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      <title-group>
        <article-title>Interplay between User Experience Evaluation and System Development: State of the Art</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>COST IC</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>TwinTide Open Workshop</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Arnold P.O.S. Vermeeren Faculty of Industrial Design Engineering Delft University of Technology</institution>
          <country country="NL">The Netherlands</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Author Keywords User experience; Usability; Software development; Interaction design; Downstream utility; Interplay</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Ebba Thora Hvannberg School of Engineering and Natural Sciences University of Iceland Iceland</institution>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Effie Lai-Chong Law Department of Computer Science University of Leicester UK</institution>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Silvia Abrahão Department of Computer Science Universitat Politècnica de València</institution>
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>User Experience (UX) is an emerging research area pertaining to as well as extending beyond the traditional usability. Issues in the realm of usability may be amplified in UX because of its larger scope. Four key non-orthogonal issues are: definition, modeling, method selection, and interplay between evaluation and development. Leveraging the legacy of a series of earlier workshops, I-UxSED 2012 aims to develop a deeper understanding of how evaluation feedback shapes software development, especially when experiential qualities such as fun, trust, aesthetic values are concerned. Is feedback on these fuzzy qualities less useful for problem prioritization or less persuasive for problem fixing? This and other challenging questions will be explored in I-UxSED 2012 that brings together researchers and practitioners from two communities - HCI and Software Engineering.</p>
      </abstract>
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      <title>-</title>
      <p>
        BACKGROUND AND MOTIVATION
Leveraging the legacy of a series of successful workshops
([
        <xref ref-type="bibr" rid="ref4">1</xref>
        ] [2] [3]) that brought together people from
HumanComputer Interaction (HCI) and Software Engineering (SE)
communities to discuss the interplay between software
evaluation and development, the proposed I-UxSED 2012 is
further inspired by more recent insights into the issues
pertaining to traditional usability (e.g. [4]) as well as the
emerging User Experience (UX) (e.g. [5], [6]).
      </p>
      <p>Recently, research efforts have been undertaken to collect,
consolidate and categorize UX evaluation methods (e.g.
[10]). It is envisaged that taxonomies of UX qualities,
which can facilitate the selection of UX methods and
measures, will come to fruition from these ongoing
endeavours.</p>
      <p>The first three issues have significant impacts on their
fourth one – the theme of I-UxSED 2012 - is only explored
to a limited extent.</p>
      <p>
        WORKSHOP GOALS AND THEMES
We understand the relationship between UX and usability
as the latter is subsumed by the former. Usability
evaluation methods (UEMs) and metrics are relatively more
mature [11]. In contrast, UX evaluation methods (UXEMs)
which draw largely on UEMs [12] are still taking shape. It
is conceivable that feeding outcomes of UX evaluation back
to the software development cycle to instigate the required
changes can even be more challenging than doing so for
usability evaluation (UE). It leads to several key issues:
UX attributes are (much) more fuzzy and malleable,
what kinds of diagnostic information and improvement
suggestion can be drawn from evaluation data. For
instance, a game can be perceived by the same person
as a great fun on one day and a terrible boredom the
following day, depending on the player’s prevailing
mood. The waning of novelty effect (cf. learnability
differs over time in case of usability) can account for
the difference as well. How does the evaluation
feedback enable designers/developers to fix this
experiential problem (cf. usability problem) and how
can they know that their fix works (i.e. downstream
utility)?
Emphasis is put on conducting UE in the early phases
of a development lifecycle with the use of low fidelity
prototypes, thereby enabling feedback to be
incorporated before it becomes too late or costly to
make changes [
        <xref ref-type="bibr" rid="ref11">13</xref>
        ]. However, is this principle
applicable to UX evaluation? Is it feasible to capture
authentic experiential responses with a low-fidelity
prototype? If yes, how can we draw insights from
these responses?
The persuasiveness of empirical feedback determines
its worth. Earlier research (e.g. [14]) indicates that the
development team needs to be convinced about the
urgency and necessity of fixing usability problems. Is
UX evaluation feedback less persuasive than usability
feedback? If yes, will the impact of UX evaluation be
weaker than UE?
The Software Engineering (SE) community has
recognized the importance of usability. Efforts are
focused on explaining the implications of usability for
requirements gathering, software architecture design,
and the selection of software components [15]. Can
such recognition and implications be taken for granted
for UX, as UX evaluation methodologies and measures
could be very different (e.g. artistic performance)?
How to translate observational or inspectional data into
prioritised usability problems or redesign proposals is
thinly documented in the literature [4]. Analysis
approaches developed by researchers are applied to a
limited extent by practitioners [4]. Such divorce
between research and practice could be bitterer in UX
analysis approaches, which are essentially lacking.
While the gap between HCI and SE with regard to usability
has somewhat been narrowed (e.g. [
        <xref ref-type="bibr" rid="ref4">1</xref>
        ]. [2]), it may be
widened again due to the emergence of UX.
      </p>
      <p>The main goal of I-UxSED 2012 is to bring together people
from HCI and SE to identify challenges and plausible
resolutions to optimize the impact of UX evaluation
feedback on software development.</p>
      <p>RELEVANCE TO THE FIELD
The main contribution of I-UxSED 2012 to the field of HCI
and SE is the understanding of state-of-the-art about the
interplay between UX evaluation feedback and system
development. Specifically, there are limited studies
investigating how different UX evaluation feedback formats
such as textual (e.g. diary), audio (e.g. interview), visual
(e.g. pictorial scale) and physiological (e.g. eye-tracking)
determine their usefulness as well as persuasiveness.
Besides, visual and physiological data are more commonly
used in UX than in usability, based on the observations that
experiences are more difficult to verbalize and more
subjective. The role of such evaluation data in system
redesign entails further exploration. Besides, there are very
few methodological and practical guidelines on integrating
UX evaluation and system design in a software
development process. The workshop will heighten the
awareness of the need for more research studies on the
above-mentioned issues.</p>
      <p>CONTRIBUTIONS
Eleven quality contributions have been accepted. They are
categorized into four groups:
 Domain-specific design and evaluation case study
(Winckler et al. on e-citizen, Panayiotis et al on
elearning, Nilsson &amp; Følstad on emergency services)
 Models on usability and UX evaluation (Oliveria et al
on customer satisfaction, Sikorski on customer
relationship, and Srđević et al on decision-making )
 Agile and UX practice (Lárusdóttir et al on UX role in
scrum, Lindell on design-driven organization, and
Jokela on the role of evaluation in UX)
 Attitudes towards and awareness of UX (Ardito on UX
practice in companies; Law and Schaik on attitudes
towards UX measurement)
In-depth discussions in the workshop can shed light on
these aspects with regard to the interplay between UX
evaluation and software development. Future research
challenges along this inquiry will be identified.</p>
      <p>
        REFERENCES
[
        <xref ref-type="bibr" rid="ref4">1</xref>
        ] Abrahão, S., Law, E. L-C., Stage, S., Hornbaek, K.,
Juristo, N. (2008). Proceedings of the First Workshop
on the Interplay between Usability Evaluation and
Software Development, Pisa, Italy, September 24, 2008,
CEUR-WS.org 2008
[2] Abrahão, S., Hornbaek, K., Law, E. L-C., Stage, J.
(2009). Interplay between Usability Evaluation and
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[3] Law, E. L-C., Abrahão, S., Stage, J. (2010).
      </p>
      <p>Proceedings of the First International Workshop on the
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[4] Følstad, A., Law, L-C., &amp; Hornbaek, K. (2012):
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