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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>April</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Audio Interactions with Autonomous Vehicles: A Hearing-Enhanced Pedestrian Story</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ashratuz Zavin Asha</string-name>
          <email>ashratuzzavin.asha@ucalgary.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Owen Brierley</string-name>
          <email>owen.brierley@ucalgary.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sowmya Somanath</string-name>
          <email>sowmyasomanath@uvic.ca</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Patrick Finn</string-name>
          <email>pfinn@ucalgary.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ehud Sharlin</string-name>
          <email>ehud@ucalgary.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Calgary</institution>
          ,
          <addr-line>Calgary, AB T2N 1N4</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Victoria</institution>
          ,
          <addr-line>Victoria, BC V8P 5C2</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <volume>30</volume>
      <issue>2022</issue>
      <abstract>
        <p>Smart technologies embedded in autonomous vehicles (AVs) are expected to prevent accidents by reducing human error caused by drivers. However, external communication between pedestrians and AVs is required to ensure improved safety and trust. We define a hearing-enhanced pedestrian (HEP) who depends on electronic aids for everyday living that gives them augmented capabilities. Technology enhancements in modern hearing aids can receive information directly from an AV. We explore new possibilities for AV-HEP interactions using a direct audio link to the hearing aids. In order to understand such interactions, a co-design study was conducted between two researchers of this work. One codesigner has the lived experience of wearing hearing aid enhancements due to hearing impairment. Our work presents preliminary insights on designing potential audio cues to facilitate direct communications between AVs and hearing-enhanced pedestrians.</p>
      </abstract>
      <kwd-group>
        <kwd>Hearing-Enhanced</kwd>
        <kwd>Hearing-enhanced pedestrians</kwd>
        <kwd>hearing aid users</kwd>
        <kwd>autonomous vehicles</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Autonomous vehicles (AVs) are expected to become an integral part of our society. Google and
Uber 1 have been testing their cars on public roads for several years while Waymo 2 has launched
the nation’s first commercial self-driving taxi service in Arizona. With the introduction of AVs,
there will be several human-computer interaction challenges – specifically how a pedestrian
will interact with an AV when nonverbal cues from the human driver are no longer available
such as eye movements, hand gestures, etc. Previous research has been done to overcome
these challenges by designing external Human-Machine Interfaces (eHMIs) on AVs. Some prior
works focused on designing visual interfaces using displays [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], LED strips [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], and projections
[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] to communicate the awareness and intent of an AV. Similarly, other visualization concepts
      </p>
      <p>
        Z. Asha)
© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
CEUR
Workshop
Proceedings
are designed on external car displays [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]- a smiling grille, a warning system, trafic light
indicators, and a gesturing robotic driver. Interfaces from other modalities, auditory and haptic,
have also been explored in some past studies [
        <xref ref-type="bibr" rid="ref2 ref6 ref7">2, 6, 7</xref>
        ].
      </p>
      <p>
        As recent research mainly focuses on designing AV-pedestrian interactions for the
nondisabled adult population, their findings support visual interfaces [
        <xref ref-type="bibr" rid="ref3 ref4 ref8">4, 3, 8</xref>
        ] as the most prevalent
for helping pedestrians to make safe crossing decisions when they need to share the road with
AVs. However, interfaces designed for nonimpaired pedestrians might not always be accessible
for people with impairments. Therefore, in our research, we are interested in exploring a novel
perspective: how can we design interactions to facilitate the engagement between AVs and
a hearing-enhanced pedestrian (HEP) who wears hearing aids? Individuals with a hearing
impairment may use electronic enhancements such as hearing aids to improve their hearing
ability. The latest generation of hearing aids contains smart technologies, such as Bluetooth, that
allow for connectivity to many other devices, including televisions, computers, or smartphones
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. This allows hearing aid users to receive calls, access diferent programs, or listen to music
directly through their hearing aids. Thus, hearing impaired pedestrians have access to the
technology in their hearing aids to establish direct communication with AVs. They can also
benefit by having interface cues implemented in their hearing aids to interact with AVs. Finally,
it is essential that we include these groups of people from the beginning to design inclusive
interfaces by considering their unique needs, challenges, and strengths.
      </p>
      <p>We acknowledge that eHMIs are important in AV-pedestrian interactions to ensure trust and
safety for human pedestrians while communicating with AVs. We focus on designing additional
interfaces via audio cues (along with the visual, haptic cues proposed by prior works) to improve
HEP interactions with AVs. The use of modern hearing aids ofers new forms of communication
between AVs and HEPs because both entities will be connected to audio augmented technology.
While we have considered only fully AVs in our research, any non-autonomous modern vehicles
might include necessary technologies to communicate with the hearing aid users via audio cues.
In this research, we explore the scenarios where an AV can interact with a HEP using various
audio signals by directly communicating in their ears. We conducted a series of co-design
sessions between the first two authors of this paper where one has the lived experience of using
hearing aids. Our findings present preliminary ideas towards designing audio cues to establish
communications between AVs and pedestrians using hearing aids. The main contribution of
our work lies in exploring AV-HEP interfaces for various scenarios to evoke further research
explorations in this specific design space.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <p>
        While designing AV-human pedestrian interactions, researchers have presented audio cues
along with other visual and tactile cues. In this body of work, verbal cues, beeps, or music
[
        <xref ref-type="bibr" rid="ref1 ref2 ref4">2, 1, 4</xref>
        ] help provide auditory feedback to pedestrians. Diferent audio messages such as “I am
stopping, you can cross” [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], even shorter messages such as “stopping” or “starting” [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] were
introduced as external cues to communicate the vehicle’s intent. While previous studies found
audio cues were the most helpful for visually impaired pedestrians, none of the works explored
the use cases of audio communication explicitly for hearing aid users. Additionally, most did
not consider real-world factors like confusion created by noise or multiple vehicles which may
introduce challenges such as asynchronous audio messages from multiple vehicles and the
dificulty for the hearing aid user to process information with ambient noise from the road. Soon,
multiple AVs may collaborate to act as one system with vehicle-to-everything (V2X) technology
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] which might solve the issue of sending asynchronous messages. Some research suggests
reserving audio cues for emergencies in order to provide clear commands [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. However, none
of the previous works ofer ways to efectively communicate with pedestrians by augmenting
audio cues in everyday non-emergency scenarios. Broadcasting audio cues to pedestrians would
increase the environmental noise in a busy street and might be irritating for people living in
the neighborhood [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Therefore, we chose to transmit directly to the individual privately and
discreetly, using the hearing aid as a medium to receive audio communications from an AV.
      </p>
      <p>
        We chose to explore the potential interaction design for a HEP who can safely communicate
with an AV. People with hearing impairment can hear with the help of a hearing aid by mediating
the frequency of the sounds and experience an enhanced communications ability through audio
augmentation of their everyday environment. When both entities (AV and pedestrian with a
hearing aid) have the technology to communicate directly, we anticipate new possibilities for
HEPs to control while interacting with an AV. User customization can include preferences, such
as playing important messages only and muting outside noise, making adjustments to the audio
interfaces (tones, music, speech) based on listening preferences, and so on [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Co-Design Study</title>
      <sec id="sec-3-1">
        <title>3.1. Study Procedure</title>
        <p>A remote co-design study was conducted with a hearing aid user to develop preliminary ideas
and concepts. As an interaction designer, designated as the first co-designer (CD1), the first
author was responsible for designing the sessions and bringing insight forward from our findings.
The second co-designer (CD2) played the role of a subject matter expert (second author) due
to 50 years of experience wearing high-powered hearing aids and having experience as an
interaction designer. Both co-designers collaborated on brainstorming and creating the audio
cues for the AV interactions. Currently, CD2 is using a modern hearing aid 3 with a Bluetooth
connection and other smart-technology features.</p>
        <p>We conducted four one-hour co-design sessions. The first session focused on a general
discussion and learning from CD2 who has lived experience. During the second session, we
brainstormed diferent scenarios while crossing controlled or uncontrolled crosswalks, walking
in the parking lot, sideways, and so on. As stated earlier, diferent visual, audio, and tactile
interfaces have already been explored for non-disabled adult populations to ensure pedestrian
safety during many street crossing scenarios. Our study considered specific scenarios where the
vehicle would need to send additional audio signals directly to a hearing-enhanced pedestrian
without broadcasting the signal to everyone. We explored scenarios that occurred only as
one AV-to-one pedestrian or many AVs-to-one pedestrian interactions. Finally, in the last two
sessions, we developed some low-fidelity prototypes of audio cues for the identified scenarios
by separating the actions like signaling or claiming precedence, describing intentions related to
street crossing or warning in the parking lot. We created a common set of audio cues for each
activity. Some of the activities are- a pedestrian is waiting to cross, the pedestrian is crossing
and finishes crossing, a car is reversing out or taking a spot in the parking lot, and others.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Design Scenarios</title>
        <p>
          Based on the design themes that emerged from the co-design sessions, we discovered two
scenarios where an AV might interact with a HEP by directly sending audio cues. While
brainstorming the scenarios, we considered multiple vehicles as one system because we expect
that all AVs will soon be connected via V2X technology [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. Therefore, instead of multiple
vehicles sending cues to one HEP, only one vehicle would send a single coordinated message
describing the trafic situation. We detail the scenarios we have chosen to implement below:
• Scenario 1: A HEP interacts with an AV while crossing a street. There are two variations
to this scenario: first, a large parked vehicle visually obstructs the AV (see Figure 1);
second, the AV is coming up from behind the HEP and turning around a corner. Figure
2 shows this scenario where a HEP is waiting to cross, and an AV is coming up from
behind and waiting to turn right around the corner. In this case, the vehicle might want
3https://www.resound.com/en-ca/hearing-aids/resound-hearing-aids/enzo-3d
        </p>
        <p>
          to directly communicate with the hearing aid user because he/she is trying to cross the
street and would not see the upcoming vehicle. Additionally, direct messages from the AV
could enhance the pedestrian’s awareness of the AV’s existence and its intended actions.
• Scenario 2: Interaction between a HEP and an AV in a parking lot. Parking lot scenarios
introduce complexity for pedestrians to interact with any types of vehicles (autonomous
or manually driven) [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. If a car is reversing out of the parking spot or trying to get a
spot (see Figure 3), and there is a pedestrian nearby, the car should provide information
about its action to the pedestrian. In such cases, an AV could send an audio cue to the
HEP to indicate its intent and reduce the risk of collision.
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Implemented Audio Cues</title>
        <p>
          We developed some proof-of-concept low-fidelity audio cues for the above mentioned scenarios.
While designing these clips, we incorporated the same cues for interaction with common traits
from the scenarios (e.g., vehicle approaching, safe to cross, and warning). We generated two
types of non-speech audio cues from sonification [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] such as tone and melody, to convey
information in the diferent scenarios. We also designed a set of verbal cues for all of the interactions.
Combining speech with non-verbal audio cues could help train people on the meanings of
diferent cues and clarify messages in complex interaction sequences for intercommunication
and warning (signaling awareness/intent, waiting, alerting to action, conclusion). Overall, we
designed three groups of audio cues (tones, rhythms, and speech/verbal cues) which also align
with the practices recommended in the guidelines of accessible pedestrian signals 4. In the
tone category, the produced audio cues are a timely linear sequence of tones considered a
single entity. In contrast, audio cues in the rhythm category contain beats repeated a particular
number of times. Finally, the verbal cues include audio signals with speech. These cues can be
utilized by directly playing to a pedestrian’s hearing aid when necessary on top of other visual
road signals. Some example audio prototypes are described below for the following 3 use cases:
4http://www.apsguide.org/chapter4 .
        </p>
        <sec id="sec-3-3-1">
          <title>3.3.1. Vehicle Approaching</title>
          <p>If a pedestrian is waiting to cross the street (Figure 1(a)), the AV greets the pedestrian at the
crosswalk by informing them that it is approaching. For this interaction, we implemented a
progression theme to grab the attention of the pedestrian politely from a distance. The audio
cue (e.g., tone 5) quietly starts so that it does not startle the pedestrian and gradually increases
the volume to imply that the AV is getting closer.</p>
        </sec>
        <sec id="sec-3-3-2">
          <title>3.3.2. Safe to Cross</title>
          <p>If it is safe to cross the road, then a single audio tone 6 or verbal cue 7 is played to inform the
pedestrian that they can begin to cross. The pedestrian starts crossing the street after being
informed by the AV that it is now safe to cross (Figure 2, middle). In this communication, the
AV plays another audio signal from one of our three categories (e.g., rhythm 8) that would
continue until the pedestrian finishes crossing and then fades at the end. This last audio signal
concludes the series of interactions between the AV and HEP for the first scenario of street
crossing (Figure 2).
3.3.3. Warning
When it is not safe for the pedestrian to cross, then a warning audio cue is played. For this
interaction, we again created three alert signals: tone 9, rhythm 10,and speech 11. Our goal
was to inform the pedestrian rather than startle them how a siren, alarm, or vehicle horn does.
Additionally, we wanted to avoid irritating the pedestrian or implying any impatient behavior
of the AV. We also used these audio cues to warn a pedestrian about a vehicle reversing out of a
parking spot for the second scenario (Figure 3).</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Future Work and Conclusion</title>
      <p>
        As a future work of this research, we would like to conduct a user study with hearing aid
users evaluate the usability of the proposed audio interfaces. While exploring the audio cues,
we focused on allowing individual customization by providing diferent audio libraries and
designing a polite interaction experience by considering volume, human voice, etc. We also
suggest introducing the auditory interfaces with verbal cues as “training wheels” [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], through
which pedestrians can learn the meaning of various audio tones and rhythms. In future studies,
we will investigate the practicality of the explored scenarios and the scalability of the generated
audio cues. We will also examine the real-world factors for the AV-HEP engagement via audio
interfaces like the implications of receiving several audio notifications, environment noise,
5https://soundcloud.com/vjowenb/arrival-tones/s-XLH7mgDSW1X
6https://soundcloud.com/vjowenb/safetocross-2/s-KMdAgg7GgC8
7https://soundcloud.com/vjowenb/safetocross-1/s-bjWYHW4x25H
8https://soundcloud.com/vjowenb/crossingfading/s-2Kyp0t1qswk
9https://soundcloud.com/vjowenb/alarmtones/s-KOo0rsEkf5k
10https://soundcloud.com/vjowenb/alarm/s-CWgEeQIuyFu
11https://soundcloud.com/vjowenb/alarm-1/s-qMpXa8I9tsL
multiple AVs, multiple pedestrians, etc. Overall, this work presents our early prototyping efort
toward designing potential use cases of AV-HEP interaction to support better communication
through established safety and trust. While researchers and academics previously presented
interface designs mostly for visual cues, we highlighted the usage of auditory interfaces to
empower hearing aids users to communicate with AVs in scenarios requiring direct
communication. We believe our research outlines a future path forward in this novel design space of
AV-hearing enhanced pedestrian interaction.
      </p>
    </sec>
  </body>
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