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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Interplay between User Experience Evaluation and Software Development: Challenge and Outlook</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Effie L-C Law</string-name>
          <email>elaw@mcs.le.ac.uk</email>
          <email>elaw@mcs.le.ac.uk/law@tik.ee.ethz.ch</email>
          <email>law@tik.ee.ethz.ch</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Silvia Abrahão</string-name>
          <email>sabrahao@dsic.upv.es</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jan Stage</string-name>
          <email>jans@cs.auc.dk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Aalborg University</institution>
          ,
          <addr-line>DK-9220 Aalborg</addr-line>
          ,
          <country country="DK">Denmark</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universidad Politécnica de Valencia</institution>
          ,
          <addr-line>46022 Valencia</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Leicester/ETH Zürich</institution>
          ,
          <addr-line>LE1 7RH/CH-8092, Leicester, UK/Zürich</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2008</year>
      </pub-date>
      <abstract>
        <p>Theme and Goals Following up the tradition established in the I-USED (International Workshop on the Interplay between Usability Evaluation and Software Development) series of workshops1, this workshop is aimed at bringing together Human-Computer Interaction (HCI) and Software Engineering (SE) professionals and researchers interested in discussing recent trends and perspectives of the role of usability in software development. With respect to I-USED, I-UxSED (http://users.dsic.upv.es/workshops/i-uxsed10/) extends its scope to target the broader concept of User Experience (UX) in software development. This change of focus was mainly motivated due to recent advances in mobile, ubiquitous, social, and tangible computing technologies that has moved HCI into practically all areas of human activity. This has led to a shift away from usability engineering to a much richer scope of user experience where user's feelings, motivations, and values are given as much, if not more, attention than ease of use, ease of learning and basic subjective satisfaction (i.e., the three traditional usability metrics). To accommodate the shift, evaluation approaches need to respond in a way that is sensitive to increasingly diverse use contexts, user goals and roles, and new interaction styles [8].</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Modelling users’ experience - as a basis for producing
design guidance - is especially important. First,
measurement models are required to provide a sound basis
for UX measures with desirable properties (e.g. reliability,
validity, sensitivity). Second, structural models are needed
for the purpose of understanding, predicting and reasoning
about processes of UX with consequences for software
design. Despite some visible progress (e.g. [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]), a number
of issues pertaining to UX modelling remain to be resolved
[
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. Furthermore, it is very important to develop practical
guidelines for selecting evaluation methods and an
associated set of measures to meet requirements specific to
the context of interest. Currently, research efforts have been
invested in collecting, consolidating and categorizing UX
evaluation methods (e.g. [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]). It is envisaged that
taxonomies of UX qualities, which can facilitate the
selection of UX methods and measures, will come to
fruition from these ongoing endeavours.
      </p>
      <p>Presumably, the aforementioned work pertinent to the three
challenges (i.e. defining UX, modelling UX, and selecting
UX methods) can contribute to the resolution of the fourth
one (i.e. interplay between UX evaluation and system
development), which, as far as we know, is only explored to
a limited extent.</p>
      <p>
        We understand the relationship between UX and usability
as the latter is subsumed by the former. While usability
evaluation methods (UEMs) and metrics are relatively more
mature, UX evaluation methods (UXEMs), which draw
largely on UEMs [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], are still taking shape. It is
conceivable that feeding outcomes of UX evaluation back
to the software development cycle and instigating the
required changes can even be more challenging than doing
so for Usability Evaluation (UE). Several concerns are as
follows:
 UX attributes are (much) more fuzzy and malleable, what
kinds of diagnostic information and improvement
suggestion can be drawn from evaluation feedback. For
instance, user-based evaluation of fun - one of the critical
qualities that have triggered the shift of attention from
usability to UX ([
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]) – can involve subjective data
with interviews or scales and objective data with
psychophysiological measures [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. A game can be
perceived by the same person as a great fun on one day
and a terrible boredom the following day, seemingly
depending on the player’s prevailing mood. The waning
of novelty effect (cf. learnability differs over time in case
of usability) can account for the difference as well. How
does the evaluation feedback enable designers to fix this
experiential problem (cf. usability problem) and how can
they know that their fix works?
 Emphasis is put on conducting UE in the early phases of
a development lifecycle with the use of low fidelity
prototypes, thereby enabling feedback to be incorporated
before it becomes too late or costly to make changes [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
However, is this principle applicable to UX evaluation? Is
it feasible to capture authentic experiential responses with
a low-fidelity prototype? If yes, how can we draw
insights from these responses?
 Irrespective of whether formal or informal evaluation
approaches are applied to traditional HCI phenomena like
usability or emerging ones like UX, it is the
persuasiveness of empirical evidence that is ultimately
the test of its worth. Indeed, earlier research (e.g. [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ])
indicates that the development team needs to be
convinced about the urgency and necessity of fixing
usability problems. Is UX evaluation feedback less
persuasive than usability feedback? If yes, will the impact
of UX evaluation be weaker than UE?
 Software Engineering (SE) community has recognized
that usability does not only affect the design of user
interfaces but the software system development as a
whole. In particular, efforts are focused on explaining the
implications of usability for requirements gathering [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ],
software architecture design ([
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]), and the selection
of software components [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. Can such recognition and
implications be taken for granted for UX, given that the
evaluation methodologies and measures of UX could be
very different (e.g. artistic performance)?
While the gap between HCI and SE with regard to usability
has somewhat been narrowed, thanks to years of endeavour
of the researchers in both communities (e.g. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]), it may be
widened again due to the emergence of UX.
      </p>
      <p>The goal of this workshop is to bring together researchers
and practitioners from the HCI and SE fields to identify
challenges and plausible resolutions to optimize the impact
of UX evaluation feedback on software development.
Presentations of new ideas on how to improve the interplay
between HCI &amp; SE to the design of usable, pleasurable and
desirable software systems should be based on empirical
studies. Within this focus, topics of discussion include, but
are not limited to:
•
•
•
•
•
•
•
•</p>
    </sec>
    <sec id="sec-2">
      <title>Which artifacts of software development are useful as the basis for UX evaluations?</title>
    </sec>
    <sec id="sec-3">
      <title>How do the specific artifacts obtained during</title>
      <p>software development influence the techniques that
are relevant for the UX evaluation?</p>
    </sec>
    <sec id="sec-4">
      <title>In which forms are the results of UX evaluations supplied back into software development (including the UI design)?</title>
    </sec>
    <sec id="sec-5">
      <title>What are the characteristics of UX evaluation</title>
      <p>results that are needed in software development?</p>
    </sec>
    <sec id="sec-6">
      <title>Do existing UX evaluation methods deliver the</title>
      <p>results that are needed in user interface design?</p>
    </sec>
    <sec id="sec-7">
      <title>How can UX evaluation feedback be integrated</title>
      <p>more directly in user interface design?</p>
    </sec>
    <sec id="sec-8">
      <title>How can UX evaluation methods be applied in</title>
      <p>emerging techniques for user interface design?</p>
    </sec>
    <sec id="sec-9">
      <title>How can UX evaluation methods be integrated to novel approaches for software development (e.g., model-driven development, agile development)?</title>
      <p>Relevance to the Field
The main contribution of the workshop is the understanding
of state-of-the-art about the interplay between UX
evaluation feedback and system development and the
identification of areas for improvement and further
research. The HCI field includes a rich variety of
techniques for UX evaluation and user interface design.
However, there are very few methodological guidelines for
the interplay between these key activities; and more
important, there are few guidelines on how to properly
integrate these two activities in a software development
process.</p>
      <p>Accepted Submissions
Based on the results of the systematic peer review process,
nine submissions have been accepted for the workshop,
representing a spectrum of views on the theme on interplay
between user experience evaluation and software
development. Here below we highlight the main arguments
of each submission and our reflections on them.</p>
      <p>Følstad succinctly puts forward a stimulating proposition:
“Complex models, underpinning complex measures, are
likely to be valuable to the advancement of UX theory.</p>
    </sec>
    <sec id="sec-10">
      <title>However, in order to advance the interplay between UX and SD, simplified models and measures may be required.”</title>
      <p>A concomitant query can be: While simplicity tends to
yield receptivity, could simplification have a similar
property? Simple is different from simplified: If something
is inherently simple, it is likely to be accepted. However, if
something is inherently complex, simplifying it may lead to
misrepresentation and thus confusion.</p>
      <p>
        Jääskeläinen and Heikkinen have conducted a national
survey to identify the differences between professionals and
end-users in their understanding of UX definitions and
attributes. A host of intertwined factors can contribute to
the differences observed. Methodologically it is challenging
to isolate the respective impacts of these factors.
Tim and Huang present inspiring proposals for formalizing
trust requirements with notations such as extended UML
with which software developers are likely familiar. The use
of such a boundary object [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] to facilitate communications
between designers (or evaluators) and developers seems
promising. The authors’ proposal of using physiological
measures to triangulate cognitive metrics sounds exciting as
well.
      </p>
      <p>
        Jokela provocatively argues that there are two gaps instead
of one: between UX and interaction design and between
interaction design and software development. The argument
can be boiled down to the basic issue of the very nature of
UX. Indeed, some researchers and practitioners tend to
synonymise UX with interaction design. Besides, Jokela’s
JFunnel user experience life-cycle model seems built upon
usability. Debates on how to demarcate UX from usability
and the other related concepts are ongoing [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]
Karahasanović and Obrist extend the issue of downstream
utility of usability evaluation methods (UEMs) to user
experience evaluation methods (UXEMs). The applications
of interest are social media. The authors scope seven
UXEMs against eight UX factors. Six recommendations are
derived from the scoping exercises. Empirical validations of
these recommendations are called for.
      </p>
      <p>Wolkerstofer and his colleagues aim to bridge the cultural
gap between the two communities: HCI and eXtreme
Programming (XP). The observation that XP developers are
resistant to persona coincides with similar findings in some
other non-XP projects. It is intriguing to explore which
factors contribute to such resistance.</p>
      <p>Müller, Law and Strohmeier address the issue of
persuasiveness – a significant notion of downstream utility,
which is related to the work of Karahasanović and Obrist in
this volume. Müller et al. map the constructs of the two
traditional models in the domain of Information Systems to
UX attributes and then compare whether usability-oriented
ones are more persuasive than UX-based one in enhancing
developers’ problem-fixing tendency. The study serves as a
precursor to a more ambitious investigation of the actual
fixing behaviours of developers.</p>
      <p>Alsos studies the notion of indirect user experience in the
context of hospital with physician being primary users and
patients indirect ones. User experience of the former can
have influence that of the latter, or vice versa. The work
may shed light onto the issue of co-experience or vicarious
experience, which entail further conceptual and practical
analysis.</p>
      <p>Vold and Wasson investigate the ever prevailing
phenomenon of participatory culture of learning, thanks to
the advent of social software applications. The authors put
emphasis on the role of fun in terms of playful feedback in
enhancing learners’ user experience in an online
community. Their work, like Alsos’, can contribute to the
deeper understanding of social experience.</p>
      <p>In summary, the nine workshop papers address some basic
as well as applied research questions in the domain of User
Experience, which is still being defined and scoped. With
the notion of UX being somewhat fluid, it is deemed
especially challenging to analyse and engineer the effect of
UX evaluation feedback on software development.
We would like to say a few words about the picture on the
cover of the workshop proceedings. It has been generated
by feeding the main bodies of the nine papers (i.e. without
abstract, the other front matters or references) into a
software application TagCrowd (http://tagcrowd.com/). It
visualizes individual words extracted from the submitted
text with different shapes and shades of blue according to
their relative frequencies. The top 50 words thus identified
have further been fed into another similar application
Wordle (http://www.wordle.net/), which beautifies the word
cloud. Not surprisingly, the words UX, Design, Experience,</p>
    </sec>
    <sec id="sec-11">
      <title>Users, Evaluation, and Feedback are salient ones.</title>
    </sec>
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