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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>With a New Helper Comes New Tasks</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anders Green</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Helge Huttenrauch</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cristian Bogdan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kerstin Severinson Eklundh</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>School of Computer Science and Communication KTH Royal Institute of Technology 100</institution>
          <addr-line>44 Stockholm</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In the CommRob project1 we are investigating Robot Assisted Shopping. We are considering the e ects on usability when allowing for mixed-initiative dialogue. It is noted that when adding a robotic assistant to a scenario that was previously involving only one agent, two new tasks are created: collaborative interaction, and learning an interface. Evaluation of mixed-initiative dialogue becomes complicated because it is not straightforward to separate the overall task performance from the attributes brought by mixed-initiative interaction.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>Some use scenarios for which natural language user interfaces are being
developed, draw on situations where two or more people naturally engage in
collaborative communication (e.g., asking for time-table information, scheduling
meetings etc). This is not the case in the CommRob project, where we are
investigating how a robotic trolley can enhance shopping in a supermarket. The
normal shopping scenario does not (usually) involve two agents solving the task
using natural language. In our scenario the user enters a shopping list, e.g., by
selecting products on a touch-screen, or by using speech commands. The robot
then guides the user to the product locations allowing the user to scan the bar
code and put the product in the trolley. During such this scenario we want to
allow the initiative to shift back and forth between user and system based on
the what these agents consider is bene cial for the collaborative task of assisted
shopping.
1.1</p>
      <sec id="sec-1-1">
        <title>Mixed-initiative interaction</title>
        <p>
          Many approaches to robot interfaces assumes a xed-initiative, or
commandbased style of interaction, based on a controlled language centered around action
verbs that are directly translated to physical robot actions, e.g., \go forward" [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ],
\wave" [2]. Such approaches rarely involve advanced dialogue management, and
1 www.commrob.eu
usually rely on more or less direct translation of natural language expressions
to system movement primitives. As mixed-initiative dialogue can be understood
as a possible complex way of solving a joint task [3], approaches for handling
mixed initiative dialogue have involved the extensive use of high-level dialogue
models involving planning [4]. Mixed-initiative interaction is then carried out as
a dynamic problem-solving activity, where agents negotiate their roles and adapt
their interaction style dynamically to address the problem at hand [5].
        </p>
        <p>Creating a strategy for handling mixed initiative relies on information and
actions from other types components. Selection of a strategy for handling
mixedinitiative is a challenge, and we will only brie y list some of the components
necessary to consider as suggested by [6]:
{ A natural language dialogue model: the system needs to handle natural
language dialogue, manage turn-taking, and engage in sub-dialogues, only to
mention a few things that are relevant for mixed-initiative.
{ A domain model de ning the task, agent roles and obligations.
{ A model of user attention to be able to decide when the user is possible to
interrupt.
{ A strategy for managing initiative: based on the current status of the
dialogue, the task, and the users' attentional state, the system should decide
whether to take action to challenge the initiative?</p>
        <sec id="sec-1-1-1">
          <title>Single shopping</title>
          <p>User</p>
          <p>Domainunderstanding</p>
        </sec>
        <sec id="sec-1-1-2">
          <title>Collaborative shopping</title>
          <p>User</p>
          <p>+</p>
          <p>Domain- System
understanding understanding</p>
          <p>Robot</p>
          <p>Mixedinitiative strategy
User model</p>
          <p>Natural
Language
capability
Domain-model
Given the research in the eld of social robotics [7] it is perhaps
uncontroversial to assume that users and robotic agents form some kind of social relation
when engaging in interaction. One way of understanding this social relation is to
think of robots and humans in terms of roles. Thus the robot may be considered
a helper, a facilitator, an information provider or even a sales-agent acting on
behalf of the store owner. These roles can be performed through the employment
of social communicative behaviour involving various interaction styles based on
domain knowledge and task capabilities. By de ning social obligations [8] that
comes with a role, and associate these with communicative goals is one approach
to model initiative. For instance an initiative model should consider when is it
alright for a robot or a computer to interrupt someone, given the social
obligations of the role the robot plays in a situation [9]. Other social obligations may
be inherited from the de nition of the role. Being a helper could by de nition
entail that the robot should not ignore products on the shopping list or go to
a product by another brand. Designing a initiative strategy therefore involves
deciding what behaviours to engage dependent on what is believed to be an
appropriate action that contributes to the joint task, taking the goals of the
involved agent roles into account. In the shopping scenario this may involve the
following conditions and resulting actions:
{ Robot passes a product that is in the shopping list on the route to another
product ! Indicate products to user.
{ Planned route changes based on information gathered (including
communication with other robots) ! o er another route.
{ When passage is too narrow, or way is blocked ! suggest a manual override
of steering (our robot prototype has a haptic steering device).
{ User given preferences, e.g. concerning allergies, special diets ! suggest
alternative or suited products.</p>
          <p>{ In case of severe problems ! suggest to call sta or call sta
Since the communicative framework [10] we are investigating in the CommRob
project provides a general approach to representing interactive systems, initiative
can be taken by the robot using several modalities, including GUI, speech output,
robotic full-body gestures [10, 11].
1.3</p>
        </sec>
      </sec>
      <sec id="sec-1-2">
        <title>Evaluation of robotic helpers</title>
        <p>Until now the shopping scenario has been described as replacing one old and
known task with another. But we might also understand robot assisted shopping
two new, but related, tasks: collaborative, assisted shopping and learning the use
of a multimodal user interface. In our view we need to this into consideration and
evaluate the robot system along several dimensions such as overall usability, user
experience, but also speci c components such as the mixed-initiative strategy.
Two approaches to evaluation of mixed-initiative dialogue have been proposed by
Guinn [12]: performance measures of how the system model ts descriptive data,
i.e., a corpus of mixed-initiative interaction; analysis of the dialogues resulting
from the initiative model to establish if they have the desired qualities.</p>
        <p>As for the rst approach, we have already established that we cannot simply
collect data on existing collaborative shopping to test our system against. One
common approach for collecting data on interaction with a future system is
to build a prototype using the Wizard-of-Oz technique [13, 14]. The prototyping
involved in the Wizard-of-Oz method provides the means to try-out and evaluate
mixed initiative strategies early on in the development process.</p>
        <p>The second approach involves nding what the desirable qualities of a
mixedinitiative dialogue for a robot is. This raises several challenges. First of all the
robot needs to have some initial natural language capability that can support the
mixed-initiative strategy, e.g., performance of speech recognizer may account for
the overall performance of the system [12]. One approach to qualitative
evaluation of dialogues is to use synthetic dialogues [14] whereby a designer constructs
dialogues the system is intended to handle. This approach allows for evaluation
towards what we may call a synthetic corpus. Doing this for a multimodal system
is a challenging task, and should therefore be complemented with other methods
for eliciting use data, such as Wizard-of-Oz.</p>
        <p>From an experiential point of view we should also take into account that robot
systems are physically embodied and that users may form (limited) social
relations to them. Meaning that we need to evaluate to what extent the movements
and anthropomorphic qualities of the robot a ect the way the mixed-initiative
dialogue is experienced by users.</p>
        <p>Another approach to qualitative evaluation of mixed-initiative strategies of
robotic helpers is to use heuristic evaluation [15] using design guidelines [16]
or maxims for communications [17]. Such guidelines should also be considered
during the interaction design phase.
2</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Conclusions</title>
      <p>In this position paper we argue that introducing a robot into a scenario that was
previously managed by a single user, introduces new tasks: collaborative
mixedinitiative interaction with a robotic agent; and learning to handle a new interface.
Evaluating this involves establishing evaluation of several components based
on comparison with corpus data collected using hi- simulation or with early
prototypes; or qualitative evaluation based on heuristics or synthetic dialogues.</p>
    </sec>
  </body>
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