=Paper= {{Paper |id=None |storemode=property |title=Measuring Emotional Responses to Experiences with Cloud-based Learning Activities |pdfUrl=https://ceur-ws.org/Vol-945/paper11.pdf |volume=Vol-945 |dblpUrl=https://dblp.org/rec/conf/ltec/RizzardiniA12 }} ==Measuring Emotional Responses to Experiences with Cloud-based Learning Activities== https://ceur-ws.org/Vol-945/paper11.pdf
                                1st International Workshop on Cloud Education Environments (WCLOUD 2012)




 Measuring emotional responses to experiences with Cloud-based learning activities

             Rocael Hernandez Rizzardini                                                           Hector Amado
                     GES department,                                                            GES department,
                    Galileo University,                                                        Galileo University,
                   Guatemala, Guatemala                                                      Guatemala, Guatemala
                     roc@galileo.edu                                                         hr_amado@galileo.edu


Abstract— Cloud Education Environments consider all the                  Cloud computing application technologies are a major
cloud services, whether they are applications, content                   technological trend that is shifting business models and
providers, infrastructure services, as large ecosystem that can          application paradigms; the cloud can provide on-demand
be used as an e-Learning ecosystem which can be built upon               services through applications served over the Internet for
the learning objectives of a course. Any web 2.0 application
                                                                         multiple set of devices in a dynamic and very scalable
might be used for learning purposes, and many of those
applications that reside on the cloud have already opened the            environment [7]. Thus, the significance of the technology
APIs for having an orchestrated integration of them. In this             for this study lies not only in cloud computing, but in the
paper we present the design and deployment of learning                   application that reside in the cloud that can be used for
activities using cloud applications and services. The                    learning purposes, although as it will be presented, many of
experiences presented here are from Galileo University in                them have not been intended for learning in the first place,
Guatemala, with students from three different countries in               the applications used in this case study are actually used for
Central America and Spain. In this study we present results of           learning. Likewise social networking technologies provide
an instrument that measured emotional aspects and opinions               easy pathways for sharing these kinds of cloud applications
about the tools and cloud-based learning activities. Several
                                                                         and their related data and activities and of course for
cloud-based tools were used for the different learning activities
required for the courses, some featuring collaborative actions,          socializing and possible collaborative experiences at the
knowledge representation and schemes, publication of                     same time. [8]
information, research activities, storytelling activities and
social networking. The results obtained demonstrates that                We aim to create a Cloud Education Environment, where a
students are eager to use and have new and more interactive              vast amount of possible tools and services can be used,
ways of learning, that challenges their creativity and group             connected and in the future orchestrated for learning and
organization skills, while professors have a growing interest on         teaching. [9]
using new tools and resources that are easy to use, mix and
reuse.

   Cloud-based tools, Cloud Learning Activities, Cloud
                                                                                             II.    THE EXPERIENCE
Education Environments, Web 2.0, Social Networking, e-
Learning.                                                                A. The Galileo University Test-bed
                                                                            In this section we present our cloud-based learning
                      I.    INTRODUCTION                                 experience in Latin-American countries following other
                                                                         successful experiences [2][3].
There is great potential to maximize innovation through the                 The experience happens in the Institute Von Neumann
use of multiple cloud-based tools for learning activities and            (IVN) of Galileo University, Guatemala. IVN is an online
to create a new learning environment, applications, and                  higher education institute. It delivers online educational
learning experiences. Therefore there is a tendency that                 programs across the country and those programs are open for
Virtual Learning Environments (VLE) will move from a                     other countries.
monolithic paradigm to a distributed paradigm. Some call it              B. Experience description
the next generation of cloud-based e-Learning environment
                                                                         The student population at IVN is mostly adult learners who
[1][2][3]. It is clear that VLE need to be more scalable and
                                                                         have a job; this is something quite common in the entire
improve the real innovation they bring to education, but                 University students. The courses are similar to any other
actual work has a focus on infrastructure layer rather than              University course; most of the students do their learning
application layer [4][5]. Still VLE is a simple conversion of            during the evening or in weekends because of work.
classroom-based content to an electronic format, retaining               It is a complete online learning degree, the topic of the
its traditional knowledge-centric structure. [6]                         course is an e-Learning certification that consists in several
                                                                         modules that specializes the students into e-Learning from
                                                                         an instructional design reference. The course do not have



                                                                    53
                               1st International Workshop on Cloud Education Environments (WCLOUD 2012)



asynchronous sessions, although the use of chat with                  design of the activity, the professor and instructional
professor and other peers is possible, and students are               designer proceed to select the most suitable tool based on
expected to work 10 hours/week for studying materials,                previous knowledge and experience with the tool, in the
doing learning activities and doing collaborative activities.         presented experience most of the proposed tool has been
The courses within the e-Learning certification are designed          already used for other learning activities in other courses.
in learning units that usually last for 1 week each unit
having a diversity of online material such as video, audio,           Course 2 “Introduction to e-Learning”, had the following
animations, interactive content, forums, assignments and a            learning activities:
wide diversity of learning activities specially designed for          Activity 2.1: Students had to do a research of a given topic,
enhancing learning acquisition. The course uses the                   then writing collaboratively an essay in groups of four
institutional LMS that currently is .LRN LMS                          students. This activity was prepared with a comparison
(www.dotlrn.org), although some module are alternative                group setting, where we divided the whole class in three
given using Moodle. The students have the advice and help             parts, first two parts using cloud-based learning activities
from professional instructional designers to build their              and the last third part using traditional desktop applications.
online course. The Certification is targeted to university            The first two groups were asked to use cloud services,
professors, e-Learning consultants, instructors that want to          Google Docs [14] and Wiki Spaces [15] and one of the
enhance their knowledge about teaching with technology.               group used traditional word processor. Then students were
                                                                      invited to represent the information with a time-line tool, the
The presented experience has two groups of more than 60               cloud-based time-line tools used were Dipity [16] and
students, most of them university professors, from different          Timetoast [17] and the traditional tool was Power Point.
countries: Guatemala, Honduras, El Salvador and Spain.                Finally students had to comment and discuss about other
The courses titles are: course 2: Introduction to e-Learning;         groups results in the LMS online discussion forums.
course 3: e-Moderation and course 4: Online activities                The group parts used tools are describe in Table I.
design.
                                                                      TABLE I.         COMPARISON SETTING
In this experience, students were assigned to cloud-based                        Number     of
                                                                                                 Tools used for the learning activity
learning activities for the first time, most of them were not                    Groups
technology savvy, but they had a preliminary course that                         3               Google Docs and Dipity
introduced them into the use of the institutional LMS and                        3               Wiki Spaces and Timetoast
related technologies.
                                                                                 3               Word and PowerPoint

The course professor introduced these cloud-based learning
activities as innovative and powerful tools for learning, with        Activity 2.2: Students had to do a research and present
the objective to elaborate all the benefits that can create           knowledge gained through mind map tools, the cloud
mindset change, guiding the students through the benefits             application used were MindMeister [18] and Cacoo [19].
that these type of activities will have in their learning             Finally they were invited to discuss about other peer
process [3], something that proved to be very helpful to              contributions on the LMS forum. It was designed as an
avoid resistance and possible fear to new and seen as                 individual activity.
complex tools. We collected information form students in a            Also a comparison setting is presented in Table II.
pre-test and post-test through an online survey. Each group
                                                                      TABLE II.        COMPARISON SETTING
did two four-week courses, between the courses there was a
one-week off that we used to do telephone interviews and                         Number     of
                                                                                                 Tools used for the learning activity
                                                                                 Students
gather further information about the experience.
                                                                                 10              Cacoo
C. The Learning Activities and Scenarios
                                                                                 10              Mindmeister
We designed learning activities based on instructional
                                                                                 16              PowerPoint
objectives, using as a base the past standard non-cloud-
based activities from previous editions of the courses, and
transforming them to leverage the potential of the cloud              Course 3: “e-Moderation”, had the following activities:
ecosystem. The designed and tested activities are presented,          Activity 3.1: Students had to synthetize information learned
it is important to mention that each activity was carefully           in the course and publish it using the cloud-tool Issuu [20].
designed using a custom made instructional design template            Then discuss other peer contribution on LMS forums.
that contains all activity related information such as:
learning objectives, instructions, classification using               Activity 3.2: Students had to do a research, create a
Bloom’s revised taxonomy [1] and grading. Each single step            storytelling script and represent it using one of the following
on the activity has a clear and explicit grading. With a clear        cloud-based tools: GoAnimate [21], Xtranormal [22], Pixton



                                                                 54
                                1st International Workshop on Cloud Education Environments (WCLOUD 2012)



[23]. Publish it in the social network Facebook [24] and                       “The use of new tools for learning was fun and can
comment other peers’ contributions.                                             be applied with creativity to teach scientific
                                                                                content.”
Course 4: “Online activities design”, had the following                        “What I liked is that I started using the tools in my
learning activities:                                                            current courses.”
Activity 4.1: the whole group of students will build a                         “I liked that the activities awaken creativity and
collaborative bookmarking based on a research assignment,                       obtained interesting results and products.”
using a base taxonomy provided by the professor to classify                    “The activities promote meaningful learning,
the links provided by the students. The Delicious                               learning by doing so you will not forget, allows
bookmarking site [25] was used for the activity.                                flexibility in learning and I feel very satisfying to
                                                                                achieve something new and different.”
Activity 4.2: Students had to create online satisfaction                       “The tools used for the activities are pretty
survey for courses, synthetize a method and requirements                        dynamic and will make courses more interactive.”
for these types of surveys using a mind-mapping tool and
publish a sample survey using Google forms [14].                       B. Negative impressions
                                                                               “I needed more time to get to know the tools and
Activity 4.3: The third learning activity focused on modeling                   how to use it”
a process for creating visually attractive digital posters with                “The work load was increased for activities within
educational intentions, first by using a mind-mapping to                        the new tools with an overhead with learning the
elaborate the concepts, and then reflect them in an cloud-                      tools”
based tool for online poster called Gloster [26].                              “I needed a lot of more time to achieve the results
In all activities, students were required to learn about the                    with tools like Gloster, and I felt frustrated”
tool in order to perform their assignments.                                    “The instructions were not clear”
                                                                               “With some of the tools you need to purchase a
D. Instruments Used                                                             membership to upgrade and enable some
We used standardized instruments to measure this                                functionality”
experience [10,11,12,13], through online surveys sent to the                   “Some of the tools are not accessible and you can’t
students with a pre-test and post-test that measured                            use it in all operating systems, e.g. Flash based
emotional aspects and opinions about the tools and cloud-                       tools”
based learning activities. Pre and post-test were evaluated            C. Emotional aspects evaluation
with instructional designers, professors and students to
observe and verify its validity, some enhancements were
                                                                       In the experience evaluation the results of the pre-test
introduced after conducting an interview with survey testers.          showed about the motivation, the instrument was based on
                                                                       the Computer Emotion Scale (4pt. scale) [12] developed by
    III.    RESULTS AND DISCUSSION OF THE EXPERIENCE                   Kay and Loverock to measure emotions related to learning
                                                                       new computer software/learning tools in general, then the
                                                                       post-test measured the motivation after using the tool
From a total of 36 students, 25 of the students gave their             proposed for the learning activities with the following
consent to participate in the study (Participation were                comparison in Table III.:
equally distributed with 48% of female and 52% of male
participants, M=37, σ =14) by filling out at least one out of          TABLE III.    COMPUTER EMOTION SCALE COMPARISON
the two presented questionnaires. Participants were asked                Emotion              Pre-test results   Post-test results
about the experience and some of the more interesting                    Satisfied            2.50 (σ = 0.65)    2.48 (σ = 0.65)
positive and negative impressions are presented with the                 Anxious              1.42 (σ = 0.97)    1.24 (σ = 0.78)
emotional aspects evaluation:                                            Irritable            0.28 (σ = 0.45)    0.44 (σ = 0.51)
A. Positive impressions                                                  Excited              2.33 (σ = 0.72)    2.16 (σ = 0.85)
                                                                         Dispirited           0.31 (σ = 0.47)    0.28 (σ = 0.46)
          “I liked to know new activities and tools in the web          Helpless             0.47 (σ = 0.56)    0.52 (σ = 0.65)
           for more interaction with the student”                        Frustrated           0.39 (σ = 0.55)    0.32 (σ = 0.56)
          “I learned about many great tools that will help me           Curious              2.33 (σ = 0.68)    2.12 (σ = 0.83)
           with my teaching activities, the experience showed            Nervous              0.47 (σ = 0.56)    0.60 (σ = 0.65)
           me that the activities can be very interactive and            Disheartened         0.32 (σ = 0.42)    0.35 (σ = 0.46)
           innovative”                                                   Angry                0.19 (σ = 0.40)    0.32 (σ = 0.48)
                                                                         Insecure             0.47 (σ = 0.70)    0.40 (σ = 0.58)




                                                                  55
                                1st International Workshop on Cloud Education Environments (WCLOUD 2012)



The summary with the four variables of the CES [12] scale is             [1]  Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for
presented in Table IV:                                                        learning, teaching and assessing: A revision of Bloom's Taxonomy of
                                                                              educational outcomes: Complete edition, New York : Longman
TABLE IV.     SUMMARY COMPUTER EMOTION SCALE COMPARISON                  [2] Dagger, D. et. al. (2007) Service-Oriented E-Learning Platforms
                                                                              From Monolithic Systems to Flexible Services. Internet Computing
 Emotion(4pt. scale)      Pre-test results   Post-test results                IEEE, Vol. 11, Iss. 3, pp. 28-35
 Happiness                     2.39                2.25                  [3] Chao-Chun K and Shwu-Ching S. (2011), Explore the Next
 Sadness                       0.30                0.28                       Generation of Cloud-Based E-Learning Environment, LNCS 2011,
                                                                              Volume 6872/2011, 107-114
 Anxiety                       0.71                0.69
                                                                         [4] Al-Zoube M, et. al. (2010 ) “Cloud Computing Based E-Learning
 Anger                         0.29                0.36                       System”, Int. J. of Distance Education Technologies.Vol. 8, Issue 2,
                                                                              ISSN: 1539-3100
The evaluation of emotional aspects from the participants,               [5] Chandran D and Kempegowda s. (2010 ) “Hybrid E-Learning
shows little difference in the results between pre-test and                   Platform based on Cloud Architecture Model: A Proposal, Proceeding
post-test measures. Results with a 4pt. scale show a positive                 IEEE ICSIP 2010, pp 534-537
reaction to “Happiness” and low levels of “Sadness”,                     [6] Teo, C.B., Chang, S.C.A., Leng, R.G.K.: Pedagogy Considerations
                                                                              for                 E-                learning                 (2006),
“Anxiety” and “Anger” while working with cloud-based                          http://www.itdl.org/Journal/May_06/article01.htm (retrieved March
tools used for learning activities.                                           10, 2012)
                                                                         [7] Sedayao J. (2008), Implementing and Operating an Internet Scale
Some of the main results of the post-test were:                               Distributed Application Service Oriented Architecture Principles
                                                                              Cloud Computing using and Infrastructure, iiWAS2008, Austria, pp.
    35% of the participants think that it was difficult to                   417-421, 2008.
        complete the learning activities                                 [8] Mazman SG and Kocak Y (2010). Modeling educational usage of
    50% of the participants think that they would need                       Facebook, Computers & Education, Volume 55, Issue 2, Elsevier, P.
        more information and instructions to complete the                     444-453
        learning activities                                              [9] A. Mikroyannidis, "A Semantic Framework for Cloud Learning
                                                                              Environments," in Cloud Computing for Teaching and Learning:
    Only 10% of the participants expressed the                               Strategies for Design and Implementation, L. Chao, Ed.: IGI Global,
        learning activities were boring                                       2012.
    95% of the participants liked the idea to use                       [10] Fishbein, M., & Ajzen, I. (1975). Belief, attitude, intention and
        innovative learning online tools to represent new                     behavior: An introduction to theory and research. Reading MA:
                                                                              Addison-Wesley.
        knowledge
                                                                         [11] Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and
    70% of the participants considered that the time for                     user acceptance of information technology. MIS Quarterly, 13(3),
        the activity was appropriate                                          319-340.
    80% of the participants were positive about the                     [12] Kay, R.H., & Loverock, S. (2008). Assessing emotions related to
        expression that sharing results within groups and                     learning new software: The computer emotion scale. Computers in
                                                                              Human Behavior. 24, 1605-1623.
        comments about other participants helps to learn
                                                                         [13] Brooke, J. (1996). SUS: A “quick and dirty” usability scale. In
        new concepts related to the activity.                                 Usability evaluation in industry. London: Taylor & Francis.
                                                                         [14] Google Docs. Tool available online: docs.google.com [last visit 24-
                                                                              09-2012]
       IV.   CONCLUSIONS AND FUTURE WORK
                                                                         [15] Wiki Spaces. Tool available online: www.wikispaces.com [last visit
The presented learning experience showed the main                             24-09-2012]
impressions from professors while they are doing and                     [16] Dipity. Tool available online: www.dipity.com [last visit 24-09-2012]
planning learning activities using innovative cloud-based                [17] Timetoast. Tool available online: www.timetoast.com [last visit 24-
learning tools. The impressions from participants showed the                  09-2012]
interest in this kind of activities highlighting the interaction,        [18] MindMeister. Tool available online: www.mindmeister.com [last visit
innovation, flexibility and creativity.                                       24-09-2012]
                                                                         [19] Cacoo. Tool available online: www.cacoo.com [last visit 24-09-2012]
Still there are many open questions that will be explored                [20] Issuu. Tool available online: www.issuu.com [last visit 24-09-2012]
about the experience with measures of previous experiences,              [21] GoAnimate. Tool available online: www.goanimate.com [last visit
motivation, usability and new cloud-based learning tools.                     24-09-2012]
                                                                         [22] Xtranormal. Tool available online: www.xtranormal.com [last visit
                                                                              24-09-2012]
                   ACKNOWLEDGMENT                                        [23] Pixton. Tool available online: www.pixton.com [last visit 24-09-
                                                                              2012]
                                                                         [24] Facebook. Tool available online: www.facebook.com [last visit 24-
This works was prepared thanks to our group of researchers,                   09-2012]
e-tutors and instructional designers for collaborating
                                                                         [25] Delicious. Tool available online: www.delicious.com [last visit 24-
enthusiastically during the experimentation.                                  09-2012]
                                                                         [26] Gloster. Tool available online: www.gloster.com [last visit 24-09-
                          REFERENCES                                          2012]




                                                                    56