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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Neighbourhood Wattch - Community Based Energy Visualisation For The Home</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Chris Elsmore, Max L. Wilson, Matt Jones, Parisa Eslambolchilar Future Interaction Technology Lab Swansea University</institution>
          ,
          <addr-line>SA2 8PP</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Design</institution>
          ,
          <addr-line>Human Factors</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2010</year>
      </pub-date>
      <fpage>7</fpage>
      <lpage>10</lpage>
      <abstract>
        <p>In this paper we describe an investigation into a social, community-based electricity and waste visualisation. We present a system that, through visualisations suitable for all ages, can display the electricity consumption and waste production of a community. This system, originally deployed online, was analysed during a month-long user study, which found that, although eliciting an initial popular response, was not su ciently embedded in daily life to have a long term e ect. Thus a separate device was prototyped to give the system a permanent, more pervasive presence in a household. Additionally, we argue that such a system could be easily adapted for personalised mobile use, and would benet from the more frequent interactions with, for example, a user's mobile phone. We also present challenges in producing this interface on a mobile device, and open discussion on how this is best achieved.</p>
      </abstract>
      <kwd-group>
        <kwd>Nudge</kwd>
        <kwd>behaviour</kwd>
        <kwd>in uence</kwd>
        <kwd>energy</kwd>
        <kwd>consumption</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Categories and Subject Descriptors</title>
      <p>H.5.2 [User Interfaces]: User-centred design|Input
devices and strategies, Interaction Styles, Prototyping</p>
    </sec>
    <sec id="sec-2">
      <title>1. INTRODUCTION</title>
      <p>
        Current scienti c reports and investigations into the causes
and extent of climate change, such as the IPCC Fourth
Assessment Report on Climate Change [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], together with
other green issues such as peak oil, rainforest destruction
and renewable energy (which received signi cant investment
of over $150 billion in 2008 alone [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ])have heightened public
interest in environmental issues. This interest is spurred on
by increased media coverage and campaigns such as 10:101,
which aims to cut 10% of UK emissions in 2010, and the
Prince's Rainforest Project2, a campaign spearheaded by
HRH The Prince of Wales against rainforest deforestation.
1More information available at http://www.1010uk.org/.
2Available at http://www.rainforestsos.org/.
      </p>
      <p>Many systems have been developed to help individuals
track their own energy consumption or waste production, as
discussed in the next section, but we are unlikely to reduce
global energy consumption without working together. We
sought to develop a system that a) was accessible to the
whole household, and b) places our energy consumption in
the context of other people in our communities. The aim
is to help households work together, with each other and
other households, to reduce global energy consumption. We
believe that the implications of adding social awareness and
a mobility to household metering has not been properly
researched, and that it may have a signi cant in uence on the
long term behaviour of users.</p>
      <p>In the rest of this paper, we rst introduce a system
designed to be both accessible to the whole family and socially
aware. We then describe a study where this system was
deployed within ve households for one month. Our
ndings indicate that although an online social network
provides good motivation for change, it is not su ciently built
into daily routine to have a long term bene t. We then
describe an initial investigation into a prototype device that
places this socially aware system more pervasively into the
living space and conclude with our hypothesis that a
mobile deployment of this socially aware system will provide a
more personalised experience to nudge and in uence energy
consumption behaviours.
2.</p>
    </sec>
    <sec id="sec-3">
      <title>BACKGROUND &amp; RELATED WORK</title>
      <p>
        In light of the recent interest in `green' living, table-top
style household electricity monitors have increased in
popularity as a method of gathering precise realtime domestic
electricity data conveniently, instead of the imprecise data
from a typically di cult to access household electricity
meter. Installing these monitors is arguably a proven way of
reducing a household's consumption- a study for the
Department of Environment Farming and Rural A airs by the
University of Oxford identi ed a saving of 5-15% on
average household consumption from the addition of a monitor,
as the occupants of the home became more aware of their
usage [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. However, the current range of table-top
monitors provide limited feedback to users, usually based on a
numerical display which requires knowledge of the units of
power - Watts (W), and energy - Kilowatt Hours (kWh),
which are used to represent electricity consumption. A
notable exception to this is the Wattson device, which glows in
di erent colours depending on the amount of electricity
being consumed. In addition to this, despite supporting user
experimentation in the home with relation to how di
erent devices a ect overall household electricity consumption,
current monitors feature no further incentive to reduce
consumption, and after an initial interest, the energy savings
can decrease as the novelty factor of the monitor itself wears
o for the occupants of the home [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] in a boomerang e ect.
      </p>
      <p>
        Future visualisations based on the data already available
from such commercial monitors could be used to create more
engaging and meaningful visualisations for households.
Current research is being done into the possibilities of using
local household data in new ways, to increase the visibility of
such data in everyday lives such as the Weigh Your Waste
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and WattBot [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]projects. Weigh Your Waste involves an
in-home visualisation of the status of a user's rubbish bin,
and uses the weight of the waste currently in the bin to
calculate the cost of disposal. The WattBot project aims to
create an iPhone application that shows a user's home
electrical use, broken down by the room or appliance, to indicate
where the majority of energy is being consumed, and how
di erent rooms and appliances compare. We believe these
systems can be made increasingly e ective by the addition
of other households' data, providing both a reference point,
and a possible goal to aim for. This social side of such a
system is ideal for mobile use where comparisons of energy
usage, recycling amounts and tips on how to improve could
be shared between individuals using mobile devices.
3.
      </p>
    </sec>
    <sec id="sec-4">
      <title>NEIGHBOURHOOD WATTCH</title>
      <p>
        Our goal was to design a system that was accessible to
the whole family, and so we used the participatory design
method [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] to engage with a class of school children to design
a suitable visualisation. In this case it was used to form
initial ideas regarding the types of visualisation children felt
were suitable for showing waste and electricity data in the
home. As Druin and colleagues suggest [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], children can
o er valuable insight into how they themselves think, what
they like and dislike, and what they can relate to.
      </p>
      <p>
        A group of 10 and 11 year old children in a class at a local
primary school took part in a design session, creating ideas
to represent both electricity use and waste production. This
age group lies on the upper bounds of where children are
the most descriptive and self-re ective whilst still lacking
pre-conceived ideas and methods, often resulting in truly
original ideas [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The children were presented with two
examples of existing electricity monitors, and then asked to
produce one waste and one electricity design to represent
the same information through a visualisation.
      </p>
      <p>These visualisations were then analysed for common
features, and used as a basis for designing the nal visualisation
used in the system. The children's designs had a number of
popular themes in common, for example the use of colour
such as tra c light style devices or lights that lit up in the
same green, amber and red colours, which were popular for
depicting electricity usage. Other themes included
depictions of forests which changed in size, depictions of
themselves or people close to them changing in size or getting
older and younger, and pictures of rubbish bins that got
progressively full of recycling or rubbish. These themes were
combined to create the nal visualisation used in the system
- a house depicts each di erent household, with rubbish and
recycling use mapped to the amount of black bags and
recycling bins, and the electricity use mapped to the number
of trees and window colours, as can be seen in Figure 1.</p>
      <p>The system we developed consisted of this visualisation</p>
      <p>A qualitative user study was designed to investigate the
impact that the Neighbourhood Wattch system had on a
household's perceptions and behaviours regarding their
electricity usage and waste production. Further the study recorded
their actual usage throughout the month when using a
system that visualised multiple households' electricity and waste
data alongside the user's own. Finally the study explored
the energy usage and waste production of households with
young children in general.</p>
      <p>The study took place over a period of four weeks. Each
participating household was supplied with an electricity
monitor, and a set of weighing scales to measuring the weight
of rubbish they threw out. In the rst stage which lasted
one week, participants' daily electricity use, as reported by
the monitor, and the weight of their rubbish and recycling,
were recorded onto a sheet of paper, to get them used to
using the monitoring hardware. The second stage also ran
for one week and involved recording the same data but
using the website described previously, however participants
could only see their own data. The third and nal stage
made up the remaining two weeks, and used the same
website as in the previous stage, but enabled the community
visualisations.</p>
      <p>Prospective households were contacted via the class that
was involved in the visualisation participatory design
exercise. Five households willing to partake in the study were
found, each of which had at least one child in their nal years
(9 and 10 years old) at school. Apart from this similarity
other aspects of the households varied, such as the
property sizes, attitudes towards the environment and `green
issues'; three of the ve households recycled materials such as
tin foil, TetraPaks and batteries, which were not collected
from the kerb-side and therefore required a separate trip to
the municipal site, whilst one reported recycling very little.
These di erent households gave the study a wider scope to
investigate the e ectiveness of visualisations on households
with di ering attitudes and behaviours.</p>
    </sec>
    <sec id="sec-5">
      <title>RESULTS</title>
      <p>
        All participants experimented with the electricity
monitor when it was rst installed, exploring how much energy
di erent devices use in their homes (which con rmed
ndings by Darby et al. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]), and for a number of participants
the study served as a constant reminder to be more energy
conscious. The community section of the website provoked
interest among participants, but the electricity monitor was
the primary cause for behaviour change in the households.
      </p>
      <p>Despite the focus on the monitor, participants were still
aware of their presence on the website, and how they
appeared to other participants. Participants felt guilty when
seeing the community page and identifying other people who
were using less energy them them; one household, for
example, commented: \I looked at other people's houses online,
and saw averages of less than four and I thought ooh oh
dear!". Another stated: \We trimmed all the hedges! We
should have put that in see, that would have made us
better!", rea rming their wish to look good to other people on
the community section of the site.</p>
      <p>Whilst the system was well received by all participants, a
number of common and key issues arose through the study
period. Whilst the website received praise from participants
regarding its functionality and ease-of-use, when changing
from the paper sheet recording to using the website,
participants did not record as many readings. When queried, the
participants admitted they did not use their computer on a
daily basis and turning it on just to enter the reading was
considered too time consuming: \Everyday I noted it down
on the calendar usually what it was at the end of the night,
but I didn't always have the energy to put it in - I don't
always have the computer on everyday." Another household
commented \It's quite a responsibility doing it every night",
\Unless you're in the habit of going on the computer every
night for something anyway".</p>
      <p>In addition, the participants did not generally use or
explore the website apart from updating readings, thus the
main feedback from the electricity use came from the energy
monitor itself, with most participants only looking through
the community section of the site once or twice during the
study.</p>
    </sec>
    <sec id="sec-6">
      <title>REVISED SYSTEM</title>
      <p>
        Further to these results a re ned, more pervasive system
was prototyped, designed taking into account the issues that
participants had identi ed with the existing system, and to
address these problems it was decided that the re ned
system must consist of a device similar to the electricity
monitor, but be capable of displaying the same information as
the website. The table-top electricity monitor was attractive
to the households as it required nothing more than a casual
glance to assess how much electricity was currently being
used. By comparison the website required logging in, and in
some cases the additional time of turning the computer on.
It was decided the new system would also support automatic
updating of waste production, using a method similar to the
Weigh Your Waste project [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], involving wireless scales
tted to rubbish bins to monitor the weight of the contained
waste.
      </p>
      <p>The re ned system was prototyped before being presented
to the participants of the previous study for feedback in
a think aloud session. The new system, shown in Figure
3 was designed to include a table-top display device that
would show the community visualisation, whilst
automatically recording the electricity and waste use from the
household providing a more pervasive interaction than the
previous system.
6.1</p>
    </sec>
    <sec id="sec-7">
      <title>Reactions</title>
      <p>The new system was met with enthusiasm from most
participants, with all but one household agreeing that it was
better than the rst system. This participant liked the
rened system, but commented that it wasn't a system they
would use in their home, they thought they were as green as
they could possibly be: \It's not for me, as we turn o
electricity as much as possible anyway, and we also recycle as
much as possible." They did however state that they would
be willing to use such a system for research purposes, to help
re ne it further.</p>
      <p>All other households expressed an interest in the new
device, and all said they would use it in their homes. They
much preferred the fact that the device provided all the
information on its own display and did not require using a
computer, for both accessibility and speed reasons { two
households stated they thought the new system was easier
to use, with the large display being \Clear and easy to
understand" and \More user friendly, and I don't need to log in
- time e cient." They also commented that if it was in the
home directly, \The children would like the interactivity of
it", and all households stated they would prefer to place this
device in the kitchen or dining room, in places they frequent
in the home.
6.2</p>
    </sec>
    <sec id="sec-8">
      <title>Towards Mobile Device Design</title>
      <p>While it is clear that the socially aware aspect had a
positive impact on people's energy consumption, the exact form
of Neighbourhood Watt ch requires additional research. One
logical hypothesis is that Neighbourhood Watt ch should be
deployed on mobile devices, so that it can be integrated even
more into daily practices. The revised prototype presented
above had the bene t of being better integrated into
routine, but several participants were unsure about the use of
additional technology in the house to reduce energy
consumption. There are several advantages to creating more
personalised mobile device applications for Neighbourhood
Watt ch: 1) many people keep mobile devices on their
person throughout the day; 2) it allows the user to keep track
of their consumption while out of the house; 3) it allows
individuals to track ner-grained physical spaces such as
their own room; 4) individuals can have a personalised
ageappropriate view of their energy consumption; 5) it allows
people to share and compare their energy consumption when
visiting others. One downside is that it may be harder for
families to engage with the visualisation together. Another
is that the physical presence of the monitor in the house is
taken away. We would suggest that the presence of
Neighbourhood Watt ch on a mobile phone should be made
permanent by an icon in the corner or an ambient indicator,
to capture the same bene ts as a permanent installation in
the house. These pros and cons should be discussed fully in
a workshop environment, to identify if they are valid goals
for the technology and gauge wether or not these are
features users would want to interact with and use in a mobile
context.</p>
      <p>The transition from web-based interactions to mobile ones
for this technology depends highly on the mobile technology
being used. A recent smartphone released in the last
couple of years is fully capable of displaying the web interface
used in the study, and so are more recent popular form
factors such as Apple's iPad. Re-designing the interface into
one based in a native application for these devices would
increase the speed of determining energy usage, however a
di erent visualisation may be more suitable. Older phones
such as one without touch screen or colour display would
not support the web interface as is, and would require a
redesigned interface speci cally for them which we believe
would still not provide a compelling and engaging experience
due to the hardware limitations of such devices.</p>
      <p>Newer devices however present an increased range of
possible interactions. GPS and location data available from
these newer devices could be used to determine how
households in the immediate vicinity of the user compare to their
own use, or remind user when they have left their home
which appliances have been left on for example.
Additionally, the feedback from actuators such as a devices screen
brightness, vibration levers or even auditory signals could
be used to further nudge and persuade users. As mentioned
above, having a mobile display of energy information when
visiting friends could also be a conversation point for
discussing how savings were made.</p>
      <p>The rise of such social tools such as Twitter and Facebook
combined with ubiquitous internet connected mobile devices
has meant that for a lot of people, they are in constant
communication with friends and colleagues. This social network
popularity could be exploited with revisions of
neighbourhood Watt ch into a social service. This would have scope
from comparing individuals in a home and how they
contribute to the overall energy use, how they compare
individually and as a family to other individuals and households,
how houses in a street compare in a town, or how towns
compare throughout the country, possibly including such
motivators as weekly goals, or challenges and leader boards. We
believe tight integration with existing social networking
services combined with mobile alerts, or noti cations of such
challenges would highly increase it's e ectiveness.
7.</p>
    </sec>
    <sec id="sec-9">
      <title>CONCLUSIONS</title>
      <p>In this paper, we have described an investigation into a
system that promotes and facilitates better awareness of
energy consumption by placing it in the context of a user's
community. Neighbourhood Watt ch lets users know not
only whether they have reduced their energy consumption,
but allows them to see whether or not their consumption
is good or bad when compared to other people. While our
investigation indicates that social awareness of energy
consumption did motivate better energy consumption, the
visualisations had to be pervasive and embedded in daily
routines to have long term e ects. We believe that
Neighbourhood Watt ch would be better able to nudge and in uence
behaviour if deployed on users existing mobile-devices, but
must maintain permanent presence to be e ective.</p>
    </sec>
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