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      <title-group>
        <article-title>Archeology for Ontology Patterns</article-title>
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      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Chris Welty</string-name>
          <email>cawelty@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
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          <label>0</label>
          <institution>IBM Watson Research Hawthorne</institution>
          ,
          <addr-line>NY 12540</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Ontology Patterns for the semantic web are closest in spirit to software patterns, e.g. [1]. They are, or should be, motivated by design experience, not philosophical tradition. The software pattern community was launched into prominence as the result of an effort in "software archeology": digging through existing software, observing and cataloging different solution methods, generalizing and classifying them in a sensible framework, and publishing the result. In this talk I will argue for an archeological and less theoretical approach to ontology patterns, with examples.</p>
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      <p>Further Information
For further information, please visit:
http://ontologydesignpatterns.org/wiki/WOP:2010/KeynoteTalk</p>
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    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <surname>Gamma</surname>
          </string-name>
          , Helm, Johnson, and
          <string-name>
            <surname>Vlissides</surname>
          </string-name>
          (
          <year>1995</year>
          )
          <article-title>Design Patterns</article-title>
          . Addison-Wesley,
          <year>1995</year>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
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