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							<persName><forename type="first">Alkyoni</forename><surname>Baglatzi</surname></persName>
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							<persName><forename type="first">Margarita</forename><surname>Kokla</surname></persName>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>OpenStreetMap is one of the best examples of Volunteered Geographic Information. Its success relies on the ease of use and the freedom it provides. Users are supposed to geolocate their Points Of Interest and annotate them with a tag. There is no certain vocabulary or ontology of the tags that users have to commit to. The whole tagging process is done in a bottom-up manner in which the community on a wiki basis discusses this issue. Allowing users to use tags freely increases the usability of OpenStreetMap but at the same time causes semantic interoperability problems. What is needed, is a way to structure the tags while satisfying the freedom criterion. As a solution, we suggest the alignment of the tags to well structured top level ontologies. A middle layer approach for bridging the gap between the bottom-up tags of the users and the top level Descriptive Ontology for Linguistic and Cognitive Engineering (DOLCE) is proposed. The idea of "games with a purpose" is utilized to assists non-expert users in aligning their tags to DOLCE.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1">Introduction</head><p>User generated content is an important emerging research area. Engaging the crowd in performing new tasks brings about new opportunities and new challenges. In the geographic domain, the term Volunteered Geographic Information (VGI) was coined by Goodchild <ref type="bibr" target="#b11">[12]</ref> for describing the collaborative mapping activities of users and contribution of geographic data. OpenStreetMap which was initiated at University College London (UCL) in July 2004 by Steve Coast, is one of the most pervasive and representative examples of VGI <ref type="bibr" target="#b12">[13]</ref>.</p><p>OpenStreetMap offers an open and easy to use platform that enables contributors to upload geographic information collected from mobile devices or aerial images. The data model is simple and consists of nodes, ways and relations. Each mapped entity is accompanied with a tag. There is no formal ontology or vocabulary of predefined tags that have to be adopted by the users, because as argued by Steve Coast, the founder of OpenStreetMap: "no individual could design such an ontology that would be all-encompassing, and even if they could start no two individuals would agree on it <ref type="bibr" target="#b8">[9]</ref>".</p><p>Tags that facilitate the annotation of Points of Interest (POIs) in Open-StreetMap come in key-value pairs 1 for instance, amenity=bar, natural=beach, landuse= forest. There is no standardized way on how users shall annotate their POIs neither on the naming level nor on which entities shall be tagged under a certain name.</p><p>On a wiki 2 and mailing list 3 basis, the community exchanges opinions about the tags proposing new tags or tags that should be abolished. The most common tags in use, can be looked up in Taginfo 4 . The tags (or Map Features as found in the wiki) are listed in some kind of loose hierarchy.</p><p>Although the freedom and openness provided eases the tagging procedure, it causes semantic interoperability problems. User generated content is heterogeneous which leads to ambiguity, redundancy and inconsistency of the tags. As a result, findability of the correct tag for annotating a POI as well as information searching and retrieval is ineffective, an issue that has already been described for instance in <ref type="bibr" target="#b3">[4]</ref>.</p><p>What is needed, is the combination of this loose hierarchy with well structured, organized, formalized top level ontologies and specifically the alignment of users' tags to concepts of a top level ontology. Top level ontologies can be seen as a structured collection of semantic primitives or meta level concepts that are used to further define domain concepts <ref type="bibr" target="#b13">[14]</ref>. By aligning the domain concepts to the top level ontologies, the meaning of these concepts gets grounded in the semantic primitives. This universal view of top level ontologies is also a reason why they are more suitable than domain ontologies for the alignment process. The meta level concepts act as reference points in relation to which, the domain concepts are defined.</p><p>OpenStreetMap is open to non-expert users of geographic data and thus, the tagging attitude is rather intuitive than based on scientific methodologies and knowledge. This calls for an alignment to a top level ontology, which underlying design principles are prescribed by common sense. As has been argued by its creators, the Descriptive Ontology for Linguistic and Cognitive Engineering (DOLCE) <ref type="bibr" target="#b20">[21]</ref> "has a clear cognitive bias, in the sense that it aims at capturing the ontological categories underlying natural language and human commonsense "([10] p.2). That is the reason why in the present work the DOLCE ontology has been chosen. Specifically, the extension of DOLCE, DOLCE Ultralite 5 (DUL) was regarded as more suitable because it replaces the complicated endurant, perdurant division with object and event. Nevertheless, also other ontologies that satisfy this criterion could have been used instead.</p><p>Aligning the tags to the top level ontology in a top-down approach with the aid of knowledge engineers would have been accurate but time consuming. Concerning maintenance, the dynamical nature of OpenStreetMap with the option of new tags being introduced or old removed, would demand the repetition of the alignment procedure very often which is resource inefficient.</p><p>Our research question is "How to find a user friendly way to align the tags to top level ontologies?". We aim at defining a methodology that will enable the bottom-up alignment of tags to top level ontologies.</p><p>For that, we propose the use of the well established idea of "games with a purpose" <ref type="bibr" target="#b33">[34]</ref> applied to OpenStreetMap. Specifically, we choose "question games", a certain type of "games with a purpose", for assisting users in aligning their tags to the concepts of the top level ontology. We use DOLCE Ultralite, an extension of DOLCE to align the tags to.</p><p>The contribution of this work is twofold: (a) it provides an analysis of the semantic inconsistencies that emerge from the current state of the tagging process in OpenStreetMap and (b) it proposes a way to combine top-down and bottom-up approaches by preserving the advantages of both that is, the freedom and easiness of the first and the structure, organization of the latter. For that, a "question game" is designed. The main objective is to reuse existing methods in order figure out a methodology for overcoming the semantic inconsistencies of OpenStreetMap.</p><p>The remainder of the paper is organized as follows. Section 2 provides information on the related work. Section 3 investigates some semantic inconsistencies that were found in the OpenStreetMap tags. Section 4 describes the proposed methodology for aligning the tags to the top level ontology and Section 5 concludes the paper and discusses possible future directions.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2">Related Work</head><p>With the increase of user involvement in the web and the rising amount of user generated content, tagging was introduced for annotating purposes. Flickr<ref type="foot" target="#foot_0">6</ref> , del.icio.us<ref type="foot" target="#foot_1">7</ref> , citeulike<ref type="foot" target="#foot_2">8</ref> and youtube<ref type="foot" target="#foot_3">9</ref> are just few examples where users added tags to describe their content.</p><p>The tagging behaviour has been examined in multifarious ways with several methods in order to understand the commonsense ground of user generated content. Thomas Vander Wal introduced the term folksonomy for describing this collaborative tagging <ref type="bibr" target="#b32">[33]</ref>. Clustering methods have been used to investigate in a bottom-up manner kinds of tags people use in their annotations.</p><p>Ontology learning has substantially benefited from these kind of studies as they unfolded the way people perceive and use different tags. As a result, ontologies can be designed more efficiently.</p><p>The need for combining well structured ontologies with hierarchically loose folksonomies has already been acknowledged. Especially the problem of the missing relations between tags in folksonomies has been addressed in <ref type="bibr" target="#b0">[1]</ref>. With the aid of ontologies, different kinds of relations between tags like subsumption relations, disjointness relations, generic relations, sibling relations and instance of relations were found and added.</p><p>Data mining techniques and ontologies are combined in <ref type="bibr" target="#b28">[29]</ref> to make the semantics of the tags explicit. Tags are preprocessed, clustered and related to concepts in different ontologies. Swoogle<ref type="foot" target="#foot_4">10</ref> is used as a search engine for finding appropriate ontologies.</p><p>In <ref type="bibr" target="#b18">[19]</ref> knowledge from folksonomies is extracted with data mining techniques and related to upper ontologies. After a preprocessing step, tags are related to WordNet<ref type="foot" target="#foot_5">11</ref> and enriched with its relations. The methodology is applied to datasets from flickr and citeulike.</p><p>Aligning folksonomies to domain ontologies is utilized in <ref type="bibr" target="#b23">[24]</ref> for annotating blog posts. The main goal is to limit tags' ambiguity and variation. In the first step, users are free to choose tags for annotating the blog posts. In the second step, ontology concepts are shown to them and in an interactive, semi-automatic manner, users are asked to relate their tags to the concepts from these ontologies. Tags have to be to explicitly matched to concepts from the ontologies.</p><p>WordNet is used in <ref type="bibr" target="#b16">[17]</ref> to order tags in a hierarchical way. A tool has been built that makes the navigation in tag spaces more comprehensive for users. As a result, browsing and retrieving related tags is made easier and more efficient.</p><p>Concerning OpenStreetMap, important research has been conducted in analysing the tagging behaviour of users i.e. which the most edited entities are and how they change over time <ref type="bibr" target="#b21">[22,</ref><ref type="bibr" target="#b22">23]</ref>. This provides evidence about the importance of certain entities and the different ways they are perceived by the users broadening the research agenda of user generated geospatial content.</p><p>The power of enriching OpenStreetMap with other sources has been demonstrated in the LinkedGeoData project <ref type="bibr" target="#b1">[2]</ref>. Instances of OpenStreetMap are published according to the linked data principles and linked to DBpedia <ref type="foot" target="#foot_6">12</ref> .</p><p>The problem of missing relatedness between geographic entities is addressed in <ref type="bibr" target="#b2">[3]</ref>. OpenStreetMap "spatially rich but semantically poor vector dataset" and DBpedia "spatially poor but semantically rich ontology", are combined providing the user with information about a geographic entity. An important contribution is the consideration of map scale in relating concepts to geographic entities.</p><p>OSMonto <ref type="foot" target="#foot_7">13</ref> has been developed as an OWL ontology of OpenStreetMap tags <ref type="bibr" target="#b6">[7]</ref>. Keys are translated into classes and values into subclasses. The design decision was to be as close as possible to the tagging process enabling querying of the OpenStreetMap database. That is why the tags were adopted as represented in the tag wiki and no conceptual conflicts or ontological mismatches were confronted. OSMonto is used in the DO-ROAM <ref type="foot" target="#foot_8">14</ref> project which aims at expanding the search capabilities not only to the POIs but also to the activities that can be performed at a certain location <ref type="bibr" target="#b5">[6]</ref>.</p><p>Scheider et al. <ref type="bibr" target="#b25">[26]</ref> argue for the need of more functional or affordance oriented representation of OpenStreetMap tags. They underline the fact that the current tagging practise in OpenStreetMap is not efficient enough for representing the identity of the POIs. As they mention, tagging a cafeteria which is also open at night serving alcohol with amenity=cafe may exclude the alcoholserving functionality. They suggest that tags should be grounded in affordances. Accompanying the tags with richer descriptions on the affordances of the POIs, may harden the annotation process but will make the querying process more efficient.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3">Semantic Inconsistencies of OpenStreetMap Tagging</head><p>The freedom and easiness of assigning tags to POIs is a hallmark of the success of OpenStreetMap. But, on the semantics of the tags, it leads to several interoperability problems. As this tag collection is a result of a bottom-up user generated effort, it lacks some proper semantic structure. Especially the absence of relations like the hypernymic relation which describe the is-a relation between a concept and its genus and the meronymic relation that is the part-of relation both acting "as the cement that links up concepts into knowledge structures" <ref type="bibr" target="#b14">[15]</ref> makes the annotation and searching process cumbersome.</p><p>In contrast to geographic ontologies, vocabularies, taxonomies created by domain experts, the key-value pairs are organized in a loose way. Although there is some type of clustering or thematic grouping of the tags in the wiki, which differentiates it from traditional folksonomies where hierarchical information is missing, conceptual inconsistencies still exist. This section aims at providing some examples of the semantic inconsistencies that arise from the tagging strategy of OpenStreetMap.</p><p>To start with, there is no common criterion according to which the tags are organized. As a result all keys are in the same hierarchical level. That is, all primary features as listed in the wiki i.e. amenity, aeroway, historic, landuse, manmade, craft, sport, tourism, power, shop etc. are treated equally, which results in conceptual vagueness and inconsistency. For instance, the nature of office or shop is manmade. By not relating these tags to the tag manmade with the class-subclass relation, important inheritance information gets lost. Same applies to i.e. shop, office, building which could be subclasses of amenity.</p><p>On a more sophisticated level, a disadvantage of the flat structure of the tags is the fact that no deeper associations between geographic entities can be established. For instance, in the current tagging procedure there is no way of explicitly stating that within landuse=commercial, geographic entities like shop=bakery, office=architect are located.</p><p>Redundancies of tags provide us with evidence about the different conceptualizations of certain POIs that users have. For instance, hotel, hospital, school are tagged as tourism=hotel, building=hotel, amenity=hospital, building=ho-spital, amenity=school, building=school. Users assign the same value (be it hotel, hospital or school), to two different keys namely tourism and amenity.</p><p>Another finding is that tags related to activities are used to describe POIs i.e. sport=climbing, sport=basketball, leisure=dance, leisure=fishing. While describing the activity that can be performed at a certain POI, they are used to annotate the POI itself. This may be confusing in terms of information search as it perplexes the geographic entity with its function.</p><p>The primary tag amenity also creates confusion since it is used to represent a wide variety of heterogeneous features (e.g., schools, parking lots, bus stations, banks, hospitals, nightclubs, etc.). Although different subcategories of amenities are defined in the wiki (such as sustenance, education, transportation, financial, healthcare, etc.) to further classify different types of amenities, their possible values (such as school, bar, embassy, etc.) directly refer to the general tag amenity, e.g., amenity=school, amenity=bar, amenity=embassy.</p><p>The above cases are some examples of the semantic problems caused by a bottom-up, intuitive approach. Furthermore, although the proposed tags have resulted from consensus, they do not necessarily represent a common and wide conceptualization of geographic concepts. For this reason, although such approaches have stimulated considerable interest and resulted in the collection of huge volumes of geospatial data, they are accompanied by problems, such as the creation of arbitrary attributes or attribute values, multiple tags for the same geographic features, disagreement on the name of features, etc. <ref type="bibr" target="#b21">[22]</ref>. The present research aims at the design of a "game with a purpose" to align the loose hierarchy of OpenStreet Map tags with a well structured top level ontology to provide meaningful and cognitively important associations between tags.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4">Question Game for Aligning OpenStreetMap Tags to DOLCE Top Level Ontology</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.1">Introduction to the DOLCE Ultralite Top Level Ontology</head><p>DOLCE <ref type="bibr" target="#b20">[21]</ref> is a foundational or top level ontology developed within the WON-DERWEB project <ref type="foot" target="#foot_9">15</ref> . It is an ontology of particulars and comes in different versions DOLCE Lite-Plus <ref type="foot" target="#foot_10">16</ref> and DOLCE+ DnS Ultralite<ref type="foot" target="#foot_11">17</ref> (or DOLCE Ultralite).</p><p>In the present work, the DOLCE Ultralite was chosen because its categories and organization is simpler and more intuitive than the other versions as argued by its authors. The top concept entity is categorized into abstract, event, information entity, object and quality. For the alignment, the class object and especially its subclasses physical and social object are of high interest. For further information on the ontology we point the reader to the related links.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.2">Games with a Purpose</head><p>"Games with a purpose" were introduced by Luis von Ahn <ref type="bibr" target="#b33">[34]</ref> as a way to make use of the human computation for solving complicated tasks. As he argues, machine capabilities are limited in contrast to human reasoning capacities. As a result, there is a need for human involvement. The core idea is that this involvement be easy and motivating for users but at the same time efficient.</p><p>Two examples described by Luis von Ahn are the ESP game <ref type="bibr" target="#b34">[35]</ref> where users are labelling images in a simple web based game and the Peekaboom<ref type="foot" target="#foot_12">18</ref> game for adding location information to the images. Further examples are the Listen Game for the annotation of music <ref type="bibr" target="#b31">[32]</ref> and the Phrase Detectives <ref type="foot" target="#foot_13">19</ref> game for the annotation of text <ref type="bibr" target="#b4">[5]</ref>.</p><p>A detailed collection of different "games with a purpose" can be found in <ref type="bibr" target="#b30">[31]</ref>. Also health sciences benefit from "games with a purpose". For instance, the game Foldit was developed for engaging the crowd in protein unfolding <ref type="bibr" target="#b7">[8,</ref><ref type="bibr" target="#b10">11]</ref>.</p><p>In the context of the semantic web, "games with a purpose" are used for building ontologies such as the OntoGame <ref type="bibr" target="#b26">[27]</ref>. Similarly to the annotation of images game, wikipedia articles are shown to users who have to evaluate the content of the text and summarize the content on a common way. A wider range of "games with a purpose" for the semantic web can be found in <ref type="bibr" target="#b27">[28]</ref>.</p><p>For ontology alignment, SpotTheLink was designed as a continuation of the OntoGame framework <ref type="bibr" target="#b29">[30]</ref>. In this game, users are shown concepts and pictures from DBpedia and then have to agree on one concept from the PROTON<ref type="foot" target="#foot_14">20</ref> ontology.</p><p>"Question games" (also seen as "question driven games"), is a type of "games with a purpose" rooted back to the 20q<ref type="foot" target="#foot_15">21</ref> game where the computer tries to guess the concept that a player has in mind based on his/her answers to certain questions. This rational has been successfully used in <ref type="bibr" target="#b15">[16]</ref> for ontology engineering purposes and specifically for knowledge acquisition. A knowledge engineer was supposed to ask a domain expert up to 20 questions in order to obtain important concepts and relations that had to be formalized in the ontology. A similar technique has been used for aligning concepts to DOLCE in <ref type="bibr" target="#b17">[18]</ref>.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3">Question Game for OpenStreetMap</head><p>The current work, proposes the use of an interactive "question game" for aligning OpenStreetMap tags to the DOLCE Ultralite ontology. The main prerequisite is to hide the complexity of ontology from the users while designing a smart way to align the tags to it. It would have been of little benefit to directly confront users with concepts from the ontology like information object, designed artifact etc. and ask for the direct alignment of their tags to them.</p><p>The "question game" plays this mediation role between the tags of the nonexpert and the well structured and formalized ontology. In such a way, users' freedom of choosing tags is preserved. Anchoring the tags in the top level ontology is catalytic for knowledge sharing and tag reconciliation and disambiguation.</p><p>The "question game" is part of the annotation process and its strategy is as follows. Users who want to annotate a certain geographic feature, after deciding which tag they prefer, have to answer some questions in a simple user interface. These questions are simple and rather intuitive in order to be easily understood and quickly answered. Each ontology concept is represented by one question. Examples of these questions can be seen in Table <ref type="table">1</ref>.</p><p>1. Is it a (physical) object like a river or a stadium? 2. Is it a material, like sand or mud? 3. Is it a boundary of an area like an electoral division? 4. Does it imply some kind of action like swimming or dancing? 5. Can you observe and measure it? 6. Does it have a location? 7. ... Table <ref type="table">1</ref>. Sample questions for the alignment process</p><p>The questions refer to the values of the tags. By answering a question, the corresponding key of the tag is aligned as a class to the DOLCE Ultralite concept and the value of the tag as a subclass to the corresponding key. For the first prototype only boolean answers (yes and no) will be required. When a positive answer is given, the tag is aligned to the DOLCE Ultralite concept related to the question. Negative answers, trigger new questions until a positive answer is given. Expected results of the alignment can be seen in Fig. <ref type="figure" target="#fig_0">1</ref>.</p><p>As can be seen, the keys tourism, building, amenity, highway and leisure are aligned to the class Designed Artifact. That is, they are grouped according to their common criterion. As a result, their scattered listing in the OSM Features wiki is organized facilitating easier findability of the tags and reference of their meaning.</p><p>The purpose of the game is to directly align the tags to concepts from the ontology. In this early stage, there is no interaction between users in order to agree on a common tag which is a common practise in games with a purpose. Moreover, the "question game" is not used in order to find out whether tags are used correctly or how consistent they represent the POIs.</p><p>For motivating users, well known techniques such as ratings for top users i.e. as seen in <ref type="bibr" target="#b24">[25]</ref> or the geo-wiki project 22 are applied. This commonly used technique is documented in <ref type="bibr" target="#b19">[20]</ref> as the "glory or recognition motivator".</p><p>Concerning the evaluation of the game possible options are usability test measuring the level of ease and fun of the game. Analysis of the aligned tags can By introducing the "question game" for the alignment process, a solution is found that allows users to keep the freedom of choice for their tags while at the same time it enables the anchoring of them in the top level ontology.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5">Conclusion and Future Work</head><p>In this paper we have shown a way to bridge the gap between top-down ontological and bottom-up crowdsourcing practices. OpenStreetMap is chosen as a representative, widely used example of VGI. Although the freedom of assigning tags to OpenStreetMap is very appealing and encouraging for users to contribute their geodata, it humbles information search and retrieval. The community tries to stabilize a common agreement on tags and an appropriate way that they be used; however a proper order is missing. As a result, implicit knowledge (i.e. inherent characteristics between classes and subclasses) cannot be unfolded.</p><p>The need for ordering the OpenStreetMap tags and constraining their meaning, was fulfilled with the alignment of the tags to the DOLCE Ultralite top level ontology. DOLCE Ultralite has a cognitive and linguistic orientation and was therefore preferable to other top level ontologies. A bottom-up method is used for the alignment process preserving the open and dynamic character of OpenStreetMap.</p><p>With the aid of a "question game", users are guided to align their tags to DOLCE concepts. Keys and values of OpenStreetMap are translated into classes and subclasses respectively and then anchored. Users are neither confronted with the concepts of DOLCE Ultralite nor the DOLCE Ultralite hierarchy so that the simple and common tagging procedure is maintained.</p><p>Opportunities for future work comprise the use of sophisticated reasoning mechanisms to derive the implicit knowledge from the alignment result. Especially the analysis of inconsistencies between tags would provide evidence about which geographic entities are perceived and used differently among the users. For instance, if the alignment results show that the same tag is anchored in different DOLCE Ultralite concepts it can be inferred that the geographic entity it describes, is conceptualized in heterogeneous ways by each user.</p><p>With additional analysis of these findings, new knowledge could be derived. On a higher generalization level, this would be a way to derive a better understanding of how users conceptualize geographic entities providing insights to spatial cognition.</p><p>Given the fact that OpenStreetMap is a multilingual project one research question to be further investigated, would be whether tags in different languages are aligned to the same DOLCE Ultralite concept or not. Such an analysis could assist in investigating if there are differences in the conceptualization of the same POI in different cultures.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_0"><head>Fig. 1 .</head><label>1</label><figDesc>Fig. 1. Tags aligned to DOLCE+ DnS Ultralite</figDesc><graphic coords="9,138.15,120.22,340.11,166.72" type="bitmap" /></figure>
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			<div type="acknowledgement">
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Acknowledgments</head><p>The research leading to these results has received funding from the European Union Seventh Framework Programme -Marie Curie Actions, Initial Training Network GEOCROWD under grant agreement n FP7-PEOPLE-2010-ITN-264994.</p></div>
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