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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Classical Heritage and Text-Based Second Language Learning in Three-Dimensional Virtual Library Environment</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>István Károly Boda</string-name>
          <email>boda.istvan@drhe.hu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Erzsébet Tóth</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Debrecen Reformed Theological University</institution>
          ,
          <country country="HU">Hungary</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Debrecen, Faculty of Informatics</institution>
          ,
          <country country="HU">Hungary</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <fpage>29</fpage>
      <lpage>31</lpage>
      <abstract>
        <p>In our paper we would like to discuss in detail the present status of our three-dimensional virtual library model (3DVLM) built on the hierarchical scheme of the ancient Library of Alexandria worked out in the socalled Pinakes by Callimachus in the 3rd century BC. The full content of the model, once completed, would provide a comprehensive overview of the classical heritage our culture is originated from. In this tradition Callimachus is considered to be one of the most talented Hellenistic scholar-poets. His brief epigrams were outstanding which reflected his allusive mind and erudition. In general, it is a great challenge for us to deliver the message of ancient times to the present-day culture, but it seems to be very dificult to convey this highly sophisticated content to the members of the young (and especially the y and z) generations of our times who have been brought up and educated in a completely diferent social and cultural environment. Our basic idea is that language learning can serve as a common basis to transform and ofer the ancient knowledge for the young generations of the internet era. Moreover, we are aware that nowadays one of the preferred sources of information is Wikipedia. So we chose and carefully preprocessed some Wikipedia texts (in English) about Callimachus' life and works for the 3DVLM to assist our users in language learning and, at the same time, provide them short but valuable texts which are worth learning and memorizing. In order that the selected texts could be easily understood and memorized we provided additional items which are necessary for language learners (e.g. vocabulary and thesaurus of rare or special words, expressions and idioms,</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>images and illustrations, selected concordances and quotations, encyclopedia
entries, referred texts etc.).Because the organization of the primary texts and
their relationships with the associated items are of great significance in the
learning process, we tried to fully exploit the advantages and special features
of the 3D environment of the MaxWhere Seminar System, visualizing and
mapping the compiled material using various colors and typography, block
elements, images, lists etc. on the one hand, and exploring the co-reference
and intertextual relationships by maps and the spatial arrangement of the
material, tables, hypertext links between the primary texts and the additional
items etc. on the other hand. Since self-check and practice is inevitable in the
learning process, we elaborated exercise materials related to the preprocessed
library content by providing various exercises, questions, drills, tests, quizzes,
puzzles etc. for our users.</p>
      <p>
        We intend to achieve two main objectives using the 3DVLM. First, we
would like to support and motivate our users to acquire in-depth knowledge
of the ancient Alexandrian times. The learning philosophy of the model is to
help its users understand and interpret the compiled material ‘at once’,
supplying them with the necessary background and linguistic knowledge. Second,
we firmly hope that our users will gradually improve their English
linguistic competence in the course of reading, understanding and memorizing the
preprocessed material provided by our virtual library.
MSC: 68U05; 68U35; 91E10; 91E40
1. The Great Library of Alexandria and its mission
The Museion (Mouseion, Musaeum)1 and its organic element, the Great Library
resulted in a tradition by which the Ptolemies2 provided more financial assistance
to Greek culture in Alexandria3. This city is known to have been a novel,
dominant cultural and learning center for the Greek East for centuries. The notable
antecedents of the Museion research institution were those temples where manuscripts
of diferent types were housed in great number for preservation and access. The
Ptolemies rulers obtained the authentic texts of authors by purchase and the famous
scholars who lived in the Museion carried out critical analysis on them and then
entered these masterpieces onto the oficial canon of Greek literary works. Seneca
says that the Ptolemies collected papyrus rolls to show their magnificent power
to the world and by these eforts they intended to gain the cultural supremacy in
Egypt [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        The Library of Alexandria4 was founded in the 3rd century BC for Ptolemy I
Soter’s initiative. No contemporary historical writings were left on its creation and
1https://en.wikipedia.org/wiki/Musaeum (2020-01-12)
2https://en.wikipedia.org/wiki/Ptolemaic_Kingdom (2020-01-06)
3https://en.wikipedia.org/wiki/Alexandria (2020-01-08)
4https://en.wikipedia.org/wiki/Library_of_Alexandria (2020-01-07)
nobody is aware of its exact location in Alexandria [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Its “branch library” was
established by Ptolemy III in the Serapeum, a temple given to the god Serapis. The
Museion and the Alexandrian Library were demolished later and nothing remained
from these institutions. Apart from this fact the Library of Alexandria began to
represent and symbolize all libraries in ancient period. In addition, nowadays it is
regarded to be as a generally accepted symbol of human knowledge and erudition.
The Alexandrian Library enjoyed royal support to gather all the copies of Greek
works in the world, so its mission was to be universal library in acquisition5. In
fact its award was that it collected and preserved all the accumulated knowledge
of the humanity in the ancient era [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
2. Callimachus and his most impressive work, the
      </p>
      <p>
        Pinakes
Callimachus6 was born in Cyrene7 in Libya between 305 and 240 BC. He is
considered to be as one of the most talented and celebrated scholar poets of the
Alexandrian period. He spent the great part of his life in Alexandria and his royal patrons
were Ptolemy II Philadelphus and Ptolemy III. A commentator to Plautus reports
that he was employed as a librarian in the Library of Alexandria. Only 6 hymns,
about 60 epigrams and some fragments remained from his works. His brief poems
reflected that he acquired successfully the practice of perfect virtuosity and literary
craftmanship. He wrote his poems in a sophisticated style and applied allusions
very often in his poetic texts by expressing his erudition [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The Byzantine
lexicon, Suidas points to the fact that Callimachus carried out scientific research as a
grammarian and created 800 writings in verse and prose [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Concerning Callimachus’ remarkable achievements we have to emphasize his
immense bibliographical work which focused on arranging all the Greek literary
works, once available in the holdings of the Alexandrian Library, into a
comprehensive catalogue, the Pinakes8. Zenodotus of Ephesus as a head librarian provided
a job to Callimachus to be his assistant. Therefore he was involved in building the
catalogue of this outstanding Hellenistic collection. His catalogue was separated
into six various parts and included bibliographical information about 120 000
papyrus rolls. His famous Pinakes is thought to be the first bibliographical work of
ancient Greek literary documents. Let us quote the title of his catalogue’ system
which is the following: Pinakes (or Tables) of those who were eminent in every
branch of learning, and what they wrote [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The structure of his catalogue was
consisted of the important groups of Greek poetry and five groups of prose: history,
rhetoric, philosophy, medicine and law, and a miscellaneous group. On the whole,
ten diferent genres of literature have been used as a category in his catalogue.
5https://en.wikipedia.org/wiki/Universal_library (2020-01-26)
6https://en.wikipedia.org/wiki/Callimachus (2020-01-14)
7https://en.wikipedia.org/wiki/Cyrene_Libya (2020-01-14)
8https://en.wikipedia.org/wiki/Pinakes (2020-01-15)
Callimachus organized the names of the authors in alphabetical order within the
corresponding genres of literature, with a short biography, enumerated works of
each Greek author (also in alphabetical order), and recorded the opening words
and a reference to the number of lines of the work [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ].
      </p>
    </sec>
    <sec id="sec-2">
      <title>3. The 3D virtual library model</title>
      <p>
        Six years ago we initiated a 3D virtual library project focusing primarily on the field
of Greek literature in the 3rd century BC as well as related texts (e.g. biographies
of some prominent authors, historical and mythological texts etc.) as part of the
CogInfoCom research [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]. The project is based on a three-dimensional virtual
library model (3DVLM) which adapted the main concepts of the classification
system invented by Callimachus for the ancient Library of Alexandria. The current
implementation of the model uses the innovative, cloud-based 3D environment of
the MaxWhere Seminar System [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. From the available 3D spaces ofered by the
MaxWhere system, we selected the 3D Castle space which, like most of the 3D
spaces, well suits the basic needs of the 3DVLM. The utmost feature of the model
is the web-based focus and 3D organization of the virtual library content which
perfectly fits the MaxWhere system.
      </p>
      <p>
        The major concepts of the 3DVLM describe the organization and content of
an abstract virtual library in 3D space. Because the detailed description of the
3DVLM can be found in our former publications [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14">10, 11, 12, 13, 14</xref>
        ], here we only
briefly summarize the main concepts. In the current implementation of the 3DVLM
the content is presented in virtual rooms, cabinets, cabinet walls, and (left
and right) corridors (note that those concepts can be more or less metaphorical
depending on the features of the applied 3D environment). A virtual room is the
largest content unit which contains, in a specific spatial arrangement provided by
the 3D space, the (primary) library content presented in several cabinets. In the
current implementation of the 3DVLM the content of the cabinets is represented as
web pages (hereafter referred to as content pages ). The left and right corridors and
the cabinet walls support the organization of the library content in order that it
can be considered as a coherent whole. They represent diferent type of knowledge:
the left corridors contain dictionary knowledge, the right corridors provide
encyclopedic knowledge (mainly in a form of intertextual relationships, e.g. referring
to other cabinets), and the cabinet walls are dedicated to harmonizing both type
of knowledge functioning as a kind of collocations dictionary and thesaurus at the
same time.
      </p>
      <p>The 3DVLM provides an abstract framework for a virtual library based on
various sources, chiefly from the internet (especially from Wikipedia). The
current implementation of the library is focused on the primary and secondary (i.e.
virtual) contents about Callimachus. They are arranged according to the ancient
classification scheme invented by Callimachus using several categories (described in
section 2). In the virtual library there are some dedicated web pages which support
the information retrieval of the virtual library content.
• The first dedicated page is a category page which contains the list and
explanation of the applied classification categories, including the name of some
illustrious ancient authors with the title of their most important works for
each category. The category page is based on the Wikipedia entry ‘Ancient
Greek literature’9. Note that the most important biographical data for each
referred author are generally available in the author’s Wikipedia entry the
reference to which should be an essential, and therefore explicitly represented,
part of the virtual library. More or less the same applies to the works of the
authors because the main characteristics of the most important works (e.g.
the opening words which had been recorded by Callimachus in the Pinakes)
can be supposedly found in their corresponding Wikipedia entries.
• The second dedicated page is the index page which contains the main
keywords used in the content pages of the virtual library as well as selected
concordances of the keywords exploring their textual context. In the index
page, the retrieval of the primary and secondary content is supported by links
either to the related Wikipedia entries or to the corresponding content pages
of the library.
• The third dedicated page is the reference page which contains all referred
sources used in the virtual library.
4. Implementation of the 3D virtual library model
in the MaxWhere system
In every available 3D space of the MaxWhere system there are a number of
carefully arranged ‘smartboards’ which operate as multiple web browser windows. This
unique and very flexible feature of the MaxWhere Seminar System allows
webbased (i.e. HTML / CSS / JavaScript) content to be embedded and presented in
3D space, with the definite advantage of representing hypertext and hypermedia
(mixed verbal and multimedia content, various colors and typography, links,
images, animations, videos, interactive content etc.). Mapping the 3DVLM into the
3D space of the MaxWhere system is based on two simple rules:
• a virtual room corresponds to the 3D space itself (in our case, a large room
in an ancient castle);
• the cabinets and corridors correspond to a group of adjoining smartboards
established and arranged according to the architecture and design of the
chosen 3D space (in our case, human-sized wooden frames arranged in the
virtual room of the castle, see the figures below).</p>
      <p>The smallest units (or ‘records’) of the presented virtual library content are
located or ‘exhibited’ in designated smartboards representing the cabinets of the
9https://en.wikipedia.org/wiki/Ancient_Greek_literature (2020-01-21)
3DVLM in the virtual room. In the current implementation which aims to convey
classical heritage for language learners, the content of every cabinet is a carefully
prepared English text, selected from the collection of the virtual library. A
significant advantage of the MaxWhere 3D environment is that, at least theoretically, no
limitation to the size and number of verbal and multimedia texts presented in the
smartboards.</p>
      <p>From the left and right of every designated smartboard functioning as a
cabinet, the two adjoining smartboards represent the left and right corridors providing
additional information for the content of the corresponding cabinet. The content
of the corridors helps the users of the virtual library to process (i.e. understand,
interpret, memorize etc.) the ‘main’ content of the cabinet. Specifically, the content
displayed in the smartboard representing the left corridor provides basic
vocabulary (or dictionary) knowledge which is necessary to understand the text of the
cabinet; in turn, the content displayed in the smartboard representing the right
corridor presents encyclopedic (or background) knowledge about important people,
mythological characters, places, events, or other details related to the content of
the cabinet. Note that those “encyclopedic” entries establish strong intertextual
relationships with the text of the cabinet.</p>
      <p>The three pillars of the organization of knowledge in the 3DVLM (i.e. the
cabinet content, the cabinet walls (see below), and the content of the left and right
corridors), are illustrated in Table 1.</p>
      <p>
        Exploiting the features of the MaxWhere Seminar System, especially the access
to multiple adjoining smartboards in the 3D space, we introduced a new concept
in the 3DVLM called cabinet wall. As on walls of rooms (or, in general, of
buildings or any larger containers) there can be various pictures, decorations, colored
patterns, grafiti etc., the walls of a cabinet can also contain such things.
Considering the cabinets in the virtual rooms as metaphoric containers of selected contents
from the virtual library, the cabinet walls in the model can have, and in turn
can present, additional linguistic information about certain keywords and
their collocations which occur within the text of the corresponding cabinet. In
our model, the keyword–collocation construction presented in the cabinet wall is
defined by a selected syntactical pattern of certain groups of synonymous keywords
(hereafter called microcontext), where the constituents of the pattern can be
replaced with the semantically related words or phrases (e.g. synonyms, antonyms,
related or contrasted words etc., selected from synonyms dictionaries, thesauri or
any appropriate linguistic corpora from the internet). Because a collocation “often
provides insight into the meaning of a given word” [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], the microcontexts of
selected keywords presented in the cabinet walls of the model are intended to help
the users understand and memorize the meaning of their constituents and broaden
their dictionary knowledge (including the grammatical patterns included in the
microcontexts).
      </p>
      <p>Based on a certain microcontext, we can compile rich and valid (i.e.
linguistically correct) content for the cabinet walls selecting concordances and/or quotations
from various sources (e.g. from the texts of cabinets, monolingual, production,
collocations and/or quotations dictionaries, printed and electronic books, linguistic
corpora, and various web 2.0 and internet sources including Wikipedia items,
authentic web pages etc.) by searching for the given keywords and collocation pattern
of the microcontext. (Note that a given microcontext with the compiled
concordances and quotations can be applied to more than one cabinets.) In case a selected
concordance could not be understood without its broader context (or we just think
that the context is really worth being presented), the full text, or a selected passage
of it, can also be part of the content of the cabinet walls.</p>
      <p>
        In the MaxWhere environment, the content of the cabinet walls can be
presented, on the one hand, on designated smartboards which are spatially arranged
around the smartboard representing the corresponding cabinet. On the other hand,
the content of the cabinet walls can be linked to the content of the corresponding
cabinet and thus can be presented on the same smartboard where the cabinet text
itself presented.
5. Application of the 3D virtual library model for
presenting selected Wikipedia texts about
Callimachus
In the following we would like to demonstrate the features of the current
implementation of the 3DVLM based on the 3D Castle space of the MaxWhere Seminar
System. The 3D Castle space, designed by Ameda Cool Catz [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], ofers 31
smartboards. All but one smartboards are arranged in five diferent rows with six columns
of smartboards in each row. As a result, the five rows and six columns of
smartboards form a geometric 5x6 pattern. The remaining single smartboard is placed
on a virtual table in front of the other 30 smartboards. There is an aisle in the
middle of the main room of the virtual castle which divides the set of smartboards
into two equal parts: there are three columns from the left and another three from
the right of the aisle [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. The general view of the virtual castle can be seen in
Fig. 1.
      </p>
      <p>In general, the smartboards placed in a given column present the same type of
text. In each row, from left to right,
• the second and most important (the ‘main’) smartboard represents a cabinet
containing the selected library content (in our case selected and preprocessed
texts from Wikipedia about Callimachus and related topics),
• the first smartboard represents the left corridor of the cabinet of the
corresponding row (containing a carefully compiled vocabulary including the
pronunciation and definition of some “dificult” words as well as illustrating
images, if necessary),
• the third smartboard represents the right corridor of the cabinet of the
corresponding row (containing short texts, extracted mainly from the
corresponding Wikipedia entries, on famous persons, places, mythological characters etc.
referred to in the text of the cabinet).
• the fourth, fifth and sixth smartboards can, among other things, represent the
cabinet walls of the corresponding cabinet, containing selected microcontexts
from the ‘main’ smartboard. However, we can present here other types of
text as well, for example interactive tests.</p>
      <p>
        Let us see an example of the content and organization of the smartboards in
the 3D space and the corresponding learning process which a motivated language
learner could go through. The main smartboard in the second column of the first
row presents a short text about Callimachus from Wikipedia [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] completed by
a sentence from a book about the life and work of Callimachus [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. This text
should be read first (and then, hopefully, many times) in order to start the
textbased learning process. There is a sentence emphasized in bold font type which
serves as a kind of mnemonic clue for the whole text. In the text we marked with
colored background some rare words (e.g. patronage, pharaoh, benefactor etc.)
and some proper names and specific terms (e.g. Callimachus, Cyrene, Ptolemy,
ancient Greek literature etc.). The meaning and pronunciation of some words can
be looked up from the vocabulary presented on the smartboard from the left. We
ofer additional information about the marked proper names and terms on the
smartboard from the right (e.g. entries about Cyrene, the Ptolemaic dynasty, and
the ancient Greek literature). These texts are intended to gradually deepen the
understanding and interpreting process. The overall success of the learning process
depends on the quantity and quality of knowledge and conceptual relationships
whatever the learner is capable to acquire; therefore we selected three microcontexts
from the main text (i.e. productive poet, responsible librarian, influential poet)
to improve and extend the linguistic knowledge of the learners. The concordances
and quotations of the microcontexts are presented on the three other smartboards
in the first row. Finally, the users have a choice to check their knowledge by trying
to solve the exercises and answer the questions available as a form of interactive
test in another smartboard.
      </p>
    </sec>
    <sec id="sec-3">
      <title>6. Conclusions</title>
      <p>
        As we declared in our previous publications, the main purpose and mission of our
three dimensional virtual library model are as follows:
“There is a considerable and increasing need for a kind of eficiently
preprocessed, ‘ready-made’ knowledge which is suitable for understanding, learning and/or
memorizing the processed content ‘as is’. Which is, in our case, one of the most
important cultural heritage of the western civilization – to say nothing of other
important ‘side efects’, e.g. the outstanding educational role of the provided
literary texts in language learning. During the development and implementation of
our virtual library model we have been focusing on a kind of ‘read and learn at
once’ strategy which is perfectly supported by the three-dimensional and spatial
representation of the provided knowledge (using both verbal and multimedia texts).”
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]
      </p>
      <p>We firmly hope that the virtual library model developed so far along with the
excellent and continuously developing features of the 3D environment provided by
the MaxWhere Seminar System can guarantee to achieve our goals in the future.
Acknowledgement. The results presented in the paper have partially been
achieved in the Virtual Reality Laboratory of the Faculty of Informatics of the
University of Debrecen, Hungary.</p>
    </sec>
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