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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>EToS-1: Eye Tracking on Shopfloors for User Engagement with Automation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kenan Bektaş</string-name>
          <email>kenan.bekas@unisg.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jannis Strecker</string-name>
          <email>jannisrene.strecker@unisg.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Simon Mayer</string-name>
          <email>simon.mayer@unisg.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Markus Stolze</string-name>
          <email>markus.stolze@ost.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>AutomationXP22: Engaging with Automation</institution>
          ,
          <addr-line>CHI'22</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Institute for Software, OST - Eastern Switzerland University of Applied Sciences</institution>
          ,
          <addr-line>Rapperswil</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Institute of Computer Science</institution>
          ,
          <addr-line>Universtity of St. Gallen, St. Gallen</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Mixed Reality (MR) is becoming an integral part of many context-aware industrial applications. In maintenance and remote support operations, the individual steps of computer-supported (cooperative) work can be defined and presented to human operators through MR headsets. Tracking of eye movements can provide valuable insights into a user's decision-making and interaction processes. Thus, our overarching goal is to better understand the visual inspection behavior of machine operators on shopfloors and to ifnd ways to provide them with attention-aware and context-aware assistance through MR headsets that increasingly come with eye tracking (ET) as a default feature. Toward this goal, in two industrial scenarios, we used two mobile eye tracking devices and systematically compared the visual inspection behavior of novice and expert operators. In this paper we present our preliminary findings and lessons learned.</p>
      </abstract>
      <kwd-group>
        <kwd>eye tracking</kwd>
        <kwd>mixed reality</kwd>
        <kwd>industrial operations</kwd>
        <kwd>CSCW</kwd>
        <kwd>automation</kwd>
        <kwd>user engagement</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Bektaş); https://interactions.ics.unisg.ch (J. Strecker);
CEUR
achieved simultaneously [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Moreover, the research gap at the intersection of user experience,
automation, and work indicates that more efort is necessary to understand how well human
operators interact with systems and engage with their work in automated environments [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. In a
recent review [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], researchers presented emerging technologies and concepts (e.g., mixed reality
headsets, gaze-contingent displays, and digital companions) that can capture the contextual
and cognitive state of users thus potentially improving the level of engagement in their social
or work environments. The definition of technology engagement may change in diferent
contexts, but it is generally linked with the focus of attention [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]; in this context, mixed reality
experiences can facilitate reaching high levels of engagement in diferent activities [
        <xref ref-type="bibr" rid="ref10 ref3">3, 10</xref>
        ].
      </p>
      <p>
        Eye-tracking (ET) has become afordable and useful for studying human decision-making
processes and visual inspection behavior [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Electrooculography [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] or video-based ET [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]
can be used for the non-intrusive assessment of humans’ cognitive state (e.g., their level of
engagement, attention, cognitive load, or fatigue). On various displays, ET can also guide an
instant (gaze-contingent) adjustment of the information load [
        <xref ref-type="bibr" rid="ref14 ref15 ref16">14, 15, 16</xref>
        ] or a context-specific
adaptation of the information content [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ]. Therefore, the use of Mixed Reality (MR) headsets
that enable ET out of the box or with additional sensors is becoming more widespread [
        <xref ref-type="bibr" rid="ref19 ref3">3, 19</xref>
        ].
The seamless integration of ET with MR headsets would allow us to improve computer support
for human users [
        <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
        ], by means of gaze-contingent and context-aware assistance [
        <xref ref-type="bibr" rid="ref22 ref3">3, 22</xref>
        ].
      </p>
      <p>
        Head-mounted eye trackers or mobile ET glasses can be used to provide their users with
assistance in everyday activities such as reading [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] or navigation [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] where users’ can freely
move their head and body. Whereas, in more controlled environments such as laboratory
experiments with desktop-mounted or remote eye trackers, users often are required to sit and
preserve their head position [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] or use a chin-rest [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. In mobile settings, the accuracy of
the ET data might therefore be susceptible to dynamic movements of the user (i.e., the glasses
may slip) or changing illumination conditions [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]. In dynamic scenes, the assessment of gaze
recordings on moving objects is hard to automate and depends on manual input [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. In such
recordings, the size and location of the areas of interest must be adjusted in multiple frames,
which can be laborious based on factors such as the length of the recording or the number of
objects.
      </p>
      <p>
        Recently, Ehinger et al. compared a high-end remote eye tracker with a mobile one and found
that the latter can provide reliable measurements (e.g., accuracy and pupil dilation) that are
suitable for general ET research [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]. However, existing ET-enabled MR headsets exhibit a
trade-of between their mobility and ET capability (Figure 2). For example, some video
seethrough MR headsets (e.g., HTC VIVE Pro Eye [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ], Varjo XR-3 [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ]) make use of ET sensors
with high sampling rate and accuracy, but remain wired to a computer. Wireless MR headsets
(e.g., HoloLens 2 [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]) are more suitable for mobile settings (e.g., outdoors or on shopfloors), but
their ET features are inferior to those of dedicated mobile eye trackers that permit sub-degree
accuracy, high sampling rate, and low latency [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ].
      </p>
      <p>To better understand the potential and challenges of utilizing an ET-enabled MR headset on
shopfloors, we conducted an initial assessment across two industrial scenarios. In this paper,
we present our preliminary findings from these scenarios that involve actual operators and
shed light on gaze-based assessment on shopfloors.</p>
    </sec>
    <sec id="sec-2">
      <title>2. EToS: Eye Tracking on the Shopfloor</title>
      <p>We are currently involved in a project that aims to develop MR solutions to provide
attentionand context-aware support to operators in real scenarios that are performed on the industrial
shopfloors. In this project, we have two application partners (APs; both are industrial companies)
that voluntarily contribute to our research and provide feedback on our MR solutions. The
ifrst application scenario (with AP1) focuses on machine tooling operations that involves the
semi-automated measurement of work pieces at predefined intervals. Here a human operator
visually inspects components, uses a task-specific measurement head (i.e., the operator needs
to select among available measurement heads), and considers diferent pieces of information
in printed or digital form. According to AP1, these visual inspection processes are critical
and require a high level-of-engagement of the operator because human error may prolong the
production (due to re-measurement or even damage to components), thus reduction of outages
is a key performance indicator (KPI).</p>
      <p>
        AP2 is specialized in producing industrial machines; our second application scenario is the
manual cleaning of an optical instrument, that needs to be performed at regular intervals to
maintain output quality and avoid overheating of the machine. The primary KPI of AP2 is
the reduction of the total number of support and repair requests with respect to this piece
of equipment. This scenario includes the engagement of the operator with a (currently)
nonautomated operation. However, it will help us to better understand the potential of ET-enabled
MR in remote-support operations that may involve an automated-suggestion of help instructions
(as envisioned in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]).
      </p>
      <p>In both scenarios, human operators need to follow procedural workflows that are documented
in printed or digital form. Given the current state of the art, individual steps of these workflows
can be presented through MR headsets to provide users with assistance. We take a closer look
at those steps that require human visual inspection because we want to better understand how
mobile MR+ET might enable real-time assessment and assistance to support human users. Together
with our APs, we performed two experiments that are each composed of three phases: During
the Briefings, we asked an expert operator to describe the individual steps of the particular
scenario of interest (Figures 3 and 4). We transformed this description to a sequence diagram
and asked the same expert to identify individual steps that require manual (or hands-based)
interaction and visual inspection. The Data Collection phase, which we report on in more detail
in Section 2.3, considered four setups (with/without MR and ET). In Debriefing, we showed the
participants their own recordings and noted their feedback.</p>
      <sec id="sec-2-1">
        <title>2.1. Participants</title>
        <p>In the first scenario, an expert and a novice operator (both male and 45 years old) participated.
They did not wear prescription glasses and had no experience with MR headsets. In the second
scenario, a 49-year-old male expert participated. He did not wear prescription glasses and had
some familiarity with MR headsets. We communicated with the participants in German at all
times.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Apparatus and Material</title>
        <p>
          In EToS-1, we used a tripod-mounted external camera for recording the participants from a
spectator’s point of view. We used the Microsoft HoloLens2 (HL2) as the ET-enabled MR
headset. Its frontal scene camera captures 30 frames per second (fps) at 1920 × 1080px resolution
with a 64.69° horizontal FOV [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ]. The built-in eye tracker has a sampling rate of 30Hz and
1.5-3° accuracy [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ]. For recording the HL2’s ET data, we combined the Augmented Reality
Eye Tracking Toolkit for Head Mounted Displays (ARETT) [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ] with an application that we
developed in the Unity 3D game engine. We used the Tobii Glasses 3 (TG3) as the mobile eye
tracker [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ]. With a 106° diagonal field-of-view, the TG3 can record gaze data at a 50 or 100 Hz
sampling rate and 0.6° accuracy [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ]. The front camera of the TG3 captures scenes in 1920 ×
1080px resolution and 25 fps with a 95° horizontal FOV. We used iMotions to analyze gaze and
scene recordings of the TG3 [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ]. The head unit of the TG3 weighs approximately 76 grams,
whereas the HL2 weighs approximately 566 grams.
        </p>
        <p>
          We assessed operators’ comfort during the experimental sessions with a Comfort
Questionnaire (CQ). The CQ contains six selected statements from the Comfort Rating Scale [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]
and four additional statements that are specific to our context. The final CQ measures the
comfort of wearable devices on a 7-point Likert-scale (i.e., an overall score of 7 indicates that
the device is very comfortable) and contains the following statements which were presented to
the participants in German: a) I feel tense or on edge because I am wearing the device [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. b) I
can feel the device moving [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. b) The device is painful to wear [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. d) I feel strange wearing
the device [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. e) The device afects the way I move [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. f) I do not feel secure wearing the
device [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ]. g) Wearing the device distracts me from my work. h) I can imagine to wear the
device in the future. i) The device is too heavy. j) The device restricts my field-of-view.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Procedure</title>
        <p>In the first scenario, the semi-automated measurement of a work-piece, operators move between
workbenches and must coordination of their hand and eye movements. We decomposed this
scenario into the following steps (Figure 3): a) Load the measurement program on the computer.
b) Clamp the work piece on the measurement machine. c) Check if the correct measurement
head (MH) is mounted. If not, instruct the machine to change it. d) Start the measurement in
lower speed to test the MH and if applicable increase the speed. e) Measure the work piece
(automatic).</p>
        <p>After the procedure, the operator records the measurements and proceeds with the work
piece. We hypothesized that in c), an assessment of operators’ eye movements with respect to
the MH and help materials (i.e., dynamic areas of interests or in short dynamic-AOIs) would be
beneficial to better understand causes of human errors.</p>
        <p>The second scenario, cleaning an optical instrument, requires the operator to sit throughout
the task and coordinate eyes and hands across the following steps (Figure 4): a) Open the
protective case. b) Unscrew, remove and clean the protective glass drawer. c) Check and clean
the sealing. d) Clean the lens, inspect stains with green light and repeat this step if necessary.
e) Reassemble the pieces.</p>
        <p>
          In each scenario, we collected data across four diferent setups:
• Setup 1: An external camera recording allows us capturing operators’ behavior under
(almost) natural conditions.
• Setup 2: Scene recording, HL2 without eye tracking, and CQ. In this setup, we introduce
the HL2 to the participant. During the operation, the front camera of the HL2 records the
scene from the operators’ view point.
• Setup 3: Scene recording and HL2 including the gaze recording using ARETT [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ].
• Setup 4: Scene recording, TG3, and CQ. This starts with an introduction of the TG3 to
the participants. The TG3 is then used to record the scene and collect gaze data during
the procedure.
        </p>
        <p>Both experts worked through all of these setups in the respective scenario; to minimize
learning efects, the novice operator in the first scenario was exposed only to the last two setups.
At the end of Setups 2 and 4, each operator answered the comfort questionnaire.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>In EToS-1, we aimed at a preliminary assessment of mobile ET in user engagement with
automation. Specifically, we compared a) Visual inspection behavior of an Expert vs. a Novice,
b) Implications of employing a mobile eye tracker (i.e., no MR) vs. a low-fidelity eye tracker
(HoloLens 2), and c) diferences between mobile (i.e., measurement scenario) vs. sedentary
operation (i.e., cleaning scenario).</p>
      <p>Expert vs. Novice: In the recordings of the semi-automated measurement, we were able to
identify diferences based on operators’ expertise such as when and for how long an operator
was engaged with the individual steps of the workflow. The gaze recordings show that the
expert reached the step for visual inspection of the measurement head (Figure 3-c) after 109
seconds whereas the novice needed 225 seconds. Both operators then completed Step c in
approximately 5 seconds. In contrast to the expert, the novice used 1 second less to check the
already mounted measurement head and instead inspected wall-mounted support manuals. The
novice completed the procedure (Figure 3-e) after 8 minutes in Setup 3 and after 6 minutes in
Setup 4, respectively, and the expert needed 4 minutes in both setups.</p>
      <p>Eye Tracking with the TG3 vs. HL2 in Dynamic Environments: For Setup 3, the
definition of AOIs in 3D was done in a pre-processing step while building the HL2 application.
Then, ARETT allowed us to assess whether the collected gaze data were within a particular
AOI and calculate AOI-related measures accordingly. The AOI preparation and post-processing
took us approximately 1.5 hours, independent of the recordings’ length.</p>
      <p>We assessed the recordings of Setup 4 and identified the previously discussed steps of the
two scenarios (Figures 3 and 4). Then we defined AOIs (i.e., 2D bounding boxes), and assessed
the eye movements (e.g., dwell time, fixation duration and count, and response ratio) of the
operators. The duration of this post-hoc assessment took approximately ten times as long as the
average duration of the recordings (e.g., 60 minutes for a 6 minutes recording). In the cleaning
scenario, the operator needed about 12 minutes in all setups, thus we did not observe an efect
of the devices on the task duration.</p>
      <p>Mobile vs. Sedentary Operation: In the sedentary operation (i.e., cleaning), the HL2 scene
recordings showed that the objects of interest, e.g., those held by the operator, were often
remaining beyond the HL2’s FOV. This was due to the operator’s proximity to those objects and
the position of the HL2’s camera (Figure 1-b). On the other hand, with the TG3 this problem
did not occur because the TG3’s camera is closer to the operators’ head. While performing the
measurement procedure, operators frequently move between their desk and the workbench.
The relevant objects are then not as close to the operator as in the cleaning operation, thus we
were able to record them with both the HL2 and TG3.</p>
      <p>General Comfort and Acceptance: Overall, the TG3 (mean=6.0) is perceived as being more
comfortable than the HL2 (mean=4.6). Both experts rated both devices as more comfortable
(combined means: 5.25 (HL2), 6.3 (TG3)) than the novice (means: 2.8 (HL2), 5.5 (TG3)). Both
experts agreed that they could imagine to wear the HL2 in the future, and all three participants
indicated the same for the TG3.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion</title>
      <p>Mobile eye trackers are useful tools for an assessment of users’ visual inspection behavior and
their level-of-engagement in dynamic work environments such as on shopfloors. Mobile MR
headsets are increasingly used on shopfloors to provide operators with assistance and contextual
information. Here we reflect upon our observations and discuss the implications of utilizing
two mobile ET-enabled devices in the assessment of user engagement on shopfloors.</p>
      <p>Expert vs. Novice: In this initial attempt, EToS-1 allowed us to observe some diferences in
the engagement and visual inspection behavior of operators on the shopfloor based on their
experience level, which also makes sense intuitively. However, due to the small number of
observations, our findings are hard to generalize. In a follow-up study (EToS-2), we plan to
extend our evaluation to include attention-aware features and repeat the assessment with a
larger sample size. In EToS-2, our prototypes (i.e., currently being developed) will allow us to
assess the level-of-engagement of the operators based on their eye movements. For instance, in
a teaching or training scenario, the expert operator will be able to observe the point-of-interest
of the novice, check how the novice follows and performs the individual steps of a workflow,
and provide respective feedback.</p>
      <p>
        Eye Tracking with the TG3 vs. HL2 in Dynamic Environments: In iMotions, the
manual adjustment of dynamic AOIs and the analysis of the TG3 data were time consuming
yet straightforward as the underlying hardware and software are being developed and used by
practitioners for many years. On the other hand, there are open-source solutions available for
HL2. For example, ARETT [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ] can be used for the data acquisition and analysis but it requires
more programming work than the commercially available software for TG3. We believe that it
is beneficial to explore the mobile eye tracking features of the HL2 on the shopfloor, because
future mobile and gaze-enabled MR applications will run on the HL2 or similar headsets.
      </p>
      <p>Mobile vs. Sedentary Operation: Especially in sedentary operation, it is important for
practitioners to note that some relevant items might remain beyond the FOV of the HL2’s
camera. In such cases, it is hard to provide attention- and context-aware assistance without
restricting users’ natural behavior. However, in a mobile operation (e.g, measurement) this
could be less problematic.</p>
      <p>General Comfort and Acceptance: The TG3 weights less than the HL2, thus, it is not
surprising that the participants preferred wearing it over HL2. This poses one requirement
for future headsets to be light-weight. In the debriefing, our APs stated that MR headsets
could be more easily accepted if the operators could see a direct benefit of them in their
work. Therefore, in our subsequent research, we will focus on gaze-contingent and MR-based
assistance. Moreover, for exploring the suitability of MR devices in an industrial context, recent
research suggests taking additional concerns of workers into account, such as risk of distraction,
(perceived) loss of competence, or privacy [40].</p>
      <p>Other Implications: To manage the recordings, the TG3 needs a wireless connection to
a computer. The management of the HL2’s recordings with ARETT can be done using its
Web interface. In EToS-1, we noticed that wireless connectivity can be an issue depending on
the physical conditions of the shopfloor. A portable WiFi router can be used for overcoming
this problem. The scene recordings of the measurement scenario showed that the novice user
preferred to be close to the task-specific objects. In future studies, it would be beneficial to
assess the spatial proximity of the operator to objects or areas of interest (e.g., dangerous or
moving parts).</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>EToS-1 was our first attempt at conducting mobile-eye-tracking research in a real industrial
environment without enabling MR features. In EToS-1 we were able have an initial look at
the eye-tracking related shortcomings of HL2 on the shopfloors. Currently, we are working
on the development of attention- and context-aware features of a mixed-reality-testbed that
is dedicated to assisting operators on the shopfloor. Based on the experience we collected in
EToS-1, this testbed will allow us to identify situations (e.g., in maintenance, remote support or
training) where operators should benefit from MR-based and automated assistance. We will
report on our experimental findings in a follow-up publication (i.e., EToS-2).</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>This project was funded by the Swiss Innovation Agency Innosuisse (Project #48342.1 IP-ICT).
We thank our application partners and operators for taking the time for participating in the
experiments and for providing us with feedback.
doi:1 0 . 1 5 1 8 / 0 0 1 8 7 2 0 0 5 3 6 5 3 8 7 5 .
[40] K. E. Schein, P. A. Rauschnabel, Augmented Reality in Manufacturing: Exploring Workers’
Perceptions of Barriers (2021) 1–14. doi:1 0 . 1 1 0 9 / T E M . 2 0 2 1 . 3 0 9 3 8 3 3 .</p>
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