=Paper= {{Paper |id=None |storemode=property |title=None |pdfUrl=https://ceur-ws.org/Vol-836/proceedings.pdf |volume=Vol-836 }} ==None== https://ceur-ws.org/Vol-836/proceedings.pdf
                               ECIR 2012
                                         Barcelona, Spain
                                            April 1st, 2012




Searching4FUN
      Workshop of the 34rd European
          Conference on Information
                           Retrieval




Organised by:
David Elsweiler, Max. L Wilson and Morgan Harvey


                          I
Copyright ©2012 remains with the author/owner(s). Proceedings of the ECIR 2012 Workshop on
Searching4Fun. Held in Barcelona, Spain. April 1, 2012.




                                               II
                                                   Preface

These proceedings contain the papers presented at the ECIR 2012 Searching4Fun Workshop, that took place on 1 st
April, 2012 in Barcelona, Spain.

People spend more and more time online, not just to find information, but with the goal of enjoying themselves
and passing time. Research has begun to show that during casual-leisure search, peoples’ intentions, their
motivations, their criteria for success, and their querying behaviour all differ from typical web search, whilst
potentially representing a significant portion of search queries. This workshop will investigate searching for fun, or
casual-leisure search, and aims to understand this increasingly important type of searching, bring together relevant
IR sub-communities (e.g. recommender systems, result diversity, multimedia retrieval) and related disciplines,
discuss new and early research, and create a vision for future work in this area.

There are lots of other open questions relating to searching for fun and the papers presented at the workshop deal
with issues such as:

- Understanding information needs and search behaviour in particular casual-leisure situations.

- How existing systems are used in casual-leisure searching scenarios.

- Use of Recommender Systems for Entertaining Content (books, movies, videos, music, websites).

- Interfaces for exploratory search for casual-leisure situations.

- Evaluation (methods, metrics) of Casual-leisure searching situations.

- The role of Emotion in Casual-leisure search


We would like to thank ECIR for hosting the workshop. Thanks also go to the programme committee and paper
authors, without whom there would be no workshop.



April 2012
                                                                                                     David Elsweiler
                                                                                                      Max L. Wilson
                                                                                                     Morgan Harvey




                                                         III
                                 Organisation

Program Chairs
David Elsweiler (University of Regensburg, Germany)
Max L. Wilson (University of Nottingham, England)
Morgan Harvey (University of Erlangen, Germany)


Program Committee
Pertti Vakkari, Tampere, Finland
Elaine Toms, Sheffield, UK
Ryen White, Microsoft Research, USA
Leif Azzopardi, Glasgow, UK
Bernd Ludwig, University of Regensburg, Germany
Ian Ruthven, Strathclyde, UK
Daniel Tunkelang, LinkedIn, USA
Pablo Castells, Madrid, Spain
Richard Schaller, Erlangen, Germany
Stefan Mandl, Augsburg, Germany
Amund, Tveit - Atbrox, Norway
Michael Hurst - Loughborough University, UK




                                           IV
                                   Table of Contents

Preface………………………………………………………………………………………………………...………I

Organisation………………………………………………………………………………………………………….II

Table of Contents…………………………………………………………………………………………………...III



Keynote Lecture
Finding without Seeking, Retrieving without Searching……………………………………………......................VI
Elaine Toms (University of Sheffield)

Presentations
Session 1: Mobile Search

Rethinking mobile search: towards casual, shared, social mobile search experiences ………………………....1
Sofia Reis (Telefonica), Karen Church (Telefonica) and Nuria Oliver (Telefonica)

Out and About on Museums Night: Investigating Mobile Search Behaviour for Leisure Events ……………...5
Richard Schaller (Erlangen-Nuremberg), Morgan Harvey (Erlangen-Nuremberg) and David Elsweiler
(Regensburg)

The Information Needs of Mobile Searchers: A Framework ……………………………………………...........9
Tyler Tate (TwigKit) and Tony Russell-Rose (UXLabs)

Session 2: Emotion
Role of Emotion in Information Retrieval for Entertainment. …………………………………………….....…12
Yashar Moshfeghi (Glasgow) and Joemon M. Jose (Glasgow).

Searching Wikipedia: learning the why, the how, and the role played by emotion ………………………….....14
Hanna Knäusl (Regensburg)

Rushed or Relaxed? -- How the Situation on the Road Influences the Driver's Preferences for Music Tracks ..16
Linas Baltrunas (Telefonica), Bernd Ludwig (FAU-EN) and Francesco Ricci (Bozon-Bolzano)

Session 3: Browsing for Reading
Serendipitous Browsing: Stumbling the Wikipedia ……………………………………………………………..21
Claudia Hauff (Delft) and Geert-Jan Houben (Delft)

A Diary Study of Information Needs Produced in Casual-Leisure Reading Situations. ………………………..25
Max L. Wilson (Nottingham), Basmah Alhodaithi (Swansea) and Michael Hurst (Loughborough)

In Search of a Good Novel: Examining Results Matter ………………………………………………………...29
Suvi Oksaenen (Tampere) and Pertti Vakkari (Tampere)




                                                     V
Keynote Lecture – Elaine Toms

Finding without Seeking, Retrieving without Searching

In information retrieval we tend to focus on the process from specific information need to
desired solution that follows a lockstep path from start to finish. Yet a rich part of our
information world is in the unfocused, accidental encounter with information that leads to
novel findings, and enriched experiences that maybe more about the journey than the
destination. This is very true of how we approach information spaces in our leisure activities
and how we use our unplanned time in digital worlds. This talk will focus on the accidental
encountering of people with information, how systems support (or not) the orienteering and
foraging that people tend to do, and how information retrieval might provide more optimal
solutions.




                                            VI
 Rethinking mobile search: towards casual, shared, social
              mobile search experiences

                 Sofia Reis                                       Karen Church                                 Nuria Oliver
                 CITI                                       Telefonica Research                          Telefonica Research
     Universidade Nova de Lisboa                       Plaza de Ernest Lluch i Martín, 5            Plaza de Ernest Lluch i Martín, 5
     2829-516 Caparica – Portugal                         08019 Barcelona – Spain                      08019 Barcelona – Spain
       se.reis@campus.fct.unl.pt                                karen@tid.es                                 nuriao@tid.es



ABSTRACT                                                                    move, portable, personal and dynamic. However recent research
The mobile search space has witnessed phenomenal growth in                  has highlighted that (1) more and more users are accessing the
recent years. As a result there has been a growing body of                  mobile Web in non-mobile settings like at home or at work [2, 13]
research aimed at understanding why and how mobile users                    (2) mobile users are often motivated not by an exact need or
search the Web via their handsets and how their mobile search               urgency, but rather curiosity, boredom and even social avoidance
experiences could be improved. However, much of this work has               [2, 17] and (3) mobile web access, and mobile search in particular,
focused on addressing the many challenges of the mobile space.              is often a social act, carried out among groups of people, rather
In this short position paper argue the need for more casual, shared,        than while the end-user is alone [2, 5, 18]. Given these findings,
social mobile search experiences. We outline a number of open               we believe it’s time to devote some effort to enable mobile users
and challenging research questions related to shared, social                to search the Web in a more casual, social setting.
mobile search. Finally, we present our ideas through a proof-of-            In this short position paper we motivate and argue the role of
concept mobile paper prototype designed to support causal mobile            shared, social search experiences in the mobile space. We
search and information sharing with co-located groups of friends.           highlight what we think are important and fruitful areas of
                                                                            research related to this new direction in mobile search. Finally, to
Categories and Subject Descriptors                                          illustrate our ideas we present examples of a proof-of-concept
H.5.2 [Information Systems]: Information Interfaces and                     mobile paper prototype, which is designed to support causal
Presentation – User Interfaces. H.3.3 [Information Systems]:                search and information sharing with co-located groups of friends
Information Storage and Retrieval – Information Search and                  via their mobile handsets.
Retrieval.
                                                                            2. BACKGROUND & MOTIVATION
General Terms                                                               The gaining momentum of mobile Web and mobile search usage
Design, Human Factors.                                                      has also resulted in a growing body of interesting research related
                                                                            to understanding mobile users, mobile information needs [3, 16]
Keywords                                                                    and mobile Web behaviours [2, 4–6, 9, 13, 17]. In this section we
Mobile search, mobile internet, mobile web, social search, social           highlight key takeaway messages extracted from this past work
context, casual search, shared search, collaborative search                 that we believe motivate a rethinking of the mobile search
                                                                            experience we provide to users.
1. INTRODUCTION
Mobile phones, once deemed as simple communications devices,                2.1 Mobile does not always mean on-the-move
have now evolved into sophisticated computing devices, offering             Recent findings suggest that mobile users often access online
users the ability to access a wealth of online information, anytime         content in non-mobile settings. For example, a one week diary
and anywhere.                                                               study of mobile Web access carried out by Nylander et al. [13]
As mobile Internet usage has increased, there has been a growing            shows that mobile Internet access occurs mostly at home (31%).
body of research aimed at understanding why and how mobile                  A more recent study by Church & Oliver shows that > 70% of
users search and browse the Web via their mobile handsets as                mobile Web accesses are recorded when users are in familiar,
well as how their mobile search and browsing experiences could              stationary settings like at home and at work [2]. Cue & Roto [5]
be improved [2, 4–9, 13, 17]. However, much of this work has                discovered a similar trend emerging in a series of studies they
focused on addressing the challenges of the mobile space and                carried out between 2004-2007. That is mobile Web access is
enabling mobile users to find the information they need as quickly          becoming a more stationary activity. These findings point to the
and effectively as possible.                                                changing pace of the mobile Web. Location-dependency isn’t the
                                                                            only factor to consider when designed mobile services. With more
While past research has shed key insights into mobile Web
                                                                            and more mobile users connecting to online content while
behaviours and lead to a number of great advances in mobile Web
                                                                            engaging in their everyday lives, we need to focus on how we can
services, recently there has been a shift in the mobile world,
                                                                            build innovative services that integrate seamlessly into their
which we believe will force the community to re-think the mobile
                                                                            world.
Web and mobile search space. In the past mobile meant on-the-
                                                                            2.2 Social interactions are key
 Presented at Searching4Fun workshop at ECIR2012. Copyright © 2012          Mobile phones have always been deemed as intimate, personal
 for the individual papers by the papers' authors. Copying permitted only   communications devices. They tend to be owned by one
 for private and academic purposes. This volume is published and
 copyrighted by its editors.
individual and do not tend to be shared. Despite this trait, recent   Participants ranged in age between 18-61 (average: 31, SD: 6.9).
studies show that there is a social, shared aspect to consider in     Responses were provided by 134 men (69.4%) and 59 women
mobile environments. For example, two studies of mobile               (30.6%) and users came from a diverse range of backgrounds, e.g.
information needs have highlighted that conversations have a          IT, engineering, sales, telecommunications, education and
significant impact on the types of information needs that arise       customer service. The majority of our participants were residents
while mobile and how users choose to address those needs [3, 16].     of Spain (68%) and respondents primarily used Android (40.4%)
The same is true for mobile Internet behaviours. For example,         handsets to perform their searches. Finally we found that the
Church & Oliver have shown that in > 65% of cases, mobile             majority of participants (87%) stated that they used mobile search
search was conducted in the presence of other people [2].             in social settings at least once per week, with 54.9% of
Likewise, a recent study of local mobile search has shown that in     participants using it at least once a day.
63% of cases, mobile searches took place within a social context
and were discussed with someone else in the group [18].               Three key findings from this survey that are relevant to this
                                                                      position paper are as follows: (1) curiosity and alleviating
While research on the social context of mobile search and tools to    boredom was the primary motivation in social mobile search
facilitate collaboration in mobile search have been limited to date   (almost 50% of responses), (2) the most popular information need
[10, 11], the same is not true for general Web search [1, 12, 14,     related to trivia and pop culture (almost 40%) and (3) mobile
15, 20]. Going forward we believe there will be a need to support     users tend to share results by simply speaking aloud or sometimes
social, collaborative online experiences in mobile environments.      showing their mobile phone screen. Rarely will users hand over
                                                                      their phone or share the results through electronic means.
2.3 Curiosity & boredom are important
                                                                      After analyzing user comments about what would improve their
motivators                                                            social mobile search experiences many users pointed to more
Although research has shown that mobile Web access is                 facilities for sharing the search results easily with their peers.
motivated mainly by awareness [17], curiosity and diversion also      Here’s some examples of end-user comments: “Being able to
account for a significant proportion of mobile Internet motivations   share information through WhatsApp or applications like that”,
[2]. These motivations relate to the users desire to kill time, to    “Shortcuts to send the information”, “sharing results should be a
alleviate boredom and to find out something about an unfamiliar       lot easier”, “sharing the screen between all participants”, “Some
topic (normally encountered by chance).                               kind of co-browsing perhaps? Phone results mesh together”.
Searching the Internet has traditionally been viewed as driven by a   These findings combined with insights from past research shows
specific information need in which search is considered successful    that searching and sharing search experiences, in a casual manner,
if the information the user is looking for is found in a minimal      among groups of friends represents a potentially fruitful area of
amount of time. However, in casual search scenarios finding the       future research that has been largely ignored to date. In the
right answer to a given query and finding that answer as quickly      following section we outline what we think are important and
as possible may not be the main goals [19]. In fact, in casual        open research questions within this new direction of mobile
search settings, the search may be considered successful even if      search.
the information the user is looking for is not found. In casual
search scenarios people may browse the Web to pass time while         4. DISCUSSION AND OPEN RESEARCH
they are idle, e.g. waiting for the bus. The information need may
be vague or even nonexistent. Therefore, the measure of success
                                                                      QUESTIONS
of a casual search process is typically based on the level of user    In this section we outline a set of open research questions to frame
enjoyment during the search activity and/or on how long the user      the challenges and opportunities of developing applications to
has been entertained for. Given that recent research in the mobile    facilitate casual, shared, social mobile share:
search space highlights that more and more users access content to    !    What types of mobile interfaces and interactions would
kill time, to eliminate boredom, to satisfy their curiosity, we            support or enrich the “sharing experience” during social
believe there is more opportunity to support casual search                 mobile search?
scenarios in mobile settings.                                         !    How can we enrich shared search experiences in relaxed
                                                                           social scenarios?
3. UNDERSTANDING THE SOCIAL                                           !    Can we make shared mobile search experiences more
CONTEXT OF MOBILE SEARCH                                                   entertaining for end-users?
In this section we briefly outline results of a survey we conducted   !    Will users share more search experiences if the sharing
to understand more about social mobile search behavior. Survey             process was simple, quick and easy?
participants were asked to recall their most recent social mobile     !    Does the type of content have any impact on the sharing
search experience, i.e. a search conducted in a co-located group,          experience? That is, will users share differently if the content
to address a shared information need, and answer a series of               is dynamic (e.g. a mobile map) versus static (a simple web-
questions. The questions we asked included: what they searched             page), or if the content is textual versus visual.
for, their information need, their motivation, who they were with,    !    Do users have preferences in terms of how they share
their relationship(s) to the people present, where they were               contents? Do users prefer to share entire pages, snippets of
located, what they were doing before and after the search activity,        pages or a “print screen” type view of the page in question?
if and how they shared the search results, and if the search had      !    Would users enjoy and like the ability to re-visit shared
any effect on their future plans.                                          mobile search experiences? How could shared search
                                                                           experiences be presented to users?
193 participants were recruited from internal and external mailing
                                                                      !    Does time, group size or the relationships within the group
lists, online social networks and discussion forums. All
                                                                           impact on the sharing experience?
participants had to own an Internet-enabled mobile phone and
                                                                      !    Do users need to share remotely, i.e. beyond co-located
must perform mobile web searches at least a few times per month.
     groups? How might this physical distance impact on the            time period to join a group. This fun, interactive action will
     experience?                                                       involve using the accelerometer within the phone.
!    What are the technological challenges in building services to
     support casual, shared, social mobile search?                     5.2 Easy Content Sharing
                                                                       Our goal is to enable mobile users to share all Web search related
We are currently working on an early stage prototype designed to       content with the members of their group. Figure 2 illustrates a
facilitate shared social mobile search in casual settings. By          simple paper prototype with our main thoughts on how to
designing, building and evaluating this prototype, we hope we          approach this task. Given it’s likely that users will want to share a
will be able to answer some of the research questions outlined         range of content types we want to provide the users the ability to
previously. In the following section we present our initial ideas to   (1) share a single search result or the entire page of search results
support causal search and information sharing with co-located          by pressing an appropriate “share” button (Figure 2 (a)), (2) an
groups of friends via their mobile phones.                             entire Web page or image result (Figure 2 (b)), as well an
                                                                       interactive maps and addresses (Figure 2 (c)). Each time a piece of
5. TOWARDS SHARED MOBILE SEARCH                                        content is shared, that content is shown as a thumbnail in a bar at
To illustrate our ideas we present details of an early stage mobile    the bottom of the screen (Figure 2). Pressing a thumbnail opens
prototype, the design challenges we face and our plans for future      the respective content again. The thumbnails’ bar is scrollable
evaluations of this novel mobile search service. The prototype is      horizontally.
designed to enhance social mobile search by facilitating (1) easy
group identification in co-located settings, (2) options to share a
variety of search elements among groups and (3) the ability to
view and reminisce about past social mobile search experiences.
The software architecture we’re working on consists of two
components: (1) an Android application that allows users to
search and share their experiences; (2) a server that synchronizes
and stores all search behaviour in a database. The server will also
handle group identification and coordinate a notification facility,
which will inform members of the co-located group about new
“shares”. In addition, the server will log all the interactions
between the user and the Android application for off-line analysis
of user behaviour.
As a first step we worked on a number of iterations of a paper
prototype. The prototype focuses on three main components, each
with its own design challenges:                                                (a)                      (b)                     (c)
5.1 Easy Creation of a Sharing Session                                               Figure 2. Sharing different contents.
Information sharing on mobile phones is currently a complicated
process and results of our survey reveal that this is the main
reason that people do not share results with one another at present.
Existing mobile browsers tend to require the user to click several
times in order to finally share a web page. And this sharing is
normally supported via email, SMS/MMS or social media like
Facebook or Twitter. Each time a user wants to share another
page, the same long sequence of clicks has to be repeated all over
again. Other approaches to content sharing on mobile phones rely
on Bluetooth, which is well known to be a cumbersome
communication mechanism for end users. The goal of our
application is to make the process of mobile Web information
sharing as simple as a single click.
The first step to achieve this goal is to detect which phones are
associated with the shared search experience/session. At present
we’re focusing our efforts on using (1) GPS to identify all people                         (a)                      (b)
within a given location who have the application installed and (2)
a simply way for users identified in step 1 to confirm or verify                       Figure 3. Visualizing past shares.
they are a member of a specific group. Given that it’s likely that     5.3 Visiting past sessions
the use case for such an application is indoors, GPS will not          Finally, our prototype will enable users to access their past shared
provide the fine level of location granularity we require. This is     social search sessions. While our survey did not reveal a large
the motivation for employing a second step in the group                proportion of users expressing a need for revisiting past sessions,
identification process. For step 2, we’re investigating a number of    this need was expressed by a few users and it’s a feature we’d like
alternative approaches to confirm association with a specific          to implement and explore to see if it is in fact deemed useful by
group. We’d like this process to be fun and playful, therefore         end users. A past shared social search session is any session for
we’re playing with the use of accelerometers, gestures, images         which the user instigated a “share” or was the recipient of a
and video. For example, one option is to ask all users within the      “share”. We are currently playing with different forms of
group and at a given location to shake their phones within a given     presenting past shared search experiences to the end user. The
first method is by time. Figure 3 illustrates two potential             [6]    Kamvar, M. and Baluja, S., A large scale study of
approaches to grouping shared experiences by time. We could                    wireless search behavior. In Proceedings of CHI ’06 ,
show a small thumbnail for each past share, the name of the                    ACM (2006), 701-709.
shared content and the name of the person who shared it (Figure 3
(a)) or a larger set of thumbnails to support a more visual UI          [7]    Kamvar, M. and Baluja, S., Query suggestions for mobile
                                                                               search. In Proceeding of CHI ’08, ACM (2008), 1013-
(Figure 3 (b)). Another means of showing past shared search
sessions is by group, that is allow users to view all shared                   1016.
searches carried out with or among a certain group of people or         [8]    Karlson, A.K., Robertson, G.G., Robbins, D.C.,
with an individual. Finally, we could show past shared search                  Czerwinski, M.P. and Smith, G.R. , FaThumb: a facet-
sessions by location, that is, allow users to view all shared                  based interface for mobile search. In Proceedings
searches carried out at a specific place. It’s likely that the choice          CHI ’06, ACM (2006), 711-720.
of interface will depend on a range of factors including personal
preferences.                                                            [9]    Kim, H., Kim, J. and Lee, Y., An Empirical Study of Use
                                                                               Contexts in the Mobile Internet, Focusing on the
To date, we have developed a number of iterations of a paper-                  Usability of Information Architecture. Information
based prototype and carried out design reviews with 6 users in-                Systems Frontiers. 7, 2 (2005), 175-186.
house to gain feedback and insights on the interface, the
interaction and the core functionality. We are currently working        [10]   Komaki, D., Oku, A., Arase, Y., Hara, T., Uemukai, T.,
on implementing an Android application, however, we still have a               Hattori, G. and Nishio, S., Content comparison functions
number of technological challenges to overcome. Our plan is to                 for mobile co-located collaborative web search. Journal
deploy and evaluate the application in-the-wild, among groups of               of Ambient Intelligence and Humanized Computing.
friends, to learn more about shared, social mobile search                      (2011), 1–10.
behaviours in the real world.
                                                                        [11]   Kotani, D., Nakamura, S. and Tanaka, K., Supporting
6. CONCLUSIONS                                                                 sharing of browsing information and search results in
In this position paper we motivate the need to support casual,                 mobile collaborative searches. In Proceedings of
shared, social search experiences in the mobile space through a                WISE'11, Springer-Verlag (2011), 298-305.
review of past work and an outline of key findings from a recent        [12]   Morris, M.R., Lombardo, J. and Wigdor, D., WeSearch:
survey of social mobile search. We highlight a set of open                     supporting collaborative search and sensemaking on a
research questions that we think will be important for the                     tabletop display. In Proceedings of CSCW’10, ACM
community going forward. Finally we illustrated our initial ideas              (2010), 401–410.
by presenting examples of a work-in-progress mobile prototype,
which is designed to support causal search and information              [13]   Nylander, S., Lundquist, T. and Brännström, A., At home
sharing with co-located groups of friends.                                     and with computer access. In Proceedings of CHI ’09,
                                                                               ACM (2009), 1639-1642.
7. ACKNOWLEDGMENTS
This work is funded as part of a Marie Curie Intra European             [14]   Paul, S.A. and Morris, M.R. , CoSense: enhancing
Fellowship for Career Development (IEF) award held by Karen                    sensemaking for collaborative web search. In
Church. Sofia Reis is currently an intern in Telefonica Research.              Proceedings of CHI’09, ACM (2009), 1771–1780.
As such this work was partly funded by Telefonica Research and          [15]   Perez, J.R. Whiting, S., and Jose, J. M., CoFox: A visual
by FCT/MCTES, through grant SFRH/BD/61085/2009. Note that                      collaborative browser. In Proceedings of CIR '11, ACM
the survey portion of the work was conducted with Antony Cousin                (2011), 29-32.
of University of Nottingham while he was an intern at Telefonica
Research in Autumn 2011.                                                [16]   Sohn, T., Li, K.A., Griswold, W.G. and Hollan, J.D., A
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     Out and About on Museums Night: Investigating Mobile
              Search Behaviour for Leisure Events
                   Richard Schaller                               Morgan Harvey                         David Elsweiler
               Computer Science (i8)                          Computer Science (i8)                          I:IMSK
             Uni of Erlangen-Nuremberg                      Uni of Erlangen-Nuremberg               University of Regensburg
           richard.schaller@cs.fau.de morgan.harvey@cs.fau.de                                      david@elsweiler.co.uk

ABSTRACT                                                                       and/or the search process itself.
When search behaviour is studied in information retrieval it                      Beyond these two studies, very little literature explicitly
is nearly always studied with respect to work tasks. Recent                    focuses on information seeking behaviour in casual-leisure
research, however, has indicated that search tasks people                      situations. Exceptions include studies of finding fiction [12]
perform in leisure situations can be quite di↵erent. In leisure                and non-goal oriented newspaper reading [14]. To our knowl-
contexts needs tend to be more hedonistic in nature and of-                    edge no other naturalistic studies of information behaviour
ten don’t require specific information to be found. Instead,                   in casual-leisure contexts exist. We believe that transac-
information is sought that can lead to a specific emotional                    tional studies, such as those that have provided a rich under-
or physical response from the user, such as feelings of being                  standing of web search behaviour [9] would be particularly
stimulated or entertained. In this paper we investigate how                    beneficial, as they would provide concrete insight into how
people behave to meet such needs in one particular leisure                     people behave to resolve such needs. If the model proposed
context. We analyse search log data collected from a large-                    by Elsweiler et al. is correct and people do not care what
scale (n=391), naturalistic study of behavior with a mobile                    information content is about, but rather are concerned pri-
search tool designed to help people find events of interest to                 marily with the emotional or physical response to such con-
them at the Long Night of Museums, Munich. We examine                          tent then what do queries in casual-leisure situations look
the queries submitted, establish performance metrics and in-                   like? What do people try to describe with queries and how
vestigate how spoken queries di↵er from those typed via the                    much e↵ort do they expend in doing this? Are queries long
keyboard on a mobile device. The findings provide insight                      and descriptive and are users willing to look through lots of
into how users behave in one specific casual-leisure context                   results to find something suitable?
and lead to several open questions for future research.                           In this paper we describe a study designed to answer these
                                                                               kinds of questions. We report analyses of interaction logs
                                                                               for a search system supporting one specific leisure situation
1.    INTRODUCTION AND MOTIVATION                                              - the Long Night of Munich Museums, 2011. While we do
   Search behaviour has traditionally been studied in the                      not claim that the logs are representative of all casual-leisure
context of people completing work tasks. Despite its name, a                   search behaviour, they do provide an insight into how users
work task need not be work-related. It is simply a sequence                    behave in one specific casual-leisure context and a situation
of activities a person has to perform in order to accomplish a                 where the user has a high-level, hedonistic goal. Our findings
goal [8]. A work task has a recognisable beginning and end,                    represent a good starting point from which to investigate
it may consist of a series of sub-tasks, and results in a mean-                search behaviour more generally in casual-leisure situations.
ingful product [3]. Correspondingly, the models we have of
information seeking behaviour tend to assume that people
look for information in response to a lack of understanding                    2.   DISTRIBUTED EVENTS
or the recognition of a gap in knowledge [2] preventing the                       A distributed event is a collection of single events occur-
completion of the task at hand.                                                ring at approximately the same time and conforming to the
   Based on two investigative studies, one examining infor-                    same general theme. One such event is the Long Night of
mation needs in the context of television viewing and the                      Munich Museums (Lange Nacht der Münchner Museen), an
other analysing broader information behaviour reported on                      annual cultural event organised in the city of Munich, Ger-
twitter, Elsweiler and colleagues [7] proposed a model for                     many1 . In addition to a diverse range of small and large mu-
what they refer to as casual leisure search, which deviates                    seums, other cultural venues, such as the Hofbräuhaus and
from standard work-based models. According to their model,                     the botanical garden open their doors during one evening in
in casual-leisure situations users seek information not in re-                 October. Many venues organise special activities and exhi-
sponse to a knowledge gap, but with the aim of being en-                       bitions not otherwise available.
tertained or passing time. Such needs tend to be directly                         Visitors to the Long Night include both locals and tourists
related to mood, physical state or the surrounding social                      and represent a broad range of age groups and social back-
context. A further defining characteristic of such needs is                    grounds. In 2011 an estimated 20,000 people visited a total
that the informational content found by users is often less                    of 176 events at 91 distinct locations, including exhibitions,
important than the feelings induced by the found content                       galleries and interactive events. Events take place all over
Presented at Searching4Fun workshop at ECIR2012. Copyright c 2012              the city, mostly in the city centre, but some, such as the Mu-
for the individual papers by the papers’ authors. Copying permitted only for   1
private and academic purposes. This volume is published and copyrighted          The event is organised by Münchner Kultur GmbH
by its editors.                                                                (http://www.muenchner.de/museumsnacht/)
seum of the MTU Aero Engines and the Potato Museum, are             we extended Lucene to perform a search based on topics. In
located in suburbs. Special bus tours are set up to transport       a first step the event descriptions and titles were tokenised
visitors between events.                                            and stemmed. To match topically similar words we then
   From interviews (n=25) we conducted with people attend-          map every token to one or more topic groups (these groups
ing the evening we know that on average each visitor attends        are taken from [4]). This way terms such as “dinner” and
4 events meaning that approximately 80,000 visits took place        “food” are mapped to the same groups, thus event descrip-
in 2011. The standard way to discover events on o↵er is to          tions containing one of these words could be found by the
use the booklet that is distributed for free by the organisers      other. To speed up interaction with the system, queries were
and contains descriptions of all events in the order they lie       submitted after each typed character (search-as-you-type).
along the bus tours. This booklet is necessarily large (110         The presented result list contains the name and nearest bus
A6 pages) and can be difficult to navigate.                         stop for each of the retrieved events.
   Only a few of our interviewees reported having specific
events they would like to visit. Instead, most described hav-
ing the same kinds of high-level, hedonistic needs as reported
in the literature [6, 15]. i.e. “to have a pleasant evening”, “to
enjoy time with friends”, “to extend or diversify their gen-
eral knowledge” etc. We will report on the interview results
in detail in a future publication, but the findings seem to
substantiate Elsweiler et al.’s model.
   Here we want to establish how visitors to the Long Night
of Museums query a search system to address these kinds of
needs. We also want to know how successful they are, and
identify noteworthy behaviours, problems and any potential
solutions. The long-term goals of our work are to learn about
behaviour in order to understand how to build better search
tools and to augment existing theoretical models of casual-
leisure search. We present the results of initial analyses that
lead to more detailed future research questions.

3.   SYSTEM
   An Android app was developed to help visitors of the Long
Night find events of interest to them personally. Once they
have found and indicated the events they would most like            Figure 1: The search screen with a query (left) and
to visit, the system can create a time plan for the evening,        the map screen with the planned route (right)
taking into account constraints such as start and end times
of events, time to travel between events and public trans-
port routes and schedules. If the user chooses more events          4.   METHOD
than would fit into the available time2 , then the system tries        We examined user search behaviour by recording user in-
to maximise the number of scheduled events by leaving out           teractions with our app at the 2011 Long Night. The app
those that require long travel time. It is also possible for        was available for download from the Android Market and
the user to manually customise the plans by adding, remov-          advertised on the official Long Night of Museums web page.
ing and re-ordering events to be visited. Based on the cre-         In total the application was downloaded approximately 500
ated plan, the application can lead the user between chosen         times and 391 users allowed us to record their interaction
events using a map display and textual instructions. Figure         data. We recorded all interactions with the application in-
1 provides some screenshots of the app3 .                           cluding submitted queries, result click-throughs, all interac-
   The user has four ways to find events he would like to           tions with browsing and recommendation interfaces, tours
visit, namely he can: Browse events by bus route; browse            generated, modifications to tours, as well as all ratings sub-
events by event type (e.g. exhibitions, guided tours, interac-      mitted for events. Users interacted on average for 45.26
tive event, etc.); submit free-text queries, which search over      minutes5 with the system (median 19.31). 80.1% of users
the names and descriptions of the events; receive recom-            interacted for more than 5; 38.4% for more than 30.
mendations based on a pre-defined profile and collaborative            A short questionnaire provided us with demographic in-
filtering algorithm built into the app.                             formation. 51% of the app users were first-time visitors to
In this paper, in line with the research aims as outlined           the Long Night of Museums, 22% were second-time visitors
above, we focus on the way the search features were used.           and 27% had attended more than twice previously. 4% of
The search functionality was implemented in Lucene4 and             users were 17 years of age or younger, 39% were between
documents were represented by titles and descriptions from          18 and 29, 30% 30-39, 18% 40-49, 8% 50-59 and 1% above
the Long Night booklet. Based on interviews conducted,              60 years old. These demographics are very similar to those
we expected visitors to search for topics or for other high         reported by event organisers for previous Long Nights [1]
level needs not accessible for a full text search. Therefore        suggesting that our sample of users should reflect well the
2                                                                   visitors as a whole. Comparing both age distributions with
  most events are open between 7pm and 2am                          Fisher’s exact test reveals a p-value of 0.29; thus it is highly
3
  a video demo of the application can be found on YouTube
(http://www.youtube.com/watch?v=woVjpivxtMc)                        5
                                                                      discounting times where no user interaction was recorded
4
  Lucene version 3.1. (http://lucene.apache.org)                    for more than 15 seconds
unlikely that the counts are drawn from di↵erent underlying        smaller and much more specific than the web. Another ex-
distributions.                                                     planation for the more homogenous queries is the fact that
   Since queries were submitted after every typed character,       most queries are event names which are usually only one or
it was necessary to pre-process the recorded queries to es-        two words long. This reduces the possibilities for search-
tablish those that the users actually intended to submit. For      ing for these names when compared with the possibilities to
example, if the user wanted to search for “food”, the system       express interest, constraints or needs in general.
logged “f”, “fo”, “foo”, as well as “food”. Furthermore, should       In summary, our main observation is that the queries sub-
the user wish to submit a new query, then he must first re-        mitted to the search system did not reflect the information
move the old search terms from the search box, resulting           needs described in the pre-study interviews. It seems as
again in all prefixes but this time in decreasing length.          if the users did not use the search engine to discover new
   Automatically extracting the intended query proved dif-         events, but rather used the feature to filter to events they
ficult due to spelling errors and automatic correction. We         already knew existed. Reflecting this, our queries have sim-
therefore manually judged queries to be intended or not.           ilar properties to those reported for known-item searches in
3 assessors separately annotated all of the approx. 10,000         web, email and desktop search, which have also been shown
queries logged as being either intended or not-intended. A         to be very short and contain a high percentage of named-
high inter-assessor agreement was found (Fleiss’ kappa =           entities [5, 13].
0.872, 86.2% of queries which were labeled by at least 1 as-
sessor were also labelled by at least one other assessor). This    6.   QUERY PERFORMANCE
process resulted in a final list of 801 search queries, which is      We wanted to understand how successful queries were.
used in the following analyses.                                    With this in mind we defined three success metrics based
                                                                   on the user’s interaction with search results. The first refers
5.   QUERY CHARACTERISTICS                                         to whether the user selected a returned result to read a de-
   Overall the search queries were short, having a mean length     tailed description of the event. This metric is our equiv-
of 1.21 terms ( = 0.52) and 8.9 characters ( = 5.31).              alent to click-through data. 58.4% of all searches resulted
These values are much shorter than those reported for sim-         in a click-through with an average of 0.73 clicks per query
ilar mobile-like devices for web search. [10] report lengths       ( = 0.93) and 5.95 results on average ( = 9.10). We didn’t
of 2.3 terms for older mobile phones and new research sug-         consider good abandonment since the result list contains no
gests even longer queries (2.9 terms and 18.25 characters)         information beyond name and nearest bus stop.
for modern phones similar to those used in our study [11].            Two further, more explicit, definitions of success were if
   It was very apparent while analysing the queries that           the user marked a returned event as a candidate for tour in-
many represented searches for named entities, in particular        clusion (38.0% of all searches) or the user added the event to
the names of specific museums. Again 3 human assessors             an preexisting tour (15.6% of all searches). These searches
were asked to assign queries into categories: specific event       were performed at di↵erent stages of application use. Re-
name, not a specific event name or indeterminate. The third        flecting this we derived a general success metric: in 59.7% of
category was necessary as some queries were short and it was       all searches at least one of these three actions was performed.
not possible to definitively claim that the term referred to       Of the remaining 40.3% unsuccessful queries 59.8% were us-
a specific event. For example “deutsches” is likely to be a        ing a search term which resulted in an empty result list, in
reference to the “deutsches Museum” but it is not possible         most cases a miss-spelled or only partial written named en-
to say for certain. For 87.3% of all queries at least two of the   tity. The huge number of spelling errors underlines the need
assessors were able to agree on one of the three categories        for fuzzy search methods in this application context.
(Fleiss Kappa of 0.43).                                               As the queries that were submitted were very short, we
   59.4% of the agreed on queries were marked as clearly           wanted to investigate if the length of the query had any
named entities and 34.6% that might be named entities.             impact on the success of the search. Searches defined as
Only 6.0% were labeled as non named entity searches. These         successful were on average longer with a mean of 1.26 terms
remaining searches were often queries for non-museum loca-         ( = 0.57) compared to unsuccessful searches with a mean
tions, e.g. 18.2% of these are names of bus stops.                 of 1.13 terms ( = 0.42); a highly significant di↵erence
   Notably absent from the logs were queries describing topi-      (p ⌧ 0.01). Likewise the number of characters per query was
cal content of events e.g. “art history”, “engineering”, “mod-     significantly (p ⌧ 0.01) longer with the successful searches
ern art”, etc. There were also no queries referring to proper-     having on average 9.90 characters ( = 5.42) and the unsuc-
ties of events e.g. “interactive”, “talks”, “discussions” and no   cessful searches having just 7.47 characters ( = 4.80). We
evidence of high-level, hedonistic qualities an event might        implemented a search-as-you-type system which searches for
bring about e.g. “fun”, “exciting”, “entertainment”, etc.          whole words, however the evidence suggests that users used
   In line with previous query analysis papers, we analysed        the system as a means to filter to events they already knew
the diversity of submitted queries. The cleaned query set          about. Therefore while entering the search term the result
contained 417 unique queries. As expected the distribution         list is empty till you entered the complete word. This might
looks rather Zipf-like with the top 2 queries being “deutsches”    have led users to the conclusion that their queries will be
and “deutsches Museum”. The top 50 unique queries amount           unsuccessful and abandon the search early. This would be
to 43.1% of all queries, the top 10 amount to 16.6% and the        one explanation for the shorter query length in unsuccessful
most common search term was used in 2.5% of all searches.          searches.
The entropy of the unique search terms is 2.44 bits. The
queries submitted were therefore far less diverse than web         7.   TYPED VS SPOKEN QUERIES
search queries on desktop or mobile devices. This can be             An additional feature our app o↵ers is the possibility to
partially explained by the fact that our collection is much        submit spoken queries. Rather than typing search terms
in using the keyboard, the user speaks the query into the           Our analysis of query performance showed that a high
phone. The system uses Google Speech Recognition to iden-        number of spelling mistakes were made. We wonder if this
tify the query terms and the user selects the queries based      is caused by environmental factors, e.g. typing on a bumpy
on a list. This is familiar to android users as it is a stan-    bus or if it is caused by a high number of named entities, the
dard feature for web search on Android phones. We wanted         spelling of which people are not familiar? Further research
to establish how this feature was used, if queries submitted     would be needed to di↵erentiate between the two, however a
in this way di↵ered from typed queries and whether there         fuzzy search feature would certainly help people who strug-
was a notable di↵erence in performance between spoken and        gle with the query input. A grep-style search would further
typed queries.                                                   reduce this problem since users would only need to enter a
   In total 22 app users submitted 68 spoken queries, which      few characters as opposed to whole terms. In the compari-
equates to 8.5% of all search queries. Of these 6 users used     son of spoken vs. typed queries we have seen that although
it more than three times. When comparing the length of the       not used much it provides a more successful way of querying
search queries we discovered that voice searches tend to be      the system.
considerably longer than typed searches: 1.8 ( = 0.65) vs.          We also believe that voice-queries deserve further research.
1.2 ( = 0.46) terms and 14.9 ( = 8.1) vs. 8.4 ( = 4.6)           The reason behind the decision for typing or speaking a
characters. Both comparisons6 are significant (p ⌧ 0.01).        query is difficult to analyse based on the logged data. Per-
It seems it is easier to create long queries with the voice      haps users are shy of speaking to their smartphone in the
interface than typing. The success rate is also significantly    public. Further studies would be necessary to gain a proper
higher: 75% success for speech queries compared to 58.3%         insight into this behaviour. The information obtained from
(p-value7 : 0.01) success for typed queries.                     this early study points to a number of potential avenues for
   It could be that the complicated input method when typ-       further research. One plan we have is to look at di↵erent
ing combined with the expectation of a filtering system might    usage patterns with the system and see how they correlate
have tempted people to give up early, whereas spoken queries     with the outcomes of the evening e.g. number of events vis-
are always full words. This would explain the ratio of empty     ited, the ratings of visit events, the geographical coverage
result list where 11.8% of the voice searches have an empty      of the user etc. This would provide insight into how the
result list compared to 25.2% of non-voice searches; a dif-      features of our system support casual-leisure needs.
ference which is significant (p-value7 : 0.013). In summary,
                                                                 Acknowledgments This work was supported by the Embedded
there is evidence to suggest that voice search can be an ef-     Systems Initiative (http://www.esi-anwendungszentrum.de).
fective tool for entering search queries on a mobile device in
leisure situations. There are, however, issues such as back-
ground noise and user self-consciousness that may explain
                                                                 9.   REFERENCES
                                                                  [1] Die Lange Nacht der Musik Besucherbefragung 2010.
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                                                                  [2] N. J. Belkin, R. N. Oddy, and H. M. Brooks. ASK for
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                                                                      of television viewing. IIiX ’10, pages 25–34, NY, 2010. ACM.
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                                                                      task-oriented approach. In CoLIS 3, pages 191–205, 1999.
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about e.g. “fun”, “entertainment”, etc.                               wide web?: a comparison of nine search engine transaction logs.
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system in this way? Are people conditioned to do so, i.e. do     [10] M. Kamvar and S. Baluja. A large scale study of wireless search
                                                                      behavior: Google mobile search. In CHI 2006, 2006.
they have a preconceived notion about how search engines         [11] M. Kamvar, M. Kellar, R. Patel, and Y. Xu. Computers and
work and only use the system in ways that reflects this? Or           iphones and mobile phones, oh my!: a logs-based comparison of
is it because the app has other features, such as browsing            search users on di↵erent devices. WWW ’09, pages 801–810,
                                                                      NY, 2009. ACM.
by tour or genre that might be better suited for tasks other
                                                                 [12] C. S. Ross. Finding without seeking: The information
than known-item search? To answer these questions we are              encounter in the context of reading for pleasure. IPM,
currently analysing the log data for the other features of            35(6):783–799, 1999.
the system. A comparison with other casual-leisure search        [13] J. Teevan, E. Adar, R. Jones, and M. A. S. Potts. Information
                                                                      re-retrieval: repeat queries in Yahoo’s logs. SIGIR ’07, pages
would also complement our understanding of this issue. Are            151–158, NY, 2007. ACM.
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the web?                                                              electronic text. J. of Human-Comp. Studies, 52:423–452, 2000.
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                                                                 [15] M. L. Wilson and D. Elsweiler. Casual-leisure Searching: the
    Wilcoxon sign rank test                                           Exploratory Search scenarios that break our current models.
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The Information Needs of Mobile Searchers: A Framework
                              Tyler Tate                                                     Tony Russell-Rose
                               TwigKit                                                                UXLabs
                            Cambridge, UK                                                           London, UK
                        tyler@twigkit.com                                                     tgr@uxlabs.co.uk

ABSTRACT                                                                    2. TWO DIMENSIONS OF INFORMATION
The growing use of Internet-connected mobile devices demands                NEEDS
that we reconsider search user interface design in light of the             Mobile information needs can be assed by two criteria: search
context and information needs specific to mobile users. In this             motive and search type.
paper the authors present a framework of mobile information
needs, juxtaposing search motives—casual, lookup, learn, and                2.1 Search Motive
investigate—with search types—informational, geographic,                    The search motive describes the sophistication of the information
personal information management, and transactional.                         need, along with the degree of higher-level thinking it involves
                                                                            and the time commitment required to satisfy it (see Figure 1). The
Categories and Subject Descriptors                                          lookup, learn, and investigate elements of motive shown below
H.3.3     [Information Search and Retrieval]: Search process;               are derived from Gary Marchionini’s work on exploratory search
H.3.5     [Online Information Services]: Web-based services                 [5], while the casual element has been more recently studied by
                                                                            Max Wilson and David Elsweiler [9]:
General Terms
Design, Human Factors, Theory.                                                  !    Casual. Undirected/semi-directed activities with a
                                                                                     hedonistic rather than task-driven purpose.
Keywords
Search, information retrieval, information needs, user experience,              !    Lookup. “Known item” searching.
HCI, mobile, design principles.                                                 !    Learn. Iterative information gathering that requires
                                                                                     moderate interpretation and judgment.
1. INTRODUCTION
We live in a post-desktop era. In the UK alone, 45% of Internet                 !    Investigate. Long-term research and planning that
users used a mobile phone to connect to the Internet in 2011 [7],                    demands significant high-level thinking.
and Morgan Stanley predicts that by 2014 there will be more
                                                                            While lookup, learn, and investigate are informational in nature,
mobile Internet users than desktop Internet users globally [6]. Not
                                                                            casual activities are more experientially and hedonistically
only are more people connecting with mobile devices, but they’re
                                                                            motivated, “frequently associated with very under-defined or
also consuming more and more data. Mobile data usage more than
                                                                            absent information needs” [9]. Though it may be possible to
doubled every year between 2008 and 2011, and is predicted to
                                                                            describe some casual activities in terms of other motives (e.g.
grow from 0.6 exabytes per month in 2011 to 6.3 EB/month in
                                                                            casual information needs that share qualities of lookup or
2015 [3]. The numbers are impressive, but all it really takes is a
                                                                            investigation), we believe that differentiating casual from the
quick glance at the people around us to recognize that mobile
                                                                            other three motives provides both clarity and legitimization.
Internet is pervasive.
Yet the practice of designing search experiences for mobile users           2.2 Search Type
is still in its infancy. The challenge is much more sophisticated           The search type, on the other hand, is concerned with the genre of
than simply reworking existing user interfaces to fit on the smaller        information being sought (see Figure 2). Broder is often cited for
screens of mobile devices, which would be to ignore the vast                recognizing the informational and transactional nature of many
situational differences between desktop and mobile search.                  needs [1], while the geographic and personal information
Mobile search user interfaces must be based on an understanding             management goals identified by Church and Smyth are especially
of the contextual factors specific to the mobile user.                      significant for mobile users [2]:

Chief among those contextual factors are the information needs                  !    Informational. Information about a topic.
that give rise to mobile search activities in the first place. In this          !    Geographic. Points of interest or directions between
paper we propose a framework for describing the diverse range of                     locations.
information needs observed in mobile users. Of particular
relevance to the Search 4 Fun! workshop is our inclusion of the                 !    Personal Information Management. Private
casual category alongside traditional classifications of                             information not publicly available.
information needs.
                                                                                !    Transactional. Action-oriented rather than
                                                                                     informational goals.
 Presented at Searching4Fun workshop at ECIR2012. Copyright © 2012
 for the individual papers by the papers' authors. Copying permitted only
 for private and academic purposes. This volume is published and
 copyrighted by its editors.
Figure 1: Path’s notification screen, Wikibot’s search results, product reviews on CNET, and Mendeley’s personalized library of
academic papers represent the casual, lookup, learn, and investigate motives, respectively.




Figure 2: Google Search, Yelp, Greplin, and Groupon demonstrate the informational, geographic, personal information management,
and transactional types, respectively.

3. A MATRIX OF MOBILE                                                  3.1 Informational
INFORMATION NEEDS                                                         !   Window Shopping. I don’t know what I want. Show
While the dimensions of motive and type provide a framework,                  me stuff.
they don’t tell us about the information needs themselves.
Fortunately, Sohn et al. [8] and Church and Smyth [2] have each           !   Trivia. “What did Bob Marley die of, and when?”
conducted diary studies in which smartphone-equipped adults               !   Information Gathering. “How to tie correct knots in
spread across the globe were instructed to record every                       rope?”
information need that arose over a period of weeks. In addition,
Cui and Roto [4] have performed a contextual inquiry study of             !   Research. What is Keynesian economics and is it
mobile Web usage. This research enables us to construct a matrix              sustainable?
of mobile information needs based on the motive and type
dimensions (see Table 1).                                              3.2 Geographic
The majority of the information needs in the matrix were
                                                                          !   Friend Check-ins. “Where are Sam and Trevor?”
explicitly identified in the diary studies, though we added a few of
our own in order to fully populate the framework. Below are               !   Directions. “Directions to Sammy’s Pizza”
examples of each information need, with quotation marks
denoting statements recorded in the original diary studies.               !   Local Points of Interest. “Where is the nearest library
                                                                              or bookstore?”
                                                                          !   Travel Planning. Flights, accommodations, and sights
                                                                              for my trip to Italy.
                                             Table 1: A matrix of mobile information needs

                                    Casual                    Lookup                          Learn                    Investigate

        Informational         Window Shopping                   Trivia                Information Gathering              Research


         Geographic            Friend Check-ins              Directions              Local Points of Interest        Travel Planning

   Personal Information           Checking
                                                         Checking Calendar              Situation Analysis          Lifestyle Planning
       Management                Notifications

                                  Acting on
        Transactional                                     Price Comparison              Online Shopping            Product Monitoring
                                 Notifications




3.3 Personal Information Management                                       5. CONCLUSION
                                                                          In this paper we have proposed a framework of mobile
    !     Checking Notifications. “Email update for work”                 information needs in order to inform the design of mobile search
    !     Checking Calendar. “Is there an open date on my                 user interfaces.
          family calendar?”
    !     Situation Analysis. “What is my insurance coverage for
                                                                          6. REFERENCES
          CAT scans?”
                                                                              [1] Broder, A. 2002. A taxonomy of web search. SIGIR
    !     Lifestyle Planning. What should my New Year’s                           Forum, Fall 2002, Vol. 36, No. 2
          resolutions be this year?
                                                                              [2] Church, K. and Smyth, B. 2009. Understanding the
                                                                                  intent behind mobile information needs. IUI’09,
3.4 Transactional                                                                 February 8 - 11, 2009, Sanibel Island, Florida, USA.
    !     Act on Notifications. Mark as read, delete, respond to,                 Copyright 2009 ACM 978-1-60558-331-0/09/02
          etc.                                                                [3] Cisco. 2011. Cisco visual networking index: global
                                                                                  mobile data traffic forecast update, 2010–2015.
    !     Price Comparison. “How much does the Pantech
          phone cost on AT&T.com?”                                            [4] Cui, Y., & Roto, V. 2008. How people use the web on
                                                                                  mobile devices. WWW 2008, April 21–25, 2008,
    !     Online Shopping. I want to buy a watch as a gift. But                   Beijing, China. ACM 978-1-60558-085-2/08/04.
          which one?
                                                                              [5] Marchionini, G. 2006. Exploratory search: from finding
    !     Product Monitoring. I know the make and model of                        to understanding. In Commun. ACM 49 (2006), no. 4,
          used car I want. Alert me when new ones are listed.                     41–46.
                                                                              [6] Morgan Stanley: Meeker, M., Devitt, S., Wu, L. 2010.
4. DISCUSSION                                                                     Internet trends.
This framework of mobile information needs originated out of an               [7] Office for National Statistics 2011. Internet access -
attempt to synthesize top-down HCIR concepts with bottom-up                       households and individuals, 2011.
empirical data. We hope that future investigations of mobile                  [8] Sohn, T., Li, K., Griswold, W., Hollan, J. 2008. A diary
behavior will use this framework as a conceptual point of                         study of mobile information needs. CHI 2008, April 5–
reference when both constructing their studies and analyzing the                  10, 2008, Florence, Italy. Copyright 2008 ACM 978-1-
results, which will would undoubtedly bring about iterative                       60558-011-1/08/04
improvement to the framework.
                                                                              [9] Wilson, M.L. and Elsweiler, D. 2010. Casual-leisure
While the specific information needs that we have identified are                  searching: the exploratory search scenarios that break
unique to the mobile context, the dimensions of search motive and                 our current models. In Proc. HCIR'10, New Brunswick,
search type are themselves generic. We envision future studies                    NJ, USA, 28- 31. 2010.
applying this same framework to desktop information needs, as
well as comparing and contrasting desktop vs. mobile information
needs.
Role of Emotion in Information Retrieval for Entertainment
                     (Position Paper)

                           Yashar Moshfeghi                                               Joemon M. Jose
                     School of Computing Science                                    School of Computing Science
                        University of Glasgow                                          University of Glasgow
                             Glasgow, UK                                                    Glasgow, UK
                       yashar@dcs.gla.ac.uk                                     Joemon.Jose@glasgow.ac.uk

                                                                              In this paper, we argue that standard and dominant view
                                                                           doesn’t sufficiently consider all the possible aspects of search-
                                                                           ers’ needs. Information Science (IS) researchers have argued
ABSTRACT                                                                   about the existence of needs other than IN, and discussed
The main objective of Information Retrieval (IR) systems                   their roles in the cognitive aspects of human beings and in
is to satisfy searchers’ needs. A great deal of research has               IR&S behaviour. Examples include Wilson’s interrelation
been conducted in the past to attempt to achieve a better                  between physiological, a↵ective and information needs in
insight into searchers’ needs and the factors that can poten-              IR&S behaviour [6], Kuhlthau’s uncertainty principle [3];
tially influence the success of an Information Retrieval and               these studies have investigated the role of a↵ective and cog-
Seeking (IR&S) process. One of the factors which has been                  nitive experience of a searcher in an information seeking pro-
considered is searchers’ emotion. It has been shown in pre-                cess model.
vious research that emotion plays an important role in the                    Although these views better capture the searchers’ mind
success of an IR&S process which has the purpose of satisfy-               compared to the traditional view, their accounting for the
ing an information need. However, these previous studies do                role of emotion is limited to its relation with cognition in
not give a sufficiently prominent position to emotion in IR,               the process of satisfying an IN in an IR&S behaviour, e.g.,
since they limit the role of emotion to a secondary factor,                Kuhlthau’s [3] model. Therefore, emotion plays a marginal
by assuming that a lack of knowledge (the need for informa-                role in these views in their modelling of needs. For example,
tion) is the primary factor (the motivation of the search).                in an IR&S scenario, where searchers’ task is to find docu-
In this paper, we propose to treat emotion as the principal                ments that are topically relevant to a given query (e.g., Iraq
factor in entertainment-based IR&S process, and therefore                  War), the emotion that they experience during the comple-
one that ought to be considered by the retrieval algorithms.               tion of this task influences their performance and satisfac-
                                                                           tion. Other examples are those of Arapakis et al. [1] and
Categories and Subject Descriptors: H.3.3 Information                      Lopatovska [4] that investigated the use of facial expressions
Storage and Retrieval - Information Search and Retrieval -                 and peripheral physiological signals as implicit indicators of
Information Filtering                                                      topical relevance.
General Terms: Theory                                                         Others, e.g., Wilson [6], consider a more autonomous role
Keywords: Entertainment, Search, Information Retrieval,                    for a↵ect and define a↵ective need as an independent need
Information Science, Emotion                                               which can motivate an IR&S behaviour. For example, gath-
                                                                           ering information to satisfy a↵ective needs, such as the need
                                                                           for security, for achievement, or for dominance [6]. However,
1.    INTRODUCTION                                                         there is no operationalisation of this a↵ective need suitable
   The idea that IR systems help searchers to overcome their               for use in real IR systems.
information need (IN) is a leitmotif since the early days of                  In general, the current landscape of the role of emotion
IR: the main task is to locate documents containing infor-                 in IR&S behaviour is incomplete. Moshfeghi [5] argued that
mation relevant to such needs. Within this view, a searcher                people use computers for individual as well as social pur-
is considered as an agent that interacts with an IR system                 poses, such as entertainment, dating, getting to know peo-
with the intention of seeking information [3]. The informa-                ple, finding ‘friends’, gaming, etc., which strongly indicates
tion can be defined as facts, propositions, and concepts, as               that users try to satisfy needs other than information ones.
well as evaluative judgements such as opinion [6].                         The study conducted by Elsweiler et al. [2] also supported
                                                                           this claim. The current views of emotion in IR/IS do not
                                                                           sufficiently explain these types of activities accurately, even
                                                                           though it is clear that users search for emotionally-rich doc-
                                                                           uments from the Internet to satisfy these needs.
                                                                              The pervasiveness of emotionally-rich content on the web,
                                                                           such as movies, music, images, news, blogs, customer re-
                                                                           view, Facebook comments and Twitter, highlights the de-
Presented at Searching4Fun workshop at ECIR2012. Copyright c 2012 for
the individual papers by the papers’ authors. Copying permitted only for   mand for such contents, and, indirectly, their role in satis-
private and academic purposes. This volume is published and copyrighted    fying searchers’ needs. Therefore, it is important to under-
by its editors.
stand the IR&S behaviour backed up by an entertainment           this point of view, not only is emotion a factor that exists
aspect. The position of this paper is that emotion is a pri-     throughout an IR&S process which aims to meet an IN, but
mary motivation (either directly or indirectly) behind an        also it can be considered as a need: the need to change
entertainment-based IR&S behaviour.                              negative feelings caused by uncertainty during the initiation
  The rest of the paper is organised as follows: Section 2       phase (e.g. feelings of doubt, anxiety and frustration) to
discusses Kuhlthau’s [3] model, followed by our approach in      feelings of satisfaction and comfort.
Section 3 and discussion and conclusion in Section 4.               When the emotion need of the searcher is to diminish the
                                                                 negative feelings associated with a lack of knowledge (i.e.,
2.   EMOTION IN IR/IS                                            an IN), the emotion need would be satisfied if the IN associ-
   There are many theories and models that attempt to ex-        ated with it is resolved. However, in an entertainment-based
plain the information seeking behaviour. Kuhlthau’s infor-       IR&S process, the emotion need of the searcher is not asso-
mation seeking process model is one of the first and most        ciated with a particular IN, and is an autonomous need by
popular models to investigate the a↵ective along with cog-       itself. An example of such needs are the scenarios where the
nitive and physical aspects of a searcher in an informa-         searchers are stressed and look at some clips that could help
tion seeking process. She proposes that people’s feelings,       to relieve their stress, e.g., when searchers are seeking for
thoughts and actions interact within their information seek-     funny clips in YouTube. Of course, one way of finding these
ing process. Kuhlthau’s information seeking process model        clips is by looking at the popular (most viewed/highly rec-
describes the searchers’ common patterns of seeking mean-        ommended) videos. In such scenario there is no particular
ing from information, to extend their knowledge state on a       information need to be resolved, but only an emotion need.
complex problem or topic which has a discrete beginning and         From the above, we can now argue that emotion in an
ending [3]. The fundamental principle behind Kuhlthau’s          entertainment-based IR&S process acts as a primary factor,
information seeking process is the uncertainty principle [3].    i.e. as an autonomous and important need.
This refers to the existence of a cognitive state which causes
feelings of anxiety and lack of confidence. Feelings of doubt,
                                                                 4.    CONCLUSIONS
anxiety and frustration are in association with vague and           In this paper, we explained the role of emotion in entertain-
unclear thoughts. The model shows that during a typical          ment-based IR&S behaviour. We explained that in the nor-
information seeking process, the thoughts of a searcher be-      mative view of IR/IS, the focus is on the satisfaction of
come clear and consequently their confidence increases and       searchers’ IN. Although the role of emotion is acknowledged
their feeling of doubt, anxiety and frustration decrease.        as a factor influencing the whole IR&S behaviour, its role
   Although this model is an important step towards under-       was limited to the study of its influence on the process of
standing the role of emotion in IR/IS, it does not encom-        satisfying an IN. However, emotion can be a source of mo-
pass many important aspects of emotion in IR. Kuhlthau           tivation on its own for a searcher to engage in an IR&S
considers emotion/a↵ect as a factor influencing the informa-     process. Such scenarios have not been considered in the
tion seeking process, rather than a need in itself. Moreover,    IR/IS community, and this motivated the definition of the
Kuhlthau’s model is limited by making uncertainty central,       emotion need concept. We argued that there are emotion
i.e., as driving the seeking process while we argue that pos-    needs that can motivate searchers to engage in IR&S be-
itive or negative emotion states, high or low arousal level,     haviour which strictly speaking does not have an IN. The
such as stress or boredom respectively, could also motivate      pervasiveness of the use of IR applications for the purpose
users to engage in an information seeking behaviour. There-      of entertainment and the existence of emotionally-rich data
fore, a key limitation lies in the fact that the a↵ective side   on the web provides evidence that some information seeking
of searchers is interpreted as only being a secondary moti-      behaviour can be categorised under other strategies than in-
vational source for information need. In this paper, we con-     formation need that can lead to better satisfaction of the
sider emotion as a separate need. This is explored further       searchers’ needs. Given all these evidences, the conclusion
in next section.                                                 of this paper is that emotion act as a primary factor behind
                                                                 entertainment-based IR&S behaviours. Finally, there is not
3.   APPROACH                                                    much research about entertainment-based IR&S processes.
                                                                 This is due to the limitations associated with it, such as lack
   The goal of this section is to argue that emotion should
                                                                 of datasets, evaluation methodology, metrics and procedure.
be considered as the primary factor in entertainment-based
                                                                 An attempt to solve such limitations is a possible direction
IR&S behaviour: emotion can be considered as an individ-
                                                                 for future work.
ual need which can motivate searchers to engage in an IR&S
process. The secondary factor of emotion refers to the fact      5.    REFERENCES
that emotion (in relation to cognition) influences every as-     [1] I. Arapakis, Y. Moshfeghi, H. Joho, R. Ren, D. Hannah, and
                                                                     J. M. Jose. Enriching user profiling with a↵ective features for
pect of the searchers’ IR&S behaviour, and can thus influ-           the improvement of a multimodal recommender system. In
ence the success or failure of an IR&S process. First, we will       CIVR, 2009.
elaborate on emotion as a secondary factor in IR&S process.      [2] D. Elsweiler, S. Mandl, and B. Kirkegaard Lunn. Understanding
                                                                     casual-leisure information needs: a diary study in the context of
   As discussed in Section 2, the secondary nature of emotion        television viewing. In IIiX ’10, pages 25–34, 2010.
in IR&S scenarios has been investigated for a long time [3].     [3] C. C. Kuhlthau. A principle of uncertainty for information
The results of such investigations show that (i) participants        seeking. Journal of Documentation, 49(4):339–355, 1993.
experience a burst of negative feelings due to uncertainty       [4] I. Lopatovska. Emotional correlates of information retrieval
                                                                     behaviors. In WACI’11, pages 1 –7, april 2011.
associated with vague thoughts, leading them to recognise
                                                                 [5] Y. Mosheghi. Role of Emotino in Information Retrieval. PhD
that they have an information need; and that (ii) there is a         thesis, University of Glasgow, 2012.
positive correlation between a successful information seeking    [6] T. A. Wilson. On user studies and information needs. Journal of
process and a decrease in these negative feelings [3]. From          Documentation, 37(1):3–15, 1993.
     Searching Wikipedia: learning the why, the how, and the
                    role played by emotion

                                                                Hanna Knäusl
                                                    Department of Information Science
                                                        University of Regensburg
                                                           93040 Regensburg
                                        hanna.knaeusl@sprachlit.uni-regensburg.de

ABSTRACT                                                                        • Entity search, e.g. [2], which assumes the user has
Searching Wikipedia has been the focus of study for an in-                        an information need that could be solved by with a
creasing number of information retrieval publications. In                         list of entities that satisfy some properties. A query
recent years different IR tasks have used Wikipedia as a ba-                      might, for example, indicate the type of entities to be
sis for evaluating algorithms and interfaces for various types                    retrieved (e.g., “castle”) and distinctive features (e.g.,
of search tasks, including Question Answering, Exploratory                        “German”, “medieval”).
Search, Entity Search and Structured Document retrieval.                        • Structured retrieval e.g. [3], which aims to retrieve
Despite being associated with these well-defined task types,                      relevant parts of documents in a collection in response
little is known about why people actually search wikipedia,                       to given information need.
what they try to find, how and why they try to find it or
the criteria they use to define success. We argue that the                      • Exploratory search e.g. [5], whereby the user has a
way wikipedia content is generated influences the way it is                       poorly defined information need, little knowledge of
used, including search behaviour. We are particularly in-                         the topic of interest or is unfamiliar with the search
terested in learning about affective aspects of search, which                     space.
have been suggested to be an important motivating factor                      Each of these examples are associated with well-defined
in wikipedia search behaviour, particularly in leisure scenar-             tasks or situations. However, it is unclear how reflective
ios. In this position paper we motivate the investigation of               these tasks are of real-life wikipedia search behaviour. Are
wikipedia search behaviour in the wild and present our ideas               these the most appropriate tasks to be investigating? Are
on the best way to study this behaviour.                                   we evaluating these tasks appropriately? Are there more
                                                                           pressing aspects that we, as a research community, should
1. INTRODUCTION AND MOTIVATION                                             be investigating?
                                                                              As a starting point to answering these questions, in the
   Wikipedia1 is a free online encyclopedia, which due to its
                                                                           following section, we briefly review research that informs on
open source design and community-based editing policy has
                                                                           wikipedia search behaviour in naturalistic situations.
become one of the largest reference works of all time. The
large volume of information, the breadth of topics covered
and open-access nature of the collection has made Wikipedia                2.     SEARCHING WIKIPEDIA
a natural target of study within the Information Retrieval                   The main source of knowledge of wikipedia search be-
research community. Wikipedia is now used as the document                  haviour comes from transaction log analyses. Sakai and
collection for several retrieval evaluation efforts at CLEF [4]            Nogami [6], for example, logged user interaction with a wikipedia
and INEX [3] and has formed the basis of evaluations in                    search interface, designed to encourage exploration and de-
several IR domains including:                                              velopment of information needs. They discovered that infor-
                                                                           mation needs tend to progress and develop in small steps,
     • Question answering, e.g. [4], which attempts to pro-                usually within query type. For example, users tended to
       vide answers to questions such as “How fast can a                   browse pages from person to person or from place to place
       Cheetah run?”, sometimes supplementing answers with                 etc. The implicit structure of wikipedia most likely encour-
       additional relevant snippets that might be helpful to               ages this behavior
       the user.                                                             Fissaha and de Rijke [1] also used log analyses to learn
1
    http://www.wikipedia.org                                               about wikipedia searches, distinguishing between “directed”
                                                                           and “undirected” searches by analysing the phrasing of queries.
                                                                           They [also] discovered that a large percentage of searches
                                                                           were undirected and exploratory in nature.
                                                                             Log-based investigations such as these have the advantage
                                                                           of collecting large quantities of data from naturalistic situ-
                                                                           ations. However, they are limited in that they say nothing
                                                                           about the intention of the user, his experience, or the out-
Presented at Searching4Fun workshop at ECIR2012. Copyright January         come of the search. For example, the work of Wilson and
2012 for the individual papers by the papers’ authors. Copying permit-
ted only for private and academic purposes. This volume is published and   Elsweiler [7] asserts that many searches will not be moti-
copyrighted by its editors.                                                vated by information needs per se, but purely by the user
having an interest in a topic. In their work, they found          we ask more detailed questions regarding the experience,
example search tasks that were motivated by the desire to         success of the task, how the feelings realized and the factors
achieving a particular mood, emotional or physical state or       that influenced these. This data will be elicited through a
by the presence or need of someone else in the social con-        mixture of fixed and free-form questions.
text. In such cases, the support the user would need from            We plan to triangulate the data collected from the vari-
the system and the criteria that should be used to evaluate       ous aspects of our study to create a rich understanding of
system performance would be very different to those cur-          user needs and behaviour. For example, we plan to look
rently featured in information retrieval research.                at the content of visited pages; the topic and the kind of
   We believe that the way wikipedia is constructed, i.e.,        media used etc. and look to see how this relates to how par-
collaboratively by a subset of the users, the large collection    ticipants describe their experiences. We want to see, what
size and broad topic range, linked structure, as well as mul-     affects user behaviour, e.g. does the link structure or the
timedia prominence of multimedia content will mean that           way information is presented, certain content influence be-
wikipedia will be used for leisure-time tasks. People are mo-     haviour or emotions experienced. The different sources of
tivated to create / edit wikipedia pages as it mirrors their      data we will collect will help us to learn about these com-
interests. This may not always be positive.                       plicated behavioural aspects.
   For example, Wilson and Elsweiler [7] describe one study
participant reporting frustration that he has again wasted        4.   CONCLUSIONS
a lot of time aimlessly browsing ebay. This negative out-
                                                                     So what will we learn from the study and why is it impor-
come - realised through a negative emotion - would not be
                                                                  tant? The most important point is to find out what makes
considered in any current IR methodology.
                                                                  the users happy; what do they need, how do they behave
   In the following section we outline our thoughts on what
                                                                  to achieve these needs and emotional aspects are involved
we believe to be a more suitable study design to learn about
                                                                  when Wikipedia is searched? An understanding of these is-
wikipedia search tasks. We would like to use the workshop
                                                                  sues will inform us on the kind of functionality a wikipedia
as a platform for discussion to improve on this design.
                                                                  search tool should offer. Do users want to browse to related
                                                                  topics? Do they like a wide range of possible interesting in-
3. LEARNING ABOUT BEHAVIOUR WITH                                  formation or just quirky look up pieces of information as and
                                                                  when they are needed? The proposed study would offer the
   A LOG / DIARY HYBRID                                           chance to answer these questions by providing naturalistic
   We need to design a study that helps us learn about the        data, as well as additional comments from the participants
the user’s motivation for searching, his behaviour in response    of interest.
to this motivation, his satisfaction with the experience as
well as his emotional response to the experience.                 5.   REFERENCES
   To investigate these aspects we propose combining the log
based approaches scholars have used previously with user          [1] S. F. Adafre and M. de Rijke. Exploratory search in
diaries. Diary Studies offer the ability to capture factual           wikipedia. In Proceedings SIGIR 2006 workshop on
data, in a natural setting, without the distracting influence         Evaluating Exploratory Search Systems, 2006.
of an observer. They also offer the chance to question the        [2] G. Demartini, C. Firan, T. Iofciu, R. Krestel, and
user regarding his motivation to search, as well as the search        W. Nejdl. Why finding entities in wikipedia is difficult,
process and feelings and emotions experienced during the              sometimes. Information Retrieval, 13:534–567, 2010.
search process.                                                       10.1007/s10791-010-9135-7.
   Diary studies also have limitations. These include difficul-   [3] INEX. Initiative for the evaluation of xml retrieval,
ties in maintaining participant dedication levels throughout          2006. url: http://inex.is.informatik.uni -
the period of study and getting the participants to remember          duisburg.de/2006/.
that situations of interest should be recorded. These neg-        [4] V. Jijkoun and M. de Rijke. Overview of WiQA 2006.
ative aspects can be offset, however, through careful study           In A. Nardi, C. Peters, and J. Vicedo, editors, Working
design. For example, since Wikipedia is digital and accessed          Notes CLEF 2006, September 2006.
within a web browser, it makes sense to use a digital diary       [5] B. Kules and R. Capra. Designing exploratory search
that can also be filled out in a web-browser session, perhaps         tasks for user studies of information seeking support
as a pop up. We plan to build an extension to the Firefox             systems. In Proceedings of the 9th ACM/IEEE-CS joint
web-browser that detects when a wikipedia page is accessed            conference on Digital libraries, JCDL ’09, pages
and if a certain time threshold has elapsed since the last            419–420, New York, NY, USA, 2009. ACM.
diary entry, the user will be asked to record details about       [6] T. Sakai and K. Nogami. Serendipitous search via
his information need and the motivating situation surround            wikipedia: a query log analysis. In Proceedings of the
the search. The extension will also record interactions with          32nd international ACM SIGIR conference on Research
wikipedia (e.g. pages viewed, search queries submitted etc.),         and development in information retrieval, SIGIR ’09,
allowing analyses similar to those published previously to be         pages 780–781, New York, NY, USA, 2009. ACM.
complemented by the diary study data.                             [7] M. L. Wilson and D. Elsweiler. Casual-leisure
   To limit the irritation that filling out such a form would         searching: the exploratory search scenarios that break
cause and to minimise distraction to the search process we            our current models. In 4th International Workshop on
plan only to ask two short questions at that time point. The          Human-Computer Interaction and Information
user will be asked to give a brief description of what they           Retrieval, Aug 2010. New Brunswick, NJ.
are looking for and why. This will be enough information
to remind them of the situation at a later time point when
       Rushed or Relaxed? – How the Situation on the Road
       Influences the Driver’s Preferences for Music Tracks

                   Linas Baltrunas                              Bernd Ludwig                       Francesco Ricci
                Telefonica Research,                      University of Regensburg,           Free University of Bolzano,
             Plaza de E. Lluchi Martin 5,                  Universitätsstraße 31,               Piazza Domenicani 3,
                  Barcelona, Spain                         Regensburg, Germany                      Bolzano, Italy
                     Linas@tid.es                          bernd.ludwig@ur.de                       fricci@unibz.it

ABSTRACT                                                                      For a recommender system, there is a major implication
In context-aware recommender systems, the dependency of                    from this observation. If we can assess such an influence
the user’s ratings on factors that describe important aspects              for individual users we are able to better personalize recom-
of the recommendation context is used to provide more rel-                 mendations. Beyond this, it may even be possible to group
evant recommendations.                                                     users influenced in a similar way by certain contextual condi-
   Individual users may be influenced di↵erently by the same               tions. This knowledge could lead to an improved prediction
set of contextual factors. By understanding this kind of de-               of ratings for items not previously rated by the user.
pendency between the user’s ratings (evaluations) and con-                    With this in mind, it seems worth understanding the in-
text, it is possible to identify user profiles and use them                fluence of context on user ratings. In previous work [2], we
to predict precisely the user ratings for items to be rec-                 reported on a collection of ratings data for music tracks while
ommended. In this paper, we present our methodology to                     users experienced di↵erent stereotypical situations while driv-
identify user profiles in a corpus of ratings for music tracks.            ing a car. In this report, we focus on the analysis of this data
These ratings were collected in a user study, which simu-                  with respect to the aims discussed above. Whether or not a
lated typical situations that occur while driving a car. We                particular aspect of context is important for predicting user
present the findings derived from the data, and argue that                 ratings, is dependent on the user to whom the recommen-
it is feasible to distinguish di↵erent typologies of users from            dations are targeted. Our data suggest that di↵erent users
the ratings they give to music tracks in specific contexts.                have di↵erent perceptions of their surroundings and that
                                                                           these perceptions may influence musical preferences. Our
                                                                           data reveal that people assign di↵erent ratings to the same
Categories and Subject Descriptors                                         music track in di↵erent contexts and in many cases these
H.3.3 [Information Storage and Retrieval]: Information                     di↵erences are statistically significant.
Search and Retrieval—Information Filtering                                    Our paper is structured as follows: In the next section we
                                                                           briefly present our data. Next, we introduce the mathemat-
Keywords                                                                   ical tools we use to analyze the influence of context on user
                                                                           ratings. In sections to follow, we present evidence that con-
Recommender Systems, Context-based Reasoning, Collabo-                     text can provoke a change the music genres preferences of
rative Filtering                                                           the user. In the final section, we discuss whether or not the
                                                                           influence of the context on ratings can even be observed for
1.    INTRODUCTION                                                         individual users, and conclude the paper with a discussion
   Recommender systems predict user ratings for items on                   of the results and outline our plans for future work.
the basis of previous ratings for similar items or similar users
[5]. As users may rate the same item di↵erently depend-                    2.   DATA CORPUS AND CONTEXT MODEL
ing on the situation in which they will experience or use
the item, context-aware recommender systems [4, 6, 3, 1]                      As described in [2], we collected two independent data
have become a popular research focus. The main idea is                     samples. In these experiments, driving situations were simu-
to model context as a set of variables (contextual factors)                lated with descriptions on a website. In the first experiment,
each of which can take one of a finite set of discrete val-                we intended to capture the influence of context on the ac-
ues (contextual value). The user ratings are stochastically                tive and conscious decision of a user to listen a tracks of a
dependent on the contextual values.                                        certain genre if at the same time he was exposed to a certain
                                                                           contextual factor. For this purpose, users were asked to fo-
                                                                           cus on one context factor at a time and rate the influence of
                                                                           this context factor on their decision to listen to a track of a
                                                                           randomly proposed genre on a three-level scale (POSITIVE,
                                                                           NEGATIVE, or NONE). In this way, the decision making process
                                                                           in this experiment was modeled as an active modification of
                                                                           the user’s attitude towards a genre. Over a period of three
Presented at Searching4Fun workshop at ECIR2012. Copyright c 2012 for      weeks, we acquired 2436 ratings from 59 users (Users were
the individual papers by the papers’ authors. Copying permitted only for
private and academic purposes. This volume is published and copyrighted    recruited via email-lists and social networks). This study
by its editors.                                                            was considered a pilot, and in order to avoid the sparse data
            Context Factor           M IY (X, Y )                 then defined as:
            sleepiness               0.169766732                                        XX                           P (x, y)
            traffic conditions       0.034971332                         M I(X, Y ) =             P (x, y) · log
                                                                                                                   P (x) · P (y)
            weather                  0.027759496                                        y2Y x2X

            driving style            0.025347564                  M I can be normalized to the interval [ 1; 1] by computing
            road type                0.022788139                  its value relative to the entropy of Y :
            natural phenomena        0.015574021
            mood                     0.013993043                                                     M I(X, Y )
                                                                             M IY (X, Y ) =    P
            landscape                0.010431354                                                   y2Y P (y) · log P (y)

                                                                  For X we have 2436 ratings (see Section 2 above). For each
Figure 1: Mutual Information between Influence of                 of the context factors, we collected 95 ratings. Figure 1
Context on Ratings and Context Factors                            gives a numeric overview of the average ratings in the second
                                                                  data set and the impact of the single context factors on the
                                                                  average rating.
                                                                     The results indicate that users are influenced heavily by
problem a small number of tracks for each genre were pro-
                                                                  variable driving conditions such as their own physical con-
posed. 95 ratings were collected per contextual factor.
                                                                  dition (sleepiness) and external factors such as traffic and
  For our model of context, we relied on cognitive task anal-
                                                                  weather. Personal factors, such as their mood, and factor
yses of car driving and considered three di↵erent kinds of a
                                                                  not directly related to the car driving task, such as the land-
driver’s perceptions and actions as potentially relevant:
                                                                  scape in which users are traveling, are of minor impact.
Context Factor     Possible Values                                   In the next step of our analysis, we wanted to understand
driving style      relaxed driving, sport driving                 whether the influence of context depends on the user pref-
road type          city, highway, serpentine                      erence for a music track. We hypothesized that if the user
landscape          coast line, country side,                      more strongly likes or dislike a track then his rating can be
                   mountains/hills, urban                         significantly influenced by contextual factors. In order to
sleepiness         awake, sleepy
traffic conditions free road, many cars, traffic jam              analyze this hypothesis we grouped the data into 5 parti-
mood               active, happy, lazy, sad                       tions for each of the 5 possible ratings a user could assign
weather            cloudy, snowing, sunny, rainy                  to a track. I.e. the partition 1 (“the tracks disliked with-
natural phenomena day time, morning, night, afternoon             out considering context”) contains all tracks rated with 1
                                                                  (while di↵erent context factors were activated), and parti-
   Situations where more than one passenger was present           tion 5 (“the highly preferred tracks”) contains the tracks
were beyond the scope of our research.                            rated with 5 in any context. Again, the influence of the
   For the second sample, we collected tracks with ratings on     context factors can be computed by measuring the mutual
a five star scale. The sample consists of 955 ratings ignoring    information and therefore the dependence between the ran-
any context factor and 2865 ratings taking one contextual         dom variable “a track is rated r without considering context”
condition into account. The ratings were given by 66 di↵er-       (r 2 {1, 2, 3, 4, 5}) and the random variable “context factor c
ent users (including many who had participated in the first       is active while a track is rated r”. Figure 2 shows the results
study). 69 to 167 ratings were collected per contextual fac-      of this experiment. A first look at the numbers gives the
tor depending on the assumed relevance for the experiment         impression that the mutual information is generally higher
(see Figure 1 and the discussion in Sect. 3).                     than in the experiment documented in Figure 1. To test this
                                                                  in a statistically sound way, we compared the mutual infor-
                                                                  mation values for each partition to those shown in Figure
3.   RELEVANCE OF CONTEXT FACTORS                                 1 using a t-test. The results are given in the last column.
   When analyzing the dependency between contextual fac-          With the exception of partition 3 which groups the tracks
tors and ratings we could not make any modeling assump-           that users did rate neutrally, for each partition the di↵erence
tions regarding the nature of the dependency. The same            is statistically significant (the dot stands for ↵ = 0.5, ⇤ ⇤ for
holds for inter-factor dependencies. Therefore, paramet-          ↵ = 0.01, ⇤ ⇤ ⇤ for ↵ = 0.001). These findings suggest that
ric models for the dependency such as linear regression are       when users have strong positive or negative opinions for cer-
not appropriate. Instead, we had to find a non-parametric         tain tracks, the conditions they experience while driving a
model. In information theory, the concept of mutual infor-        car can influence more their ratings for these tracks.
mation of two random variables is known exactly for this             We also analyzed the influence of context on the prefer-
purpose: it provides means to quantify the mutual depen-          ences for certain music genres. For this purpose, we analyzed
dence of two random variables.                                    the data coming from the first study (see above). We for-
   In our case, we can apply mutual information to quanti-        malized the user responses (POSITIVE, NEGATIVE, or NONE)
tatively assess the di↵erence in the average ratings for music    as a random variable I. Given this variable, the genre G
ignoring any influence of context compared to the average         and the activated context factor C given, we can estimate
rating taking single contextual factors into account. More        the probability distribution P (I|G, C) from the first data
formally, we define a random variable X for the event that        set and compare it to the distribution P (I|G) which does
users assign one of the ratings 1, 2, 3, 4, or 5 to a genre (in   not take any context into account. For our purposes, it is
the first sample) or to a track (in the second sample).           again interesting to compute the mutual information for the
   Secondly, we define another random variable Y for the          above random variables (C|G) and (I|G). The following ta-
event that one of the context factors holds in the current        ble presents the top-3 results for all combinations of genres
situation. Mutual information (M I) between X and Y is            and context factors:
                                                                        Partition
                Context Factor           1              2              3             4              5
                driving style            0.145373959    0.048822968    0.18469473    0.035874718    0.028085475
                landscape                0.039462852    0.025682432    0.05470132    0.042950347    0.038938108
                mood                     0.017266963    0.029724906    0.052830753   0.046422692    0.093026607
                natural phenomena        0.022655695    0.053228548    0.084777547   0.024086852    0.082907254
                road type                0.062203817    0.027293531    0.040344565   0.073388508    0.143056622
                sleepiness               0.136737517    0.17566705     0.053153867   0.396715694    0.31060986
                traffic conditions       0.036059416    0.121036344    0.124320839   0.032237073    0.139863842
                weather                  0.089973183    0.064745768    0.03265592    0.019943082    0.053972648
                Level of Significance    .              ⇤⇤                           .              ⇤⇤


Figure 2: Mutual Information between Influence of Context on Ratings (POSITIVE, NEGATIVE, or NONE) and
Context Factors Given a Certain Rating (key: ’.’: ↵ = 0.5. ⇤, ⇤: ↵ = 0.01)


        Blues       driving style        0.324193188              tracks may change their opinion if they experience their driv-
                    road type            0.216609802              ing situation intensively enough.
                    sleepiness           0.144555483
        Classics    driving style
                    sleepiness
                                         0.77439747
                                         0.209061123
                                                                  4.     INDIVIDUAL USER TYPES
                    weather              0.090901095                 We now investigate the influence of context on individual
                                                                  users. We analyze the user ratings of the four users who
        Country     sleepiness           0.469360938              gave most of the ratings in our second data collection phase
                    driving style        0.363527911              (see above). We show that di↵erent contextual factors can
                    weather              0.185619311              influence di↵erent users in di↵erent ways. In the following
        Disco       mood                 0.177643232              tables, Mean with context (MCY) is the average rating of a
                    weather              0.17086365               user for all items rated under the assumption that the given
                    sleepiness           0.147782999              contextual factor holds. Mean without context (MCN) is the
                                                                  average (of all users) rating for the same items without con-
        Hip Hop     traffic conditions   0.192705142
                                                                  sidering context. Di↵erences in these averages are compared
                    mood                 0.151120854
                                                                  using a t-test in order to assess whether a contextual factor
                    sleepiness           0.105843345
                                                                  actually influences the user’s ratings in a significant way. We
        Jazz        sleepiness           0.168519565              indicate the statistical significance of the di↵erence between
                    road type            0.127974728              MCY and MCN with the p-value of the t-test.
                    weather              0.106333439                 We note that a recommender system can exploit the re-
        Metal       driving style        0.462220717              sults of our data analysis when building a prediction model
                    weather              0.264904662              that integrates the average rating of many users for an item,
                    sleepiness           0.196577939              a personalized component for a particular user, and a com-
                                                                  ponent for the context (see [2] for details).
        Pop         sleepiness           0.418648658
                    driving style        0.344360938              User 1: Preferences above Average.
                    road type            0.268688459                 As can be seen in column MCN in Table 3b, this user, on
                                                                  average, rated the tracks in the data base higher than the
        Reggae      sleepiness           0.549730059              others. The comparison with MCN of all users (see Table
                    driving style        0.382254696              3a) suggests that for this user many of the tracks were per-
                    traffic conditions   0.321430505              ceived very positively in driving situations demanding the
        Rock        traffic conditions   0.238140493              driver’s attention. In fact, driving on a highway, on a ser-
                    sleepiness           0.224814184              pentine or mountain road leads to an increase of the average
                    driving style        0.132856064              rating (compared to MCN for all users). On the other hand,
                                                                  situations that can be perceived as negative (e.g. traffic jam)
   From these results, we can learn two lessons. First, within    provoke a decrease of the user ratings. This observation sim-
a given genre, the mutual information is very high only for       ilarly holds for some other factors: lots of cars, a situation
some factors. Evidently, these have a strong influence on         quite similar to traffic jam, or driving in morning time. In-
the user ratings. This outcome was not obvious before the         terestingly, sport driving – which stands for a consciously
experiment as the user preferences could have been stronger       sportive style of driving – has negative influence on the av-
than the influence of the driving situation. However, some        erage ratings of this user. Hence we hypothesize that the
of these factors influence the ratings for (almost) all genres.   user is a↵ected negatively by the tracks (mainly pop music)
We may conclude that they are strongly related to the cogni-      in situations that are likely to produce stress.
tive and emotional state of a driver and therefore constitute     User 2: Preferences around Average with Positive
important features of recommending music in car.                  Tendency towards Tracks.
   Second, as the influence of context is evident, we may           In this example the user has a personal average rating
conclude that even users with strong preferences for certain      similar to the other users. This phenomenon is not an ef-
    Factor             MCN         MCY         Tendency        ↵     Factor          MCN        MCY        Tendency       ↵
    highway            2.498429    3.521739       "          ⇤ ⇤ ⇤   traffic jam     3.077586   1.647059      #         ⇤ ⇤ ⇤
    traffic jam        2.498429    1.647059       #           ⇤, ⇤   lots of cars    3.077586   1.894737      #         ⇤ ⇤ ⇤
    city               2.498429    3.800000       "           ⇤⇤     sport driving   3.077586   1.705882      #         ⇤ ⇤ ⇤
    serpentine         2.498429    3.529412       "           ⇤⇤     active          3.077586   1.866667      #          ⇤⇤
    sport driving      2.498429    1.705882       #           ⇤⇤     morning         3.077586   2.000000      #          ⇤⇤
    lots of cars       2.498429    1.894737       #           ⇤⇤     city            3.077586   3.800000      "           ⇤
    coast line         2.498429    3.500000       "            ⇤
    mountains/hills    2.498429    3.307692       "            .
    active             2.498429    1.866667       #            .
                                                                                (b) MCN versus MCY of User 1
    country side       2.498429    3.272727       "            .
           (a) MCN of all Users versus MCY for User 1


              Figure 3: Profile of User 1. Only those factors with statistical significance are shown.


        Factor            MCN         MCY         Tendency      ↵    Factor          MCN        MCY        Tendency    ↵
        happy             2.498429    1.444444       #          ⇤⇤   happy           2.432692   1.444444      #        ⇤⇤
        serpentine        2.498429    1.709677       #          ⇤⇤   serpentine      2.432692   1.709677      #        ⇤
        urban             2.498429    1.760000       #          ⇤    awake           2.432692   3.642857      "        ⇤
        awake             2.498429    3.642857       "          ⇤    urban           2.432692   1.760000      #        ⇤
        country side      2.498429    1.807692       #          ⇤    country side    2.432692   1.807692      #         .
        sad               2.498429    1.846154       #          ⇤    sad             2.432692   1.846154      #         .
        afternoon         2.498429    2.000000       #           .
        relaxed driving   2.498429    2.025641       #           .
                                                                               (b) MCN versus MCY of User 2
             (a) MCN of all Users versus MCY of User 2


              Figure 4: Profile of User 2. Only those factors with statistical significance are shown.


fect of any context. The sign of the significant di↵erences          previous comparison. Moreover, there is one personal fac-
between MCN and MCY in Table 4a indicate that this user              tor (awake) under which the user rated significantly higher.
likes the tracks in the corpus when he feels awake. Being            But, as there are many factors with almost identical ratings
sad, he would never like to listen to the tracks. In general,        to the already low non-contextualized ratings, in most sit-
for this user the traffic situation (di↵erently from user 1)         uations the items should not be recommended to this user.
seems to play a minor role. Many significant di↵erences in           From this observation, we can assume that as this user dis-
his ratings can be found comparing his MCY with his non-             likes tracks very strongly, it is hard to find context factors
contextualized ratings (own MCN) as well as with the rating          that may change his attitude.
of all the users (MCN), for personal factors such as the mood
and the perception of the surrounding landscape.
                                                                     5.    CONCLUSIONS AND FUTURE WORK
User 3: Preferences slightly below or on Average                       We have presented a non-parametric approach to assess
with Negative Tendency towards the Tracks.                           the impact of a set of contextual factors on the user ratings.
   In this user profile, the factors provoking significant dif-      Our findings from the analysis of two data collections suggest
ferences between MCN and MCY (see Table 5a) are mostly               that the perceptions and experiences during the execution of
personal ones or factors that indirectly influence personal          a task influence user preferences even for non-crucial items
attitudes or the cognitive load of the driver (i.e. road type).      such as music tracks to be played in a car.
   As many of the tracks used for our data collection were
pop songs, and on average the user assigns low ratings, we           5.1    Influence of Context
can conclude that he has a strong dislike for this kind of mu-
sic. This impression is strengthened by the observation that            We found empirical evidence that the driving situation
negative emotions (such as sad) lead to even worse ratings           indeed influences the driver’s preferences for music. The
for tracks than on average for this user.                            influence of context may even be strong enough to modify
                                                                     the preference of a user for his favorite tracks.
User 4: Preferences below Average.                                      The findings also suggest that the cognitive load of the
   In this user profile, there are several highly significant dif-   driver, his emotional, mental, and physical state, and cur-
ferences between the MCN of all users and MCY (see Table             rent traffic conditions influence his preferences.
6a). In every case, the tendency is negative indicating that            These findings are surely a↵ected by the set of tracks used
there are almost no situations in which tracks from the data         in the study. We used this set as the reported experiments
set should be recommended to such a user. Probably this              were developed within an industrial project, and the tracks
user does not like the tracks in the corpus, or he even does         were provided by the media platform of the industrial part-
not like to listen to music at all while driving. The signifi-       ner. It is an interesting task to collect data for other set of
cance level of the di↵erence between the personal MCN and            tracks – in a wider set of types of tracks or with a di↵erent
MCY (see Table 6b), here is slightly smaller than in the             specialization – and repeat the analysis.
             Factor        MCN         MCY         Tendency     ↵     Factor     MCN         MCY        Tendency   ↵
             sad           2.498429    1.333333       #         ⇤⇤    sad        2.329787    1.333333      #       ⇤⇤
             day time      2.498429    1.666667       #         ⇤⇤    day time   2.329787    1.666667      #       ⇤
             active        2.498429    1.769231       #          ⇤    active     2.329787    1.769231      #        .
             serpentine    2.498429    1.714286       #          ⇤
             coast line    2.498429    2.000000       #          .
                                                                             (b) MCN versus MCY of User 3
               (a) MCN of all Users versus MCY of User 3


              Figure 5: Profile of User 3. Only those factors with statistical significance are shown.


      Factor              MCN         MCY         Tendency      ↵       Factor        MCN        MCY        Tendency      ↵
      day time            2.498429    1.166667       #        ⇤ ⇤ ⇤     day time      2.175676   1.166667      #        ⇤ ⇤ ⇤
      afternoon           2.498429    1.666667       #         ⇤⇤       awake         2.175676   3.222222      "          .
      highway             2.498429    1.700000       #          ⇤       afternoon     2.175676   1.666667      #          .
      urban               2.498429    1.769231       #          ⇤
      morning             2.498429    1.714286       #          .
      mountains/hills     2.498429    1.714286       #          .
                                                                                    (b) MCN versus MCY of User 4
      country side        2.498429    1.700000       #          .
            (a) MCN of all Users versus MCY of User 4


              Figure 6: Profile of User 4. Only those factors with statistical significance are shown.


5.2    Critical Discussion of the Study Design                            B. Shapira, and P. B. Kantor, editors, Recommender
   It is important to note the constraints and conditions of              Systems Handbook, pages 217 – 250. Springer, 2011.
our study design. First of all, in the web survey, we created         [2] L. Baltrunas, M. Kaminskas, B. Ludwig, O. Moling,
fictive situations that the subject should imagine. Hence,                F. Ricci, A. Aydin, K.-H. Luke, , and R. Schwaiger.
the test persons may have overestimated the relevance of                  Incarmusic: Context-aware music recommendations in
the contextual factors on their music preferences. Hence, a               a car. In (to appear) Proceedings of the 12th
di↵erent study where users are actually facing certain con-               International Conference on Electronic Commerce and
textual conditions is in order. But before performing that                Web Technologies, 2011.
evaluation, our study clearly indicates that users perceive           [3] L. Baltrunas, M. Kaminskas, F. Ricci, L. Rokach,
context as important and influential, and di↵erent users,                 B. Shapira, and K.-H. Luke. Best usage context
with di↵erent music preferences, have completely di↵erent                 prediction for music tracks. In 2nd Workshop on
perceptions. To assess this result quantitatively, the web                Context-Aware Recommender Systems, 2010.
survey and the described methods represent a simple way to            [4] A. Chen. Context-aware collaborative filtering system:
collect and analyze data. In fact, we exploited our results in            Predicting the user’s preference in the ubiquitous
the implementation of a real music recommender system and                 computing environment. In T. Strang and
player [2]. Besides, it is also important to note that during             C. Linnho↵-Popien, editors, Location- and
our study users rated the music tracks just after listening               Context-Awareness, volume 3479 of Lecture Notes in
to them. This is not always the case in many recommender                  Computer Science, pages 244–253. Springer Berlin /
systems (e.g. MovieLens or Netflix), where often the ratings              Heidelberg, 2005.
are provided long after the user experienced the items.               [5] Y. Koren and R. Bell. Advances in collaborative
                                                                          filtering. In F. Ricci, L. Rokach, B. Shapira, and P. B.
5.3    Consequences for Future Work                                       Kantor, editors, Recommender Systems Handbook.
   Currently, we are preparing a new study with an improved               Springer, 2011.
experimental setup: we are merging our prototype with an-             [6] G.-E. Yap, A.-H. Tan, and H.-H. Pang. Discovering
other application that allows to log onboard data in a car.               causal dependencies in mobile context-aware
We will equip cars of test persons with this tool and collect             recommenders. In MDM 06: Proceedings of the 7th
data in real driving situations. The logged data will allow               International Conference on Mobile Data Management,
us to detect the values of certain contextual factors from on-            page 4, Washington, DC, USA, 2006. IEEE Computer
board information about the car and its navigation system.                Society.
Furthermore, we will be able to combine this data with feed-
back from the users (e.g., which of the recommended tracks
are played or skipped). From such a new collection of data,
gained in a naturalistic setting, we will validate the findings
of our simulation study.

6.    REFERENCES
[1] G. Adomavicius and A. Tuzhilin. Context-aware
    recommender systems. In F. Ricci, L. Rokach,
     Serendipitous Browsing: Stumbling through Wikipedia

                                             Claudia Hauff and Geert-Jan Houben
                                                        Web Information Systems
                                                       Delft University of Technology
                                                           Delft, the Netherlands
                                                {c.hauff,g.j.p.m.houben}@tudelft.nl


ABSTRACT                                                                   itous browsing is StumbleUpon1 (SU), which allows users
While in the early years of the Web, searching for informa-                to “stumble” through the Web one (semi-random) page at
tion and keeping in touch used to be the two main reasons                  a time. Interestingly to us, many SU users appreciate be-
for ’going online’, today we turn to the Web in many di↵er-                ing shown Wikipedia2 articles, which are informative pieces
ent situations, including when we look for entertainment to                of text that educate the reader about a particular concept.
pass the time or relax. A popular tool to facilitate the users’            The leisure activity of stumbling thus can also incorporate
desire for entertainment is StumbleUpon, which allows users                a learning experience, which might contribute to the devel-
to “stumble” through the Web one (semi-random) page at a                   opment of novel ideas and lead to creative insights. Since
time. Interestingly to us, many StumbleUpon users appre-                   life-long learning is an important characteristic of knowl-
ciate being served Wikipedia articles, which are informative               edge economies, it is crucial to understand the interplay be-
pieces of text that educate the reader about a particular                  tween these two seemingly opposing forces (entertainment
concept. The leisure activity of stumbling can thus also in-               vs. learning). We hypothesize that a greater understanding
corporate a learning experience. Since life-long learning is an            of what makes certain Wikipedia articles more attractive to
important characteristic of knowledge economies, it is cru-                the serendipitously browsing user than others, will enable
cial to understand the interplay between these two - at first              us to develop adaptations that expose a greater amount of
sight - opposing forces. We hypothesize that a greater un-                 Wikipedia articles to the leisure seeking user.
derstanding of what makes certain Wikipedia articles more                     In this position paper we make an argument for the im-
attractive to the serendipitously browsing user than others,               portance of this task. We draw from a number of insights
will enable us to develop adaptations that expose a greater                gained in museum studies [11] where the question of how
amount of Wikipedia articles to the leisure seeking user.                  learning can be facilitated in leisure settings (the museum
                                                                           visit) has been investigated for many years. While we do
Categories and Subject Descriptors: H.3.3 Information                      not consider the SU pages to be similar to museum objects,
Storage and Retrieval: Information Search and Retrieval                    we do find a number of parallels.
General Terms: Human Factors, Experimentation                                 A first experiment on the stumbled Wikipedia pages re-
Keywords: free-choice learning, educational leisure, serendip-             vealed that, just as in museums not all objects are equally
itous browsing                                                             attractive to visitors, not all articles are interesting to the
                                                                           average StumbleUpon user. In fact, only a very small num-
                                                                           ber of Wikipedia articles gather a large number of views by
1.    INTRODUCTION                                                         SU users, most articles are rarely viewed. While we have no
  In the early years of the Web, searching for information                 answer yet to the question of how to automatically classify
and keeping in touch used to be the two main reasons for                   articles according to their attractiveness to the serendipi-
’going online’. Today, we rely on the Web in increasingly di-              tously browsing user, we have developed a number of hy-
verse situations including shopping, consultations and learn-              potheses which are outlined in Section 3.2.
ing. While these examples are all directed towards a partic-                  If we assume for a moment that we are indeed able to
ular goal the user has, we also turn to the Web at times when              develop such an approach, a number of application scenarios
we simply want to be entertained to pass the time or relax.                can be envisioned:
The possibilities for entertaining yourself on the Web are                     • A qualitative study of the features that play a role in
manifold, one can play games, listen to music, watch movies                       to trickling the interest of users who do not have an
or simply browse through the Web in the hope of finding en-                       information need, will enable Wikipedia contributors
tertaining pages. Due to the sheer size of the Web though,                        to write their articles in a way that is more accessible
random browsing is not e↵ective for discovering pages that                        to such users.
may b interesting to the individual user. For this reason,                     • Wikipedia is available in many di↵erent languages and
a number of services have become popular that recommend                           such a prediction method would allow us to bootstrap a
web pages to users based on their interests. One popular tool                     recommender like StumbleUpon in di↵erent languages
to facilitate the users’ desire for entertainment by serendip-                    by adding an initial set of interesting, high quality
                                                                                  pages before the critical mass of users is reached.
Presented at Searching4Fun workshop at ECIR2012. Copyright c 2012 for
the individual papers by the papers’ authors. Copying permitted only for   1
private and academic purposes. This volume is published and copyrighted        http://www.stumbleupon.com/
                                                                           2
by its editors.                                                                http://www.wikipedia.org/
                                                                                                 page submission
    • Outliers (articles with many ’Likes’ but a low proba-                          #                                                user rating
      bility of being attractive) can be manually investigated                        web
                                                                     userdiscovery    page
      to reduce spam. Or conversely, undiscovered articles                                                                                            "
                                                                                                               page        user
      are obtained and can be injected into the index.                                                         index      profiles                    web
    • The passages that trigger the surprise or the attrac-          userbrowsing     Stumble!                                                        page
                                                                                                                       recommender
      tiveness of an article can be identified and highlighted                                                         engine
      to the browsing user. This may help to keep those
      serendipitously browsing users engaged that initially                                                              web page with meta-data
                                                                                                                                                      page
                                                                                                                         available for each entry     infos
      only quickly scan the article.
    • E-learning applications can also benefit, as articles which
      are interesting to the casual reader can be found this        Figure 1: A StumbleUpon user can contribute Web
      way.                                                          pages he likes to the index and he can “stumble”
   The rest of the paper is organized as follows: related work      pages that are in the SU index according to his in-
is presented in Section 2, followed by a preliminary analysis       terests. One page at a time is shown; the user can
of stumbled Wikipedia pages (Section 3) and the conclusiosn         provide feedback in terms of like and dislike.
(Section 4).

2.   RELATED WORK
   For this work, we draw inspirations from two areas. On              The usage of StumbleUpon is depicted in Figure 1. A user
the one hand we consider research into so-called educational        “stumbles” pages with a simple click of the ’Stumble!’ button
leisure settings and free-choice learning which is a multi-         in his browser toolbar. In response, the user is presented
disciplinary field that includes aspects from sociology, psy-       with a random page from the Web, biased according to his
chology and education. On the other hand, our work is also          user profile or his friends’ ’Likes’. The simplicity of the
strongly related to serendipity.                                    system protects the user from information overload [8, 4], a
   Education leisure settings can be found in a wide range          user has only two choices when faced with a stumbled page:
of institutions including museums [12], national parks, zoos,       either to start reading or to continue stumbling. Users can
science centers [5], etc. As the name suggests, these insti-        also contribute pages to the SU index: whenever a SU user
tutions serve two purposes: to educate the public as well as        discover a web page that is not yet in the index and that he
to provide an entertaining experience to the visitors. Edu-         likes, he can add it by means of the ’Like’ button. Finally, for
cation leisure settings can be characterized by a number of         each page in the SU index, there is a SU page which contains
commonalities with respect to the visitors and their learning       meta-data, including the number of users who viewed/liked
experience [9, 10, 11]: (i) the visitors gain direct experience,    the page, the category the user who discovered the page
(ii) they decide what and whether at all to learn, (iii) the        placed it in and the comments users left about the page.
learning process is guided by their interests, (iv) learning
is influenced by the visitors’ social interactions and (iv) the     3.1       Wikipedia Articles in StumbleUpon
visitors are a highly diverse group, with di↵erent educational         In all experiments we report here, we utilize the English
backgrounds and prior knowledge. Since learning in this set-        Wikipedia dump enwiki-20111007 from October 2011. In a
ting is voluntary, the visitors’ motivation plays an important      pre-processing step, we selected all Wikipedia articles that
role: why did they come?                                            are neither redirects to other articles, nor new articles or
   Serendipity, the act of encountering information nuggets         explicit disambiguation pages and have a length of at least
unexpectedly, has mostly been investigated in the context           500 characters (to remove stubs). In total, 3, 552, 059 arti-
of education [3] and work-related discoveries after serendipi-      cles remained.
tious moments. One of the works outside of this realm is [6]           In order to determine the popularity of Wikipedia arti-
where tools were developed to help people reminisce in their        cles in StumbleUpon, we randomly selected half of these
own digital collections. In goal-directed Web search the po-        Wikipedia articles and queried the StumbleUpon API for
tential for serendipitous encounters has also been recently         their number of views by SU users. Since SU is a recom-
investigated [2], while [1] o↵ers an insightful discussion of       mendation engine, we can safely assume that the highly
serendipity and how it is used, exploited and induced in            viewed pages are also highly popular and liked. We note,
computer science.                                                   that the number of ’Likes’ a page has received is not ac-
   Finally we note that di↵erent aspects of Wikipedia ar-           cessible through the StumbleUpon API. The information is
ticles have also been investigated in the past, though not          accessible though at the SU meta-data page, which we man-
from a perspective of serendipitously browsing users. For           ually checked for the results reported in Table 1.
instance, in [7] it was found that the writing style distin-           Among the evaluated 1, 776, 029 articles, we found 267, 958
guishes so-called featured articles in Wikipedia3 from un-          (15.13%) of them to be contained in the SU index. In our
featured articles. Classifying Wikipedia articles according         initial investigation, we also considered French and Ger-
to their quality, as defined by Wikipedia contributors, was         man Wikipedia which are two of the largest non-English
also investigated in [13], where network motifs and graph           Wikipedia repositories. However, we only found a very lim-
patterns in the editor-article graph were exploited.                ited number of their articles in the SU index (in both cases
                                                                    less than 1%) and thus did not consider them further. Thus,
                                                                    an application scenario as proposed in the introduction (to
3.   STUMBLEUPON                                                    bootstrap a recommender for a new language) is highly de-
3                                                                   sirable.
  Featured Wikipedia articles are of particularly high quality
and chosen by Wikipedia editors.                                       Let us now focus on those articles that were submitted
by Stumblers to the index. Figure 2 shows a scatter plot of                                     (A) Comments expressing surprise
the number of views versus the number of Wikipedia articles                                              • “There’s a name for this?”
in the index. As can be expected, most articles have very
few views (the median number of views is 10) while a small                                               • “I’d never heard of this before (go StumbleUpon!).
number of articles have gathered more than half a million                                                  Very cool.”
views.                                                                                          (B) Comments expressing admiration, sadness, sorrow, etc.
                                                                                                         • “That’s so sad”
                     100,000
                                                                                                         • “No one should go through life afraid to take a
                      10,000
                                                                                                           walk.”
                                                                                                         • “don’t know what to say actually..”
   Number of pages




                       1,000

                                                                                                (C) Comments about the usefulness of the knowledge
                        100
                                                                                                         • “Simple, but helpful for designers.”
                         10                                                                              • “An exceptional list of colours and their code, in-
                                                                                                           valuable to graphic designers, webmasters etc.”
                          1
                           1   10   100   1,000     10,000
                                          Number of views
                                                             100,000   1,000,000   10,000,000
                                                                                                (D) Comments expressing negative sentiments towards the
                                                                                                    article
Figure 2: Log-log scatter plot of the number of views                                                    • “Fake.”
versus the number of articles in the SU index.                                                           • “Why stumble everyday wikipedia articles?”

   To give an impression of the type of articles that have                                      3.2    Working Hypotheses
gathered few or many views, Table 1 contains the ten most                                         Based on the preliminary qualitative insights gained, we
viewed Wikipedia articles in our data set as well as ten                                        developed three intuitions that we believe will enable us to
random examples of articles that were viewed one hundred                                        predict to what a Wikipedia article is likely to be beneficial
times. We chose these two settings as they represent two ex-                                    to the average SU user.
tremes: on the one hand, articles that were viewed and also
liked by a large number of people and on the other hand                                         Intuition A. Articles that contain unexpected nuggets of in-
articles, that were shown a number of times but less well                                       formation can be identified by considering how semantically
received by the SU users.                                                                       related the article is to the other articles it contains links to.
   It should also be noted that the SU category Bizarre &                                       For instance, the List of unusual deaths Wikipedia article
Oddities, which dominates the list of the ten most viewed ar-                                   has, among others, outgoing links to the following diverse ar-
ticles is not as prevalent when considering a larger set of ar-                                 ticles: Common fig, Malvasia (wine), Eddystone Lighthouse,
ticles. In fact, the top 100 viewed articles in our data set be-                                Hawaii, and Chimney. We hypothesize that finding such
long to 59 di↵erent SU categories: Bizarre & Oddities occurs                                    seemingly unrelated articles can be used as a measure of the
12 times, followed by the Writing category (5 times) and a                                      likelihood of the article being of interest.
number of categories with three occurrences, including Arts,
Science and Linguistics. Only one of the top 100 articles was                                   Intuition B. Articles that evoke emotional feelings can be
a so-called featured article (indicating that previous work on                                  discovered through a form of sentiment analysis. Although
featured article prediction, e.g. [7], might not be applicable                                  Wikipedia articles are written in a neutral style, some topics
here), while seven were semi-protected articles due to pre-                                     are bound to evoke emotions and those emotional topics can
vious vandalism activities. Notable is also the fact that 12                                    be identified.
out of the 100 articles are of the form List of X where X =
{algorithms, legendary creatures, band name etymologies} to
                                                                                                Intuition C. Articles that contain useful knowledge may be
name three examples.
                                                                                                identified indirectly, when considering their Talk pages, the
   While for a human reader it is usually not difficult to
                                                                                                amount of discussions that are ongoing and the style of the
quickly judge whether an article is potentially interesting to
                                                                                                discussions. Articles about practically useful information
him or not, it is a challenge to derive a method that automat-
                                                                                                are not likely to be emotionally charged, unlike discussions
ically classifies articles accordingly. What exactly makes one
                                                                                                for instance about politicians, religious topics, etc.
article more interesting to the general public than another?
                                                                                                  We emphasize, that these are hypotheses that need to be
In order to get get a first understanding of what users think
                                                                                                verified in future work.
about the most viewed articles and possibly also why they
like them, we analysed the comments that were posted on
the SU info page for each of the ten most viewed Wikipedia                                      4.    CONCLUSIONS
articles. This analysis is very cursory, as compared to the                                        In this position paper we have proposed to investigate
number of views, very few users actually comment on an                                          what makes certain Wikipedia articles interesting to users
article, as commenting distracts from the ’stumbling’ expe-                                     who are browsing the Web without a goal in order to pass
rience. For example, the article Wrap rage with 0.86 million                                    the time or relax. Since such articles are education to some
views and forty-thousand likes has a 41 comments. In total,                                     degree, the leisure activity of browsing (stumbling) can thus
we analysed 479 comments and identified four broad cate-                                        also incorporate a learning experience. Since life-long learn-
gories:                                                                                         ing is an important characteristic of knowledge economies,
                                                                                                it is crucial to understand the interplay between these two
       Most viewed articles                #Views   #Likes     SU Category        Date    Example articles viewed 100 times       SU Category

       List of unusual deaths               3.99M   0.423M   Bizarre/Oddities   12/2004   Biblioscape                                  Software
       Flying Spaghetti Monster             1.39M   0.121M             Satire   08/2005   Edge of chaos                       Chaos/Complexity
       Wrap rage                            0.86M   0.040M   Bizarre/Oddities   01/2008   Gottfried Wilhelm Leibniz Prize               Biology
       Shigeru Miyamoto                     0.75M   0.019M      Video Games     10/2003   Mario Buda                                      Crime
       Benjaman Kyle                        0.74M   0.051M   Bizarre/Oddities   12/2008   Proto-Indo-European language               Linguistics
       One red paperclip                    0.72M   0.070M   Bizarre/Oddities   09/2006   Cisco Adler                          Alternative Rock
       List of colors                       0.70M   0.066M               Arts   01/2005   Biofeedback                                Psychology
       Do not stand at my grave and weep    0.64M   0.132M            Poetry    10/2007   Ovipositor                              Sexual Health
       Fuel cell                            0.56M   0.009M            Science   06/2005   Concealer                                      Beauty
       Raymond Robinson (Green Man)         0.54M   0.036M   Bizarre/Oddities   05/2008   Winklepickers                                 Fashion



Table 1: A list of Wikipedia articles that are contained in the SU index. For the most viewed articles, shown
are also the number of views and likes in million, the category in StumbleUpon the page was assigned to by
the user who discovered the page and the date (month/year) at which the page was discovered.


forces. We argue that a greater understanding of features                            Characterizing wikipedia pages using edit network
are indicative of an article’s attractiveness to the average                         motif profiles. In SMUC ’11, pages 45–52, 2011.
user (stumbler) will enable us to develop adaptations that
expose a greater amount of Wikipedia articles to the leisure
seeking user.

5.   REFERENCES
 [1] P. André, m. schraefel, J. Teevan, and S. T. Dumais.
     Discovery is never by chance: designing for
     (un)serendipity. In C&C ’09, pages 305–314, 2009.
 [2] P. André, J. Teevan, and S. T. Dumais. From x-rays
     to silly putty via uranus: serendipity and its role in
     web search. In CHI ’09, pages 2033–2036, 2009.
 [3] L. Björneborn. Design dimensions enabling divergent
     behaviour across physical, digital, and social library
     interfaces. In Persuasive Technology, volume 6137,
     pages 143–149. 2010.
 [4] D. Bollen, B. P. Knijnenburg, M. C. Willemsen, and
     M. Graus. Understanding choice overload in
     recommender systems. In RecSys ’10, pages 63–70,
     2010.
 [5] J. H. Falk and M. Storksdieck. Science learning in a
     leisure setting. Journal of Research in Science
     Teaching, 47(2), 2010.
 [6] J. Helmes, K. O’Hara, N. Vilar, and A. Taylor.
     Meerkat and tuba: Design alternatives for
     randomness, surprise and serendipity in reminiscing.
     In Human-Computer Interaction - INTERACT 2011,
     volume 6947, pages 376–391. 2011.
 [7] N. Lipka and B. Stein. Identifying featured articles in
     wikipedia: writing style matters. In WWW ’10, 2010,
     pages 1147–1148.
 [8] A. Oulasvirta, J. P. Hukkinen, and B. Schwartz. When
     more is less: the paradox of choice in search engine
     use. In SIGIR ’09, pages 516–523, 2009.
 [9] J. Packer. Learning for fun: The unique contribution
     of educational leisure experiences. Curator: The
     Museum Journal, 49(3):329–344, 2006.
[10] J. Packer. Beyond learning: Exploring visitors’
     perceptions of the value and benefits of museum
     experiences. Curator: The Museum Journal,
     51(1):33–54, 2008.
[11] J. Packer and R. Ballantyne. Motivational factors and
     the visitor experience: A comparison of three sites.
     Curator: The Museum Journal, 45(3):183–198, 2002.
[12] J. M. Packer. Motivational factors and the experience
     of learning in educational leisure settings. PhD thesis,
     Queensland University of Technology, 2004.
[13] G. Wu, M. Harrigan, and P. Cunningham.
             A Diary Study of Information Needs Produced in
                    Casual-Leisure Reading Situations
              Max L. Wilson                                   Basmah Alhodaithi                               Michael Hurst
  Future Interaction Technology Lab                   Future Interaction Technology Lab            Department of Information Science
       Swansea University, UK                              Swansea University, UK                    Loughborough University, UK
   m.l.wilson@swansea.ac.uk                         basmah.alhodaithi@gmail.com                        m.a.hurst@lboro.ac.uk

ABSTRACT                                                                    2. RELATED WORK
Both information seeking and leisurely activities are
commonplace in people’s daily lives, but very little is know about          The study of searching behaviour has long been embedded in the
searching behaviours outside of the work context. To study such             history of library and information science, where searching is
leisurely information needs and subsequent searching, a diary               presumed to be a goal-oriented research activity. This is
                                                                            highlighted by the common definition that Information Seeking is
study was performed, focusing on the context of casual-leisure
reading. The week-long diary study with 24 participants was                 focused on the resolution of an information need [12] or
performed by a team of six graduate students. Reading was often             knowledge gap [1]. Further, the common approach to describing
both an act of casual searching, as well as a motivator for                 tasks for empirical research, is named a ‘Work Task’ [2]. Despite
subsequent searching episodes, and around half were                         implying work-oriented scenarios, Work Tasks are described as
hedonistically or emotionally motivated. Casual searching often             including non-work personal tasks too, but these tasks are still
began with topical or personal interests, but did not always                typically goal and need-driven scenarios. Examples include
involve information needs. The findings confirm prior literature            studies of everyday-life information seeking [18] and information
                                                                            encountering [6], which relate to non-work contexts, but can still
on casual search, while providing new insights into these less-
                                                                            be quite serious.
critical and experience-driven episodes of searching, for fun.
                                                                            To understand non-work leisure time better, Stebbins introduced a
                                                                            taxonomy containing three levels: serious-leisure, project-leisure,
General Terms                                                               and casual-leisure [22]. Serious leisure typically covers activities
Experimentation, Human Factors, Theory.
                                                                            relating to committed hobbies, or volunteering outside of work
                                                                            [9]. Project-leisure relates to extended but temporal efforts like
Keywords                                                                    buying a car, planning a holiday, or researching family histories
Casual-leisure, Reading, Information Seeking                                [3]. These goal- and need-driven leisure scenarios could be easily
                                                                            captured in Work Tasks. The third level, casual-leisure, relates to
                                                                            activities often involved in play and relaxation, such as watching
1. INTRODUCTION                                                             television [4] or searching online [23], and much more. Based on
Although there has been decades of research into Information
                                                                            their prior work, Elsweiler et al proposed a model of casual-
Seeking and Information Retrieval, very little has focused on the
                                                                            leisure information behaviour [5] that highlighted some key
casual searching experiences of people outside of work. Research
                                                                            differences between casual scenarios and Work Tasks. First, these
by Harris and Dewdney in 1994 indicated that 95% of 3,100
                                                                            scenarios were often driven by hedonistic needs, rather than
surveyed information seeking studies had focused on work-driven
                                                                            information needs. Consequently, searching often began with
tasks [8]. Yet Pew Research found that searching simply for fun,
                                                                            ephemeral or absent information needs. Further, success in
and often for no particular reason, is one of the most popular
                                                                            meeting their hedonistic needs, did not necessarily involve
online pastimes and counts for a significant portion of internet
                                                                            successfully finding information and results. Hedonistic needs
traffic [17]. Elsweiler et al suggest that casual, leisurely searching
                                                                            include factors such as affect, novelty, social relationships, and
situations differ significantly to work or project driven tasks in
                                                                            enjoyment [10], where O’Brien, for example, studied their
that they produce search experiences that often begin without a
                                                                            importance in online shopping experiences [14].
given information need. Further, their investigations indicated that
actually finding relevant information is typically less important           Many have also studied reading as a casual or pleasurable activity.
than having fun [5]. Such scenarios involve passing time and                Early work by Pjetersen converted observed book-finding
relaxing, can be driven by the need to recover from a bad day, or           behaviour into a naturalistic library-style search interface [16],
to have fun with other people. Casual searching includes scenarios          helping people to browse in different modes. In 1980, Spiller
such as window shopping, browsing eBay, and delving into                    found that 46% of library loans (n=500) were based upon
Wikipedia. To further investigate such casual-leisure searching             browsing and 54% on known authors [21]. During a much smaller
experiences in more detail, this paper describes a diary study of           (n=12) qualitative study in 2011, however, Ooi and Liew saw
searching for fun, performed in the context of casual reading.              participants often only using the library to retrieve books that they
                                                                            had already selected in everyday life [15]. Further, along with the
                                                                            introduction of e-readers and tablet devices, the nature of reading
 Presented at Searching4Fun workshop at ECIR2012. Copyright © 2012          in casual episodes is changing. Research continues to highlight
 for the individual papers by the papers' authors. Copying permitted only   that increasing numbers of people perform their reading online or
 for private and academic purposes. This volume is published and            through digital mediums [11, 20].
 copyrighted by its editors.
3. DIARY STUDY                                                          during this process. The six researchers then returned to their
The main goal of this study was to investigate the information          diary entries to re-examine them in the context of the final codes.
seeking behaviours performed in the context of casual-leisure
reading. Prior work by Ross found that people who read for
                                                                        4. RESULTS
pleasure often encounter new information, without having an             Over the course of the week, most participants recorded around 1
existing related information need [19]. Here, six researchers, as       or 2 diary entries per day, producing around 120 usable entries in
part of their post-graduate studies, coordinated a diary study of       total. To provide an overview, approximately 20% of reading was
casual-leisure information behaviour. The methodology used was          performed with physical paper objects (books, newspapers, and
similar to the diary study performed by Elsweiler et al [4], which      magazines), with the remaining being split between e-readers and
studied information needs produced while watching television. In        mobile devices (around 30%) and laptops and PCs (50%).
                                                                        Reading content included: News (around 45%), email (20%),
total 24 participants took part in the diary study for one week.
Participants were recruited by the six researchers using snowball-      magazines (15%), and fiction (10%). In terms of physical
sampling; participants were primarily young adults in their 20s.        surroundings, around 40% of entries were produced in work
                                                                        contexts, with the remaining performed in home environments.
Participants were given a small portable physical diary, so that it     Figure 2 shows the model developed from the analysis, which is
could be used in both digital and physical contexts; an example is      described further below.
shown in Figure 1. Participants were asked to fill out one entry
                                                                             1.   Reading Motivations
page per information need or searching episode that was initiated                      a.    Hedonistic or Emotional
during a period of reading undertaken for self-motivated                               b.    General knowledge interests
pleasurable reasons. To support continued participation, the                                         i. Interest driven
participants were managed by one of the six researchers. Each                                       ii. Carer
participant had regular contact with their researcher, including but                              iii. In-the-know
not limited to: an initial interview, an informal interim discussion,                              iv. Decision
and a final debriefing interview.                                            2.   Searching Motivations
                                                                                       a.    Information need
                                                                                       b.    Personal scoping
                                                                                       c.    General topical
                                                                                       d.    Decision-making
                                                                             3.   Search focus
                                                                                       a.    Factual information
                                                                                       b.    Background information
                                                                                       c.    Object related information
                                                                             4.   Source of Information
                                                                                       a.    Paper sources
                                                                                       b.    Social networks
                                                                                       c.    Expert sites
                                                                                       d. Generic sites
                                                                                    Figure 2: The developed coding scheme.

                                                                        4.1 Reading motivations
                                                                        Reading material can be considered a source of information itself.
                                                                        Consequently, our study observed reading as being both the act of
     Figure 1: An example diary; a bound set of A5 card.                casual searching, and as a source motivating separate casual
                                                                        search episodes. This section focuses on the former, where casual
The diary consisted of a mix of open and closed questions. After        reading is itself sometimes an act of casual search.
logging the time and date, participants were asked to indicate the
                                                                        Although around 50% of casual reading episodes were driven by
type of material they were reading and their environment, such as
                                                                        hedonistic or emotional needs, around 50% were driven by the
home, work, library, coffee shop, etc. Participants were then asked
                                                                        participants’ general knowledge interests. Examples of hedonistic
to describe a) what they wanted to search for, and b) why they
                                                                        or emotional motivations included “to pass time”, “to help cope
wanted to search. Participants were then asked to identify how
they then performed the search, if at all.                              with things”, and “to relax after my day”. Although following
                                                                        knowledge interests could also be seen as a pleasurable pastime,
3.1 Analysis                                                            the knowledge-driven entries also occasionally broached the
Although some summative information was collected about the             concepts of ‘project leisure’, such as reading about possible
nature of the reading scenario, a Grounded Theory analysis [7]          holiday destinations, and ‘serious leisure’, such as reading around
was performed to systematically extract key elements from the           a hobby domain. The majority of the knowledge-drive situations
information needs and information seeking described in the open         described by participants, however, were casual episodes relating
text fields. The six researchers individually transcribed their         to a project-leisure interest, rather than active periods of research
diaries and initially coded them for key points. As a group, and in     or work. One participant, for example, was reading about a
collaboration with the supervising author, these codes were             neighbourhood area as they were soon to be “moving into a new
discussed, analysed, and configured into affinity diagrams, using       house”.
post-it notes and a whiteboard. These codes, and the relationships      While the hedonistic and emotional scenarios were pretty uniform
captured in the affinity diagrams, were discussed, referring back       in motivation, we further classified the casual knowledge-driven
to example diary entries, until they stabilized and all researchers     reading scenarios into four types: Interest driven, Carer, In-the-
were in agreement. Entries that challenged the evolving                 know, and Decision-oriented. Interest driven were those casual
definitions and affinity diagrams were frequently considered            bouts of reading relating to a hobby or temporary interest.
Examples included “information about buying a car abroad” and          wanted to “check the weather for the weekend” in order to make
“information on fixing my PC”. For a participant who was a “new        some plans.
fan of J.K. Rowling’s novel series”, they were “reading about the
latest Harry potter sequel”, which was due to be delivered.            4.3 Focus of information sought
                                                                       The information that people sought in these casual scenarios could
Carers were those that were reading information that has personal
                                                                       be largely broken into three types: factual information,
or emotional relevance. Carers often read news, for example,
                                                                       background/overview information, and object related information.
about zones with natural disasters, or places and events relating to
                                                                       Factual information, of course, related to specific information
their childhood, or to distant friends. One participant cited
                                                                       needs, and were often represented by factual content, such as
choosing to read “more information on tsunamis”, while another
                                                                       dates, prices, locations, etc. One participant was searching for
had a personal interested in the unrest in the Bahrain.
                                                                       “yesterday’s lottery results”. Background and overview
In-the-know readers were those that casually monitored general         information was typically sought in general topical situations and
knowledge information sources, including news, to be aware of          interest-driven reading, such as “wales football information”.
current events and new technology. Example diary entries               Finally, object related information pertained to places, people, and
included a participant who “read about the 2011 budget meeting         events with one participant suggesting they were “searching for
in today’s paper” in order to get “updates on current budget           more about Mississippi”. Such information was often sought by
meetings”. Another participant said “I wanted to know what was         caring readers, or personal-scoping searchers.
happening while I was asleep”. In-the-know readers often
recorded more frequent small reading sessions, than extended           4.4 Sources of information
periods like those with hedonistic or emotional motivations.           The diary study also asked participants to describe how they
Finally, decision makers were those that read up on interest areas     sought information during episodes of casual searching, motivated
related to things like casual purchases, such as new movie releases    by their casual reading. Perhaps correlating with the large
or new cameras. In another example, a participant wrote that they      percentage of our participants who read using digital devices,
were reading “reviews of the movie ‘Inception’”, because they          much of the information was sought online. Figure 3 highlights
were “planning for a movie at the weekend”.                            that some participants sought their information using additional
                                                                       physical paper resources, often including those who performed
4.2 Motivations for Searching for fun                                  additional topical interest reading. Of those that used the internet
The casual reading, recorded in our diary study, often created         to search, many consulted their social network, especially those
separate episodes of casual searching. These episodes were driven      establishing personal scope with the information. The remainder
by encountering information that created an Anomalous State of         typically referred to news sources and Wikipedia articles, or
Knowledge [1], but did not always relate to a direct information       generally searching the web for related pages. Several participants
need. Some ASKs also led to additional smaller bouts of casual-        described themselves as searching for websites with authority on a
interest reading, rather than searching. The four identified key       topic, such as one participant who went to the UK government
motivations for additional searching or reading, were: information     website for “…census information. To find out the deadlines”.
need, personal scoping, general topical, and decision-making.
Information need examples included those that identified a clear
piece of information they would like to know in order to continue
reading. These specific information needs often consisted of
dictionary definitions, such as one participant who was looking
for “the meaning of the word ‘oakum’” because they did not know
what it meant.
Personal scoping motivations related to participants who
encountered information that was somehow related to their history
or personal life. The participant interested in the Bahrain also
provides a good example here. Personal scoping examples also
often led to searching behaviour within one’s own information,
such as email or media collections, or within social networks.
Typically, personal scoping was aimed at establishing, or
remembering, the connection they had with the information they
had just encountered.                                                           Figure 3: Methods used for casual searching.
General topical searching was motivated by discovering
something of novel interest, and often initiated casual learning
                                                                       5. DISCUSSION
without a specific information need. One participant, another          This research has continued the recent interest in investigating
                                                                       casual searching behaviour that people undertake for fun. We
example of a Carer, wanted to “know more about children with
                                                                       aimed to further investigate the findings of researchers like
dementia” after they “read [an] article in [the] newspaper about a
9yr girl with this disease”.                                           Elsweiler et al [5], and the model of casual-leisure searching
                                                                       behaviour they produced. In line with their model, our study
Finally, decision-makers were those searching when motivated by        found that around half of the casual reading episodes were
the need to make a new decision. Often relating to a topical           motivated by hedonistic or emotional needs, rather than
interest, such decision-making motivations included deciding if an     information needs. For those that engaged in searching behaviour,
activity was something they would want to do, or to learn more         some did aim to find specific information, either facts or
about in future casual reading. One participant said that they         information connecting what they had found to their own lives,
                                                                       while others began additional reading or topical browsing without
a given information need. This finding, however, highlights that       [3] Butterworth, R., Information seeking and retrieval as a
although Elsweiler et al’s model separated information and                       leisure activity. In DL-CUBA'06, 29-32. 2006
hedonistically driven motivations, these episodes are often            [4] Elsweiler, D., Mandl, S. and Lunn, B.K., Understanding
intertwined and highly connected. Further, our work contributed                  casual-leisure information needs: a diary study in the
additional insights into variables created by person- and situation-             context of television viewing. In IIiX'10, 25-34. 2010
types, both of which have an affect on the interplay between           [5] Elsweiler, D., Wilson, M.L. and Kirkegaard Lunn, B.
informational and emotional motivations. While these findings are                Understanding Casual-leisure Information Behaviour. in
novel, future work should focus on fully understanding these                     Spink, A. ed. Future Directions in Information
conditions; some notions, for example, are closely related to                    Behaviour, Springer, 2011 (to appear).
elements of McQuails Mass Communication Theory [13].                   [6] Erdelez, S., Information encountering: a conceptual
Unfortunately, the design of the study meant that we did not                     framework for accidental information discovery. In
capture information about whether people succeeded in finding                    ISIC'97, 412-421. 1997
information. Future work could help to validate these latter phases    [7] Glaser, B.G. and Strauss, A.L., The discovery of grounded
of Elsweiler et al‘s model, by focusing on the success, failure, and             theory. The British Journal of Sociology, 20(2), 1967.
importance of casual searches.                                         [8] Harris, R.M. and Dewdney, P. Barriers to information: How
                                                                                 formal help systems fail battered women. Greenwood
5.1 Limitations                                                                  Press Westport, CT, 1994.
Although the study covered 24 participants over the space of a         [9] Hartel, J., The serious leisure frontier in library and
week, and gathered over 120 casual searching episodes, there are                 information science: hobby domains. Knowledge
some potential limitations in the methodology that should be                     organization, 30(3-4), 228-238. 2003.
acknowledged. First and foremost, the study was performed by           [10] Hassenzahl, M., The effect of perceived hedonic quality on
five masters and one PhD student, each in the first few months of                product appealingness. International Journal of Human-
their postgraduate study. Consequently, this was their first field               Computer Interaction, 13(4), 481-499. 2001.
study and they were learning the techniques by performing them;        [11] Liu, Z., Reading behavior in the digital environment:
their individual skills varied. Further, each researcher produced                Changes in reading behavior over the past ten years.
their own paper diaries, which also introduced some slight                       Journal of Documentation, 61(6), 700-712. 2005.
variations in content. Despite the fact that execution of the study    [12] Marchionini, G. Information Seeking in Electronic
may have been less rigorous than many diary studies, the results                 Environments. Cambridge University Press, 1995.
did reveal several findings that both confirmed elements of other      [13] McQuail, D. McQuail's mass communication theory. Sage
research and revealed new insights into casual-leisure searching.                Publications Ltd, 2000.
                                                                       [14] O'Brien, H.L., The influence of hedonic and utilitarian
                                                                                 motivations on user engagement: The case of online
6. CONCLUSIONS                                                                   shopping experiences. Interacting with Computers,
This paper has described a diary study that investigated searching               22(5), 344-352. 2010.
for fun, in the context of casual reading. Research has shown that     [15] Ooi, K. and Liew, C.L., Selecting fiction as part of everyday
such activities make up a significant portion of internet traffic,               life information seeking. Journal of Documentation,
while remaining largely under-studied. Our findings provided                     67(5), 748-772. 2011.
further evidence for previously proposed models of casual              [16] Pejtersen, A.M. The Book House: Modelling User'Needs and
searching, including the significance of hedonistic and emotional,               Search Strategies a Basis for System Design. Ris√∏
rather than information-driven, motivations. Further, we have                    National Laboratory, 1989.
shown that many of these activities relate to areas of interest and    [17] Purcell, K. Search and email still top the list of most popular
personal scope, rather than being specifically related to an                     online activities Pew Internet & American Life
information need. Finally, much of the casual leisure searching                  Project.2011.
was for decision-making, but in regards to pleasurable hedonistic      [18] Savolainen, R., Everyday Life Information Seeking:
activities and purchases. Combined with previous research in this                approaching information seeking in the context of.
area, our findings contribute to the developing understanding of                 Library & Information Science Research, 17(3), 259-
these less-critical, experience-driven, often-hedonistic episodes of             294. 1995.
searching, for fun.
                                                                       [19] Sheldrick Ross, C., Finding without seeking: The
                                                                                 information encounter in the context of reading for
7. ACKNOWLEDGMENTS                                                               pleasure. Information Processing & Management,
Thanks both to the participants, and the remaining researchers                   35(6), 783-799. 1999.
who helped to run the study: Tashi Rapten Bhutia, Mohammed             [20] Smith, R. and Young, N.J., Giving Pleasure Its Due:
Taheri, Daniel Williams, and Tim Crawford. Also thank you to                     Collection Promotion and Readers' Advisory in
the reviewers for their valuable comments.                                       Academic Libraries. The Journal of Academic
                                                                                 Librarianship, 34(6), 520-526. 2008.
8. REFERENCES                                                          [21] Spiller, D., The provision of fiction for public libraries.
[1] Belkin, N.J., Oddy, R.N. and Brooks, H.M., Ask for                           Journal of Librarianship and Information Science,
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        Documentation, 38(2/3), 61-71, 145-164. 1982.                  [22] Stebbins, R.A., Leisure and Its Relationship to Library and:
[2] Borlund, P., Experimental components for the evaluation of                   Information Science: Bridging the Gap. Library trends,
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        Documentation, 56(1), 71-90. 2000.                             [23] Wilson, M.L. and Elsweiler, D., Casual-leisure Searching:
                                                                                 the Exploratory Search scenarios that break our current
                                                                                 models. In HCIR'10, 28-31. 2010
       In Search of a Good Novel Examining Results Matter

                       Suvi Oksanen                                                              Pertti Vakkari
             School of Information Sciences                                            School of Information Sciences
                University of Tampere                                                     University of Tampere
          33014 University of Tampere, Finland                                      33014 University of Tampere, Finland
                 Suvi.Oksanen@uta.fi                                                        Pertti.Vakkari@uta.fi



ABSTRACT                                                                 catalogue are used to access interesting novels to read.
We studied how an enriched public library catalogue is used to
access novels. 58 users searched for interesting novels to read in a     2. RELATED RESEARCH
simulated situation where they had only a vague idea of what they        Next we introduce studies on how readers access fiction in
would like to read. Data consist of search logs, pre and post search     libraries and on evaluation of fiction search systems. The
questionnaires and observations. Results show, that investing            literature in this field is scarce [1]. In [8], Pejtersen summarizes
effort on examining results improves search success, i.e. finding        her seminal works in fiction retrieval. As far as we know, there
interesting novels, whereas effort in querying has no bearing on it.     have been no published studies on fiction searching in commercial
In designing systems for fiction retrieval, enriching result             sites like Amazon. The discussion in [3] hints also to that.
presentation with detailed book information would benefit users.
                                                                         Goodall [5] differentiates two stages in the book search process in
                                                                         the library. Readers identify first attributes in the books, which
Categories and Subject Descriptors                                       trigger their interest, and after that focus on attributes, which
H.3.7. [Digital Libraries]: User Issues                                  generate the decision to borrow the book. In the filtering stage,
                                                                         external attributes of the book like its cover or title are perceived
General Terms                                                            as important, whereas in the selection stage, internal attributes of
Human Factors                                                            the book like text on the back of the cover or passages of the text
                                                                         in the book are considered as useful. Ross [11] has made a
                                                                         roughly similar distinction based on interviewing 194 committed
Keywords                                                                 readers. She distinguished between the clues in the book and
Fiction Retrieval, Novels, Readers, Public Libraries, Search             elements in the book as indicators of an interesting book.
Tactics, Search Effort, Search Success
                                                                         Pejtersen [8] has defined three major tactics for accessing fiction,
                                                                         which match to our research goals. Analytical search strategy is
1. INTRODUCTION                                                          used when readers wish to find novels about some topic like the
Reading novels is a popular leisure time interest. Fiction was read      Second World War. Search by analogy is generated when readers
at least once a year by 50 % of Americans in 2008 [10] and by 80         want something similar to novel X, e.g. a novel they had
% of Finns in 2010 [13]. Public libraries are major channels of          previously read. Browsing strategy is applied in situations when
getting access to novels [9]. Studies on the outcomes of public          readers have only a vague idea of what they would like to read.
libraries show that the major benefit derived from their use is the      They are simply browsing for finding a good novel.
pleasure of reading fiction [6, 15]. Despite this fact, there has not
been much interest in studying and developing systems for fiction        Based on observing user-librarian negotiations for finding fiction,
retrieval since the 1980s [1]. The effort in developing search           Pejtersen [8] has designed a fiction search system called the Book
systems has been focused on retrieving non-fiction [2, 4].               House. It consisted of facets representing various attributes of
                                                                         novels as perceived by library users. These facets were access
Traditionally library catalogs have supported accessing novels if        points to novels. The evaluation showed that the system was
the reader knows the name of the author or the title of the novel. It    useful and pleasurable to use [8] All the available system
is know that about half of the fiction borrowed is found by              functionalities were used and the fiction classification system
browsing, half by known item search [14]. This indicates a need          fully accepted. The users found it useful in finding novels.
to develop systems supporting other fiction search tactics than
known item search. There are signs of enriching public library
catalogs to include features supporting fiction retrieval like
                                                                         3. RESEARCH DESIGN
extended book descriptions or indexing [1, 12]. However, the             The aim of this study is to analyze how an online catalog in a
utility of these tools for accessing novels is not studied. Our aim      public library is used for finding novels to read. We focused on a
is to analyze how tools provided by an enriched public library           situation when the readers have only a vague idea of what they
                                                                         would like to read. This corresponds to the browsing strategy in
                                                                         Pejtersen [8]. In addition to known item search, browsing is the
 Presented at Searching4Fun workshop at ECIR2012, Barcelona, Spain.      second major strategy for accessing fiction [8, 14]. Conceptually,
 Copyright © 2012 for the individual papers by the papers' authors.      browsing includes also similarity search and category search,
 Copying permitted only for private and academic purposes. This volume   because in these search modes the reader does not know exactly
 is published and copyrighted by its editors
what she wants. Browsing may lead to similarity search and               moves was very scattered. The four most common moves were
category search. Therefore, we chose browsing as the search              book clicks (20.4 %), result list (20.2 %), free text search (8.2 %)
mode in our study. The specific research questions are:                  and category limitation (6.5 %). The proportion of all other 25
                                                                         moves varied between 4.8 % and 0.2 %. Therefore, for the
     •    What kind of search moves were used for accessing              economy of analysis we collapsed similar move categories like
          novels?
                                                                         field search (by publication date, library, language, category,
     •    Was there an association between moves and search              material) or limiting result list (by keyword, language, etc). We
          success?                                                       also recorded the time used for the search.

PIKI library system serves several municipalities in Tampere             The indicator of the success of search was an interesting novel
region in Finland. It includes a database containing metadata            found. The searchers rated the novel in a three-point scale from
about the books in the networked libraries, and an interface to          one to three (least to most interesting). If the searcher could not
interact with that information and search books. The metadata for        find an interesting novel, the scoring was zero.
fiction contains typical bibliographic information added with
keywords from the fiction thesaurus “Kaunokki” [12] and tags             4. RESULTS
assigned by users. The metadata includes also images of book             When starting a search, readers could select either a quick search,
covers, recommendations by users and librarians, and availability        an advanced search or a recommendation page as their point of
information. The object of a default search is the whole database.       departure. Quick search consists of a search box with a drop down
Search results are ranked by relevance, but they can be ordered          menu suggesting a keyword with information about its type like
also alphabetically by author or title, and by publication year.         author when keying in search terms. In an advanced search it is
Search results can be limited by category, i.e. fiction vs. non-         possible to formulate a query by selecting several fields to search.
fiction, by the type of material like book, video, etc., by keyword,     Recommendation pages include various lists of books and
by language, or by library. Clicking the book title on the result list   recommendations with links.
reveals the metadata of the book with availability information.
                                                                         Advanced search was the most popular search mode (72.4 %)
In addition to author, title, free term or keyword search, users may     followed by quick search (19 %) and recommendations (17.5 %)
start from recommendation pages. They include various lists of           (table 1). Readers made on average 7.9 moves when attempting
books and recommendations by users and librarians. Users can             to find a good novel. Of these moves on average 3 were advanced
also search for similar books based on keywords.                         searches, 0.4 quick searches and 0.5 recommendation moves.
For the study 58 participants were recruited in May 2011 from            Users retrieved on average 1.6 result lists, and limited these result
three public libraries of various sizes in PIKI area. Of the study       lists 0.6 times. On the result lists they clicked 1.6 books, but read
subjects, 26 were recruited in a big main library, 22 in a medium        only 0.2 book descriptions containing more than bibliographic
sized main library and 10 in a small branch library. 36 were             data. The average interest score of the book accepted was 2.4.
females and 22 males. Their age varied between 14 and 70 years,          The average search time was 215 seconds.
the average age being 34 years. They were relatively highly                Table 1. Basic statistics of the main study variables (n=58)
educated, 39 % had a university degree, and 23 % had a high
school education, and the rest had a lower education. They read          Variable             Mean      Stddev      Min      Max      %
on average 24 novels per year ranging from 0 to 120 novels.                                                                           using

The search task was as follows: You are in a library in a situation      Quick search         0.4       1.1         0        6        19.0
when you do not have a clear idea of what you would like to read.
                                                                         Advanced search      3.0       2.9         0        12       72.4
Please use the PIKI catalog to search for a novel of interest to you,
which you would like to read. Do not search for a particular             Result list          1.6       1.4         0        6        86.2
author or novel, although you may use this as a point of departure
for your search. Thus, we simulated a typical browsing situation         Result list limit.   0.6       1.3         0        6        27.6
[5, 11] when readers have only a vague idea of what they would           Book clicks          1.6       1.3         0        7        95.1
like to read [8]. The search was ended when an interesting novel
was found, or when the searcher gave up the search task as               Book description     0.2       0.6         0        3        10.3
unsuccessful.
                                                                         Recommendation       0.5       1.3         0        7        17.5
The search screen was recoded. The researcher observed the
search sessions and made notes. The searchers filled in a pre-           All moves            7.9       4.3         2        21       100
search questionnaire eliciting demographic information,                  Book scores          2.4       0.9         0        3        100
information about reading orientation, the use of the library and
search tactics for books in the library. After the search they filled    Search time          215       118         76       593      100
in a post-search questionnaire including a pattern of questions for
assessing various features of PIKI interface, ranking of the novel
                                                                         As table 2 indicates, the most popular search tactic was field
found and open questions concerning the criteria of selecting the
                                                                         search (63.8 %) followed by free term search (44.8 %). Known
novel and the difficulty of the search task.
                                                                         item search and keyword search were equally popular.
Search moves were observed from the recordings of search
                                                                         An average search was relatively short consisting of about eight
screen. 29 move types were identified. A move is an identified use
                                                                         moves and lasting about 3.5 minutes. A typical search consisted
of a system feature like a keyword search, an author search,
                                                                         of advanced searches including mostly field searches or searches
inspecting result list, limiting it, or exploring book metadata. The
                                                                         with terms from controlled or free text vocabulary. Searchers
number of the moves varied from 2 to 21. The distribution of
                                                                         seldom limited the result list, but immediately assessed novels by
examining bibliographic book information. They explored very             Table 3. Correlations between the average time per move,
seldom more detailed book descriptions for assessing novels’               search effort and the interest grade of a novel (n=58)
value. The searches can be considered as successful. Only five
                                                                       Variables         Book          Time/        Results/      Results,
searchers out of 55 could not find a novel, which they considered
                                                                                         scores        moves        moves         book/mo
as interesting. Evaluation scores in three cases were missing.
Thus, 50 searchers had a successful result, i.e. a novel rated at      Time/moves        -.45**
least with value one. Of the searchers only one rated the novel
with value one, nineteen with value two, and the rest thirty with      Results/mo        .34*          -.19
value three. Thus, about 55 % of the searchers retrieved a novel       Results,          .31*          -.24         .70***
with the highest interest rank.                                        book/moves
Table 2. Basic statistics of the search tactics variables (n=58)
                                                                       Q&A               -.27*         .16          -.03          -.54***
Search          Mean       Stddev       Min      Max        %          searches/mo
Variable                                                    using
                                                                       Legend: *= p<.05; **=p<.01; ***=p<.001
Known item      0.6        1.1          0        5          32.8
                                                                       The previous correlation analyses suggest that the following
Free term       0.8        1.3          0        6          44.8       variables were significantly associated with search success: the
                                                                       average time per move, result lists per move, results and book
Keyword         05         1.0          0        5          32.8       information per move, quick and advanced searches per move.
                                                                       We use these variables for predicting search success, i.e. the
Field search    1.4        1.4          0        5          63.8
                                                                       rating of the novel found. Because the two variables measuring
                                                                       the proportion of result list exploration of all moves were
We were curious to know whether the search process variables           conceptually correlated, we removed the variable measuring only
were associated to the success of search measured by the interest      visits in result lists, and kept that one which included also
rate of the novel found. We analyzed the association between           exploring book information. The latter one reflects more validly
search moves and search success by calculating Pearson                 the effort put in exploring the search results.
correlation coefficients. The results indicated that none of the
search process variables in tables 1 and 2 excluding the result list   The model building aims at analyzing the direct and intermediated
was significantly associated with the perceived value of the novel.    effects of each independent variable to dependent variable. The
                                                                       model indicates the relative effect of each variable to other
The number of result lists visited correlated significantly with the
success (r=.28; p=.04). Thus, it seems that search success was not     variables, i.e. it indicates the effects other variables controlled [7].
associated with the search moves or their combinations used            Path analysis was used for testing the model. In the path analysis
                                                                       standard regression coefficient are used [7]. The model (figure 1)
excluding the number of visits in the result list.
                                                                       was significant (F=7.14; p=.000) indicating a good fit with the
Success was neither associated with search effort measured as          data. The multiple correlation (R) of the model was .548, and
time used in searching (r=-.14; p=.31) or the total number of          adjusted R squared .258. Thus, the model explains about 26 % of
moves (r=.23; p=.10). However, we observed that effort invested        the variance in the scores of the novels.
in exploring the search results and in querying were significantly
associated with the search success. Correlation between the time
invested on an average move and the interest rating of a novel
found was -.45 (p=.001) (table 3). Thus, quick shifts from move to
move predict finding an interesting novel. The correlations show
also that the greater proportion of the moves devoted to looking at
the result list (r=.34; p=.013) or examining novels in detail found
on the result list (r=.31; p=.022), the more likely searchers found
an interesting novel. Deviating from this finding, the proportion
of quick and advanced searches of all moves was negatively
associated with the ratings of the novels selected (r=-.27; p=.045).
Thus, the greater the proportion of quick or advanced search
moves of all moves, the less interesting novels were found.            Legend: * = p<.05; ** = p<.01; ***=p<.001 (n=58)
                                                                        Figure 1. A path model for predicting the scores of the novel
In all, these findings hint, that search formulation variables, i.e.
querying, were not associated with finding an interesting novel to     The path analysis indicates that time used per move has a
read, and their great proportion of all moves contributed to an        significant direct effect on the scores of the novel found (beta=-
unsuccessful search result. The proportion of moves devoted to         .36). Also the proportion of search result exploration of all moves
exploring result lists and book information, however, helped           has a significant effect on novel scores (beta=.30), whereas the
searchers to find interesting novels. Thus, the more swiftly the       proportion of quick and advanced searches of all moves has no
searchers proceeded from move to move, but the more effort they        effect on the interest rating of the novel (beta=-.04). The average
invested in exploring results list and book information, and the       time per move has a significant effect neither on the proportion of
less effort in search formulation moves, the more interesting          results exploration (beta=.-.16) nor on quick and advanced
novels they found. The findings imply, that search formulations        searches of all searches (beta=.16). Interestingly, the proportion
are less important than examination of search results as conditions    of quick and advanced searches has a very large significant effect
for finding an interesting novel to read.                              on the variation in the proportion of result exploration (beta=-.52).
In all, the model indicates, that the less time the searcher used per    experimental studies on evaluating new tools for supporting
move, the more interesting novels were found. The average time           fiction retrieval are needed.
used per move did not have a significant influence on the
proportion of moves devoted either to search formulation or the          6. REFERENCES
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