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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The MIRROR AppSphere: the case of crisis management</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Simone Mora</string-name>
          <email>simonem@idi.ntnu.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Simon Schwantzer</string-name>
          <email>simon.schwantzer@im-c.de</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Monica Divitini</string-name>
          <email>divitini@idi.ntnu.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Dept. of Information and Computer Science, NTNU</institution>
          ,
          <addr-line>Trondheim</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>IMC information multimedia communication AG</institution>
          ,
          <country>Germany Simon Schwantzer</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper we focus on learning from experience in crisis management and how it can be supported with mobile applications. The proposed approach focuses on the adoption of multiple lightweight applications (1) to collect data during an event, and (2) revisit the data to reconstruct the event and reflect on it, enriching current practices of debriefing. The paper briefly presents three applications that we have developed, a demonstration scenario, and the technical infrastructure that supports data exchange. With the paper we aim at opening a discussion about the role of simple dedicated Apps in crisis management, the requirements that they pose in terms of interoperability, and the challenges connected to an approach to crisis management that is holistic in perspective, but based on a necessarily fragmented support.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Training in crisis management is challenging and has to take into account the need to
learn specific skills, e.g. how to operate specific tools, as well as soft skills, e.g.
appropriate communication styles and coping strategies
        <xref ref-type="bibr" rid="ref7">(Sagun et al 2008)</xref>
        . Challenges
are connected not only to the complexity of the work to be performed, but also to its
sporadic and discontinuous nature. Approaches to promote learning for crisis workers
and volunteers include traditional training, coaching, simulated emergencies
        <xref ref-type="bibr" rid="ref6">(Roberts
and Lajtha 2002)</xref>
        , serious games
        <xref ref-type="bibr" rid="ref2">(Di Loreto et al 2012)</xref>
        , and structured debriefings to
reflect on and learn from specific work experiences.
      </p>
      <p>Learning from experience is critical because crises are rare events and it is important
to learn from each single occurrence. Despite protocols are carefully designed each
event is highly situated and might lead to unexpected situations. Learning from
experience can help workers, and their organizations, to improve their crisis preparedness
and learn how to perform better in the future.</p>
      <p>
        In our research we focus on how mobile and ambient technology can be used to
support learning from experience, with focus on reflection on action. Reflection can be
seen as a re-visiting and re-evaluation of experience, involving a return to previous
experience with explicit attention to ideas, behaviour, and emotions (Boud et al.
1985). Debriefing sessions, with workers gathering together after real or simulated
events, are an example of reflection on action. To be useful, they need to be fed with
information useful to trigger learning. This is challenging because crisis work is
highly distributed (in time, space, competencies, roles, ...) and it is therefore difficult to
capture the relevant data, accounting for multiple perspectives, and making sense of
it. Also, focus is often on organizational level, neglecting citizens and workers on the
field, while giving them voice might lead to important lessons learned.
Technologies can support reflection on action in different ways
        <xref ref-type="bibr" rid="ref4">(Krogstie et al. 2012)</xref>
        .
In this paper, we present three applications: WATCHiT, CroMAR, and TimeLine.
Together they can be used (1) to collect data during an event, and (2) to revisit the
data to reconstruct the event and reflect on it, enriching current practices of
debriefing.
      </p>
      <p>In the paper, after the presentation of the application, we outline a demonstration
scenario showing how these applications can be used to support different levels of
reflection and promote integration between different steps of crisis management. The
technical infrastructure supporting data exchange is also introduced.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Apps for supporting reflection</title>
      <p>The scenario includes three main applications: WATCHiT, CroMAR, and TimeLine.</p>
      <p>
        WATCHiT
        <xref ref-type="bibr" rid="ref1 ref2 ref3 ref5">(Cernea, Mora et al 2012)</xref>
        is a wearable computer (Figure 1a) sewn in
a wristband to be worn under the work uniform (Figure 1b). WATCHiT allows
emergency workers to capture information while being on the field and without
interrupting the rescue work. Data captured can include information from the individual, for
example stress levels, moods and personal notes; and information sensed from the
environment like temperature, gas or radioactive exhalations. WATCHiT has a strong
focus on a modular design therefore the set of information captured can be defined
beforehand by plugging-in specific sensor modules to the main board (Figure 1c).
Moreover each piece of information captured embeds its own GPS coordinates and
timestamp of creation to allow locating the information in time and space. The user
interaction exploits gestures and haptic feedbacks to allow the worker to send
information without interrupting the rescue operation, as well as getting notifications from
the system using distraction-free tactile feedbacks on the user’s wrist. The hardware
is based on Arduino1 and open-source hardware.
      </p>
      <sec id="sec-2-1">
        <title>1 www.arduino.cc 2 http://www.apple.com/ios/facetime/ 3 http://www.dopanic.com/solutions/panic_ar.html</title>
        <p>
          CroMAR
          <xref ref-type="bibr" rid="ref1 ref2 ref3 ref5">(Mora et al. 2012)</xref>
          is a mobile augmented reality iPad App to support
viewing and navigating across information (e.g. social media, radio communication,
WATCHiT data, photo and video feeds) generated during a crisis, directly on site.
The information is intended to support debriefing and reflection for civil protection
workers who are deployed on the field. CroMAR allows for navigating information
along the space, time and keyword dimensions using both augmented reality and
mapbased visualizations (Figure 2). In this way we can expect the reflection process to be
grounded in a context that helps to make sense of the information and reflect on
alternative path of actions. Because debriefings and reflection are a collaborative activities
CroMAR allows synchronous collaboration via FaceTime2 videoconferencing and
asynchronous collaboration via an recommendations text editor and a email sharing of
the set of information the user is looking at. CroMAR is implemented in a prototype
for iOS tablet devices and powered by the PanicAR framework3. The source code is
available open source (https://github.com/ubiAle/CroMAR ).
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2 http://www.apple.com/ios/facetime/ 3 http://www.dopanic.com/solutions/panic_ar.html</title>
        <p>
          TimeLine
          <xref ref-type="bibr" rid="ref3">(Kristiansen et al. 2012)</xref>
          is a mobile application to support reflective
learning through timelines. The application, running on Android devices, allows users
to capture traces of working and learning experiences in a timeline with the aim to
provide data that can be used to promote reflection. The application supports
capturing of different types of information, ideas, behavior, and emotions (Figure 3). By
using the notion of timelines, the application provides a way to organize and visualize
the information. The visualization on a timeline provides a temporal
contextualization, and any piece of information is presented together with other relevant
information that users might have decided to collect, shedding light on different aspects of
an event. Furthermore the application provides the possibility to build shared
timelines, capturing in a coherent representation different perspectives of an event and
supporting people in comparing their input with the ones of other group members.
Timeline is available free of charge on the Android Market, code is released open
source4.
The following scenario is based on user studies with the Italian Civil Protection and
has been validated with field experts. A simulation of the scenario is documented in a
video available at http://youtu.be/8RU50Lih72M.
        </p>
        <sec id="sec-2-2-1">
          <title>Context</title>
          <p>A major flood is causing serious disruption and material damages at SomeTown. With
the worsening of the weather conditions, also the population is at risk and there are a
number of missing persons.</p>
        </sec>
      </sec>
      <sec id="sec-2-3">
        <title>4 https://github.com/andekr/Timeline-App</title>
        <sec id="sec-2-3-1">
          <title>Step 1 – work (set-up, during crisis)</title>
          <p>Giacomo works as a volunteer in a unit with search dogs and they have been called in
to help with searching missing persons. His coordinator, Mirco, decided to provide all
the members of his team with WATCHiT, configured to collect but not share the
heart rate; collect and send to the coordination team the location a person has been
found; visualize messages from the coordination team.</p>
        </sec>
        <sec id="sec-2-3-2">
          <title>Step 2 – work (during crisis)</title>
          <p>The data that Giacomo (volunteer) collects in the field through WATCHiT is sent to
the coordination team. Getting updated and reliable information allows them to take at
any moment informed decisions. They also use it to send back information to the field
(e.g. when an area needs to be evacuated).</p>
        </sec>
        <sec id="sec-2-3-3">
          <title>Step 4 – Individual reflection (situated, after crisis)</title>
          <p>Mirco (coordinator) is not completely satisfied because he feels that finding some of
the missing persons has taken too long. Therefore, after a couple of days he goes back
to the area covered by his team and starts a debriefing session with CroMAR. By
looking at the information in the system and at the actual territory, he realizes that the
searching would have been more effective if he had distributed his team differently. It
was difficult to see this at the time, when it was dark, windy, and rainy.</p>
        </sec>
        <sec id="sec-2-3-4">
          <title>Step 5 - Team reflection (not situated, after crisis)</title>
          <p>Mirco (coordinator) calls his team for a debriefing session. It is impossible to get all
of them out where the event took place, so they cannot use CroMAR. They rather
meet in their office and use the TimeLine to check their shared timeline of the event.
The timeline collects the public input from the WATCHiT devices of all the team,
together with pictures and short SMSs that they have posted during the event to take
note of interesting issues. During the session, some of the team members decide also
to share information that they have collected in their individual timelines. Mirco also
shares some of the information he collected in CroMAR. Using their individual
perspectives and comparing them with the data collected in the field, they manage to get
a good understanding of their strengths and weaknesses as a team.</p>
        </sec>
        <sec id="sec-2-3-5">
          <title>Step 6 - Organizational reflection (towards preparedness)</title>
          <p>The disaster manager is checking all the recommendations that they have received
from the different reflection sessions conducted by the various teams. It seems that
the coordination among different units has not been at its best. Looking at the
visualization of the notes in the map, it is also easy to identify one problematic spot. The
disaster manager will summarize all the lessons learned into a shared document that
collects critical points and can be re-used in future emergencies.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>The MIRROR technical infrastructure</title>
      <p>An abstract view on the information flow between WATCHiT, CroMAR, and
TimeLine is illustrated in Figure 4. In the described scenario, WATCHiT acts as pure
data provider, while TimeLine is a pure data consumer. CroMAR is both: it consumes
data provided by WATCHiT and it provides data accessed by the TimeLine.</p>
      <p>
        The data exchange between the applications is realized with the MIRROR
Interoperability Framework. The applications send their data to spaces provided by the
MIRROR Spaces Service
        <xref ref-type="bibr" rid="ref8">(Schwantzer 2012)</xref>
        . When data is sent to a space, all
applications registered at the space are notified and the payload is delivered to them in real
time. In the scenario, two instances of MIRROR spaces are created: a private space
owned by Giacomo, only visible to him through multiple applications, and the “Flood
Event” team space, accessible by everybody involved in the operation. Both spaces
are configured to be persistent and spaces can be re-configured anytime using a web
application, which allows for example to create and destroy spaces or to add new
users to an existing space. The data is exchanged over XMPP publish-subscribe
nodes, which are managed by the MIRROR Spaces Service and can be accessed by all
members of the space. The interaction between users, apps, and spaces is illustrated in
Figure 5.
      </p>
    </sec>
    <sec id="sec-4">
      <title>Discussion and conclusions</title>
      <p>In the paper we presented the combined use of a set of individual and collaborative
lightweight applications to support work and reflection at different levels. We are
fully aware that crisis management requires also the usage of more comprehensive
organizational tools. At the same time, given the complexity of learning and working
in crisis management, an ecological approach might successfully complement existing
more traditional solutions. Though an ecological approach might lead to applications
that are simpler to use, it is also important to understand how to provide the workers
with a meaningful experience of the provided support, avoiding the risk of
fragmentation.</p>
      <sec id="sec-4-1">
        <title>Acknowledgements</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>References</title>
      <p>The work presented in this paper is co-funded by EU-ICT 7FP MIRROR project
(http://www.mirror-project.eu) and NFR-VERDIKT 176841/SIO FABULA
(http://research.idi.ntnu.no/teseo/). We acknowledge the help of Gianni Della Valle
and Regola in the definition of the scenario.</p>
      <p>Boud, D., Keogh, R., &amp; Walker, D. (1985). Reflection: turning experience into learning.</p>
      <p>Routledge.</p>
    </sec>
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