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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The use of WAP Technology in Question Answering</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Fernando Zacar</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>ias F.</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alberto Tellez V.</string-name>
          <email>2albertotellezv@ccc.inaoep.mx</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marco Antonio Balderas</string-name>
          <email>3balderasespmarco@gmail.com</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Guillermo De Ita L.</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Barbara Sa</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>nchez R.</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Sur y Av. San Claudio</institution>
          ,
          <addr-line>Puebla, Pue. 72000 M</addr-line>
        </aff>
      </contrib-group>
      <fpage>24</fpage>
      <lpage>36</lpage>
      <abstract>
        <p>The experience of Puebla Autonomous University on using WAP technology in the development of novel applications is deployed. The goal is to enhance question answering through innovative mobile applications providing new services and more e±ciently. The architecture proposed based on WAP protocol, moves the issue of Question Answering to the context of mobility. This paradigm ensures that QA is seen as an activity that provides entertainment and excitement. This characteristic gives to Question Answering an added value. Furthermore, the method for answering de¯nition questions is very precise. It could answer almost 95% of the questions; moreover, it never replies wrong or unsupported answers. Considering that the mobile-phone has had a boom in the last years and that a lot of people already have mobile telephones (approximately 3.5 billions), we propose a new application based on Wikipedia that makes Question Answering something natural and e®ective for work in all ¯elds of development. This obeys to that the new mobile technology can help us to achieve our perspectives of growth. This system provides to user with a permanent service in anytime, anywhere and any device (PDA's, cell-phone, NDS, etc.). Furthermore, our application can be accessed via Web through iPhone and any device with internet access.</p>
      </abstract>
      <kwd-group>
        <kwd>Mobile devices</kwd>
        <kwd>Question Answering</kwd>
        <kwd>WAP</kwd>
        <kwd>GPRS</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Each generation of mobile communications has been based on a dominant
technology, which has signi¯cantly improved spectrum capacity. Until the advent of
IMT-2000, cellular networks had been developed under a number of proprietary,
regional and national standards, creating a fragmented market.
{ Second Generation, it includes ¯ve types of cellular systems mainly:
² Global System for Mobile Communications (GSM) was the ¯rst
commercially operated digital cellular system.
² GSM uses TDMA (Time Division Multiple Access) technology.
² TDMA IS-136 is the digital enhancement of the analog AMPS
technology. It was called D-AMPS when it was ¯st introduced in late 1991 and
its main objective was to protect the substantial investment that service
providers had bmade in AMPS technology.
² CDMA IS-95 increases capacity by using the entire radio band with each
using a unique code (CDMA or Code Division Multiple Access)
² Personal Digital Cellular (PDC) is the second largest digital mobile
standard although it is exclusively used in Japan where it was introduced in
1994.</p>
      <p>² Personal Handyphone System (PHS) is a digital system used in Japan,
{ Third Generation, better known as 3G or 3rd Generation, is a family of
standards for wireless communications de¯ned by the International
Telecommunication Union, which includes GSM EDGE, UMTS, and CDMA2000 as
well as DECT and WiMAX. Services include wide-area wireless voice
telephone, video calls, and wireless data, all in a mobile environment. Thus, 3G
networks enable network operators to o®er users a wider range of more
advanced services while achieving greater network capacity through improved
spectral e±ciency.</p>
      <p>
        Currently, mobile devices are part of our everyday environment and
consequently part of our daily landscape [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The current mobile trends in several
application areas have demonstrated that training and learning no longer needs
to be classroom. Current trends suggest that the following three areas are likely
to lead the mobile movement: m-application, e-application and u-application.
There are estimated to be 2.5 billion mobile phones in the world today. This
means that this is more than four times the number of personal computers
(PCs), and today's most sophisticated phones have the processing power of a
mid-1990s PC. Even, in a special way, many companies, organizations, people
and educators are already using iPhone, iPod, NDS, etc., in their tasks and
curriculas with great results. They are integrating audio and video content including
speeches, interviews, artwork, music, and photos to bring lessons to life. Many
current developments, just as ours [
        <xref ref-type="bibr" rid="ref3 ref5 ref6">5, 3, 6</xref>
        ], incorporate multimedia applications.
      </p>
      <p>
        In the late 1980's, a researcher at Xerox PARC named Mark Weiser [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ],
coined the term \Ubiquitous Computing". It refers to the process of seamlessly
integrating computers into the physical world. Ubiquitous computing includes
computer technology found in microprocessors, mobile phones, digital cameras
and other devices. All of which add new and exciting dimensions to applications.
      </p>
      <p>As pragmatic uses grow for cellphones, mobile technology is also expanding
into creative territory. New public space art projects are using cellphones and
other mobile devices to explore new ways of communicating while giving
everyday people the chance to share some insights about real world locations.</p>
      <p>While your cellphone now allows you to play games, check your e-mail, send
text messages, take pictures, and oh, yeah, make phone calls, it can perhaps
serve a more enriching purpose. Thus, we think that widespread internet access
and collaboration technologies are allowing businesses of all sizes to mobilise
their workforce. Such innovations provide additional °exibility without the need
to invest in expensive and complex on-premise infrastructure requirements.
Furthermore, it makes \eminent sense\ to fully utilise the web commuting options
provided by mobile technology.</p>
      <p>The problem of answering questions has been recognized and partially tacled
since the 70's for speci¯c domains. However, with the advent of browsers
working with billions of documents in internet, the need has newly emerged, having
led to approaches for open-domain QA. Some examples of such approaches are
emergent question answering engines such as answers.com, ask.com, or
additional services in traditional nrowsers, such as Yahoo.</p>
      <p>Recent research in QA has been mainly fostered by the TREC and CLEF
conferences. The ¯rst one focus on English QA, whereas the second evaluates
QA systems for most European languages except English. To do, both
evaluation conferences have considered only a very restriced version of the general QA
problem. They basically contemplate simple questions which assume a de¯nite
answer typi¯ed by a named entity or noun phrase, such as factoid questions
(for instance, \How old is Cher?" or \Where is the Taj Mahal?") or de¯nition
questions (\Who is Nelson Mandela?" or \What is the quinoa?"), and exclude
complex questions such as procedural or epaculative ones.</p>
      <p>Our paper is structured as follows: In section 2 we describe the state of
the art about QA and similar works. Next, we present the method for question
answering for de¯nitions questions in section 3. After, in section 4 we present
the WAP technology as support for our mobile application. Section 5 shows our
application on the two variants, WiFi and WAP protocol. Section 6 describe our
perspectives about our future work. Finally, the conclusions are drawn in section
7.
2</p>
    </sec>
    <sec id="sec-2">
      <title>The state of the art</title>
      <p>One of the oldest problems of human history is raising questions about several
issues and con°icts that torments our existence. Since children this is the
mechanism we use to understand and adapt to our environment. The counterpart
to ask questions is to answer the questions that we do, an activity that also
requires intelligence. This activity has a di±culty level that has tried to delegate
to computers, almost since the emergence of these. The issue of question
answering for a computer has been recognized and tackled from the decade of the
70s century past for speci¯c domains. In Mexico, have been obtained excellent
results in this context, for this reason we propose to bring these same results
with mobile technologies.</p>
      <p>Recent research has focused on developing systems for question answering to
open domain, ie systems that takes as their source of information a collection of
texts on a variety of topics, and solve questions whose answers can be obtained
from the collection of departure. From question answering systems developed so
far, we can identify three main phases:
1. Analysis of the question. This ¯rst phase will identify the type of response
expected from the given question, that is expected to be a question of "when"
a kind of response time, or a question "where" will lead us to identify a place.
Response rates are most commonly used personal name, name organization,
number, date and place.
2. Recovery of the document. In the second stage performs a recovery process
on the collection of documents using the question, which is to identify
documents on the question that probably contain the kind of response expected.
The result of this second stage is a reduced set of documents and preferably
speci¯c paragraphs.
3. Extraction of the response. The last phase uses the set of documents obtained
in the previous phase and the expected type of response identi¯ed in the ¯rst
phase, to locate the desired response.</p>
      <p>
        Questions of de¯nition require a more complex process in the third stage,
since they must obtain additional information segments and at the same time
are not repetitive. To achieve a good "de¯nition" must often resort to various
documents [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>Currently the question answering on mobile devices for open domains is in a
development stage. The project QALL-ME, is a project of 36 months, funded by
the European Union and will be conducted by a consortium of seven institutions,
including four academic and three industrial companies. The aim is to establish
a shared infrastructure for developing a QA infrastructure via mobile phone for
any tourist or citizen can instantly access to di®erent information regarding the
services sector, be it a movie in the cinema, a theater or restaurant of a certain
type of food. All this in a multilingual and multimodal mode for mobile devices.
The project will experiment with the potential of open domain QA and
evaluation in the context of seeking information from mobile devices, a multimodal
scenery which includes natural speech as input, and the integration of textual
answers, maps, pictures and short videos as output.</p>
      <p>The architecture proposed in the QALL-ME project is a distributed
architecture in which all modules are implemented as Web services using standard
language for de¯ning services. In ¯gure 1 shows the main modules of this
architecture. The architecture of the QALL-ME described as follows:</p>
      <p>
        Fig. 1. Main QALL-ME Architecture [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]
\The central planner is responsible for interpreting multilingual queries. This
module receives the query as input, processes the question in the language in
which it develops and, according to the parameters of context, directs the search
for required information. Extractor to a local response. The extraction of the
response is made on di®erent semantic representations of the information
depends on the type of the original source data from which we get the answer
(if the source is plain text, the semantic representation is an annotated XML
document if the source is a website, the semantic representation is a database
built by a wrapper). Finally, the responses are returned to the central planners
to determine the best way to represent the requested information" [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Movile Question Answering for De¯nitions Questions</title>
      <p>
        The method for answering de¯nition questions uses Wikipedia [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] as target
document collection. It takes advantage of two known facts: [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] Wikipedia organizes
information by topics, that is, each document concerns one single subject and,
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] the ¯rst paragraph of each document tend to contain a short description of
the topic at hand. This way, it simply retrieves the document(s) describing the
target term of the question and then returns some part of its initial paragraph as
answer. Figure 2 shows the general process for answering de¯nition questions. It
consists of three main modules: target term extraction, document retrieval and
answer extraction.
In order to search in Wikipedia for the most relevant document to the given
question, it is necessary to ¯rstly recognize the target term. For this purpose
the method uses a set of manually constructed regular expressions such as:
\What|Which|Who|How"+\any form of verb to be"+&lt;TARGET&gt;+\?",
\What is a &lt;TARGET&gt; used for?", \What is the purpose of &lt;TARGET&gt;?",
\What does &lt;TARGET&gt; do?", etc. Then, the extracted target term is compared
against all document names and the document having the greatest similarity is
recovered and delivered to the answer extraction module. It is important to
mention that, in order to favor the retrieval recall, we decided using the document
names instead of the document titles since they also indicate their subject but
normally they are more general (i.e., titles tend to be a subset of document
names). In particular, the system uses the Lucene [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] information retrieval
system for both indexing and searching.
3.2
      </p>
      <sec id="sec-3-1">
        <title>Extracting the Target De¯nition</title>
        <p>As we previously mentioned, most Wikipedia's documents tend to contain a brief
description of its topic in the ¯rst paragraph. Based on this fact, this method
for answer extraction is de¯ned as follows:
{ Consider the ¯rst sentence of the retrieved document as the target de¯nition
(the answer).
{ Eliminate all text between parenthesis (the goal is to eliminate comments
and less important information).
{ If the constructed answer is shorter than a given speci¯ed threshold2, then
aggregate as many sentences of the ¯rst paragraph as necessary to obtain an
answer of the desire size.</p>
        <p>For instance, the answer for the question \Who was Hermann Emil Fischer?"
(refer to Figure 2) was extracted from the ¯rst paragraph of the document
\Hermann Emil Fischer": \Hermann Emil Fischer (October 9, 1852 - July 15, 1919)
was a German chemist and recipient of the Nobel Prize for Chemistry in 1902.
Emil Fischer was born in Euskirchen, near Cologne, the son of a businessman.
After graduating he wished to study natural sciences, but his father compelled
him to work in the family business until determining that his son was
unsuitable".
3.3</p>
      </sec>
      <sec id="sec-3-2">
        <title>Evaluation Results of our method</title>
        <p>
          This section presents the experimental results about the participation [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] at the
monolingual Spanish QA track at CLEF 2007. This evaluation exercise considers
two basic types of questions, de¯nition and factoid. However, this year there were
also included some groups of related questions. From the given set of 200 test
question, our QA system treated 34 as de¯nition questions and 166 as factoid.
Table 3.3 details our general accuracy results.
        </p>
        <p>
          It is very interesting to notice that our method for answering de¯nition
questions is very precise. It could answer almost 90% of the questions;
moreover, it never replies wrong or unsupported answers. This result evidenced that
Wikipedia has some inherent structure, and that our method could e®ectively
take advantage of it. [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]
4
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>WAP technology in Question Answering</title>
      <p>Wireless Application Protocol (WAP) is a secure speci¯cation that allows users
to access information instantly via handheld wireless devices such as mobile
phones, pagers, two-way radios, Smart phone and communicators.</p>
      <p>
        WAP is designed to be user-friendly and innovative data applications for
mobile phones easily. There are three types of terminals have been de¯ned [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]:
{ Feature phones, which o®er high voice quality with the capability of text
messaging and Internet browsing.
{ Smart phones, with similar functionality but with larger display.
{ The communicator, which is an advanced terminal designed with the mobile
professional in mind, similar in size to a palm-top with a large display.
      </p>
      <p>WAPs that use displays and access the Internet run what are called micro
browsers; browsers with small ¯le sizes that can accommodate the low memory
constraints of handheld devices and the low-bandwidth constraints of a
wirelesshandheld network.</p>
      <p>WAP uses Wireless Markup Language (WML), which includes the
Handheld Device Markup Language (HDML) developed by Phone.com. WML can
also trace its roots to eXtensible Markup Language (XML). A markup language
is a way of adding information to your content that tells the device receiving
the content and what to do with it. The best known markup language is
Hypertext Markup Language (HTML). Unlike HTML, WML is considered a Meta
language. Basically, this means that in addition to providing prede¯ned tags,
WML lets you design your own markup language components. WAP also allows
the use of standard Internet protocols such as UDP, IP and XML.</p>
      <p>Although WAP supports HTML and XML, the WML language (an XML
application) is speci¯cally devised for small screens and one-hand navigation
without a keyboard. WML is scalable from two-line text displays up through
graphic screens found on items such as smart phones and communicators.</p>
      <p>WAP also supports WML Script. It is similar to JavaScript, but makes
minimal demands on memory and CPU power because it does not contain many of
the unnecessary functions found in other scripting languages. Because WAP is
fairly new, it is not a formal standard yet. It is still an initiative that was started
by Unwired Planet, Motorola, Nokia, and Ericsson.</p>
      <p>There are three main reasons why wireless Internet needs the Wireless
Application Protocol:
{ Transfer speed: most cell phones and Web-enabled PDAs have data transfer
rates of 14.4 Kbps or less. Compare this to a typical modem, a cable modem
or a DSL connection. Most Web pages today are full of graphics that would
take an unbearably long time to download at 14.4 Kbps. In order to minimize
this problem, wireless Internet content is typically textbased in most cases.
{ Size and readability: the relatively small size of the LCD on a cell phone or
PDA presents another challenge. Most Web pages are designed for a
resolution of 640x480 pixels, which is ¯ne if you are reading on a desktop or a
laptop. The page simply does not ¯t on a wireless device's display, which might
be 150x150 pixels. Also, the majority of wireless devices use monochrome
screens. Pages are harder to read when font and background colors become
similar shades of gray.
{ Navigation: navigation is another issue. You make your way through a Web
page with points and clicks using a mouse; but if you are using a wireless
device, you often use one hand to scroll keys.</p>
      <p>WAP takes each of these limitations into account and provides a way to work
with a typical wireless device.</p>
      <p>Here's what happens when you access a Web site using a WAP-enabled
device:
{ You turn on the device and open the mini-browser.</p>
      <p>Fig. 4. WAP Technology Infrastructure
{ The device sends out a radio signal, searching for service.
{ A connection is made with your service provider.
{ You select a Web site that you wish to view.
{ A request is sent to a gateway server using WAP.
{ The gateway server retrieves the information via HTTP from the Web site.
{ The gateway server encodes the HTTP data as WML.
{ The WML-encoded data is sent to your device.
{ You see the wireless Internet version of the Web page you selected.</p>
      <p>Although WML is well suited to most mundane content delivery tasks, it
falls short of being useful for database integration or extremely dynamic content.
PHP ¯lls this gap quite nicely-integrating into most databases and other Web
structures and languages. It's possible to "crossbreed" mime types in Apache to
enable PHP to deliver WML content. WML pages are often called "decks". A
deck contains a set of cards. A card element can contain text, markup, links,
input-¯elds, tasks, images and more. Cards can be related to each other with
links.</p>
      <p>When a WML page is accessed from a mobile phone, all the cards in the page
are downloaded from the WAP server. Navigation between the cards is done by
the phone computer (inside the phone) without any extra access
communications to the server.</p>
    </sec>
    <sec id="sec-5">
      <title>Application mobile</title>
      <p>As we mentioned at the begining, our proposal is the combination of mobile
technologies and web technologies. First, we have development a mobile
application (as you can see in ¯gure 5) based on WAP technology. This application
allows users to use at anytime and anyplace at very low cost, 2 cents per search.
Furthermore, this application is available for most types of mobile phones. The
¯gure 5 shows the main interface, as well as the request and response from the
user's search.</p>
      <p>On the other hand, the ¯gure 6 shows how our application mQAB can be
accesed from web via iPhone through Wi-Fi. This is another channel of access to
our application via wireless network. This feature allows our application covering
all existing wireless and mobile devices.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Perspectives and Future work</title>
      <p>People throughout the world are increasingly relying on cell phones and mobile
devices to keep them plugged in. Obviously, search will play an ever increasing
role in the evolution of mobile. When will mobile search surpass desktop search?
We have been expecting better search capabilities from mobile devices for some
time, and know that Asia is far ahead of North America in this respect at the
current time. Today, experts discuss their views about the evolution of search in
North America. And, what we are sure, is that we must continue working on this
line. For this purpose, the next phase of development is the implementation of
the Mobile Question Answering System for spanish and English. Furthermore, we
seek the application of such search in some opportunity niches such as education.</p>
      <p>
        To sum up the results expected from our architecture presented in this article
are:
{ Architecture presented here, unlike other proposals based on short text
messages [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] is cheaper, such as was presented in section 4.
{ Our proposal gives a better performance because the communication via
WAP is much more reliable than that based on SMS. This is mainly due to
SMS-based systems have a 80 percent certainty. While the WAP protocol
provides a 100 percent reliability.
{ Our proposal makes use of only a servlet on the server side and a simple
midlet on the side of mobile device.
{ Furthermore, our proposal will bene¯t from the availability of Spanish WIKIPEDIA.
{ Finally, our proposal is based on Java Micro Edition, thus it will be
independent of Operating Systems (OS).
7
      </p>
    </sec>
    <sec id="sec-7">
      <title>Conclusions</title>
      <p>A consortium of companies are pushing for products and services to be based
on open, global standards, protocols and interfaces and are not locked to
proprietary technologies. The architecture framework and service enablers will be
independent of Operating Systems (OS). There will be support for
interoperability of applications and platforms, seamless geographic and intergenerational
roaming. Mobile archutecture proposed in this paper has the advantage of being
adaptable to any system and infrastructure, following the current trend that
mobile technologies demand.</p>
      <p>We believe the selection of topics covered in encyclopedias like WIKIPEDIA
for a language is not universal, but re°ects the salience attributed to themes in
a particular culture that speaks the language. Our approach also would bene¯t
from the availability of the Spanish WIKIPEDIA and the English WIKIPEDIA.
8</p>
    </sec>
    <sec id="sec-8">
      <title>Acknowledgments</title>
      <p>Thank you very much to the Autonomous University of Puebla for their ¯nancial
support. This work was supported under project VIEP register number 15968.
Also, we thank the support of the academic body: Sistemas de Informacin.</p>
    </sec>
  </body>
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