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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Indoor Scene Knowledge Acquisition using a Natural Language Interface</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Saranya Kesavan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nicholas A. Giudice</string-name>
          <email>nicholas.giudice@smaine.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>School of Computing and Information Science</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Spatial Informatics Program, University of Maine</institution>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2012</year>
      </pub-date>
      <abstract>
        <p>This paper proposes an interface that uses automatically-generated Natural Language (NL) descriptions to describe indoor scenes based on photos taken of that scene from smartphones or other portable camera-equipped mobile devices. The goal is to develop a non-visual interface based on spatio-linguistic descriptions which could assist blind people in knowing the contents of an indoor scene (e.g., room structure, furniture, landmarks, etc.) and supporting efficient navigation of this space based on these descriptions. In this paper, we concentrate on understanding the most salient content of a stereotypic indoor scene that is described by an observer, categorizing the description strategies employed in this process, and evaluating the best presentation of directional information using NL descriptions in order to support the most accurate spatial behaviors and mental representations of these scenes by means of human behavioral experiments. This knowledge will then be used to develop a domain specific indoor scene ontology, which in turn will be used to generate automated NL descriptions of indoor scenes based on their photographs, which will finally be integrated into a real-time non-visual scene description system.</p>
      </abstract>
      <kwd-group>
        <kwd>Natural Language</kwd>
        <kwd>indoor scene description</kwd>
        <kwd>indoor spatial knowledge</kwd>
        <kwd>indoor scene ontology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Navigation involves a process of controlling and monitoring the movement of any
physical entity from one place to another [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Humans carry out this navigation
process in both outdoor and indoor environments, often with the aid of external navigation
aids, such as maps or GPS-based guidance systems. While humans spend
approximately 87% of their time indoors, comprising both familiar and unfamiliar indoor
environments [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], real-time guidance systems only work outdoors due to attenuation
of the GPS signal inside and a lack of standards for building information models [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
Compared to outdoor travel, the lack of global landmarks and complexity of indoor
environments makes the task of navigation within buildings more challenging, even
with the advent of indoor navigation assistance [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The systems for navigation
assistance that do exist are almost exclusively based on visual interfaces and thus are
inaccessible to blind and low vision people, one of the fastest growing demographics of
our aging population [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. To address this information gap, this paper discusses the
development of an indoor navigation and scene description system which provides
non-visual access to indoor environmental information by means of Natural Language
descriptions delivered with the help of smartphones.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Background</title>
      <p>
        The majority of the extant literature and technology development on accessible
navigation devices relates to technology for detecting and avoiding obstacles to the
path of travel or speech-enabled GPS systems for street navigation (see [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] for
review). Several systems providing non-visual access to indoor environments have
also been developed [see 7 for discussion]. As with the outdoor systems based on
street networks, these technologies only provide network information about corridor
connectivity or give landmark descriptions [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Beyond providing a label for a
specific location (e.g., auditorium), there is no existing technology that describes the
layout or salient features of these locations (i.e., the nodes which are linked by the
network). As such, a blind person may have navigation assistance when traveling a
route but once they reach their destination, access to functionally useful spatial
knowledge regarding this location is generally limited or non-existent (e.g., the
bounding contour of a meeting room, the position and orientation of a couch in the
waiting room of a doctor’s office, etc.).
      </p>
      <p>
        Where navigation assistance of the network structure of large-scale environments
benefits both blind and sighted users alike, sighted individuals rarely need assistance
gaining information about these small-scale environments as the information is
directly perceived through visual access to the scene. However, for a blind navigator
relying on non-visual sensing, which is generally more proximal and less spatially
precise, we argue that lack of access to spatial information about these local
environments can be equally detrimental to accurate navigation, spatial learning, and
cognitive map development. To date, limited research has been conducted to investigate the
description of indoor scenes or how knowledge of the spatial distribution of
architectural elements and salient objects in these spaces can be best imparted to blind people
through non-visual channels. The limited research that has been done in this domain
has required the use of expensive wearable specialty devices for acquiring spatial
information. For example [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], discusses the use of a wearable device which converts
visual information into tactile signals but carrying a specialized device for this
purpose requires cumbersome, expensive hardware and the use of potentially confusing
sensory translation algorithms. By contrast, our goal is to develop a system based on
commercially-available hardware and an intuitive, easy to understand user interface.
To this end, this paper proposes a work-in-progress system that provides non-visual
access to specific indoor locations (scenes) through the use of NL descriptions
delivered via a smartphone.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Natural Language – A Limited Information Display</title>
      <p>
        Natural Language represents an intuitive interface as it is innate to most humans and
is easy to generate using text-to-speech engines. It is often used in spatial contexts,
e.g. direction giving, and has the advantage of being equally accessible to both
sighted and blind users. Owing to the sparse information content that can be specified
using a serial, temporally extended, and low-bandwidth medium, NL is considered a
limited information display. In addition, NL involves more cognitive load in working
memory than perceptual interfaces as it requires cognitive mediation to interpret the
verbal information being described, such as metric, topological, and other spatial
information [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. This paper proposes a way to effectively use this limited
information medium in an accessible scene description system for blind users.
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Behavioral Experiments</title>
      <p>Because of recent technological advancements and promising results in the field of
Natural Language processing and generation, we argue that NL is one of the most
important modes of information access for incorporation in non-visual interfaces and
intelligent devices used by blind people. One problem is that NL description
generation primarily concentrates on the semantic and syntactic aspects of the linguistic
description in order to mimic human speech patterns. However, there is little formal
research on understanding the ways in which a human summarizes the information
they directly perceive, especially when looking at an indoor scene, through spatial
verbal descriptions in order to convey survey knowledge of the scene.</p>
      <p>Hence, in order to generate a NL description of an indoor scene, we argue that it is
important to first understand the ways in which humans would naturally describe
(e.g., verbally narrate) the space. NL generated without understanding of this
narration is only a formal arrangement of words into sentences which abides the syntactic
and semantic rules of a language following a specific architecture. To gain this
knowledge, behavioral experiments must be conducted in order to understand the
logic behind the human-generated NL description of an indoor scene. These results
can then be compared to descriptions generated by a machine-generated NL
description to assess where differences and similarities arise. The following human
experiments are proposed to address this question.
4.1</p>
      <sec id="sec-4-1">
        <title>Direct Observation versus Photographic Observation of an indoor scene</title>
        <p>
          The end goal is for blind persons to use photos taken with their smartphones in order
to obtain information about the spatial configuration of indoor scenes, including the
location of its constituent objects, delivered via NL descriptions. Photos taken using
smartphone cameras will inherently have a limited field of view (FOV). Hence it is
important to compare the spatial information obtained from photographic
observations of an indoor scene against the spatial information obtained from direct
observations of the same scene to evaluate whether this limited FOV leads to exclusion of
important environmental details in the ensuing spatial verbal descriptions. A
behavioral experiment was conducted to evaluate whether there is a significant difference of
observation by comparing the accuracy of scene re-creation based on previously
generated scene descriptions from both modes. Supporting the efficacy of camera-based
photos in our system, results revealed no significant differences between spatial
information acquired from human or camera-based observations or re-creation accuracy
based on descriptions generated from these two modes [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
4.2
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>Comparing Description Strategies</title>
        <p>Flexibility is one of the most important features of a Natural Language. One challenge
is that NL descriptions of spatial information of objects in an indoor scene could be
structured in different ways following different strategies. For example, a description
could begin by describing the name and spatial locations of objects in one corner of
the room and then follow a cyclic clockwise strategy of describing the other objects
around the room. Alternatively, a description could combine objects based on their
functionality, e.g. describing the spatial location of all the tables that are present in a
room, then describing the chairs, etc.</p>
        <p>
          Research conducted in [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] suggests that the choice of description strategies also
depends on the spatial extent being described. Hence, it is important to first identify
the different scene description strategies people adopt from a common perspective
and then to determine which of these strategies leads to the acquisition of the most
accurate spatial information while minimizing the cognitive effort required for the
process. A behavioral study is currently being conducted to understand the different
types of strategies that are used by humans, and the effectiveness of each for
conveying accurate indoor scene descriptions. Another behavioral study will then be
conducted to investigate which among those strategies helps the user to gain the most
accurate spatial information supporting spatial learning and behavior in the space.
4.3
        </p>
      </sec>
      <sec id="sec-4-3">
        <title>Presentation of Directional Cues</title>
        <p>
          For a linguistic scene description to generate a mental map that is comparable in
function with mental maps developed from visual perception, it is extremely important to
have an accurate method for specifying directional cues about the spatial locations of
objects within the scene. As with scene description strategies, there are different ways
to verbally present these directional cues to the user. The work done in [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] suggests
that people best understand directional cues when they are presented using relative
directions rather than using only absolute directions. However, we are unaware of
formal research investigating the best way to present directional cues with the highest
precision within a relative reference frame.
        </p>
        <p>Degree measurements and clock face directions are the most common ways to
present angular information using a relative frame of reference. For example, “a desk is
at your 1 O’ clock position” and “a desk is at 30 degrees on your right” both specify
the same spatial location of the desk. But it is important to know which of these
presentation methods leads to the most accurate perception of directional information. To
address this question, a behavioral study is currently being conducted to compare the
accuracy of angular perception based on these two types of directional cues.
5</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Machine Generated vs. Human Generated Natural Language</title>
      <p>Natural Language descriptions of indoor scenes will be generated based on the results
of the above mentioned behavioral experiments. They are expected to provide access
to accurate spatial information for use by a blind user when made available. However,
it is also important to compare the NL descriptions created by an automated machine
with the NL descriptions created by a human user in order that results from the latter
can guide development of the former. This could be tested by asking participants to
reproduce the scenes based on the NL descriptions from both human generated and
machine generated descriptions. The accuracy of re-created scenes should be tested
for any significant differences in the ensuing re-creations before being implemented
in a real time indoor scene description system.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Indoor Scene Ontology</title>
      <p>
        Natural Language Generation architecture involves a procedural and formal way of
arranging raw spatial information that must then be converted to a NL [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. To
support this process, it is important to represent spatial information of indoor scenes in a
formal setting, e.g. as an indoor scene ontology. Although we have ontologies
available for characterizing indoor spaces in terms of corridors and pathways [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], there
are currently no ontologies available to represent indoor scenes. We argue for the
importance of constructing an indoor scene ontology which represents human
described scene information. The primary goal of this ontology is to formally reflect and
represent the ways in which humans perceive space (from the above mentioned
behavioral experiments) and to structure the relevant information into a robust and
flexible NL description. For example, the envisaged indoor scene ontology should
involve a saliency rating of the objects that are typically present in an indoor scene. It
should also be related with the existing linguistic ontology of space as proposed in
[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] in order to fill the gap between human perception and formal linguistic
procedures used in NL generation. Using the NL Generation techniques mentioned in [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ],
a NL description of indoor scenes could be developed based on the information
represented in the proposed indoor scene ontology.
7
      </p>
    </sec>
    <sec id="sec-7">
      <title>Conclusion</title>
      <p>This paper proposes a NL user interface for describing indoor scenes to visually
impaired people. While current natural language systems concentrate on the semantic
and syntactic components of natural language, we propose an automated NL system
that is aimed at mimicking accurate descriptions delivered by humans in terms of
spatial knowledge acquisition and information delivery as established from our
human behavioral experiments. Several experiments are proposed to better understand
the ways in which humans perceive and describe indoor scenes in order to establish
the most salient information content and description strategies. Finally, we propose
the construction of an indoor scene ontology to formally represent the knowledge
acquired from the results of our behavioral experiments.</p>
      <p>Acknowledgement: This project was supported by NSF grant CDI-1028895. Thanks
also to Bill Whalen for comments on the manuscript.</p>
    </sec>
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