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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Effectiveness and efficiency as conflicting requirements in designing emergency mission reporting</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Erik G. Nilsson</string-name>
          <email>egn@sintef.no</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Asbjørn Følstad</string-name>
          <email>asf@sintef.no</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Author Keywords</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Emergency response</institution>
          ,
          <addr-line>usability, effectiveness, efficiency.</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>SINTEF</institution>
          ,
          <addr-line>Pb124 Blindern, 0314 Oslo</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Aspects of usability, such as effectiveness and efficiency, are critical for users' overall experience of an interactive system. In response to the on-going debate on the relationship between different aspects of usability in usability studies, we present an example of a User Interface (UI) design case where the relationship between effectiveness and efficiency should be considered as a requirement or design issue, rather than as variables in usability studies. In the presented case - status reporting from an in-vehicle support system for emergency missions these aspects of usability were perceived as conflicting rather than as positively correlated. We present various design solutions to the task of status reporting and show how the solutions support effectiveness and efficiency in different ways. Finally, we point out some characteristics of the case that could explain our findings and we suggest how future research may obtain more insight into which types of applications that may possess similar properties.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        INTRODUCTION
Usability is seen as a concept that is included in the broader
concept of user experience (UX) [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Consequently, the
usability of an interactive system is critical for the users'
experience, and research on usability is important to extend
our knowledge in the field of UX.
      </p>
      <p>
        The usability of an interactive system is defined as “the
extent to which a product can be used by specified users to
achieve specified goals with effectiveness, efficiency and
satisfaction in a specified context of use” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Effectiveness
is understood as goal achievement, efficiency involves the
resources used in reaching the goal, while satisfaction is
related to user perceptions.
      </p>
      <p>
        A current debate is related to the degree of correlation
between these aspects of usability [
        <xref ref-type="bibr" rid="ref10 ref11 ref6">6, 10, 11</xref>
        ], where the
aspects are perceived mainly as variables in usability
studies. In this paper we present an alternative perspective
to the correlation debate supported by observations in a
particular case; i.e. that in some cases it may be more
fruitful to regard effectiveness and efficiency as
requirements or design issues, rather than as variables of a
UX or usability study that may or may not be correlated.
BACKGROUND
Previous work
The correlation debate
Sauro and Kindlund [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] presented the empirically founded
single usability metric (SUM). SUM is based on a
quantitative model where the three standard aspects of
usability (effectiveness, efficiency and satisfaction) are
summarised in one score.
      </p>
      <p>
        A basic assumption of SUM is that there are fairly high
correlations between the three standard aspects of usability.
This assumption is controversial within the
HumanComputer Interaction (HCI) community, as is seen in a
meta-study by Hornbaek and Law [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. They conclude that
correlations between effectiveness, efficiency and
satisfaction are generally low, and are lower than was found
by Sauro and Kindlund.
      </p>
      <p>
        In 2009, Sauro and Lewis [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], in response to Hornbaek and
Law, reported what they described as strong correlations
between the standard usability aspects (r between .44 and
.60 at task level measurements) on the basis of data from 90
usability tests. Sauro and Lewis suggested that the higher
correlations obtained in their study may in part be explained
by their study being more representative of the kind of
usability tests typically conducted by usability professionals
whereas Hornbaek and Law’s study is more representative
of the HCI field at large.
      </p>
      <p>
        Conflicting requirements and forces in design
Seeing usability aspects as requirements is not new to the
field of HCI. Cockton [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] discusses the need to align
usability evaluation metrics with stakeholders’ goals and
requirements for an interactive system. Jokela has described
how to specify usability requirements in call-for-tenders
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        It is known that requirements to a system under
development may be in conflict with each other.
Sommerville [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] treats this aspect of requirements
engineering as a negotiation during requirements analysis.
Such negotiation will typically be revisited throughout the
systems development process as requirements emerge or
evolve.
      </p>
      <p>
        One important aspect of design is to balance conflicting
requirements. Design is about making choices [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Using
prototypes iteratively helps us to make these choices when
requirements are not perfect. Within design patterns,
conflicting requirements or design constraints may be
described as forces to be considered during design [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
The context: emergency mission reporting
By emergency missions we mean emergency responses by
professional personnel, coordinated through a central unit.
The particular emergency context in this study is ambulance
responses.
      </p>
      <p>The particular task targeted in the present study is the status
reporting conducted by the ambulance personnel throughout
the mission, where the personnel are required to report
when they enter one of a set of predefined statuses. The
status values have a natural sequence, but in certain cases
one status may be skipped or the rescue task may be
cancelled/finished before all statuses are visited.
For the present study, three users or stakeholders are of
particular interest: (a) The ambulance personnel as end
users of the mobile device, (b) the central unit as receivers
of the status reports, and (c) the legislators providing
regulatory requirements on emergency health care.
Typically, an ambulance is manned with a driver and a
paramedic. The end-users’ environment of reporting is
highly efficiency oriented. On the road, the ambulance may
drive at high speed, the on-board paramedic may be
occupied with a patient and at pickup and delivery every
second potentially counts in order to save lives.</p>
      <p>The requirements regarding the end users’ primary task –
conducting an efficient emergency mission – may be in
conflict with the requirements of the central unit or from the
regulatory requirements given by legislators. To the
ambulance personnel on a mission, status reporting may be
considered to be “noise” that should take as little time as
possible. From the perspective of the central unit, in cases
of complaints about the response, or in the case of audits on
compliance with regulatory requirements, the status
reporting should be of high quality: it should never be
forgotten, and it should always be reported with correct
time stamps.</p>
      <p>OBJECTIVE AND METHOD
In the example case studied, the objective was to design the
functionality for status reporting for in-vehicle users in
ambulances. During our work with the visual prototype, we
discovered that this reporting involved an interesting
conflict between effectiveness and efficiency requirements.
In this paper we want to share these as lessons learnt; as an
example of an application with such a conflict. The
experiences were attained through the development process,
however without the support of a formal research design.
Prototype
1</p>
      <p>Analytical
eval. 1</p>
      <p>Prototype
2</p>
      <p>Prototype</p>
      <p>3
Analytical
eval. 2
Empirical
eval.</p>
      <p>The visual prototype was developed through a user-centred
process. An initial set of requirements had been established
prior to the current project. The lessons learnt of this paper
are the result of process steps where we conducted an
expert evaluation of an initial visual prototype (Prototype
1), refined the prototype (Prototype 2), and finally
conducted empirical evaluations and usability inspections
on the refined visual prototype. The process steps are
visualised in Figure 1.</p>
      <p>Prototype 1 was a non-clickable visual presentation of the
layout and suggested functionality. The first analytical
evaluation was an informal expert evaluation with two
independent usability experts (the authors of this paper).
On the basis of the informal expert evaluation, the
developer presented a clickable Prototype 2. This prototype
was subjected to analytical and empirical evaluations with
real users.</p>
      <p>
        Analytical evaluations were conducted as group-based
expert walkthroughs [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Two sessions were conducted,
with four or five ambulance personnel as evaluators in each
group.
      </p>
      <p>
        Empirical evaluations were conducted as an adapted
version of cooperative usability testing [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], with alternating
phases of interaction and interpretation. Eight ambulance
personnel participated in individual testing sessions.
On the basis of the evaluations, the test leaders established
overall redesign suggestions and a set of usability
predictions.
      </p>
      <p>DESIGN FOR STATUS REPORTING
The main screen of Prototype 2 is presented in Figure 2.
Through this screen (presented on an 8 inch touch screen),
the functionality of the support system - including status
reporting – is available.</p>
      <p>One may wonder whether there are many design issues
connected to a task as simple as status reporting. The
usability evaluations showed that indeed there are. To our
surprise, the users were very concerned regarding the
needed number of screen taps, the location of different
buttons, the layout of the buttons and the labels on certain
buttons – issues that are normally more present in the
mindset of usability experts rather than end users.</p>
      <p>Road</p>
      <p>In the following, we focus on three main design alternatives
for status reporting: Solutions A, B and C. Solution A was
used in Prototype 2; Solutions B and C were suggested
during the evaluation of Prototype 2, and were thus not
evaluated in the case we describe in this paper.</p>
      <p>Solution A: Button opening menu. A button on the
periphery of the screen (labelled “Available” in Figure 2)
shows the current status. When tapped, a full screen menu
is used to change the status. The suggested status button
menu is presented in Figure 3. The buttons for passed
statuses are passive, showing valuable information like the
time stamp for the status change and distance travelled
since the change. Clicking on one of the status buttons
closes the menu, updates the status information on the
current status button and returns to the screen on which the
current status button was tapped.</p>
      <p>Solution B: Toggling button (one-click status update).
When the button that shows current status is tapped, the
status changes to the next status in the “natural” sequence.
Thus there will be no submenu, and the status may be
changed with one tap on the top left-hand button on the
main screen (Figure 2).</p>
      <p>Close
Solution C: Automatic reporting. This means using some
criteria that make it sufficiently likely that a status change
has occurred to update the status automatically, thus
requiring no user interaction (as there is no interaction, this
solution is not illustrated). One example of this is when an
ambulance has been notified and has driven for a certain
distance above a certain speed, the status should be changed
to “started driving”. In the same way, when the status is
“started driving”, the ambulance is in a certain vicinity of
the emergency site and the ambulance has been standing
still for a certain period of time, the status should be
changed to “arrived at incident”.</p>
      <p>Effectiveness perspective
To support the effectiveness goal of making sure that the
reported statuses are correct, a solution that minimises the
chances for making errors is needed. Because of the small
screen, and especially when operated while driving, the
precision of taps on the screen may be fairly low. For the
same reason, unintentionally tapping more than once on the
screen may easily happen.</p>
      <p>Solution A supports correct status reporting best. By
presenting the possible status values, the user will both get
a degree of consciousness with regards to statuses and
reporting them, and by presenting them in a menu the user
must make a conscious choice for the new value. As the
choices are explicit and organised in the “natural”
sequence, the risk of making an incorrect choice is reduced.
Although it may seem that Solution B supports correct
reporting in “normal” cases, it increases the risk of making
errors, either by unintentionally tapping more than once on
the button (and thus doing two status changes) or by
tapping on the status button unintentionally, for example
while wanting to tap on one of the buttons next to the status
button. The former error may be avoided by inducing a
forced delay between subsequent status changes. The latter
error is difficult to avoid and will introduce the need for
functionality for correcting the status – functionality that
will anyway be needed to do “unnatural” status changes.
To what degree Solution C supports correct reporting
depends on the quality of the automatic reasoning, but there
is always a risk that a false status change is reported. This
may, for example, cause the central unit to believe that an
emergency mission has been accepted by an ambulance,
when, in fact, it has not. This is an argument for only using
such reasoning for reminding users about status changes,
not for automatic reporting, alternatively forcing the users
to confirm automatic status changes.</p>
      <p>To support the effectiveness goal of making sure that the
status changes are reported at the correct time, none of the
solutions are optimal. The importance of assuring that
reporting is indeed performed, may point to Solution C or a
reminder combined with Solution A or B, but the automatic
reasoning about status changes requires that the ambulance
has been driving for a while before the status change is
detected. Thus, the time that is reported for the status
change, which is important from a legislative point of view,
will be incorrect. This could be compensated for by setting
the time for the status change to the time when the
ambulance started driving, but there may also be cases
where this is not correct.</p>
      <p>In summary, the “best” solution from the
effectiveness/control perspective seems to be Solution A
with reminder functionality.</p>
      <p>Efficiency perspective
The users in the ambulance focus on the main task of rescuing
lives at an emergency site. They know what the status is, and
the sequence of status changes is identical or very similar in all
emergency missions, so reporting status changes is of little
value for them. Thus, an important goal of the users inside the
vehicle is to perform this task as efficiently as possible; i.e.,
using as few screen taps as possible and reducing the need for
reading items on the screen.</p>
      <p>Seen from this perspective, Solution C is best suited, as it
requires no actions by the users. The variant requiring
confirmation by the users also seems well suited, although
such confirmation may come at very unsuitable moments.
As the users may be performing a highly attention-requiring
task, a reasonable design solution is that the users should
choose the appropriate time to perform user interactions.
Such confirmations violate this principle, but may still be a
usable compromise.</p>
      <p>Solution B also supports efficiency to a large degree. For
“normal” emergency missions performed by experienced
users knowing the sequence of the possible statuses,
updating the status may be done with one tap on the screen.
A possible solution to correcting errors and handling
“unnatural” status changes is to have the status button as a
split button like the back and forward button in most web
browsers, that may be used both for doing direct operations
and for opening a menu. This is a solution that works well
on a desktop computer, but that requires a level of precision
when tapping that is neither anticipated nor desired on a
touch screen solution used in a vehicle while driving.</p>
      <p>Left pickup
Arrive pickup
Turned out</p>
      <p>Arrived
delivery
Available
Available
central
Solution A is the least efficient one - in the evaluations, a
number of users found the menu unnecessary. It requires a
number of clicks and, at least for inexperienced users, a bit
of reading to find the correct button to press.</p>
      <p>The efficiency of this solution also depends on the layout of
the menu choices. Prototype 2 presented the status choices
in their natural sequence, with the buttons in fixed
positions. An alternative design proposed during the
informal usability expert walk through was to organise the
buttons as a “carousel”, always showing the next natural
choice as the topmost choice, and using different sizes of
buttons to illustrate how “natural” it was to choose a given
status, as illustrated in Figure 4. This solution is potentially
highly efficient for handling normal status changes, but is a
bit “unstable”, in the sense that the same menu choices
appear at different positions in different contexts. Although
not presented as part of the prototype used in the
evaluations with the end users, other findings from these
evaluations showed that the users have a strong urge to
have consistent locations of screen elements.</p>
      <p>In summary, the “best” solution from the efficiency
perspective is Solution C, and if augmented with a
confirmation function, it is probably equal to Solution B,
depending on how the unsolved issues with regards to this
solution are resolved.</p>
      <p>DISCUSSION
Designing status reporting
The end users' needs for efficiency in the reporting task
indicate that reporting should preferably be performed
automatically. If forced to perform reporting, the user
interface for doing this should require as few taps and as
little reading as possible. During the evaluation activities,
the end users communicated a desire for being able to
operate the routine parts of the reporting task almost
“blindfolded”. Taking the effectiveness perspective, this
desire is risky, as the chances of performing erroneous
reporting increase when the user is not reading text on the
screen.</p>
      <p>Although such use is a special risk for Solution B, it should
also be mentioned that both layout choices for the status
reporting menu in Solution A invite “blindfolded” use for
experienced users. Confirmation of “unnatural” choices is
one way of reducing this risk. Another way of
compromising between the two perspectives is to use aural
feedback to confirm the choices. This may be well suited in
all three solutions, but maybe most important in Solutions B
and C. A drawback of using sound is the noisy environment
in an ambulance.</p>
      <p>
        Generalising our findings
Although it is often the case that effectiveness and
efficiency correlate positively [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], our example shows that
this is not always the case. As is foreseen by Sommerville,
multiple stakeholders typically imply conflicting
requirements. It should therefore be no surprise that
requirements concerning the usability aspects may also be
in conflict. Though efficiency in reporting may be more
highly prioritised by the ambulance personnel, effectiveness
may be seen as more important from the perspective of the
central unit.
      </p>
      <p>In our view, it is important to be able to identify cases with
conflicts between the two, as this may have important
implications for the usability – and, by extension, the UX of
the interactive system. In this section we point out some
possible reasons why the conflict occurs in the given case.
We assume that other cases with similar characteristics may
experience the same conflict.
(1) Conflicts between stakeholders. The effectiveness
needs from the central unit and the need for compliance
with regulatory requirements, conflict with the end users’
needs of being effective and efficient when performing the
emergency mission, making efficiency in the reporting task
of prime importance. In other application areas, different
stakeholders often have similar interests, e.g. to make a
purchase process as smooth as possible in an eCommerce
system.
(2) Nature of application area. The users in the ambulance
experience that their primary task of saving lives conflicts
with the secondary task of reporting their status. The task
conflict is accentuated in the given application area as the
prime task is highly attention-demanding. Other application
areas, characterized by the primary task being conducted in
the application, may not observe such conflicts.
(3) Strong legislative requirements. The strong legislative
requirements make correct reporting much more important
than in cases where incorrect information would at worst
lead to a package being delivered to a wrong address, or a
small economic loss. It should also be mentioned that
conforming to legislation is also in the interests of the users
in the ambulance, thus raising a conflict of interest for these
users independently of other stakeholders.</p>
      <p>We perceive our findings and the possible reasons for them
as a relevant input to the correlation debate. When the
discussion – as it seems to be at present – is oriented
towards correlation of usability aspects as a general
phenomenon in usability studies, we may lose sight of the
most important place for considering the relationship
between effectiveness and efficiency; namely, in the
requirements and design phases.</p>
      <p>Our findings may also serve as basis for discussions about
the applicability of SUM. In cases where the standard
usability aspects can be seen to contain conflicting
requirements, some caution may be needed when applying
SUM. However, it may well be that if conflicting
requirements are well-managed throughout design and
development, SUM may still provide an adequate single
estimate of overall system usability – though valuable
details about the standard aspects of usability may also be
needed.</p>
      <p>FUTURE WORK
It is risky to make general conclusions based on
observations in only one example case and we do not claim
that the reasons for the conflict between efficiency and
effectiveness in our study stem only from the possible
reasons that have been pointed out. Neither may we
conclude that all other cases with similar characteristics will
display the same conflict. But we hope that the observations
and discussion may serve as inspiration for discussions on
the relationship between effectiveness and efficiency as
aspects of usability and UX; in particular with reference to
the characteristics of cases where a conflict between these
two aspects is likely to occur.</p>
      <p>ACKNOWLEDGMENTS
This work has been done within the research projects
FLAMINKO and EMERGENCY, both financed by the
Norwegian Research Council VERDIKT program and the
participating partners. Thanks to Locus (www.locus.no) for
their participation in the case.</p>
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