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				<title level="a" type="main">Influence of Usability on Customer Satisfaction: A Case Study on Mobile Phone Services</title>
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							<persName><forename type="first">Rodrigo</forename><surname>De Oliveira</surname></persName>
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							<persName><forename type="first">Mauro</forename><surname>Cherubini</surname></persName>
							<email>mauroc@google.com</email>
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							<persName><forename type="first">Nuria</forename><surname>Oliver</surname></persName>
							<email>oliveira@tid.es</email>
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						<title level="a" type="main">Influence of Usability on Customer Satisfaction: A Case Study on Mobile Phone Services</title>
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					<term>Big Five</term>
					<term>mobile phone services</term>
					<term>personality</term>
					<term>structural equation modeling</term>
					<term>usability H.1.2 Models and Principles: User/Machine Systems: Human Factors</term>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>Designing for better user experiences (e.g., interactions more satisfying, enjoyable) is usually more difficult than aiming for clearer usability goals (e.g., improve systems' efficiency, easy of use). In this paper, we present a conceptual model validated with data from 603 mobile phone users that clarifies the relationship between usability of basic mobile services and the users' satisfaction with them. Our findings indicate that satisfaction is mostly influenced by how users perceive the usability of these services, more specifically their efficiency. We discuss the model and propose three implications that shall increase satisfaction with basic mobile services: a few solutions to minimize routine disruption, personality-based service personalization, and persuasive strategies to raise awareness of one's technology consumption saturation point.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head>INTRODUCTION</head><p>The Human-Computer Interaction community was once concerned primarily with usability, but has since become more interested in understanding, designing for and evaluating a wider range of user experience aspects. According to Rogers et al. <ref type="bibr" target="#b27">[29]</ref>, interactive systems should now be designed in terms of their objectives classified in terms of usability and user experience goals. Traditionally, usability goals are related to specific usability engineering criteria (e.g., systems designed to be more efficient, effective, easy to use), whereas user experience goals aim to explain the nature of the user experience (e.g., interactions more satisfying, enjoyable, engaging) <ref type="bibr" target="#b27">[29]</ref>. Although usability goals are nowadays better established and integrated into Software Engineering, UX goals are still considered somewhat fuzzy, being their connection</p><p>The way people appropriate technology has been previously studied. Several theoretical models have been introduced and tested to explain user acceptance behavior, such as the Theory of Reasoned Action <ref type="bibr" target="#b13">[15]</ref>, the Theory of Planned Behavior <ref type="bibr" target="#b0">[2]</ref> and the Technology Acceptance Model <ref type="bibr" target="#b9">[11]</ref>. While these models have contributed a great deal to our understanding of users' preferences and acceptance behavior of technological artifacts, they fall short in explaining the users' experience with technology.</p><p>User experience encompasses the experiential, affective, and cognitive aspects of a person interacting with a product, system or service<ref type="foot" target="#foot_0">1</ref> . Therefore it is not limited to the user's intention to use a certain technology. However, user experience models do not typically capture the role of the user's personality when interacting with a certain piece of technology. Ryckman <ref type="bibr" target="#b28">[30]</ref> defined personality as a "dynamic and organized set of characteristics possessed by a person that uniquely influences his or her cognitions, motivations, and behaviors in various situations". Recent studies have demonstrated that personality influences directly how people experience the world <ref type="bibr" target="#b26">[28]</ref>. Hence, we believe that there is an opportunity to better understand the user's interaction with technology by taking into account his/her personality profile.</p><p>Personality profiles are typically assessed by means of surveys. Goldberg <ref type="bibr" target="#b15">[17]</ref>'s Big Five model is one of today's most well-known, accessible-and of public domain-and empirically validated personality assessment models. It structures a personality profile into five factors (or traits): Extroversion, Agreeableness, Conscientiousness, Emotional Stability, and Intellect (also known as Openness). The five factor model is not only well known in Personality Psychology, but also extensively used by the HCI community <ref type="bibr" target="#b23">[25,</ref><ref type="bibr" target="#b12">14,</ref><ref type="bibr" target="#b4">6]</ref>.</p><p>Our proposed model aims at explaining the customer's satisfaction with basic mobile phone services by means of his/her: (1) personality traits, (2) perceived usability of the services, and (3) actual usage of these services. Figure <ref type="figure" target="#fig_0">1</ref> depicts the model with references to prior work related to each of the five hypothesized relationships among the different concepts. Detailed explanations on relationships 4 and 5 from Figure <ref type="figure" target="#fig_0">1</ref> are out of the scope of this paper. Next we therefore concentrate on presenting prior art that sheds light on the first three hypothesized relationships. Personality <ref type="bibr" target="#b15">[Goldberg, 1992]</ref> Personality <ref type="bibr" target="#b15">[Goldberg, 1992]</ref> Behavior Behavior Perceived Usability <ref type="bibr" target="#b27">[Rogers et al., 2011]</ref> Perceived Usability <ref type="bibr" target="#b27">[Rogers et al., 2011]</ref> Customer Satisfaction <ref type="bibr">[Oliver, 1997]</ref> Customer Satisfaction <ref type="bibr">[Oliver, 1997]</ref>   Relationship 1: Perceived Usability of mobile phone services influences the customers' satisfaction with them. Usability goals (e.g., effectiveness, efficiency, learnability) have been said to be positively correlated with how people evaluate their user experience with technology (e.g., satisfying, enjoyable) <ref type="bibr" target="#b27">[29]</ref>. However, these correlations depend in a complex way on the application domain, the user's experience and the context of use <ref type="bibr" target="#b14">[16]</ref>. Additionally, effectiveness, efficiency and satisfaction should be considered to be different goals <ref type="bibr" target="#b14">[16,</ref><ref type="bibr" target="#b20">22]</ref>. These recent findings motivate the study of our hypothesis in the case of mobile services. In this regard, Heo et al. <ref type="bibr" target="#b19">[21]</ref> created a framework to evaluate the usability of mobile services, and showed that there were correlations between usability and user experience constructs, such as satisfaction. Another support for this hypothesis comes from the Technology Acceptance Model <ref type="bibr" target="#b9">[11]</ref> that has been adapted to the specific case of mobile services <ref type="bibr" target="#b25">[27]</ref>. In both cases significant correlations between usability goals and user satisfaction were found. In this paper we investigate the impact of perceived usability on customer satisfaction with mobile phone services.</p><p>Relationship 2: Mobile phone usage influences customer satisfaction with mobile phone services. The way customers use mobile technology influences their experience of the mobile services they use. Turel &amp; Serenko <ref type="bibr" target="#b32">[34]</ref> worked on a model that incorporated self-reported behavioral accounts of mobile service usage. They found that it was possible to use these measures to benchmark service operators in terms of customer satisfaction and loyalty. Similarly, Sawng et al. <ref type="bibr" target="#b31">[33]</ref> worked on a model that included social benefits, satisfaction and service risks and that could be used to predict customer behavior when using mobile phone services. In market research, behavioral patterns are typically used to predict switching to a different operator (i.e., churn). For instance, Sathish et al. <ref type="bibr" target="#b30">[32]</ref> studied the factors that affected churn decisions in India. They found that self-reported call frequency was among the most important factors in determining whether customers were satisfied with their carriers. In this paper, we investigate the impact that actual-as recorded by the operator-mobile phone usage has on customer satisfaction with mobile services.</p><p>Relationship 3: Personality influences the perception of usability of mobile phone services. Many researchers have worked on the relation between personality and the measures that are usually taken into account to define the usability of a system. Ease of use and usefulness were studied by Devaraj et al. <ref type="bibr" target="#b11">[13]</ref>, who conducted a study with 180 new users of a collaborative technology and found correlations between the personality dimensions and the perceived usefulness and ease of use. Other related measures of usability have been studied for mobile services. Antoniou &amp; Lepouras <ref type="bibr" target="#b3">[5]</ref> worked on an adaptive mobile museum guide and showed that personality traits are related to the acceptance of the adaptivity dimensions of the service. A similar study was conducted by Graziola et al. <ref type="bibr" target="#b17">[19]</ref>, who found a relation between personality traits and the user's preferences of interface modality. Our work builds on these previous findings and investigates whether and how they hold in the context of the proposed model.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>METHODOLOGY</head><p>According to Rogers et al. <ref type="bibr" target="#b27">[29]</ref>, usability testing has been increasingly performed remotely, thus allowing services to be evaluated with larger samples and improving ecological validity by keeping participants in their own environment. Furthermore, Nielsen &amp; Levy <ref type="bibr" target="#b24">[26]</ref>'s work on the relationship between self-reported measures and objective measures of usability have encouraged the community to also consider measuring usability in a subjective manner. We therefore opted for measuring both usability and user satisfaction using an online survey approach. Participants were recruited via email from an online panel with members living in Mexico and who satisfied two filtering criteria: they all owned a Telefonica<ref type="foot" target="#foot_2">2</ref> pre-paid mobile phone number, and were using basic mobile phone services for at least the past six months (i.e., calls, SMS, MMS, and basic GPRS/3G related services). The online survey had two main sections. The first section included 50 questions [1] to assess their personality traits according to the Big Five model (i.e. extroversion, agreeableness, conscientiousness, emotional stability and intellect) <ref type="bibr" target="#b15">[17]</ref>, whereas the second section collected the participants' opinions about the basic mobile phone services that they were using.</p><p>Measures. Items were measured either subjectively or objectively. A total of seven constructs were created from survey items and hence subjectively measured: extroversion, agreeableness, conscientiousness, emotional stability, intellect, perceived usability, and satisfaction with mobile phone services. Each of the five personality traits were captured by 10 survey items that were later grouped into personality facets using Goldberg's <ref type="bibr" target="#b16">[18]</ref> classification (shown in Table <ref type="table" target="#tab_2">1</ref>). This was performed by computing summated scales for each facet, i.e., summating all positive survey items and reversed negative items related to the same facet. For instance, if one participant gave the ratings 2, 8, and 7 to the survey items q8r, q33, and q43 respectively (see Table <ref type="table" target="#tab_2">1</ref>), then the summated scale for his/her Orderliness personality facet would be: (10 − 2) + 8 + 7 = 23. The remaining two subjectively measured factors-customer satisfaction and perceived usability-were assessed in relation to the mobile services contracted by the participants (phone calls, messages, i.e. SMS and MMS, Internet access and operator's mobile Web portal). Finally, mobile phone usage was the only factor composed of items that were measured objectively: the total number of mobile phone calls made/received between January and June 2010, the total duration of phone calls, and the total number of messages sent/received during the same period. Table <ref type="table" target="#tab_2">1</ref> summarizes and constructs used in the study.</p><p>Participants. A total of 603 valid responses (male: 50.2%, controlled for a balanced distribution) were obtained in the final study. Participants' age ranged between 18 and 35 years old (x = 25.87, s = 5.25)-as per our invitation filtering criteria-and they predominantly belonged to the middle socioeconomic class. The majority reported using computers (93.4%) and the Internet (92.4%) at least once a week. In terms of mobile phone use, 81.6% reported using their mobile phone everyday and 14.8% several times a week. Based on their mobile phone call data, participants made or received an average of 101 calls per month and sent or received an average of 171 messages per month.</p><p>Data analysis. The conceptual model depicted in Figure <ref type="figure" target="#fig_1">2</ref>note that we expanded the personality variable from Figure <ref type="figure" target="#fig_0">1</ref> into the Big Five traits-was evaluated using Structural Equation Modeling (SEM) <ref type="bibr" target="#b5">[7]</ref>. We highlight at least three reasons for using this approach: (1) SEM models relationships between concepts given that its objective function maximizes the probability of predicting the covariance matrix instead of predicting values of a certain variable; (2) SEM takes measurement unreliability into account by modeling equation errors and non-measurable concepts-e.g., extroversion, satisfaction-as latent variables, thus avoiding unrealistic assumptions of error-free measurements; and (3) SEM allows researchers to leverage previous knowledge given that it uses confirmatory rather than exploratory factor analysis.</p><p>The conceptual model was evaluated using Maximum Likelihood (ML) estimation and the data was bootstrapped (1000 samples) to meet the estimation's assumption of joint multivariate normality of observed variables <ref type="bibr" target="#b5">[7]</ref>. The SEM estimation process was split in two steps as recommended by Anderson and Gerbing <ref type="bibr" target="#b2">[4]</ref>. First we developed a measurement model, i.e. relationships between each factor constructe.g. usability-and its corresponding items-e.g. efficiency and easy of use. Then we estimated the structural pathse.g. between factors usability and satisfaction. The measurement model was evaluated for uni-dimensionality, reliability, convergent and discriminant validity. Finally, the hypothesized structural paths between constructs were included in the model for the final estimation.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>RESULTS AND DISCUSSION</head><p>Figure <ref type="figure" target="#fig_1">2</ref> depicts the validated conceptual model with the most relevant statistics. Fit measures like SRMR (.05), RMSEA (.05), CFI (.94), and PRATIO (.80) reveal that our model has a good fit according to widely accepted cutoff criteria <ref type="bibr" target="#b21">[23,</ref><ref type="bibr" target="#b5">7]</ref>. Next we discuss only those results related to the influence of perceived usability on customer satisfaction, and how one can leverage the findings of the model in order to propose new design solutions for basic mobile phone services that encompasses both usability and UX goals.  Perceived usability positively influences customer satisfaction with mobile phone services. The validated conceptual model corroborated that the usability of mobile phone services is positively correlated with the customers' satisfaction with these services (β 76 = .47; p = .002). The standardized direct effect of perceived usability on satisfaction was .47, which means that when usability goes up by 1 standard deviation, satisfaction goes up by .47 standard deviation, and hence has a very strong influence on it. In fact, this is the strongest direct influence present in the model. With Messages N/A [not survey]: Number of phone messages (SMS, MMS) sent/received between January and June 2010 a Numbers in item code indicate the order of appearance in the survey while the letter "r" indicate the item is reversed. b Associated survey items measured in a 9-point scale ranging from 1: "almost never" and 9: "almost always" as suggested by <ref type="bibr" target="#b15">Goldberg (1992)</ref>. c Associated survey items measured in a 9-point scale ranging from 1: "strongly disagree" and 9: "strongly agree". d Measured in a 9-point scale ranging from 1: "completely not satisfied" and 9: "completely satisfied". e Measured in a 9-point scale ranging from 1: "don't meet my expectations at all" and 9: "meet all of my expectations". f Measured in a 9-point scale ranging from 1: "very far" and 9: "very close". g Item-analysis suggested that personality facets measured by one survey item were violating unidimensionality of their corresponding factors and should therefore be removed. Furthermore, convergent validity analysis and subjective inspection of questions pointed out that the extroversion factor should be improved by removing items q16r and q36r. h When reusing the Spanish translation, change this item for: "Intento no llamar la attención" as suggested by <ref type="bibr" target="#b8">Cupani (2009)</ref>.</p><p>respect to the key usability goals that defined customer satisfaction, service efficiency came in first place (R 2 = .67), followed by ease of use (R 2 = .38). The model changed significantly when usability loadings for these variables were constrained to be equal (χ 2 /df = 8.813, p = .003). These results indicate that the efficiency of basic mobile phone services might be the most important usability goal determining user satisfaction-in the context considered herein.</p><p>Mobile phone usage influences customer satisfaction with mobile phone services. According to our model, this influence is rather negative (β 78 = −.11; p = .005), meaning that the more one uses basic mobile phone services, the less satisfied s/he is with them. One possible explanation of this finding is that technology consumption might have a saturation point. Satisfaction could be maintained up to a point where the given technology addresses people's needs without compromising their daily routines and personal values. If by overusing mobile services one jeopardizes these routines and values, then dissatisfaction might be a natural outcome due to several reasons, e.g., realizing that too much time is being wasted using them, creating anxiety to keep up with the flow of messages and calls, etc. Note that the construct factor for Mobile Phone Usage comprised more information about synchronous disruptive activities like phone calls (R 2 = .94) and their durations (R 2 = .83), than about sent/received asynchronous text messages (R 2 = .45). Therefore, the mobile phone usage patterns as captured by our model include mostly activities that can break daily routines and hence be more susceptible to the argument of technology consumption saturation point. While previous work demonstrated the existence of a link between usage behavior and satisfaction with mobile services <ref type="bibr" target="#b32">[34,</ref><ref type="bibr" target="#b31">33]</ref>, our work goes one step further by finding that these are negatively linked (and quantifying the relationship), suggesting a possible explanation, and considering actual mobile phone usage as captured by the mobile operator.</p><p>Personality influences the perception of usability of mobile phone services. More specifically, extroversion (β 61 = .29; p = .004) and conscientiousness (β 63 = .25; p = .006) had significant effects on perceived usability of mobile phone services. The interpretation of this finding is grounded on behavior theories associated to personality traits. If today's mobile phone services are useful to shorten distances between people and allow them to efficiently interact more often, it is expected that extroverts-who interact with peers more frequently-will recognize such qualities and hence highly evaluate these services' usability. Likewise, if these services indeed help people save time, one would expect that those who care about efficiency when following daily schedulesi.e., people with high scores on the conscientiousness traitwould positively rate the services' usability. We cannot directly compare our work with previous models because these studies do not group usability goals into one single factor <ref type="bibr" target="#b31">[33,</ref><ref type="bibr" target="#b33">35]</ref>. However, our work offers synergic findings by revealing that extroversion and conscientiousness have a significant effect on the usability construct (composed of efficiency and ease of use).</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Limitations of the Study</head><p>As described in the methodology section, the conceptual model from Figure <ref type="figure" target="#fig_1">2</ref> was validated using data from 603 subjects living in Mexico with an age range of 18-35 years old, who had a pre-paid cellphone, and were using mobile services for at least six months (calls, messages and GPRS/3G related services). Our findings can therefore be safely generalized to this sample profile only (CL = 95%; margin of error: ±4%). Note that pre-paid mobile phone services are predominant in developing economies, but it is not in the developed world. Future work should verify whether the model also holds for smartphone users with unlimited data plan.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>FROM THEORY TO PRACTICE</head><p>The conceptual model validated in the previous section contributes to our understanding of how software engineers and HCI practitioners could improve customers' satisfaction based on more clear usability goals. For example, the perceived usability of the basic mobile phone services used by our participants was the most important factor when explaining customer satisfaction. Moreover, the concept of usability was mostly characterized by efficiency (R 2 = .67) rather than ease of use (R 2 = .38), thus highlighting an important trend for satisfaction. Note that saving people's time is a recurrent result from our research as mobile phone usage had a significant negative effect on satisfaction. Next, we propose three design solutions: First, project managers in charge of developing new mobile communication services should focus their efforts on designing more efficient solutions that minimize disruption of the users' routine. For instance we can think about leaving the possibility to request statements of the monthly bill or performing operations on the contract such as enabling (or disabling) options of the call plan via SMS or email instead of requesting the customers to go through call centers that too often require an enormous effort from their side. In terms of minimizing routine disruption, the user's contextual information could be leveraged in order to identify the most suitable periods of the day for sending them notifications or contacting them.</p><p>Second, personalized services could be created to help users with low scores on the extroversion and conscientiousness traits better manage their time when overusing mobile phones. For example, less organized people could overuse mobile services during a certain time period without planning much for the additional costs and end up with an unpleasant surprise when receiving their monthly bill. Mobile services with personality-based user models could help these "less organized" users by sending them periodic feedback on how much they have spent with phone calls and text messages, and how close they are to their preferred maximum expense. Recent work by Cherubini et al. <ref type="bibr" target="#b7">[9]</ref> has revealed that the lack of personalization is actually one of the biggest barriers for the adoption of today's mobile phone contextual services. Although related mostly to basic mobile phone services, our findings are in agreement with these conclusions and further identify new opportunities for personality-based personalization. We expect their practical relevance to increase as tech-niques for the automatic assessment of personality are more accurate and pervasive <ref type="bibr" target="#b22">[24,</ref><ref type="bibr" target="#b10">12]</ref>.</p><p>Finally, mobile services should identify and provide awareness of the user's saturation point when consuming mobile phone services. Persuasive techniques (e.g., social support, reminders, etc.) are relevant in this context towards preventing mental/physical stress and hence low satisfaction.</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_0"><head>Figure 1 .</head><label>1</label><figDesc>Figure 1. Proposed conceptual model. References that address each relationship are indicated onto the corresponding arrow or ellipse.</figDesc></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_1"><head>Figure 2 .</head><label>2</label><figDesc>Figure 2. Validated conceptual model. Standardized loadings next to the corresponding arrows with standard errors in parenthesis (bootstrapping to 1000 samples). Significant paths (p &lt; .05) indicated by solid black arrows and non-significant paths indicated by grey dashed arrows. Error variables and covariance paths omitted for clarity.</figDesc></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_1"><head>F4. Emotional Stability F4. Emotional Stability F5. Intellect F5. Intellect F8. Mobile Phone Usage F8. Mobile Phone Usage .16 (.09) .03 (.05) .04 (.07) -.03 (.06) -.07 (.08) F6. Perceived Usability F6. Perceived Usability .29 (.11)</head><label></label><figDesc></figDesc><table><row><cell></cell><cell>err err</cell><cell></cell><cell>err err</cell></row><row><cell></cell><cell>R 2 =.67</cell><cell></cell><cell>R 2 =.38</cell></row><row><cell></cell><cell>efficiency</cell><cell cols="2">ease of use</cell></row><row><cell></cell><cell>.82 (.04)</cell><cell cols="2">.61 (.04)</cell></row><row><cell></cell><cell></cell><cell></cell><cell>R 2 =.28 (.05)</cell></row><row><cell>F1. Extroversion F1. Extroversion</cell><cell>.06 (.07) .25 (.09)</cell><cell>-.01 (.08) .01 (.10)</cell></row><row><cell></cell><cell></cell><cell cols="2">.47 (.07)</cell></row><row><cell>F2. Agreeableness F2. Agreeableness</cell><cell></cell><cell>.04 (.10)</cell></row><row><cell></cell><cell></cell><cell>-.07 (.06)</cell><cell>R 2 =.25 (.05)</cell></row><row><cell>F3. Conscientiousness F3. Conscientiousness</cell><cell></cell><cell>.14 (.08)</cell><cell>F7. Satisfaction F7. Satisfaction</cell></row><row><cell></cell><cell></cell><cell>.01 (.06)</cell></row><row><cell></cell><cell></cell><cell>-.19 (.07)</cell></row><row><cell></cell><cell></cell><cell></cell><cell>-.11 (.04)</cell></row><row><cell></cell><cell></cell><cell></cell><cell>R 2 =.03 (.02)</cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_2"><head>Table 1 .</head><label>1</label><figDesc>Construct factors and associated items captured subjectively by the survey and objectively by the mobile phone operator.</figDesc><table><row><cell cols="5">Construct Factor</cell><cell></cell><cell>Summated item</cell><cell>Survey</cell><cell>Item description in English / Item description in Spanish (used in the survey)</cell><cell>Removed from</cell></row><row><cell cols="2">Item code</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Item name</cell><cell>code</cell><cell>a</cell><cell>the model</cell><cell>g</cell></row><row><cell cols="3">Extroversion</cell><cell>b</cell><cell></cell><cell></cell></row><row><cell>x1</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Gregariousness</cell><cell>q1</cell><cell>Am the life of the party / Soy el alma de la fiesta</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q6r</cell><cell>Don't talk a lot / No hablo mucho</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q16r</cell><cell>Keep in the background / Prefiero mantenerme al margen</cell><cell>h</cell><cell></cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q21 q31 q36r q46r</cell><cell>Start conversations / Comienzo las conversaciones Talk to a lot of different people at parties / En las fiestas hablo con muchas personas diferentes Am quiet around strangers / Cuando estoy entre desconocidos me mantengo callado Don't like to draw attention to myself / No me gusta llamar la atención</cell><cell></cell></row><row><cell>x2</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Poise</cell><cell>q11</cell><cell>Feel comfortable around people / Me siento cómodo con la gente</cell></row><row><cell>x3</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Leadership</cell><cell>q26r</cell><cell>Have little to say / No tengo mucho que decir</cell></row><row><cell>x4</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Provocativeness</cell><cell>q41</cell><cell>Don't mind being the center of attention / No me importa ser el centro de atención</cell><cell></cell></row><row><cell cols="4">Agreeableness</cell><cell>b</cell><cell></cell></row><row><cell>x5</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Understanding</cell><cell>q2r</cell><cell>Feel little concern for others / Me preocupo poco por los demás</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q17</cell><cell>Sympathize with others' feelings / Soy sensible hacia las emociones de otros</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q22r</cell><cell>Am not interested in other people's problems / No me interesan los problemas de otras personas</cell></row><row><cell>x6</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Warmth</cell><cell>q7</cell><cell>Am interested in people / Me intereso por la gente</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q32r</cell><cell>Am not really interested in others / En realidad no me intereso por los demás</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q37</cell><cell>Take time out for others / Dedico tiempo a los demás</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q42</cell><cell>Feel others' emotions / Siento las emociones de los otros</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q47</cell><cell>Make people feel at ease / Hago sentir cómoda a la gente</cell></row><row><cell>x7</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Pleasantness</cell><cell>q12r</cell><cell>Insult people / Ofendo a la gente</cell><cell></cell></row><row><cell>x8</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Nurturance</cell><cell>q27</cell><cell>Have a soft heart / Tengo un corazón sensible</cell></row><row><cell cols="5">Conscientiousness</cell><cell>b</cell></row><row><cell>x9</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Conscientiousness</cell><cell>q28r</cell><cell>Often forget to put things back in their proper place / A menudo olvido poner las cosas en su lugar</cell><cell></cell></row><row><cell>x10</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Orderliness</cell><cell>q8r</cell><cell>Leave my belongings around / Dejo mis pertenencias en cualquier lado</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q33</cell><cell>Like order / Me gusta el orden</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q43</cell><cell>Follow a schedule / Hago un programa y lo sigo</cell></row><row><cell>x11</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Organization</cell><cell>q13</cell><cell>Pay attention to details / Pongo atención en los detalles</cell><cell></cell></row><row><cell>x12</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Efficiency</cell><cell>q23</cell><cell>Get chores done right away / Realizo mis tareas inmediatamente</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q48</cell><cell>Am exacting in my work / Soy perfeccionista en mi trabajo</cell></row><row><cell>x13</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Purposefulness</cell><cell>q3</cell><cell>Am always prepared / Siempre estoy preparado</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q18r</cell><cell>Make a mess of things / Soy desordenado</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q38r</cell><cell>Shirk my duties / Evado mis obligaciones</cell></row><row><cell cols="6">Emotional Stability</cell><cell>b</cell></row><row><cell>x14</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Stability</cell><cell>q4r</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q24r</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q29r</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q34r</cell></row><row><cell>x16</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Happiness</cell><cell>q14r</cell><cell>Worry about things / Me preocupo por todo</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q19</cell><cell>Seldom feel blue / Rara vez me siento triste</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q49r</cell><cell>Often feel blue / Me siento triste frecuentemente</cell></row><row><cell>x17</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Calmness</cell><cell>q44r</cell><cell>Get irritated easily / Me irrito fácilmente</cell><cell></cell></row><row><cell>Intellect</cell><cell cols="2">b</cell><cell></cell><cell></cell><cell></cell></row><row><cell>x18</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Intellect</cell><cell>q5</cell><cell>Have a rich vocabulary / Tengo un vocabulario amplio</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q20r</cell><cell>Am not interested in abstract ideas / No me interesan las ideas abstractas</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q40</cell><cell>Use difficult words / Utilizo palabras difíciles</cell></row><row><cell>x19</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Creativity</cell><cell>q10r</cell><cell>Have difficulty understanding abstract ideas / Me cuesta entender ideas abstractas</cell><cell></cell></row><row><cell>x20</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Imagination</cell><cell>q15</cell><cell>Have a vivid imagination / Tengo mucha imaginación</cell></row><row><cell>x21</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Ingenuity</cell><cell>q25</cell><cell>Have excellent ideas / Tengo excelentes ideas</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q30r</cell><cell>Do not have a good imagination / No tengo una buena imaginación</cell></row><row><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>q50</cell><cell>Am full of ideas / Estoy lleno de ideas</cell></row><row><cell>x22</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Quickness</cell><cell>q35</cell><cell>Am quick to understand things / Soy rápido para entender las cosas</cell><cell></cell></row><row><cell>x23</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Introspection</cell><cell>q45</cell><cell>Spend time reflecting on things / Dedico tiempo a reflexionar</cell><cell></cell></row><row><cell cols="2">Usability</cell><cell>c</cell><cell></cell><cell></cell><cell></cell></row><row><cell>x24</cell><cell></cell><cell></cell><cell></cell><cell></cell><cell></cell><cell>Ease of Use</cell><cell>q51</cell><cell>I</cell></row></table><note>Get stressed out easily / Me estreso con facilidad Am easily disturbed / Me molesto fácilmente Get upset easily / Me disgusto con facilidad Change my mood a lot / Cambio mucho de humor x15 Tranquility q9 q39r Am relaxed most of the time / Estoy relajado la mayor parte del tiempo Have frequent mood swings / Tengo cambios frecuentes de estado de ánimo</note></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_3"><head>find it easy to make mobile phone services do what I need</head><label></label><figDesc></figDesc><table><row><cell></cell><cell></cell><cell></cell><cell>/</cell></row><row><cell></cell><cell></cell><cell></cell><cell>Me resulta fácil conseguir que los servicios de telefonía celular hagan lo que necesito</cell></row><row><cell>x25</cell><cell>Efficiency</cell><cell>q52</cell><cell>Using mobile phone services saves my time /</cell></row><row><cell></cell><cell></cell><cell></cell><cell>Utilizar los servicios de telefonía celular me hace ahorrar tiempo</cell></row><row><cell>Satisfaction</cell><cell></cell><cell></cell><cell></cell></row><row><cell>x26</cell><cell>General Satisfaction</cell><cell></cell><cell></cell></row></table><note>d q53What</note></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_4"><head>is your general satisfaction level with the mobile phone services that you are paying for? ¿Cuál</head><label></label><figDesc>es tu nivel de satisfacción general con los servicios de telefonía celular que estás pagando?</figDesc><table><row><cell>x27</cell><cell>Expectations Met</cell></row></table><note>e q54How</note></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_5"><head>do you think the mobile phone services that you are paying for meet your expectations</head><label></label><figDesc></figDesc><table><row><cell></cell><cell>? /</cell></row><row><cell></cell><cell>¿Cómo consideras que los servicios de telefonía celular que estás pagando cumplen con tus expectativas?</cell></row><row><cell>x28</cell><cell>Ideal Mobile Services</cell></row></table><note>f q55How</note></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_6"><head>close are the mobile phone services that you are paying for to your ideal mobile services? ¿Dónde</head><label></label><figDesc>consideras que se encuentran los servicios de telefonía celular que tienes contratados con respecto a tu ideal de servicios de telefonía celular?</figDesc><table><row><cell>Mobile Phone Usage</cell><cell></cell><cell></cell><cell></cell></row><row><cell>X29</cell><cell>Calls</cell><cell>N/A</cell><cell>[not survey]: Number of mobile phone calls made/received between January and June 2010</cell></row><row><cell>x30</cell><cell>Duration of calls</cell><cell>N/A</cell><cell>[not survey]: Total duration of mobile phone calls made/received between January and June 2010</cell></row><row><cell>x31</cell><cell></cell><cell></cell><cell></cell></row></table></figure>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="1" xml:id="foot_0">Adapted from en.wikipedia.org/wiki/User_experience, last retrieved September</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="2012" xml:id="foot_1">.</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="2" xml:id="foot_2">Telefonica S.A. is currently the</note>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="3" xml:id="foot_3">3rd largest telecommunication company worldwide with over 300 Million customers (21 Million in Mexico). See www.telefonica.com for further details.</note>
		</body>
		<back>

			<div type="acknowledgement">
<div xmlns="http://www.tei-c.org/ns/1.0"><head>ACKNOWLEDGMENTS</head><p>Telefonica Research participates in the Torres Quevedo subprogram (MICINN), cofinanced by the European Social Fund, for researchers recruitment.</p></div>
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