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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Empowering students to reflect on their activity with StepUp!: Two case studies with engineering students.</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jose Luis Santos</string-name>
          <email>JoseLuis.Santos@cs.kuleuven.be</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Katrien Verbert</string-name>
          <email>Katrien.Verbert@cs.kuleuven.be</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Erik Duval</string-name>
          <email>Erik.Duval@cs.kuleuven.be</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Dept. of Computer Science, KU Leuven</institution>
          ,
          <addr-line>Celestijnenlaan 200A, B-3001 Leuven</addr-line>
          ,
          <country country="BE">Belgium</country>
        </aff>
      </contrib-group>
      <fpage>73</fpage>
      <lpage>86</lpage>
      <abstract>
        <p>This paper reports on our ongoing research around the use of learning analytics technology for awareness and self-reflection by teachers and learners. We compare two case studies. Both rely on an open learning methodology where learners engage in authentic problems, in dialogue with the outside world. In this context, learners are encouraged to share results of their work, opinions and experiences and to enrich the learning experiences of their peers through comments that promote reflection and awareness on their activity. In order to support this open learning process, we provided the students with StepUp!, a student activity visualization tool. In this paper, we focus on the evaluation by students of this tool, and the comparison of results of two case studies. Results indicate that StepUp! is a useful tool that enriches student experiences by providing transparency to the social interactions. The case studies show also how time spent on predefined high level activities influence strongly the perceived usefulness of our tool.</p>
      </abstract>
      <kwd-group>
        <kwd>human computer interaction</kwd>
        <kwd>technology enhanced learning</kwd>
        <kwd>reflection</kwd>
        <kwd>awareness</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        This paper reports on a comparison of two recent experiments with learning
analytics. In our view, learning analytics focuses on collecting traces that learners
leave behind and using those traces to improve learning [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Educational Data
Mining can process the traces algorithmically and point out patterns or
compute indicators [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]. Our interest is more in visualizing traces in order to make
learners and teachers to reflect on the activity and consequently, to draw
conclusions. We focus on building dashboards that visualize the traces in ways that
help learners or teachers to steer the learning process [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Our courses follow an open learning approach where engineering students
work individually or in groups of three or four on realistic project assignments in
an open way. Students use twitter (with course hash tags), wikis, blogs and other
web 2.0 tools such as Toggl1 and TiNYARM2., to report and communicate about
their work with each other and the outside world in a community of practice
kind of way [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ].
      </p>
      <p>Students share their reports, problems and solutions, enabling peer students
to learn from them and to contribute as well. However, teachers, assistants
and students themselves can get overwhelmed and feel lost in the abundance
of tweets, blog posts, blog comments, wiki changes, etc. Moreover, most
students are not used to such a community based approach and have difficulties in
understanding this process. Therefore the reflection on the activity of the
community can help users to understand what is going on and what is expected of
them.</p>
      <p>
        In this paper, we present two follow-up studies to our earlier work [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], where
we documented the user-centered design of an earlier version of StepUp!: the
new version we present here is geared towards an open learning approach.
      </p>
      <p>In our courses, we encourage students to be responsible of their own
learning activities, much in the same way as we expect them to be responsible of
their professional activities later on. In order to support them in this process,
our studies focus on how learning dashboards can promote reflection and self
awareness by students. To this end, we consider different ways to capture traces
and to identify which traces are relevant to visualize for the users. Finally, we
analyze how visualizing these traces affects the perception and actions of the
learner.</p>
      <p>These experiments rely on the design, implementation, deployment and
evaluation of dashboards with real users in ongoing courses. We evaluated our
prototypes in two elaborate case studies: in the first case study, we introduced StepUp!
to the students at the beginning of the course, visualizing blog and twitter
activity and time reported on the different activities of the course using Toggl.
They could access the tool but it was not mandatory. After a period of time, we
evaluated the tool with students by using a questionnaire and Google Analytics3
to track the actual use of the tool.</p>
      <p>
        In the second case study, StepUp! visualized student activities from blogs,
twitter and TiNYARM, a tool to track read, skimmed and suggested papers in
a social context [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Students used the tool at the end of the course, after which
they completed an evaluation questionnaire. The idea behind of evaluating the
tool at the end of the course was to analyze how the normal use of the tool
affected to the perceived usefulness.
      </p>
      <p>As time tracking is so prominent in what we visualize, we also discuss the
importance of tracking time on high-level definition of activities and the potential
differences between automatic and manual tracking of the data.</p>
      <p>The remainder of this text is structured as follows: the next section presents
our first case study, in a human-computer interaction course. Section 3 describes</p>
    </sec>
    <sec id="sec-2">
      <title>1 http://toggl.com 2 http://atinyarm.appspot.com/ 3 http://analytics.google.com</title>
      <p>the second case study, in a master thesis student group. Results are discussed in
Section 4. Section 5 presents conclusions and plans on future work.
2
2.1</p>
      <sec id="sec-2-1">
        <title>First case study</title>
        <sec id="sec-2-1-1">
          <title>Data tracked</title>
          <p>
            One of the main challenges with learning analytics is to collect data that reflect
relevant learner and teacher activities [
            <xref ref-type="bibr" rid="ref4">4</xref>
            ].
          </p>
          <p>
            Some activities are tracked automatically: this is obviously a more secure and
scalable way to collect traces of learning activities. Much of our work in this area
is inspired by “quantified self” applications [
            <xref ref-type="bibr" rid="ref9">9</xref>
            ], where users often carry sensors,
either as apps on mobile devices, or as specific devices, such as for instance
Fitbit4 or Nike Fuel5.
          </p>
          <p>We rely on software trackers that collect relevant traces from the Web in the
form of digital student deliverables: the learners post reports on group blogs,
comment on the blogs of other groups and tweet about activities with a course
hash tag. Those activities are all tracked automatically: we basically process RSS
feeds of the blogs and the blog comments every hour and collect the relevant
information (the identity of the person who posted the blog post or comment
and the timestamp) into a database with activity traces. Similarly, we use the
twitter Application Programming Interface (API) to retrieve the identity and
timestamp of every tweet with the hash tag of the course.</p>
          <p>Moreover, we track learner activities that may or may not produce a digital
outcome with a tool called Toggl: this is basically a time tracking application
that can be configured with a specific set of activities. In our HCI course, we
make a distinction between the activities reported on in this way, based on the
different tasks that the students carry out in the course:
1. evaluation of google plus;
2. brainstorming;
3. scenario development;
4. design and implementation of paper prototype;
5. evaluation of paper prototype;
6. design and implementation of digital prototype;
7. evaluation of digital prototype;
8. mini-lectures;
9. reading and commenting on blogs by other groups;
10. blogging on own group blog.</p>
          <p>The first six items above correspond to course topics: the students started with
the evaluation of an existing tool (Google Plus6) and then went through one
cycle of user-centered design of their own application, from brainstorming over</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>4 http://www.fitbit.com/ 5 http://www.nike.com/fuelband/ 6 http://plus.google.com/</title>
      <p>
        scenario development to the design, implementation and evaluation of first a
paper and then a series of) digital prototype(s) [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The last three items above
correspond with more generic activities that happen throughout the course:
minilectures during working sessions, and blogging activities, both on their own blog
and on that of their peers. For all these activities, we track the start time, the
end time and the time span between, as well as learner identity.
      </p>
      <p>When students use Toggl, they can do so in semi-automatic mode or
manually. Semi-automatic mode means that, when they start an activity, they can
select it and click on a start button. When they finish the activity, they click
on a stop button. Manually means that the students have to specify activity,
time, and duration to Toggl. In this way, students can add activities that they
forgot to report or edit them manually. Of course, on the one hand, this kind
of tracking is tedious and error prone - hence the manual option. On the other
hand, requiring students to log time may make them more aware of their time
investment and may trigger more conscious decisions about what to focus on or
how much time to spend on a specific activity.</p>
      <p>The main course objective is to change the perspective of how they look at
software applications, from a code-centric view to a more user-centric view. That
is an additional reason why self-reflection is important in this context.
2.2</p>
      <sec id="sec-3-1">
        <title>Description of the interface</title>
        <p>Figure 1 illustrates how the data are made available in their complete detail in
our StepUp! tool: this is a “Big Table” overview where each row corresponds
with a student. The students are clustered in the groups that they belong to.
For instance: rows 1-3 contain the details of the students ‘anneeverars’, ‘ganji ’
and ‘greetrobijns’ (see marker 1 at Figure 1). These three students work together
in a group called ‘chigirlpower’, the second column in the table (marker 2). The
green cells in that second column indicate that these students made 8, 9 and 13
posts in their group blog respectively (marker 3). Rows 4-6 contain the details
of the second group, called ‘chikulua12‘: they made 1, 4 and 18 comments on
the blog of the first group (column 2) and 9, 6 and 9 posts in their own blog
(column 3) respectively (marker 4). The rightmost columns (marker 5) in the
table indicate the total number of posts, the total number of hours spent on the
course (Toggl) and the total number of tweets.</p>
        <p>
          The two rightmost columns are sparklines[
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] that provide a quick glance of
the overall evolution of the activity for a particular student (marker 6). They
can be activated to reveal more details of student activity (marker 7 and 8).
        </p>
        <p>As is obvious from Figure 1, this is a somewhat complex tool. Originally, the
idea was that this would mainly be useful for the teacher - who can indeed provide
very personal feedback to the students, based on the in-depth data provided by
the table. However, somewhat to our surprise, and as illustrated by Figure 2
and Figure 3, this overview is used by almost all students once per week, for an
average of about 10 minutes.</p>
        <p>
          Nevertheless, in order to provide a more personalized and easy to understand
view that students can consult more frequently, which is important for awareness
support, we have developed a mobile application for these data (see Figure 4)
that we released recently, as discussed in future work section below.
We carried out a rather detailed evaluation six weeks into the course, based on
online surveys. In the evaluation, we used five instruments, in order to obtain a
broad view of all the positive and negative issues that these could bring up:
1. open questions about student opinions of the course;
2. questions related to their awareness of their own activities, those of their
group and those of other groups;
3. opinions about the importance of the social media used in the course;
4. questions about how StepUp! supports awareness of their own activity, that
of their group and of other groups;
5. a System Usability Scale (SUS) evaluation focused on the tool [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
        </p>
        <p>Another goal of our evaluations is to gather new requirements to improve the
course and the deployed tools. This task becomes complex because sometimes
students are not aware about the goals of the course.</p>
        <p>Below, we summarize the main outcomes of this evaluation.</p>
        <p>Demographics In total, 27 students participated in the evaluation; they are
between 20 and 23 years old and include 23 males and 4 females. All the
participants are students of the Human Computer Interaction course.</p>
        <p>Open Questions For the open questions, the students were asked about
positive and negative aspects of the course, and they were asked how they would
improve the course.</p>
        <p>Overall, the use of the learning analytics seems to be well received, as
illustrated by the following quotes: “I like the interactive courses. As professor
Duval said himself, it allows him to adjust us faster. We (the students) keep
on the right track. Otherwise, we might do a lot of worthless work and thus lose
valuable time we could invest better in other ways in this course.” or “The course
is different from any courses I taken before as there is class participation,
immediate feedback etc.”. Neither the negative aspects mentioned, nor the suggestions
to improve the course related to the use of learning analytics.
Awareness We asked students questions on whether they think they are aware
of how they, their group and the other students in class spend efforts and time
in the course, and whether they consider this kind of information important.</p>
        <p>Overall, the students think that they are very aware of their own efforts, just
a little bit less aware of the efforts of the other members in their group, and
less aware of the efforts by members of other groups - Figure 5 (left box plot)
provides more details.</p>
        <p>StepUp! support As illustrated by Figure 5 (right box plot), students evaluate
the support by StepUp! for increased awareness rather positively: the students
agree that the tool reinforces transparency, that it helps to understand how peers
and other students invest efforts in the course. This is important because these
data suggest that the tool does achieve its main goal.</p>
        <p>
          SUS questionnaire Overall, the SUS usability questionnaire rating of StepUp!
is 77 points on a scale of 100. This score rates the dashboard as good [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
From our previous design, we have increased 5 points in this scale [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], which is
encouraging.
3
3.1
        </p>
        <sec id="sec-3-1-1">
          <title>Second case study</title>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>Tracked data</title>
        <p>The second case study ran with 13 master students working on their master
thesis. All of them work on HCI topics such as music visualization and augmented
reality. In this case study, most students work individually on their thesis topics,
except for two students who work together on one topic.</p>
        <p>As in the previous case study, they report their progress on blogs, share
opinions and communicate with their supervisors and each other on twitter. In
addition, they use TiNYARM. The use of this tool is intended to increase the
awareness of supervisors and students. They can suggest papers to each other,
see what others have read and read papers that are suggested to them.</p>
        <p>
          In our previous experiment [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], we tracked the time spent using RescueTime,
a completely automatic time tracking tool. In section 2, students reported the
time spent on activities using Toggl. In this case study, students do not report
time spent. The goal behind this setup is to figure out how important the time
spent traces are for our students.
3.2
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>Description of the interface</title>
        <p>These two students work together on a thesis topic (augmented reality). The
green cells in that second column indicate that these students made 17 and 15
posts in their blog respectively (marker 2). Row 3 contains the details of another
student who is working individually on his thesis: he made 2 comments on the
blog of the group working on augmented reality (column 2) and 43 posts in his
own blog (column 3) (marker 3). The rightmost columns in the table indicate
the total number of tweets and read, skimmed, suggested and to read papers
(marker 4).</p>
        <p>The rightmost column is a sparkline that provides a quick glance of the overall
evolution of the twitter, blog and TiNYARM activity for a particular student.
They can be activated to reveal more details of student activity (marker 5).
3.3</p>
      </sec>
      <sec id="sec-3-4">
        <title>Evaluation</title>
        <p>We carried out the same detailed evaluation as in the previous case study.
However, in this case study, students had not accessed the tool before. The idea
behind of this evaluation setup was to analyze how the use or not use of the tool
before influenced the perceived usefulness of the tool.</p>
        <p>Demographics In total, 12 students participated in the evaluation; they are
between 21 and 25 years old and include 10 males and 2 females.
Open Questions For the open questions, the students were asked about
positive and negative aspects of the course, and they were asked how they would
improve the course.</p>
        <p>Overall, the use of social networks seems to be well received, as illustrated
by the following quotes: “The blogs are a good way to get an overview of what
everyone is doing. ” or “Having a blog is also a good thing for myself, because
now I have most of the information I processed in one place.”
Awareness We asked students questions on whether they think they are aware
of how they, and the other students in class spend efforts in the course, and
whether they consider this kind of information important.</p>
        <p>Overall, the students think that they are very aware of their own efforts and
less aware of the efforts by other members of the course - Figure 7 (left box plot)
provides the details. These results are similar to the previous case study.
StepUp! support As illustrated by Figure 7 (right box plot), students evaluate
the support by StepUp! different from the previous case study. They consider
that StepUp! provides better transparency, but indicate that this tool is less
useful to understand how others spend their efforts. As we discuss in the next
section, time seems to be a really useful indicator to understand how others are
behaving, being this the main difference with the previous use case.</p>
        <p>One of the students remarked that he would have liked to realize earlier his
low activity on commenting blogs, an all the rest agreed that they should have
been more active in the use of social networks.</p>
        <p>
          SUS questionnaire Overall, the SUS usability questionnaire rating of StepUp!
is 84 points on a scale of 100. This score rates the dashboard as almost excellent
[
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. From the previous experiment, we have increased 5 points in this scale.
The main difference from the previous use case is that we replaced Toggl data
by data that is tracked by TiNYARM. We could say that the complexity of
the visualization decreases by erasing Toggl data. In the previous use case, we
visualized two units, time (Toggl) and number of actions (Twitter and Blog).
In the second case study we focus on number of actions (Twitter, Blog and
TiNYARM). In the second case study, the number of users decreases, hence the
size of table is also smaller - which may also affect the usability results.
        </p>
        <p>Although the usability results can be encouraging, results of this case study
indicate that StepUp! is less useful to understand the efforts of peer students.
As Toggl data was not included in the visualizations of this case study, this
may have affected this perceived usefulness. These results indicate that further
evaluation studies are required to assess the impact of visualized data to support
awareness.
4</p>
        <sec id="sec-3-4-1">
          <title>Discussion and open issues</title>
          <p>
            The field of learning analytics has known explosive growth and interest recently.
Siemens et al. [
            <xref ref-type="bibr" rid="ref12">12</xref>
            ] presents an overview of ongoing research in this area. Some
of that recent focuses more on Educational Data Mining, where the user traces
power recommendation algorithms [
            <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
            ]. When learning analytics research
applies visualizations, it is typically less focused on dashboards and less systematic
evaluations of the usability and usefulness of the tools are conducted.
          </p>
          <p>In this paper, we have presented two case studies. The first study focuses
on visualizing social network activity and complementarily time reporting on
predefined activities in a course that follows an open learning approach. The
second case study focuses exclusively on the social network activity.</p>
          <p>
            Time is a commonly used indicator for planning. Based on the European
Qualification Framework of higher education, degrees and courses have been
assigned a number of credits called European Credit Transfer System (ECTS).
Each of these credits have an estimation of time, one credit is approximately 30
hours. Therefore, time spent seems to be a good indicator to take into account
for reflection and to check whether the time spent by the student in the course
is properly distributed. Time is also used in empirical studies[
            <xref ref-type="bibr" rid="ref13">13</xref>
            ]. In addition,
our results supports this idea. Students seems to understand better how others
spend their efforts when time spent is visualized.
          </p>
          <p>
            However, time tracking is not an easy task. Manual tracker systems and
applications such as Trac[
            <xref ref-type="bibr" rid="ref14">14</xref>
            ], Toggl described in this paper and twitter [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ] are
used in learning experiments for this purpose. These systems rely on the user
to report time. They require such explicit action as well as the implicit process
of reflection. But these systems enable users to game the system overestimating
the time spent on the course. On the other hand, the deployment of automatic
trackers such as Rescuetime [
            <xref ref-type="bibr" rid="ref7">7</xref>
            ] and logging systems of learning management
systems [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ] release the user of such manual reporting tasks. These trackers
are able to categorize the used tools by the activity that they are intended
for. Usually, they are less abstract activities. Moreover, they are not able to
track time on tasks done offline such as reading a book or having a meeting.
Nevertheless, time tracking has influenced the results of the evaluations. In the
second case study, student reported worse understanding on how others spend
their efforts.
          </p>
          <p>
            From the evaluations and discussion above is clear that many open research
issues remain. We briefly discuss some of them below.
1. What are relevant learner actions? We track tweets and blog posts and ask
students to track their efforts on specific course topics and activities.
However, we track quantitative data that tells us little or nothing about the
quality of what students do. Obviously, these data provide in some sense
information about necessary conditions: if the students spend no time on
particular topics, then they will probably not learn a lot about them either.
However, they may spend a lot of time on topics and not learn a lot. Or they
may be quite efficient and learn a lot with little investment of time. It is
clear, that we need to be quite careful with the interpretation of these data.
2. How can we capture learner actions? We rely on software trackers for laptop
or desktop interactions, and social media for learner interactions (through
twitter hash tags and blog posts and comments). We could further augment
the scope of the data through physical sensors for mobile devices. However,
capturing all relevant actions in an open environment in a scalable way is
challenging.
3. How can we evaluate the usability, usefulness and learning impact of
dashboards? Whereas usability is relatively easy to evaluate (and we have done
many such evaluations of our tools), usefulness, for instance in the form of
learning impact, is much harder to evaluate, as this requires longer-term and
larger-scale evaluations.
4. How can we enable goal setting and connect it with the visualizations, so as to
close the feedback loop and enable learners and teachers to react to what they
observe and then track the effect of their reactions? We are experimenting
with playful gamification approaches, that present their own challenges [
            <xref ref-type="bibr" rid="ref16">16</xref>
            ],
for instance around trivialization and control.
5. There are obvious issues around privacy and control - yet, as public attitudes
and technical affordances evolve [
            <xref ref-type="bibr" rid="ref17">17</xref>
            ], it is unclear how we can strike a good
balance in this area.
5
          </p>
        </sec>
        <sec id="sec-3-4-2">
          <title>Conclusions and future work</title>
          <p>Our main goal with StepUp! is to provide students with a useful tool and to
empower them to become better students. From our point of view, they should
work in an open way sharing their knowledge with the world and having some
impact in others opinion.</p>
          <p>StepUp! supports our open learning approach providing more transparency in
the social interaction. It provides students an opportunity to reflect on their
activity to take a look to this quantitative data and see how others are performing
within the community.</p>
          <p>Time tracking seems to be a useful indicator for students to understand how
students spend their efforts and to increase awareness on the course activity.
Furthermore, usefulness of a tool is not only based on conclusions driven by
visualizations. How we collect the traces also influences such a factor. To this end,
manual and automatic tracking require more research. Design is also a factor that
influences the use of our application. To this end, we are currently experimenting
with other approaches. For instance, we have currently deployed a mobile web
application (see Figure 5) that provides a quick overview and indicators on their
activity. We expect to reduce the cognitive efforts making them more attractive
to use these tools.</p>
          <p>In conclusion, we believe that a sustained research effort on learning analytics
dashboards, with a systematic evaluation of both usability and usefulness, can
help to make sure that the current research hype around learning analytics can
lead to real progress. As we already mention in section 2, we propose to deploy
new versions of StepUp! on different devices to research how devices can
influence the reflection process from a Human Computer Interaction perspective, for
instance evaluating the profile view (Figure 4) for mobile devices. Furthermore,
as explained in section 4, we are interested mainly to figure out the relevant
traces for the students, to involve sensors to track external data and to enable
goal setting.
6</p>
        </sec>
        <sec id="sec-3-4-3">
          <title>Acknowledgements</title>
          <p>This work is supported by the STELLAR Network of Excellence (grant
agreement no. 231913). Katrien Verbert is a Postdoctoral Fellow of the Research
Foundation -Flanders (FWO). The work of Jose Luis Santos has received
funding from the EC Seventh Framework Programme (FP7/2007-2013) under grant
agreement no 231396 (ROLE).</p>
        </sec>
      </sec>
    </sec>
  </body>
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