=Paper= {{Paper |id=None |storemode=property |title=The Four Elements of a viable PLE |pdfUrl=https://ceur-ws.org/Vol-773/EFEPLE-8-El-Helou.pdf |volume=Vol-773 }} ==The Four Elements of a viable PLE== https://ceur-ws.org/Vol-773/EFEPLE-8-El-Helou.pdf
                             The Four Elements of a viable PLE
                        Sandy El Helou                                                      Denis Gillet
    Swiss Federal Institute of Technology in Lausanne                 Swiss Federal Institute of Technology in Lausanne
                          (EPFL)                                                            (EPFL)
                     1015 Lausanne                                                    1015 Lausanne
                        Switzerland                                                      Switzerland
                  sandy.elhelou@epfl.ch                                               denis.gillet@epfl.ch




ABSTRACT                                                              To better address the requirements of lifelong learning,
In this paper, we propose and discuss four fitness features           educational systems need to become part of an external system
considered as essential for developing personal learning              accounting for learning inside and outside formal academic
environments (PLE) that are viable and ready for appropriation.       environments [8]. There is a need to shift from traditional LMS
                                                                      applications particularly focused on formal interactions and
Categories and Subject Descriptors                                    learning, to online personal learning environments (PLE)
K. [Computing Milieux]: K.3. Computer and Education, K.4              supporting both institutional and self-directed, intended and
Computers and Society- miscenallenous.                                accidental learning. Successfully sustaining lifelong learning
                                                                      with online PLE requires developing and adopting new design
                                                                      patterns, models, and prototypes that can substitute for prevalent
General Terms                                                         LMS design patterns [9]. In this paper, we discuss four elements
Design, Human Factors                                                 deemed important for ensuring an online PLE’s fitness for
                                                                      adoption and lifelong survival.
Keywords
Personal Learning Environments, lifelong learning, knowledge
management, social media                                              2. THE FOUR PLE ELEMENTS
                                                                      This paper is based on the following definition of online PLEs:
1. INTRODUCTION                                                       online PLEs are environments that are built from the perspective
Rather than being confined to earlier life stages and strictly        of the individual rather than the institution [10] and give learners
acquired within standard educational systems, learning should         the opportunity to decide their own learning goals, control their
be actively pursued during the lifetime period. “Lifelong,            learning spaces [11] and interact with each other during the
lifewide, voluntary, and self-motivated” learning [1] refers to the   learning process [12]. The four identified features for building
activities that people conduct during their lifetime, to develop      successful PLE are described below.
knowledge and competences, motivated by personal, social as
well as employment reasons [2,3]. Lifelong learning is about          2.1 Encouraging active participation by
learning anything, anywhere, anytime and anyway. It                   adopting social media paradigms
encompasses formal, non-formal and informal learning. Formal          The problem of low participation and lack of personal incentives
learning refers to intentional learning that occurs in structured     was a major issue in early collaborative applications [13]. By
contexts, and often leads to a formal recognition (e.g. diploma,      adopting a user-centered bottom-up philosophy and relying on
certificate). Non-formal and informal learning, on the other          Web 2.0 technologies, social media applications have
hand, take place in environments that are neither essentially         successfully overcome several problems identified by earlier
learning-oriented, nor structured in terms of learning objectives,    CSCW studies, achieving by that a higher acceptability and a
material, time, or support [4]. Different from non-formal             better user experience than traditional groupware. Online PLE
learning, informal learning is accidental or spontaneous, and         should embrace the social media practices of knowledge
occurs over the lifetime period [5,6].                                “democratization” encouraging active participation and
Traditional LMS (Learning Management Systems) are not                 facilitating information dissemination as well as social
suitable for lifelong learning. LMS systems are usually               interactions.
characterized by a hardcoded asymmetry in user rights [7].            First, having low learning curves and offering interactive
Students usually have single predetermined roles, share the same      user-friendly interfaces is crucial for achieving fitness. With
homogenous learning context, and are expected to achieve the          respect to developing interactive interfaces and improving the
same learning goals within the same period. Moreover, learning
content is pre-packaged in learning units, has a restricted
visibility scope (usually limited to the course duration), and is
isolated from the outside world. Sometimes, courses cannot even
be shared within the same LMS.




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user experience, Web 2.0 technologies such as AJAX1 play a            people in different contexts. At the same time, it should not be
particularly important role if applied properly [14].                 imposed on learners to explicitly specify their interaction and
Second, PLE should encourage learner-generated content by             learning contexts. PLE should allow different ways of context
providing easy individual and collaborative authoring features        identification, ranging from those explicitly delimited by
such as blogs and wikis. Learner-generated metadata can be            learners to those implied from their personal and collaborative
achieved by offering social tagging. The term folksonomy              actions. On the one hand, a community space constitutes an
denotes the Web 2.0 way of organizing content using tags              explicit context for potential interactions and learning revolving
created and shared by people [15].                                    around the community’s practices and involving its members, its
                                                                      shared artefacts, as well as its eventual sub-activity spaces. On
Third, PLE should combine content management facilities with          the other hand, two or more actors commenting the same asset
social networking features allowing people to explicitly build        could also form an implicit interaction context involving them,
and publish their own network of connections. People achieve          the asset in question, its owner, and other contributors.
lifelong learning by creating, maintaining, extending and             Identifying interaction and learning contexts is crucial in PLE
strengthening their personal network composed of people with          and is indeed more challenging than in traditional LMS. This is
similar interest, groups, systems and specialized information sets    mainly because PLE are not confined to preplanned
[16].                                                                 collaborative scenarios occurring within rigid and closed
Fourth, PLE should incorporate SALT features. SALT (Share,            collaboration spaces. Instead, it also accounts for smoother
Assess, Link, Tag) is an acronym introduced in [17] to account        forms of interactions that can evolve over time and induce both
for social media features that facilitate information                 intended and unintended learning situations.
dissemination and trigger interactions and reflection on
knowledge artefacts. Assessment includes liking/disliking,            2.3 Offering elastic community and content
commenting, and rating. Giving users the opportunity to easily        management services
contribute and express their views leads to a better appropriation    Communities of practice (CoPs) are defined as a group of
of the online platform and increases their motivation to              individuals who choose to collaborate on a regular basis in order
collaborate with others. Creating links (or bookmarks) to people      to learn and improve their practices related to a shared passion
and content and sharing them allows discovering the                   or topic of interest [22]. CoPs are considered to play a key role
connections between different items, and discovering new items        in fostering knowledge sharing and learning [23]. This triggers
through their connections with known ones. Tagging can be             the motivation to sustain the initiation and evolution of CoPs in
used for describing an item or categorizing it using a                professional and educational environments [24]. When it comes
user-defined label. Additionally, using tag-based search and tag      to groupware systems, flexibility is a critical usability factor and
clouds, learners can discover communities, activities, and            their design should take into account the possibility for groups to
artefacts that are relevant to specific topics of interest. Tagging   evolve over time in terms of behavior, nature, and composition
people have also proven to be useful in formal contexts [18].         [25]. The same should apply for the support of community
Influenced by users’ tagging practices in collaborative tagging       building and evolution in a PLE. Users enter their PLE as
systems, tag semantics can emerge and evolve [19]. This helps         individual actors and not as pre-labeled members of a rigid
communities to incrementally build a common vocabulary and            organizational or institutional structure. Then, they can create
externalize their shared memory. A direct advantage of                their self-organized communities [26] or deliberately join
incorporating these social media features is generating               existing ones, some of which may correspond to institutions and
unobtrusive relation-based recommendations whereby metadata           organizations. With respect to rights managements, there ought
resulting from SALT actions are exploited in order to bring to the    to be no pre-assumed hierarchy or default distribution of rights;
surface relevant people, activities, and knowledge artefacts          a person can be a learner in one community and a moderator in
based on how and by whom they have been “salted”.                     another.

2.2 Representing interaction and learning                             With respect to content management, learners should be able to
                                                                      create, share, modify, annotate, review and most importantly
contexts in a flexible way                                            repurpose learning artefacts ranging from books to Weblogs,
Ackerman identifies the necessity of providing flexible, nuanced      videos, podcasts and discussion archives [27]. Bringing together
and contextualized CSCW (Computer-Supported Collaborative             heterogeneous information sources requires adopting
Work) apparatus just as human behavior is “flexible, nuanced          lightweight specifications such as RSS (Real Simple
and contextualized” [20]. This statement perfectly applies to         Syndication or Rich Site Summary) [28] and creative commons2
PLE that should be designed in a flexible and bottom-up way           licenses rather than strictly adhering to educational standards
and account for heterogeneous interaction and learning                (i.e. IMS3, SCORM4). Unlike traditional LMS where knowledge
contexts, including work, formal learning, and even play [21].        objects are organized within learning units and their usage
Learners should be given the opportunity to design and manage         anticipated, in a PLE, artefacts can exist outside the scope of
their own learning “contexts” by mashing up application               activity spaces; they can be shared directly among actors
widgets and useful artefacts, then sharing them with different        without having to belong to an activity space or fall under the

                                                                      2
1
 AJAX (Asynchronous JavaScript and XML) combined                          http://creativecommons.org
                                                                      3
technologies exchange data asynchronously with the server to              http://www.imsglobal.org
respond to a user’s request. This avoids freezing the current         4
                                                                       http://en.wikipedia.org/wiki/Sharable_Content_Object_Referen
                                                                        ce_Model




                                                                                                                                  31
umbrella of reaching an explicitly stated objective. Indeed, they   [6] Faure, E., Herrera, F., Kaddoura, A. R., Lopes, H.,
can at any time be posted in one or more activity spaces,               Petrovski, A. V., Rahnema, M., et al. (1972). Learning to
grouped together in a bottom-up way using tags, or explicitly           Be. Paris: Unesco.
related to other artefacts. This approach increases the learning    [7] Wilson, S., Liber, P. O., Johnson, M., Beauvoir, P., &
flexibility and encourages the spontaneous appropriation of             Sharples, P. (2007). Personal Learning Environments:
knowledge artefacts.                                                    Challenging the dominant design of educational systems.
                                                                        Journal of e-Learning and Knowledge Society , 3 (2), 27-
2.4 Providing personalized and contextual                               28. Retrieved 2010 20-January from
recommendation services                                                 http://je-lks.maieutiche.economia.unitn.it/index.php/Je-LK
PLE can be classified as “open corpus” environments [29]. In a          S_EN/article/viewFile/247/229
PLE, relationships between knowledge artefacts are not
                                                                    [8] Taylor, F. P. (2004). Education technology helps unite
necessarily known beforehand, as it is the case in traditional
                                                                        school communities, improve academic achievements.
hypermedia systems; instead, they can emerge, evolve, and
                                                                        T.H.E. Journal , 31 (10), 46–48.
expand during run time. In addition, in online platforms where
everyone is a “consumer” and a “producer”, contributions differ     [9] Downes, S. (2010). New Technology Supporting Informal
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triggering formal and informal learning opportunities [30,31].           /weblog.archives/2006/6
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exploit SALT actions performed by users on knowledge                [11] Naeve, A., Nilsson, M., Palmér, M., & Paulsson, F. (2005).
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                                                                         International Journal of Learning Technologies , 1 (3).
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are currently working on Graaasp5, an online PLE that builds on
                                                                         AdaptivePath.com:
the four PLE elements discussed in this paper.
                                                                         http://www.adaptivepath.com/ideas/essays/archives/000385
                                                                         .php
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