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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Longitudinal Study Examining the Sustainability of the Behavioural Intention to Stop Smartphone Zombie Behaviour</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tomohiro Sakai[</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Masato Taya</string-name>
          <email>ma-taya@kddi-</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yuich Kuriki</string-name>
          <email>yi-kuriki@kddi-</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Atsunori Minamikawa</string-name>
          <email>at-minamikawa@kddi-</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Chihiro Ono</string-name>
          <email>ono@kddi-</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>KDDI Research, Inc.</institution>
          ,
          <addr-line>Tokyo</addr-line>
          ,
          <country>JAPAN research.jp</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Smartphone zombie behaviour has been defined as “the pedestrian act of using a smartphone while walking”. It is dangerous because it leads to the risk of traffic accidents. According to previous studies, behavioural intention and behavioural willingness are important to stop smartphone zombie behaviours. Therefore, we examined the behavioural sustainability of intention and willingness to stop these behaviours through a longitudinal survey (5 times in total). In the survey, we randomly assigned participants to Group 1, Group 2, or Group 3. We then presented interventional materials for each group and assessed smartphone zombie behaviours, behavioural intention, and behavioural willingness. The results of ANOVA showed that there is no significant group effect on smartphone zombie behaviours and behavioural willingness. However, there was a significant effect of group on behavioural intention. We discussed the sustainability of behavioural intention to stop smartphone zombie behaviours while comparing each group.</p>
      </abstract>
      <kwd-group>
        <kwd>Smartphone zombie・Transtheoretical model・Fear-arousing com- munication・Behavioural change・Longitudinal study</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Smartphone zombie behaviour has been defined as “the pedestrian act of using a
smartphone while walking” [1, p. 87]. We should stop smartphone zombie behaviour
because it has led to the risk of traffic accidents. Previous studies [
        <xref ref-type="bibr" rid="ref1 ref2">1-2</xref>
        ] have found the
mechanisms of smartphone zombies based on the prototype/willingness model [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
According to the prototype/willingness model, behavioural intention and behavioural
willingness are important to directly stop smartphone zombie behaviours. However, no
studies have examined the sustainability of behavioural intention and behavioural
willingness to stop smartphone zombie behaviours. Therefore, our aim was to examine its
sustainability by a longitudinal survey.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>
        The transtheoretical model (TTM) assumes that behavioural change involves
progression through six stages of change: precontemplation, contemplation, preparation,
action, maintenance, and termination [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. According to Prochaska [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], precontemplation
is the stage in which people have no intention to take an action within the next 6 months.
In the contemplation stage, people intend to take an action within the next 6 months. In
the stage of preparation, people intend to take an action within the next 30 days and
take the action. People in the action stage have changed their overt behaviour for less
than 6 months. Maintenance is the stage in which people have changed their overt
behaviour for more than 6 months. People in the termination stage have no temptation to
relapse and are 100% confident.
      </p>
      <p>
        The TTM makes it possible to explain the difference between a person who is not
yet committed to a behavioural change and a person who maintains a behavioural
change. Based on this model, we can quit habitual behaviours such as smoking. A prior
study examined the effect of a TTM-based self-help intervention on smoking cessation
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In this research, a total of 2471 smokers were randomized to either a control group
or a TTM-based self-help intervention group and followed up for 12 months after
beginning the experiment. There was no evidence that the TTM-based intervention was
effective in this trial.
      </p>
      <p>However, the TTM is valuable in examining the sustainability of behavioural change
for smartphone zombie behaviour. The current study posited that smartphone zombie
behaviour is a habitual behaviour that should be stopped. We focused on the
participants who were either in the “precontemplation”, “contemplation”, or “preparation”
stages of the TTM because they needed to change their smartphone zombie behaviour.</p>
      <p>
        We also needed effective intervention materials to change their smartphone zombie
behaviour. The current study considered intervention materials that maintain
behavioural intention to stop smartphone zombie behaviour and continuously reduce
behavioural willingness for smartphone zombie behaviour. We utilized a fear-arousing appeal
to inform the risk of smartphone zombie behaviour by the intervention materials. A
fear-arousing appeal is a form of communication that arouses fear emotions in the
receiver that are related to the persuasion topic and uses them to persuade the receiver
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. As an example, our intervention materials informed users of the ordained fines for
an accident involving smartphone zombie behaviour (See Section 3.1). The receivers
who understood the danger of smartphone zombie behaviour by our intervention
materials considered stopping the use of their smartphone while walking. Based on
feararousing communication, the present study assumed that our intervention materials
would have the effect of loss aversion to motivate people to avoid smartphone zombie
behaviour.
      </p>
      <p>
        Our intervention materials were presented multiple times in the current study.
Previous research [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] has examined the effects of message repetition (1, 3, or 5 times) and
the level of the threat (high or low) on the acceptance or rejection of persuasion. In the
study [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], positive effects of the persuasive message were found in the low threat
condition, but resistance to persuasion was induced in the high threat condition. The effect
of the message first increased and then decreased as the frequency of exposure
increased in the low threat condition, but the opposite results were found in the high threat
condition. More specifically, the inverted U-shaped pattern was found to have the
greatest effect when the message was repeated three times in the low threat condition. In
light of these results, we decided to provide the information about the danger of
smartphone zombie behaviour three times. We also considered that smartphone zombie
behaviour is a low threat for people because it does not necessarily result in accidents.
It may cause psychological reactance [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] if the message of smartphone zombie
behaviour was repeated more than three times for the receivers.
      </p>
      <p>In summary, the current study examined the sustainability of behavioural intention
to stop smartphone zombie behaviour by repeating the information regarding the danger
of smartphone zombie behaviour three times.
3
3.1</p>
    </sec>
    <sec id="sec-3">
      <title>Method</title>
      <sec id="sec-3-1">
        <title>Intervention Materials</title>
        <p>We developed the intervention materials before starting the longitudinal survey. The
intervention materials were designed to make people aware of the dangers of
smartphone zombie behaviour and to motivate people to not use their smartphones
while walking.</p>
        <p>As shown in Figure 1, Image 1 provides information regarding the possibility of
imprisonment for up to five years if the other person is injured in an accident caused by
using a smartphone while walking. Image 2 shows that one in 10 people who walked
while using a smartphone bumped into others. Image 3 asks the question if it bothers
the people around you when you use your smartphone while walking.</p>
        <sec id="sec-3-1-1">
          <title>Image 1</title>
        </sec>
        <sec id="sec-3-1-2">
          <title>Image 2</title>
        </sec>
        <sec id="sec-3-1-3">
          <title>Image 3</title>
          <p>The longitudinal survey in the current study is shown in Figure 2. Participants were
recruited from a sample of an online survey company in Japan. The longitudinal survey
lasted from December 1, 2021, to December 23, 2021.</p>
          <p>Participants of
an online survey company</p>
          <p>A total of
524 participants
Group 1
(n=174)</p>
          <p>Group 2
(n=175)</p>
          <p>Group 3
(n=175)
Time 1 with intervention materials
Time 2 with intervention materials</p>
          <p>Time 3 with intervention materials
Time 4 with no intervention materials</p>
          <p>Time 5 with no intervention materials
Group 1
(n=134)</p>
          <p>Group 2
(n=134)</p>
          <p>Group 3
(n=137)</p>
          <p>The screening conditions
1. Living in Tokyo, Kanagawa,</p>
          <p>Saitama, Chiba
2. Aged 20-59 years
3. Using smartphones for private
4. Answered “often” or “sometimes”</p>
          <p>to smartphone zombie behaviour
5. Answered “I use a smartphone
while walking but do not intend to
stop the behaviour in the future”,
“I use a smartphone while walking
but intend to stop the behaviour in
the future” or “I use a smartphone
while walking but intend to stop
the behaviour within a month”
longitudinal
survey</p>
          <p>
            There were five screening conditions for recruiting participants: 1) participants who
lived in Tokyo, Kanagawa, Saitama, or Chiba; 2) participants aged 20-59 years; 3)
participants who used private smartphones; 4) participants who answered “often” or
“sometimes” to smartphone zombie behaviour; and 5) participants who answered “I use
a smartphone while walking but do not intend to stop the behaviour in the future”, “I
use a smartphone while walking but intend to stop the behaviour in the future” or “I use
a smartphone while walking but intend to stop the behaviour within a month”. The
reason to ask the question 1 is due to expect that people who live in the city near Tokyo
are more likely to use a smartphone while walking. The reason to ask the question 2 is,
according to prior study [
            <xref ref-type="bibr" rid="ref10">10</xref>
            ], due to examine that people aged 20-59 years tend to use
a smartphone while walking. Question 5 was based on the TTM.
          </p>
          <p>After screening, a total of 524 participants (Mage=39.49±11.03 years, 263 men and
261 women) gave their consent in Japanese to participate in the longitudinal survey.
The participants were randomly assigned to Group 1 (n=174), Group 2 (n=175) or
Group 3 (n=175). They responded to the psychological scales (see Section 3.3) in a
total of five longitudinal surveys every three days based on considering their costs of
responses. The number of participants who participated in the survey until completion
was 405 (Mage=39.91±11.02 years). We used the results of these responses for analysis.</p>
          <p>The intervention materials (see Figure 1) were presented in different ways depending
on the group. In Group 1, only "Image 1" was provided. In Group 2, "Image 1" and
"Image 2" were shown. In Group 3, "Image 1" to "Image 3" were presented. Each group
was presented with different intervention materials in the first through the third of the
five surveys. The groups were not presented with the intervention materials in the fourth
and fifth surveys to examine the maintenance of behavioural intention and behavioural
willingness to stop smartphone zombie behaviours.
3.3</p>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>Measurements</title>
        <p>
          In the five surveys, we used each psychological scale to assess smartphone zombie
behaviour, behavioural intention, and behavioural willingness, for which reliability and
validity have been confirmed in previous studies [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. The participants were asked to
answer the questions of each psychological scale while the intervention materials were
presented in the first three of the five surveys.
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>1. Smartphone Zombie Behaviour</title>
        <p>
          To investigate smartphone zombie behaviours, we used the Smartphone Zombie Scale.
This scale measures how often a person uses a smartphone while walking with 3 items
on a 5-point scale (1: not at all to 5: often). The higher the scale score, the more a person
uses a smartphone while walking. The reliability (Cronbach’s alpha) of the scale was
confirmed separately for high-risk situations (α =.86) and low-risk situations (α =.84)
in a previous study [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>2. Behavioural Intention</title>
        <p>
          We used the Psychological Scale for Behavioural Intentions. This scale measures
behavioural intention with 3 items on a 5-point scale (1: not applicable to 5: applicable).
The higher the scale score, the more a person intends to stop using a smartphone while
walking. The reliability (Cronbach’s alpha) of the scale was confirmed separately for
high-risk situations (α =.69) and low-risk situations (α =.82) in a previous study [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-5">
        <title>3. Behavioural Willingness</title>
        <p>
          The Psychological Item for Behavioural Willingness [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] was used. This item measures
the behavioural willingness with 1 item on a 5-point scale (1: will never do to 5: will
always do). This one item measures a respondent’s tendency to use a smartphone while
walking and wherein many people around the respondent are smartphone zombies. The
higher the score is for this item, the more willing a person is to use a smartphone while
walking.
3.4
        </p>
      </sec>
      <sec id="sec-3-6">
        <title>Data Analysis</title>
        <p>The longitudinal survey had a 3 (Groups: 1/2/3) × 5 (Times: 1/2/3/4/5) design.
Therefore, we used two-way mixed analysis of variance (ANOVA) to examine the
differences among groups and times. We analysed the maintenance of behavioural intention
and behavioural willingness to stop smartphone zombie behaviour. In the analysis, we
used the data of 405 participants (Group 1: n=134, Group 2: n=134, Group 3: n=137)
with no missing values for the psychological assessments in all surveys.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <p>We calculated the average of the surveys on smartphone zombie behaviour, behavioural
intention, and behavioural willingness for the 3 groups from Time 1 to Time 5. The
results are shown in Table 1.</p>
      <p>We compared each group to examine the change by presenting intervention
materials. The ANOVA results showed that there is no significant main effect of group on
smartphone zombie behaviour (F(2, 402) = 1.51, ns, η2 = 0.01) or times (F(3.43, 1379.08) =
1.27, ns, η2 = 0.00). In addition, there was no interaction between the groups and times
(F(6.86, 1379.08) = 0.46, ns, η2 = 0.00). There was no significant main effect of group (F(2,
402) = 1.04, ns, η2 = 0.01) or time (F(3.55, 1425.42) = 0.66, ns, η2 = 0.00) on behavioural
willingness. Moreover, there was no interaction between the groups and times (F(7.09,
1425.42) = 0.87, ns, η2 = 0.00).</p>
      <p>The results of ANOVA showed that there was no significant group effect on
smartphone zombie behaviour and behavioural willingness. However, there was a
significant effect of group on behavioural intention (F(2, 402) = 4.78, p &lt;.01, η2 = 0.02).
Multiple comparisons showed no significant difference between Group 1 (M =
3.81±1.01) and Group 2 (M = 3.94±0.87) or between Group 1 and Group 3 (M =
3.62±0.89). However, the results showed a significant difference (p &lt;.05) between the
behavioural intention scores of Group 2 and Group 3. In addition, there was no
significant main effect of time on behavioural intention (F(3.54, 1422.47) = 1.06, ns, η2 = 0.00)
and no interaction between the groups and times (F(7.08, 1422.47) = 1.08, ns, η2 = 0.01).
5</p>
    </sec>
    <sec id="sec-5">
      <title>Discussion</title>
      <p>Our research aimed to examine the sustainability of behavioural intention and
behavioural willingness to stop smartphone zombie behaviour by a longitudinal survey. We
repeated the presentation of the intervention materials to each group and examined the
change in smartphone zombie behaviour, behavioural intention, and behavioural
willingness in the first three of the five surveys. We then examined the maintenance of
behavioural intention and behavioural willingness to stop smartphone zombie
behaviour by providing no intervention materials in the fourth and fifth surveys.</p>
      <p>In the current study, the result was that behavioural intention was significantly
different between Group 2 and Group 3. The difference was in whether Image 3 in Figure
1 was presented. Image 3 was about the inconvenience to the people around the
respondents but unlike Images 1 and 2, did not include the factual dangers of smartphone
zombie behaviour. The result suggests that providing people with some information of
the factual dangers of smartphone zombie behaviour is effective in maintaining the
behavioural intention to stop it. In addition, Group 2 significantly maintained the
behavioural intention compared to Group 3. Participants in Group 2 understood the danger of
smartphone zombie behaviour by the combination of Image 1 and Image 2, which
informed them of the factual dangers of smartphone zombie behaviour. The combination
of Image 1 and Image 2 in Group 2 increased the sustainability of the behavioural
intention to stop smartphone zombie behaviour.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>Our study found that it is important to inform users of the factual danger of smartphone
zombie behaviour to prolong their behavioural intention. However, we have limitations
of the work. One is that we examined the sustainability of behavioural intention in the
short-term. Therefore, future research needs to examine the sustainability of stopping
smartphone zombie behaviour in the long term. In addition, we could not evaluate our
intervention materials by respondents. Future work should do so to perform effective
interventions. In conclusion, for people stop using their smartphones while walking, we
need to inform them of the danger of smartphone zombie behaviour to maintain the
behavioural intention to stop it. As an empirical contribution, the results of this study
suggest informing users about the dangers of smartphone zombie behaviour based on
evidence can be one persuasive technology.</p>
    </sec>
  </body>
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</article>