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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yasufumi Moriya</string-name>
          <email>yasufumi.moriya@adaptcentre.ie</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ramon Sanabria</string-name>
          <email>ramons@cs.cmu.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Florian Metze</string-name>
          <email>fmetze@cs.cmu.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gareth J. F. Jones</string-name>
          <email>gareth.jones@adaptcentre.ie</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Carnegie Mellon University</institution>
          ,
          <addr-line>Pittsburgh, PA</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Dublin City University</institution>
          ,
          <addr-line>Dublin</addr-line>
          ,
          <country country="IE">Ireland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2019</year>
      </pub-date>
      <fpage>27</fpage>
      <lpage>29</lpage>
      <abstract>
        <p>We describe the Eyes and Ears Together task at MediaEval 2019. This task aims to ground entities found in speech transcripts in corresponding videos. Participants are asked to develop a system that draws a bounding box around an object in a video frame for a given a query entity for a collection of instruction videos with speech transcripts. Participants must automatically label video frames with an entity. For evaluation, the dataset is manually annotated with ground truth bounding boxes of query objects.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>INTRODUCTION</title>
      <p>
        Grounding the use of natural language into physical activities and
entities in the social world is a crucial human ability. Humans can
associate a linguistic entity with its abstract concept and with its
visual object. For example, an entity banana can be connected to
a picture of a yellow fruit, a banana boat or chopped pieces of a
banana fruit. Such a grounding ability can be applied to
visualquestion answering [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], image retrieval [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and robotics [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        The Eyes and Ears Together task at MediaEval 2019 focuses on
visually grounding speech transcripts into videos. Although there
has been previous work on visually grounding captions in images
or videos [
        <xref ref-type="bibr" rid="ref11 ref14 ref2 ref6 ref8">2, 6, 8, 11, 14</xref>
        ], they do not address grounding speech
in videos. The primary diference between caption grounding and
speech grounding is that captions must be created through manual
annotation of videos or images, whereas speech transcripts can
be substituted for automatically generated ones using automatic
speech recognition (ASR). This motivates us to examine the
exploitation of a large archive of spoken multimedia data without
manual annotation. Grounding speech into vision is also more
dififcult than grounding captions in that entities uttered in speech are
not necessarily visible in a visual stream or entities (e.g., banana)
in conversational speech can refer to several objects (e.g., yellow
fruit, boat, chopped fruit). This diferentiates our task from others
using speech such as [
        <xref ref-type="bibr" rid="ref4 ref7">4, 7</xref>
        ], where associating speech segments
with vision is performed on spoken captions of images. Participants
in the Eyes and Ears task are asked to develop a visual grounding
system on a collection of approximately 300 hours of instruction
videos, How2 [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Using speech transcripts and videos of How2,
we have automatically generated pairs of entity and video frames.
The remainder of this paper describes our data collection and
annotation process for construction of the evaluation set, the visual
grounding task and the evaluation metrics.
      </p>
    </sec>
    <sec id="sec-2">
      <title>DATA DESCRIPTION</title>
      <p>
        The How2 corpus is a collection of instruction videos developed for
multimodal tasks such as multimodal automatic speech recognition,
machine translation and summarisation [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. The corpus consists of
approximately 300 hours of instruction videos accompanied by their
speech transcripts and crowd-sourced Portuguese translations. The
corpus is partitioned into training, dev5 and val set. For the Eyes
and Ears Together task, the combined dev5 and val set is referred
to as the evaluation set.
2.1
      </p>
    </sec>
    <sec id="sec-3">
      <title>Data Collection</title>
      <p>
        Development of a visual grounding model requires pairs of entity
and video frames. Approaches to visual grounding are often
performed in a weakly-supervised manner [
        <xref ref-type="bibr" rid="ref11 ref14 ref6">6, 11, 14</xref>
        ], as annotating
every video frame with a bounding box of a target entity is
expensive and time-consuming. For development of the Eyes and
Ears task, we extracted pairs of entity and video frames using the
following steps:
• Time-align speech transcripts with audio files using an
automatic speech recognition system developed on the
training set of How2
• Apply the Stanford Core NLP tool to time-aligned speech
transcripts to obtain part-of-speech tags of words [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]
• Retain nouns and noun phrases that are part of ImageNet
labels, and assume that the object is visible in the example
image [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]
• Extract video frames at the end timestamp of the nouns
extracted in the previous step
The intuition of this algorithm is that when an entity is uttered
in speech, it is likely to be seen in a visual stream. This approach
produced 139,867 pairs of entity and video frame from the training
set, and 5,267 pairs from the evaluation set. The unique number of
labels was 533, which is reduced to 445 when singular and plural
labels are conflated.
2.2
      </p>
    </sec>
    <sec id="sec-4">
      <title>Data Annotation</title>
      <p>After extracting pairs of entity and video frame, we annotated the
evaluation set with a bounding box for each target entity. Figure
1 shows our annotation platform using Amazon Mechanical Turk
(AMT). AMT Workers were asked to draw a bounding box for each
target item shown under “Labels”. When there is no item visible in
an image, AMT Workers can select “Nothing to Label” and submit it
instead of drawing a bounding box. The authors reviewed annotated
items, and out of 5,267 video frames, 2,444 video frames were kept as
valid annotation, 2,331 were submitted with “Nothing to Label” and
the remaining submissions discarded as invalid annotations. This
demonstrates that roughly 51% of video frames extracted using the
procedures in Section 2.1 contain the target entity in the evaluation
set.</p>
    </sec>
    <sec id="sec-5">
      <title>TASK DESCRIPTION</title>
      <p>The goal of the Eyes and Ears Together task is to identify an object
in a video given a query entity. The input to the visual grounding
system is a video frame and its target entity. The system is expected
to produce a bounding box for the target entity contained in the the
video frame selected as associated with an utterance of the target
entity. Figure 2 shows an example video frame in which a bounding
box capturing an onion is drawn.</p>
      <p>
        Approaches to weakly-supervised visual grounding can be
classiifed into three. The most common approach is to generate multiple
object region proposals (bounding boxes) using an algorithm such
as a region proposal network (RPN) or selective search, and to
train a visual grounding model to find a weak connection between
proposed object regions and a target entity. While [
        <xref ref-type="bibr" rid="ref14 ref17 ref6">6, 14, 17</xref>
        ] base
their system on multiple instance learning (MIL) using a ranking
loss function, [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] aims to reconstruct a textual target entity from
object region proposals to which attention weights are applied. In
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], visual grounding systems using MIL and reconstruction are
developed on the How2 dataset. These systems are the baseline
systems for this task. The drawback of the approaches using object
region proposals is, however, that an upper-bound value for visual
5
6
grounding is limited to the quality of proposed regions. In other
words, when there is no overlap between any of the region
proposals and a gold standard bounding box, it is impossible for a visual
grounding system to draw a correct bounding box. The second type
of approaches do not rely on object region proposals [
        <xref ref-type="bibr" rid="ref15 ref16">15, 16</xref>
        ]. These
approaches produce a salient map of an input image given a target
entity, and apply sub-window search to the map in order to discover
a bounding box or segmentation of a target object. Finally, the third
approach to the visual grounding system was developed on the
How2 corpus [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This focuses on removal of video frames that are
false positives of the training set (i.e., removing video frames that
actually do not show a target entity). However, this work is limited
to grounding 11 entities, whereas the Eyes and Ears Together asks
participants to ground 445 unique entities.
      </p>
      <p>We provide participants with word embedding features and
visual features in the form a vector representing the object of interest
for each proposed bounding box. However, since the use of object
region proposals limits an upper-bound score that a system can
obtain, we encourage participants to explore alternative methods
for the task to remove dependency on region proposals.
4</p>
    </sec>
    <sec id="sec-6">
      <title>EVALUATION</title>
      <p>
        Submitted visual grounding systems are evaluated through accuracy
of intersection over union (IoU) of a predicted bounding box and a
gold standard bounding box. IoU is a common metric to evaluate
visual grounding systems [
        <xref ref-type="bibr" rid="ref14 ref17 ref6">6, 14, 17</xref>
        ]. For each video frame of the
test corpus, a visual grounding model produces a bounding box
of a target entity. The prediction is checked against gold standard
bounding boxes. When an IoU value is higher than a threshold
value with any of the gold standard bounding boxes of the video
frame, this prediction is considered as positive. The final score is
IoU accuracy, where the total number of positive predictions is
divided by the total number of video frames in the test set.
      </p>
    </sec>
    <sec id="sec-7">
      <title>RUN DESCRIPTION</title>
      <p>Every team is allowed to submit up to 5 system runs. We will report
IoU accuracy with a threshold 0.5, 0.3 and 0.1. The final score with
the threshold 0.5 will be used to rank the submitted systems.</p>
    </sec>
    <sec id="sec-8">
      <title>CONCLUSION</title>
      <p>This overview paper describes the Eyes and Ears Together task
at the MediaEval 2019 benchmark. This is the first step towards
large-scale visual grounding for speech transcripts. Unlike caption
grounding into vision, in speech grounding, a target entity cannot
be shown or an uttered entity can refer to diferent objects
depending on the context, as naturally happens in conversational speech.
Since the dataset was constructed through the automatic approach
described in the paper, it can contain false positive labels. Three
diferent types of approaches to weakly-supervised visual
grounding were reviewed in Section 3. For evaluation, we will employ IoU
of predicted bounding boxes and gold standard.
7</p>
    </sec>
    <sec id="sec-9">
      <title>ACKNOWLEDGEMENT</title>
      <p>This work was partially supported by Science Foundation Ireland
as part of the ADAPT Centre (Grant 13/RC/2106) at Dublin City
University.</p>
      <p>Eyes and Ears Together (EET)</p>
    </sec>
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