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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Ontology and automatic code generation on modeling and simulation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Youcef Gheraibia</string-name>
          <email>youcef.gheraibia@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Abdelhabib Bourouis</string-name>
          <email>habib.bourouis@univ-batna.dz</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Computing Department, University Md Messadia</institution>
          ,
          <addr-line>Souk Ahras, 41000</addr-line>
          ,
          <country country="DZ">Algeria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Computing Department, University of Larbi Ben M'Hidi</institution>
          ,
          <addr-line>Oum El Bouaghi, 4000</addr-line>
          ,
          <country country="DZ">Algeria</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>- In this paper we present a new approach for using semantic web technologies in modeling and simulation. In recent years ontologies have been used popularly in many fields to represent and structure their concepts. This work is an attempt to create a specific ontology for the process oriented discrete event simulation domain. The ontology instances represent the model instances. This instance described in XML format and then transformed to another form that is used to generate the simulation code via XSLT rules. The code is generated according to the open source library Japrosim. The objective of this work is to enhance interoperability and automation of the transition from the ontology to the code execution.</p>
      </abstract>
      <kwd-group>
        <kwd>-component</kwd>
        <kwd>Ontology</kwd>
        <kwd>Semantic Web</kwd>
        <kwd>modeling and simulation</kwd>
        <kwd>code generation</kwd>
        <kwd>interoperability</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>INTRODUCTION</p>
      <p>
        The web of today is basically syntactic and the
interpretation of the resources content is available only to
humans, the machine addresses only document structure.
Generally there is no rigid method for classifying semantic
content of Web documents. This is one of the reasons of the
development of semantic web. The Semantic Web is an
extension of the syntactic web, we add semantics layer, its
objectives to make the semantic content of Web resources
accessible by the software agents through a set of languages,
meta-data and formal knowledge representation tools. One of
the rich knowledge representation tools is the ontology, which
is a set of concepts based on the meaning of an information
field [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        The use of ontologies is now become widespread because
many fields have used this technology like medicine,
architecture, geography and computing [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The simulation is
one of the computing fields that can make a successful
exploitation of ontologies, especially during the first stages of
a simulation project that is the formulation of the problem and
develop the conceptual model.
      </p>
      <p>
        XML (eXtensible Markup Language) is a computer
language that allows structuring of information and promotes
the exchange of information on the Internet. It ensures high
interoperability in the exchange of models [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This benefit
has motivated to define an XML dialect (noted XPISM) for
describing discrete events simulation models according to the
process approach.
      </p>
      <p>Today, technology developing and ambitions of researchers
are increasing. One of these ambitions is the automatic code
generation from a conceptual model, which is not something
easy. It allows avoiding several error sources, save the time,
and verifying the transition from conceptual model to the
executable model with formal methods. With the definition of
transformation rules, the passage from an XPISM instance to
executable simulation code (especially Java) became possible,
these rules are written using XSLT (extensible Stylesheet
Language Transformation), which is a declarative language.</p>
      <p>By carefully examining the course of our work, we build the
domain ontology, the construction of the scheme XPISM and
finally defining the XSLT rules to build the conceptual model
and executable code generation, it will be obvious to see the
interest of this work, which aims to enhance interoperability,
define a standard vocabulary to represent concepts of
simulation model, and full automate of the process of
modeling and simulation.</p>
      <p>In the next section, we present the motivation and use of
ontologies in modeling and simulation. Section 3 presents the
related work on the use of ontologies in process-oriented
discrete event simulation. Section 4 is devoted to develop
PIDESO ontology. Section 5 deals with devolved XML
schema XPISM. In Section 6, we present the whole passage
from domain ontology to exactable model and in section 7 a
conclusion is given which focus on the path from the domain
ontology to simulation executable.</p>
      <p>II.</p>
    </sec>
    <sec id="sec-2">
      <title>ONTOLOGIES IN SIMULATION.</title>
      <p>
        Simulation knowledge representation approaches require
the handling of highly structured knowledge, including
ontologies. Ontologies are useful in the process of modeling,
simulation and analysis cycle, particularly in the problem
analysis and in the conceptual model development [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. One
of the motivations for modeling and simulation is the
decomposition of the model of the whole system into smaller
components and easy manipulated to distribute the
development effort of the model to different working groups,
and also in communication between deferent groups work
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Ontologies play an important role in the development
process of the conceptual model. This occurs mainly in two
ways; capture the needs and the formulation of the conceptual
model [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <sec id="sec-2-1">
        <title>A. Identifying needs</title>
        <p>
          The simulation model is often designed to achieve a set of
modeling objectives or respond to a set of questions. The
ambiguity of natural language is always a problem but
ontologies can help to facilitate the different tasks as described
below [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]:
 Provide a mechanism to interpret and understand the
description of the problem.
 Assist the designer to capture the user requirements
(the information necessary and sufficient for the
model set).
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>B. Conceptual model formulation</title>
        <p>
          The process of constructing the conceptual model includes the
following activities: acquisition and analysis system
description, identification and classification of goals in
modeling, determining the roles of system objects, boundaries
and level of abstraction and the determining the model
structure and logic of it, [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>1) Acquire and analyze the system description :</title>
        <p>Ontologies can facilitate the identification of inconsistency
and incompleteness in a description of a system. For example,
ontologies can be used to interpret the descriptive information
on system objects.</p>
      </sec>
      <sec id="sec-2-4">
        <title>2) Identify and classify targets modeling :</title>
        <p>An important step in developing the conceptual model is to
determine the specific goals of the simulation study based on
"the application of decision data" provided by the domain
expert. This process of reasoning uses knowledge of the report
and stresses in the system description (these are interpreted
using domain ontologies).</p>
      </sec>
      <sec id="sec-2-5">
        <title>3) Determine the roles of objects, boundaries and level of abstraction:</title>
        <p>The following tasks are performed once the specific aims of
the analysis were established.</p>
        <p> Establish the boundaries of the model: the first
activity in the development of the conceptual model
is to choose the part of the system under study.
 Establish the level of abstraction: A simple rule for
determining the appropriate level of abstraction is to
"include only those elements of a system that is able
to meet the objectives and content and the level of
abstraction as up ".
 Identify the roles of objects in the model: this step is
to determine the model objects (resource, entity …),
and the role of each object, for example queue 'x' is
the activity therein '.
4)</p>
      </sec>
      <sec id="sec-2-6">
        <title>Determine the model structure and logic</title>
        <p>The model structure and logic refer to the characterization of
the relationship between activities in the model. An activity
represents the dynamic behavior that occurs when objects
interact one over the other. Ontologies play a key role in
eliminating the ambiguity of interpretation of information
contained in the description of the system to correctly
understand the logical flow of objects and the decision logic in
real-world process.</p>
        <p>III.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Similar works</title>
      <sec id="sec-3-1">
        <title>A. PIMODES</title>
        <p>
          The Process Interaction Modeling Ontology for Discrete
Event Simulation (PIMODES) [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], is a general ontology for
the domain of process-oriented discrete event simulation, it is
using ontologies to formalize a representation language for
process-oriented discrete event simulation models. This
formalization is intended to lead to a formal specification of
concepts for the automatic interpretation of these concepts.
        </p>
        <p>
          PIMODES proposes a set of classes for models
representation, each model must be identified with a single
identifier and a clear description (annotation), the structure of
the model represented by a set of processes, a set of activities
and a graph of traffic control of entities [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. PIMODES offers
a strong structure and a clear chain of concepts but the
management of activities in the same level as the process,
causes increased complexity in synchronizing the activities of
the control graph.
        </p>
        <p>Flowchart Nodes and Arcs
Node
#N1
Node
#N2</p>
        <p>Arc #C1
Arc #C2</p>
        <p>Node
#N3</p>
        <p>Arc #C3</p>
        <p>Node
#N4
control flow
rerperleastieonntsehdipby
Activity #A1
takes place at</p>
        <sec id="sec-3-1-1">
          <title>Lo#cLa1tion</title>
          <p>control flow
rerperleastieonntsehdipby
Activity #A2
takes place at</p>
        </sec>
        <sec id="sec-3-1-2">
          <title>Lo#cLa2tion</title>
          <p>control flow
rerperleastieonntsehdipby
Activity #A3
takes place at
control flow
rerperleastieonntsehdipby
Activity #A4
takes place at</p>
        </sec>
        <sec id="sec-3-1-3">
          <title>Lo#cLa3tion</title>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>B. PIMODEL</title>
        <p>
          The Demo (The Discrete Event Modeling Ontology) [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], is
an ontology for domain of discrete event simulation. OWL
(OWL: Ontology Web Language) has been used to define
more than 60 classes and several properties associated with
them. This ontology consists of four main parts: Concept
Model, DeModel, Model Component Model and Mechanism.
DeModel is also divided into four parts representing the
simulation approaches, State Oriented Model, Activity Model
Oriented, Event-Oriented Model and Process Oriented Model
[
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. PIModel is the DEMO class that focuses on
processoriented simulation models. Models can be represented with
OWL instances that can undergo treatment to achieve the
automatic programmed model.
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>C. Automatic generation of simulation code</title>
        <p>
          Automated code generation is a difficult task that falls
within the agile development movement. The generation of the
code is done automatically from a set of information (model,
meta-data ...). In the simulation, the model can be
programmed directly from the encoded conceptual model
using translation rules (type: IF THEN) with high-level
language or languages of the simulation. These rules are
written in software which does not facilitate their maintenance
in the event of changes in the target language. At this level
there is a lack of interoperability is a low reuse [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
        </p>
        <p>IV.</p>
        <p>Process Interaction Discrete Event Simulation</p>
        <p>Ontology (PIDESO)</p>
        <p>
          Process interaction discrete event simulation ontology
(PIDESO), it’s an ontology specific to represents the concepts
of process-oriented discrete event simulation domain. It
consists of a set of classes organized in different levels in a
hierarchy very clear to help designers to build their models
without ambiguity and in a formal framework provided by
OWL. A model is a set of processes where each is a set of
activities and controlled by a control graph [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. PIDESO plays
an important role in the exchange of simulation models by
providing a standard vocabulary for communication and reuse.
The construction of ontology PIDESO passes through three
stages, Conceptualization, Operationalization and
ontologization [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
        <p>A.</p>
      </sec>
      <sec id="sec-3-4">
        <title>Conceptualization</title>
        <p>This step allows reaching an informal model, semantically
ambiguous and therefore usually expressed in natural
language. This step is done to identify concepts and
relationships between these concepts from raw data, these
concepts to describe informally cognitive entities of
simulation domain. The ontology in this research is divided
into two levels. The first one is to identify the major elements
of the system: model, processes, activities (general view) and
the graphs of control. The second level is to represent the
elements of characterization of first-level classes such as the
types of each activity, the components of graph control,
additional information on the model ... etc.</p>
        <p>
</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>First level:</title>
      <p>


</p>
    </sec>
    <sec id="sec-5">
      <title>Model</title>
    </sec>
    <sec id="sec-6">
      <title>Process</title>
    </sec>
    <sec id="sec-7">
      <title>Graph Activity</title>
    </sec>
    <sec id="sec-8">
      <title>Activities</title>
      <p>Second level:
 Project Description












</p>
    </sec>
    <sec id="sec-9">
      <title>Feature Type</title>
    </sec>
    <sec id="sec-10">
      <title>Resource</title>
    </sec>
    <sec id="sec-11">
      <title>Variable Arc</title>
    </sec>
    <sec id="sec-12">
      <title>Node</title>
    </sec>
    <sec id="sec-13">
      <title>Transition</title>
    </sec>
    <sec id="sec-14">
      <title>Connecting Activities</title>
    </sec>
    <sec id="sec-15">
      <title>Creation of entities Activities</title>
    </sec>
    <sec id="sec-16">
      <title>Change of activities</title>
    </sec>
    <sec id="sec-17">
      <title>Queue Activity</title>
    </sec>
    <sec id="sec-18">
      <title>Duration of activity</title>
    </sec>
    <sec id="sec-19">
      <title>Manage resource</title>
      <p>
        This step leads to a semi-formal. This partial formalization
facilitates its subsequent representation in a formal language
and fully operational. Here is a diagram used to specify each
class of the ontology. Figure 1 shows the classes in the
ontology PIDESO and semantic links between different
concepts [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>Defined by
Variable
Resource</p>
      <p>Entity
Attributes</p>
      <p>Arc
Transition</p>
      <p>Node</p>
      <p>Model
contain *</p>
      <p>Project
description</p>
      <p>Process
Contains</p>
      <p>*
Controlled</p>
      <p>by
Contain *</p>
    </sec>
    <sec id="sec-20">
      <title>Contains *</title>
      <p>Activity</p>
      <p>Activity Type
Manage resource</p>
      <p>Queue
Exit</p>
      <p>Contains</p>
      <p>Activity graph</p>
      <p>
        Operationalization aims to have a formal structure of
concepts and relations between them, represented as a web
language OWL classes using an ontology editor Protégé-2000
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. In the knowledge model of Protégé-2000 ontologies
consist of a hierarchy of classes that have properties (slots),
which may themselves have certain properties (facets). The
edition of these three types of objects is with a GUI, without
need to express what was specified in an operational target
language, it is enough to fill out the forms corresponding that
we want to specify.
represented by an XML schema by limiting the principles of
discrete event simulation, process-oriented. Each class of
XPISM is associated with a class of ontology (PIDESO). The
OWL ontology instances are transformed into another form
for code generation according to the scheme XPISM. This
intermediate representation simplifies the transformation of
the conceptual model into a model program, provides a clear
structure of the model concepts.
      </p>
      <p>An XML document is well formed if it adheres to XML
syntax rules that are explicitly designed to make documents
easily interpreted by a computer, and an XML document is
valid if it adheres to the rules described in a document as an
Associate DTD or schema.</p>
      <p>
        We have defined an XML dialect to describe process-oriented
discrete event simulation models, named XPISM (extensible
process interaction simulation model). It describes the
simulation models in a hierarchy. The model consists of a
project description (sets the name of analyst / designer /
author, title of project, etc ....) And the whole model process
components such as activities, resources associated with each
activity, variables, attributes associated with such entities and
the graph of activities [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. A simulation model for discrete
event oriented process consists of a set of entities that flow
through the system. Entities arrive according to a probability
distribution and perform activities that are supported by
resources and managed queues [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. These model elements are
      </p>
      <p>Automatic generation of Java code from the ontology
instance</p>
      <sec id="sec-20-1">
        <title>A. From PODESO instance to XPISM instance</title>
        <p>Process-oriented discrete event simulation models can be
described as instances of OWL (Ontology instance). The idea
is to change the shape of the model (OWL instances) to
another more appropriate form (XPISM instance). This new
description of the model (XPISM pending) is an intermediate
representation for the executable model. An XSLT stylesheet
containing the transformation rules allows instances of classes
in ontology elements XPISM by an XSLT processor. XSLT
rules are based on a locator called XPath to identify nodes in
the source document (OWL instance) and build a result
document (instance XPISM). This transformation is
independent of all simulation languages or programming that
ensures and strengthens interoperability and facilitates reuse.</p>
      </sec>
      <sec id="sec-20-2">
        <title>B. From XPISM instance of java code</title>
        <p>Generating java code contains a main class containing a
main () method that initializes the variables of the simulation
model reflects its original state (number of replications, the
simulation time ... etc.). It also launches the first arrivals in the
simulation, then it call the start method (start ()) that initializes
the coordinator and the simulation begins. After initialization
of the first arrivals of each process, must be defined for each
body that represents its life cycle in the system. Each process
contains its own resources, variables, queues… etc</p>
      </sec>
      <sec id="sec-20-3">
        <title>C. XPISM instance to java code</title>
        <p>Models of discrete event simulation can be described as an
instance of the schema XPISM well organized according to
the process approach (a model contains several processes each
process has several activities etc ....). An XSLT stylesheet
contains the transformation rules allow instances XPISM
(conceptual model) to a java code. These rules are executed
via an XSLT processor.</p>
      </sec>
      <sec id="sec-20-4">
        <title>D. Experiment of the result</title>
        <p>
          JAPROSIM, (JAva PRocess Oriented SIMulation) [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ],
Java is a framework for building discrete event simulators
oriented process. The code generated by our application is
directly executable on the machine using the java library
JAPROSIM. Figure 5 shows an example of experimentation
using JAPROSIM.
        </p>
        <p>VII.</p>
        <p>CONCLUSIONS</p>
        <p>PIDESO is a complete and comprehensive ontology for
the process interaction discrete event simulation domain. It
allows analysts and designers to improve their models with a
semantic dimension. Models can be represented with an
instance PIDESO and this instance will be transformed into
another form more appropriate XPISM noted. Also, it is easy
to obtain a conceptual model based on domain ontology. A set
of rules defined XSLT transforms this model into an
executable Java code based on the framework JAPROSIM.</p>
        <p>The interest of our approach is summarized in three main
points. First, the introduction of semantics in the simulation
models, automatic generation of executable model, and the
automation of the first steps of a simulation project. The result
is certainly a gain in productivity, security development,
enhanced interoperability and ease of maintenance and
updating. To this is added clarity of approach and is now more
rigorous.</p>
        <p>We envision in the future work, to use the results to extend
the code generation part to other simulation languages, given
that the approach is independent of any simulation languages
and simulation tools. And it is possible to provide new
ontologies for other approaches to discrete event simulation,
especially for events.</p>
      </sec>
    </sec>
  </body>
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