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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Effect of Personality Traits on Persuading Recommender System Users</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alaa Alslaity</string-name>
          <email>aalsl005@uottawa.ca</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Thomas Tran</string-name>
          <email>ttran@eecs.uottawa.ca</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Author Keywords</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Persuasive Recommender System; Big Five Personality;, Six Weapons of Influence.</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Ottawa</institution>
          ,
          <addr-line>ON, K1N 6N5</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Persuasive Recommender System is a relatively new research direction that emphasizes on using persuasive approaches to increase user's acceptance of the recommendations. Recent studies have demonstrated the feasibility of deploying the six persuasive principles of Cialdini as explanations besides the recommended items. These principles, however, should not be treated in a onesize-fits-all approach. Instead, they should be deployed in a personalized manner. The factors that help to personalize these principles for the users of recommender systems have not been fully explored. To fill this gap, this paper investigates one of these factors, which is personality traits. In particular, it explores the influence of the Big Five Personalities on recommender system users' susceptibility to Ciladini's persuasive principles. The study contains two parts; the impact of personality traits as an independent variable, and the impact of personality traits in conjunction with the application domain. We explored these factors through a questionnaire disseminated online. The analysis of the data received from (279) responses shows that personality traits are an important factor that influences the efficiency of the six principles of Cialdini. Moreover, the effect of personality traits becomes more significant if they are considered in combination with the application domain.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CSS Concepts</title>
      <p>• Human-centered computing ~ Interaction design ~
Interaction design theory, concepts and paradigms.</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        We can define Persuasion as influencing people’s
behaviours or attitudes without any deception or coercion
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Persuasive Technology (PT) is a technique that uses
human psychology to change people’s behaviour or
attitude[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Recommender Systems (RSs) are software
systems that help people to find information, products,
services and more based on their interests or preferences
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Based on these definitions, RSs cannot be considered as
PT because RSs are typically designed with the primary
goal of assisting people in deciding not to change their
attitude. Incorporating persuasive features to these systems,
however, is gaining increased attention in the literature;
recent researches have begun using some persuasive
approaches to tailor users’ decisions toward desired
products (energy-saving products, for instance [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]). Also,
recent studies have shown evidence of the feasibility of
including persuasive statements as explanations, along with
the recommended items [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The main goal of this research
direction is to increase users’ acceptance of the
recommended items.
      </p>
      <p>
        At the beginning of the current decade, Yoo et al. [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]
introduced the conceptual framework for persuasive RS,
which is adapted from the communication-persuasion
paradigm [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. This framework suggests that the interaction
between an RS and its users is like a communication
process, which can be convincing based on different
factors. The framework also outlines the relationship
between the key constructs of a persuasive RS, which are
the source (the RS itself), the message (the
recommendation), the target (the user), and the context.
After introducing the concept of persuasive RS, there
became increasing attention toward this idea. Most of the
effort in this research is emphasized around the third
construct (i.e., the target) while they ignored other
constructs. In particular, the current work is concentrated
around investigating how users’ characteristics affect their
persuadability to different persuasive principles.
      </p>
      <p>
        There is a wide range of persuasive principles introduced
by the psychologists. Among these principles, the six
principles of Cialdini [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] (discussed in section 2.1) are the
most commonly used in the persuasive technology area.
Researchers have recently started investigating how users
respond to these six principles. Nonetheless, a limited
number of researches discussed the influence of users’
personalities on the effect of these principles, and most of
these researches were not designed for the RS area.
Besides, the existed studies discuss the impact of
personality in isolation of other factors, such as the
application domain. This paper aims to fill this gap by
investigating the effect of personality traits and their
interaction with the application domain on RS user’s
susceptibility to the six principles of Cialdini. To do so, we
deployed an online questionnaire that consists of two main
parts; personality test and persuasion test. The persuasion
part is divided into three sections, which are the
eCommerce domain, the movie domain, and the general (no
domain) sections. In each section, participants were asked
to rate six sentences that represent the Cialdini’s principles.
The main goal of this study is to answer the following
research questions:
• RQ1: Do personality traits of RS’s users affect their
response to Cialdini’s principles of persuasion?
• RQ2: To what extent does a user’s susceptibility to
different persuasion principles affected by the
combination of the user’s personality trait and the
recommender’s application domain?
This study is different than the previous studies in two
ways: first, it is designed and deployed for a particular
application, namely Recommender Systems. Second, it
discusses the effect of users’ characteristics (personality
traits) in conjunction with context characteristics
(application domain), instead of considering users’ aspects
in the separation of other factors. Our results show that: 1)
users’ personalities affect their responses to the six
persuasive principles, 2) the context in which these
personalities interact with the system plays an essential role
in changing users’ responses to these principles.
      </p>
      <p>The rest of this paper is organized as follows: Section 2
provides a brief introduction about persuasive principles
and personality traits, and it discusses the related work.
Section 3 talks about the study design. Then the results are
analyzed in section 4. Discussion and design guidelines are
provided in section 5. Finally, section 6 concludes the
paper.</p>
    </sec>
    <sec id="sec-3">
      <title>BACKGROUND AND RELATED WORK</title>
      <p>In this section, we introduce the main concepts used in this
work, which are persuasive principles and personality traits.
Then we discuss the related work.</p>
    </sec>
    <sec id="sec-4">
      <title>Persuasive Principles</title>
      <p>
        In the literature of social sciences, there are various
persuasive principles. For instance, the forty (40) principles
of Fogg [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], over 100 groups of persuasive strategies by
Kellermann and Tim [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], and the six principles of Cialdini
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In this study, we deployed the Cialdini’s principles
(a.k.a. the six weapons of influence). We considered these
principles because they have been widely used in the
literature, and they have been verified as global persuasive
approaches [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Also, these principles “provide a solid
framework in order to investigate the persuasive power of
messages as peripheral cues in recommender systems” [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
The six weapons of influence are Reciprocity, Scarcity,
Authority, Social Proof (or Consensus), Liking, and
Commitment (or Consistency).
      </p>
      <p>Reciprocity means that people have an obligation to give
back to others what they have received first or to return
favours. For instance, if your friend sent you a birthday gift,
then you owe that friend a future gift. This principle is used
in many computerized systems where they give new users a
gift (such as a voucher or a free service for a limited time).
The second principle, Scarcity, states that people want more
of scarce things, and they consider these things as more
valuable. Displaying numbers of availability for products is
an example of implementing this principle. eCommerce
websites (e.g., Amazon) use this principle by providing a
limited-time-only promotion, which is often presented as a
countdown timer showing the time remaining before the
offer expires. The next principle, Authority, indicates that
people are more inclined to follow others who have
legitimate authority. For instance, it is more likely to give
change for a parking meter to a stranger if she wears a
uniform rather than casual clothes, and it is more likely to
buy a toothpaste if a well-known dentist recommends it.
The fourth principle, Social Proof, means that people tend
to do what others do. When people are uncertain, they look
to the actions of others to decide. Widespread deployment
of this principle is checking the reviews of others. For
instance, when people want to book a reservation in a
resort, they usually check out the reviews of that resort.
This principle is widely implemented in the computerized
system, and it is implemented in different ways, such as
showing ratings, emphasizing the number of followers or
fans, or presenting testimonials. The fifth principle is called
Liking, and it states that people are most likely to accept the
request made by those that they like. For instance, people
may prefer one store over the other only because they like
the employees in that store. In online communication, you
also need your customers (or users) to enjoy your service.
So, the service or product should be presented attractively.
The last principle is Commitment. It indicates that people
tend to be consistent with the things they have previously
said or done. The basis of this principle is that if a person
committed to do small requests, it will be easier to persuade
them to do larger requests. Commitment is implemented
online by different means, such as asking the customer to
test a new feature in your application for free and to write a
review about it. If the customer used and wrote a good
review of the service, then she is more likely to continue
using this service as a kind of commitment.</p>
      <p>These principles provide approaches that cause one person
to say yes to another one. That is, appropriately
implementing these principles can increase the acceptance
of your requests, or your products.</p>
    </sec>
    <sec id="sec-5">
      <title>Personality Traits</title>
      <p>
        Psychologists have extensively studied humans’
personalities and their characteristics. The Big Five Model
(a.k.a the Five-Factor Model, FFM) [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] is the most widely
accepted personality theory in the psychology literature. It
is a hierarchical organization of the personality traits of
humans. The FFM contains five core factors, usually known
by the acronym CANOE or OCEAN. Following are these
five factors, along with their adjectives (or facets) [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]:
• Openness: Artistic, Curious, Imaginative, Insightful,
      </p>
      <p>Original, and Wide interest.
• Conscientiousness: Efficient, Organized, Planful,
Reliable, Responsible, and Thorough.
• Extraversion: Active, Assertive, Energetic, Enthusiastic,</p>
      <p>Outgoing, and Talkative.
• Agreeableness: Appreciative, Forgiving, Generous, Kind,</p>
      <p>Sympathetic, and Trusting.
• Neuroticism: Anxious, Self-Pitying, Tense, Touchy,</p>
      <p>Unstable, and Worrying.</p>
      <p>
        These five factors are known as relatively stable; they are
stable throughout individuals’ lives, with some slight
exceptions. A study by Soto &amp; John [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] investigated the
developmental trends of the Big Five traits. They found that
some factors are increased or decreased slightly with ages.
However, the researchers concluded that the changing
trends were more in the facets rather than in the Big Five
traits.
      </p>
    </sec>
    <sec id="sec-6">
      <title>Related Work</title>
      <p>This section highlights the most recent studies related to our
study. Thus, the section does not focus on how to
incorporate persuasive capabilities to RSs. Instead, it
discusses the works that investigate the relationship
between the six weapons of influence on one side, and the
big five personalities and the application domain on the
other side.</p>
      <p>
        Some researchers discussed the susceptibility of different
groups to the Cialdini’s principles. For instance, Oyibo et
al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] investigated Nigerians’ vulnerability to the six
principles of Cialdini. They also discuss the effect of gender
on Nigerians responses to these principles. The study found
that Nigerians are susceptible to all principles, and gender
affects their susceptibility. In another study [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], Oyibo et
al. provided a comparative analysis of the Nigerians’
susceptibility to persuasive strategies compared to
Canadians. They found that the vulnerability of Nigerians is
different than the Canadians for all strategies except for
Commitment strategy.
      </p>
      <p>
        Up to our knowledge, the feasibility of using persuasive
statements along with the recommendations has been
introduced by Gkika and Lekakos [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. They deployed
persuasive strategies as explanations in RSs. In particular,
they developed RS for their study, and they incorporated
the six weapons of influence as statements beside every
recommended item. Then they asked the participants to rate
each sentence based on how it may affect their decision to
watch the recommended movie. The results showed that
using persuasive principles as explanations may affect the
decision of RS’s users to accept the recommended movie.
The research in the direction of the relationship between
personality traits and the six weapons of influence is
relatively limited [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], especially in the area of RSs. Three
recent studies (Oyibo et al., [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], Alkış and Temizel [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
and Sofia et al., [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]) discussed the effect of the big five
personalities on users’ susceptibility to the six weapons of
influence. The main difference between these three studies
is the sample of study (i.e., the number and the origins of
the participants). The three studies shared a general
conclusion that personality traits may affect people’s
susceptibility to the six weapons of influence. However, a
recent survey by Alslaity and Tran [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] compared the results
of these three studies. They found that although these
studies share the same general conclusion, their results are
not consistent to a high degree. Thus, the authors suggest
that other factors that may affect users’ persuadability
should be discovered.
      </p>
      <p>
        As a response to their call, Alslaity and Tran investigated
the effect of application domain on the susceptibility of
RS’s users to the six weapons of influence [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Based on a
study of (107) participants, they compared the effect of the
six principles on two RS domains, namely, eCommerce and
Movie RSs. The results indicated that the application
domain is an essential factor that should be considered
when designing a persuasive RS. To the best of our
knowledge, this is the only study that discusses the effect of
the domain on RS users’ susceptibility to the six weapons
of influence.
      </p>
      <p>Despite the existence of some research in the area of
personality and persuasiveness in RS, the literature still has
the following limitations: first, most of the work focus on a
single factor (mainly users’ characteristics) while ignoring
other important factors. Second, they discuss a single factor
in isolation of other factors that may have a significant
effect if combined (i.e., if the interaction effect is
considered). Our work aims to fill this gap by investigating
the influence of personality traits and the application
domain of RSs on the performance of the six principles of
Cialdini. The next section presents the design of this study.</p>
    </sec>
    <sec id="sec-7">
      <title>STUDY DESIGN</title>
      <p>
        Our study is based on a questionnaire that consists of two
main sections: personality test, and persuasion test. In the
personality test, we deployed the Big Five Inventory (BFI),
which is one of the most popular questionnaires for the
FFM. It was introduced in the late 1980s [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The inventory
is known as BFI-44 because it consists of 44 short-phrase
items. On average, the BFI-44 needs about five minutes to
be answered. The second section (the persuasion test),
consists of three parts that represent different application
domains, which are: 1) eCommerce domain, 2) Movie
domain, and 3) a general part (i.e., it is not tailored to a
particular domain). Each of these subsections contains six
persuasive cues (or statements) that represent the six
weapons of influence. We selected the eCommerce and
Movie domains because they are of the most known
applications of RSs. Also, they are widely used such that a
very high portion of the people is familiar with both
domains. This popularity makes it easier for us to reach a
sufficient number of participants who can complete all parts
of the questionnaire, which is necessary for the
withinsubject design of this study.
      </p>
      <p>
        It is noteworthy to mention that we adopted the persuasive
explanations designed by Sofia et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] to develop our
persuasive cues. Mainly, we used the same statements used
eComm
      </p>
      <sec id="sec-7-1">
        <title>Movie</title>
      </sec>
      <sec id="sec-7-2">
        <title>General</title>
        <p>eComm</p>
      </sec>
      <sec id="sec-7-3">
        <title>Movie</title>
      </sec>
      <sec id="sec-7-4">
        <title>General</title>
        <p>A friend of you, who bought the item that you suggested to him/her in the past, recommends
you this item!
A Facebook friend, who saw the movie that you suggested to him/her in the past,
recommends this movie!
Giving you something for free (e.g., samples, gift, or free delivery)
The recommended item will be available for two months only!
The recommended movie will be available for two months only!
Display a countdown, beside an item, indicating the time remaining for an offer on that item
The recommended item won 3 prizes as the best-manufactured product!
The recommended movie won 3 Oscars!
Presenting an image of an expert uses the recommended item (ex: a doctor suggests
particular exercises for his/her patients, or a security guard uses the recommended security
lock)
87% of users rated the recommended item with 4 or 5 stars!
87% of users rated the recommended movie with 4 or 5 stars!
Presenting the “best sellers” or the “most watched” items.</p>
      </sec>
      <sec id="sec-7-5">
        <title>Your Facebook friends bought this item! Your Facebook friends like this movie! Well designed (Fancy and professional) website’s interface and product’s presentation. Commitment eComm</title>
        <p>This item belongs to the kind of items you usually buy.
This movie belongs to the kind of movies you enjoy watching.</p>
        <p>
          Using “add to wish list” option.
in [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] for the movie RS. Then, we used the same
convention to design persuasive cues for the eCommerce
RS. We adopted the study of Sofia et al. because the
authors followed a robust approach to develop their
persuasive statements; they relied on three experts in the
persuasive technologies and seventeen experts in the
domain of information systems and marketing to come up
with these explanations. Also, this study is the most related
one to ours as it is designed for the same application,
namely recommender systems. For the general part, we
relied on persuasive techniques that are known as practical
implementations of Cialdini’s principles. Table 1
summarizes the persuasive cues that we used for the three
parts.
        </p>
        <p>Each cue is followed by a seven-point Likert scale. The
seven scales are distributed as follows: 1 to 5 options are
scaled from very low to very high effect. Zero (0) indicates
no effect, and (-1) means a negative impact. The users were
asked to give a rating for each cue. The rating reflects the
impact of the cue on their acceptance of a recommendation.
Particularly, the participants were asked to imagine that
they use an RS. Then they need to rate each cue based on
the question: “To what extent do you think that each of the
following statements will influence your decision to buy an
item (or to watch a movie) recommended to you?”
We built and disseminated the questionnaire online using
the “SurveyMonkey1” website. We followed a
withinsubject design, where we asked each participant to
complete all parts of the questionnaire. The participants
were recruited through different means, including paper
posters posted and online channels (such as emails and
social media). We received 329 responses. After filtering
the responses by removing incomplete records, we retained
a total of 279 responses. Table 2 summarizes the
demographic information of the participants.</p>
        <sec id="sec-7-5-1">
          <title>Subject</title>
        </sec>
      </sec>
      <sec id="sec-7-6">
        <title>Ages</title>
      </sec>
      <sec id="sec-7-7">
        <title>Gender</title>
      </sec>
      <sec id="sec-7-8">
        <title>Continent</title>
        <p>(count, percentage)
16-25 (53, 19%), 26-35 (129, 46%), 36-45
(59, 21%), 46+ (38, 14%)
Male (177, 63%), Female (98, 35%),
preferred not to mention (4, 2%)
Asia (75, 27%), Europe (13, 5%), North
America (186, 67%), South America (2,
1%), Oceania (3, 1%)</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>DATA ANALYSIS</title>
      <p>This section discusses the results of our study. It is divided
into two subsections according to our research questions;
first, it discusses the effect of personality traits in isolation
of other factors. Then, it examines the interaction between
personality traits and the application domain.</p>
      <p>For the results significance test, we deployed the Analysis
Of Variance (ANOVA), which is a set of statistical models.
ANOVA analysis is mainly used to investigate the
differences between groups in a sample. For ANOVA
analysis, the persuasive principles are considered as the
dependent (or within-subject) variable, while the other two
factors (i.e., Personality traits and application domain) are
included as independent variables. The significance level
(α) is set to be (0.05) for all ANOVA analysis.</p>
      <p>
        The reliability of the results was measured by McDonald’s
omega (ω) reliability test. The McDonald’s omega
reliability test is the non-parametric equivalent of
Cronbach’s alpha (ρ) reliability test [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The (ω) results
indicate that our data is highly reliable (ω &gt;= 0.7) for
Reciprocity and Scarcity, and it is moderately reliable for
the remaining principles (ω &gt;= 0.55).
      </p>
    </sec>
    <sec id="sec-9">
      <title>The effect of Personality Traits</title>
      <p>This section answers our first research question; it discusses
the relationship between personality traits of RS’s users and
the six persuasive principles. Also, it shows which
persuasive principle is more effective for each personality
trait.</p>
      <p>Figure 1 depicts the average ratings for the persuasive
principles grouped based on personality traits. The figure
shows that all means are larger than the neutral value
(Zero), which means that all personalities are susceptible to
the six principles. The degree of susceptibility, however,
3.5
3
2.5
n 2
a
eM1.5
1
0.5
0
Extraversion Agreeableness Conscientiousness Neuroticism
Openness
varies from one personality to another. The figure also
shows that Agreeable people are the most susceptible to
three persuasive principles, which are Reciprocity, Social
Proof, and Commitment. Extrovert people are the most
vulnerable to Authority and Liking principles.</p>
      <p>The ANOVA analysis shows that the differences between
the five personalities regarding the Reciprocity principle are
significant [F = 4.378, P = 0.002]. A Tukey posthoc test
revealed significant pairwise differences between
Agreeableness and each of Conscientiousness and
Openness. The test also shows that the mean rating of
Agreeable people is 0.7 and 0.85 more than Conscientious
and Open people, respectively, which means that
Agreeableness is more vulnerable to the Reciprocity
principle. Regarding the other principles, the data did not
provide enough evidence that the differences are
statistically significant (as illustrated in Table 4), but it
shows that there are differences. This conclusion is not
surprising, taking into consideration that the personality
traits represent continuums; Individuals may fall anywhere
in the continuum for each trait.</p>
      <p>Table 3 depicts the persuasion profile for each personality.
By persuasion profile, we mean the order of the persuasive
principles. That is, a persuasion profile shows the order of
the persuasive principles based on their ability to persuade
the corresponding personality; Each row in Table 3
represents the persuasion profile of the corresponding
personality. The principles are ordered descendingly from
the most influential principle (order 1) to the least
influential (order 6). For instance, the first row of Table 3
depicts the persuasion profile of the Extraversion
personality. It shows that Liking is the most influential
principles, followed by Reciprocity, Authority, Scarcity,
Social Proof, and finally, Commitment (which is the least
influential one).</p>
      <p>As general observations, Table 3 indicates that Reciprocity
and Liking are the most influential principles, where
Reciprocity is more influential than Liking. On the other
side, Scarcity and Commitment are the least influential for
Agreeableness and Extraversion, respectively, where
Authority is the least influential strategy for the remaining
three personalities. Besides, the table depicts some
similarities between the persuasion profiles. For instance,
four out of six principles occupy the same order in each of
the following pairs of personalities: Agreeableness &amp;
Conscientiousness, Conscientiousness &amp; Neuroticism, and
Conscientiousness &amp; Openness.</p>
      <p>F-value</p>
      <p>P-value
The results presented in this section suggest that users’
responses to the Cialdini’s principles diverge based on their
personality traits. This divergence becomes more
significant for users’ responses to the Reciprocity principle
as the ANOVA analysis showed. The next section adds up
into this section by discussing how users’ personalities
affect their reactions to Cialdini’s principles in different
application domains.</p>
    </sec>
    <sec id="sec-10">
      <title>The Interaction with the Application Domain</title>
      <p>
        The previous section shows that there are some differences
in the effect of personality traits on users’ responses to the
persuasive principles. This section answers the second
research question; It adds another dimension to the analysis,
which is the persuasive context (presented by the
4
6
5
4
5
1.627
0.168
application domain). As we have mentioned above, recent
researchers have found that the application domain is an
essential factor that may affect the persuadability of the
persuasive principles [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Therefore, instead of studying the
impact of personality traits in isolation of other factors, this
subsection investigates how the interaction between
personality traits and the application domain affects users’
vulnerability to the persuasive principles.
      </p>
      <p>Figure 2 depicts a comparison between users’ responses to
the persuasive principles in the eCommerce domain
compared to the movie domain. The figure contains five
charts; each chart represents the results regarding one
personality. The y-axis shows the mean values, while the
x3.5
3
2.5
an 2
eM1.5
1
0.5
0
eCommerce Movie
(a)
3.5
3
2.5
an 2
eM1.5
1
0.5
0
eCommerce Movie
(c)
eCommerce Movie
(d)
eCommerce Movie
(e)
axis shows the persuasive principles. For each principle,
there are two columns; one represents the mean rating in the
eCommerce domain while the other is for the movie
domain.</p>
      <p>The common observation between the five charts in Figure
2 is that the means of all persuasive principles are different.
For instance, in regard to the Agreeableness personality
(Figure 2-b), the means for all principles vary from one
domain to the other; Reciprocity and Social Proof were
rated slightly higher in the eCommerce domain, while the
other four principles were rated higher in the movie
domain. The only two exceptions to the observation
mentioned above are related to the Extraversion personality
(Figure 2-a); the figure shows that Scarcity and Authority
have similar means in both domains; the other four
principles have different means, though.</p>
      <p>Table 5 depicts the persuasion profiles for each personality
over both domains (eCommerce and Movie). This table has
a similar structure to Table 3. The only difference is that the
table is divided horizontally into five parts based on
personality factors. Each of these five parts is divided into
two rows that represent the eCommerce (eComm) and the
movie domains. For instance, the first row shows that
Social proof is the most effective strategy for Extraversion
personality in the eCommerce domain, and Commitment is
the most influential in the movie domain.</p>
      <p>Several points can be inferred from Table 5; first, it shows
that in most of the cases, the persuasion profiles in the
eCommerce domain are different than that for the movie
domain, although they are for the same personality traits.
More precisely, the table shows six congruent cases only
(for readability purposes, we distinguished these cases by
the bolded text). Second, the persuasion profiles for
Agreeableness and Conscientiousness personalities are
entirely different. That is, none of the persuasive principles
occupies the same order in both profiles. For the other three
personalities, the table shows that their profiles are different</p>
      <sec id="sec-10-1">
        <title>Extraversion</title>
      </sec>
      <sec id="sec-10-2">
        <title>Agreeableness</title>
      </sec>
      <sec id="sec-10-3">
        <title>Conscientiousness</title>
      </sec>
      <sec id="sec-10-4">
        <title>Neuroticism</title>
      </sec>
      <sec id="sec-10-5">
        <title>Openness</title>
        <p>eComm
Movie
eComm
Movie
eComm
Movie
eComm
Movie
eComm
3
4
2
4
2
4
3
2
1
5
5
5
6
5
6
5
5
5
2
3
4
3
4
3
4
4
4
to a high extent. Third, in the eCommerce domain, Liking
and Scarcity are the least and the second least influential
strategies for all personalities. Forth, Commitment is the
most influential strategy for all personalities in the Movie
domain.</p>
        <p>To test the significance of the interaction between
personality traits and the application domain, we deployed
the Repeated Measure ANOVA (RM-ANOVA). As Table 6
depicts, we found that the interaction between personality
traits and the domain of RSs have a statistically significant
effect on users’ susceptibility to three persuasive principles;
namely Reciprocity (F= 2.296, p = 0.05), Scarcity (F =
2.897, p = 0.023), and Liking (F = 2.305, p = 0.049).
Comparing to the results of the previous subsection, we can
say that the impact of personality traits, in term of their
responses to the six principles, become more significant if it
is studied in combination with application domains. This
section shows that the differences between personalities are
statistically significant for three principles, while the
previous section shows that the results were statistically
significant for one principle only. These results suggest that
there is a more significant effect of the personality traits
when they are considered in combination with the
application domain.</p>
      </sec>
    </sec>
    <sec id="sec-11">
      <title>DISCUSSION</title>
      <p>Personalized recommendations have shown great success in
the RS area; Giving suggestions that are tailored to every
user, have increased users’ acceptance of the
recommendations. An important question that may arise
here is, “would persuasion still be useful if the
recommended list of items is already personalized?” the
answer to this question would be “yes.” In other words, the
persuasive principles focus on “how to recommend” instead
of “what to recommend.” Persuasive principles could stand
as a cutting-edge to reduce users’ hesitation toward making
a final decision.
4
1
3
1
3
1
2
1
3
1</p>
      <sec id="sec-11-1">
        <title>Personality</title>
        <p>1.018
0.398
Our results show that RS users are vulnerable to all of
Cialdini’s principles. The results also show that personality
traits can be an essential factor that may influence the
decisions of RS users. That is, users’ personality is an
important factor that should be considered when we design
a persuasive RS. It is noteworthy to mention that the
ANOVA results did not give enough evidence to reject the
null hypothesis for some cases. Besides, our study
considered two recommendation areas only. Accordingly,
we suggest that wider studies that considers more
recommendation domains are still required to generalize
these results.</p>
        <p>The following subsection provides general tips for
designing persuasive RSs. We inferred these tips based on
our analysis.</p>
      </sec>
    </sec>
    <sec id="sec-12">
      <title>Design Guidelines</title>
      <p>The previous section answered the research questions by
presenting the results obtained from our study. It shows that
users’ personalities may affect their responses to the
persuasive principles, and the effect of personality traits
becomes more significant if it is considered in combination
with the domain of the recommendation. Based on these
results, this section provides general guidelines to design
persuasive RSs.
•
•</p>
      <p>Personality traits are an essential factor that should be
considered when we design a persuasive RS. The
results show that the influence level of the six
principles varies from one personality to another. So, a
one-size-fits-all approach should not be used when we
design a persuasive RS. Instead, an RS designer should
consider users’ personalities in order to select the
correct influencing approach to the right person.</p>
      <p>
        Personalities are not treated in a black-and-white
basis. As the results shown, our analysis did not show
clear evidence that differences between personalities
are statistically significant for most of the cases. Thus,
we do not recommend treating users’ personalities on a
binary basis if your design depends on the FFM.
Instead, we suggest two solutions; first, consider the
combination between the traits, such that categorizing
the users as a combination between the existence and
the absence of traits. Promising work in this direction
is introduced by Sofia et al., [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], where they suggest
paths of combined traits that lead to a high acceptance
of each persuasive principle. This work, however, still
limited, such that it does not consider all the
combinations of traits. The second solution is to deploy
•
persuasive approaches on a percentile basis. That is, for
each personality trait (T), we use the persuasive
principle (X) with percentage (PTX) and principle (Y)
with percentage (PTY), and so on. This solution requires
a study to find the correct percentages to be used.
Personality traits are more effective when combined
with other factors. The previous section demonstrated
that treating the same personality in different contexts
could change its behaviour. Accordingly, we
recommend considering the interaction between
personality traits and other factors (the application
domain in particular). Other factors (such as culture,
age, etc.) could also be useful if they are combined
with personality traits. However, we are not aware of
any study that considered this combination in the RS
domain.
      </p>
    </sec>
    <sec id="sec-13">
      <title>CONCLUSIONS AND FUTURE WORK</title>
      <p>The use of persuasive principles has been recently
introduced to the RS area, and it has shown promising
results in terms of increasing users’ acceptance of the
recommendations. These principles should be personalized
in order to improve their persuasiveness. As a first step to
personalize them, we need to explore the factors that may
help in this personalization process. Our work explores the
effect of personality traits and the application domain on
RSs users’ susceptibility to Cialdini’s principles of
influence. It also explores the persuasive profiles for each
personality trait under two application domains. The
analysis of the results received from (279) responses to our
questionnaire revealed that personality traits affect users’
responses to the persuasive principles, and this effect
becomes more significant if we considered the interaction
between personality traits and the application domain.
Based on these results, we suggested some general
guidelines that should be considered for designing a
personalized persuasive RS.</p>
      <p>As future work, we are working on exploring other factors
that are expected to affect RS users’ responses to the Six
weapons of influence. These factors include, but not limited
to, users’ age, gender, and culture. Also, we should
investigate the interaction between all (or part of) these
factors, and how this interaction may affect the influence of
persuasive principles. Besides, it is necessary to study the
impact of the persuasive principles in other RSs domains,
such as music and education RSs.</p>
    </sec>
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