=Paper= {{Paper |id=None |storemode=property |title=Nudging People at Work and Other Third-Party Locations |pdfUrl=https://ceur-ws.org/Vol-722/paper12.pdf |volume=Vol-722 }} ==Nudging People at Work and Other Third-Party Locations== https://ceur-ws.org/Vol-722/paper12.pdf
  Nudging People at Work and Other Third-Party Locations
                          Max L. Wilson1, Derek Foster2, Shaun Lawson2, Simon Eddison1
               1
           Future Interaction Technology Lab                                      Lincoln Social Computing Research Centre
                   College of Science                                                    School of Computer Science
               Swansea University, UK                                                     University of Lincoln, UK
m.l.wilson@swansea.ac.uk, simon.d.eddison@gmail.com                                   {defoster,slawson}@lincoln.ac.uk
ABSTRACT                                                                   A recent report [1] has indicated that if the 17 million UK
Nudging people towards positive behaviour change is an                     workers, who regularly use a desktop PC, powered it off at
important issue recognised by academia, individuals, and                   night this would reduce CO2 emissions by 1.3 million tons
even governments. Although much research has been                          - the equivalent of removing 245,000 cars from the road.
published in this area, little has focused on non-domestic                 Similarly, if a UK business with 10,000 computers leaves
environments such as the workplace. It is widely reported                  them on all night for one year, it will cost £168,000
that changing individual behaviour of employees can make                   ($220,000) and emit 828 tonnes of CO2. The same report,
a significant contribution to sustainable resource                         however, suggested that at least three in ten workers in the
consumption. This position paper focuses on the unique                     UK do not always power off their PC overnight. Further,
aspects that make nudging consumption behaviour in third-                  many more machines are in use or provide services 24
party environments like the workplace a very different                     hours a day, all year round.
problem to that of nudging in people’s domestic and private
lives. Several studies are discussed to provide context as                 As an example in our own context, Figure 1 compares the
well as evidence towards our position.                                     electricity usage at the University of Lincoln campus for the
                                                                           first week in December in 2009 and 2010. There are two
Author Keywords                                                            compelling features of Figure 1 that characterise the typical
Persuasion, Nudge, Work, Ownership, Sustainability,                        energy consumption of a workplace. First, the graph clearly
Behaviour Change.                                                          shows how little energy the university uses at the weekend.
                                                                           Second, this period in 2010 coincided with severe weather
ACM Classification Keywords                                                that meant that many staff members were unable to travel to
H5.m. Information interfaces and presentation (e.g., HCI):                 the campus. The dramatic reduction in energy consumption
Miscellaneous.                                                             can be clearly seen in the first 3 days of the graph and
                                                                           highlights that people can have a significant impact on
General Terms                                                              consumption at work, as well as in their own personal
Theory, Human Factors, Design.                                             environments.

INTRODUCTION
The HCI community has recently shown a great deal of
interest in the development of interactive systems that
facilitate behaviour change for sustainability. Much of this
research has exploited ideas recently re-popularised by
Thaler and Sunstein [10] in that individuals can be ‘nudged’
to make better lifestyle decisions, given the right
information and the environment in which to do so. Much
of this work has focused on how individuals might improve
their own private and domestic lifestyle, behaviour, and
sustainable resource consumption; however such work has
                                                                               Figure 1 Campus electricity usage December 2009/10
rarely taken account of the fact that people spend a
significant amount of their waking hours at work where                     Despite environmental concerns now playing an established
they also contribute towards resource consumption.                         role in the public sector, as well as the corporate and
                                                                           business agenda, there is still much to gain by exploring
                                                                           new ways of persuading people to adopt positive energy
                                                                           usage behaviour. The first and obvious research question is:
Copyright © 2011 for the individual papers by the papers' authors.         Do domestic PINC (Persuasion, Influence, Nudge &
Copying permitted only for private and academic purposes. This volume is   Coercion) methods simply translate to workplace and other
published and copyrighted by the editors of PINC2011.
                                                                           third-party environments? In this position statement we
review initial evidence that they do not, and discuss the        environmentally friendly is, as Stebbins called it, a Serious
reasons why. We propose a framework for thinking about           Leisure, where people work hard at achieving their goals.
Nudge methods in different contexts, and discuss our future      Installing home technology is often a temporary project,
work in this area.                                               and can be seen as Project Leisure, where people take
                                                                 behaviour change to be a new task. The aim of much
RELATED WORK                                                     nudging research, however, is to be embedded in people’s
Thaler and Sunstein [10] have recently re-popularised the        Casual Leisure, so that good consumption is encouraged
interest in the idea of Nudge, where the right environments      simply and unobtrusively within our lives. These forms of
and the right information delivered at the right time can        leisure, however, are very different from our work lives,
encourage people to adapt and improve their behaviours.          which are goal-oriented, formalised, and externally driven.
Much research has focused on directly improving one’s
own behaviour, whether it be reminders to exercise, or to        EARLY EXPERIMENTAL FINDINGS
notably reduce energy consumption. Research into simple
                                                                 Study 1 – Water Consumption in the Work Place
home energy monitors [3], for example, suggests that pay-        One early finding in this space was from Kuznetsov and
as-you-go meters typically reduce consumption by only 3%,        Paulos [7] who anecdotally saw unexpected results in a
while those that focus on reducing their payments often          work environment, and so proceeded to focus on domestic
reduce their consumption by 0-10%. Having an in-house            scenarios. Their anecdotal findings saw consumption
monitor that provides instant feedback has been shown to         increase – double in fact.
reduce consumption by between 5 and 15%. Other
prototype systems, such as Kuznetsov and Paulos’s                One of our recent studies in Swansea University, UK,
domestic ambient light display [7] successfully encouraged       focused directly on this surprising issue. We created a series
people to reduce their water consumption, by visualising         of feedback installations, and installed them in a shared
better or worse consumption to their previous average use.       work-place kitchen. Like the work by Kuznetsov and
                                                                 Paulos, the installations used a Phidget microphone to track
Other research typically provides anonymous averages from        water flow through the pipes. The installations were
a group or community to a user, so that the user can see         supported by informational posters, which included a link
their own behaviour or consumption in the context of             to a website to provide feedback. Otherwise, we remained
others. In previous work [5], we reduced domestic energy         as un-intrusive as possible in order to record normal usage
consumption through a carefully designed mixture of online       as closely as possible. After recording baseline average
social media and home energy monitors. Our findings              readings, we first recreated the ambient light display
suggested that the use of energy feedback delivered in a         provided used by Kuznetsov and Paulos, which: glowed
social context significantly reduced consumption when            green with less-than-average consumption; glowed yellow
compared to energy feedback without a social context. We         10% either side of the mean; and glowed red thereafter.
have also shown similar results in a personal fitness/activity
domain [4].
A related approach involves facilitating ‘friendly’
competitive behaviour; for instance it has already been
shown that the work environment affords powerful
opportunities for facilitating such behaviour – for instance
Siero et al [8] demonstrated that when a group of
employees received information not only about their own
energy usage, but also about that of a ‘competing’ group of
employees from the same company but a different
workplace, they significantly altered their energy usage
behaviour compared to a situation in which they only                        Figure 2: Our ambient-light installation
received information about their own usage.
                                                                 Three further displays were installed in subsequent weeks.
Despite the success of the work by Siero et al some thirteen     The first used similar measures, in respect to average
years ago, little research since has explored energy             consumption, to create competitive gaming-style text-
behaviour interventions based on competition between             oriented messages on an LED display, such as: “You’re
employees. Therefore, a key question for Nudge researchers       beating most people” and “Sorry, you lost”. The second
going forward is how do differences between the work and         display converted the light system into a series of audible
domestic leisurely sides of life affect the potential of         beeps. The final display tried a different tack altogether, by
behaviour change interventions? Also, what theoretical           simply providing environmental information relating to
grounding can we draw upon to begin to explore any               their water consumption, such as the average amount of
differences? Stebbins [9] introduced a seminal framework         water available to people in the third world on a daily basis.
for understanding people’s leisure time. For some, being
Initially, as per the prior anecdotal evidence, the ambient       To mitigate the absence of financial motivation in
light display did double the average consumption of water         employees and to develop workplace energy metaphors, we
during the 2 weeks it was displayed. In comparing studying        intend to run a series of focus groups and participatory
the additional displays, we saw all but the audio condition       design workshops to engage and empower the employee in
increase the consumption. While the increase shown by             developing an understanding of both the economic and
these alternatives was significantly less than the ambient        environmental impact of their working practices. The
light display in particular, none were significant. Although      participatory design workshops will provide an opportunity
the audio feedback did marginally reduce consumption, we          for employees to be directly involved in designing the UX
also recorded a significant number of opt-out button presses      element of Electro-Magnates therefore helping to address
in the audio condition, indicating that people disliked this      ethical concerns over privacy and appropriate disclosure of
particular installation. Qualitative comments from an             energy data.
optional online survey confirmed this. Given the surprising
                                                                  Early work to date includes prototyping a high-impact
increase created by the ambient light display, we concluded
                                                                  energy interface for overall energy usage in Figure 3, page
the study by reinstalling the ambient light display for a final
                                                                  viewed on 09/01/2011, as well as a competitive league table
week. Although not quite double the average consumption,
                                                                  for buildings. Both prototypes are designed for large
we again saw a significant increase in energy consumption.
                                                                  situated displays and are abstracted presentations of what is
In the end, none of the displays managed to significantly         possible with raw energy sensor data which in itself is
decrease consumption of water. It is promising, however,          intangible and difficult to interpret.
that not all the displays increased consumption
significantly. This means that such displays do not simply
have the opposite effect in work environments. Instead, the
results suggest that people simply do not care for the
consumption of the company as a whole, and potentially do
not mind entertaining themselves with the resources of the
company by using additional resources. The fact that
significantly more users opted out of the audio display,
which was the only one to reduce average consumption,
further indicates that people do not mind avoiding resources
in this area; that they do not feel personally motivated to
accept the nudging technology.

Study 2 – Energy Consumption in the Work Place
Our recently commenced Electro-Magnates study [6] aims
to reduce energy usage in the workplace by utilising a suite
of social persuasive applications to encourage pro-
environmental behaviours. Personal desktop applications
(social widgets) and situated displays will be used to deliver
energy feedback to individuals, groups and communities              Figure 3 High-impact visualisation of overall energy usage
about their own – and others’ – energy usage to foster
exchange of performance and to support constructive               DISCUSSION
competition to reduce consumption. The workplace in the           The workplace, as an example of a non-domestic, non-
context of this study is educational and public sector work-      personal environment, creates many unique issues for the
place environments in the county of Lincolnshire, UK.             ideas behind nudging behaviour. Consequently, we have
                                                                  identified three initial dimensions that differentiate
In previous work [5], we reduced domestic energy                  domestic and workplace environments that might be used as
consumption through social norms and social technology.           a formative framework for thinking about applying nudging
However, designing a similar system for the workplace             technology in different environments:-
presents greater challenges across a range of design, ethical
and technical issues. From our study focus groups in the          Expression of Self. First, the workplace may be termed a
domestic environment we discovered that for some people           special environment in that there are usually constraints and
cost was the primary motivating reason to reduce their            rules in how employees can interact and carry out activities
energy use. In the workplace employees are not typically          in the workplace compared to their less inhibited personal
responsible for paying energy costs, neither are they             life. This is particularly important when considering
directly responsible for meeting any governmental carbon          employee consumption of resources with emphasis on
policies in place that could lead to institutional ‘carbon’       ownership, freedom of choice and sustainable behaviour.
fines.                                                            Ironically, an individual may be committed to pro-
                                                                  environmental behaviour when at home but is forced to
engage in negative practices at work such as using              ACKNOWLEDGMENTS
inefficient energy-intensive equipment or sitting in an over-   We’d like to thank the NIMD2010 participants for
heated environment.                                             discussions. The Electro-Magnates project is funded by the
                                                                HEFCE LGM fund.
Sense of Responsibility. Second, prior research typically
assumes that individuals are trying to change their             REFERENCES
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CONCLUSIONS AND FUTURE WORK                                     den Burg. . Changing organizational energy consumption
Much of the prior research on Nudge, and other PINC             behavior through comparative feedback. In Journal of
issues, has assumed that individuals are focusing on their      Environmental Psychology 16: 235-246. (1996)
environments, behaviours, consumption, and other things         [9] Stebbins R. (2007) Serious Leisure: A Perspective For
that they are in some control over. How does Nudge fare in      Our Time. Transaction: New Brunswick.
environments, like the workplace, that are typically outside
                                                                [10] Thaler, R and Sunstein, C. (2008) Nudge: Improving
of an individual’s control? Such questions are important for
                                                                Decisions About Health, Wealth, and Happiness: Yale
larger organisations who want to improve their collective
                                                                University Press.
behaviour, whether it is a business trying to reduce its own
consumption or meet it’s quota of carbon credits, or a
government trying to reduce the nation’s consumption.
In our future work, we are focusing on this issue in two
ways. First, our funded research is focusing further on
encouraging community-driven nudges for reducing
business and employee consumption. Second, we are
planning future studies that specifically investigate the
nudge of groups and communities rather than of
individuals, as to meet the UN’s Millennium Goals1, we
need to nudge the behaviour of the global community and
not just that of individuals.


1
    http://www.un.org/millenniumgoals/