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    <journal-meta>
      <journal-title-group>
        <journal-title>Bolzano, Italy
EMAIL: silvia@bordin.tech
ORCID:</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Design Sprint: fast problem-solving through collaboration</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Silvia Bordin</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Infinite Area</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>via San Gaetano</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Montebelluna</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Italy</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>The tutorial proposed in this session presented the design sprint approach, a 4-day process for rapidly solving big challenges, creating new products, or improving existing ones. Developed in Google Ventures, the design sprint relies on a tight coupling between an idea and the data that allow to verify or discard it, hence ensuring that a product does at the same time match the business needs of the company running the sprint and the needs of the final user. The advantages of this approach include a quick validation of new ideas before committing to a strategic project, the alignment of different stakeholders on the objectives and challenges to be faced, a structuring of creative thinking through visual representation, and an iterative verification of actionable outcomes.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Design thinking</kwd>
        <kwd>innovation</kwd>
        <kwd>problem solving</kwd>
        <kwd>co-design</kwd>
        <kwd>participatory approaches</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>This paper presents the tutorial delivered at ICSOB 2022 to introduce the design sprint 2.0 approach
and present its value for validating an innovative idea before deciding whether to invest in a full-fledged
project. The tutorial started from a methodological introduction to design sprint, following with a
detailed description of the activities envisioned in its application, and finishing with a practical
workshop to exemplify the application of the approach.</p>
      <p>More in detail, the tutorial first described the structure of a typical design sprint week, explaining
how this approach unfolds over 4 days. The process starts from defining the challenge to be addressed,
moves on to collaboratively elaborating a mass of solutions and selecting the most promising ones, and
then proceeds to prototyping and validating these solutions with real users in order to collect feedback
to inform an additional iteration of the whole approach.</p>
      <p>In order to allow participants to apply the main principles of the design sprint to a realistic case, a
Lightning Decision Jam workshop was facilitated as part of the tutorial. This workshop summarises the
most significant exercises of the design sprint process in just two hours, allowing teams to get a
meaningful flavour of the approach while addressing a challenge and quickly converging on shared
decisions and impactful solutions.</p>
    </sec>
    <sec id="sec-2">
      <title>2. About design sprint</title>
      <p>This section will introduce the motivation for adopting the design sprint approach, detail its
relationship with design thinking, and describe its structure in detail.</p>
    </sec>
    <sec id="sec-3">
      <title>Motivation</title>
      <p>The design sprint [2][4] is a process developed in Google Ventures that leads to the rapid validation
of an idea (improving a service, creating new products, redesigning a process…) with respect to users
before starting a strategic project. The objectives of a design sprint include the following [6]:
• Solving problems and testing ideas in a measurable way;
• Obtaining initial validation for a project in order to maximise the chances of creating a
meaningful product or service (in the sense of something desirable for both users and business);
• Gathering insights on the market in a fast way.</p>
      <p>This tutorial focused on the 2.0 version of the design sprint [5], which optimises the process by
shortening it from five to four days.</p>
      <p>The design sprint draws inspiration from several well-known approaches to innovation: for instance,
as will be described in section 2.1, it moves from problem to solution through a process combining
divergent and convergent steps, similarly to design thinking [1]; in addition, it retains elements of
approaches such as Lean startup [3] in the focus on having a very short loop between an idea and the
data that may validate or invalidate it.</p>
      <p>In general, the motivations for running a design sprint include the following:
• Quickly validating new ideas before investing in an actual project;
• Favouring the alignment of stakeholders on the objectives and challenges to be faced while
building a mutual understanding, as this is a participatory approach;
• structuring creative thinking mainly through visual representation;
• iteratively verifying actionable outcomes.</p>
      <p>Because of this, a few examples of typical settings where running a design sprint may be beneficial
include the following cases:
• Cross-functional teams finding it hard to align with common business objectives
• Teams working towards unclear goals because their project scope changes repeatedly
• Teams lacking real data to ground business decisions, and instead relying on endless internal
discussions / meetings
• Teams pressured to be ‘innovative’ but not knowing where to start
• Exceedingly long product development cycles, causing teams to lose enthusiasm and focus
2.2.</p>
    </sec>
    <sec id="sec-4">
      <title>Similarities with design thinking</title>
      <p>Design sprint shares several foundational elements with the design thinking [1] methodology, a
creative approach to change that considers at the same time the needs of users, the technical feasibility,
and the economic viability of a potential solution. This methodology allows, in a short time and counting
on active participation, to focus on the salient aspects of a complex problem and then to collaboratively
elaborate concrete and shared operational proposals, which summarise the needs and contributions of
different stakeholders. The advantages of this participatory approach [7] include stakeholder alignment
on objectives and challenges, the structuring of creative thinking mainly through visual representation,
and the identification of the most promising areas for innovation based on an integrated overview
allowed by the direct engagement of various stakeholders.</p>
      <p>Design thinking activities rely on the diverge-and-converge collaboration method [8], which consists
of two stages: (1) a diverge stage, during which team members work independently to produce
individual insights and (2) a converge stage, where they discuss the results of the diverge phase as a
group to decide on some collective output. Diverge-and-converge mitigates several issues of usual
brainstorming sessions and will ultimately produce a higher-quality result than simply focusing on
generating one good idea.</p>
      <p>As represented by the British Design Council [9], the design thinking approach concatenates two
diverge-and-converge iterations (Figure 1): the first one starts from a broader problem and pinpoints
the root issue to be addressed in order to deliver maximum value (“solving the right problem”); the
second one generates solutions to such issue and then selects which one should be actually implemented
(“solving the problem right”).</p>
      <p>As will be shown in the next section, the design sprint incorporates the same diverge-and-converge
method, although less explicitly, in order to alternate between idea generation and idea selection.
2.3.</p>
    </sec>
    <sec id="sec-5">
      <title>Structure of design sprint</title>
      <p>A design sprint consists of a 4-day structured and time-boxed process: this allows reducing risk, as
the time dedicated to the sprint is very short, while ensuring that tangible results are achieved and that
elements for deciding whether to commit to a project are garnered.</p>
      <p>In a typical design sprint week (Figure 2), the process starts from defining the challenge to be
addressed, moves on to collaboratively elaborating a mass of solutions and selecting the most promising
ones, and then proceeds to prototyping and validating these solutions with real users to collect feedback
in order to inform an additional iteration of the whole approach.</p>
      <p>More specifically, the first two days of the sprint are organised as participatory workshops that
should be attended by a diverse group of the most relevant stakeholders, each providing their own point
of view on the matter; it is important that such group includes decision makers attending sessions
continuatively, in order to collect a diverse feedback and ensure that people with the power to decide
on whether a project should take place are engaged from the beginning.</p>
      <p>In these two days, the sprint team starts by gathering information on the context in order to hone the
challenge to be addressed: this is done by defining long-term business goals, interviewing experts of
the matter, mapping the as-is customer journey, and collecting lightning demos, i.e. examples of how
similar issues were addressed in different settings (e.g. by competitors or in different markets).</p>
      <p>Once the team has shared and assimilated all this information, they progressively refine concepts (in
the form of annotated sketches – a visualisation technique) that will lead to pinpointing the most
promising suggestions to assemble in the one solution to be prototyped within that sprint. It should be
noted that, to cut unnecessary discussions and promote a more inclusive engagement, the selection of
the best solution is done by voting on concepts, rather than debating. Once a solution is selected, the
team proceeds to elaborate a storyboard representing the to-be situation to be tested.</p>
      <p>At this point (corresponding to the third day), depending on the team skills, the design sprint may
be taken over by a team of designers, who elaborate the storyboard into a prototype to be qualitatively
tested with five real users; collected feedback can then be used to either discard the idea as not worth
investing on, or to further refine the concept and prepare it to be instantiated in a full-fledged project.</p>
      <p>DESIGN SPRINT: THE STRUCTURE</p>
      <sec id="sec-5-1">
        <title>WORKSHOP</title>
      </sec>
      <sec id="sec-5-2">
        <title>WORKSHOP</title>
        <p>MONDAY
Define the
challenge
Produce a mass
of solutions
TUESDAY
WEDNESDAY
THURSDAY
Curate and vote on
best solutions
Design and build
the Prototype
Test the prototype
with 5 real users</p>
        <p>Define the
prototype with
a storyboard
Recruit users and
schedule tests
Use feedback from
testing to create
clear next steps
(usually in 2 iterations)</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>3. A practical example: the Lightning Decision Jam</title>
      <p>After a brief introduction to the motivations for running a design sprint and to its typical structure,
the tutorial engaged participants in a practical activity called Lightning Decision Jam (LDJ) [10]: this
is a condensed workshop (usually lasting 60 to 90 minutes) that exemplifies the application of the main
principles of the design sprint itself. In an LDJ, the discussion among team members is structured to
encourage convergence on actions with maximum impact and minimum cost to be undertaken in order
to resolve the most critical aspect of the issue at hand. This workshop includes a flexible combination
of exercises drawn from the most widespread problem-solving processes (such as design thinking,
brainstorming, design sprint and agile); its purpose is to replace open discussion or brainstorming with
a structured process that leads to more ideas, clearer decisions and better outcomes.</p>
      <p>As a sample issue to address during the tutorial, participants were divided in three groups of 5-6
members each and worked on how to encourage citizens to reuse their electronic devices rather than
discard them, hence reducing waste and resource consumption. This was chosen as a neutral topic that
did not require any specific previous knowledge from participants to be addressed.</p>
      <p>Teams started by collecting positive aspects of how this is currently managed and identifying the
critical issues to focus on, following with devising general solutions and prioritising them in terms of
impact and required effort. Throughout the process, participants were guided through the following
steps, which constitute the usual structure of a Lightning Decision Jam:
• identification of both the strengths and critical aspects of the current way of addressing the
issue at hand;
• selection of the most significant issue to address according to each team;
• generation of several “How might we…?” (HMW) questions, unpacking the selected issue and
highlighting its different facets, finally picking the question representing the root problem to tackle;
• brainstorming on possible solutions answering the chosen question and selection of the most
plausible ones according to the team;
• evaluation of selected solutions based on the impact and effort of adoption, in terms of both
time and resources, highlighting those with maximum impact and minimum expected effort.</p>
    </sec>
    <sec id="sec-7">
      <title>4. Conclusions</title>
      <p>In a market requiring businesses to address digital transformation as a way to continuously adapt to
change, design thinking (the methodology grounding the design sprint approach presented in this
tutorial) becomes a key instrument to manage and drive this evolution. By reconciling the needs of
users, the potential of technology, and the requirements of business, design thinking provides a
crossdisciplinary approach leading to creative solutions that offer an answer to different stakeholders.</p>
      <p>However, the current market also calls for fast decisions and fast, continuous improvement and
delivery. Design sprint implements the principles of design thinking while adapting them to the time
constraints of modern organisations, providing a valuable and standardised process to validate the
viability of an idea (be it a service, a feature, a product to be innovated or designed from scratch) by
accounting for different stakeholders and before investing in a full-fledged project.</p>
      <p>By getting acquainted with design sprint, participants of the tutorial familiarised with a standardised
process that can be applied to different sectors and bring fast, shared innovation in a company or
institution at different levels: software, business, and organisation.</p>
    </sec>
    <sec id="sec-8">
      <title>5. References</title>
      <p>[1] T. Brown, Design thinking, Harvard business review 86(6), 84.
[2] J. Knapp, Sprint: how to solve big problems and test new ideas in just five days, 2nd. ed., Wiley,</p>
      <p>New York, NY, 2001.
[3] E. Reis, The lean startup, Crown Business, New York, NY 27, 2011.
[4] AJ&amp;Smart, Design sprint 2.0: every exercise, 2019. URL:
https://www.youtube.com/playlist?list=PLxk9zj3EDi0X5CgoFckoheIFAx-uT2i7j.
[5] J. Courtney, The design sprint 2.0: what is it and what does it look like?, 2018. URL:
https://www.invisionapp.com/inside-design/design-sprint-2/.
[6] J. Knapp, AJ&amp;Smart, Design sprint 2.0. URL:
https://www.sessionlab.com/templates/designsprint-2-0/.
[7] S. Gibbons, Design thinking 101, 2016. URL: https://www.nngroup.com/articles/design-thinking/.
[8] T. Fessenden, The Diverge-and-Converge Technique for UX Workshops, 2019. URL:
https://www.nngroup.com/articles/diverge-converge/.
[9] British Design Council, Eleven lessons. A study of the design process, 2005. URL:
https://www.designcouncil.org.uk/fileadmin/uploads/dc/Documents/ElevenLessons_Design_Cou
ncil%2520%25282%2529.pdf.
[10] J. Courtney, Lightning Decision Jam: A Workshop to Solve Any Problem, 2018. URL:
https://uxplanet.org/lightning-decision-jam-a-workshop-to-solve-any-problem-65bb42af41dc.</p>
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