=Paper= {{Paper |id=None |storemode=property |title=Supporting Self-Regulated Learning in Personalised Learning Envrionments |pdfUrl=https://ceur-ws.org/Vol-945/paper10.pdf |volume=Vol-945 |dblpUrl=https://dblp.org/rec/conf/ltec/KroopBNA12 }} ==Supporting Self-Regulated Learning in Personalised Learning Envrionments== https://ceur-ws.org/Vol-945/paper10.pdf
                                1st International Workshop on Cloud Education Environments (WCLOUD 2012)




     Supporting Self-Regulated Learning in Personalised Learning Envrionments

      Sylvana Kroop                      Marcel Berthold                Alexander Nussbaumer                    Dietrich Albert
Centre for Social Innovation,       Knowledge Management                Knowledge Management                Knowledge Management
Vienna, Austria. Department        Institute Graz University of        Institute Graz University of        Institute Graz University of
 Technology & Knowledge             Technology, Graz, Austria           Technology, Graz, Austria           Technology, Graz, Austria
         kroop@zsi.at                 marcel.berthold@tugraz.at        alexander.nussbaumer@tugraz.at         dietrich.albert@tugraz.at



Abstract. The advantage of Personal Learning Environments                potential to enable and facilitate both informal and formal
(PLEs) is to empower a learner in taking control over his/her            learning.
own learning process. The shift from just being controlled by               The paper presents three PLE scenarios which have
a teacher towards taking control by oneself in a self-                   been developed in the ROLE project. In real world
regulated learning (SRL) way can be basically initialised by
                                                                         testbeds learners are confronted with new ways of
providing learning environments that can be personalised
and individually adapted or created instead of using 'one                learning by working with the provided PLE scenarios.
size fits all' learning environments. A lot of research and              While the use of any PLE should trigger self-regulated
development on this subject has been done in the EU-Project              learning it is especially the third and last PLE scenario
ROLE (role-project.eu). In this context extensive                        which has been implemented a consequent mechanism to
experiments have been conducted with widget-based PLEs.                  support SRL.
Scenarios have been created, implemented, tested and                        This paper investigates the attitudes and reasons for
evaluated in real world settings. The contribution of this               acceptance of PLE technology by students and teachers.
paper is the presentation of a) three widget-based PLE
scenarios, b) evaluation results on comparing the value of                 II.   THE CHALLENGES OF SELF-REGULATED LEARNING
the presented PLE scenarios and c) evaluation results on                          IN PERSONAL LEARNING ENVRIONMENTS
comparing students and teachers point of views against the
presented PLE scenarios including SRL aspects.                           A.        SRL in Technology-enhanced Learning
                                                                             Environments
Keywords; personal learning environments, self-regulated
learning, open educational ressources, widgets, evaluation                   In the field of self-regulated learning (SRL) research it
results                                                                  is often pointed to the important role of learners’ strategic
                                                                         use of cognitive and metacognitive strategies to regulate
                    I.    INTRODUCTION                                   their learning [2], [3], [4]. Still many learners show
                                                                         difficulties in applying concrete metacognitive strategies
   Responsive Open Learning Environments (ROLE) are                      such as planning, goal setting, monitoring, evaluating and
based on the idea of Personal Learning Environments                      as a result perform less successful [5]. For this reason,
(PLEs) by exploiting Cloud Computing Technology                          much work has been focused on the assessment of
(examples are presented in chapter III). Instead of using                students’ SRL strategies to support the learning behaviour
traditional learning environments which provide tools and                accordingly. This work is usually bound to highly
content by one single provider and are often owned by                    controlled learning environment such as intelligent
one specific educational organization ROLE exploits all                  (tutoring) systems [5], [6], [7]. However, understanding,
existing and developing open educational sources                         scaffolding or/and facilitating students’ SRL skills is
including all popular Web2.0 resources such as                           especially important in (responsive) open learning
Wikipedia, YouTube or Flickr. Historically the idea of                   environments. In such open environments goals are less
PLEs is based on the fact that most learning takes place                 clear and obvious; therefore students might not necessarily
informally, in different contexts and scenarios, and that                be able to predict the outcome of the learning activity or
content is not provided by one single provider. Following                the optimal learning path.
this idea ROLE provides a framework essentially                              Nevertheless, it could be found that PLEs provide
consisting of “enabler spaces” on the one hand and tools,                opportunities to enhance SRL skills, especially
content, services on the other hand [1]. Using this                      metacognitive skills, but learners need additional help and
equipment everyone is invited to individually create                     guidance [5] during the learning process. In this regard the
his/her PLE. In PLE research it is seen as essential to have             concept of freedom and guidance comes into play. The
a learner challenged by offering him/her to create their                 concept of freedom and guidance is important, because
individually     controlled   and     preferred     learning             highly motivated learners attain a better learning
environment in order to trigger and motivate more self-                  performance if they have more control over their learning,
regulated learning. Moreover this approach has the                       but lower motivated learners attain better learning




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performance if they get more guidance [8]. Issing noted                  learning phases of a SRL PM to learning strategies,
that this is also applicable to hypermedia learning                      techniques and activities [11]. In addition, it is shown
environments.                                                            how these SRL entities are linked to tool functionalities
    In this regard it should be envisioned to develop                    and therefore bridge psycho-pedagogical information and
services and learning environments that can be adapted to                learning tools like widgets in our presented case studies.
the individually degree of guidance and freedom according
                                                                                                   III. SCENARIOS
to the learner’s needs and therefore offer the learner an
optimal balanced level of control and responsibility for his                 This chapter describes three widget-based PLE
or her learning environment [9].                                         scenarios which were evaluated (see chapter IV to VI).
                                                                             In the ROLE project the basic equipment for creating
B.       A Self-Regulated Learning Process Model                         PLEs has been developed according to the idea of an easy
    Procedure                                                            drag and drop system of widgets. Browser-based
    In PLEs learners are in the position to create their own             prototypes have been developed like sketched in Figure 2.
learning environment and shape it to their personal needs
and learning objectives. In order to provide support in such
an open learning approach an underlying and psycho-
pedagogical sound model which represents the theoretical
backbone of open environment learning has been defined,
the Self-Regulated Learning Process Model (SRL PM).
The SRL PM builds on the cyclic self-regulated learning
model proposed by Zimmerman [10], which describes the
learning process via three learning phases, namely                               Figure 2: Browser- and Widget-based PLE concept
forethought, learning and self-reflection. In open learning
environments this three learning phase model was                              On the one hand a repository (widget store) is
extended to reflect the need of selecting web-based                      necessary to store and administrate useful widgets. On the
learning resources, mostly widgets, to build and mash-up a               other hand an enabler space (widget space) is necessary to
PLE.                                                                     have learners their individually preferred widgets
    This extension leads to the four phase SRL PM                        integrated, used and managed in their personal style.
including the phases of: (1) learner profile information is                  Starting from this provided prototype essentially
defined or revised, (2) learner finds and selects learning               consisting of Widget Store and Widget Space the creation
resources, (3) learner works on selected resources, and (4)              of PLEs has been tested in real world use cases and
learner reflects and reacts on learning strategies,                      scenarios which are described in the following sections.
achievements and usefulness (see Figure 1) [9].
                                                                         A.                 Scenario I
                                                                             In the first scenario learners were provided with the
                                                                         ROLE Widget Store [12] but they could also make
                                                                         extended use of widgets by using iGoogle gadgets [13];
                                                                         (iGoogle gadgets: here the Google term for widgets).
                                                                         Furthermore, learners had the choice to either use iGoogle
                                                                         [14] or the ROLE sandbox [15] as an enabler space.
                                                                           In the following the ROLE widget store is described as
                                                                         well as an example how ROLE widgets have been
     Figure 1: Self-Regulated Learning Process Model (SRL PM)            integrated and used in iGoogle.

   According to this model, especially meta-cognitive
activities are supported by focusing on the
recommendation of learning activities which can be
performed through the usage of learning resources and
therefore enhance self-regulated learning.
   ROLE services such as the Mash-Up Recommender
Widget (see Figure 7) offer guidance and help learners by
presenting recommendations and according explanations,
without limiting the degree of freedom, as the learner can
freely choose between the recommendations made by
ROLE services or other alternatives. This concept is
based on an ontology that builds on a connection of                                        Figure 3: ROLE Widget Store




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                                1st International Workshop on Cloud Education Environments (WCLOUD 2012)




     The ROLE Widget Store (Figure 3) is a living system                Google translator all at the same time for comparisons of
and repository of open educational resources. It hosts and              translations [12].
offers all kind of learning widgets. For registered
developers and users it is possible to “add a new widget”
(see icon on the upper navigation in Figure 3) whenever
they have found or created a useful widget with
pedagogical value. Everyone interested in these kinds of
open educational resources can make use of it.




                                                                           Figure 5: ROLE Translator Widget embedded in the Desktop-
                                                                                                   Sidebar

                                                                             This kind of PLE is created to efficiently work on a
                                                                        text document. While reading or writing a text in a
                                                                        foreign language the ROLE translator widget is always
                                                                        visible and usable in the desktop-sidebar. A click on the
                                                                        sidebar-widget-icon will open the widget like sketched in
     Figure 4: Widget Space iGoogle filled with ROLE widgets            Figure 5. The widget will stay in the front while copying a
                                                                        term from the document in the background to transfer this
     Figure 4 [16] shows one example of a browser- and
                                                                        term to the translator widget. The translation is shown
widget-based PLE. In this example the iGoogle
                                                                        including the resource of translation (dict.cc, Wikipedia,
environment hosts a PLE. The widgets were added from
                                                                        Google, etc.). This mean of widget integration should
the ROLE Widget Store.
                                                                        ensure a very efficient way of learning and working. It
    This scenario had already been tested by students in
                                                                        enables the user to learn new terms by using the widget
2011 at an early stage of development. Results of this
                                                                        but without losing sight of the text document. Moreover,
evaluation were already presented and discussed at
                                                                        using several resources of Web2.0 based translations
PLE2011 conference [17], [18].
                                                                        stimulates the user to have a more critical reflection of the
B.                Scenario II                                           offered translations.
    The following use case is not an implemented
prototype, but a mock-up which has been created as a
consequence of early stage evaluations [17]. A result of
these early evaluations was the desire of some users to not
be constrained to a browser-based widget-space, but to
use single widgets wherever and whenever they want, e.g.
on a desktop and offline.
    The mock-up scenarios presented in Figure 5 and
Figure 6 have been used to discuss and evaluate taking
into account teachers’ and students’ perspectives (see
chapters IV to VI). Both mock-up scenarios are designed
with the idea to be not restricted to use the widgets within              Figure 6: Vocabulary Trainer Widget embedded in the Browser-
a browser-based widget space like iGoogle. Moreover                                                  Sidebar
instead of using a collection of widgets at the same place
it should also be possible to select and use only one very                   Figure 6 presents the use of a vocabulary trainer
specific widget.                                                        widget which can be opened in the browser sidebar right
    Thus, choosing between several means of                             next to the text a user is working on. While reading the
(personalised) integrating and using the offered widgets                text in a foreign language terms might appear a user is not
should be one distinctive added value of all widgets in the             familiar with and wants to systematically train them. Then
ROLE Widget Store.                                                      the terms can be added to the vocabulary trainer widget.
    Figure 5 presents the use of the ROLE translator                         The widget has been implemented a slightly modified
widget which accesses and displays the results of different             Leitner system [19]. Thus, vocabulary can be trained
popular resources such as LEO.org, dict.cc, Wikipedia,                  efficiently by using this widget. For translations the same
                                                                        Web services are used as in the mentioned ROLE




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Translator widget. Moreover Flickr is used to suggest                the ROLE Widget Store. Instead of the four SRL phases,
pictures for visualising the terms. The widget has four              the template can also consist of learning activities on a
functionalities represented by four tabs: “Add”, “List”,             finer granularity level, namely learning strategies and
“Train” and “Stats”. A detailed description of this widget           learning techniques. Such templates can be created using a
and further widget bundles can be found at the ROLE                  special authoring tool [21].
Showcase Platform [20].                                                    The MR can be used to provide guidance on different
    Important for the presented evaluation is the fact that          levels and for different stakeholders (e.g. teachers,
these mock-up scenarios give ideas of some other ways                workplace learners, students, beginners, and advanced
how to use the offered widgets from the ROLE Widget                  students or experts). A high level of guidance is necessary
Store.                                                               for instance for beginners and can be prepared by a
                                                                     complete predefined PLEs based on a specific template by
C.               Scenario III
                                                                     a teacher or tutor. Later the tutor can share this PLE with
   Scenario III presents an implemented prototype to                 her students who can use it or modify. A lower level of
mash-up PLEs which is called “Mash-Up Recommender”                   guidance can be provided if the teacher just shares the
(MR, see Figure 7).                                                  template with the students, so that they have to create
                                                                     their own PLE. For example, a teacher could select the
                                                                     SRL entities goal setting, resource searching, note taking,
                                                                     and reflecting for a template. Teachers or learners using
                                                                     this template could easily search these SRL entities for
                                                                     widgets and include them in a PLE. In this way the PLE
                                                                     consists of widgets for each SRL entity. Learning
                                                                     strategies are on a higher abstraction level, which results
                                                                     in an increased number of widgets that can be
                                                                     recommended. Learning techniques are on a lower
                                                                     abstraction level, which leads to a smaller number of
                                                                     related widgets that can be recommended. While in the
                                                                     first case the learner gets more widgets recommended and
                                                                     thus less guidance, in the second case the level of
                                                                     guidance is higher because of the smaller number of
        Figure 7: Mash-Up Recommender Widget (MR)                    recommended widgets. For a detailed description of the
                                                                     MR and its technical background see [22].
      The unique aspect of the MR is the fact that it
services as a gate and a guide to access the large number                          IV. FOCUS GROUPS AND EVALUATION
of widgets and gadgets available on the web in a                     The evaluation took place equally in two focus groups:
reasonable self-regulated way. For this purpose the MR               • Teachers: The three scenarios were presented, tested
templates are based on learning activities related to the               and evaluated in a teacher workshop taking place at
SRL Process Model described in chapter II.                              the Aha-Conference 2012 in Vienna [23]. In total 8
      The main purpose of the MR is to support the self-                participants (4 male, 4 female) from Austria and
regulation of learners in mashing up their learning                     Germany took part. The age ranged from 27 to 55
environments. Therefore, psycho-pedagogical information                 (Average age: 40.43). Most of them were teachers at
is transferred into applicable recommendation by using the              schools or universities. But there were participants
MR widget. The MR widget can be seen as a filtering                     who also worked as consultant or technical support at
system that provides more or less widgets that can be                   higher education institutions.
added to the PLE depending on the used template. The
                                                                     • Students: The three scenarios were evaluated in the
MR contains a predefined template called SRL template.
The SRL template can consist of the four basic SRL                      same way in a test bed at the University of Vienna
phases “Planning”, “Searching”, “Learning” and                          within a course called “Didactical Design” (Sylvana
“Reflecting” which are displayed in the upper navigation                Kroop). The course was for 25 Master at the Faculty
of the MR (see Figure 7). Each category contains a                      of Informatics in summer semester 2012. 22 students
number of relevant widgets, e.g. the category “Reflecting”              (11 male, 11 female) regularly participated in the
contains widgets such as recording tools, writing tools,                prototype evaluation. The age of students ranged from
mind map tools etc. To have the SRL template adequately                 23 to 48 (Average age: 28.48). They all studied in the
working according these four SRL phases a ROLE                          field of computer science. Some of them were teachers
ontology [11] service has been implemented for the                      who already taught at schools but still enjoyed their
respective functionalities of the SRL entities (learning                academic training. Thus, in the discussion some
strategies, techniques and activities). The ontology                    students evaluated the scenarios from a teacher’s point
predefines associated widgets which will be returned by                 of view.




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    Although quantitative as well as qualitative data were                  The question regarding a possible ease of the
collected in the evaluation with both focus groups this                personal learning process was altogether also rated most
paper only presents the quantitative results due to page               positive in scenario 3: The mean value is 4.50. But at the
limits of this paper.                                                  same time there is also the highest standard deviation of
    Quantitative data were essentially collected by a short            1.41 revealing a wider disagreement among the
questionnaire in the end of testing and discussing the                 respondents in this question. In contrast to scenario 3 the
three scenarios. To investigate the main research question             worst result is displayed for scenario 1 with a mean value
if and why these PLE scenarios will be accepted or                     of 2.50. Moreover in this case respondents do agree most
rejected by students and teachers two more concrete                    indicated by the lowest standard deviation of 0.93. In
questions were ask to think about while testing and                    other words: While the teachers come to the agreement
discussing each of the three scenarios:                                that scenario 1 will tend to be an additional burden instead
• The first question was on worsening / improvement of                 of easing the personal learning process scenario 3 is rated
    learning outcome;                                                  much better by teachers but with a broader variance of
• the second question on the technical including                       opinions.
    cognitive and time-wise burden / ease of personal                     Altogether the results in both questions show a
    learning process.                                                  coherent picture for the three evaluated scenarios: While
    The answer categories ranged on a six-point-Likert-                scenario 1 can be assumed to be potentially rejected by
scale from 1: worsening to 6: improvement resp. 1:                     teachers scenario 3 tends to be accepted.
burden to 6: ease, which means: the higher the value the
better the acceptance of the respective scenario.
                                                                                    VI. RESULTS OBTAINED BY STUDENTS
                                                                          Figure 9 presents the results obtained through the
            V. RESULTS OBTAINED BY TEACHERS                            questionnaire which was filled out by 19 students after
    Figure 8 presents the results obtained through the                 finishing their group discussions.
questionnaire teachers filled out after finishing the group
discussions at the end of the workshop.




                                                                                 Figure 9: Results of Students Workshop (N=19)

          Figure 8: Results of Teacher Workshop (n=8)                    The question regarding a possible improvement in
                                                                       learning was again rated best in scenario 3: The mean
     The graphic shows the mean values and the standard                value increased from 3.55 in scenario 1 to 4.11 in scenario
deviation (in brackets) for the three scenarios. Each of the           2 up to 4.68 in scenario 3. The standard deviation (sd)
scenarios was rated by eight teachers according to the two             shows that the respondents differ most in rating scenario 1
evaluation criteria described in chapter IV. Due to the                (sd=1.34) followed by scenario 2 (sd=1.20) and scenario 3
small number of participants no inference statistical                  (sd=1.11). In other words: Students not only rated
analyses were conducted.                                               scenario 3 best but also agreed in the answers of this
     The question regarding a possible improvement in                  question in scenario 3 most.
learning was answered most positive in scenario 3: Mean                    The question regarding a possible ease of the
value of improvement of learning increased from 4.14 in                personal learning process was also rated best in scenario
scenario 1 to 4.67 in scenario 2 up to 5.14 in scenario 3.             3 with a mean value of 4.29. Students also agreed in the
The standard deviations show that respondents do not                   answers of scenario 3 most (sd=1.28) while they had the
differ very much in the assessment of the three scenarios              broadest variance of opinions in scenario 1 (sd=1.60)
concerning improvement in learning; it ranges from 1.03                which was rated lowest with the mean value of 3.00.
to 1.07. It tends to be consensus in this question.




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     Considering a significance test scenario 3 is                            [6]   C. Conati and K. Vanlehn, “Toward computer-based support of
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                                                                                   learning-environments-plesa-prototype-evaluation/.
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Framework Programme (FP7/2007-2013) under grant                                    PLE2011 Conference, Southampton, UK, 2011.
agreement no 231396 (ROLE project).                                           [18] S. Kroop, Collected presentations of PLE2011 conference, 2011.
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