<?xml version="1.0" encoding="UTF-8"?>
<TEI xml:space="preserve" xmlns="http://www.tei-c.org/ns/1.0" 
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" 
xsi:schemaLocation="http://www.tei-c.org/ns/1.0 https://raw.githubusercontent.com/kermitt2/grobid/master/grobid-home/schemas/xsd/Grobid.xsd"
 xmlns:xlink="http://www.w3.org/1999/xlink">
	<teiHeader xml:lang="en">
		<fileDesc>
			<titleStmt>
				<title level="a" type="main">st Workshop on Exploring the Fitness and Evolvability of Personal Learning Environments (EFEPLE&apos;11)</title>
			</titleStmt>
			<publicationStmt>
				<publisher/>
				<availability status="unknown"><licence/></availability>
			</publicationStmt>
			<sourceDesc>
				<biblStruct>
					<analytic>
						<author>
							<persName><forename type="first">Effie L-C</forename><surname>Law</surname></persName>
							<affiliation key="aff0">
								<orgName type="institution">University of Leicester</orgName>
								<address>
									<country key="GB">UK</country>
								</address>
							</affiliation>
						</author>
						<author>
							<persName><forename type="first">Felix</forename><surname>Mödritscher</surname></persName>
							<affiliation key="aff1">
								<orgName type="institution">Vienna University of Economics and Business</orgName>
								<address>
									<country key="AT">Austria</country>
								</address>
							</affiliation>
						</author>
						<author>
							<persName><forename type="first">Martin</forename><surname>Wolpers</surname></persName>
							<affiliation key="aff2">
								<orgName type="institution">Fraunhofer FIT</orgName>
								<address>
									<country key="DE">Germany</country>
								</address>
							</affiliation>
						</author>
						<author>
							<persName><forename type="first">Denis</forename><surname>Gillet</surname></persName>
							<affiliation key="aff3">
								<orgName type="institution">EPFL</orgName>
								<address>
									<country key="CH">Switzerland</country>
								</address>
							</affiliation>
						</author>
						<author>
							<persName><roleName>EPFL, Switzerland</roleName><forename type="first">Sandy</forename><forename type="middle">El</forename><surname>Helou</surname></persName>
						</author>
						<author>
							<persName><forename type="first">Carlo</forename><surname>Giovannella</surname></persName>
						</author>
						<author>
							<persName><roleName>DFKI, Germany</roleName><forename type="first">Martin</forename><surname>Memmel</surname></persName>
						</author>
						<author>
							<persName><roleName>EPFL, Switzerland</roleName><forename type="first">Maryam</forename><surname>Najafian-Razavi</surname></persName>
						</author>
						<author>
							<persName><forename type="first">Christopher</forename><surname>Nehaniv</surname></persName>
						</author>
						<author>
							<persName><forename type="first">Jose</forename><forename type="middle">L</forename><surname>Santos</surname></persName>
						</author>
						<author>
							<persName><forename type="first">H</forename><forename type="middle">L</forename><surname>Cornish</surname></persName>
						</author>
						<author>
							<affiliation key="aff4">
								<orgName type="institution">University of Rome Tor Vergata</orgName>
								<address>
									<country key="IT">Italy</country>
								</address>
							</affiliation>
						</author>
						<author>
							<affiliation key="aff5">
								<orgName type="institution">University of Hertforshire</orgName>
								<address>
									<country key="GB">UK</country>
								</address>
							</affiliation>
						</author>
						<author>
							<affiliation key="aff6">
								<orgName type="department">Belgum Benham Taraghi</orgName>
								<orgName type="institution" key="instit1">Katholieke Universiteit Leuven</orgName>
								<orgName type="institution" key="instit2">TU Graz</orgName>
								<address>
									<country key="AT">Austria</country>
								</address>
							</affiliation>
						</author>
						<author>
							<affiliation key="aff7">
								<orgName type="institution">Open University</orgName>
								<address>
									<country key="GB">UK</country>
								</address>
							</affiliation>
						</author>
						<author>
							<affiliation key="aff8">
								<orgName type="department">Graphic</orgName>
								<orgName type="institution">University UK</orgName>
							</affiliation>
						</author>
						<title level="a" type="main">st Workshop on Exploring the Fitness and Evolvability of Personal Learning Environments (EFEPLE&apos;11)</title>
					</analytic>
					<monogr>
						<imprint>
							<date/>
						</imprint>
					</monogr>
					<idno type="MD5">2B6A7130EF2F545B8152900060485EC0</idno>
				</biblStruct>
			</sourceDesc>
		</fileDesc>
		<encodingDesc>
			<appInfo>
				<application version="0.7.2" ident="GROBID" when="2023-03-24T17:57+0000">
					<desc>GROBID - A machine learning software for extracting information from scholarly documents</desc>
					<ref target="https://github.com/kermitt2/grobid"/>
				</application>
			</appInfo>
		</encodingDesc>
		<profileDesc>
			<abstract/>
		</profileDesc>
	</teiHeader>
	<text xml:lang="en">
		<body>
<div xmlns="http://www.tei-c.org/ns/1.0"><p>EFEPLE'11 1.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>INTRODUCTION 1.1 Motivation</head><p>In the recent decade a plethora of interactive software tools, be they open source or proprietary, have emerged and perished in the realm of technology-enhanced learning (TEL). Concomitantly, there have also been surge and demise of contents, social networks, and activities associated with the use of these TEL tools. It is intriguing to understand what factors contribute to their rises and falls, and how. While controversies on the viability of making an analogy between the evolution of natural and artificial objects prevail, it is deemed worthwhile to explore its potential for analysing the changes in TEL and charting the future.</p><p>In accordance with evolutionary theory, the fitness of an environment or tool can be defined with respect to its purpose and depends on the 'genes' from former generations. In context of TEL, these genes can be understood as features of existing tools and functionality being reused from software libraries or developed over multiple lifecycles thus leading to new generations of software artefacts. Personal learning environments (PLEs) aggregate these functionalities to enable learners to connect to peers and shared artefacts along their learning activities. Consequently, the success of a PLE can be measured by its uptake and usage within different communities of practice, its perceived effectiveness and efficiency in supporting the attainment of learning goals, its application beyond pre-defined purposes, its distribution and outreach beyond single communities, and its evolution to new PLE generations through active developers. Moreover, data mining of so-called variables of evolvability (e.g., perceived pragmatic/learning and hedonic/fun value) will enable the derivation of specific guidelines for designing and developing PLEs. Such empirically grounded guidelines, supplementary to those for generic IT applications, are currently lacking and much desired.</p><p>Overall, the main aim of the workshop is to explore the fitness and evolvability of PLEs in order to identify and understand characteristics and mechanisms for successfully evolving PLEs.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1.2">Related Work</head><p>In principle, for a software system to be sustainable, it needs to be able to adapt to the changing requirements <ref type="bibr" target="#b0">[1]</ref> in terms of use contexts, user goals, organizational cultures and technological opportunities. Specifically, in the field of TEL, there has been a shift from the pioneer work on designing and implementing full-featured, organisationdriven learning management systems (LMSs) to the emerging trend of developing specialised tools, which then can be assembled by users to extend/create personal learning environments (PLEs, <ref type="bibr" target="#b1">Attwell, 2007)</ref>  <ref type="bibr" target="#b1">[2]</ref>. Not least due to the Internet, users have access to a seemingly innumerable amount of content and software tools, which are useful and partially even necessary to achieve the learning goals driven by the demands of job tasks, higher, and further education, or even private activities.</p><p>In the context of PLEs, the selection of tools is at the discretion of individual users, their organisations and the communities of practice (CoP) where users engage in a variety of collaborative activities. It is observed that some software tools, after being used for a few typical tasks by a few people only, unexpectedly spread out within a CoP widely as well as wildly through good practice sharing, convincing peers of the benefits of these tools for particular lifelong learning activities. In a very short period of time such tools can become as must-have infrastructure for collaborative work (e.g. various Google services). These tools and the environments built on them are not only intensively used but are also modified and sustained by active developer communities. On the other hand, some tools are endangered to be rejected by endusers and to die out after a few successful cases of application, even though they have undergone several iterations of redesign. Apparently, these observations manifest the notions of descent with modification, heritable variation and selection, sensitivity to changing environmental or contextual requirements, and "control of and types of variability" <ref type="bibr">(Nehaniv, 2003 [3]</ref>; <ref type="bibr">Wernick et al. 2004 [4]</ref>) that characterize Darwinian evolution. In the context of PLEs, it is relevant to understand the processes leading to successful tool uses, create respective models and learn how to control respective processes to increase the efficiency and effectiveness of modern individual learning environments.</p><p>The assumption that changes in PLEs can be modelled by Darwinism underpins this proposed workshop, which aims to explore several pertinent issues:</p><p>• Nahaniv et al <ref type="bibr" target="#b4">[5]</ref> (2006) define the notion of evolvability as "the capacity to vary robustly and adaptively over time or generations in digital and natural systems". This definition leads to a basic question: What is evolvable? Is it a matter of the complexity of a system that is quantifiable such as lines of codes, number of modules? Or is it more a matter of quality-in-use manifests in terms of user experience <ref type="bibr" target="#b5">[6]</ref> (i.e. a non-functional requirement)?</p><p>Another key question: Why does a system evolve? It can be instigated by changes in a system's environment, user requirements, usage, implementation methodologies and technologies. Answers to these what and why questions can shed some light onto the question How to effectively and reliably evolve a system <ref type="bibr" target="#b0">(Ciraci &amp; van den Broek, 2006</ref>; footnote 3)? Addressing these questions in the context of PLEs will instigate stimulating discussions.</p><p>• Fitness for survival is a widely known but poorly understood concept of Darwinian evolution. Paradoxically, the idea of heritable variation and selection is necessary but not sufficient to explain inherent phenotypic expression of fitness <ref type="bibr">(Nehaniv et al. 2006</ref>; footnote 5). It hinges on the rigidity (or flexibility) of the genotype-phenotype mappings. The main difficulties lie in drawing analogies between biological concepts and artificial artifacts (e.g. What constitutes an "individual", a "species", or "interbreeding"). Insights can be gained from the EFEPLE'11 notion of fit-for-purpose in the field of HCI (e.g. <ref type="bibr" target="#b6">Wong et al., 2005)</ref> [7] and the fitness model of nodes in the science of (social) networks <ref type="bibr" target="#b7">(Barabasi, 2002</ref>) <ref type="bibr" target="#b7">[8]</ref>. Nonetheless, it remains an open question on how to define and measure the fitness of PLE tools 2.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>WORKSHOP DESCRIPTION</head><p>There were 10 presentations, including a keynote speech.</p><p>In addition, plenary discussions on specific topics were held. Section 2.1 reports the main ideas addressed by individual presentations. Section 2.2 highlights the ideas explored by the workshop participants.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.1">Report on Presentations</head><p>In this section, we highlight the ideas discussed in each of the presentations and present them in the form of notes that may inspire further thoughts along the related inquiries. These notes can serve as pointers to the tenets of the respective workshop papers. 4.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.1.1">Keynote by Prof. Chrystopher Nehaniv</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>CONCLUDING REMARKS</head><p>Evolutionary or Darwinist theories are inherently controversial; applying them to explain and predict the trajectory of the development of Personal Learning Environments (PLE) is particularly challenging. PLE is still at its infancy stage, and a consensual definition is still lacking. Amongst others, the task of defining fitness models for predicting the rise and demise of specific widgets (which are commonly seen as the building blocks of PLE) and a specific configuration of PLE per se is daunting. The workshop is seen as the first step moving in the direction, though there are still many steps to be taken to achieve this seemingly insurmountable task. The initial step is seen as successful with intriguing ideas being conceived. Future work includes organizing a series of related workshops/seminars that involve participants with diverse backgrounds. Project proposals addressing the emergent topics are seen as a promising way to explore them in depth over a relatively long period of time. In the meantime several meetings amongst the workshop participants have been held to explore these possibilities.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_0"><head></head><label></label><figDesc>Use traces of user activity to observe evolution o Arrival of facebook changed the use of the system o New journal: Interaction Design &amp; Architecture2.1.5 Presentation by Felix Moedritscher</figDesc><table><row><cell></cell><cell></cell><cell>EFEPLE'11 EFEPLE'11 EFEPLE'11</cell></row><row><cell>3.</cell><cell>o But: Behaviour vs. artefacts: patterns of practices o How to support awareness between developer and EMERGING RESEARCH</cell><cell>changing requirements; lineage, different fitness</cell></row><row><cell cols="2">computer viruses, cancer cells, self-reproducing automata); replicators entail external support; o Constraints of evolution: finite resources, heredity, variability, differing reproductive success, turn-over of generations; o Increasing complexity through successive inheritable mutation; a measure of complexity in biological sciences can be number of cell types and in software can be level of embeddedness, lines of code, number of loops, etc.Adaptive changes in population over generations (genotype-phenotype map) o Artificial selection vs. natural selection; o Variability: neutral mutation (no harm, no benefit) is important: similar fitness in the same environment; mutation that is neutral in such an environment is beneficial as a resource; o Neutral mutation such as user interfaces -a variety of choice for selection; o Fitness landscape: inheritable fitness to flourish o Open-ended evolution is unbounded increase of complexity over time; o External fitness function imposed on agriculture (can we learn from this domain?); number of offspring and living long enough to reproduce (fitness measures); o Symbiogenesis: dynamic user-synthesis of PLE from components; combinations from the lower level units; o Plasticity: Support change in pedagogical to rise to adaptive variants for flexibly meeting applications; o Evolvability for artefacts: capacity for producers vs. widgets o Behaviour: duplication divergence; behaviour patterns can be very far away from genetics; active copying vs. environment driven auto discovery o Controlling of behaviour: we can (to a part) user? QUESTIONS o Representation of context to use of the • Find a way to prove to the teacher that on a activity monitoring specific technology will help them be more effective o Fitness: take care of environment o The million practices &amp; million teacher o Visual quality challenge: ad hoc formation of large scale o Trust relationship between developers and user learning networks: Reach a certain level of control the environment to recreate 'situations' o Translation of behaviour (phenotype) into genotype? No convergence in other areas. o Would be helpful to very clearly define concepts such as genotype, phenotype in the PLE context scale in variability and build capacity for 2.1.9 Presentation by Fridolin Wild variablity of practices of technology use in o Acceptance: expectancies, social influence, learning and teaching. facilitating conditions etc. o This includes: sharing of context information o Longer term such as attention meta data, interoperability, o Groundbreaking works in e.g. evolutionary algorithms: e.g. von Neumann: theory about live; practice capturing and sharing facilities such 2.1.10 Presentation by Christian Prause as scripts or learning designs or activity e.g. evolutionary algos: were designed as o "Walking on water and developing software from streams optimisation techniques (example: designing a specification are easy if both are frozen." o This is not about showing that a certain nozzles, aircraft wings) (Edward V. Berard) template is used by a million people, but that o high costs of change lead to extinction 1 million people have differing, adapted to 2.1.3 Presentation by Benham Taraghi o evolvablity: internal quality their needs practices in technology support o Success measurement: o software quality: ISO 9126: functionality, o Ad hoc formation of large scale learning -Complexity: number of widgets in an reliability, usability, efficiency, maintainability, networks environment portability • Fitness of learning environments is plasticity with -Change: rate of change: number of replacements, new widgets -Number of users o Selection types: stabilising selection, disruptive o developers learn software: documentation! Code! respect to user requirements: o Fitness = external quality + quality in use = Tool o Variation: Adaptation or mutation: in environment in its context construction set widget-based PLE, coding o Case-based tools according to changing user requirements, selection, directed selection mash-ups o Selection strategies: r-strategy (short livespan, o Speed of change: 2.1.11 Presentation by Maryam Najafian-Razavi unknown environments) vs. K-strategy (long  Evidence that a trajectory is o Barriers to adoption (of gleanr) livespan, known environments) -followed that a system has been Lack of simplicity o Mutation: slight variation of existing -adapted: evidence of plasticity Slow ROI: differed benefit functionality or UI - Knowledge management for Need for training o Recombination: combining code of different -teachers Usability problems: memorability, error widgets to build new ones: code sex  Dissolving of communities of rate, portability o Tracking of use: frequency of activated widgets, -practices: problem solved, Success factors: clear value prop, frequency of interactions with widgets that can be community dissolved awareness, ease of integration tracked in the system -Interesting: big and fluid sites show up • Invisible PLE o TUG system: 1000 users, 30% active users earlier in google o Low entry barriers o Competition not between widgets, but between -Suggestions: anonymity, prepopulation, o Flexibility with respect to pedagogical and PLE system and competing websites network effects andragogical approaches o Code complexity of the PLEs: PLE as a whole (of one user) or widgets? How did it change over time? Lines of code? Level of embeddedness? Modularisation? Interwidget communcation? Service orientation? o Affordances (= in a certain cultural context)? o Other factors (besides fitness): usability, usefulness (e.g. indirect via level of the learners)? o Need to look at overall PLE system, not only at single widget; still: number of contexts, number of functions, number of other widgets it has been used with (degree centrality, betweenness, prestige): indicator of complexity o Symbiotic relations: themingWidget: cannot exist on its own o Coevolution of development and users 2.1.4 Presentation by Carlo Giovanella o Success factors: could be fitness factors o fitness of widgets: create an open market for o Fitness leads to adoption widgets; then we can use the market o Prepopulation: problematic and difficult mechanisms; show that there are widgets o Prepopulating vs. survival? from each of the European countries; o Ecosystem: has to be created, needs a context differing learning contexts (school, university, lll) and stakeholders (providers, make this context description available to sound o Context: capture context of learners holistically, experience / styles o Fitness of users: critical design skills, measure web, all o Fitness: Integration of environments: mobile, accreditation; o Culture of certification: assessment and of educational process o Flexibilisation of technology support for any kind 2.2.1 Contextual Issues 2.2 Report on Plenary Discussions learners, teachers, educational institutions)</cell><cell>controlled o Active use of the dashboard to change behaviour? o Problem: PLE: Livespan of generations is not o Specialisation to styles? between offspring and parents o Properties of evolvable systems: robustness to genetic variability, phenotypic robustness, redundancy, conservation of core mechanisms/features; robustness to environment change (resilience), self-monitoring, compartmentalization (modularity), symbiogenesis o Software evolution: re-use, modularity, information hiding, encapsulation, OO inheritance, coupling and cohesion; o PLE: system as fielded (instance: individual) o Persist over time, descent with modification o Lines of code, modules can be considered as genes (re-usable) o Variation: customization of generic software o Environment: socio-technical system: activities, 2.2.2 Teachers as Target Groups o Find a way to prove to the teacher that relying on a specific technology will help them be more effective o Tackle danger for teachers: environments disappear: but environments change with purposes, patterns, interaction, features, functionality, implementation o Evolvability: versioning, copying/reusing, interoperability o Fitness: usefulness &amp; usability, user feedback, their needs o How to sell technology to the teachers? o Show that with the help of any technology, the learners in the classroom/course became 10% better: works only with criterion-technological compliance o Distribution approximation referenced testing (no norm referenced testing): skills assessment: increase by 10% o Fitness depends on the usage context (e.g. o Emergence of new widgets coming from the publication impact) teacher and learner community o Impact of papers very strongly relates on o Living community: Increased sharing of best product via parameterization, copying and sharing experience of the researcher (years of experience practices: 1 million teachers / million learner in a field). What about production of widgets? using a PLE; There are enough teachers in o Iteratively adapted by users to context and Are widgets produced by more experienced users Europe changing requirements; more successful? o Digital literacy of teachers is a problem o Immediate fitness is very different from capacity o Technology is seen as an amplifier to support possible evolvability; o Variational capacity (vary/be varied robustly and adaptively) is crucial to evolvability 2.1.2 Discussion on the Keynote Notion of energy/resources in the context of software; o Areas of tension: -immediate fitness vs. variability -simplicity: usability vs. complexity -genotype (design: functionality) vs. phenotype (affordances: practices) o Complexity: base is interaction, energy comes from interaction, non predictable o Consciousness/Intentionality (or awareness): comes from interaction, collaboration o Is evolvability kind of higher level creativity o Success: performance improvement of learners; "form follows failures" o Complexity: maximise contact with environment subject to being able to understand and manipulate: complexity needs to be close to contact o Educational technology so far has failed: because there are no solutions of scale (past: LMS have been successful, but not 'real' learning support tools) o Capacity for variability: Learning is development of potential for action: competence, but we can only assess performance o Capacity relates to complexity through adaptation through exchange of modules and over time! o Freedom of adaptation vs. ethical concerns experimenting with bad combinations of software o Sharing of successful practices/arrangements/etc. is hereditary replicability o Problem: It's not the PLEs surviving and being fit, it's the widgets o Combine agents and human tutors to provide 2.1.6 Presentation by Martin Memmel high quality tutoring to every child o Sustainability o Interoperability: using and offering APIs, 2.2.3 Invisible PLE following standards o very low entry barrier o Number of application scenarios: very many application scenarios for PLEs o Sharing a curriculum in 15 minutes o Low technical and low conceptual barriers to o No good idea: it is rather about system use reconfiguration, not sharing: more about the o Resources are finite: people, time, infrastructure, adoption than that it is fast money o Extremely complex issue o Repurposing and re-theming/branding of systems o Widgets: 1000 widgets: which one is better o Solve a specific problem, but do it in a generic and how do we measure that? Through the way community o Support tools for setup and deployment o Testing: could include teacher has to be able o Refactor to re-use a PLE in 15 minutes; but: it's not o Fitness is plasticity with respect to user about time, it's about the return on requirements investment o Identifying the scores that someone gets based on the traces that someone leaves in 2.1.7 Presentation by Sandy El Helou the system o Viability: -o Pedagogically sound user interfaces flexible representation of interaction and contents -2.2.4 Predictive Modelling adopt social media paradigms o Predictive models: Predicting performance based (encouraging participation) -elastic community and CMS services -automate/openness: recommender systems: open corpus environments o Use of Graaasp o Flexible representation: not necessarily dependant on number of users 2.1.8 Presentation by Jose L. Santos o CAM dashboard o Activity -actions executed in widgets o Capturing communcation data from interwidget communication platforms for software development Implementation competitions in the bartering requirement modelling, helpdesk monitoring, o Open requirements elicitation: Implicit Privacy-ensured, anonymised; Streaming analysis o Learning analytics, traces, context capturing; aesthetic display, streaming feedback foster quick understanding of performance and o Learning analytics: graphical user interfaces that accuracy vs. satisfaction o Testing of predictive models in competitions: on traces</cell></row><row><cell></cell><cell>approaches</cell><cell>o Evolution: Awareness &gt; Social Behaviour &gt; …</cell></row><row><cell></cell><cell></cell><cell>iii iv v</cell></row></table><note>o Core concepts addressed: individual, reproduction, population, robustness, variability, phenotypic plasticity, autopoiesis, self-replication and repair, and evolvability o The notion 'replicating individual' is difficult to define in the realm of software evolution -Is it a behaviour, an artifact or software release? o Self-replication is a key notion in evolution (cf. o Evolution: strong focus on learning analytics: e.g. activity graphs, emotions, social networks, emotion in social networks o</note></figure>
		</body>
		<back>

			<div type="acknowledgement">
<div xmlns="http://www.tei-c.org/ns/1.0"><head>ACKNOWLEGEMENTS</head><p>We are obliged to the two EU FP7 projects on technologyenhanced learning: ROLE (http://www.role-project.eu/) and STELLAR (http://www.stellarnet.eu/) for enabling the realisation of this stimulating workshop. We would also like to express our appreciation of the organisers of the 2 nd Alpine Rendez-Vous (ARV) 2011 whose efforts have make the event enjoyable and successful. Last but not least, thanks should go to authors of the workshop papers.</p></div>
			</div>

			<div type="references">

				<listBibl>

<biblStruct xml:id="b0">
	<analytic>
		<title level="a" type="main">Evolvability as a Quality Attribute of Software Architectures</title>
		<author>
			<persName><forename type="first">S</forename><surname>Ciraci</surname></persName>
		</author>
		<author>
			<persName><forename type="first">P</forename><forename type="middle">M</forename><surname>Van Den Broek</surname></persName>
		</author>
	</analytic>
	<monogr>
		<title level="m">The International ERCIM Workshop on Software Evolution 2006</title>
				<meeting><address><addrLine>France</addrLine></address></meeting>
		<imprint>
			<publisher>LIFL et l&apos;INRIA</publisher>
			<date type="published" when="2006-04">2006. Apr 2006</date>
			<biblScope unit="page" from="29" to="31" />
		</imprint>
		<respStmt>
			<orgName>Universite des Sciences et Technologies de Lille</orgName>
		</respStmt>
	</monogr>
</biblStruct>

<biblStruct xml:id="b1">
	<monogr>
		<title level="m" type="main">Personal learning environments: The future of eLearning, eLearning Papers</title>
		<author>
			<persName><forename type="first">G</forename><surname>Attwell</surname></persName>
		</author>
		<ptr target="www.elearningpapers.eu" />
		<imprint>
			<date type="published" when="2007-01">2007. January 2007</date>
			<biblScope unit="volume">2</biblScope>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b2">
	<analytic>
		<title/>
		<author>
			<persName><forename type="first">C</forename><surname>Nehaniv</surname></persName>
		</author>
	</analytic>
	<monogr>
		<title level="j">Evolvability, Biosystems: Journal of Biological and Information Processing Systems</title>
		<imprint>
			<biblScope unit="volume">69</biblScope>
			<biblScope unit="issue">2-3</biblScope>
			<biblScope unit="page" from="77" to="81" />
			<date type="published" when="2003">2003</date>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b3">
	<analytic>
		<title level="a" type="main">Software evolutionary dynamics modeled as the activity of an actor-network</title>
		<author>
			<persName><forename type="first">P</forename><surname>Wernick</surname></persName>
		</author>
		<author>
			<persName><forename type="first">T</forename><surname>Hall</surname></persName>
		</author>
		<author>
			<persName><forename type="first">C</forename><surname>Nehaniv</surname></persName>
		</author>
	</analytic>
	<monogr>
		<title level="m">Proceedings of 2 nd Intl. Workshop on Software Evolvability</title>
				<meeting>2 nd Intl. Workshop on Software Evolvability</meeting>
		<imprint>
			<publisher>IEEE computer society press</publisher>
			<date type="published" when="2006">2006</date>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b4">
	<analytic>
		<title level="a" type="main">What software evolution and biological evolution don&apos;t have in common</title>
		<author>
			<persName><forename type="first">C</forename><surname>Nehaniv</surname></persName>
		</author>
		<author>
			<persName><forename type="first">H</forename><surname>Hewitt</surname></persName>
		</author>
		<author>
			<persName><forename type="first">B</forename><surname>Christianson</surname></persName>
		</author>
		<author>
			<persName><forename type="first">P</forename><surname>Wernick</surname></persName>
		</author>
	</analytic>
	<monogr>
		<title level="m">Proc. Of 2 nd Int&apos;l IEEE Workshop on Software Evolvability (SE&apos;06)</title>
				<meeting>Of 2 nd Int&apos;l IEEE Workshop on Software Evolvability (SE&apos;06)</meeting>
		<imprint>
			<date type="published" when="2006">2006</date>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b5">
	<analytic>
		<title level="a" type="main">Modeling of user experience: An agenda for research and practice</title>
		<author>
			<persName><forename type="first">E</forename><surname>Law</surname></persName>
		</author>
		<author>
			<persName><forename type="first">P</forename><surname>L-C. &amp; Van Schaik</surname></persName>
		</author>
	</analytic>
	<monogr>
		<title level="j">Interacting with Computers</title>
		<imprint>
			<biblScope unit="volume">22</biblScope>
			<biblScope unit="page" from="312" to="322" />
			<date type="published" when="2010">2010</date>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b6">
	<analytic>
		<title level="a" type="main">Fit for Purpose Evaluation: The case of a public information kiosk for the socially disadvantaged</title>
		<author>
			<persName><forename type="first">B</forename><forename type="middle">L W</forename><surname>Wong</surname></persName>
		</author>
		<author>
			<persName><forename type="first">Keith</forename><forename type="middle">S</forename><surname>Springett</surname></persName>
		</author>
		<author>
			<persName><forename type="first">M</forename></persName>
		</author>
	</analytic>
	<monogr>
		<title level="m">People and Computers XIX -Proceedings of HCI 2005</title>
				<meeting><address><addrLine>Edinburgh</addrLine></address></meeting>
		<imprint>
			<publisher>Springer</publisher>
			<date type="published" when="2005-05">2005. Sept. 5-9</date>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b7">
	<monogr>
		<title level="m" type="main">The Linked: The new science of networks</title>
		<author>
			<persName><forename type="first">A-L</forename><surname>Barabasi</surname></persName>
		</author>
		<imprint>
			<date type="published" when="2002">2002</date>
			<publisher>Perseus</publisher>
			<pubPlace>Cambridge, MA</pubPlace>
		</imprint>
	</monogr>
</biblStruct>

<biblStruct xml:id="b8">
	<analytic>
		<title level="a" type="main">Institutional Ecology, &apos;Translations&apos; and Boundary Objects: Amateurs and Professionals in Berkeley&apos;s Museum of Vertebrate Zoology, 1907-39</title>
		<author>
			<persName><forename type="first">S</forename><forename type="middle">L</forename><surname>Star</surname></persName>
		</author>
		<author>
			<persName><forename type="first">J</forename><forename type="middle">R</forename><surname>Griesemer</surname></persName>
		</author>
		<idno type="DOI">10.1177/030631289019003001</idno>
	</analytic>
	<monogr>
		<title level="j">Social Studies of Science</title>
		<imprint>
			<biblScope unit="volume">19</biblScope>
			<biblScope unit="issue">4</biblScope>
			<biblScope unit="page" from="387" to="420" />
			<date type="published" when="1989">1989</date>
		</imprint>
	</monogr>
</biblStruct>

				</listBibl>
			</div>
		</back>
	</text>
</TEI>
