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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Kahraman S. (2021). Eye tracking in usability of electronic chart display and
information system. The Journal of Navigation</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1109/access.2021.3093442</article-id>
      <title-group>
        <article-title>Usability for Human-Computer Interaction Using Eye-Tracking</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oleksandr Gordieiev</string-name>
          <email>oleksandr.gordieiev@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vyacheslav Kharchenko</string-name>
          <email>v.kharchenko@csn.khai.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daria Gordieieva</string-name>
          <email>gordeyeva.daria@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Inna Kondius</string-name>
          <email>innastk@ukr.net</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nataliia Lishchyna</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>IntelITSIS'2022: 3nd International Workshop on Intelligent Information Technologies and Systems of Information Security</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Lutsk National Technical University</institution>
          ,
          <addr-line>Lvivska Str., 75, Lutsk, 43018</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>National Aerospace University "Kharkiv Aviation Institute"</institution>
          ,
          <addr-line>Chkalov Str.,17, Kharkiv, 61070</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>4</volume>
      <fpage>525</fpage>
      <lpage>528</lpage>
      <abstract>
        <p>Non-functional requirements to software quality (SWQ) is described in general by SWQ models characteristics. Last the most famous software quality model ISO/IEC 25010 includes eight characteristics: functional suitability, performance efficiency, compatibility, usability, reliability, security, maintainability and portability. Usability as a SWQ characteristic must include subcharacteristics, inherent to software user interface quality as static object and also as subcharacteristics of process user interaction, i.e. is user-computer interaction in real time. In existing models of quality and quality assessment of usability the peculiarities of humancomputer interaction (HCI) in real time are not taken into account in real time. Software interface usability model (SIUM) for HCI and models for its assessment are suggested.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>are
interconnected
through
a
single
nomenclature
of
subcharacteristics. HCI SIUM consists of two parts and includes a set of metrics, which
correspond to the defined under subcharacteristics. Particularity of model is that all
primitives for calculation software interface usability metrics for HCI obtained only with use
of software and hardware complex of the eye-tracker.</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>User interacts with the software through the interface. Software interface quality is determined, on
the one hand, by usability characteristic as static object, and on the other, – with user interaction.</p>
      <p>Definitions of usability and human-computer interaction and interconnection have been discussed
by many researchers and presented in the different standards. Usability is a degree to which a product
or system can be used by specified users to achieve specified goals with effectiveness, efficiency and
satisfaction in a specified context of use [1]. Human-computer interaction (HCI) is a process of
interaction between computer or mobile device and user through interface, when the user, analyzing
the information obtained (predominantly visual), interacts with computer through interface, using a
keyboard, mouse, webcam, etc (Fig. 1).</p>
      <p>It is experimentally established that the quality of HCI depends on not only by user interface
quality and research experience, but also human-computer interaction quality in real time [2,3].
Interaction is direct user interaction with the software through the click of a computer mouse. At the
same time, the user is in the process of constant «visual» interactivity with the software interface
[4</p>
      <p>2022 Copyright for this paper by its authors.
interface; 2 - receiving information from the software</p>
      <p>The standards [1, 7-9] describe software quality models, requirements to no-functional software
characteristics, life cycle processes and so on. The standard [8] defines main definitions and concepts
for HCI including usability as the most important characteristic. The standards [10, 11] formulate
requirements to software quality and measurement of quality in use.</p>
      <p>Authors of [12, 13] developed software quality models based on the standards and discussed
metrics and techniques of assessment of software for different applications considering usability
characteristic [14-16]. Last years researchers analyze application of dynamical techniques for HCI
assessment and implementation, especially eye tracking for bio-monitored integrated circuits [17],
pedestrian-automated vehicles [18], electronic chart displays [19], smart home [20, 21], industry and
transport [22].</p>
      <p>Evolution of the software quality models in context of usability and security [23] and model for
assessment of HCI considering software interface usability [24-26] are discussed taking into account
structure of general and individual requirement quality models [27]. Authors of [28] suggested
concept of using eye-tracking to assess and provide safety, security and usability requirements to HCI.</p>
      <p>It can be concluded that according with known software quality models and software usability
quality assessment user interface is considered as a static object and its interactivity is not taken into
account at all, especially in real time. There is a gap between application of eye-tracking for
dynamical HCI and models for usability assessment.</p>
      <p>The aim of the article is developing quality model of software interface usability for
humancomputer interaction and model for assessment of quality considering application of eye-tracking
technology (ET). In this work it’s used concepts described in [22, 28] such as:</p>
      <p>- eye-tracking (oculagraphy) – the process of determining the coordinates of the gaze, i.e the point
of intersection of the optical axis of the eyeball and the area of the object of observation or screen,
which depicts a visual stimulus. Eye-tracker – a device that supports the process of determining the
orientation of the optical axis of the eyeball in space, i.e. a device designed to track the eyes of the
respondent;</p>
      <p>- visual route – a type of visualization of eye-tracking data, which is a map showing the location,
order and time spent by the respondent in response to a stimulus, for example, a web page, printed
announcement or video. The sequence of view points is indicated by numbers. The time spent on the
look is given as the duration of the fixation and corresponds to the diameter of the fixation circle: the
longer you look, the larger the diameter of the circle;</p>
      <p>- research scenario – a pre-developed step-by-step plan of research, which is developed by the
researcher.</p>
      <p>The paper is structuring as follows: section 2 describe HCI usability model as two-level hierarchy
of characteristics and subcharacteristics; section 3 analyses features of HCI by use of eye-tracking
technology and types of interaction; model for HCI usability assessment based on application of ET is
suggested in section 4. Section 5 discusses examples of use of developed models and section 6
concludes the paper and describes future research directions.</p>
    </sec>
    <sec id="sec-3">
      <title>HCI usability model</title>
      <p>For developing model we use eye-tracking technology providing assessment of visual interactivity
and direct interactivity with user interface in real time [6]. An approach to assessment is based on
concept of area of interest (AoI). AoI is a limited area (perimeter of a rectangle, circle, oval, etc.) of
the object under study (for example, website pages) for which it is necessary to calculate the metrics
of eye-tracking. This area can be a navigation bar, software, a paragraph of text, a product on a shelf,
a billboard or a sign at the airport.</p>
      <p>Set of characteristics, which define HCI usability quality and structure of its model are presented
on Fig.2. Characteristics of the human-machine interaction usability quality are divided into two
groups: 1) characteristics of a complex making a decision; 2) characteristics of interactive attention.</p>
      <p>1. Interactive quality
1.1 Complex making a decision
1.2.Interactive attention</p>
      <sec id="sec-3-1">
        <title>1.1.1 Visibility and target search</title>
      </sec>
      <sec id="sec-3-2">
        <title>1.1.2 Goal recognition</title>
      </sec>
      <sec id="sec-3-3">
        <title>1.1.3 Decision making</title>
      </sec>
      <sec id="sec-3-4">
        <title>1.2.1 Cognitive processing</title>
      </sec>
      <sec id="sec-3-5">
        <title>1.2.2 Emotional arousal</title>
      </sec>
      <sec id="sec-3-6">
        <title>1.2.3 Attention in the field of interest</title>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. HCI using eye-tracking</title>
      <p>Process of eye-tracking assumes the presence of an eye-tracker and the presence of a respondent
and a researcher. According to the pre-designed scenario, the respondent performs actions on the
computer, and the eye-tracker records the movement of his eyes during this process. To do this, the
eye-tracker illuminates the respondent's eyes with infrared light and records the reflection of infrared
light from the retina of his eyes. This procedure allows the eye-tracker to find the center of the
respondent's pupil and allows you to analyze the reflection of infrared light from the cornea.</p>
      <p>Each eye of respondent has reflection of light from the cornea. If respondent keeps his head still
and looks left, right, up and down, the reflection moves along with the pupil. The distance between
the center of the pupil and the reflection of light is changing. Thus, the point to which the respondent's
gaze is directed can be determined through the position of the center of the pupil relative to the
reflection of the cornea. If respondent moves his head, looking at the same place, the distance
between the center of the pupil and the reflection of the cornea remains unchanged. Even if
respondent is moving, the eye-tracker will determine that he is looking at the same point.</p>
      <p>Modern commercial eye-trackers consist of two components: light source close to infrared, which
creates a reflection in the person eye, and a video camera sensitive to infrared light (Fig. 3). The
camera focuses on the respondent's eyes and records the reflection. Using software that supports the
work of the eye-tracker, location of view is calculated and superimposed on an object, such as a web
page. Eye-tracker uses a length of wave which invisible to humans, and therefore does not distract
their attention, but is reflected by the eye.</p>
      <p>The respondent's eyes move an average of three to four times per second. Such rapid eye
movements are called saccades and they are the fastest movements performed by the external parts of
the human body. To prevent clouding, human vision is almost completely suppressed during saccades.
Visual information is perceived only when the eyes are relatively still and focused on an object, i.e.
there is a fixation. It lasts from 0.1 to 0.5 s, after which the eyes move again (through the saccades) to
the next part of the field of view. Thus, human vision is in constant motion, from the current fixation
through the saccade to a new fixation.</p>
      <p>Fig. 4 shows the visual route of the respondent, who looks at the registration form of the
conference. Fixations are given in the form of points, and saccades - in the form of lines connecting
the points of fixation. The size of the point is proportional to the duration of fixation. Eye-tracking
involves interactive evaluation not of the entire user interface, but of its limited area, such as a text
box, control, etc. There can be several such areas on one object (Fig. 4).</p>
      <p>The interactive quality of usability of HCI complements is the basic part of usability. When
describing the model of evaluation of interactive interaction, it should be taken into account that
according to the research scenario, the user is involved in two parallel processes:</p>
      <p>• visual interaction, when the movement of his eyes is traced, which is described by a sequence
of alternating saccades and fixations. Since saccade is a logical transition between fixations, we will
consider only fixations. This process is called visual interactivity;</p>
      <p>• direct interaction with the user interface using a computer mouse and pressing its left button
while controlling the interface. This process is called real interactivity.</p>
    </sec>
    <sec id="sec-5">
      <title>4. AoI-ET based HCI usability assessment</title>
      <p>As part of assessment processes, the necessary measurements will carry out at certain discrete time
intervals. For visual interaction the following should be fixed: the counter of discrete measurements,
time of fixing of measurement, coordinates of focus of attention. Real interaction includes all
measured values of visual fixation and the parameter (event) – pressing the left button of a computer
mouse is added.</p>
      <p>Thus, to describe this model in accordance with the visual and real interaction, we introduce the
following three sets of model elements:</p>
      <p>
        VI – set of data of visual interaction of the user with the user interface (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ):
      </p>
      <p>VI = N ,ti ,xi , yi i=1 ,</p>
      <p>
        N
(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )
where N is the number of discrete measurements (may coincide with the number of fixations), ti is
the measurement time, xi, yi – are the fixation coordinates;
      </p>
      <p>
        RI – a set of user interaction data with the user interface using a computer mouse (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ):

RI = N ,t j ,x j , y j ,c j 

      </p>
      <p>N </p>
      <p> ,
j =1
n</p>
      <p>AoI = aoi j =1 ,
where xj, yj – coordinates of the mouse cursor, cj – the event of pressing the left mouse button of a
computer mouse (mouse button can be pressed – 1, or not pressed – 0);</p>
      <p>
        AoI – many areas of interest (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ):
where aoij – is an area of interest.
      </p>
      <p>Note that it is necessary to separate the data recorded in the area of interest and beyond. In the
plane of the coordinate axes we introduce values to describe the area of interest: on the abscissa axis –
xj1, xj2, on the ordinate axis – yj1, yj2 (Fig. 5).</p>
      <p>
        To describe the impact of the values of the coordinates x and y in the area of interest, we use the
following characteristic functions (
        <xref ref-type="bibr" rid="ref4 ref5">4,5</xref>
        ):
      </p>
      <p>1,( x  x j1 )  ( x  x j2 ) 
W jx( x ) =   ,
0,( x  x j1 )  ( x  x j2 )
1,( y  y j1 )  ( y  y j2 ) 
W jy ( y ) =   .</p>
      <p>0,( y  y j1 )  ( y  y j2 )</p>
      <p>
        Such ratios describe the hit (value 1) or miss (value 0) of x and y values in the area of interest.
Usually the area of interest is approximately equal to the user interface element. In practice, there is
no clear equality, as the expert determines the location of the area of interest not by coordinates, but
visually. Therefore, the coordinates of the user interface element and the area of interest are
approximately equal (
        <xref ref-type="bibr" rid="ref6 ref7">6,7</xref>
        ):
x j1  spsuie1  SPSUIE , x j2  fpsuie1  FPSUIE ,
y j1  spsuie2  SPSUIE , y j2  fpsuie2  FPSUIE ,
(
        <xref ref-type="bibr" rid="ref2">2</xref>
        )
(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )
(
        <xref ref-type="bibr" rid="ref4">4</xref>
        )
(
        <xref ref-type="bibr" rid="ref5">5</xref>
        )
(
        <xref ref-type="bibr" rid="ref6">6</xref>
        )
where SPSUIE – Start Position of Software User Inter face Element; spsuie – the x and y
coordinates of the upper left corner of the user interface element; FPSUIE – Final Position of
Software User Interface Element; fpsuie – the x and y coordinates of the lower right corner of the user
interface element.
      </p>
    </sec>
    <sec id="sec-6">
      <title>5. Case study</title>
      <p>Consider a real example of research into the quality of the user interface of the conference website
«Dependable Systems, Services and Technologies» [29] (Fig. 6). Let's set the initial values: area of
interest – the element of the user interface «Explanatory information». Clicks of a computer mouse
are marked with numbers on the fixation points.</p>
      <p>
        Assuming that the measurements are performed once per second, we obtain the following values
of the sets VI (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ) and RI (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ):
1,38,4117 ,2,38,4127 ,3,8,3137 , 
 
4,8,3147 ,5,8,3157 ,6,24,3167 , 
VI = 7,24,3177 ,8,24,3187 ,9,20,2197 , 
10,20,217 ,11,20,217 ,12,26,417 ,
 10 11 12 

13,26,41173 ,14,26,41174 ,15,26,41175 ,
 
16,30,31167 ,17,30,31177 
(
        <xref ref-type="bibr" rid="ref8">8</xref>
        )
1,14,8,0117 ,2,14,8,0127 ,3,14,8,0137 , 
 
4,14,8,0147 ,5,14,8,0157 ,6,14,8,1167 , 
 
7,14,8,0177 ,8,26,8,0187 ,9,26,8,0197 , 
RI =  
10,26,8,01170 ,11,26,8,01171 ,12,26,8,01172 ,

13,26,8,11173 ,14,26,8,017 ,15,30,5,017 
      </p>
      <p>
        14 15 , 
 
16,30,5,11176 ,17,30,5,01177 
(
        <xref ref-type="bibr" rid="ref9">9</xref>
        )
      </p>
      <p>Analyzing the obtained values of sets VI and RI, we can say the following: the number of discrete
measurements to describe the visual interactivity of set VI is 17. Usually several discrete
measurements correspond to one fixation:
- fixation № 1 corresponds to measurements 1 and 2;
- fixation № 2 corresponds to measurement 3-5;
- fixation №3 corresponds to measurement 6-8;
- fixation №4 corresponds to measurement 9-11;
- fixation №5 corresponds to measurement 12-15;
- fixation №6 corresponds to measurement 16, 17.</p>
      <p>For the RI set: there were three clicks on the left mouse button during 6, 13 and 16 discrete
measurements.</p>
      <p>A nomenclature of metrics for assessing the quality of usability of software for human-computer
interaction has been developed. It was previously established that all metrics by logic can be divided
into two major groups: metrics of virtual interaction and metrics of real interaction. A detailed
analysis of the metrics showed that they can be classified in more detail and accurately at the level of
groups of successive stages.</p>
      <p>Thus, all metrics are classified as follows:
- the group of metrics «Complex making a decision» is divided by the sequence of stages
«Visibility and target search», «Goal recognition» and «Decision making»;</p>
      <p>- the metric group «Interactive Attention» is divided by sequence of stages «Cognitive
processing», «Emotional arousal» and «Attention in the field of interest».</p>
      <p>In order to present the relationship between the metrics and the processes of virtual and real
interactivity, for each metric there is a relationship with the corresponding process VI or RI. An
example of a metric description is given in the table 1.</p>
      <p>The proposed models describe the interactive quality of usability of the software interface for
human-computer interaction, as well as provide its quantitative assessment using certain groups of
metrics and indicators. These models allow increasing the accuracy, completeness and trustworthiness
of the assessment.</p>
      <p>The peculiarity of the model is that all primitives for calculating metrics have been obtained using
hardware and software complex eye-tracker only. This allows you to get the most authenticity initial
data (primitives) for the calculation and, in the end, a authenticity result.</p>
      <p>It is planned to develop a tool that will support the process of assessing the interactive quality of
the usability of the software interface for human-computer interaction. It is advisable to implement
the results in a new and promising direction of cyber interfaces [30].</p>
    </sec>
  </body>
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