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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Using and integrating Discount Usability Engineering in the life cycle of a health care Web application</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Fabrício Ferracioli</string-name>
          <email>fabricioferracioli@gmail.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Angélica de Oliveira</string-name>
          <email>angelica@uel.br</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Camargo-Brunetto, Universidade Estadual de Londrina</institution>
          ,
          <addr-line>Rodovia Celso Garcia Cid - PR 445 km 380 Campus Universitário, Londrina</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universidade Estadual de Londrina</institution>
          ,
          <addr-line>Rodovia Celso Garcia Cid - PR 445 km 380 Campus Universitário, Londrina</addr-line>
          ,
          <country country="BR">Brazil</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Usability is an important characteristic in any interactive system, but sometimes is neglected by some software development teams because of the lack of knowledge of these about usability techniques. They think that the methods are hard to learn, execute and integrate on the software development life cycle. A kind of application that su er with usability problems is the health care software. Our team work with a health care software developed by people from computer science and physiotherapy, without people related to usability. After various functions developed, the users continuously claim for easier ways to use the software, and we detect some learnability problems. At this point we decided to focus in usability, using the methods of Discount Usability Engineering. This work presents the methodology used during the heuristic evaluation and usability tests. The results show that is possible to reach a satisfactory amount of problems to correct, great feedback from users, similar results between heuristic evaluation and usability tests with users and that even people with few knowledge about usability can learn and conduct tests like ones of the Usability Engineering. Additionally, these methods can be integrated in our software life cycle, what will avoid future re-work.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Usability</kwd>
        <kwd>Discount Usability</kwd>
        <kwd>Health Care Web Applications</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        In our university, there is a health care unit responsible for
the physical rehabilitation of patients with chronic
respiratory diseases. Chronic diseases in general require
continuous attention to control the occurrence of crisis. Aiming to
help health care professionals (mainly in cardiac and
respiratory rehabilitation) to accompany their patients
individually as well as to study groups of patients, according
to speci c features, it was designed, developed and
implemented the software SacarWeb (Software for Assessment of
Cardiac and Respiratory System for Web) [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. A team of
Health Informatics of our university works continuously in this
software. Cardiac and respiratory assessment can be made
through several types of exams, that have speci c material
and methods for both, execution techniques and analysis of
results (interpretation). Despite of a lot of e ort in
producing improvements, the software have presented some
difculties of use. Aiming to reduce this di culties, we have
begun to investigate about software usability.
      </p>
      <p>
        Intuitively the the development's team of SacarWeb begun
to apply some fast usability tests with people from the team
and to make some design decisions based on what they think
that is good about usability. Later, the team evolved to a
better approach, trying to base their design solutions in the
literature or in rational data about similar systems. That's
the phase that the team is encountered today. Unsatis ed
with design bad results, generic and poor data, the team
decided to evolve to a better approach doing tests with real
users and with well de ned methodology. The evolution of
care about usability from the team is like the one described
in [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
      </p>
      <p>
        Usability is known for its importance and results that can
be reached. It is important because applications designed
with usability in mind can achieve better satisfaction of their
users, improved performance and better e ectiveness [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
Some studies show that the investment return rate is high
[
        <xref ref-type="bibr" rid="ref21 ref23">21, 23</xref>
        ], the bene ts for the users considering ease of
learning and the reached objectives are also very high. In the
majority of cases it is better to invest in improving usability
that in training people to use software [
        <xref ref-type="bibr" rid="ref12 ref21">21, 12</xref>
        ].
      </p>
      <p>
        Despite of its importance, usability is known by its adoption
di culties in teams consisting only of software developers
or people with deep knowledge in Computer Science [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
Besides, it is not so common to include this discipline in
the undergraduate Computer Science Curriculum [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
Sometimes the professionals simply do not give the necessary
importance to usability, thinking only in working software.
Even considering those that think important to adopt
usability techniques during the design, it is supposed that such
techniques are di cult to learn and use, once they require
high knowledge and experience [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ].
      </p>
      <p>
        It seems that this is one of reasons of poor usability in several
areas, resulting in low rates of software acceptance and high
rates of software rejection. One of these areas is health care
applications [
        <xref ref-type="bibr" rid="ref15 ref2">2, 15</xref>
        ].
      </p>
      <p>
        Traditional approaches to evaluate usability are well known
by their good results. Normally they give rich information
about the use of the software and compliance with known
patterns. These approaches have high time consuming,
because of the amount of data generated by methods to
analysis and require more knowledge to be performed, once the
methodology of such methods is highly rigorous. One
approach example is the full Usability Engineering life cycle,
consisting of eleven general stages, where various options of
methods are available, including traditional ones. Such
approaches can discourage the adoption of usability techniques
in teams without or few knowledge about them [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ].
There are alternative approaches to traditional methods to
evaluate software usability with similar quality of results
indicated for people that know the importance of software
usability, but do not have enough resources, or the
necessary knowledge to adopt traditional methods [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. One of
these approaches is known by Discount Usability [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ], that
uses only the most important techniques of the full Usability
Engineering.
      </p>
      <p>
        Similar situation is found in the development team of the
health care Web application, called SacarWeb [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], at our
university. The design and development team consist of
people related to computing and physiotherapy, but no one
with deep knowledge of usability. Only common sense was
used during the interface development and no one study or
usability inspection was done in all the application life cycle,
because of the lack of knowledge of this area in the members
of the team.
      </p>
      <p>
        After the development of several improvements related to
software functionality [
        <xref ref-type="bibr" rid="ref8 ref9">8, 9</xref>
        ], some di culties of learning how
to use the software remained. Learnability is an important
metric in the addressed Web application, SacarWeb,
considering high rotativity of users, once most of them are
students of physiotherapy. At this point, the team decided
to verify the software usability using alternative techniques,
like the ones in Discount Usability, aiming to improve the
software usability.
      </p>
      <p>Based on this, the objective of this work is to indetify a set
of usability problems in SacarWeb in a way to prioritize the
future improvements in the application through Discount
Usability Engineering.</p>
      <p>The remaining of this paper is organized in this way: in
section 2 it is presented the main concepts of Discount
Usability Engineering; in section 3 it is described the target
software of the usability evaluation; in section 4 it is
presented the methodology of applying the Discount usability
Engineering. In section 5 the results are shown and
discussed. Finally conclusion and future work are described in the
section 6.</p>
    </sec>
    <sec id="sec-2">
      <title>2. DISCOUNT USABILITY ENGINEERING</title>
      <p>
        The Usability Engineering de nes quantitatively the
usability goals of an application in the beggining of its life cycle.
The results are taken throughout the product life cycle [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
The full process has eleven stages, but an usability e ort
that does not include all the stages can be successful. This
is the aim of the Discount Usability Engineering [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ].
Discount Usability is an alternative to traditional Usability
Engineering approaches that use only methods that require
speci c knowledge of usability, complex environments for the
analysis and large experience. The purpose of such
approaches is to identify usability problems even if the tests are
made by people without experience or speci c knowledge
about usability. Because of this, there is a better chance to
be used in practical design situations [
        <xref ref-type="bibr" rid="ref19 ref20">20, 19</xref>
        ].
      </p>
      <p>The Discount Usability Engineering is based in four methods:</p>
      <sec id="sec-2-1">
        <title>User and task observation</title>
      </sec>
      <sec id="sec-2-2">
        <title>Scenarios</title>
      </sec>
      <sec id="sec-2-3">
        <title>Simpli ed think aloud</title>
      </sec>
      <sec id="sec-2-4">
        <title>Heuristic Evaluation</title>
        <p>
          The four techniques are based in both inspection and test
techniques. Inspection techniques do not use nal users
during the tests, test techniques use them. Better results are
reached mixing these two kinds of techniques [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
User evaluation is the basic principle and rst step of any
Usability Engineering method, and it is maintained in the
Discount Usability. The aim of this task is to know the
user, or at least to have a feeling on how the product will be
used. The users observation must address their individual
characteristics, the tasks performed, the reasons to make a
task and the users' evolution. This can be achieved in many
ways, like visiting the users' workplace, since the observation
does not interfere in users' work ow. Because of it, the
observer should keep quiet and let the users work as they
normally do without interference.
        </p>
        <p>
          A prototype is a working model built to develop and test
design ideas that can be used to examine content, aesthetics
and interaction techniques from the perspective of designers,
clients and users. Usability professionals test prototypes as
they perform typical tasks of the intended use of the product,
once prototypes are a good way to nd usability problems in
early stages of the design process. Prototypes more similar
to the nal product are called high delity, while those less
similar are low delity [27]. Scenarios are a kind of low
level prototype that cut down complexity of implementation.
They reduce the level of functionality and the number of
features. They simulate only some parts of the application,
but for that the user needs to follow a previously planned
path [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ].
        </p>
        <p>
          In the simpli ed think aloud method one user at a time uses
the system for a given set of tasks while is asked to think out
loud. By verbalizing their thoughts, users allow an observer
to determine not just what they are doing, but also why
they are doing it. This is hard to obtain in other methods,
and can be a rich source of information about the
interface [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], pinpointing interface elements that cause
misunderstandings. The main di erences between traditional and
simpli ed think aloud is the presence of psychologists, user
interface experts and videotapes on the traditional method.
To analyse these sources of information takes much time and
can intimidate developers, for example. The simpli ed think
aloud use only notes taken by the observer about what the
user says and does while using the system [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. A general
protocol to perform this test is given by [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
        </p>
        <p>
          Heuristic evaluation is a systematic method for the
usability inspection of one interface with aim to nd problems in
its design and it is considered the most common informal
method [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. The heuristics are collections of few
usability guidelines that are good to be attended in an
application. With them, even non experts can nd many usability
problems. The heuristic evaluation involves a small set of
evaluators using the software and examining the interface,
judging its compliance with recognized usability principles
found in the heuristics. Its conducted verifying the
interface and trying to formulate an opinion about what's good
and bad about it. The ndings can be completed with the
results of the simpli ed think aloud [
          <xref ref-type="bibr" rid="ref18 ref20 ref24">24, 18, 20</xref>
          ].
As Discount Usability is an approach that aims to optimize
the use of resources, it is easy to apply and can achieve
results with cost bene t better than traditional methods. This
is just because the emphasis is in early and fast interactions
with frequent usability entrance.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. SACARWEB</title>
      <p>
        SacarWeb (Software for Cardiac and Respiratory Evaluation
on the Web) is a software used by a physiotherapy research
group at Universidade Estadual de Londrina (UEL)
responsible for rehabilitation of patients with chronic respiratory
diseases [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. These diseases, in general, need to be
monitored continuously to control the crisis occurrence. With the
aim to help the professionals to follow their patients
individually and study groups of patients according to speci c
characteristics the SacarWeb was created. Using the
software, students, researchers and teachers can teach and learn
concepts, keeping a database with patients identity, results
of clinical exams, and using it to observe the evolution of
patients as well as to extract group of patients with features
of interest.
      </p>
      <p>
        By means the module Patient Assessment, which has the
core system functionalities, it is possible to perform data
collecting and analysis of patient exams. Each assessment
consist of a set of exams. The exams available are grouped
by category: Questionnaires to assess quality of life:
Chronic Respiratory Disease Questionnaire (CRQ) and St.
George's Respiratory Questionnaire Paul Jones (SGRQ) [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ];
Tests of pulmonary function: The system provides the use
of di erent equations of normal values, including Brazilian
standard [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], American standard due to Knudson [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] and
European standard by the O cial Statement of the
European Respiratory Society [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]; Exams to test exercise
capacity: Shuttle Walk Test [25], the 6 Minutes Walking Test
[26].
      </p>
      <p>
        Various iterations for development of new functionalities
occurred in the software life cycle, but no one tested the
usability. Some of these functionalities were to improve the
software use, others to improve the performance [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], but
the results were not the expected. Often the users claim for
better consistency of the application, like the
standardization of some application behaviors and screens, and to make
the information about patients or other secondary
functionalities more easier to nd and use.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. METHODOLOGY</title>
      <p>
        Only most commom tasks used in SacarWeb were analyzed,
because these are the most used in the software. The
practical results inspecting the common tasks appears faster than
analyzing the full software [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. These tasks are:
      </p>
      <sec id="sec-4-1">
        <title>To insert patient's identity;</title>
      </sec>
      <sec id="sec-4-2">
        <title>To insert patient's exams results (six di erent exams);</title>
      </sec>
      <sec id="sec-4-3">
        <title>To verify patient's evaluation through various evaluations;</title>
      </sec>
      <sec id="sec-4-4">
        <title>To apply a lter to extract group of patients satisfying</title>
        <p>certain conditions.</p>
        <p>In Heuristic Evaluation, these tasks are analyzed by suitable
evaluators that interacts and evaluate the interface and in
Usability Evaluation, these tasks are analyzed by evaluators
too, but through observation of the users interaction with
software. The data inserted in the software were collected
from real evaluations with patients, and the printed forms
were the same used by the clinical evaluators.</p>
      </sec>
      <sec id="sec-4-5">
        <title>The aims of the usability test was:</title>
        <p>to improve the learning rate;
to decrease the occurence of user's error.</p>
        <p>
          These objectives were de ned, considering that the most of
the user are students of physiotherapy, with di erent grades
of knowledge of the speci c domain, and also there is a high
rotating of users. It is important that the evaluation has
clear objectives in order that the evaluator has the correct
focus on users and interface during the evaluation [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ].
Both categories of users during the evaluations: real users
and heuristic evaluators use a similar computer
environment, and it was established the following standard for the
evaluations:
        </p>
      </sec>
      <sec id="sec-4-6">
        <title>Mouse and keyboard compatible device;</title>
      </sec>
      <sec id="sec-4-7">
        <title>Browser Mozilla Firefox version 3.6.x, with javascript</title>
        <p>
          and cookies enabled;
1024x768 minimum screen resolution;
In order to avoid external interference during evaluation, it
was recommended the following: to minimize the presence
or moviment of other people in the room, no ringing phones,
do not use other programs or operating system.
By default, Discount Usability recommends the use of
scenarios to evaluate the software. In our case, the software its
in advanced development stage. Because its not the aim of
this work to compare an alternative design, but to evaluate
the actual solution, we decided to use the high delity
prototypes instead of scenarios. The similarity with the nal
interface is the major characteristic of this prototype kind.
By the use of the same methods, interaction techniques and
look of the nal product, high delity prototypes o er more
realist interactions. Despite of this, any delity level is
capable to identify usability problems, and there is no di erence
in the amount of problems found by the di erent levels [
          <xref ref-type="bibr" rid="ref4">4,
27</xref>
          ]. The decision in this work was made mainly to speed up
the evaluation.
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4.1 Heuristic Evaluation</title>
      <p>
        The heuristic evaluation was made in SacarWeb by two
evaluators, where only one is part of the actual development
team. This one has the best knowledge about the
application domain among the evaluators, but all the evaluators
have few or no experience with heuristic evaluation. They
followed the ten heuristics made by Jakob Nielsen [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], that
can be applied in the majority of systems. In order to do the
evaluation, one application guide was given to evaluators.
This guide has information about the evaluation and
system's knowledge domain. These informations include how
to operate in speci c tasks, how to read correctly the
printed forms, which tasks have to be done, the tasks order
and so on. One software maintainer was responsible for
assisting evaluators during the heuristic evaluation, providing
information about the knowledge domain or how to operate
the application. This kind of information was given only if
needed and after the evaluator have exposed the usability
problem in question.
      </p>
      <p>For a better understanding of the tasks to be evaluated in
the software, heuristic evaluators were asked to perform an
interface evaluation with high quantities of data to insert
into the system. Each evaluator has introduced data of two
patients with three complete sets of exams, in such way that
each task was performed at least two times. During and after
the evaluation the evaluators were asked to compare the user
interface with the heuristics, and lling their ndings in an
online standardized document with the heuristics and tasks
provided, in order to facilitate the application of the method
of heuristic evaluation. For each task, the evaluator should
only to identify the associated heuristic with the problem
detected, to describe it and also to justify why such problem
violates the heuristic.</p>
      <p>
        After all the evaluations have been completed, each
document with the ndings of the evaluators was revised by
the same SacarWeb maintainer that helped the evaluators,
who compiled one document with all the usability problems
found. This document was sent again to all evaluators for
a severity measurement, that will guide the development of
new solutions. The severity measurement was made using
the proportion proposed by Jakob Nielsen [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], where:
0 - its not a usability problem at all
1 - cosmetic problem only, need not be xed unless
extra time is available in project
      </p>
      <sec id="sec-5-1">
        <title>2 - minor usability problem, xing this should be given low priority</title>
      </sec>
      <sec id="sec-5-2">
        <title>3 - major usability problem, important to x, so should be high priority</title>
      </sec>
      <sec id="sec-5-3">
        <title>4 - usability catastrophe, imperative to x this before</title>
        <p>product can be released
If the evaluators need to access the software to remember
some interface problem and then rating the severity, they
can use the same login and password used during the
evaluation.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>4.2 Usability Evaluation</title>
      <p>The interface evaluation with users was conducted by one
person of the SacarWeb development team, using the
simpli ed thinking aloud method. In the tests, the evaluator
has taken notes of all the user actions that provided some
usability insight and his own considerations based in
personal perception. Parallely, the user testing the interface was
incentived to share his thoughts and feelings while using the
software. During the evaluation all the dialog was recorded
to assist in the evaluation. After the user test, the evaluator
wrote a document with his perceptions and usability
problems found, based in the notes taken, audio recorded and
his usability knowledge.</p>
      <p>A pilot evaluation was made before the real evaluations with
two not representative users. This evaluation was made to
calibrate the real test. One change due to this pilot was
the data to be considered for learnability and initial
performance. Initially, the evaluation analyses the two
interactions with exams sets inserted by the user. But the gain of
e ciency from the rst to the second interaction with
interface is much huge, interfering in the point that we want to
measure. It was expected that the same behavior occured
in the evaluation with real users. The pilot evaluation gave
us a notion of time in what users can perform the request
actions, what is important, to give an expected time to the
evaluation for the real users during the tests.</p>
      <p>
        The real evaluation was made with four potential users of
the application, with no previous contact with the software,
and basic knowledge related to application domain. The
real users were divided by specialty into the system, testing
only the exams they know. The number of users for testing
is enough, once it is possible to nd the majority of
interface problems [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. The tests were conducted only with the
evaluator and user, at a room in the laboratory where it is
common to use the SacarWeb.
      </p>
    </sec>
    <sec id="sec-7">
      <title>5. RESULTS AND DISCUSSION</title>
      <p>
        The Heuristic evaluations have identi ed many problems.
The two evaluators were capable to evaluate the interface,
based on the provided material. The amount of problems
found varied with the knowledge of the domain, where the
greater the knowledge about the system's knowledge
domain, better the results. The interval of problems found
were [32-78], with 113 problems found, where 4 (3.67%) of
them are common among all evaluators, which resulted in
109 distinct problems found. This is an expected result,
because a heuristic evaluation is better when several people
conduct it, once more problems can be found [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. Another
factor that can in uence the results are the major eld of
evaluator's knowledge. In this work, there were evaluators
from Computer Science and Interface Design. The two kinds
can found the same problems, but with di erent analysis and
workarounds. Also, the problems related to speci c
knowledge domain are important, because they have great
validity once they are based in the evaluator's knowledge about
some speci c topic that he deeply knows. The generated
report was a useful resource to development team, because
they can suggest solutions for future development and
improvement of the system, based in well designed principles.
The severity measurement can guide the development, where
the problems with greater score will have priority in their
solutions against others. Because of these results, it is
suggested that the heuristic evaluation can be easily integrated in
the SacarWeb's development cycle, and it is expected that
when applied during the project the results can be better
and the changes in the nal software reduced.
      </p>
      <p>During the tests with the real users of the application we
found 109 problems. One important nding was that the
general places of the system have common problems with
di erent users. Some of them are related to problems with
some concepts and terminologies used during the patients
evaluation and into the system in di erent ways. Generally,
the problems found aren't major problems, that interfere
in the system learning, but some of them can severely slow
the user's actions. Despite of these general ndings, one
major problem was found with one of the system's function,
where 75% of the users could not complete the task. Another
major nding was the lack of consistency in di erent parts
of the system. Users created some bad and nocive habits for
them during the system learning that di culted the task
completion, mostly because of unexpected system answers
or behaviors, that were repeated through the entire system.
In various places some behaviors were not necessary, but the
users felt more comfortable when doing it, even when it slow
down the process. One interest nding was the similarity of
problems between the pilot and the real evaluation, but in
some cases the real users have much better performance than
the pilot users. It is suggested that this happened because
of the knowledge of the domain that real users have. The
performance gains were observed with real users, and also
in the pilot evaluation, con rming the importance of the
calibration with a pilot study. In the exams, the speci c
part of the system, we found that the user's knowledge of
domain was important, and helped him to evaluate correctly
the interface and to input the data, di ering from the general
users of the pilot evaluation. Despite some problems, and
one task that is di cult to learn, the users felt comfortable
using the system and they think that it can be useful in their
daily tasks, speeding up and easing some process manually
done.</p>
      <p>Other important nding was the similarity of problems
encountered in the heuristic evaluation and in the interface
evaluation with users. 22 of the interface evaluations
problems' (25.29%) were found in the heuristic evaluation too,
but some serious problems were found only in one of the
evaluations, showing the importance of the two kinds used
in this work. The total of serious problems found in the
interface evaluation were 3 (3.45% of total). These problems
were the ones that seriously impacted the users in the
completion of tasks, terminology or concepts misunderstood that
impacted in the comprehension of system or items that
seriously slow down the users or estimulate them to redo a
nished task. Therefore, the total amount of distinct
problems found were 196, the 109 problems encountered in the
heuristc evaluation plus the 87 distinct problems of the
usability evaluation with real users.</p>
      <p>
        About the two objectives of the usability tests, it is
suggested that learning can be much improved after the interface
redesign considering serious problems found. As they are
related to core concepts for the users, that actualy are
difcult to understand, a better interface approach can solve
this. With this, it is expected that the amount of users' error
decrease, because the software will be easy to use. Another
two main problems are consistency and information needed
to be remembered by users through some screens. These
two points are related to heuristics [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], and a better care
of these points in the some parts of the system can improve
the user experience through the entire software.
The development team can use the ndings of the tests to
guide their next development iterations, having some
clearly points with major problems to attack, and the severity
measurement and users feedback can guide the development.
The maintainer that conducted the usability evaluations can
guide the problems corrections, because of his knowledge
about them, users and system. With this, it is suggested
that is possible to integrate the Discount Usability in
SacarWeb's life cycle and we have a set of usability problems
to correct in their next development iteration.
      </p>
      <p>
        A related study reported that evaluators, with similar
knowledge of Computer Science and usability, as that observed
in evaluation of Sacarweb, can di er from a good and a bad
design after learn some usability concepts [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. As expected
by [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], people with few knowledge about usability can nd
usability problems with heuristics and conduct usability
inspections. In our case, evaluators with more knowledge, or
about the inspections methods, or about the system tested,
obtained better results.
      </p>
    </sec>
    <sec id="sec-8">
      <title>6. CONCLUSION AND FUTURE WORK</title>
      <p>This work showed the use of techniques proposed by
Discount Usability Engineering by the development's team of
SacarWeb. Despite the lack of knowledge about usability,
the group has learned and used the techniques, applying the
knowledge by means of the heuristic evaluation and
usability tests. The results of these two tests converged, and are
a great source for the future development of SacarWeb. By
means of the simpli ed thinking aloud the users gave us rich
feedback about the interface and concepts of the software.
All the evaluations were done with people from team, which
suggests that these methods can be integrated in the
software life cycle.</p>
      <p>
        With the great amount of problems found, for future work
we suggest a development of a second design based on the
ndings of this work and a second usability test, comparing
the results that will be found with the ones of this work. A
good way to do this task and to have a great impact in the
system is to follow the priority given to the problems found
after the heuristic evaluation. Another suggestion is the
integration of the Discount Usability techniques in this second
design phase, with early testing and more clear usability
goals de ned. With the current objectives reached, it is
expected to increase users' satisfaction and better memorability
rates in the second design. Another suggestion is the real
integration and care with usability through a well accepted
and documented approach, like the Discount Usability
techniques, in the development cycle of the application, moving
our maturity stage on usability from level 3 to 4 [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
      </p>
    </sec>
    <sec id="sec-9">
      <title>7. ACKNOWLEDGEMENT</title>
      <p>We thanks to CNPq for grants, Prof. Dr. Antonio Fernando
Brunetto (in memoriam), the expertise in respiratory
rehabilitation at Physiotherapy Department (UEL) , Prof. Dr.
Fabio Pitta, Nidia Hernandez and Tha s Sant'Anna (from
Physiotherapy Department - UEL), by organizing the
material of patients, indicating people to participate in the
evaluations and by give in the usability test's local, the students
of Physiotherapy for the colaboration in the user evaluation
and Carlos Henrique Ferraz, for the colaboration in heuristic
evaluation.
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