=Paper= {{Paper |id=None |storemode=property |title=Smart Jacket as a Collaborative Tangible User Interface in Crisis Management |pdfUrl=https://ceur-ws.org/Vol-953/paper4.pdf |volume=Vol-953 }} ==Smart Jacket as a Collaborative Tangible User Interface in Crisis Management== https://ceur-ws.org/Vol-953/paper4.pdf
          Smart Jacket as a Collaborative Tangible User
               Interface in Crisis Management

       Monica Divitini1, Babak A. Farshchian2, Jacqueline Floch2, Bjørn Magnus
                                    Mathisen2,
                       Simone Mora and Thomas Vilarinho2
                                    1


                                           1
                                             NTNU,
                                N-7491 Trondheim, Norway
                         {monica.divitini, simone.mora}@idi.ntnu.no
                                        2
                                          SINTEF ICT,
                                 N-7465 Trondheim, Norway
    {babak.farshchian, jacqueline.floch, bjornmagnus.mathisen, thomas.vilarinho }@sintef.no




       Abstract. Collaborative AmI technologies have the potential to increase the
       efficiency and effectiveness of rescuers during crisis response work. However,
       few AmI technologies are designed specifically for such scenarios. Our findings
       from a number of case studies have resulted in a set of requirements. In this
       paper we present some of these findings. We then present a second generation
       AmI tool that was developed to support our users. The tool is a jacket equipped
       with a number of sensors/actuators allowing coordinators to draw the attention
       of rescuers in the field and to provide them information and commands. The
       tool is currently undergoing evaluation in collaboration with our users.



1    Introduction

The ability to get accurate and on-time situation awareness and to coordinate rescuer
teams effectively is essential for crisis management. The efficiency of response
actions impacts directly on the extent of damages, the number of saved lives and the
reduction of risks for rescuers. A major challenge for rescuers on the fields is to
combine tasks that require full concentration and physical effort with the use of
communication and collaboration tools. Today, a number of technical tools, such as
computers, sensors, cameras and ad-hoc networking equipment, are regularly
operated by rescuers in disaster areas. Pervasive and ambient computing technology
can be applied to support the rapid and accurate collection of data, and efficient
decision-making, and situational awareness [1]. Moreover, a variety of collaborative
software tools are used to manage and coordinate rescuer teams [2]. Research shows
that traditional desktop-based computer interfaces are not suited for supporting all the
collaboration needs in the field. Social and cognitive aspects should be considered
strongly when designing future systems. For instance, Kwon et al. [3] report that that
the use of synchronous audio communication can create overload and sometimes
confuse the rescuers.
2    Babak Farshchian et al.


   This paper focuses on the user interface with the system. We explore tangible user
interfaces that can be integrated in a smooth and non-intrusive manner in the rescuer
environment, and plugged in and shared in a collaborative software tool. An example
of such tangible interfaces, a smart jacket, is presented. In addition, related to
cognitive aspects, we explain how the capabilities of the presented tool can be
exploited to reduce abruptions when sharing information during a rescue.
   This paper is structured as follows: Section 2 shortly introduces the research
approach. Section 3 describes our findings from a number of case studies and
observations of users. Section 4 and 5 describe our scenario and how our
implementation can potentially solve some coordination problems for the rescuers.
Section 6 presents the system implementation. Finally Section 7 concludes this paper
and presents our future research plan.


2     Research approach

Our research follows the design science paradigm [4]. While behavioural-science
approaches focus mainly on the use and benefits of a system implemented in an
organization, design science approaches develop and evaluate IT artefacts intended to
solve identified organizational problems. Developing such artefacts requires domain
knowledge and justification in form of proper evaluations. The design science
recursive process was used to develop our system.
   Our research started with two sets of domain-related data from two European R&D
projects, Mirror1 and SOCIETIES2. As part of the Mirror project, a set of case studies
and observations involved rescuers from the Italian civil defence during a simulation
of a massive disaster held in 2011 in Italy [5]. Another set of data came from focus
groups and interviews with the European Urban Search And Rescue (USAR) as part
of the SOCIETIES project [6]. The analysis of these data gave us a set of overall
requirements that will be discussed in the next section. Based on this set of
requirements we developed a first generation tool: a wristband developed using the
Arduino platform3 for the rescuer (see Figure 1), and a table-top interface for the
coordinator[5]. Informal demonstrations of the tool for our users revealed several
shortcomings in the tool. Based on this feedback we developed the second generation
of the tool which is documented in the following sections in this paper. The second
generation is also integrated with the collaboration-support platform being developed
in the EU project SOCIETES, and in this way is also used as a proof-of-concept for
that platform.




1 http://www.mirror-project.eu/
2 http://www.ict-societies.eu/
3 http://www.arduino.cc/
      Smart Jacket as a Collaborative Tangible User Interface in Crisis Management    3




    Figure 1: The first prototype of a tangible interface to support cooperation
                                 during a crisis


3    User observations and requirements

User studies carried out during a simulation of a massive disaster held in 2011 in Italy
have shown that rescuers still rely largely on handheld transceivers (e.g. walkie-
talkies) to communicate and coordinate the work. During rescue operations, the
rescuers are given instructions by a coordinator through radio broadcasts. At the same
time, they have to communicate back information, such as their position,
environmental data (temperature, humidity, air quality) in a half-duplex
communication channel. Rescuers need to remember and execute the tasks they are
assigned to (by the coordinator) without any technological aid. In the meantime
personnel in the coordinator side transcribe radio communication and update the
positions of the teams and data they have collected using annotations on a map.
   We divided our analysis based on the two main users in our scenarios: the rescuers
(in the disaster field) and the coordinators (in a back office or in a tent coordinating
the rescue). From an AmI perspective, the rescuer role is the most interesting one. Our
observations showed that the usage of consumer hardware, like touch-screen
smartphones or tablets, is not a good design choice for the rescuers. Indeed rescuers
wear touchscreen-unfriendly gloves, require high screen readably, and depend on high
battery capacity. Also, they often wear blouses without additional pockets for such
devices. Furthermore the design should avoid requiring the rescuer to interrupt her
task in order to interact with the tool.
   The first prototype of a tangible and wearable device to support data capturing and
inter-role coordination was developed in the shape of a wristband (Figure 1). It
supports automatic capture of the rescuer’s location, environmental temperature and
noise, and it is able to display text messages broadcasted by the coordinators. The
rescuer can send a digital acknowledgement to the coordinators, for example when a
task has been accomplished, without interrupting the work (using gestures and
proximity-activated buttons). An early evaluation of the prototype with users has
revealed a good acceptance of the system. However, the size of the tool and its
wearability weren’t considered satisfactory. The users called for a smaller device and
asked for a user interface able to be operated leaving hand and lower arms totally free
to operate in the rescue scene.
4   Babak Farshchian et al.


4    Scenario and tool functionality

  Based on our observations the following application scenario (see Figure 2) is set
up and implemented. The scenario will be evaluated by the USAR team in
SOCIETIES.




      Figure 2: Coordinator and rescuers each have their own user interface.
Background. An earthquake of magnitude 7.8 with epicentre about 32 km South-
West of the island of Cyprus has caused severe damage and casualties. The local
response capacity is exceeded and the government of Cyprus has requested
international assistance. Several international rescue experts, like USAR and medical
support have been sent to Cyprus to support the local emergency management.
Initial technical setup. All team members are equipped with Android devices
running the collaboration tool iDisaster. Knut the coordinator uses an Android tablet
(simulating a laptop), while Tor the rescuer uses an Android touch-based phone (see
Figure 2). As part of the initial setup (prior to the operational phase in the field) the
following actions are performed by the coordinator and each rescuer:

Knut (Coordinator):
       1. Creates teams: Knut uses iDisaster GUI to create a new team called
          "Larnaca" with information about the mission, location of the mission,
          and other relevant information about the disaster.
       2. Adds rescuers to the team: Knut browses a directory of rescuers and adds
          the ones needed for this mission, including Tor. After the rescuers are
          added, they get access to the "Larnaca" shared space provided by
          iDisaster, created in step 1 above.
      Smart Jacket as a Collaborative Tangible User Interface in Crisis Management    5


       3.  Recommends services: Each mission will have specific needs regarding
           what tools will be used. Knut browses a directory of services and adds
           them as recommended services to the shared area for the team to use. One
           of these services is iJacket. Services give access to external physical tools
           such as sensors and actuators.
Tor (Rescuer):
       1. Installs recommended services: After Tor is added to the "Larnaca" team
           he receives a notification and is asked whether he wants to add the
           recommended services (apps) to his phone. He answers yes and some
           software is downloaded and installed automatically on the smart phone.
       2. Sets up services and tools: One of the services that were recommended by
           Knut was the iJacket service. This is a service that supports
           communication with the smart jacket that all rescuers wear (see Figure 3).
           Tor scans the jacket QR-code to establish connection between his Android
           smartphone and the smart jacket (Figure 3.B). The service displays the set
           of actuators and sensors available on the jacket. Tor can test that they all
           work properly: display, loudspeaker, LED lamp and vibrator are all
           operative.

Operation in the field. Following the preliminary set up, all rescuers have now
joined their teams. Knut coordinates individuals and teams using the iDisaster GUI
and the services. Using the iJacket client, he commands Tor to examine the structure
of a building in the Athenon street. Tor’s jacket immediately vibrates and displays the
command. Later, as the weather forecast indicates shifting winds, he sends a warning
to all team members in Larnaca. The LED lamps on their jackets are switched on. At
any moment, the team members can, using iDisaster, retrieve the messages sent to the
teams or to themselves.




                              Figure 3: The smart jacket
6    Babak Farshchian et al.


5. Analysis of the scenario

Rapid and undisruptive coordination of actions and situation awareness are the main
goals of the system. This is done through
    a) A light-weight mechanism for sharing of information: The system supports
          real-time sharing of information that is posted in a shared space called a CIS
          (Collaborative Interaction Space). "Larnaca" in the example above is a CIS.
    b) Undisruptive interaction mechanism, in particular for the rescuers: Rescuers
          should be able to concentrate on their tasks. Physical user interfaces support
          peripheral awareness of situations without the need for complicated
          operations. The system interface, in form of the smart jacket, tries not to
          compete for their attention.

In this phase of our research we have focused mainly on the "Operation in the field"
part of the scenario. We have tried to apply points a) and b) to the field operation
phase. The "Initial technical setup" might seem too complicated in its current form.
There are a number of opportunities to improve the setup phase such as using
templates and recommendations. One particular example is the use of QR codes and
NFC tags to facilitate the setting up of tools such as the smart jacket and other
sensors/actuators. This is already part of our implementation. In the near future we
will do more experiments in order to improve the initial setup phase.


6     Implementation

We are using a number of exiting platforms to realize our scenario.
    Arduino4 boards and sensors/actuators are used inside the jacket in order to
        implement the physical prototype. Figure 3.C and D show how the physical
        prototype looks like. Figure 4 below shows how this is done in the overall
        architecture.
    Android OS5 and devices are used to implement the remaining parts of the
        user interaction (the middle box of Figure 4).
    Virgo and OSGi6 are used for implementing a back-end where shared data
        from a CIS is stored and accessed by the various Android devices (left-most
        box in Figure 4).

On top of the above platform we have built a number of components (shown as grey
boxes in Figure 4):
     CIS Manager: This is a back-end component that stores data about shared
         spaces (CISs). It provides interfaces for creating, managing and notifying
         about changes.


4 http://www.arduino.cc/
5 http://android.com/
6 http://www.eclipse.org/virgo/
        Smart Jacket as a Collaborative Tangible User Interface in Crisis Management          7


          CIS Manager client: This is an Android-based client for CIS Manager. It is
           implemented in form of an Android Content Provider7. It communicates with
           CIS Manager using XMPP messaging technology8.
          iDisaster and iJacket: These are Android applications that allow coordinator
           and rescuer to interact with and configure the functionalities provided by CIS
           Manager and the smart jacket.
          Bluetooth library (BT lib) and Jacket app are Arduino-based applications
           that facilitate communication between iJacket and the real jacket.




          Figure 4: Overall architecture. Grey boxes are implemented for the
                             realization of the scenario.


7       Conclusion and further work

   Our near future work is to evaluate the current prototype with our users. Our focus
will be on the user interaction mechanism, which metaphors are suited for crisis
management work and which hare not, and get feedback on what sensors and
actuators will be necessary for a real field deployment of such a physical tool. In the
long run we want to collect and systematise knowledge about what interaction
metaphors are empirically proven to work in the similar scenarios where physical
work is in focus.
   From a technical point of view, our goal is to develop a library or toolkit of
primitives that will make it easier for application developers to develop similar
physical applications on top of Arduino and Android.

Acknowledgments. Our research is supported by EU IST 7th framework programme.
This paper results from the collaboration between the projects SOCIETIES (contract
257493) and Mirror (contract 257617).




7 Content providers are a standard way of providing access to shared data in an Android device.
8 http://xmpp.org
8   Babak Farshchian et al.


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