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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Merging learner performance with browsing behavior in video lectures</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>ACM Classification Keywords H.</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>[Information Interfaces</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Presentation]:</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Author Keywords User Interactions, Video Based Learning, Education</institution>
          ,
          <addr-line>Learning Analytics</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Konstantinos Chorianopoulos Department of Informatics Ionian University Corfu</institution>
          ,
          <addr-line>GR-49100</addr-line>
          <country country="GR">Greece</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Michail N. Giannakos Department of Computer and Information Science Norwegian University of Science and Technology (NTNU) Trondheim</institution>
          ,
          <addr-line>NO-7491</addr-line>
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>User Interfaces</institution>
          ,
          <addr-line>user-centered design; K.3.1 [Computers and Education]: Computer Uses in Education - Computer-managed instruction, CMI</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Video lectures are nowadays widely used by growing numbers of learners all over the world. Nevertheless, learners' interactions with the videos are not readily available, because online video platforms do not share them. In this paper, we present an open-source video learning analytics system. The system captures learners' interactions with the video player (e.g, pause, replay, forward) and at the same time it collects information about their performance (e.g., cognitive tests) and/or attitudes (e.g., surveys). We have already validated the system and we are working on learner modeling and personalization through large scale data analysis. The tool is a freely available open source project for anyone to try and to improve.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Copyright © 2013 for the individual papers by the papers' authors.
Copying permitted only for private and academic purposes.
This volume is published and copyrighted by its editors.
WAVe 2013 workshop at LAK’13, April 8, 2013, Leuven, Belgium.</p>
      <p>Video Analytics System
GAE application
logic and
database</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>
        The use of videos for learning has become widely
employed in the past years [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Most of the universities
and digital libraries have incorporated video into their
instructional materials. Currently, Massive Online Open
Courses (MOOCs) are becoming an increasingly
important part of education. In order to support video
learning, various technological tools have been
developed. For example, Matterhorn and Centra are
just few of them. However, information from the
videobased learners’ behavior and navigation is not yet
freely available to the educational technology
community.
Capturing and sharing analytics in emerged learning
technologies can clearly provide scholars and educators
with valuable information. Specifically for the case of
video based learning, information obtained from learner
(hereinafter Learning Analytics-LA) have recently
started to be used in order to provide educators with
valuable information about students (Figure 2).
However, the usage of LA on video based learning it is
still on embryotic research stage.
      </p>
      <p>The purpose of this paper is to present an open-source
video learning analytics system. The system facilitates
the analysis of video learning behavior by capturing
learners’ interactions with the video player (e.g,
seek/scrub, play, pause) and collecting information for
their performance (e.g., cognitive tests) and attitudes
(e.g., surveys).</p>
    </sec>
    <sec id="sec-3">
      <title>Open-Source Video Learning Analytics</title>
    </sec>
    <sec id="sec-4">
      <title>System</title>
      <p>Learners’ interactions with the videos are not readily
available, because online video platforms do not share
or they are not interest on them. In order to be able to
capture and store these interactions, we developed an
open-source video learning analytics system. Our
system facilitates the analysis of video learning
behavior by capturing learners’ interactions with the
video player (e.g, play, pause).</p>
      <p>
        For developing the Open-Source Video Learning
Analytics1 System (Figure 3), we used the Google App
Engine (GAE) cloud platform and the YouTube Player
API [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. There are several benefits of the selected tools
(GAE, YouTube, Google accounts). GAE enables the
development of web-based applications, as well as
maintenance and administration of the traffic and the
data storage. YouTube allows developers to use its
infrastructures (e.g., YouTube videos) and provides
chrome-less user interface, which is a YouTube video
player without any controls. This facilitates
customization within Flash or HTML 5. As such, we used
JavaScript to create custom buttons and to implement
their functions. Additionally, learners’ used Google
account in order to sign in and watch the uploaded
videos. In this way, we accomplished user
authentication and we avoid the effort of implementing
a user account system just for the application. Thus,
users’ interactions are recorded and stored in Google’s
database alongside with their Gmail addresses. The
Google App Engine database (Data store) is used to
store the interactions. Each time someone signs in the
web video player application, a new log is created.
Whenever a button is pressed, an abbreviation of the
button’s name and the time it occurred are stored.
The video player (Figure 4) employs custom buttons, in
order to be simple to associate user actions with video
semantics. We have modified the classic forward and
backward buttons to “Skip30” and “Replay30”. The first
one jumps backwards 30 seconds and its main purpose
1 Open source project: https://code.google.com/p/socialskip/
is to replay the last 30 seconds of the video, while the
Skip30 button jumps forward 30 seconds and its main
purpose is to skip insignificant video segments. The
main reason for developing these functions is to
identify the video segments which learners’ consider as
important (repeated views). We decided to use buttons
that are similar to the main controls of VCR remote
controls because they are familiar to users. In addition,
questionnaires and performance tests can be employed
next to the main interface of the player (Figure 4) and
the respective data will be integrated in the Data Store.
The system is also providing all these interactions in an
form which can be easily visualized, using for example
times series (Figure 5). To this end, researchers and
scholars are being able to extract all the rich
information and understand better the learner
behavior. In addition, the results from the
questionnaires and performance tests can be used to
triangulate the results. By taking into account learners'
interactions and many other data—such as their
demographic characteristics, prior background
knowledge, their success rate in each section, their
emotional states, the speed at which they submit their
answers, which video lectures seemed to help which
students best in which sections, etc.— we will be able
to understand how this medium is being used by the
students and proceed to the appropriate amendments
to the current video based learning systems and
practices.
      </p>
    </sec>
    <sec id="sec-5">
      <title>Benefits and Perspectives</title>
      <p>
        Many corporations and academic institutions are
making lecture videos and seminars available online,
there have been few and scattered research efforts
(i.e., [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]) to understand and leverage actual learner
experience. In addition, to the best of our knowledge
there are no efforts using LA from diverse sources in
order to triangulate them and derive valuable
information about students.
      </p>
      <p>In that paper we present an open-source video learning
analytics system. Although we designed the system as
a web-based one, the concept of mapping implicit
learner interactions to a time-series for further analysis
has a much broader application.</p>
      <p>
        This large amount of LA produced during the interaction
of the learner with video-based learning system can be
converted into useful information for the benefit of all
video learners. As long as learners' watching videos on
Web-based systems [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], more and more interactions
are going to be gathered and therefore, dynamic
analysis would represent in a timely fashion the most
important (rich-information) segments of a video
according to evolving learner interests. We also expect
that the combination of richer user profiles and content
metadata provide opportunities for adding value to LA
obtained from video based learning.
      </p>
      <p>
        By taking into account learners' interactions and many
other data—such as students' demographic
characteristics of gender, ethnicity, English-language
skills, prior background knowledge, their success rate
in each section, their emotional states, the speed at
which they submit their answers, which video lectures
seemed to help which students best in which sections,
etc.— new avenues for research are opening. As Butin
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] clearly articulated in ACM eLearn, using students’
data, we can feed powerful algorithms and create
seemingly personalized feedback [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Future work will
help to collect diverse LA (i.e., success rate, emotional
states), which will allow the community to consider the
challenges for developing a “recommender system”,
which we have all encountered on Amazon. Such a
system would have allowed video lectures to discover
that perhaps certain lecture characteristics and
practices, help some students more effectively at
different points in a course.
      </p>
      <p>The intellectual merit of this proposal is the
development of a novel experimental video analytics
system. The presented tool aims to contribute to the
area, by providing an open source solution for video
analytics capturing (the first of its kind to the best of
our knowledge) for further improvement and
experimentation.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>The authors would like to express their gratitude to
Ioannis Leftheriotis and Chrysa Gkonela for their
contribution on that research.</p>
    </sec>
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