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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Theory-driven Recommendations: Modeling Hedonic and Eudaimonic Movie Preferences</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marko Tkalcic</string-name>
          <email>marko.tkalcic@unibz.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bruce Ferwerda</string-name>
          <email>bruce.ferwerda@ju.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science and Informatics, School of Engineering, Jonkoping University</institution>
          ,
          <addr-line>P.O. Box 1026, SE-551 11, Jonkoping.</addr-line>
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Computer Science, Free University of Bozen-Bolzano</institution>
          ,
          <addr-line>Piazza Domenicani 3, I-39100, Bozen-Bolzano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2018</year>
      </pub-date>
      <fpage>28</fpage>
      <lpage>30</lpage>
      <abstract>
        <p>Most of the research in recommender systems focuses on data-driven approaches. In this paper we present our vision for complementing data-driven approaches with model-driven ones. We present a preliminary experimental set-up and we expose our research plan. In the experimental set-up we acquired eudaimonic characteristics of movies and user preferences. Furthermore, we performed a preliminary analysis of the acquired data.</p>
      </abstract>
      <kwd-group>
        <kwd>recommender systems eudaimonic emotions</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Mainstream research in recommender systems is data-driven. Logs of user
behaviour, such as clicks, ratings, purchases, are used in a variety of algorithms,
such as collaborative and feature-based approaches to generate
recommendations [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In recent years we have worked on complementing these bottom-up,
data-driven approaches with top-down, model-driven approaches to
recommendations.
      </p>
      <p>
        We view recommender systems as tools for helping users make better
decisions [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Psychology research has shown that human decisions are in uence by
diverse factors, among others by personality and emotions [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. In our past work
we focused mainly on these two models [
        <xref ref-type="bibr" rid="ref10 ref2 ref8">8, 2, 10</xref>
        ]. In this paper we present the
preliminary results of introducing a known psychological model, that of
eudaimonia in user modeling and recommender systems. The experience of consumption
of an item (listening to a song, watching a movie) does not have only hedonic
qualities (fun, enjoyment, relaxation) but also eudaimonic qualities, which are
related to meaning and purpose [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
    </sec>
    <sec id="sec-2">
      <title>Eudaimonic Modeling and Related</title>
    </sec>
    <sec id="sec-3">
      <title>Work</title>
      <p>We assume that users di er in their need for eudaimonic experiences, i.e. some
people prefer to just have fun, while other people may prefer to spend their time
contemplating meaning and purpose. Similarly, we observe that movies di er in
the experience quality they induce. For example, the movies The Hangover and
La vita e' bella are both comedies. But while the former is a shallow comedy with
a series of simple jokes the latter deals with deeper issues, such as the holocaust.</p>
      <p>
        In positive psychology, happiness is often described through two opposite
concepts: hedonism and eudaimonism [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]: the hedonic view equates happiness with
pleasure, comfort, and enjoyment, whereas the eudaimonic view equates
happiness with the human ability to pursue complex goals which are meaningful to the
individual and society. Oliver and Raney [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] have carried out research to identify
whether there are distinct eudaimonic and hedonic motivations for consuming
entertainment. Through a series of studies they devised an instrument for
measuring the eudaimonic and hedonic qualities of entertainment experiences. They
showed that in addition to viewing movies for purposes of fun and pleasure,
individuals also turn to entertainment for purposes of greater insight and
meaningfulness. Wirth et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] further extended Oliver's work by analyzing what
are the hedonic and eudaimonic qualities of movies with good and bad endings
and found signi cant di erences.
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>Work Plan</title>
      <p>In order to devise personalization approaches using eudaimonia there are a lot
of steps to make, since it is an unexplored area. We foresee the following steps
need to be taken:
1. unobtrusive inference of eudaimonic and hedonic user preferences
2. automatic labeling of movies' eudaimonic and hedonic qualities
3. a personalized recommender system that takes advantage of eudaimonic and
hedonic features
4</p>
    </sec>
    <sec id="sec-5">
      <title>Data acquisition</title>
      <p>
        We performed a user study to acquire data. We let the subjects choose movies
from a pool of popular movies. For the hypothetical context of choosing a movie
to watch alone on a Saturday evening, each subject had to choose the most
appropriate movie (the liked movie) and the least appropriate movie (the disliked
movie). The subjects were then asked to describe, for each of the two movies,
their viewing experience in terms of hedonic and eudaimonic experience using
an adaptation of the scale developed by [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. After answering the movie-related
questions, the subjects lled in the ten-items personality questionnaire (TIPI).
      </p>
      <p>We hand-picked the movies in order to have a mix of hedonic and eudaimonic
movies.</p>
      <p>We ran the study through Amazon Mechanical Turk. After removing subjects
who did not pass a control question and removing outliers using the Mahalanobis
distance we had the answers of 84 subjects (M = 34:2 years, SD = 9:5 years,
29 females).
5</p>
    </sec>
    <sec id="sec-6">
      <title>Results</title>
      <p>
        A deeper analysis of the data acquired is going to be presented at the UMAP
2018 conference [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Here we pick two speci c aspects: (i) bimodal distribution
of eudaimonic reasoning and (ii) movie characteristics.
      </p>
      <p>Users divided themselves into two clusters in terms of the eudaimonic
qualities of the liked movies (see Fig. 1): some users liked movies with high
eudaimonic qualities (scores &gt; 3) while some users liked movies with low eudaimonic
qualities (scores &lt; 3), which is re ected in the bimodal shape of the histogram
in Fig. 1. We conjecture that this bi-modal shape is due to user being either
pleasure-seekers or meaning-seekers.</p>
      <p>We clustered the movies into three categories: hedonic-only, eudaimonic-only
and mixed. We performed the Wilcoxon rank sum test in order to test the
hypothesis of the mean reported hedonic and eudaimonic quality being equal.
Examples from all three clusters are reported in Tab. 2.</p>
      <p>I liked the movie because it challenged my way of seeing the world.
30
20
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1
2
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The results of our study indicate that eudaimonic characteristics are useful for
accounting variance in user preferences and for characterizing movies.</p>
      <p>We plan to proceed the with the three steps: (i) unobtrusive inference of
eudaimonic/hedonic preferences, (ii) automatic labeling of movies and (iii)
personalized recommendations of movies.</p>
      <p>For the unobtrusive inference we are designing an experiment. In addition to
the variables acquired in the experiment reported above, we will collect also the
users' social media data. We plan to ask for Facebook likes, twitter activity and
Instagram activity. Using features extracted from social media activity we plan
to do a predictor of the user preferences for movies in the hedonic/eudaimonic
space. The recent scandal with Facebook data integrity may pose a further
probblem in devising such a method.</p>
      <p>For the automatic labeling of movies we plan to use movie subtitles for feature
generation. We foresee the usage of NLP techniques and generate features using
TF-IDF and embeddings. In order to get ground truth movie labels we plan to
crowd-source the labeling of a pool of movies.</p>
      <p>For the personalized recommendation part we plan to use content-based
recommendation methods that take advantage of the eudaimonic and hedonic
features.</p>
    </sec>
  </body>
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