=Paper=
{{Paper
|id=Vol-1217/paper2
|storemode=property
|title=ImProject: Improving RE Trainings by Combining them with Improvisation Theatre Sessions A Research Proposal
|pdfUrl=https://ceur-ws.org/Vol-1217/paper2.pdf
|volume=Vol-1217
|dblpUrl=https://dblp.org/rec/conf/re/HoffmannW14
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==ImProject: Improving RE Trainings by Combining them with Improvisation Theatre Sessions A Research Proposal==
ImProject: Improving RE Training by Combining it with Improvisation Theatre Sessions A Research Proposal Anne Hoffmann Rüdiger Weißbach Software Engineering Institute Business Department Rijksuniversiteit Groningen Hamburg University of Applied Sciences (HAW Hamburg) Groningen, The Netherlands Hamburg, Germany a.hoffmann@rug.nl ruediger.weissbach@haw-hamburg.de Abstract—Today factual knowledge training and soft skill integration, that soft skill training is not specific to people training are typically taught as separate disciplines. This working in the RE domain and so this training could be approach falls short of the need of the participants to learn, offered to diverse professional groups. Additionally, this understand and experience the application of typical soft skills separated format is very efficient from the training provider's such as communication skills within their domain. Requirements engineering (RE) in practice requires for point of view and sometimes for the customers too: Slide instance excellent communication skills. We propose to use presentations offer a low-risk format for the customers as well techniques from improvisation theatre to combine factual as for the providers. knowledge and soft skill training into one workshop format, But there is a demand to integrate factual knowledge and which we call ImProject. soft skill training, so the question arises how these two could We propose to add ImProject as a training element/part of be combined into one joint approach, being taught in parallel? normal RE training. ImProject adopts a typical improvisation The need to emphasize on soft skill aspects within the RE theatre training session and trains soft skills such as education has been recognized from the RE community (e.g. communication skills in typical RE situations. In this paper, we present our research agenda for investigating [3], [4]). Efforts to respond to this focus on the secondary how factual knowledge training such as RE and soft skill training education at Universities (e.g. [5]). Little research has been can be combined using ImProject and derive further needed published how to efficiently train practitioners, or to integrate research activities. This interdisciplinary research will contribute soft skill aspects within training in industrial setups (e.g. [1]). to improve training within the RE community. Index Terms—Requirements Engineering, Industrial Training, However, it is insufficient to emphasize on finding a Training Format, Soft Skills, Improvisation. combined training format that just considers both aspects I. INTRODUCTION separately. Instead, the new format needs to be more efficient with respect to duration and learning content. It is more than Being trainers for several years in requirements the sum of its parts as Aristotle once stated. This training engineering (RE), software engineering as well as project format then needs to be thoroughly investigated in order to management (PM) and both in industry and academia, we allow us to scientifically and empirically claim success. experienced a lack between the typical training and some of our participants needs. Participants typically appreciate the This paper presents a research agenda for validating a new factual knowledge oriented approach of the training material, training format that is capable of improving (industrial) and give more or less positive feedback on how the material is trainings by combining factual knowledge training (in this taught (e.g. see the publication of Brian Berenbach with case RE) with soft skill training. respect to a company training [1]). However, generally stated We introduce our approach of combining a RE training comments during the training and questions from the with a typical training session from an improvisation theatre participants towards the trainer indicate, that something more course, and outline subsequently derived research agenda, is needed. Participants ask for advice regarding the integration questions and topics. Thus, we call our approach ImProject of interpersonal aspects in a specific context. standing for Improvisation Theatre in Projects. We decided to use the broader term soft skill to summarize all the skills and abilities that relate to human behavior, The paper is structured as follows: communication and psychological patterns in human behavior. Section II illustrates the current situation in RE trainings, For a further discussion on the term’s definition, see [2]. underpins the need for additional training elements with two These statements imply trainings should extend beyond examples and summarizes methods that already enrich pure factual knowledge and include some kind of contextual classroom trainings. Section III then introduces the general soft skill training as well. One can argue against an concepts of improvisation theatre before describing the concept of our workshop format ImProject. In Section IV, we Following, we present two examples from the daily life of present our research agenda together with our research a requirements engineer. These illustrate common situations approach. Finally, Section V summarizes the results of this where the requirements engineer uses his factual knowledge paper. while at the same time needs to apply soft skills. These soft skills include for example tense communication and active II. CURRENT SITUATION listening. He does not distinguish whether he applies factual Traditionally, research, education and training in RE are knowledge, such as a method, or a soft skill. focusing on tools and methods. But it is often neither the A. Kano Analysis and AMUSE - Two Requirements Engineer- method nor the technique that causes a project to fail, but the ing Methods that Require Soft Skills interpersonal relations and miscommunication [6]. The approach towards teaching RE and the corresponding topics As part of the requirements engineering, requirements need such as stakeholder management and requirements elicitation to be prioritized. Otherwise the team which implements them needs to be less theoretical and needs to include more soft skill would not have a clear understanding of what to implement related topics. Therefore, new training concepts are needed. first. Only recently, the RE community as well as the PM In RE for products, there is a well-known method for community have detected the importance of the so-called prioritization of user requirements to decide which one to socio-technical or soft skill aspects. This is for instance implement in which version of the product. This is called the reflected in call for papers explicitly requesting submissions Kano Model or Kano Modeling [12]. on this topic (e.g. [7], [8]). For each iteration the requirements engineers need to prioritize the users’ requirements into the categories: The question remains how industrial trainings can be ”Basic” - These requirements are the fundamentals of the structured in a way, that soft skills are well integrated. The product. They are often not even mentioned by the user, but Workshop on Requirements Engineering Education and are nevertheless expected. Training (REET, taking place since 2005 in conjunction with ”Performance” - These requirements are the new features, and the International IEEE RE Conference) gives a good overview often those the user has asked for. on existing approaches and new aspects. However, the ”Excitement” - Requirements the user often has not asked for majority of papers focusses on education at Universities. directly, but which are the reasons he is going to buy or to use In industrial approaches, it is common to train specialized the product. practitioners using the experience-based learning model [9], For example, an MP3-player needs to play music. This is a [10]. “basic” functionality. Some years ago, having a wheel as the only ’button’ to steer the MP3-player was exciting, it was new In this paper we focus on industrial trainings including and only Apple products had it. This was clearly an exciting both on-site trainings, executed at the company's site, and requirement: Something the users have not asked for, but open training at the training company's location. These because of its existence they bought the product. trainings last one to several days. Another prioritization approach explicitly analyses the user Other methods than traditional classroom training exist, satisfaction with each requirement. This approach is called and have been presented to the RE community at multiple AMUSE (Appraisal and Measurement of User Satisfaction occasions (e.g. [5]). But screening teaching material, we [13]). AMUSE supports the requirements engineer to detect noticed that in industrial RE trainings nevertheless 'old' the requirements which will lead to the highest user training styles seem to dominate: Slide presentations enriched satisfaction. Amongst other things AMUSE is used to analyze with some small (more or less interactive) exercises. These the hedonic satisfaction of the user. exercises last 10-20 minutes and enforce the participants to What does a requirements engineer need to successfully apply the method exactly as it had just been introduced before prioritize the requirements together with the user? Of course, [11]. he needs to have a clear understanding of the method he uses. This kind of training is not sufficient to train soft skill On the other hand, the results of a successful prioritization aspects in projects. are prioritized requirements which reflect the real users’ Due to the gap between the content of current training priorities. It is thus up to the requirements engineer’s sessions and the really important topics to be addressed, communication skills, his intuition and his ability to put current approaches do not seem to be sufficient . We thus himself in the position of the user and empathize with him to conclude, that it will not be useful to train factual knowledge understand the user’s real priorities. and soft skills separately. Furthermore, this implies directly B. Expectation Management in Long Term Projects that the offer should be a combined training of factual One of the authors participated in an IT infrastructure knowledge and soft skills in the corresponding situations. This project, where a new IT system should be customized and approach is closer to what the participants experience in their rolled-out to several sites of a company. The roll-out was daily work. Consequently, this kind of training might be more executed site after site. The requirements for customization efficient as well. were implemented in iterations. Each iteration focused on that Role play enforces the participants to make a certain site where the system was rolled-out to. mistake that is often pre-described by the role play instruction. Requirements engineers needed to build up trust with the In training, there are participants who cannot distinguish role users of a system. from emotion associated with the mistake. When participants At a certain point, the system was rolled-out to some site of this type are enforced to play a project manager making a while to other sites it was not yet rolled-out. However, the certain mistake, they might end up being emotionally users at the already rolled-out sites had new requirements or negatively affected. Thus learning is hindered if not even change requests to the system whereas the users at not-yet completely blocked. rolled-out sites were still expecting to receive the system Second, role plays consume a lot of time and have the initially. Being the requirements engineer in that situation the drawback of only a few participants acting, while the other author needed to maintain the trust from the users having a participants are sitting and observing those who act out their rolled-out version of the system. At the same time these users role play. were disappointed by the project management’s decision to To our experience, role plays often neither bring up the focus on the roll-out sites and to postpone further requirements really challenging situations nor foster intuitive reactions. In or change requests from rolled-out sites. Thus, the our trainings we often see participants not taking the situation requirements engineer was in need to thoroughly manage serious or feeling “observed” by the other participants. This is expectations while eliciting the new requirements or change especially the case for in-house trainings, where the requests. Doing this successfully, he maintained a good participants sitting in the audience are (direct) colleagues or relationship with the users, avoided conflicts, and remained a might even be directing managers (see [11] for a discussion on trusted person from the user’s viewpoint – even though the this topic). principal anger by the users of not being supported by the Conclusion: Role play is difficult when participants are project management remained. enforced into certain error prone situation. The participants This real live example illustrates well that the daily work might truly believe to act differently in real life situations, thus of the requirements engineer includes situations, where the disconnecting from the learning provided by the role play. successful application of requirement elicitation methods only, 2) RE-O-Poly does not result in positive feedback on the requirements Smith and Gotel ([14]) identified eight RE practices to “create engineer’s work. a lightweight set of RE practices [..] to improve RE processes” First, the requirements engineer needs to understand highly and developed the board game RE-O-Poly based on the well- emotional situations and see or even better feel them from the known “Monopoly” game. RE-O-Poly is created to support user’s perspective. Second, he needs to use his communication education of undergraduates (beginners) in RE to e.g. “get a skills, as well as convincing skills to achieve understanding broad overview of typical RE problems” and “respond from the users. Third, the requirements engineer is seen as a appropriately to unanticipated situations that impact projects”. communication channel towards the project, especially to the Using “Monopoly” as a base, the authors expect to “encourage project management. It is the requirement engineer’s task to face-to-face communication which is useful for learning about create awareness of the current user situation, especially when a discursive activity.” emotionally tense and to ask for understanding. So, the These interactive methods are based on the approach, that requirements engineer needs to appropriately communicate participants need to have fun during the training to activate with the project management to make them aware of this their learning. However, the willingness to learn depends on situation. All this requires high soft skill competence. each participant himself. This has been extensively studied in the so-called subject-scientific foundation of Holzkamp [18]. C. Methods to enrich classroom trainings And from learning theory it is well known that “theory is Other methods have been used to enrich traditional not enough, because knowledge does not substitutes classroom training and enforce learning by creating experience experience” ([19] translated by author). Additionally, Daniel such as the adaptation of board games like “Monopoly” (see Goleman cites Howard Gardner in his well-known book on “RE-O-Poly” [14]), role plays (e.g. [15]), project simulations emotional intelligence: “The best way to learn something is to [16] or other interactive formats [17]. be interested in it, and enjoy the activity of doing so” ([20] translated by author). 1) Role Play We believe that the situation in current trainings cannot One common approach for training social skills is the create this well-known “flow” as described by usage of role plays. Role play has been particularly often used Csikszentmihalyi [21]. However, as flow is the person’s state for educational purpose and is often used for behavioral where learning is easiest, this should be the state a person oriented training within company trainings too. wanting to learn should aim for. Studies show, that “aiming for However, to the authors’ understanding role play has some flow situations leads to success” (e.g. [22]). disadvantages that especially hinder advanced practitioners to participate with their full attention and gain the most learning possible out of these types of interaction. III. IMPROVISATION THEATRE cannot be as clearly separated as when using different roles such as in role play. A. General Concepts of Improvisation Theatre Improvisation theatre consists of so-called improvisation B. The ImProject Format theatre games, also called “improv games” or simply “games”. ImProject [26] was initially called REIM (Requirements Each improvisation theatre show is divided into several Engineering and Improvisation Theatre) and initially games. Each game has some base rules. Before the game introduced to the (RE) research community in 2008 [18], [19]. starts, additional rules are defined by the audience of the show The format has been further developed, and now serves as with help from the facilitator. a workshop format for training situations related to (software) Originally, improvisation theatre was invented by Keith projects. It focuses on the training of soft skills, especially Johnstone in the late 1950s. He was teaching acting and drama communicational skills together with hard facts. We initially at the Royal Court Theatre in London and thought his students focus our research on RE, because RE is considered to be a were trying to be “original” and “giving their best”, which highly communicative job within the software engineering according to him resulted in bad acting [23], [24]. (For further discipline (e.g. [3]). information on improvisation theatre we refer to [25].) Using improvisation theatre games allow us to come up The following summarizes the overarching principles of with a new interactive format to train the combination of ImProject: factual knowledge and soft skills. ImProject is based on a typical improvisation theatre The characteristics of improvisation theatre techniques all training session and uses storytelling to map to elements of the seem to cover our goals as stated in Section II. These domain under consideration (here: RE). It is structured in three characteristics are sections: Warm up, Training and Closure. For each section, 1. Improvisation theatre is interactive. games from the corresponding improvisation theatre training 2. Improvisation theatre is about being spontaneous. sections are being used. All games used in the ImProject Improvisers do not know the scene they will play format are being described using a pattern language, called until they actually start playing it and do not have Game Language (see [29] for details). scripts. They act spontaneously, improvising the Then, each training game creates the same experience flow: scene from what comes into their minds. Thus, they 1. The game forces all participants to make mistakes. are acting in the moment and need to be very self- 2. The trainer highlights that these types of mistakes aware, as well as aware of their co-players. happen in real projects as well, regardless how 3. Improvisation theatre is about having fun. As there is “good”, “well prepared” [..] one is. no script, curious situations occur. This creates fun. 3. A negative effect of reflection is reduced, because 4. Announcing improvisation theatre for a training there is no emotional relationship between the actor session is new, sounds interesting and channels and the mistake (dissociation; reflection without excitement. - This is a prerequisite for flow while emotion). Learning takes place efficiently and learning. blockers or blockades are avoided. Improvisation theatre can create realistic setups and 4. ImProject makes it impossible for participants not to immediate feedback. engage in the exercise. The usage of improvisation theatre in RE training is 5. It creates an atmosphere where failure means unusual. To our knowledge there exist two approaches, learning. ImProject [26] and the (untitled) approach of Mahaux [27], 6. Additionally, ImProject enables learning by/through [28]. having a lot of fun. In our approach, we utilize an improvisation theatre training session which has further advantages: For each game, learning objectives have been defined as part 1. A training session and its games focus on trying out of the pattern language. For instance the game “The Company new things, thus is constructed for failure. Thus, Game” uses the improvisation theatre game called “Pattern making mistakes is the goal for most of these games. Game” and trains learning objectives such as “The participants 2. Some games, do not distinguish participants (e.g. by understand that they are adding an implicit prioritization to their role). Thus, an error is made by the group, not by the tasks.”. For details, the reader is referred to Game Language individual. ([29]). As the concept of ImProject is quite complex, a train 3. Training games last between 10 to 20 minutes, each the trainer guideline has been published as well. This train the focuses on different things. Thus, to the authors' trainer guideline is published in a pattern format as well (see understanding, this approach is faster than using role [26] for details). play. C. Other Approaches using Improvisation Theatre Especially, the second item frees the participants to try things out. Participants tend to feel safer, as individual activities At a first look, the research from Martin Mahaux (University of Namur, Belgium) looks similar to our approach. Indeed, he is using improvisation theatre as a technique, Improvisation theatre also is seen to be an effective too. However, in his research Mahaux uses improvisation instrument for team building, awareness training on trust and theatre as a technique to drive innovation and collaboration other aspects in social life. This is reflected by numerous within the (software) development process [27]. His approach companies offering business consulting based on aims at involving stakeholders to gather and elicit improvisation theatre, e.g. called Business Theatre (e.g. [32]). requirements using improvisation theatre games. We utilize We thus believe that our format trains other social aspects than games that are used during improvisation theatre training communication, even though we might not foresee exactly sessions, and are called improvisation theatre training games: which ones. To analyze this, we will interpret the research data “Analysts and stakeholders can benefit from using these in the context of the Grounded Theory [33]. techniques in their requirements project and workshops” [27]. This is reflected in our RQ2. Even though Mahaux emphasizes the aspect of improvisation theatre, his focus on improvisation theatre is to use it as a tool RQ2: How can improvisation theatre be used within RE to enhance stakeholder communication, and reach better training to train other social aspects than communication? creative, innovative and collaborative processes during the activity of requirements gathering[28]. Thus, in his approach In order to identify if and how RQ1 and RQ2 can be improvisation theatre is used to create better outcomes with answered using our ImProject format we further detail each respect to user stories and scenarios within the process of RE research question into research tasks. not while training RE and related soft-skill. In contrast to Mahaux, we use structure and content of an A. Examining RQ1 improvisation theatre training session to improve the RE We want to use our format ImProject for the training of training by adding ImProject to train soft skills specific to RE communication skills. Thus, we need to identify situations for and within RE situations. Thus, we consider improvisation which ImProject is suited well. Consequently, our first theatre as a tool to train communicational and other soft skill research task states: related aspects. RT1: In which situations is ImProject working well? IV. RESEARCH AGENDA AND RESEARCH QUESTIONS To provide the empirical evidence for the following As trainers, we constantly aim at improving our training questions, we are planning an extended evaluation design, sessions. As we have outlined in the former sections, there is a using qualitative as well as quantitative evaluation of feedback need to improve RE trainings with regard to efficiently questionnaires, structured interviews and repetition over time. combining factual RE knowledge training with training of soft The exact evaluation design will need to be developed, and skills within RE situations. will contribute to answer The development of the introduced workshop format in the ImProject was driven by one main question, which we call our RT2: How do we relate a soft skill aspect in an improvisation main research question: theatre game to RE situations? RQ0: How can improvisation theatre be used effectively in All games used within ImProject are constructed using the RE trainings? following mechanism: A training game from improvisation theatre is taken as foundation and a desired soft skill artifact We believe, ImProject could be a good answer to this (called anticipated learning object) is attached to the game question, but are of course aware that we need to evaluate our using storytelling. While playing for instance a game which assumption. involves throwing balls, in the context of RE these balls Thus, we split this research question into two disjunct become requirements and the catchers become requirement research questions that focus on what is to be learned using engineers. Even though, these main principles have been improvisation theatre. documented, further documentation is required here. We want to focus on communication skills, because One possibility to verify communicational aspects trained excellent communication skills are seen to be a key by improvisation theatre would be to ask participants to competence (see e.g. Klendauer et al. [31]); the format needs allocate certain learning outcomes to the games played. to efficiently provide the possibility to train communication Participants will notice learning outcomes by games not by skills. Therefore, RQ1 focuses specifically on these soft skill stories. We know this effect from psychotherapy (in aspects. psychotherapy stories are known as metaphors [34]). It might be worth to study this effect, but this is beyond the scope of RQ1: How can improvisation theatre be used to introduce an our research. effective way to successfully train communication skills We further ask: involving RE situations? [4] L. Scheinholtz, “What are employers really looking for?,” [24] ——, Theaterspiele. 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