=Paper= {{Paper |id=None |storemode=property |title=Cloud Services within a ROLE-enabled Personal Learning Environment |pdfUrl=https://ceur-ws.org/Vol-945/paper13.pdf |volume=Vol-945 |dblpUrl=https://dblp.org/rec/conf/ltec/RizzardiniRMS12 }} ==Cloud Services within a ROLE-enabled Personal Learning Environment== https://ceur-ws.org/Vol-945/paper13.pdf
                                 1st International Workshop on Cloud Education Environments (WCLOUD 2012)




         Cloud Services within a ROLE-enabled Personal Learning Environment


 Rocael Hernandez Rizzardini              Byron Linares                 Alexander Mikroyannidis              Hans-Christian Schmitz
      GES department,                    GES department,             Knowledge Media Institute, The               Fraunhofer FIT
     Galileo University,                Galileo University,                 Open University                  St. Augustin, Germany
   Guatemala, Guatemala                Guatemala, Guatemala          Milton Keynes, United Kingdom                    hans-
      roc@galileo.edu                    bhlr@galileo.edu             A.Mikroyannidis@open.ac.uk        christian.schmitz@fit.fraunhofer.
                                                                                                                        de




Abstract— The ROLE project (Responsive Open Learning                    the learner is provided with the facilities to incorporate the
Environments) is focused on the next generation of Personal             use of new services and tools in a simple manner while at the
Learning Environments (PLE). In this paper, we first describe           same time has the control over the environment. It is
the engineering process used to create either a new widget              opposed to the monolithic approach on integrating all the
bundle, a group of applications or service widgets. The widgets         services into a single architecture [1].
integrated in a ROLE PLE consist of two cloud-based services,               The ROLE project aims to enable learners to assemble
a social networking and a mind-mapping tool, where learners             and re-assemble their own learning environments which
can perform and collaborate on learning activities. We also             become advanced Personal Learning Environments (PLE)
modified other widgets to create a complete learning
                                                                        [3]. ROLE technology is centered around the concept of
experience. The whole platform is running on a cloud-
computing infrastructure and one of the services is using a
                                                                        Self-regulated learning, aiming at creating responsible and
cloud-based database. Additionally, we describe the initial
                                                                        thinking learners that are able to plan their learning process,
experiences from using this cloud education environment in              search for the resources independently, learn and then reflect
Galileo University, Guatemala, in a web-based course with               on their learning process and progress. Using ROLE’s
students from three different Latin-American countries. We              techno-pedagogical infrastructure, we have built a psycho-
measured emotional aspects, motivation, usability and                   pedagogical setting adapted to the specific needs of our
attitudes towards the environment. The results demonstrated             course and our students.
the readiness of cloud-based education solutions, and how
ROLE can bring together such an environment from a PLE                     II.   CLOUD SERVICES WITHIN ROLE INFRASTRUCTURE
perspective.                                                               In this section, we briefly discuss the key points of the
                                                                        technical realization of the widget bundle that was
    Keywords- Responsive Open Learning Environments,
                                                                        specifically designed for this experience. This widget
Personal Learning Environment, Widget bundle, Cloud-based
tools, Cloud Learning Activities, Cloud Education Environments.         bundle involved the development of two new widgets: the
                                                                        mind-mapping widget that integrated the cloud service
                                                                        MindMeister [12] and the Facebook discussion widget, both
                      I.       INTRODUCTION
                                                                        of which are compliant with the OpenSocial specification
    Cloud computing is a major trend nowadays, with recent              [7]. We also proposed a number of improvements to the
studies positioning it as one of the short-term adoption                specifications of two existing widgets: ObjectSpot [8] and
technologies for education [2]. Cloud computing is                      MediaList. The improved specifications regarded the
essentially about expandable and on-demand services, tools              addition of Inter-widget Communication and Monitoring
and content that are served to users via the Internet from              and the testing of a fresh ROLE SDK installation.
specialized data centers. Cloud computing resources support                In order to address the requirements of our course and
virtualization, grow on-demand, collaboration and many
                                                                        provide a complete learning experience to our students, we
applications now rely on cloud technologies.
                                                                        offered them a widget bundle consisting of the following 6
    Cloud-based tools for collaboration have the potential to
engage students, by allowing them to interact and brainstorm            widgets: ObjectSpot, Binocs Media Search, MediaList,
solutions, elaborate reports, and create conceptual designs.            EtherdPad, Mind Map and Facebook.
This approach has the potential to enable and facilitate both              The ObjectSpot search widget allows learners to find
formal and informal learning for the learner. It also promotes          online resources from a variety of bibliographic sources,
the openness, sharing and reusability of learning resources             including CiteSeer and Google Scholar. Binocs focuses on
on the web [16].                                                        media search, allowing users to search for learning content
    In this work, we foster the potential of cloud-based tools          in various Web 2.0 platforms like YouTube, SlideShare, and
into a Personal Learning Environment (PLE). The PLE                     Wikipedia. Additionally, both widgets provide access to
enables an individual learner to access, aggregate, configure           repositories of Open Educational Resources (OER),
and manipulate assets of their own current educational                  containing free learning material of high quality. Some of
experiences. The PLE has a student-based orientation where              these           repositories         are         OpenLearn



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(http://openlearn.open.ac.uk/),                   OpenScout             used the MindMeister RESTful services provided by the
(http://learn.openscout.net/), and Globe (http://www.globe-             cloud-based application, and to be able to use them was
info.org/).                                                             necessary to create a middleware (gateway) web service for
   The Media List Widget allows the user to create custom               access the aforementioned services. Additionally, the
media lists based on the search results from the Binocs                 Facebook discussion widget was implemented according to
widget.                                                                 OpenSocial Gadget specification.
   The EtherPad widget is a text editor that allows users to               To push forward the envisioned ROLE real-time
write a document collaboratively with their peers in real-              communication and collaboration infrastructure, it was
time. When multiple authors edit the same document                      necessary to provide communication between widgets,
simultaneously, any changes are instantly reflected on                  especially to send events originating in various widgets
everyone's screen. This is particularly useful for meeting              (ObjectSpot, Binocs Media Search, MediaList, EtherdPad)
notes, drafting sessions, education, team programming, and              to the mind-mapping widget. Likewise in the case of the
more.                                                                   ObjectSpot widget, it was necessary to add communication
   The Mind Map widget is a tool that delivers the                      through events according to the Open Application
functionality to create collaborative mind maps and reuse               specification. In the case of MediaList widget, however, it
previously created maps as learning resources. The Mind                 was hoped to be able to add a new broadcast event to send
Map widget uses the OpenSocial specification, as well as                items stored in a list to the mind-map and reflect them as
the MindMeister embed API [10].                                         new nodes in the map. Figure 1 shows the widget bundle
                                                                        architecture and Figure 2 a screenshot of the widget bundle
                                                                        in action.
                                                                           Finally, it is worth mentioning that a complete cloud-
                                                                        based education environment was enabled, both at the
                                                                        infrastructure and the application level. The cloud-
                                                                        computing infrastructure of Amazon’s Elastic Compute
                                                                        Cloud (EC2) [5] and the Google Fusion Tables [6] was used
                                                                        to store and manage token identity across multiple services.
                                                                                              III.   THE TEST-BED

                                                                        A. The Galileo University Test-bed
            Figure 1. The widget bundle architecture.                       In this section we present a different test-bed for the
                                                                        ROLE technologies, compared to previous experiences [1].
                                                                        This is the first one in Latin-American countries, and it also
                                                                        represents a different cultural context.
                                                                            The test-bed was set up in the Institute Von Neumann
                                                                        (IVN) of the Galileo University, Guatemala. IVN is an
                                                                        online Higher Education Institute (HEI) that delivers
                                                                        educational programmes across Guatemala. These
                                                                        programmes are also available for other Spanish speaking
                                                                        countries around their hinterland.
                                                                        B. Test-bed description
                                                                            Students at IVN are mostly adult learners who also are
                                                                        in employment at the same time. The IVN courses are
                                                                        similar to any other University course, although the most
                                                                        significant difference is that IVN students do most of their
                                                                        learning during the evening or at weekends. IVN offers fully
                                                                        online learning programmes, which generally do not contain
              Figure 2. The widget bundle in action.
                                                                        any synchronous sessions. Thus students are expected to
                                                                        spend around 10 hours for studying the supplied materials.
   The mind-mapping editor enables the user to create and               This also includes carrying out any learning activities as
edit maps, ideas, nodes, and other different actions. To                well as interacting online with other students. All the
achieve the desired operation and to receive elements from              courses are organized in weekly units, based on a variety of
other widget and incorporate them automatically into the                online materials (e.g. multimedia, interactive animations,
map the Open Application specification was utilized [11].               etc), downloadable material in addition to the learning
For the publication and listening of widget events (i.e. add            activities. All the course material is delivered to IVN
an item to a map, a map published for discussion, etc.), we             students using a customized version of the LRN Learning



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Management System (LMS) [9]. Student-to-student                       for this experience. All learning activities required a
communication is also supported through dedicated online              research part first, therefore, the students were asked to
forums. Teachers and instructional designers are able to              search using the previously mentioned search widgets, then
create and upload all teaching and learning material into the         collect relevant resources in the list widget. They were then
LMS.                                                                  asked to create a report using the EtherPad widget, select
    In this test-bed, a series of experiments were deployed           relevant terms, and their relations then represent them in the
with respect to ROLE and a specially developed widget                 mind-mapping widget. Finally, the “students” published
bundle, that was designed to support the learning activities          their mind-maps in the dedicated course LMS space and
for the course “Building online activities” was made                  then discussed their use of them using the social networking
available. This course is part of the e-Learning certification        feature that had been provided.
programme of the university. It is particularly targeted to
                                                                      D. The Learning Activities
meet the needs of practitioners, i.e. university professors,
and instructors who want to create and deploy their                       Four learning activities were assigned to the students.
experiences using e-Learning delivery methods. The                    The first one was searching for web services that enabled
students participating in this case study originated from             the creation of learning material or use of tools for learning
three different countries: 15 from Guatemala, 6 from El               activities. This task was followed by summarizing the
Salvador, and 9 from Honduras. All students had previously            characteristic and potential educational benefits and
used cloud-based learning activities and tools in other               classifying them using an initial taxonomy given by the
courses, thus they were quite familiar with online services           Professor in a shared mind-map. In addition all the
and tools.                                                            “students” (who were Professors themselves) were also
    The Professor teaching the course introduced the                  given the opportunity to discuss each others contributions
students to new concepts, including the PLE, self regulated           and how they, as individuals, might apply the pedagogical
learning (SRL) and the ROLE project, with the purpose of              approach in their own classrooms.
raising awareness about the benefits of them with a premise               The second learning activity contributed to the overall
of potentially engendering mindset change amongst them.               research about how to measure course quality through
The students were then guided to engage in an interactive             online surveys with a target group of students. In this case
learning process that was presented as having benefits for            study, it was decided that each student would search, list,
long term knowledge acquisition. It also was relevant for             summarize and reflect knowledge by recording them in a
their forthcoming assessment in relation to the assigned              mind-map. This included a link to relevant (and provided)
learning activities [3]. This also helped to encourage them to        Google forms representative of the forthcoming online
use the ROLE system. Observation of the students’ usage of            survey but based on a design previously proposed for the
the PLE and collected feedback from both the Professor and            actual course survey. In this instance the mind-map to be
the students, through interviews and questionnaires, also             created would be individual, and could be shared without
took place. It is important to note that the “students” in the        the intervention of administrative permissions to the rest of
group were mostly active HEI Professors in their home                 the students. At this stage the students were asked to discuss
universities rather than conventional undergraduate                   two or three of their published mind-maps using the social
students. The course lasted for four weeks.                           network widget.
                                                                          The third and fourth activities were similar in process to
C. Scenario                                                           the second. The objective of the third learning activity was
   The following scenario was designed to test the ROLE               to summarize a proven process for the creation of
cloud-based learning activities that had been defined. The            storytelling educational activities and then to present one set
Professor assembled the widget bundle for each student as             of learning materials based on that process by using one of
shown in Figure 1. The first row shows the search widget              the following online tools: goanimate.com, pixton.com,
“Binocs Media Search” and also the “ObjectSpot” widget.               xtranormal.com. The fourth learning activity focused on
The third widget is the media list. The second row had the            modelling a process for creating visually attractive digital
mind-mapping tool and the EtherPad widget, and the third              posters with educational themes. Each student had to present
row contained the social network widget for discussion. It            his or her work and discuss an aspect of that work with each
had been decided beforehand to use a social networking site           other.
for discussion, based on previous experiences [13]. No
                                                                      E. Specific Technical Deployment
further ROLE collaboration features were used in this part
of the case study because of the short time available to                  In order to facilitate the adoption and usage of the
deploy the learning activities.                                       system, we decided to allow students to use Google
    During the first learning activity assigned to students,          accounts to register to the PLE, and also to the MindMeister
the PLE and related concepts were introduced to the                   mind-mapping tool. The Google accounts were provided by
students, with supportive material such as: step by step              the professor to the students, and were created only with the
instruction, video-tutorials and user manuals custom made             purpose to be used on this specific course. The Facebook



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authentication was done with the students’ personal                                           IV.     LESSONS LEARNED
accounts.                                                                  Observations of the prescribed activities and the use of
F. Evaluation results                                                  the ROLE tools indicated that the participants were
                                                                       somewhat overwhelmed with this new learning scenario. The
    The participants to the evaluation of the ROLE-enabled             reason being that this was a totally new setting for the
PLE were asked to answer a short online survey. The                    participants - they had not previously used such an
purpose of this survey was to gather user feedback both                environment. Additionally, the type and style of the learning
specifically about the ROLE widgets, as well as more                   activities were also new to the participants. Unfortunately no
generally about the perceived usefulness and ease of use of            time was made available to them to become acquainted with
PLEs, via questions based on the Technology Acceptance                 the ROLE technologies before executing the learning
Model (TAM) [14, 15]. Since all of the participants were               activities either. Consequently this was reflected in the
also teachers, the survey contained questions about the                participants’ negative responses in the survey. In retrospect,
perceived usefulness and ease of use of PLEs both from the             it would have been better if the participants were introduced
perspectives of the learner and the teacher. A total of 19             to PLEs and the ROLE tools ahead of the activities and be
participants responded to this survey.                                 provided with sufficient documentation and guidance before
    With relation to the perceived usefulness and ease of use          attempting to complete the learning activities.
of PLEs from the learner’s perspective, the responses were
generally positive. Interestingly the groups’ strongest                                 V.     CONCLUSIONS AND OUTLOOK
opinion related to the statement “I would consider using a
PLE useful for my work” where 68% of the participants                      This paper has described a test-bed of cloud-based
registered an agreement to this premise. Other strong                  services within a PLE. The widgets integrated in this PLE
opinions were also voiced in respect of the statements                 consisted of two cloud-based services, a social networking
“Using a PLE would improve my motivation for learning”                 and a mind-mapping tool, where learners can perform and
where some 42% agreed and “Using a PLE would enable me                 collaborate on learning activities. A complete cloud-based
to learn in an independent manner” invited a 42% agreement             education environment was enabled, both at the
to be recorded, with an additional 10% expressing strong               infrastructure and at the application level.
agreement to the statement.                                                The experiences of the authors in setting up this test-bed
    A negative opinion towards PLEs, however, was                      have shown that the technologies provided by the ROLE
recorded in the statement “I think the system was easy to              project enable the development a truly cloud-based PLE.
use”, where 42% of the participants expressed disagreement             Initial results from evaluating this PLE with students from
and 21% strong disagreement. This would suggest that many              three different Latin-American countries have shown that
of the participants recognised that using a PLE required               this is generally perceived as a useful learning platform.
some effort initially along with a discerning thought process          However, given the novelty of this approach, the need to
but such effort would offer individuals greater benefits in the        provide guidance and scaffolding to new users was clearly
long run. The remaining statements in this question invited a          outlined.
more evenly spread set of responses.                                                              VI.     REFERENCES
    With relation to the perceived usefulness and ease of use
                                                                       [1]   M. A. Chatti, M. Jarke, and D. Frosch-Wilke, “The future of e-
of PLEs from the teacher’s perspective, the responses were                   learning: a shift to knowledge networking and social software,”
much more varied. Some 42% of the participants disagreed                     International Journal of Knowledge and Learning, vol. 3, pp. 404-
with the statement “I would expect a ROLE-based PLE to be                    420, 2007.
useful for my students”. Similarly, 36% disagreed and 31%              [2]   Retrieved from Technology Outlook for STEM+ Education 2012-
strongly disagreed to the statement “I would expect that my                  2017      http://www.nmc.org/pdf/2012-technology-outlook-for-stem-
students would accomplish their work more effectively with a                 education.pdf, 2012.
ROLE-based PLE than with the learning technology they are              [3]   M. Friedrich, M. Wolpers, R. Shen, C. Ullrich, R. Klamma, D.
currently using”.                                                            Renzel, A. Richert and B. von der Heiden, “Early Results of
                                                                             Experiments with Responsive Open Learning Environments,” Journal
    Nevertheless, 42% agreed to the statement “I expect that                 of Universal Computer Science, vol. 17, no. 3, pp 451- 471, 2011.
it would be easy for my students to use a ROLE-based PLE”,             [4]   Juha Leino, Erika Tanhua-Piiroinen, Johanna Sommers-Piiroinen,
in addition to 47% disagreeing to the statement “I expect that               “Adding Social Media to e-Learning in the Workplace: Instilling
my students would find interacting with a ROLE-based PLE                     Interactive Learning Culture”, International Journal of Advanced
requires a lot of my mental effort”. Additionally, 42% agreed                Corporate Learning (iJAC), vol. 5, no. 3, pp. 18-25, 2012.
and another 10% strongly agreed to the statement “I predict            [5]   Barr, J., Varia, J., and Wood, M., “Amazon EC2 Beta,” Retrieved
that my students would frequently use a ROLE-based PLE if                    May            3,           2011,          from          http://aws.ty-
                                                                             pepad.com/aws/2006/08/amazon_ec2_beta.html, 2006.
they had access to it”. It can be concluded from this set of
                                                                       [6]   http://www.google.com/fusiontables/Home/
responses that the participants would expect their students to
                                                                       [7]   http://docs.opensocial.org/display/OS/Home
adopt and use a PLE with ease. On the other hand, the same
teachers do not think that the use of a PLE would enhance              [8]   http://www.role-widgetstore.eu/tool/role-objectspot-gadget
effective learning for their students, and, consequently, they         [9]   Hernandez R, Pardo A. Delgado C: Creating and Deploying Effective
                                                                             eLearning Experiences Using .LRN. IEEE Transactions on
were reluctant to replace the learning tools their students are              Education, vol. 50, no. 4, pp 345-351, Nov. 2007.
currently accustomed to and actively using.



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[10] http://www.mindmeister.com/es/developers/embed                             [15] Venkatesh, V. and Davis, F. D. A theoretical extension of the
[11] http://sourceforge.net/apps/mediawiki/role-                                     technology acceptance model: four longitudinal field studies.
     project/index.php?title=Library:Open_Application                                Management Science, 2000. vol. 46, no. 2, p.186–204.
[12] http://www.mindmeister.com                                                 [16] A. Mikroyannidis, "A Semantic Framework for Cloud Learning
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[13] Hernandez R, Guetl C, Amado H, “Facebook for e-moderation: a
                                                                                     Strategies for Design and Implementation, L. Chao, Ed.: IGI Global,
     Latin-American experience”, doi: 10.1145/2024288.2024332 S.                     2012.
     Proc. 11th I-Know’11, 2011.
[14] Venkatesh, V. and Bala, H. Technology Acceptance Model 3 and a
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     no. 2, p.273-315.




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