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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Back to MARS: The unexplored possibilities in query result visualization</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Pedro B. Pascoal INESC-ID/IST/TU Lisbon Lisbon</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Portugal pmbp@ist.utl.pt</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Manuel J. Fonseca INESC-ID/IST/TU Lisbon Lisboa</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Portugal mjf@inesc-id.pt</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Alfredo Ferreira INESC-ID/IST/TU Lisbon Lisbon</institution>
          ,
          <country country="PT">Portugal</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>A decade ago, Nakazato proposed 3D MARS, an immersive virtual reality environment for content-based image retrieval. Even so, the idea of taking advantage of post-WIMP interfaces for multimedia retrieval was no further explored for content-based retrieval. Considering the latest low-cost, o -the-shelf hardware for visualization and interaction, we believe that is time to explore immersive virtual environments for multimedia retrieval. In this paper we highlight the advantages of such approach, identifying possibilities and challenges. Focusing on a speci c eld, we introduce a preliminary immersive virtual reality prototype for 3D object retrieval. However, the concepts behind this prototype can be easily extended to the other media.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Multimedia Information Retrieval</kwd>
        <kwd>3D Object Retrieval</kwd>
        <kwd>Immersive Virtual Environment</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Copyright c 2011 for the individual papers by the papers’ authors.
Copying permitted only for private and academic purposes. This volume is
published and copyrighted by the editors of euroHCIR2011.
on visual queries. However, most existing solutions still face
major drawbacks and challenges to be tackled. Among
others, extensively identi ed in Datta's survey [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], we
highlight two. First, queries rely mostly on meta-information,
often keyword-based. This means that, in a closer analysis,
searches can be reduced to text information retrieval of
multimedia objects. Second, the result visualization follows the
traditional paradigm, where the results are presented as a
list of items on a screen. These items are usually thumbnails,
but can be just lenames or metadata. Such methodology
greatly hinders the interpretation of query results on
collections of videos or 3D objects.
      </p>
      <p>
        Notably, a decade ago, a new visualization system for
contentbased image retrieval(CBIR) was proposed by Nakazato and
Huang from the University of Illinois. The 3DMARS [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]
was an immersive virtual reality (VR) environment to
perform image retrieval. It worked on the NCSA CAVE [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]
which provided fully immersive experience and later on
desktop VR systems. However, despite this ground-breaking
work and recent developments in the interaction domain,
little advantages have been taken by the multimedia
information retrieval community from immersive virtual
environments.
      </p>
      <p>In this paper we bring up the work of Nakazato and Huang
as a starting point to the exploration of new possibilities
for result visualization in multimedia information retrieval.
With the spreading of stereoscopic viewing and last
generation interaction devices outside lab environment and into
our everyday lives, we believe that in a short time users will
expect richer results from multimedia search engines than
just a list of thumbnails. Following this rationale, and
despite it could be applied to any type of media, we will focus
our approach on 3D object retrieval (3DOR).</p>
    </sec>
    <sec id="sec-2">
      <title>2. TRADITIONAL 3DOR APPROACHES</title>
      <p>
        The rst and most noticeable 3D search engine, at least
within researchers working on this area, is the Princeton
3D Model Search Engine[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. This remarkable work provide
content-based retrieval of 3D models from a collection of
more than 36000 objects. Four query speci cation options
are available: text based; by example; by 2D sketch; and by
3D sketch. The results of this queries are presented as an
array of model thumbnails.
      </p>
      <p>
        Additionally to queries by example and sketch-based queries,
the FOX-MIIRE search engine[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] introduced the query by
photo. This was the rst tool capable of retrieve a 3D
model from a photograph of a similar object. However, and
similarly to Princeton engine, the results are displayed as a
thumbnail list.
      </p>
      <p>Outside the research eld, Google 3D Warehouse3
offers a text-based search engine for the common user. This
online repository contains a very large number of di erent
models, from monuments to cars and furniture, humans and
spaceships. However, searching for models in this collection
is limited by textual queries or, when models represent real
objects, by its georeference. On the other hand, the results
are displayed by model images in a list, with the opportunity
to manipulate a 3D view of a selected model.</p>
      <p>Generally, the query speci cation and visualization of results
in commercial tools for 3D object retrieval, usually
associated with 3D model online selling sites, did not di er much
from those presented above. The query is speci ed through
keywords or by example and results are presented as a list
of model thumbnails.</p>
      <p>These traditional approaches to query speci cation and
result visualization do not take advantage of latest advances
of neither computer graphics or interaction paradigms.
Current hardware and software are capable of handling
millions of triangles per frame and generating complex e ects in
real-time. Additionally, the growingly common use of new
human-computer interaction (HCI) paradigms and devices
brought new possibilities for multi-modal systems.</p>
    </sec>
    <sec id="sec-3">
      <title>3. NEW PARADIGMS IN HCI</title>
      <p>
        The recent dissemination among common users of new HCI
paradigms and devices (e.g. Nintendo Wiimote4 or
Microsoft Kinect5 ) brought new possibilities for multi-modal
systems. For decades, the \windows, icons, menus, pointing
device" (WIMP) interaction style prevailed outside the
research eld, while post-WIMP interfaces were being devised
and explored [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], but without major impact in everyday
use of computer systems.
      </p>
      <p>
        Particularly, the use of gestures to interact with system has
been part of the interface scene since the very early days. A
pioneering multimodal application was \Put-that-there" [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
by Bolt. In \Put-that-there", the user commands simple
shapes on a large-screen graphics display surface. This
approach combined gestures and voice commands to interact
with the system. However, just recently such interaction
paradigm have been introduced in o -the-shelf commodity
products.
      </p>
      <p>
        Recent technological advances allowed development of
lowcost, lightweight, easy to use systems. With limited
resources, novel and more natural HCI can be developed and
explored. For instance, Lee [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] used a Wiimote and took
advantage of its high resolution infra-red camera to implement
multipoint interactive whiteboard, nger tracking and head
tracking for desktop virtual reality displays. Post-WIMP
nally arrived to the masses.
3http://sketchup.google.com/3dwarehouse/
4http://www.nintendo.com/wii/console/controllers
5http://www.xbox.com/en-US/kinect
      </p>
      <p>
        Generally, post-WIMP approaches abandoned the traditional
mouse and keyboard combination, favouring devices with six
degrees of freedom (DoF). Unlike traditional WIMP
interaction style, where it is necessary to map the inputs from a 2D
interaction space to a 3D visualization space, six DoF
devices allow straightforward direct mapping between device
movements and rotations and corresponding e ects on the
three-dimensional space. This represents an huge leap to the
concept of direct manipulation, which, according to
Shneiderman [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], rapidly increments operations and allows the
immediate visualization of e ects on an manipulated object.
This helps making the interaction more comprehensible,
predictable and controllable.
      </p>
      <p>
        Combining six DoF devices with stereoscopy, it is possible
to make a multi-modal immersive interaction with direct
and natural manipulation of objects shapes within virtual
environments. This may be experienced using immersive
displays (e.g., HMDs, CAVEs) [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] or desktop [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
Despite the growing interest around the application of this
new paradigms in HCI, no relevant e orts were made to
explore the latest technological advances for multimedia
information retrieval. Indeed, to the extent of our knowledge,
there has not been presented any research or new solution
that take advantage of immersive virtual environments for
information retrieval since Nakazato's 3D MARS [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] .
4. 3D MARS
The 3D MARS system demonstrates that the use of 3D
visualization in multimedia retrieval has two bene t. First,
more content can be displayed at the same time without
occluding one another. Second, by assigning di erent
meanings to each axis, the user can determine which features are
important as well as examine the query result with respect
to three di erent criteria at the same time.
      </p>
      <p>Nakazato focused his work on query result visualization.
Thus 3D MARS supports only query-by-example mechanism
to specify the search. The user select one image from a list
and the system retrieves and displays the most similar
images from the image database in a 3D virtual space. The
image location on this space is determined by its distance
to the query image, where more similar images are closer to
the origin of the space. The distance in each coordinate axis
depend on a pre-de ned set of features. The X-axis, Y-axis
and Z-axis represent color, texture and structure of images
respectively.</p>
      <p>The interaction with the query results is done through a
wand that the user holds while freely walking around the
CAVE, as depicted in Figure 1. By wearing shutter glasses,
the user can see a stereoscopic view of the world, which
provides a full immersive experience. In such solution,
visualizing query results goes far beyond scrolling on a list
of thumbnails. The user navigates among the results in a
three-dimensional space.</p>
      <p>The 3D MARS was a catalyst for the incitement proposed
in this paper: explore immersive visualization systems for
multimedia information retrieval. Following that idea, we
devised an immersive 3D virtual reality system for the
display of query results of queries for 3D object Retrieval.</p>
    </sec>
    <sec id="sec-4">
      <title>5. IMMERSIVE 3DOR</title>
      <p>
        Taking advantage of the new paradigms in HCI, we
propose an immersive VR system for 3D object retrieval
(ImO-Ret). The version of the system presented in this
paper relies on a large-screen display, the LEMe Wall [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and
the a six DoF interaction device, the SpacePoint Fusion, an
o -the-shelf device developed by PNI Sensor Corporation.
However, minimal e ort is required in order to have the
system working in a context with HMD glasses or stereoscopic
glasses, as well as using other input devices, such as Wiimote
or Kinect.
      </p>
      <p>
        Regardless of the hardware details, the Im-ORet allows the
user to browse the results of a query to collection of 3D
objects in an immersive virtual environment. The objects are
distributed in the virtual 3D space according to their
similarity. This is measured by the distance of each result to
the query, which stands in the origin of the coordinates. To
each of the three axis is assigned a di erent shape matching
algorithm. The similarity to the query returned by the
corresponding algorithm determines the coordinate. Current
version of Im-O-Ret uses the Light eld Descriptors [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] on
the X-axis, the Coord and Angle Histogram [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] for the
Yaxis, the Spherical Harmonics Descriptor [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] for the Z-axis.
Figure 2 illustrates a user browsing the results of a query.
      </p>
    </sec>
    <sec id="sec-5">
      <title>5.1 Possibilities</title>
      <p>Similar to the 3D MARS, this work opens a myriad of new
possibilities. By assigning di erent shape matching
algorithms to each axis, one can adapt the query mechanism to
speci c domains, producing more precise results. Applying
transparency to results, it is possible to overlay results of
distinct queries. Adding e ects to results, such as glow or
special colors, it order to convey additional information.
Since query results are not images or thumbnails, but
threedimensional models, it is possible to navigate around them in
the virtual environment and even manipulate them.
Moreover, instead of a static view of the result, displaying it as a
3D object that can be rotating over one axis, o ers a better
perception of the model. Adding stereoscopy will improve
even more the visualization since the user gains depth
perception over the environment.</p>
      <p>The combined use of VE and devices with six DoF, provides
a more complete visualization and makes interaction more
natural, comprehensible and predictable. Their use, will also
add some challenges to the implementation of such system.</p>
    </sec>
    <sec id="sec-6">
      <title>5.2 Challenges</title>
      <p>
        While in traditional 3DOR systems the query results are
represented and ordered as a list of thumbnails ordered by
a given similarity measure, when we move to a virtual
environment, the distribution of results in a 3D space becomes a
challenge. How query results should arranged in 3D space to
be meaningful to the user remains an open question. In our
approach we select three shape descriptors and assigned each
one to a coordinate axis, but this is a preliminary approach.
We believe that a nal solution is more complex that this.
Further investigation on this topic is clearly required.
On the other hand, the way users navigate and interact with
objects in an immersive environment and interact with it
still an open issue. Norman[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] stated that gesturing is a
natural, automatic behaviour, but the unintended
interpretations of gestures can create undesirable states. Having this
in mind, it is important to aim for an interface that is both
predictable and easy to learn.
      </p>
      <p>Above all, an important challenge remains open. No easy
query speci cation mechanism has been presented, neither
in traditional search engines, nor with new HCI paradigms.
Although sketch-based queries apparently provide good
results, they greatly depend on the ability of the user to draw a
3D model, which hinders the goal of a widely used,
contentbased, 3D search engine.</p>
    </sec>
    <sec id="sec-7">
      <title>6. CONCLUSIONS</title>
      <p>We believe that recent advances in low-cost, post-WIMP
enabler technology, can be seen as an opportunity to overcome
some drawbacks of current multimedia information retrieval
solutions. Combined with the dissemination of stereoscopic
visualization as a commodity, these interaction paradigms
will acquaint common users with immersive virtual reality
environments.</p>
      <p>In this paper we highlight that such scenario is a fertile
ground to be explored by search engines for multimedia
information retrieval. In that context, we identi ed two major
research topics: query result visualization and query
specication. While the latest requires further study, we already
started tackling the rst one.</p>
      <p>We developed a novel visualization approach for 3D object
retrieval. The Im-O-Ret o ers the users an immersive
virtual environment for browsing results of a query to a
collection of 3D objects. The query results are displayed as
3D models in a 3D space, instead of the traditional list of
thumbnails. The user can explore the results, navigating in
that space and directly manipulating the objects.
Looking back to 3D MARS, the initial work proposed by
Nakazaro, we realize it was a valid idea that fell almost into
obliviousness. We expect that our preliminary work, which
lies over concepts introduced by 3D MARS, could prove the
goodness of our incitement to explore the possibilities
offered by immersive virtual environments to the multimedia
information retrieval.</p>
    </sec>
    <sec id="sec-8">
      <title>7. ACKNOWLEDGMENTS</title>
      <p>The work described in this paper was partially supported
by the Portuguese Foundation for Science and Technology
(FCT) through the project 3DORuS, reference
PTDC/EIAEIA/102930/2008 and by the INESC-ID multiannual
funding, through the PIDDAC Program funds.</p>
    </sec>
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