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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Affective recommender systems: the role of emotions in recommender systems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marko Tkalcˇ icˇ</string-name>
          <email>marko.tkalcic@fe.uni-lj.si</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrej Košir</string-name>
          <email>andrej.kosir@fe.uni-lj.si</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jurij Tasicˇ</string-name>
          <email>jurij.tasic@fe.uni-lj.si</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Ljubljana Faculty, of electrical engineering</institution>
          ,
          <addr-line>Tržaška 25, Ljubljana</addr-line>
          ,
          <country country="SI">Slovenia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Ljubljana Faculty, of electrical engineering</institution>
          ,
          <addr-line>Tržaška 25, Ljubljana</addr-line>
          ,
          <country country="SI">Slovenia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Ljubljana Faculty, of electrical engineering</institution>
          ,
          <addr-line>Tržaška 25, Ljubljana</addr-line>
          ,
          <country country="SI">Slovenia</country>
        </aff>
      </contrib-group>
      <fpage>9</fpage>
      <lpage>13</lpage>
      <abstract>
        <p>Recommender systems have traditionally relied on data-centric descriptors for content and user modeling. In recent years we have witnessed an increasing number of attempts to use emotions in di↵ erent ways to improve the quality of recommender systems. In this paper we introduce a unifying framework that positions the research work, that has been done so far in a scattered manner, in a three stage model. We provide examples of research that cover various aspects of the detection of emotions and the inclusion of emotions into recommender systems.</p>
      </abstract>
      <kwd-group>
        <kwd>recommender systems</kwd>
        <kwd>emotions</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>In the pursuit of increasing the accuracy of recommender
systems, researchers started to turn to more user-centric
content descriptors in recent years. The advances made in
a↵ ective computing, especially in automatic emotion
detection techniques, paved the way for the exploitation of
emotions and personality as descriptors that account for a larger
part of variance in user preferences than the generic
descriptors (e.g. genre) used so far.</p>
      <p>However, these research e↵ orts have been conducted
independently, stretched among the two major research areas,
recommender systems and a↵ ective computing. In this
paper we (i) survey the research work that helps improving
recommender systems with a↵ ective information and (ii) we
provide a unifying framework that will allow the members
of the research community to identify the position of their
activities and to benefit from each other’s work.
2.</p>
    </sec>
    <sec id="sec-2">
      <title>THE UNIFYING FRAMEWORK</title>
      <p>
        When using applications with recommender systems the
user is constantly receiving various stimuli (e.g. visual,
auditory etc.) that induce emotive states. These emotions
influence, at least partially (according to the bounded
rationality model [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]) the user’s decisions on which content to
choose. Thus it is important for the recommender system
application to detect and make good use of emotive
information.
2.1
      </p>
    </sec>
    <sec id="sec-3">
      <title>Describing emotions</title>
      <p>
        There are two main approaches to describe the emotive
state of a user: (i) the universal emotions model and (ii)
the dimensional model. The universal emotions model
assumes there is a limited set of distinct emotional categories.
There is no unanimity as to which are the universal
emotions, however, the categories proposed by Ekman [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] (i.e.
happiness, anger, sadness, fear, disgust and surprise) appear
to be very popular. The dimensional model, on the contrary,
describes each emotion as a point in a continuous
multidimensional space where each dimension represents a quality
of the emotion. The dimensions that are used most
frequently are valence, arousal and dominance (thus the VAD
acronym) although some authors refer to these dimensions
with di↵ erent names (e.g. pleasure instead of valence in
[
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] or activation instead of arousal in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]). The
circumplex model, proposed by Posner et al. [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], maps the basic
emotions into the VAD space (as depicted in Fig. 1)
2.2
      </p>
    </sec>
    <sec id="sec-4">
      <title>The role of emotions in the consumption chain</title>
      <p>During the user interaction with a recommender system
and the content consumption that follows, emotions play
di↵ erent roles in di↵ erent stages of the process. We divided
the user interaction process in three stages, based on the
role that emotions play (as shown in Fig. 2): (i) the entry
stage, (ii) the consumption stage and (iii) the exit stage.</p>
      <p>The work surveyed in this paper can be divided in two
main categories: (i) generic emotion detection algorithms
(that can be used in all three stages) and (ii) usage of
emotion parameters in the various stages. This paper does not
aim at providing an overall survey of related work but rather
to point out good examples of how to address various
aspects of recommender systems with the usage of techniques
anger
fear
sadness
disgust
neutral
high
surprise</p>
      <p>joy
low
negative
Valence
positive</p>
      <p>In the remainder of the paper we address each stage
separately by surveying the existing research work and providing
lists of open research areas. At the end we discuss the
proposed framework and give the final conclusions.</p>
      <sec id="sec-4-1">
        <title>DETECTING AFFECTIVE STATES</title>
        <p>
          A↵ ective states of end users (in any stage of the proposed
interaction chain) can be detected in two ways: (i)
explicitly or (ii) implicitly. The implicit detection of emotions is
more accurate but it’s an intrusive process that breaks the
interaction. The implicit approach is less accurate but it’s
well suited for user interaction purposes since the user is
not aware of it. Furthermore, Panti´c et al. [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ] argued that
explicit acquisition of users’ a↵ ect has further negative
properties as users may have side-interests that drive their
explicit a↵ ective labeling process (egoistic tagging,
reputationdriven tagging or asocial tagging).
        </p>
        <p>
          The most commonly used procedure for the explicit
asessment of emotions is the Self Assessment Manikin (SAM)
developed by [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. It is a questionnaire where users assess their
emotional state in the three dimensions: valence, arousal
and dominance.
        </p>
        <p>
          The implicit acquisition of emotions is usually done through
a variety of modalities and sensors: video cameras, speech,
EEG, ECG etc. These sensors measure various changes
of the human body (e.g. facial changes, posture changes,
changes in the skin conductance etc.) that are known to be
related to specific emotions. For example, the Facial
Action Coding System (FACS), proposed by Ekman [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], maps
emotions to changes of facial characteristic poionts. There
are excellent surveys on the topic of multimodal emotion
detection: [
          <xref ref-type="bibr" rid="ref14 ref22 ref31">31, 22, 14</xref>
          ]. In general, raw data is acquired from
one or more sensors during the user interaction. These
signals are processed to extract some low level features (e.g.
Gabor based features are popular in the processing of
facial expression video signals). Then some kind of
classification or regression technique is applied to yield distinct
emotional classes or continuous values. The accuracy of
emotion detection ranges from over 90% on posed datasets
(like the Kanade-Cohn dataset [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]) to slightly better than
coin tossing on spontaneous datasets (like the LDOS-PerA↵
1 dataset [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ]) [
          <xref ref-type="bibr" rid="ref27 ref6">27, 6</xref>
          ].
4.
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>ENTRY STAGE</title>
        <p>
          The first part of the proposed framework (see Fig. 2) is
the entry stage. When a user starts to use a recommender
system, she is in an a↵ ective state, the entry mood. The
entry mood is caused by some previous user’s activities,
unknown to the system. When the recommender system
suggests a limited amount of content items to the user, the entry
mood influences the user’s choice. In fact, the user’s decision
making process depends on two types of cognitive processes,
the rational and the intuitive, the latter being strongly
influenced by the emotive state of the user, as explained by
the bounded rationality paradigm [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. For example, a user
might want to consume a di↵ erent type of content when she
is happy than when she is sad. In order to adapt the list
of recommended items to the user’s entry mood the system
must be able to detect the mood and to use it in the content
filtering algorithm as contextual information.
        </p>
        <p>
          In the entry part of user-RS interaction one of the aspects
where emotions can be exploited is to influence the user’s
choice. Creed [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] explored how the way we represent
information influences the user’s choices.
        </p>
        <p>
          It has been observed by Porayska-Pomsta et al. [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ] that
in tutoring systems there is a strong relation between the
entry mood and learning. They analysed the actions that a
human tutor took when the student showed signs of specific
a↵ ective states to improve the e↵ ectiveness of an interactive
learning environment.
        </p>
        <p>
          A user modeling approach that maps a touristic attraction
with a piece of music that induces a related emotion has been
developed by Kaminskas and Ricci [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Their goal was to
find an appropriate musical score that would reinforce the
a↵ ective state induced by the touristic attraction.
        </p>
        <p>
          Using the entry mood as a contextual parameter (as
described by Adomavicius and Tuzhilin in [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]) could improve
the recommender’s performance. Both Koren et al. [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ] and
Baltrunas et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] suggest using the matrix factorization
approach and enrich it with contextual parameters. At the
context-aware recommender systems contest in 2010 1 the
goal was to select a number of movies that would fit the
user’s entry mood. The contest winners’ contribution, Shi
et al. [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ] used several approaches amog which the best was
the joint matrix factorization model with a mood-specific
regularization.
        </p>
        <p>
          As an extension to the usage of emotions as contextual
information an interesting research area is to diversify the
recommendations. For example, if a user is sad, would it be
better to recommend happy content to cheer her up or to
recommend sad content to be in line with the current mood?
Research on information retrieval results diversification is
getting increased attention, especially after the criticism of
the recommendation bubble has started2. Although we are
not aware of any work done on results diversification
connected with emotions, a fair amount of work has been done
on political news aggregators in order to stimulate political
pluralism [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
        </p>
        <sec id="sec-4-2-1">
          <title>CONSUMPTION STAGE</title>
          <p>The second part of the proposed framework is the
consumption stage (see Fig. 2). After the user starts with
the consumption of the content she experiences a↵ ective
responses that are induced by the content. Depending on the
type of content, these responses can be (i) single values (e.g.
the emotive response to watching an image) or (ii) a
vector of emotions that change over time (e.g. while
watching a movie or a sequence of images). Figure 3 shows how
emotions change over time in the consumption stage. The
automatic detection of emotions can help building emotive
profiles of users and content items that can be exploited for
content-based recommender algorithms.</p>
          <p>E
✏4
✏3
✏2
✏1
✏N</p>
          <p>tT
t(h1)
t(h2)
t(h3)
t(h4)</p>
          <p>
            Using emotional responses for generating implicit a↵ ective
tags for content is the main research area in the consumption
section. Panti´c et al. [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ] argued why the usage of automatic
emotion detection methods improves content tagging: the
minimization of the drawbacks caused by egoistic tagging,
reputation-driven tagging and asocial tagging. They also
1http://www.dai-labor.de/camra2010/
2http://www.thefilterbubble.com/
t
anticipate that implicit tagging can be used for user profiling
in recommender systems.
          </p>
          <p>
            Joho et al. [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ] used emotion detection from facial
expressions to provide an a↵ ective profile of video clips. They
used an item profile structure that labels changes of users
emotions through time relative to the video clip start. The
authors used their approach for summarizing highlights of
video clips.
          </p>
          <p>
            Hanjali´c et al. [
            <xref ref-type="bibr" rid="ref11">11</xref>
            ] approached the summarization of video
highlights from the other side: they used the source’s low
level features (audio and video) to detect higlihjts without
taking into account the responses of end users.
          </p>
          <p>
            The research work described so far in this section is
interesting because allows us to model the content items
(images, movies, music etc.) with a↵ ective labels. These a↵
ective labels describe the emotions experienced by the users
who consume the items. In our previous work [
            <xref ref-type="bibr" rid="ref26">26</xref>
            ] we have
shown that the usage of such a↵ ective labels over generic
labels (e.g. genre) significantly improves the performance of
a content-based recommender system for images. We used
explicitly acquired a↵ ective metadata to model the items
and the users’ preferences. However, in another experiment
[
            <xref ref-type="bibr" rid="ref28">28</xref>
            ], where we used implicitly acquired a↵ ective metadata,
the accuracy of the recommender system was significantly
lower but still better than with generic metadata only.
          </p>
          <p>
            In a similar experiment, Arapakis et al. [
            <xref ref-type="bibr" rid="ref4">4</xref>
            ] built a
recommender system that uses real time emotion detection
informaion.
6.
          </p>
        </sec>
        <sec id="sec-4-2-2">
          <title>EXIT STAGE</title>
          <p>After the user has finished with the content consumption
she is in what we call the exit mood. The main di↵ erence
between the consumption stage and the exit stage is that the
exit mood will influence the user’s next actions, thus having
an active part, while in the consumption stage the induced
emotions did not influence any actions but were a passive
response to the stimuli. In case that the user continues to
use the recommender system the exit mood for the content
just consumed is the entry mood for the next content to be
consumed.</p>
          <p>The automatic detection of the exit mood can be useful as
an indicator of the user’s satisfaction with the content. Thus
the detection of the exit mood can be seen as an unobtrusive
feedback collection technique.</p>
          <p>
            Arapakis et al. [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ] used the exit mood, detected through
videos of users’ facial expressions, as an implicit feedback in
their recommender system for video sequences.
          </p>
          <p>
            In an experiment with games, Yannakakis et al. [
            <xref ref-type="bibr" rid="ref30">30</xref>
            ], used
heart rate activity to infer the “fun” that the subjects
experience in physical interactive playgrounds.
7.
          </p>
        </sec>
        <sec id="sec-4-2-3">
          <title>OPEN RESEARCH AREAS</title>
          <p>We identified four main areas where further research should
be conducted in order to build true a↵ ective recommender
systems: (i) using emotions as context in the entry stage,
(ii) modeling a↵ ective content profiles, (iii) using a↵ ective
profiles for recommending content and (iv) building a set of
datasets.</p>
          <p>
            Although some work has been carried out on exploiting
the entry mood we believe that there is still the need to
answer tha basic question of the entry stage: which items
to recommend when the user is in the emotive state A?. We
further believe that there are firm di↵ erences between what
the user wants now and what is good for a user on a long
run. Thus bringing the research on results diversification
(see the work done in [
            <xref ref-type="bibr" rid="ref1 ref21">21, 1</xref>
            ]) into a↵ ective recommender
systems is a highly important topic.
          </p>
          <p>A↵ ective content profiling is still an open question,
especially profiling content items that last longer than a single
emotive response. The time dependancy of content profiles
has also o strong impact on the algorithms that exploit the
profiles for recommending items.</p>
          <p>
            With the except of the LDOS-PerA↵ -1 dataset [
            <xref ref-type="bibr" rid="ref29">29</xref>
            ] (which
is limited in the amount of content items and users), the
research community does not have a suitable dataset upon
which to work. It is thus required that a large-scale dataset,
compareable to the MovieLens or Netflix datasets, is built.
          </p>
          <p>CONCLUSION</p>
          <p>In this paper we have provided a framework that describes
three ways in which emotions can be used to improve the
quality of recommender systems. We also surveyed some
work that deals with parts of the isuues that arise in te
pursuit of a↵ ective recommender systems.</p>
          <p>
            An important issue in recommender systems, especially
when it comes to user-centric systems, is to move from
datacentric assessment criteria to user-centred assessment
criteria. We have not addressed this issue in this paper as it
appears to larger dimensions. The recsys community has so
far relied on metrics borrowed from information retrieval:
confusion matrices, precision, recall etc. (see [
            <xref ref-type="bibr" rid="ref12">12</xref>
            ] for an
overview). However recommender systems are used by end
users and thus the assessment of the end users should be
taken more into account. We suggest to move towards
metrics that take into account the user experience as pointed
out in http://www.usabart.nl/portfolio/
KnijnenburgWillemsen-UMUAI2011_UIRecSy.pdf.
          </p>
        </sec>
      </sec>
    </sec>
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