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							<persName><forename type="first">Mihai</forename><forename type="middle">Gabriel</forename><surname>Constantin</surname></persName>
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							<persName><forename type="first">Bogdan</forename><surname>Ionescu</surname></persName>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>In this paper, we present the Predicting Media Memorability task, which is running for the second year at the MediaEval 2019 Benchmarking Initiative for Multimedia Evaluation. Participants are required to create systems that are able to automatically predict the memorability scores of a collection of videos, which should represent the "short-term" and "long-term" memorability of the samples. We will describe all the aspects of this task, including its main characteristics, a description of the development and test data sets, the ground truth, the evaluation metrics and the required runs.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1">INTRODUCTION</head><p>The latest developments in multimedia information processing have led to the development of systems and methods that can predict the way humans perceive and react to images and videos, i.e., infering interestingness, aesthetics, emotional content, etc. <ref type="bibr" target="#b6">[7]</ref>. Such processing tools are gaining importance on media platforms, social networks and recommender systems considering that the amount of available data is continually growing so does the need to filter media content according to a wide variety of factors. Memorability is one of these factors. Furthermore, the analysis of video memorability is a domain of media processing with a wide array of possible applications such as content retrieval, education, summarization, advertising, content filtering, and recommendation systems. The study of memorability attracted different research communities, including psychologists, behavior specialists, and computer scientists. Early human-based studies on visual memory capabilities indicated a massive storage capacity for visual data <ref type="bibr" target="#b18">[19,</ref><ref type="bibr" target="#b21">22]</ref>, also showing that, even in a long-term study, subjects are able to retain specific details of images, not just the general gist <ref type="bibr" target="#b2">[3]</ref>. Also noteworthy are studies showing that memorability is an intrinsic property of images <ref type="bibr" target="#b12">[13]</ref>. Computer vision scientists used these results and created methods for the prediction of image memorability <ref type="bibr" target="#b1">[2,</ref><ref type="bibr" target="#b8">9,</ref><ref type="bibr" target="#b13">14,</ref><ref type="bibr" target="#b14">15]</ref> and, more recently, video memorability <ref type="bibr" target="#b3">[4,</ref><ref type="bibr" target="#b5">6,</ref><ref type="bibr" target="#b10">11,</ref><ref type="bibr" target="#b20">21]</ref>. Recent studies also show that style transfer can be used to increase image memorability <ref type="bibr" target="#b22">[23,</ref><ref type="bibr" target="#b23">24]</ref>. However, in many of these examples, the authors used different datasets or different splits, thus making it hard to compare methods and draw a clear set of conclusions with regards to the accuracy of individual approaches <ref type="bibr" target="#b5">[6]</ref>. The Predicting Media Memorability task addresses this problem, and, starting with last year's competition <ref type="bibr" target="#b4">[5]</ref>, creates a common benchmarking protocol and provides a dataset for short-term and long-term video memorability using common definitions. Details regarding the first edition of this task, including the methods used by all the participants and their results, can be found in the proceedings of the 2017 MediaEval workshop. <ref type="foot" target="#foot_0">1</ref></p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2">TASK DESCRIPTION</head><p>The 2019 Predicting Media Memorability task is a continuation of last year's task <ref type="bibr" target="#b4">[5]</ref>. Participants are required to create systems that can predict the memorability score for video samples. Just like in the previous settings of this task, ground truth data contains scores for both "short-term" and "long-term" memorability, created via memory performance tests. These two different objectives follow psychological and human subject studies, such as <ref type="bibr" target="#b15">[16,</ref><ref type="bibr" target="#b16">17]</ref>, that analyze the effect that time has on visual memory. While short-time annotations measure the immediate retention of samples, long-time annotations measure retention after a longer period of time, usually ranging from hours to days <ref type="bibr" target="#b15">[16,</ref><ref type="bibr" target="#b17">18]</ref> and may be appropriate for different types of applications. Therefore two subtasks are proposed to participants:</p><p>• The prediction of short-term memorability -scores were measured a few minutes after the memorization process. • The prediction of long-term memorability -scores were measured 24-72 hours after the memorization process.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3">DATA DESCRIPTION</head><p>The proposed dataset consists of 10, 000 7-second videos without sound, split into 8, 000 videos for the development set (devset) and 2, 000 for the testing set (testset). Participants must train their systems on the devset and submit runs containing memorability scores for the testset. Ground truth scores and information regarding the number of annotators are provided for each video sample in the devset, for both subtasks. We provided some pre-computed features that could help teams get their systems started and provide easier access to the task to a broader community of researchers. First, some frame-based features were extracted, for each video, analyzing the first, middle and last frames. Among these frame-based features are: Histogram of Oriented Gradients (HoG) <ref type="bibr" target="#b7">[8]</ref>, calculated on 32 × 32 windows for grayscale frames, Local Binary Patterns (LBP) <ref type="bibr" target="#b11">[12]</ref>, calculated for patches of 8 × 15 pixels, Color histogram in HSV space and ORB features <ref type="bibr" target="#b19">[20]</ref>. Also, we extracted the output of the fc7 layer of InceptionV3 <ref type="bibr" target="#b24">[25]</ref>. Another set of handcrafted features are the Aesthetic Visual Features (AVF) <ref type="bibr" target="#b9">[10]</ref>, representing color, texture and object-based descriptors, aggregated by the mean and median values extracted every 10 frames in a video. Second, we also extracted video-level features representing the final category of visual descriptors. They have the role of motion or temporal descriptors that analyze the video as a whole and naturally represent the movement in these samples. We provide the Histogram of Motion Patterns (HMP) <ref type="bibr" target="#b0">[1]</ref> and the output of the final classification layer of the convolutional neural network C3D model <ref type="bibr" target="#b25">[26]</ref>. Finally, each video is accompanied by a short caption-like title or description text, that can be used if necessary as tag-like or textual features by the participants.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4">GROUND TRUTH AND ANNOTATION PROTOCOL</head><p>As we previously mentioned, memorability annotations are created via performance tests for both the short-term and long-term memorability subtasks and partially inspired by the work of <ref type="bibr" target="#b13">[14]</ref>. The participants to these tests were shown a set of target samples (videos that did repeat after a certain time) and distractor samples (videos that did not repeat, having the role of fillers).</p><p>In the short-term phase, participants to these tests viewed 40 target videos that reappeared in the testing phase and 140 distractor videos that are played only once, adding up to a sequence of 180 total videos. In the long-term phase, after 24-72 hours, the same participants viewed 40 videos repeated from the previous distractor collection and another 120 new distractor videos, adding up to a sequence of 160 videos. The videos that repeat do so in a variable manner. Each repetition appears after a randomly chosen interval ranging from 45 to 100 videos. Participants were asked to press the space key each time they considered a repetition of a video sample occurred. Each sample from the dataset received between 13 and 38 annotations from the participants and in general more annotations were made for the short-term subtask, given that it proved difficult to collect data after an extended period from the first viewing. In order to assess the permanent attention of the annotators, control videos were repeated after a random number of videos between three and six.</p><p>We also applied specific correction protocols for the generation of the final memorability scores, inspired by the work of <ref type="bibr" target="#b14">[15]</ref>. In the case of short-term annotation, in the first step, we calculated the percentage of memory test participants that correctly recognized the repetition of each sample, therefore obtaining an initial score in the interval [0,1]. However, given that these figures do not take into account the interval between the first viewing of the sample and its second appearance, a score normalization protocol, similar to the one presented in <ref type="bibr" target="#b14">[15]</ref>, was applied. The correlation between the repetition interval and memorability scores was previously studied in <ref type="bibr" target="#b13">[14]</ref>, where, in a paper on image memorability, the authors concluded that scores decrease when the interval grows, but that the ranks of the samples tend to remain unchanged. We confirmed this observation on our short-term memory tests too; indeed, a linear correlation existed between short-term memorability scores and the interval between the repetitions of the video sample, and therefore we decided to apply a linear correction to the initial scores. However, the same observation was not valid in the case of long-term memorability, where the second annotation was carried out 24 to 72 hours after the short-term stage of the experiment; therefore no correction was applied. More insights about the dataset, annotation protocol and some factors concerning video memorability can be found in <ref type="bibr" target="#b3">[4]</ref>.</p><p>Overall, the ground truth files are composed of the short-term and long-term memorability scores described above and the number of annotators for both subtasks, for each movie individually.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5">RUN DESCRIPTION</head><p>Teams are required to submit a run to each of the two subtasks, i.e., short-term memorability required run, and long-term memorability required run. In total, 10 runs can be submitted, 5 to each subtask.</p><p>For the two required runs, all information can be used in the development of the system, meaning provided features, groundtruth data, video sample titles, features extracted from the visual content and even external data. However, the only exception, in this case, is that the required short-term memorability run must not use long-term memorability score annotations and the required long-term memorability run must not use short-term memorability score annotations. For the rest of the runs, a maximum of 4 per subtask, everything is permitted, including using cross-annotations between the subtasks.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="6">EVALUATION</head><p>Three classic metrics will be extracted from the submitted runs and returned to the participating teams: Spearman's rank correlation, Pearson correlation and Mean squared error; however, we will use the Spearman's rank correlation as the official metric. This choice comes from the desire to make comparisons between methods, allowing for the normalization of the output of different systems by taking into account monotonic relationships between ground truth and system output. Though primarily a prediction task, the use of Spearman's rank as the official metric will allow for the evaluation of the systems based on the ranking of different video samples from the testset.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="7">CONCLUSIONS</head><p>In this paper we presented the 2019 Predicting Media Memorability task, running for its second yeat at the MediaEval Benchmarking Initiative. We created a framework that allows the comparative study of different approaches for predicting short-term and long-term memorability, based on a common video sample dataset, devsettestset split, annotations, and metric. Details regarding the methods employed by participants and their results can be found in the proceedings of the 2019 MediaEval workshop.</p></div>			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="1" xml:id="foot_0">http://ceur-ws.org/Vol-2283/</note>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head>ACKNOWLEDGMENTS</head><p>We would like to thank Ricardo Manhães Savii (Federal University of São Paulo) for providing the features that accompany the dataset. This work was partially supported by the Romanian Ministry of Innovation and Research (UEFISCDI, project SPIA-VA, agreement 2SOL/2017, grant PN-III-P2-2.1-SOL-2016-02-0002).</p></div>
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