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							<persName><forename type="first">Lars</forename><surname>Klimpke</surname></persName>
							<email>klimpke@uni-mannheim.de</email>
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					<term>Global Software Development</term>
					<term>Social Media</term>
					<term>Microblogging</term>
					<term>Traceability</term>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>Despite the current trend towards global software development, many software enterprises lack effective media for communication and collaboration. Moreover, social media are gaining attraction especially in private settings but are largely neglected in the context of distributed software development. Therefore, the goal of this design-oriented research endeavor is to develop a methodology and a corresponding tool to support communication, collaboration, and traceability in global software development. In order to address this goal, a microblogging tool is being adapted to the specific needs of developers working in distributed settings.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1">Introduction</head><p>Global software development (GSD) is gaining increasing attraction. Major drivers for this trend are gains in flexibility, expected cost savings, or faster development cycles due to round-the-clock development <ref type="bibr" target="#b0">[1]</ref>. However, GSD complicates collaboration between team members working at different sites. This is why it often does not lead to the expected outcomes. For instance, awareness is hard to achieve in terms of (1) who is working on which task, <ref type="bibr" target="#b1">(2)</ref> who is working at a certain moment, and (3) whom to contact about what <ref type="bibr" target="#b0">[1]</ref><ref type="bibr" target="#b1">[2]</ref><ref type="bibr" target="#b2">[3]</ref><ref type="bibr" target="#b3">[4]</ref>. Furthermore, it is necessary -especially in distributed settingsto provide traceability information within the development process <ref type="bibr" target="#b4">[5]</ref>.</p><p>Another trend of the last decade is the growth of Social Media in private as well as enterprise settings. Despite the fact that these media bear high potentials especially for GSD, the role of social media usage in software engineering is not well understood <ref type="bibr" target="#b5">[6]</ref>. For instance, microblogging with its informal character and its focus on enhancing awareness has the potential to address problems in GSD that result from temporal, spatial, and cultural distance.</p><p>In order to support GSD, this design-oriented research endeavor aims at the following objectives:</p><p>1. To develop a methodology to enhance awareness, communication, collaboration, and traceability in global software development and 2. to design a software tool that supports this methodology.</p><p>The remainder of this research proposal is structured as follows: the underlying foundations are presented in the next section, followed by a review of prior research, the deduction of the proposed approach, and the presentation of the research methodology in Section 3. Finally, Section 4 concludes the proposal.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2">Foundations</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.1">Global Software Development</head><p>Enterprises increasingly create software in so-called virtual teams that are "internationally distributed groups of people with an organizational mandate to make or implement decisions with international components and implications" <ref type="bibr">[7, p. 473</ref>]. This enables people to work collectively on interdependent tasks without being in the same organization or at the same place, not even in the same time zone <ref type="bibr" target="#b7">[8]</ref>. That means that the virtual team does not have shared workplaces, as some team members may live in North America or Asia while others live in Europe.</p><p>Today, not only large enterprises engage in GSD; it is gaining attraction even for small and medium sized enterprises <ref type="bibr" target="#b8">[9]</ref>. Enterprises conducting GSD hope to gain flexibility, reduce development times by round-the-clock development, decrease labor costs by employing people in lower-wage countries, and access a larger and better-skilled developer pool <ref type="bibr" target="#b0">[1]</ref><ref type="bibr" target="#b1">[2]</ref><ref type="bibr" target="#b2">[3]</ref>. But besides the advantages of GSD, virtual teams struggle with complex settings in distributed projects. In addition to common challenges of software development, virtual teams have to deal with GSD-specific challenges resulting from the geographical, temporal, and cultural distances <ref type="bibr" target="#b2">[3,</ref><ref type="bibr" target="#b9">10]</ref>. Especially the knowledge transfer across these distances is challenging <ref type="bibr" target="#b10">[11]</ref>. Altogether, this results in higher efforts for communication and coordination and, thus, in higher development costs.</p><p>Some of these problems can be contained by maintaining traceability of the whole development project <ref type="bibr" target="#b4">[5,</ref><ref type="bibr" target="#b11">12]</ref>. In this context, traceability is "the ability to relate artifacts created during the development of a software system to describe the system from different perspectives and levels of abstraction with each other, the stakeholders that have contributed to the creation of artifacts, and the rationale that explains the form of artifacts" <ref type="bibr" target="#b12">[13]</ref>. Thus, it is an important process that facilitates acquisition and use of process knowledge <ref type="bibr" target="#b13">[14]</ref>. Traceability also implies the management of rationale information that is, for instance, the capturing of reasons that led to decisions regarding the design of artifacts <ref type="bibr" target="#b11">[12]</ref>. Therefore, traceability and rationale management (TRM) is used as one common concept in this paper.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.2">Social Media and Microblogging</head><p>Since the last decade, Social Media have been used to a greater extent in all aspects of life. However, there is no clear definition for the term Social Media in research until now. Most definitions agree on the aspect that Social Media involve user-generated content. These users are part of an online community based upon a service or a product <ref type="bibr" target="#b14">[15]</ref>. They communicate via text, audio and/or video messaging to publish their thoughts, ideas, and opinions in order to share them with anyone around the world. Using Social Media, nearly all content is linked to a known author and can be traced back accordingly. Social Media changed the user behavior from "a passive, reading audience into active, contributing participants" <ref type="bibr">[15, p. 1]</ref>. Thus, Social Media are mainly about participation, openness, conversation, community, and connectedness. While the popularity of Social Media tools has grown over the last years especially in a private context, many enterprises are currently establishing policies regulating the use of Social Media. Some enterprises follow progressive strategies creating sets of dedicated tools to use, others try to block the use of Social Media at work as far as possible.</p><p>In GSD, Social Media can be used to support communication <ref type="bibr" target="#b5">[6]</ref>, which in turn is a key success factor <ref type="bibr" target="#b15">[16]</ref>. Social Media tools can be distinguished into different genres with different foci: (1) (collaborative) content creation tools, (2) content sharing tools, (3) virtual worlds, and (4) social networks (based on <ref type="bibr" target="#b16">[17]</ref>). This research endeavor focuses on microblogging tools, which can be seen as more simple types of social networks that concentrate on posting short thoughts and ideas to a personal blog and are also known as notification tools or quick-ping media <ref type="bibr" target="#b17">[18]</ref>. Microblogs allow people to write short messages (usually around 140 characters) in a rather informal way and, thus, support ad-hoc communication <ref type="bibr" target="#b18">[19]</ref>. The most prominent examples are Twitter<ref type="foot" target="#foot_0">1</ref> and the enterprise microblogging tool Yammer<ref type="foot" target="#foot_1">2</ref> .</p><p>3 Using Microblogging for Software Development</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.1">Related Research</head><p>This research endeavor aims at integrating microblogging into the working environment of developers. The idea of integrating communication media into an integrated development envoronment (IDE) is not entirely new. For instance, Fitzpatrick et al. developed an event notification system that integrates the Concurrent Version System (CVS) and chat functionalities with the goal to increase awareness, coordination, and communication <ref type="bibr" target="#b19">[20]</ref>.</p><p>Handel et al. introduced instant messaging capabilities into development environments in order to increase awareness <ref type="bibr" target="#b20">[21]</ref>. Additionally, Sinha et al. aimed at supporting collaboration and awareness in distributed requirements management and developed a collaborative tool with functions for informal communication and change management <ref type="bibr" target="#b21">[22]</ref>. Their tool was integrated into the Eclipse IDE and supports synchronous as well as asynchronous communication around requirements.</p><p>More recently, research on the use of social media and microblogging in software development emerged. For instance, Storey et al. discussed the use of social media in software development <ref type="bibr" target="#b5">[6]</ref>. They reported a trend from integrated development environments to collaborative development environments and social development environments. Additionally, they demanded further research regarding the use of social media in software development.</p><p>Reinhardt presents an approach that integrates microblogging features into an IDE <ref type="bibr" target="#b18">[19]</ref>. This approach facilitates ad-hoc communication via twitter, however, does not include features like the support for traceability and rationale management as intended in this research endeavor.</p><p>Guzzi et al. implemented a tool that integrates a microblogging-like environment into the Eclipse IDE in order to aid software developers in understanding and documenting the development progress <ref type="bibr" target="#b22">[23]</ref>. Their overall goal was to support software maintenance and to avoid the loss of knowledge. Therefore, they automatically collected interaction data from the IDE. Interestingly, Guzzi et al. discovered that the typical length of messages created by software developers is approximately 55 characters. Thus, 140 characters as used in Twitter seem to be enough to satisfy the needs of developers <ref type="bibr" target="#b22">[23]</ref>.</p><p>Apart from academic efforts, a couple of tools that integrate Twitter into the Eclipse IDE emerged, as, for instance, Tweethub<ref type="foot" target="#foot_2">3</ref> , Twitclipse<ref type="foot" target="#foot_3">4</ref> , Twikle <ref type="foot" target="#foot_4">5</ref> , and Twitterclipse <ref type="foot" target="#foot_5">6</ref> . All these tools provide Twitter user interfaces that are integrated into the Eclipse IDE. A different approach is realized by the Snipper tool <ref type="foot" target="#foot_6">7</ref> . This tool is intended to let developers share code snippets via Twitter.</p><p>All tools mentioned generally focus on displaying microblogs and provide the ability to send messages to Twitter accounts. They lack the ability to support TRM as it is intended in this research endeavor (by linking messages with source files they relate to, for instance) and are not integrated into an enterprise environment. Additionally, none of these approaches has been evaluated in an appropriate way in order to prove its usefulness. Nevertheless, it is obvious that microblogging integration is gaining attraction in the software development community. However, no current tool or collaborative development environment supports all the activities for global software engineering <ref type="bibr" target="#b23">[24]</ref>.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.2">Proposed Approach and First Results</head><p>The steps of this research endeavor are briefly summarized in Table <ref type="table" target="#tab_0">1</ref>. As a first step, case studies with eight small and medium-sized enterprises (SME) that work in globally distributed settings have been conducted <ref type="bibr" target="#b8">[9]</ref>. These case studies revealed current problems of SME in GSD. Among others, SME report communication issues, missing domain knowledge and knowledge transfer as well as spatial distance and time differences as major obstacles in GSD <ref type="bibr" target="#b8">[9]</ref>. In order to address these problems, the objective of this research endeavor is to develop a methodology that increases awareness, communication, collaboration, and TRM in GSD and to design a tool that demonstrates the methodology. This methodology is intended to aid developers in GSD by providing access to the social capital of the developers, to support asynchronous and synchronous communication, and to provide an additional means for documentation.</p><p>As a second step, requirements for such an approach were deduced from Media Synchronicity Theory (MST) <ref type="bibr" target="#b24">[25,</ref><ref type="bibr" target="#b25">26]</ref> as well as from the concept of Social Capital (SC) <ref type="bibr" target="#b26">[27]</ref><ref type="bibr" target="#b27">[28]</ref><ref type="bibr" target="#b28">[29]</ref>. In a nutshell, the following requirements were deduced: </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>In progress Adaption of a web application</head><p>Familiarization with status.net, configuration, and implementation of add-ons.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>In progress Development of an IDE plug-in</head><p>Development of a plug-in for Eclipse that supports microblogging on the one hand and facilitates better traceability on the other hand.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Planned</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Evaluation</head><p>Evaluation of the approach in an experimental setting in a student project with experimental and control group.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Planned</head><p>-Informal communication in terms of (1) communication that is not directly work related as this aims at creating team building and trust and in terms of (2) the informal character of the messages as this encourages non-native speakers to communicate in the project language should be supported. -Synchronous communication should be enabled but not be enforced.</p><p>-Awareness of team members should be enhanced.</p><p>-Team members should be enabled to maintain and use existing as well as "indirect" SC by stimulating their awareness of each other. Indirect SC is the SC of ones contacts, for instance. -Connecting different actors should be facilitated.</p><p>-The approach should be lightweight and straightforward to use. Thus, appropriate solutions should be integrated into the usual working environment of the users.</p><p>Additionally, the following requirements were derived from software engineering practice:</p><p>-Users should be able to document any changes and discussions in a simple way.</p><p>Thus, TRM should be supported. -The solution should fit to enterprise settings. Public solutions like Twitter, for instance, should not be used in an enterprise context, due to security issues.</p><p>These theoretically deduced and conceptually derived requirements are being proved for practice relevance in an intermediary step. An assessment of communication media and social media regarding these requirements has led to the decision to concentrate on microblogging to support GSD, especially since microblogging supports synchronous as well as asynchronous communication and provides an easy means for the enhancement of users' awareness of each other <ref type="bibr" target="#b29">[30]</ref>. Additionally, microblogging is a rather passive medium that reduces email overload, i.e., users are not -like with emailforced to read and work on messages <ref type="bibr" target="#b30">[31]</ref>. Finally, microblogging functionalities can easily be integrated into other tools in order to complement these with the respective features.</p><p>Besides the development of a methodology and the adaption of a web application, it is planned to develop a plug-in for an IDE. This plug-in is intended to be integrated into the common working environment of developers. Additionally, the plug-in should allow for connecting discussions via the microblogging tool directly with the part of the code they are related to in order to support TRM.</p><p>As a third step, extensive market research led to the decision to use the Eclipse IDE<ref type="foot" target="#foot_7">8</ref> and the microblogging-tool status.net <ref type="foot" target="#foot_8">9</ref> . The market research for social media comprised 71 tools in total. All of them have been analyzed regarding their license model and functionality. The status.net tool already provides a lot of necessary functions for the web application and is available under a creative commons attribution license and, therefore, fulfilled the requirements best. Eclipse was chosen due to its license model and its widespread use in the software development community.</p><p>The fourth step is the development of the methodology, followed by the adaption of status.net and the development of the Eclipse plug-in. Until now, the development phase of the methodology and the web application has started. The next steps will be to finish development on these tasks and to develop the Eclipse plug-in. Finally, the approach will be evaluated regarding usefulness and effectiveness in an experimental setting, i.e., in a student's project with control group and experimental group.</p><p>By creating and evaluating an IT artifact, this research endeavor follows a designscience approach <ref type="bibr" target="#b31">[32]</ref>. Table <ref type="table">2</ref> summarizes the compliance with the requirements for design science research according to Hevner et al. <ref type="bibr" target="#b31">[32]</ref>.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4">Conclusion</head><p>Using microblogging to support awareness, communication, collaboration, and TRM is a promising approach for tackling ongoing problems in GSD that needs further academic advice. A step into this direction is provided by this research endeavor that aims at integrating microblogging into a development environment. Herewith, awareness between distributed team members will be enhanced, team members will be able to exchange their knowledge on urgent tasks in an easy and informal way, and traceability of software development projects will be supported.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_0"><head>Table 1 .</head><label>1</label><figDesc>Research Endeavor</figDesc><table><row><cell>STEP</cell><cell>RESULTS / PLANNED ACTIVITY</cell><cell>STATUS</cell></row><row><cell>Case studies</cell><cell>Need for support for communication and collaboration identi-</cell><cell>Done</cell></row><row><cell></cell><cell>fied.</cell><cell></cell></row><row><cell>Theoretical deduction of</cell><cell>Deduction of requirements from media synchronicity theory</cell><cell>Done</cell></row><row><cell>requirements</cell><cell>and the concept of social capital. Assessment of social media</cell><cell></cell></row><row><cell></cell><cell>and communication media regarding these requirements. De-</cell><cell></cell></row><row><cell></cell><cell>cision to concentrate on microblogging.</cell><cell></cell></row><row><cell>Prove of relevance for</cell><cell>Case study to prove relevance for practice of the theoretically</cell><cell>In</cell></row><row><cell>practice</cell><cell>deduced requirements.</cell><cell>progress</cell></row><row><cell>Market research</cell><cell>Decision to use Eclipse and status.net.</cell><cell>Done</cell></row><row><cell>Development of the</cell><cell>Development of guidelines that support communication and</cell><cell></cell></row><row><cell>methodology</cell><cell>collaboration of developers in distributed settings and that al-</cell><cell></cell></row><row><cell></cell><cell>lows them to realize TRM in a simple way.</cell><cell></cell></row></table></figure>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="1" xml:id="foot_0">http://www.twitter.com (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="2" xml:id="foot_1">http://www.yammer.com (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="3" xml:id="foot_2">http://wiki.eclipse.org/TweetHub (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="4" xml:id="foot_3">http://twitclipse.sourceforge.net (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="5" xml:id="foot_4">http://www.creative-mindworks.de/twikle (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="6" xml:id="foot_5">http://marketplace.eclipse.org/content/twitterclipse (03/15/11</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="7" xml:id="foot_6">http://marketplace.eclipse.org/content/snipper-code-sharing-service (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="8" xml:id="foot_7">http://www.eclipse.org (03/15/11)</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="9" xml:id="foot_8">http://status.net (03/15/11)</note>
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			<div type="acknowledgement">
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Acknowledgment</head><p>This doctoral research is being supervised by Prof. Armin Heinzl and is supported by the German state of Baden-Württemberg within the research project "GlobaliSE".</p></div>
			</div>

			<div type="annex">
<div xmlns="http://www.tei-c.org/ns/1.0"><p>The research outcomes (methodology and tool) can be mapped against methods and instantiation.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Problem Relevance</head><p>The research problem addresses current issues in GSD and the need for a solution is derived from empirical data.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Design Evaluation</head><p>Utility and efficiency of the designed artifacts will be evaluated in an experimental setting.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Research Contributions</head><p>The design artifacts and the design construction extend and improve existing knowledge in GSD.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Research Rigor</head><p>The design principles and the need for such a solution are deduced from theory. Design as as Search Process Iteration loops between artifact development and theoretical work lead to the final artifact. Communication of Research Technical details will be provided for technical audiences; implications and guidelines will be provided for management oriented audiences.</p></div>			</div>
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