=Paper=
{{Paper
|id=None
|storemode=property
|title=Interplay between User Experience Evaluation and Software Development: State of the Art
|pdfUrl=https://ceur-ws.org/Vol-922/paper1.pdf
|volume=Vol-922
|dblpUrl=https://dblp.org/rec/conf/iused/LawAVH12
}}
==Interplay between User Experience Evaluation and Software Development: State of the Art==
Interplay between User Experience Evaluation and System Development: State of the Art COST IC0904 TwinTide Open Workshop Effie Lai-Chong Law Silvia Abrahão Department of Computer Science Department of Computer Science University of Leicester Universitat Politècnica de València UK Spain elaw@mcs.le.ac.uk sabrahao@dsic.upv.es Arnold P.O.S. Vermeeren Ebba Thora Hvannberg Faculty of Industrial Design Engineering School of Engineering and Natural Sciences Delft University of Technology University of Iceland The Netherlands Iceland A.P.O.S.Vermeeren@tudelft.nl ebba@hi.is ABSTRACT The shift of emphasis in the field of HCI from usability User Experience (UX) is an emerging research area engineering to a much richer scope of user experience pertaining to as well as extending beyond the traditional where users’ emotions, affects, motivations, and values are usability. Issues in the realm of usability may be amplified given as much, if not more, attention than ease of use, ease in UX because of its larger scope. Four key non-orthogonal of learning and basic subjective satisfaction [7]. Among issues are: definition, modeling, method selection, and others, four challenges engendered by the new focus of UX interplay between evaluation and development. Leveraging are particularly relevant to software development: (i) the legacy of a series of earlier workshops, I-UxSED 2012 definition of UX; (ii) modelling of UX; (iii) selection of UX aims to develop a deeper understanding of how evaluation evaluation methods; (iv) interplay between UX evaluation feedback shapes software development, especially when feedback and software development. experiential qualities such as fun, trust, aesthetic values are concerned. Is feedback on these fuzzy qualities less useful The concept of UX is commonly understood as subjective, for problem prioritization or less persuasive for problem context-dependent and dynamic [7]. A “formal” definition fixing? This and other challenging questions will be of UX issued by ISO 9241-210: 2010 - A person’s explored in I-UxSED 2012 that brings together researchers perceptions and responses that result from the use and/or and practitioners from two communities - HCI and anticipated use of a product, system or service – is Software Engineering. ambiguous and needs to be refined. Author Keywords In contrast to usability, UX metrics are yet to be defined. User experience; Usability; Software development; The task is related to ongoing debates on the measurability Interaction design; Downstream utility; Interplay of experiential qualities [8]. Both usability and UX measures should enable professionals to benchmark ACM Classification Keywords competitive design artefacts and to select right design H.5.m. Information interfaces and presentation (e.g., HCI): options. The intriguing question is whether the respective Miscellaneous. measures have different persuasive power and impact on General Terms (re)design and development. Human Factors; Design; Evaluation; Measurement Modelling users’ experiences is especially important for BACKGROUND AND MOTIVATION understanding, predicting and reasoning about processes of Leveraging the legacy of a series of successful workshops UX with consequences for software design. However, a ([1] [2] [3]) that brought together people from Human- number of issues pertaining to UX modelling remain to be Computer Interaction (HCI) and Software Engineering (SE) resolved [9]. communities to discuss the interplay between software Recently, research efforts have been undertaken to collect, evaluation and development, the proposed I-UxSED 2012 is consolidate and categorize UX evaluation methods (e.g. further inspired by more recent insights into the issues [10]). It is envisaged that taxonomies of UX qualities, pertaining to traditional usability (e.g. [4]) as well as the which can facilitate the selection of UX methods and emerging User Experience (UX) (e.g. [5], [6]). measures, will come to fruition from these ongoing How to translate observational or inspectional data into endeavours. prioritised usability problems or redesign proposals is thinly documented in the literature [4]. Analysis The first three issues have significant impacts on their approaches developed by researchers are applied to a fourth one – the theme of I-UxSED 2012 - is only explored limited extent by practitioners [4]. Such divorce to a limited extent. between research and practice could be bitterer in UX WORKSHOP GOALS AND THEMES analysis approaches, which are essentially lacking. We understand the relationship between UX and usability as the latter is subsumed by the former. Usability While the gap between HCI and SE with regard to usability evaluation methods (UEMs) and metrics are relatively more has somewhat been narrowed (e.g. [1]. [2]), it may be mature [11]. In contrast, UX evaluation methods (UXEMs) widened again due to the emergence of UX. which draw largely on UEMs [12] are still taking shape. It The main goal of I-UxSED 2012 is to bring together people is conceivable that feeding outcomes of UX evaluation back from HCI and SE to identify challenges and plausible to the software development cycle to instigate the required resolutions to optimize the impact of UX evaluation changes can even be more challenging than doing so for feedback on software development. usability evaluation (UE). It leads to several key issues: RELEVANCE TO THE FIELD UX attributes are (much) more fuzzy and malleable, The main contribution of I-UxSED 2012 to the field of HCI what kinds of diagnostic information and improvement and SE is the understanding of state-of-the-art about the suggestion can be drawn from evaluation data. For interplay between UX evaluation feedback and system instance, a game can be perceived by the same person development. Specifically, there are limited studies as a great fun on one day and a terrible boredom the investigating how different UX evaluation feedback formats following day, depending on the player’s prevailing such as textual (e.g. diary), audio (e.g. interview), visual mood. The waning of novelty effect (cf. learnability (e.g. pictorial scale) and physiological (e.g. eye-tracking) differs over time in case of usability) can account for determine their usefulness as well as persuasiveness. the difference as well. How does the evaluation Besides, visual and physiological data are more commonly feedback enable designers/developers to fix this used in UX than in usability, based on the observations that experiential problem (cf. usability problem) and how experiences are more difficult to verbalize and more can they know that their fix works (i.e. downstream subjective. The role of such evaluation data in system utility)? redesign entails further exploration. Besides, there are very few methodological and practical guidelines on integrating Emphasis is put on conducting UE in the early phases UX evaluation and system design in a software of a development lifecycle with the use of low fidelity development process. The workshop will heighten the prototypes, thereby enabling feedback to be awareness of the need for more research studies on the incorporated before it becomes too late or costly to above-mentioned issues. make changes [13]. However, is this principle applicable to UX evaluation? Is it feasible to capture CONTRIBUTIONS authentic experiential responses with a low-fidelity Eleven quality contributions have been accepted. They are prototype? If yes, how can we draw insights from categorized into four groups: these responses? Domain-specific design and evaluation case study The persuasiveness of empirical feedback determines (Winckler et al. on e-citizen, Panayiotis et al on e- its worth. Earlier research (e.g. [14]) indicates that the learning, Nilsson & Følstad on emergency services) development team needs to be convinced about the Models on usability and UX evaluation (Oliveria et al urgency and necessity of fixing usability problems. Is on customer satisfaction, Sikorski on customer UX evaluation feedback less persuasive than usability relationship, and Srđević et al on decision-making ) feedback? If yes, will the impact of UX evaluation be Agile and UX practice (Lárusdóttir et al on UX role in weaker than UE? scrum, Lindell on design-driven organization, and Jokela on the role of evaluation in UX) The Software Engineering (SE) community has recognized the importance of usability. Efforts are Attitudes towards and awareness of UX (Ardito on UX focused on explaining the implications of usability for practice in companies; Law and Schaik on attitudes requirements gathering, software architecture design, towards UX measurement) and the selection of software components [15]. Can In-depth discussions in the workshop can shed light on such recognition and implications be taken for granted these aspects with regard to the interplay between UX for UX, as UX evaluation methodologies and measures evaluation and software development. Future research could be very different (e.g. artistic performance)? challenges along this inquiry will be identified. REFERENCES user experience: a survey approach. In Proc. CHI 2009 [1] Abrahão, S., Law, E. L-C., Stage, S., Hornbæk, K., (pp. 719-728). Juristo, N. (2008). Proceedings of the First Workshop [8] Law, E. L-C. (2011). The measurability and on the Interplay between Usability Evaluation and predictability of user experience. 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