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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards Ubiquitous Emergency Management Systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jan Zibuschka Fraunhofer IAO Nobelstr.</string-name>
          <email>heiko.rossnagel@iao.fraunhofer.de</email>
          <email>jan.zibuschka@iao.fraunhofer.de</email>
          <email>uwe.laufs@iao.fraunhofer.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stuttgart</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Heiko Roßnagel Fraunhofer IAO Nobelstr.</institution>
          <addr-line>12 70569 Stuttgart</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2011</year>
      </pub-date>
      <volume>787</volume>
      <fpage>21</fpage>
      <lpage>26</lpage>
      <abstract>
        <p>This contribution introduces an emergency management system design based on platform-independent multi-touch technology as an interactive, ubiquitous front-end technology for pervasive sensor and communication components. This combination aims at supporting decision making and analyses during all phases of the emergency management process. From stakeholders providing planning information beforehand to end users communicating via their mobile phones or even distributed sensor networks, the system taps into a wide range of data sources and offers a comprehensive, digestible view on the data using multi-touch surfaces in the operations centre. In order to integrate legacy data sources and to keep the system open for the integration of additional data sources in the future, a model based approach is used. Demonstration versions of the system's components based on current multi-touch frameworks and hardware as well as mobile apps and communities are also presented.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Multi-touch</kwd>
        <kwd>emergency management</kwd>
        <kwd>crisis response</kwd>
        <kwd>mobile</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        In emergency situations, the stakeholders responsible for the
organization and execution of the emergency management have to
cope with complex situations and short time frames for reaction.
Therefore, they often have to make quick decisions based on the
data available to them. Emergency management systems (EMS)
provide the capability to provide crucial information support and
to enable disaster forces to manage disaster events, including
detection and analysis of incidents [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        According to [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ] the lifecycle of a crisis or emergency comprises
of several stages:
(1) a pre-event stage allowing the development of strategy
and plans;
(2) a stage immediately before or after a crisis or disaster
occurs which requires the implementation of strategies
to deal with its impacts;
(3) continued implementation of strategies to control or
reduce the severity of the crisis/disaster; and,
(4) a long term recovery or resolution phase allowing for
evaluation and feedback into future prevention and
planning strategies for destinations and businesses.
      </p>
      <p>Emergency management systems that utilize ubiquitous
components can provide relevant information during all phases of
the emergency lifecycle that can contribute to saving human lives.
In this contribution we propose a system design for ubiquitous
emergency management that addresses these potentials. We base
our approach on pervasive information gathering components that
are connected to ubiquitous monitor devices handled by e.g. first
responders.</p>
      <p>We start with a short review of related work in section 2. We
outline our overall approach in section 3 and discuss its
implementation in section 4, before we summarize our results.</p>
    </sec>
    <sec id="sec-2">
      <title>2. RELATED WORK</title>
      <p>
        There has been a lot of work on supporting crisis control rooms
with visualization and interaction on large displays, e.g. [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ],
including multi-touch solutions [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Multi-touch has also been
used in related disciplines such as IT security for visualizing the
outputs of intrusion detection systems [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], as interface to large
scale simulation in the context of astrophysics [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], or as front end
for sensor networks [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ].
      </p>
      <p>
        Such systems are often used in this context as visualizing spatial
information is one of the technology’s strengths [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ]. An
overview of spatial information and geographic information
systems in the context of emergency management is given in [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
Micire et al. [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ] offer a broad set of technologies integrated into
a multi-touch interface for disaster response. Similarly, the
German SoKNOS project has developed a broad visualization and
data integration approach [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] for supporting “the response and
the recovery from natural and socio-technical disasters” [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ].
SoKNOS also provides planning components, and integrates web
services and sensors. We envision a system where planning and
learning from past events are more central, and which is able to
data mine web communities, as well as provide real time
information from integrated mobile apps.
      </p>
      <p>
        Zibuschka et al. [
        <xref ref-type="bibr" rid="ref42">42</xref>
        ] present a multi-touch design aimed at
supporting the planning stages of emergency management. The
presented design integrates information provided by the individual
stakeholders to provide a common picture to support planning of
large public events. We extend this approach by adding additional
support for the after-event stages, and integrate a broader set of
data sources, such as mobile apps and web sites such as social
networks or news sites.
      </p>
      <p>
        Nóbrega et al [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] present a system which simulates the
propagation of disaster such as floods, and can visualize the
scenarios on an interactive display for operative briefings.
Simulation is not currently our main focus, but the visualized
scenarios are similar.
      </p>
      <p>Generally speaking, none of the systems presented offer support
for the full emergency management life cycle. They often focus
on the operations during a disaster, neglecting the planning and
learning phases before and after the event. This is especially
relevant as in case of disaster, it may not be prudent to rely on the
availability of a technical system too much; much less its
established ubiquitous components such as mining of external
information or collection of information from end-users. Our
contribution aims to fill this gap.</p>
    </sec>
    <sec id="sec-3">
      <title>3. APPROACH</title>
      <p>
        Our approach is built on three main ideas:
 Disaster management involves a lot of spatial
information, and it makes sense to build an overarching
information integration framework around this information [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ],
to improve communication possibilities and awareness of
information from other stakeholders or from the field, which are
key issues in emergency management [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ].
 Multi-touch interfaces are very well suited for
visualizing [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] and interacting with [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] spatial information.
 As already pointed out in the related work, we feel that
disaster management systems should focus more on the pre-event
and resolution phases [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ], as infrastructure failures can knock out
the system infrastructure for information integration [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ].
Realizing a system built on these basic ideas, we try to meet the
basic requirements for emergency management systems identified
by Scherner et al. [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ]. They are:




system effectiveness
reliability
cost efficiency
smooth service integration



multilateral user interaction
availability
security.
      </p>
      <p>
        To address these factors, we build on the reference architecture
given by Roßnagel et al [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ].
      </p>
    </sec>
    <sec id="sec-4">
      <title>3.1 Vision</title>
      <p>
        Our vision is to make emergency management systems truly
ubiquitous in nature, combining mobile and/or pervasive sensors
(in the broadest sense) and mobile terminals in general with
ubiquitous Roomware [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ] approaches supporting the staff in the
crisis control centre. The components are tied together by a
model-driven data integration engine fusing data from various
sources (Figure 1).
      </p>
      <p>In the field, sensor networks pervasively collect information. In
the current implementation, those are mainly mobile clients
handled by end users or first responders, but the future vision
includes sensor networks (including “smart dust”, appliances for
detection of e.g. explosives and similar systems).</p>
      <p>
        In addition, the system is also able to retrieve information from
arbitrary web sites, e.g. third party news sites and communities,
using a web mining approach. In the future, this component may
leverage the ontologies used in the data integration for
fullfledged reasoning on the Semantic Web or similar large-scale data
integration approaches, but it is useful for monitoring social media
and news even as is. In addition, interfaces for relevant
information systems at involved organisations can be provided,
allowing for integration of data like property and liability
information from the local administration, or event reports from
first responder organisations. The data collected this way makes
the emergency management system immediately useful to its
users [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>The incoming information is digested using a data integration
back-end that is built on ontologies, bringing the heterogeneous
inputs into a form that can be displayed as spatial data on a map.
For cases where this is not sensible, additional UI ontologies can
be supplied to configure specific display modes for the
information.</p>
      <p>
        The visualization is performed on interactive displays back at the
crisis control centre, providing a more complete picture of the
situation in the field during operations and later during after-event
briefing. The same visualizations may also be used by pervasive
screens in e.g. first responder vehicles or mobile clients. For this,
it is very beneficial to use a portable multitouch API solution
supporting all common operating systems [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], including on
mobile terminals.
      </p>
      <p>
        Personnel at crisis control centres can benefit from collaborative
interaction to improve information sharing and communication,
especially during the pre-event and event resolution phases of the
lifecycle [
        <xref ref-type="bibr" rid="ref42">42</xref>
        ].
      </p>
      <p>
        In large part, this vision is similar to what is presented (purely as a
video illustrating the vision) in [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ], which is a work by
collaborators. However, the system we envision has an additional
focus on pre-event and event resolution support [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]. We can also
offer a realization of the system based on today’s technologies,
described in the next sections.
      </p>
    </sec>
    <sec id="sec-5">
      <title>3.2 Current Realization</title>
      <p>
        To realize this vision today, we implement a system using current
multi-touch surfaces, such as tables and tablets, as a front end,
with a back-end consisting of on the one hand customized apps on
mobile phones distributed by the stakeholders in various contexts
(e.g. large public events [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ]) and on the other hand with broad
data integration capabilities, for deployment at e.g. control
centres. As we are focussing on the post- and pre-event phases,
we are not so much focussed on the communication interface to
first responders in the field, instead focussing on interfaces to
information systems at the involved organisations, as well as
collecting input from users that were/are connected to the internet
during the event, or reports acquired using data mining
components from e.g. news sites post-event. An overview of this
approach is given in Figure 1.
      </p>
      <p>
        So, the system integrates several of the ubiquity aspects given in
the vision. Mobile phones have a market penetration of more than
100% in the EU [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], and people are using them to push
information about their surroundings all the time. We leverage
this by integrating contemporary mobile apps with an information
integration component and a collaborative multi-touch
visualization that can also be brought to the small displays of
mobile devices using the portable MT4j framework [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], as
described in the next section.
      </p>
    </sec>
    <sec id="sec-6">
      <title>4. IMPLEMENTATION</title>
      <p>Earlier versions of the multi-touch and mobile components were
developed in national project VeRSiert, but integration is still
ongoing. In addition, the components are recontextualized in
relation to the disaster management life cycle, covering more
phases, specifically post-event support.</p>
      <p>
        The mobile communities within the system are based on the
design presented by [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ] [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ], offering both value-added services
in the context of tourism/large public events/transportation and
emergency services such as emergency notifications.
      </p>
    </sec>
    <sec id="sec-7">
      <title>4.1 Mobile Services</title>
      <p>
        The mobile service platform utilized in our current mobile service
infrastructure is presented in [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ]. It can be utilized for emergency
management and commercial mobile value-adding service as
described in the previous section. It offers modular basic services
that were identified based on the value-adding event management
and emergency services [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ]. These basic services include:






chat platform
micro-blogging platform
localization of users
multicast and broadcast messages
mobile ticketing
mobile payment
As the same underlying technologies can be used for both
valueadded and emergency management services economies of scale
significantly reduce the associated costs. In addition, by offering a
service platform implementing those building blocks, a quick
development of value-adding mobile services can be achieved
[
        <xref ref-type="bibr" rid="ref36">36</xref>
        ].
      </p>
      <p>
        We have implemented a system prototype, based on customized
Open Source components for the server side, and using Google’s
Android [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] platform for implementation of the client application
[
        <xref ref-type="bibr" rid="ref36">36</xref>
        ].
      </p>
      <p>
        On the server side, we use StatusNet’s Laconica micro-blogging
service [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] (providing support for persistent, asynchronous,
bidirectional communication between stakeholders such as end
users and emergency managers). To also offer a synchronous,
non-persistent communication channel allowing for group
communications, we use the OpenFire [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] server implementing
the eXtensible Messaging and Presence Protocol (XMPP) [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ].
On the client, components like routing, chat client,
microblogging connector and friend finder have been implemented
using the Android API, in part based on additional online services
like Google Maps [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and components of the mobile phone, e.g.
the Global Positioning System (GPS). Further basic services can
be implemented as modular components. A rebranding of the
client application was integrated, to allow for additional
distribution channels, and enabling the system to reap the benefits
associated with strong brand names in the context of new product
deployment [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ] [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ].
In addition to the app, we implemented a widget component for
quick access to the emergency functionality (see Figure 2).
      </p>
    </sec>
    <sec id="sec-8">
      <title>4.2 Pervasive Sensors</title>
      <p>
        Another interesting type of data provider for emergency
management is distributed sensor units. These devices can provide
information e.g. about fire, toxic gasses or radiation. Furthermore,
camera based systems can e.g. be used as a sensor for the
detection of unusual large crowds [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. While at the current state
of the art, extensive use of sensors is quite expensive and difficult,
the large amount of research activity in this area may provide
cheaper and better suited solutions in the future.
      </p>
      <p>
        At the current state of implementation, we use Sun SPOT devices
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] (Figure 3) as an example of mobile distributed sensor devices.
It contains several on-board sensors and it provides breakouts
which can be connected to external sensors. The device
communicates via radio transmission as well as via a USB
interface. While the device is still quite expensive and much
bigger than sensors in the vision of smart dust, the device behaves
similar regarding the way it communicates and the data that it
produces.
      </p>
    </sec>
    <sec id="sec-9">
      <title>4.3 Data Extraction</title>
      <p>
        Within the World Wide Web already a lot of structured or
semistructured information exists which can be queried using
standardized interfaces. For example, the Open Search interface
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] provides access to several content management systems,
blogging systems and search engines and can be used to retrieve
information from many existing sources in the web. Information
sources without a dedicated external interface often can also be
accessed using bots and parsers with additional effort for
interfacing, extraction and additional maintenance efforts in case
of changing structures of the information sources.
      </p>
    </sec>
    <sec id="sec-10">
      <title>4.4 Multi-touch User Interface</title>
      <p>
        The multi-touch front-end provides an integrated view of the
available emergency management information. This includes
information provided by the stakeholders as well as information
from the other components of the overall system (sensors, mobile
services and data extracted from the WWW). Location-dependent
data is visualized on a map. There are several kinds of maps that
can be used, e.g. aerial shots or roadmaps.
The multi-touch user interface is realized using “Multi-touch for
Java” (MT4j), which is an open source framework for rapid
development of multi-touch applications on the Java platform
[
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. MT4j runs on Microsoft Windows, Linux and Mac OSX. It
supports several multi-touch input protocols such as
WM_TOUCH [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] on Windows 7 or the platform independent
open source protocol standard TUIO [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. In the meantime, a first
alpha version of MT4j exists for Google’s Android platform so
that future versions of our multi-touch application can also be run
on Android Tablets. Currently, we also think about an adaption of
the application’s user interface to the smaller display dimension of
Android smartphones.
      </p>
      <p>
        For collaborative use during the pre-event and event resolution
phases [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], a 42 inch multi-touch terminal is used. The terminal
runs on Windows XP. On the terminal, multi-touch motion data is
transferred via the TUIO protocol. Stakeholders can also run the
application on any windows or Linux PC. If the hardware is not
capable of multi-touch, the application can also be controlled
using traditional input devices like keyboard and mouse or a track
pad. This allows the stakeholders to use the application on their
normal PC and to contribute e.g. planning information directly via
the application.
      </p>
      <p>
        The application manages the underlying data using the relational
database system HSQLDB [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. Multi-media content like images,
videos or 3D models are stored as files and referenced from the
database. Since all data including the database itself and all
multimedia content is stored in one file system folder, it is possible to
store the whole data in a single archive file. Since the system
allows importing database archives in read-only mode, there is a
simple way to merge data from the different stakeholder’s
systems.
      </p>
    </sec>
    <sec id="sec-11">
      <title>4.5 Model Based Data Integration</title>
      <p>
        Within the overall system, different kinds of information have to
be collected and managed. Against the background of proprietary
implementations and heterogeneous data structures as well as
semantic differences in the data provided by the various data
sources, a model based approach is used. We use ontologies to
describe the data sources as well as the information provided by
the various platform-internal and external data sources. This
approach has already proven to be purposeful, especially in
heterogeneous environments [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. For the realization of the
description models, we decided to use the web ontology language
(OWL) [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. OWL is a XML-based ontology description
language which is built upon the less expressive W3C standards
RDF [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and RDFS [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. OWL itself offers three variants that
contain different subsets of the OWL syntax. While OWL lite is
focussed on simple classifications and restrictions OWL DL and
OWL full offer much more expressiveness but also increase the
complexity. We decided to use OWL DL because OWL lite is not
expressive enough and OWL full does allow complex definitions
on which no formal decision making is possible.
      </p>
      <p>In order to allow operating on a defined data structure, a unified
data model is used. It describes all the information, the system can
operate with. In a data source description model,
metainformation about the specific data sources is stored. A
visualization model for each data source allows the customization
of the user interface. It describes which specific information is
visualized and how it is presented. This leads to a high
configurability of the front-end to end-user requirements while
minimizing costs for minor changes.</p>
      <p>A data source connector for each data source has to be
implemented. It accesses the data using the given mechanism
depending on the specific data source. For example, the data
provided by the mobile services is stored in a RDBS and queried
via SQL by the connector. A data management module provides
scheduling functionality for data fetching. It fetches data using the
data source connectors. The management module is also
responsible for the storage of the fetched data.</p>
    </sec>
    <sec id="sec-12">
      <title>5. CONCLUSION</title>
      <p>
        In this contribution, we presented a ubiquitous emergency
management system design, based on the integration of mobile
and multi-touch components in the front end with sensor fusion
and data mining capabilities in the back end. As we derived our
system from evaluated designs from literature, we hope to address
the requirements given in [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ].
      </p>
    </sec>
    <sec id="sec-13">
      <title>6. ACKNOWLEDGMENTS</title>
      <p>This work was in part supported by the VeRSiert project;
however, it represents the view of the authors only. The authors
would also like to acknowledge their colleagues from VeRSiert,
who offered invaluable feedback on the earlier versions of the
mobile services and multi-touch.</p>
    </sec>
  </body>
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