=Paper=
{{Paper
|id=None
|storemode=property
|title=Supporting Self-Regulated Learning in Personalised Learning Envrionments
|pdfUrl=https://ceur-ws.org/Vol-945/paper10.pdf
|volume=Vol-945
|dblpUrl=https://dblp.org/rec/conf/ltec/KroopBNA12
}}
==Supporting Self-Regulated Learning in Personalised Learning Envrionments==
1st International Workshop on Cloud Education Environments (WCLOUD 2012) Supporting Self-Regulated Learning in Personalised Learning Envrionments Sylvana Kroop Marcel Berthold Alexander Nussbaumer Dietrich Albert Centre for Social Innovation, Knowledge Management Knowledge Management Knowledge Management Vienna, Austria. Department Institute Graz University of Institute Graz University of Institute Graz University of Technology & Knowledge Technology, Graz, Austria Technology, Graz, Austria Technology, Graz, Austria kroop@zsi.at marcel.berthold@tugraz.at alexander.nussbaumer@tugraz.at dietrich.albert@tugraz.at Abstract. The advantage of Personal Learning Environments potential to enable and facilitate both informal and formal (PLEs) is to empower a learner in taking control over his/her learning. own learning process. The shift from just being controlled by The paper presents three PLE scenarios which have a teacher towards taking control by oneself in a self- been developed in the ROLE project. In real world regulated learning (SRL) way can be basically initialised by testbeds learners are confronted with new ways of providing learning environments that can be personalised and individually adapted or created instead of using 'one learning by working with the provided PLE scenarios. size fits all' learning environments. A lot of research and While the use of any PLE should trigger self-regulated development on this subject has been done in the EU-Project learning it is especially the third and last PLE scenario ROLE (role-project.eu). In this context extensive which has been implemented a consequent mechanism to experiments have been conducted with widget-based PLEs. support SRL. Scenarios have been created, implemented, tested and This paper investigates the attitudes and reasons for evaluated in real world settings. The contribution of this acceptance of PLE technology by students and teachers. paper is the presentation of a) three widget-based PLE scenarios, b) evaluation results on comparing the value of II. THE CHALLENGES OF SELF-REGULATED LEARNING the presented PLE scenarios and c) evaluation results on IN PERSONAL LEARNING ENVRIONMENTS comparing students and teachers point of views against the presented PLE scenarios including SRL aspects. A. SRL in Technology-enhanced Learning Environments Keywords; personal learning environments, self-regulated learning, open educational ressources, widgets, evaluation In the field of self-regulated learning (SRL) research it results is often pointed to the important role of learners’ strategic use of cognitive and metacognitive strategies to regulate I. INTRODUCTION their learning [2], [3], [4]. Still many learners show difficulties in applying concrete metacognitive strategies Responsive Open Learning Environments (ROLE) are such as planning, goal setting, monitoring, evaluating and based on the idea of Personal Learning Environments as a result perform less successful [5]. For this reason, (PLEs) by exploiting Cloud Computing Technology much work has been focused on the assessment of (examples are presented in chapter III). Instead of using students’ SRL strategies to support the learning behaviour traditional learning environments which provide tools and accordingly. This work is usually bound to highly content by one single provider and are often owned by controlled learning environment such as intelligent one specific educational organization ROLE exploits all (tutoring) systems [5], [6], [7]. However, understanding, existing and developing open educational sources scaffolding or/and facilitating students’ SRL skills is including all popular Web2.0 resources such as especially important in (responsive) open learning Wikipedia, YouTube or Flickr. Historically the idea of environments. In such open environments goals are less PLEs is based on the fact that most learning takes place clear and obvious; therefore students might not necessarily informally, in different contexts and scenarios, and that be able to predict the outcome of the learning activity or content is not provided by one single provider. Following the optimal learning path. this idea ROLE provides a framework essentially Nevertheless, it could be found that PLEs provide consisting of “enabler spaces” on the one hand and tools, opportunities to enhance SRL skills, especially content, services on the other hand [1]. Using this metacognitive skills, but learners need additional help and equipment everyone is invited to individually create guidance [5] during the learning process. In this regard the his/her PLE. In PLE research it is seen as essential to have concept of freedom and guidance comes into play. The a learner challenged by offering him/her to create their concept of freedom and guidance is important, because individually controlled and preferred learning highly motivated learners attain a better learning environment in order to trigger and motivate more self- performance if they have more control over their learning, regulated learning. Moreover this approach has the but lower motivated learners attain better learning 47 1st International Workshop on Cloud Education Environments (WCLOUD 2012) performance if they get more guidance [8]. Issing noted learning phases of a SRL PM to learning strategies, that this is also applicable to hypermedia learning techniques and activities [11]. In addition, it is shown environments. how these SRL entities are linked to tool functionalities In this regard it should be envisioned to develop and therefore bridge psycho-pedagogical information and services and learning environments that can be adapted to learning tools like widgets in our presented case studies. the individually degree of guidance and freedom according III. SCENARIOS to the learner’s needs and therefore offer the learner an optimal balanced level of control and responsibility for his This chapter describes three widget-based PLE or her learning environment [9]. scenarios which were evaluated (see chapter IV to VI). In the ROLE project the basic equipment for creating B. A Self-Regulated Learning Process Model PLEs has been developed according to the idea of an easy Procedure drag and drop system of widgets. Browser-based In PLEs learners are in the position to create their own prototypes have been developed like sketched in Figure 2. learning environment and shape it to their personal needs and learning objectives. In order to provide support in such an open learning approach an underlying and psycho- pedagogical sound model which represents the theoretical backbone of open environment learning has been defined, the Self-Regulated Learning Process Model (SRL PM). The SRL PM builds on the cyclic self-regulated learning model proposed by Zimmerman [10], which describes the learning process via three learning phases, namely Figure 2: Browser- and Widget-based PLE concept forethought, learning and self-reflection. In open learning environments this three learning phase model was On the one hand a repository (widget store) is extended to reflect the need of selecting web-based necessary to store and administrate useful widgets. On the learning resources, mostly widgets, to build and mash-up a other hand an enabler space (widget space) is necessary to PLE. have learners their individually preferred widgets This extension leads to the four phase SRL PM integrated, used and managed in their personal style. including the phases of: (1) learner profile information is Starting from this provided prototype essentially defined or revised, (2) learner finds and selects learning consisting of Widget Store and Widget Space the creation resources, (3) learner works on selected resources, and (4) of PLEs has been tested in real world use cases and learner reflects and reacts on learning strategies, scenarios which are described in the following sections. achievements and usefulness (see Figure 1) [9]. A. Scenario I In the first scenario learners were provided with the ROLE Widget Store [12] but they could also make extended use of widgets by using iGoogle gadgets [13]; (iGoogle gadgets: here the Google term for widgets). Furthermore, learners had the choice to either use iGoogle [14] or the ROLE sandbox [15] as an enabler space. In the following the ROLE widget store is described as well as an example how ROLE widgets have been Figure 1: Self-Regulated Learning Process Model (SRL PM) integrated and used in iGoogle. According to this model, especially meta-cognitive activities are supported by focusing on the recommendation of learning activities which can be performed through the usage of learning resources and therefore enhance self-regulated learning. ROLE services such as the Mash-Up Recommender Widget (see Figure 7) offer guidance and help learners by presenting recommendations and according explanations, without limiting the degree of freedom, as the learner can freely choose between the recommendations made by ROLE services or other alternatives. This concept is based on an ontology that builds on a connection of Figure 3: ROLE Widget Store 48 1st International Workshop on Cloud Education Environments (WCLOUD 2012) The ROLE Widget Store (Figure 3) is a living system Google translator all at the same time for comparisons of and repository of open educational resources. It hosts and translations [12]. offers all kind of learning widgets. For registered developers and users it is possible to “add a new widget” (see icon on the upper navigation in Figure 3) whenever they have found or created a useful widget with pedagogical value. Everyone interested in these kinds of open educational resources can make use of it. Figure 5: ROLE Translator Widget embedded in the Desktop- Sidebar This kind of PLE is created to efficiently work on a text document. While reading or writing a text in a foreign language the ROLE translator widget is always visible and usable in the desktop-sidebar. A click on the sidebar-widget-icon will open the widget like sketched in Figure 4: Widget Space iGoogle filled with ROLE widgets Figure 5. The widget will stay in the front while copying a term from the document in the background to transfer this Figure 4 [16] shows one example of a browser- and term to the translator widget. The translation is shown widget-based PLE. In this example the iGoogle including the resource of translation (dict.cc, Wikipedia, environment hosts a PLE. The widgets were added from Google, etc.). This mean of widget integration should the ROLE Widget Store. ensure a very efficient way of learning and working. It This scenario had already been tested by students in enables the user to learn new terms by using the widget 2011 at an early stage of development. Results of this but without losing sight of the text document. Moreover, evaluation were already presented and discussed at using several resources of Web2.0 based translations PLE2011 conference [17], [18]. stimulates the user to have a more critical reflection of the B. Scenario II offered translations. The following use case is not an implemented prototype, but a mock-up which has been created as a consequence of early stage evaluations [17]. A result of these early evaluations was the desire of some users to not be constrained to a browser-based widget-space, but to use single widgets wherever and whenever they want, e.g. on a desktop and offline. The mock-up scenarios presented in Figure 5 and Figure 6 have been used to discuss and evaluate taking into account teachers’ and students’ perspectives (see chapters IV to VI). Both mock-up scenarios are designed with the idea to be not restricted to use the widgets within Figure 6: Vocabulary Trainer Widget embedded in the Browser- a browser-based widget space like iGoogle. Moreover Sidebar instead of using a collection of widgets at the same place it should also be possible to select and use only one very Figure 6 presents the use of a vocabulary trainer specific widget. widget which can be opened in the browser sidebar right Thus, choosing between several means of next to the text a user is working on. While reading the (personalised) integrating and using the offered widgets text in a foreign language terms might appear a user is not should be one distinctive added value of all widgets in the familiar with and wants to systematically train them. Then ROLE Widget Store. the terms can be added to the vocabulary trainer widget. Figure 5 presents the use of the ROLE translator The widget has been implemented a slightly modified widget which accesses and displays the results of different Leitner system [19]. Thus, vocabulary can be trained popular resources such as LEO.org, dict.cc, Wikipedia, efficiently by using this widget. For translations the same Web services are used as in the mentioned ROLE 49 1st International Workshop on Cloud Education Environments (WCLOUD 2012) Translator widget. Moreover Flickr is used to suggest the ROLE Widget Store. Instead of the four SRL phases, pictures for visualising the terms. The widget has four the template can also consist of learning activities on a functionalities represented by four tabs: “Add”, “List”, finer granularity level, namely learning strategies and “Train” and “Stats”. A detailed description of this widget learning techniques. Such templates can be created using a and further widget bundles can be found at the ROLE special authoring tool [21]. Showcase Platform [20]. The MR can be used to provide guidance on different Important for the presented evaluation is the fact that levels and for different stakeholders (e.g. teachers, these mock-up scenarios give ideas of some other ways workplace learners, students, beginners, and advanced how to use the offered widgets from the ROLE Widget students or experts). A high level of guidance is necessary Store. for instance for beginners and can be prepared by a complete predefined PLEs based on a specific template by C. Scenario III a teacher or tutor. Later the tutor can share this PLE with Scenario III presents an implemented prototype to her students who can use it or modify. A lower level of mash-up PLEs which is called “Mash-Up Recommender” guidance can be provided if the teacher just shares the (MR, see Figure 7). template with the students, so that they have to create their own PLE. For example, a teacher could select the SRL entities goal setting, resource searching, note taking, and reflecting for a template. Teachers or learners using this template could easily search these SRL entities for widgets and include them in a PLE. In this way the PLE consists of widgets for each SRL entity. Learning strategies are on a higher abstraction level, which results in an increased number of widgets that can be recommended. Learning techniques are on a lower abstraction level, which leads to a smaller number of related widgets that can be recommended. While in the first case the learner gets more widgets recommended and thus less guidance, in the second case the level of guidance is higher because of the smaller number of Figure 7: Mash-Up Recommender Widget (MR) recommended widgets. For a detailed description of the MR and its technical background see [22]. The unique aspect of the MR is the fact that it services as a gate and a guide to access the large number IV. FOCUS GROUPS AND EVALUATION of widgets and gadgets available on the web in a The evaluation took place equally in two focus groups: reasonable self-regulated way. For this purpose the MR • Teachers: The three scenarios were presented, tested templates are based on learning activities related to the and evaluated in a teacher workshop taking place at SRL Process Model described in chapter II. the Aha-Conference 2012 in Vienna [23]. In total 8 The main purpose of the MR is to support the self- participants (4 male, 4 female) from Austria and regulation of learners in mashing up their learning Germany took part. The age ranged from 27 to 55 environments. Therefore, psycho-pedagogical information (Average age: 40.43). Most of them were teachers at is transferred into applicable recommendation by using the schools or universities. But there were participants MR widget. The MR widget can be seen as a filtering who also worked as consultant or technical support at system that provides more or less widgets that can be higher education institutions. added to the PLE depending on the used template. The • Students: The three scenarios were evaluated in the MR contains a predefined template called SRL template. The SRL template can consist of the four basic SRL same way in a test bed at the University of Vienna phases “Planning”, “Searching”, “Learning” and within a course called “Didactical Design” (Sylvana “Reflecting” which are displayed in the upper navigation Kroop). The course was for 25 Master at the Faculty of the MR (see Figure 7). Each category contains a of Informatics in summer semester 2012. 22 students number of relevant widgets, e.g. the category “Reflecting” (11 male, 11 female) regularly participated in the contains widgets such as recording tools, writing tools, prototype evaluation. The age of students ranged from mind map tools etc. To have the SRL template adequately 23 to 48 (Average age: 28.48). They all studied in the working according these four SRL phases a ROLE field of computer science. Some of them were teachers ontology [11] service has been implemented for the who already taught at schools but still enjoyed their respective functionalities of the SRL entities (learning academic training. Thus, in the discussion some strategies, techniques and activities). The ontology students evaluated the scenarios from a teacher’s point predefines associated widgets which will be returned by of view. 50 1st International Workshop on Cloud Education Environments (WCLOUD 2012) Although quantitative as well as qualitative data were The question regarding a possible ease of the collected in the evaluation with both focus groups this personal learning process was altogether also rated most paper only presents the quantitative results due to page positive in scenario 3: The mean value is 4.50. But at the limits of this paper. same time there is also the highest standard deviation of Quantitative data were essentially collected by a short 1.41 revealing a wider disagreement among the questionnaire in the end of testing and discussing the respondents in this question. In contrast to scenario 3 the three scenarios. To investigate the main research question worst result is displayed for scenario 1 with a mean value if and why these PLE scenarios will be accepted or of 2.50. Moreover in this case respondents do agree most rejected by students and teachers two more concrete indicated by the lowest standard deviation of 0.93. In questions were ask to think about while testing and other words: While the teachers come to the agreement discussing each of the three scenarios: that scenario 1 will tend to be an additional burden instead • The first question was on worsening / improvement of of easing the personal learning process scenario 3 is rated learning outcome; much better by teachers but with a broader variance of • the second question on the technical including opinions. cognitive and time-wise burden / ease of personal Altogether the results in both questions show a learning process. coherent picture for the three evaluated scenarios: While The answer categories ranged on a six-point-Likert- scenario 1 can be assumed to be potentially rejected by scale from 1: worsening to 6: improvement resp. 1: teachers scenario 3 tends to be accepted. burden to 6: ease, which means: the higher the value the better the acceptance of the respective scenario. VI. RESULTS OBTAINED BY STUDENTS Figure 9 presents the results obtained through the V. RESULTS OBTAINED BY TEACHERS questionnaire which was filled out by 19 students after Figure 8 presents the results obtained through the finishing their group discussions. questionnaire teachers filled out after finishing the group discussions at the end of the workshop. Figure 9: Results of Students Workshop (N=19) Figure 8: Results of Teacher Workshop (n=8) The question regarding a possible improvement in learning was again rated best in scenario 3: The mean The graphic shows the mean values and the standard value increased from 3.55 in scenario 1 to 4.11 in scenario deviation (in brackets) for the three scenarios. Each of the 2 up to 4.68 in scenario 3. The standard deviation (sd) scenarios was rated by eight teachers according to the two shows that the respondents differ most in rating scenario 1 evaluation criteria described in chapter IV. Due to the (sd=1.34) followed by scenario 2 (sd=1.20) and scenario 3 small number of participants no inference statistical (sd=1.11). In other words: Students not only rated analyses were conducted. scenario 3 best but also agreed in the answers of this The question regarding a possible improvement in question in scenario 3 most. learning was answered most positive in scenario 3: Mean The question regarding a possible ease of the value of improvement of learning increased from 4.14 in personal learning process was also rated best in scenario scenario 1 to 4.67 in scenario 2 up to 5.14 in scenario 3. 3 with a mean value of 4.29. Students also agreed in the The standard deviations show that respondents do not answers of scenario 3 most (sd=1.28) while they had the differ very much in the assessment of the three scenarios broadest variance of opinions in scenario 1 (sd=1.60) concerning improvement in learning; it ranges from 1.03 which was rated lowest with the mean value of 3.00. to 1.07. It tends to be consensus in this question. 51 1st International Workshop on Cloud Education Environments (WCLOUD 2012) Considering a significance test scenario 3 is [6] C. Conati and K. Vanlehn, “Toward computer-based support of meta-cognitive skills: A computational framework to coach self- significantly better than scenario 1 in both questions explanation,” International Journal of Artificial Intelligence in (Improvement: F2,36 =5.48, p=0.008; Ease: F2,36 =4.52, Education, vol. 11, pp. 389–415, 2000. p=0.018). Due to the small sample this can be randomly [7] R. Azevedo, A. Johnson, A. Chauncey, and C. 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