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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Various Stages of an Instructional Systems Development Methodology for e-learning Modules</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Brazil lbaruque@inf.puc-rio.br</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Rubens Nascimento Melo PUC-Rio R. Marquês S. Vicente</institution>
          ,
          <addr-line>225 RJ</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2003</year>
      </pub-date>
      <fpage>40</fpage>
      <lpage>50</lpage>
      <abstract>
        <p>This paper reports the efforts which have been made towards a methodology based on elearning objects for the development of PGL modules. The Partnership in Global Learning (PGL) Project is an international initiative to produce web-based educational modules for the corporate and academic sectors. In its earlier stages, PGL was focused on the k-12 education. A number of workshops to enable k-12 teachers in the design of e-learning modules was run as part of the PGL mission. In this work, we show the efforts towards a PGL methodology by analyzing the changes on the workshop programs along the last three years. We then describe how the ISD (Instructional Systems Development) and LO (Learning Object) technologies can be utilized for the design and development of PGL modules. The proposed methodology (ISDMELO) is grounded on sound principles from learning theories. This methodology is currently being tested at PUC-Rio by a group of k12 teachers from public schools and instructional designers from the private sector.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
    </sec>
    <sec id="sec-2">
      <title>1.1 Motivation</title>
      <p>
        Suggesting that the ISD process is no longer relevant is equivalent to suggesting that
engineers forget about design drawings or that systems analysts forgo data flow and
process diagrams [1]. ISD is modeled after similar systems methodologies used in
professions that are based in design sciences which share the following characteristics:
(
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) systematic process that involves stages of planning, development and testing; (
        <xref ref-type="bibr" rid="ref2">2</xref>
        )
scientific and technical principles in the design of products and (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) products designed to
be functional and appealing to users.
      </p>
      <p>However, a new trend is shaping the future of educational technology [2], which calls
for the revisiting of traditional instructional models. The fundamental concept is that
the same instructional content may be usable in different instructional contexts.
Therefore, instructional content designed as context-independent chunks in an
objectoriented programming environment can be shared with other users, recombined with
other objects, or redesigned by other instructional developers with reasonable
expectations of time and cost savings.</p>
      <p>There are numerous definitions of a learning object, but it is basically a small
“chunk” of learning content that focuses on a specific learning objective [3]. The
learning objects can contain one or many components, including text, video, images or
the like. LOs may be seen as building blocks that can be combined in nearly infinite
ways to construct collections that might be called lessons, modules or courses [4].</p>
      <p>Instructional Design refers to the process of instructional program development from
start to finish. Many models exist for different levels of instructional designers and for
different instructional purposes; however, we will consider the general method named
ADDIE, which includes the following phases: Analysis, Design, Development,
Implementation and Evaluation [5]. In our methodology we show how LOs are created
along the phases of the ADDIE model, using principles from the behaviourist,
cognitivist and constructivist theories.</p>
    </sec>
    <sec id="sec-3">
      <title>1.2 About PGL</title>
      <p>The Partnership in Global Learning (PGL) is an international initiative aimed at
producing technologically enhanced and distributed learning on a global scale. One of
its main objective is to design and deliver state-of-the-art curricula in science and
business fields in web-based format that will be distributed through state of the art
technology [6].</p>
      <p>As such, the PGL mission is to build an international university/corporate alliance to
promote and share e-learning in the areas of k-12 teacher training, university teaching
and research, and corporate training.</p>
      <p>
        [7] The role of PGL is to form a network of educational institutions with the purpose
of (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) capacity building in e-learning; (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) design and implementation of an e-learning
infrastructure; (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) implementation of an e-learning infrastructure; (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ) institutionalizing
e-learning as a viable research teaching and training area within universities in the Latin
American region; (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ) establishment of a standard of production for e-learning tools and
applications.
      </p>
      <p>In line with PGL role, the implementation of the PGL environment will allow that
content produced be stored and used/shared by all PGL users. The multimedia learning
object database that is in the core of this environment will be more than distributed
repositories of materials. Teachers will be able to access the system to obtain
information, pictures, graphics or learning objects to fit their curriculum needs. The
tools associated with the database will allow teachers to select information about topics
(learning objects) in which they are interested and update and adapt this content to fit
their needs. These tools will allow teachers to query the databases and fastly create web
pages based upon the topics selected.</p>
      <p>We need, however, a sound methodology that can facilitate the creation of
educational contents as learning objects to be stored in the multimedia heterogeneous
database for future reuse.</p>
      <p>With this concern in mind, this paper was written to propose that a methodology
based on the ISD and LO technologies be adopted by PGL users in order for them to
create learning objects which satisfy the following attributes: modularity, independence,
portability among applications and environments, nonsequentiality, ability to be
repurposed, coherency and cohesion within a predetermined schema and ability to be
adapted to audiences beyond the target audience [8].</p>
      <p>We show in Section 2 the efforts towards a methodology that could be used for
developing e-learning modules. In Section 3, we show examples on how principles from
different learning theories have been incorporated into the proposed methodology, so
that LOs can be generated based on an eclectic approach. Section 4 then gives an
overview of the ISDMELO methodology with its phases, outputs and procedures.
Section 5 presents our conclusions and indicate future work.</p>
    </sec>
    <sec id="sec-4">
      <title>2. Towards a PGL Methodology</title>
      <p>We describe below the PGL efforts in searching for a standard process for the design
and development of PGL modules. The first meeting held in Miami by the
Administrative Committee set the tone for the production of PGL modules. The last
meeting held in the University of Florida by the instructional design team generated the
last version of the PGL methodology – i.e. – the 9-Step Development Process.</p>
    </sec>
    <sec id="sec-5">
      <title>2.1 PGL Administrative Meeting in Miami (August, 2000)</title>
      <p>
        At this meeting, a content development strategy was established. It was agreed upon
that k-12 teachers should be trained in applying a development process for the
production of web-based contents. They should be able to: (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) transfer from a traditional
model to an e-learning module ; (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) identify and apply the PGL process development
and (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) create awareness/advocacy for e-learning/globalization benefits [9].
      </p>
      <p>The idea was to promote the PGL brand which called for a common “look-and-feel”
of modules, supported by advanced technology platforms, where contents would be
shared observing cross-cultural issues. The modules produced during the workshops
should conform to PGL standards.</p>
      <p>While the focus was web-based content development, this should be supported by a
variety of technologies, including satellite and video-conferencing. The “integrated
elearning model” developed by Lucent Technologies would have allowed to apply media
selection criteria for different types of learning modules, as well as a sophisticated
elearning platform (Bitroom) which offered many interactive teaching-learning features,
including voice over IP, synchronous classroom discussion, a smart whiteboard, web
access etc.</p>
      <p>Teachers should be selected for the PGL project on the basis of their computer
literacy, school administrative support, interest in participating in an international
elearning program, and infrastructure support at participating schools.</p>
      <p>The primary focus of content development was to support science and math education
in secondary schools. Secondary content in the first phase of PGL included international
business, business and technology in the new economy, and inter-cultural
communications in global business development.</p>
      <p>Following the workshops, attendees were supposed to finalize the module production,
after approval through a request for proposal, at their schools and submit it to PGL.</p>
      <p>In order to verify the path towards a PGL standard process, we need to refer to the
workshop programs in which it is documented. From one workshop to the other, the
process was reviewed and refined.</p>
      <sec id="sec-5-1">
        <title>2.2 1st PGL Workshop at Unicamp (February, 2001)</title>
        <p>
          The 1st PGL workshop program encompassed the following topics: (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ) Training
overview: PGL Goals/Objectives and PGL Brand; (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) Regionalization vs Globalization:
Cross-cultural issues, language etc; (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ) Technologies Media: Web based, Satellite, CD
ROM, Synchronous/Asynchronous; (
          <xref ref-type="bibr" rid="ref4">4</xref>
          ) Instructional Design: Analysis (audience, needs
etc), Design (Content and Measurement), Development (Techniques and Activities),
Implementation (Training for Delivery) and Evaluation Techniques; (
          <xref ref-type="bibr" rid="ref5">5</xref>
          ) Course
Production Standards; (
          <xref ref-type="bibr" rid="ref6">6</xref>
          ) Interactive Techniques; (
          <xref ref-type="bibr" rid="ref7">7</xref>
          ) Implementation; (
          <xref ref-type="bibr" rid="ref8">8</xref>
          ) Tools
(Powerpoint, Shockwave, Flash, AdobeAcrobat, FTP, Bulletin Boards, HTML,
Conversion Methods, collaborative learning environments).
        </p>
        <p>Some observations on the workshop:
 too much emphasis on technologies was given at the expense of instructional
design issues;
 the course was aimed at k-12 teachers but a number of procedures which apply to
the corporate sector were taught;
 k-12 teachers were not able to learn fast authoring tools (such as Flash,
Dreamweaver etc) to produce the modules;


a group of instructional designers from the core universities was established to
streamline the process, focusing on the design issues;
the traditional ADDIE model was used.</p>
      </sec>
      <sec id="sec-5-2">
        <title>2.3 2nd PGL Workshop at PUC-Rio (August, 2001)</title>
        <p>The methodology taught at the 2nd workshop was more focused on the ADDIE phases.
A number of technologies which were part of the previous program were not included
here. Only four content production tools were taught at this seminar. The time devoted
for producing contents was enhanced and attendees spent much more time in the lab
compared with the previous workshop.</p>
        <p>
          The following workshop program applies: (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ) PGL Process Overview; (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) Audience
Analysis, (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ) Lesson Design; (
          <xref ref-type="bibr" rid="ref4">4</xref>
          ) Media Selection; (
          <xref ref-type="bibr" rid="ref5">5</xref>
          ) On-line Design; (
          <xref ref-type="bibr" rid="ref6">6</xref>
          )
Storyboarding and Web-Mapping; (
          <xref ref-type="bibr" rid="ref7">7</xref>
          ) Assessment Techniques; (
          <xref ref-type="bibr" rid="ref8">8</xref>
          ) Tools:
Dreamweaver, Photoshop, Flash and (
          <xref ref-type="bibr" rid="ref9">9</xref>
          ) Review Guidelines for Module Development.
        </p>
        <p>Some observations on the workshop:
 despite the time allocated to lab work, it was felt that k-12 teachers were still not
able to perform as implementers of their own modules;
 a lot of emphasis was still given to media selection since sophisticated media
selection tools were presented;
 storyboards were introduced as a means of specifying the module´s screens
sequence and their “look-and-feel”;
 the traditional ADDIE model was used.</p>
      </sec>
      <sec id="sec-5-3">
        <title>2.4 3rd PGL Workshop at ITESM (February, 2002)</title>
        <p>Prior to this workshop, the PGL administrative committee had decided that the next
PGL workshops should be run at a distance. To this end, the instructional design team
reviewed the methodology and developed a CD-Rom which was used during a pilot test
in Mexico.</p>
        <p>
          The workshop program encompassed the following topics: (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ) The PGL Module –
Analysis: Media Selection, Process, Tools and Audience Analysis/Motivational
Profiles; (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) Design: Lesson Design, Pre-requisites, Learning Objectives; Module
Range/Structure; Storyboards; Information Design; (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ) Development: Storyboarding
and Tools (Dreamweaver, Photoshop and Flash); (
          <xref ref-type="bibr" rid="ref4">4</xref>
          ) Evaluation: Summative,
Diagnostic and Formative.
        </p>
        <p>Some observations on the workshop:
 the CD-Rom based PGL workshop should have included more interactivity;
 tutorials were provided on authoring tools (such as Dreamweaver, Flash etc), but
time has not been devoted to teach the attendees these tools;
 multimedia storyboards were introduced and the topic on interface design was
removed;
 the hands-on activities were to finish with the design of multimedia storyboards;
 some module implementation was made with the help of instructional designers
and specialists from the core universities;
 the traditional ADDIE model was used.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>2.5 PGL Instructional Designers Meeting at UF (March, 2002)</title>
      <p>At this meeting, PGL development process was reviewed and 9 steps were established
for the design of PGL modules. It was considered that PGL modules could be a
complete lesson in itself or be used as complementary to a lesson delivered in
face-toface classroom.</p>
      <p>The instructional design team decided not to use the ADDIE instructional systems
design model and designed the steps that the PGL teachers would need to go through.
The program was intended to provide an introduction to the tools and techniques
required to transform content for web-based learning. It was designed to make teachers
aware of the opportunities for enhancing learning on the web; it was not intended to
make teachers web implementers.</p>
      <p>
        [10] The 9 steps are as follows: (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) Select a suitable Topic for e-learning: Relevance,
Importance, Size and Focus; (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) Define the Learner: Knowledge Levels, Learning
Styles, Motivational Profiles and Computer Access; (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) Outline the Module: List
content, Collect and organize content, Plan Learning Strategies, Present Content and
Plan Learning Objectives and Assessments; (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ) List Resources: Search Strategies and
Tools; (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ) Plan the sequence of activities: Writing for the Web, Designing a Site and
Planning Navigation; (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ) Outline the Module Sequence: Making a Web Map and
Selecting Web Map Styles; (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ) Prepare the Storyboards; (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ) Select Implementation
Tools: Software Applications and Tools Selection Criteria; (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) Plan for Implementation:
Producing the online module, Obtaining more Web tools training and Integrating
module into curriculum.
      </p>
      <p>The CD-Rom with the last version of the PGL Development Process is still to be
released.</p>
      <p>Some observations on the proposed methodology:
 k-12 teachers were to be able to design e-learning modules and supervise its
construction by a web implementer;
 attendees are supposed to know the PGL criteria for a well constructed module;
 the learner profile has been enhanced to include elements from the Silverman</p>
      <p>Model
 the methodology should incorporate the LO paradigm</p>
    </sec>
    <sec id="sec-7">
      <title>2.6 PGL Administrative Committee Meeting in Miami (October, 2002)</title>
      <p>
        At this meeting, [11] PUC-Rio proposed that the 9-Step Process incorporated the LO
paradigm because: (a) a state-of-the-art methodology should be in line with the LO
paradigm which is shaping the future of e-learning [2]; (b) the infrastructure devised for
the PGL environment will be a multimedia distributed database of e-learning objects;
(
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) the adoption of the LO approach would allow for the reusability of PGL modules
and future cost and time savings.
      </p>
      <p>The analysis of the 9-Step Process vis-à-vis the LO paradigm contributed to the
search of the ISDLO methodology. A reflection on the 9-Step method made us consider
how to rescue the ADDIE model which was traditional in the first workshops. We
verified that it could be enhanced by the practical suggestions of the 9-Sept method with
a more comprehensive view of the LO approach. Most importantly, it should be
grounded on sound pedagogical principles.</p>
      <p>In the next section, we propose that the PGL methodology be grounded on eclectic
pedagogical principles.</p>
    </sec>
    <sec id="sec-8">
      <title>3. The Importance of Learning Theories Fundamentals</title>
    </sec>
    <sec id="sec-9">
      <title>3.1 Learning Theories Framework</title>
      <p>A sound methodology for designing and developing PGL modules should be grounded
on principles from important learning theories.</p>
      <p>In [12], a top-down-model is described in which pedagogical dimensions are
imbedded in different layers of abstraction. See Figure 1. The 4th (highest) layer of
abstraction is often referred to as paradigm or as way of teaching, learning, thinking and
designing. Behaviorism, Cognitivism and Constructivism are major approaches. The 3rd
layer of abstraction can be considered as a set of underlying principles. The 2nd layer of
abstraction, contains instructional models and theories which are guidelines or a set of
strategies. The 1st layer of abstraction contains content, practices and activities. This
layer describes what is done and to be learned as well as which resources are actually
used.
The top-down-model makes it clear that any decision which is made at a higher level of
abstraction affects the more basic levels. So, our objective is to show that the
instructional strategies and practices recommended by our methodology are grounded
on sound pedagogical principles, following the top-down-model. In order to make it
clear, the table below shows examples of its application.</p>
    </sec>
    <sec id="sec-10">
      <title>3.2 How the proposed methodology incorporates pedagogical principles</title>
      <p>Following the top-down-model presented above, the ISDMELO methodology contains
the following elements, for example:</p>
      <sec id="sec-10-1">
        <title>Highest Layer</title>
        <p>3rd Layer
2nd Layer</p>
      </sec>
      <sec id="sec-10-2">
        <title>Basic Layer</title>
      </sec>
      <sec id="sec-10-3">
        <title>Behaviorism Cognitivism Constructivism</title>
        <p>Learning is inferred Learning is Learning is a change
from behavior; it is described as a in the meaning
important to identify change in knowledge constructed from
the goal behavior stored in memory experiences
Gagné´s Learning Elaboration Theory Problem Based
Hierarchies Theory Learning
Task Analysis The use of advance To pose good
organizers problems to students
We believe that each school has valid contributions and, as much as possible, principles
from each of them can be combined in creating successful learning objects. As we find
in [13], students have different learning orientations. For example, Conforming
Learners prefer to follow and try to achieve simple, task-oriented goals assigned by
others. As such, learner control, which is advocated by constructivists, would not be
necessarily effective. So, preferred learning styles are also of relevance for choosing an
instructional approach. Therefore, we propose that PGL adopts an eclectic approach.</p>
        <p>The next section gives an overview of the ISDMELO.</p>
      </sec>
    </sec>
    <sec id="sec-11">
      <title>4. An Overview of the ISDMELO Methodology</title>
      <p>We present below the ISDMELO´s phases and outputs [14]. It is important to mention
that it is oriented to a by-hand assembly of learning objects by an instructional designer.</p>
    </sec>
    <sec id="sec-12">
      <title>Phase I. Analysis</title>
      <p>This phase is aimed at analyzing what is the learning problem and determining the
learner profile. Data gathered during this phase are important to make sure that
personalization and customization issues will be taken into consideration.</p>
      <p>This phase generates the following outputs:
a) Learner Profile Analysis Form
b) Problem Analysis Form
c) Existing LO (if available)
d) Environmental Analysis Form
e) Metadata
This phase encompasses the following procedures:
 I.1 Specify Learner Profile: One should be familiar with the learner
characteristics by analyzing the motivational, technological, demographic profile
of the LO user. Items such as age, grade, educational background, etc. should be
considered. The application of learning style models [15] are also useful for this
analysis.
 I.2 Conduct Problem Analysis: It is necessary to determine why the instruction
is needed. For corporations, this is normally associated with a performance gap,
which should be corrected. In the academic context, other variables should be
taken into consideration. One important output of this step is to determine the
major learning objective to be accomplished.
 I.3 Search the Web or the DB environment for existing LO: If a LO is found
and meets the learning needs, then one should consider to use it. It may need to be
repurposed or can be reused as is.
 I.4 Conduct an Environmental Analysis: One should consider if an instructor
would lead the instruction, if there is a Learning Mgmt System (LMS) available
etc. Costs and administrative issues are also important.
 I.5 Keep Metadata: All data gathered during this phase should be used to
generate the metadata according to standard metadata, e.g. IEEE-LOM.</p>
    </sec>
    <sec id="sec-13">
      <title>Phase II. Design</title>
      <p>This phase is aimed at designing the instructional content and the “look-and-feel” of the
LOs´s interface.</p>
      <p>This phase generates the following outputs:
a) Task Analysis Document
b) Content Analysis Document
c) Sequencing of LOs (Conceptual Map)
d) Metadata
e) Storyboards of LOs´s interface design</p>
      <sec id="sec-13-1">
        <title>This phase encompasses the following procedures:  II.1 Conduct a Task Analysis: Based on the major learning objective established during the Analysis phase, one should now decompose it into sub-objectives, in</title>
        <p>such a way that a tree is generated showing pre-requisites sequences to be
followed.</p>
        <p>II.2 Conduct a Content Analysis: While the task analysis asks what the learner
should be able to do (what behavior he should demonstrate) to accomplish the
major learning objective, the content analysis asks recursively what the learner
should know to perform the foreseen tasks. This analysis will reveal the concepts,
principles or procedures, which should be learned or taught.</p>
        <p>II.3 Identify LOs structure: Based on the tree generated by the task/content
analysis, one should now chunk the content into a structure of LOs. This chunking
should observe the following principle: After defining the hierarchical tree of
learning objectives, it is recommended that a minimum of 3 and a maximum of 7
items be presented at each elaboration level for a given aspect of the epitome. The
minimum is due to cataloguing expenses and the maximum is due to the capacity
of short term memory [16]. Therefore, a LO at elaboration level n would combine
between 3 and 7 LOs from the elaboration level n+1. Some LOs will be smaller
while others will be larger, since they will be composed by LOs from a higher
elaboration level.</p>
        <p>II.4 Establish the Sequence of the Instruction: This will indicate the sequence
in which the LOs will be delivered. There are a number of ways to sequence
instruction, but we recommend the one prescribed by the Elaboration Theory. It
uses the concept of epitome, progressive differentiation and reconciling
integration, by advocating a top-down approach [17]. The epitome should be
presented first, followed by the various elaboration levels. For sequencing, the
hierarchical tree should be crossed from the left to the right at each elaboration
level.</p>
        <p>II.5 Categorize LOs: After identifying the LOs, one should now assign a
category type to them. We use the one proposed in [18] and [19]. At the bottom
level, each LO has to do with a cognitive level, such as Principle, Process,
Procedure, Concept and Fact.</p>
        <p>II.6 Specify the LOs: For each LO the following attributes should be specified:
learning outcomes, content to be covered, evaluation method, example, practice,
media and instructional approach. This last item can be chosen among the
following cases: presentation, demonstration, collaborative learning, learning by
discovery, problem solving, instructional games, simulation, tutorial and
drilland-practice.</p>
        <p>II.7 Keep metadata on content design: All data generated during this phase
should be used to create the metadata according to standards, such as the
IEEELOM</p>
      </sec>
    </sec>
    <sec id="sec-14">
      <title>II.8 Model the user for the LOs’ interface design: The data gathered during the</title>
      <p>analysis phase should be useful to help determine the profile of the user interface.
II.9 Carry out user task analysis: This focus on the tasks the user will perform
with the LOs.</p>
      <p>II.10 Find a metaphor: A metaphor will make the interface more intuitive. One
should however pay attention to cultural issues.</p>
      <p>II.11 Design the interface “look”: Colors, fonts, icons and all visual aspects
should follow sound interface design principles. Internationalization and
localization issues should be considered.</p>
      <p>II.12 Design the interface “feel”: The site topology, navigation and interaction
tasks and other interface components should be chosen following sound interface
design principles. Internationalization and globalization should be considered.</p>
      <p>II.13 Prototype and evaluate: Storyboards with interactive, visual and audio
aspects should be developed to specify the “look-and-feel” of the LOs’ interfaces.
It is important to consider the consistency of the LOs’ interfaces when creating
and combining LOs.</p>
    </sec>
    <sec id="sec-15">
      <title>II.14 Keep metadata on interface design: All data generated during this phase</title>
      <p>should be used to create standard metadata, e.g. IEEE-LOM</p>
    </sec>
    <sec id="sec-16">
      <title>Phase III. Development</title>
      <p>This phase is aimed at producing digital LOs and storing them into a repository.</p>
      <p>This phase generates the following outputs:
a) Digital LOs
b) LOs stored in the environment database
This phase encompasses the following procedures:
 III.1 Search for LOs in the environment DB or on the Web: One can still mine
the Web to look for possible LOs for reuse as components.
 III.2 Build the LOs: LOs can be created, reused or repurposed. LOs can be
created using authoring tools, such as Dreamweaver, Photoshop etc. One should
also use search engine tools, collect text, graphics, photographs, video and audio
clips to create digital files, observing copyright laws. To reuse and repurpose LOs
found on the Web, assembling tools are needed.
 III.3 Perform quality control: This includes the review of design and editorial
standards, as well as a functional review.
 III.4 Store LOs in the environment database: The database is the LO
repository in this case. The policies and procedures of the environment should be
complied with.
 III.5 Keep metadata: Metadata on technical aspects will be issued in accordance
standard metadata, such as the IEEE-LOM</p>
    </sec>
    <sec id="sec-17">
      <title>Phase IV. Implementation</title>
      <sec id="sec-17-1">
        <title>This phase is aimed at delivering the instruction to the user.</title>
        <p>This phase generates the following outputs:
a) LOs within a LMS or a Web page for delivery
b) Management Plan for instruction delivery
c) The actual Delivery of LOs to the users
This phase encompasses the following procedures:
 IV.1 Select a strategy to integrate LOs into a product: One can choose among
wrappers, frames, links and templates. One could consider choosing among
different LMS environments or delivery the instruction via a Web site.
 IV.2 Choose the most adequate delivery mode: One should consider whether
learning is best accomplished in a self-paced or collaborative or instructor-led
fashion.
 IV.3 Create a management plan: One should plan for the most effective
delivery of instruction. This is particular important for instructor-led delivery. For
self-paced some means of obtaining feedback should be established.
 IV.4 Run the product according to the selected delivery strategy: After
choosing the most adequate delivery mode, the LOs should be integrated into the
proper environment and finally run.
 IV.5 Track progress: One should monitor if the plan is being accomplished.
This phase is aimed at measuring the adequacy and effectiveness of the instruction
delivered.</p>
        <p>This phase generates the following outputs:
a) LOs adjustments or deletion from the repository
b) Changes to specific attributes of LOs
c) Verification if instruction is meeting learning goals
This phase encompasses the following procedures:
 V.1 Conduct formative evaluation: This type of evaluation is carried out before
instruction takes place. One can try out LOs on a selective group prior to their
delivery and make adjustments accordingly.
 V.2 Conduct summative evaluation: As part of LOs, there are pre and post
assessments that will determine if the learner is meeting the learning goals. One
should also consider the impact the instruction is having on the institution
vis-àvis its mission and strategies. One should consider whether learning is best
accomplished in a self-paced or collaborative or instructor-led fashion.</p>
        <p>Based on the evaluation done, the LOs should be updated accordingly.</p>
      </sec>
    </sec>
    <sec id="sec-18">
      <title>5. Conclusion</title>
      <p>In this paper we showed the various stages the PGL development process went through
during the last three years. The lessons learnt from each workshop have provided
valuable input for the last version composed of 9 steps. As for the last PGL
methodology version, the ADDIE model was abandoned. With the ISDMELO
methodology we not only rescued the ADDIE model but we also revisited it to
incorporate the LO paradigm and sound pedagogical principles.</p>
      <p>We believe the following contributions were made by the present work:
1) it serves as a memory of the efforts towards a PGL methodology for the
design and development of e-learning modules;
2) it proposes that an eclectic approach should be used for the design of
elearning modules;
3) it suggests that the ISDMELO methodology, which was summarized here, be
used as the next PGL methodology, in light of the future of the PGL
environment envisioned by the recent PGL researches.</p>
      <p>The ISDMELO methodology is currently being tested by a group of k-12 teachers and
instructional designers from the private sector. As future work, we intend to refine the
methodology based on the results of this experiment. This work, which is a contribution
to the PGL Project, is still underway in the Database Technology Lab (TecBD) at
PUCRio.</p>
    </sec>
    <sec id="sec-19">
      <title>Acknowledgement</title>
      <p>The authors would like to thank the TecBD people at PUC-Rio who actively
participated in the discussions. This paper was partially supported by CNPq Brazil –
Brazilian National Research Council and the PGL Project.</p>
      <p>Cisco Systems, Inc., Reusable Learning Object Strategy, CISCO Systems, Nov/2001,
Draft 9”; Available at: http://ltsc.ieee.org/doc/wg1/IEEE_1484_01_D09_LTSA.pdf</p>
    </sec>
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