<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>S. Martinelli); http://uxleris.net/lzaina/ (L. Zaina)</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Long-Term UX framework: supporting software startups in UX Research</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Suéllen Martinelli</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Luciana Zaina</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Federal University of São Carlos (UFSCar)</institution>
          ,
          <country country="BR">Brazil</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Software startups seek to apply strategies to provide a more meaningful User eXperience (UX) and generate a sustainable business. However, the lack of knowledge or limited resources are challenges in incorporating UX practices in the software development. This PhD project aims to develop a lean framework to empower professionals working in software startups with UX Research activities and encourage longitudinal research about UX (i.e., Long-Term UX). The methodology adopts Grounded Theory as a method for qualitative data analysis. Successive and incremental comparisons between results from literature and data collected from the field studies will result in the framework. The framework evaluation will be conducted with startups to mature the solution. We hope to present the framework in web format as an online catalog to support the activities on UX Research and Long-Term UX.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Software Engineering</kwd>
        <kwd>Agile Software Development</kwd>
        <kwd>User eXperience</kwd>
        <kwd>UX Research</kwd>
        <kwd>Long-Term UX</kwd>
        <kwd>Grounded Theory</kwd>
        <kwd>Software Startup</kwd>
        <kwd>Software Industry</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Research Problem</title>
      <p>
        Established companies and startups have shown interest in integrating User eXperience (UX)
practices in the agile software development [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Startups operate with small software teams,
use new technologies with little knowledge, work with high uncertainty about customers and
market conditions, and have a high failure rate [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]. Software startups are newly created
companies that produce software products [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] or make intense use of software to manage
their activities [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Startups difer from established companies by their aim to quickly scale
up, changing the business model to grow in the market [
        <xref ref-type="bibr" rid="ref3 ref5">5, 3</xref>
        ]. UX knowledge and practice
might bring benefits to scale up the business of software startups [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. For instance, a good UX
can maximize the product’s value to the customer [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ] and create competitive advantages
for the business (e.g., increasing the number of users, identifying new market segments) [
        <xref ref-type="bibr" rid="ref5 ref6">6, 5</xref>
        ].
Working UX from the beginning of a software project can increase the chances of success of
the products developed by software startups [
        <xref ref-type="bibr" rid="ref5 ref7">7, 5</xref>
        ].
      </p>
      <p>
        Studies often mention UX as necessary for software development in startups, but they do not
explore the integration of UX and agile practices [
        <xref ref-type="bibr" rid="ref3 ref8">8, 3</xref>
        ]. Besides, the lack of resources is one of
the main reasons software startups do not spend their resources with UX [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Software startups
need to be fast to develop and deliver a Minimum Viable Product (MVP) to the market; therefore,
they end up neglecting the application of UX practices [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Hassenzahl (2018) advocates
contentoriented UX as a possibility to operationalize UX practices during product development.
Contentoriented UX model contains three levels (Why, What, and How) and a goal, the wellbeing of users.
This model assumes that the “Why” must be determined first, setting needs and envisioned
experience. Subsequently, to become able to choose functionality (“What”) and to determine
the appropriate form and interaction (“How”) in line with the experience. Finally, it can
provide enjoyable and meaningful everyday experiences (“Wellbeing”) [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. However, models
are reductions and require inquiries into UX practices and experience [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        Dificulties reported in terms of collecting and using user feedback are failure factors faced
by startups [
        <xref ref-type="bibr" rid="ref10 ref5">10, 5</xref>
        ]. The main dificulty is analyzing and translating user data into meaningful
information for product development [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. These dificulties can be addressed by UX Research, an
area that executes systemic research and evaluations into the user experience [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. UX Research
aims to collect, analyze and interpret user data to provide insights for product development
[
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ]. Thus, UX Research practices are attitudes, actions, or activities about research and
evaluation that practitioners need to perform to understand the UX [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Although UX Research
can be seen as a relevant area, the Long-Term UX investigations with users are useful for
exploring the UX factors (i.e., context around the user, the user’s state, and product properties)
in diferent time spans of UX [ 13]. Long-term UX classifies the UX evaluation in time spans
for: getting a user’s expectations before the first use ( Anticipated UX ); understanding perceived
changes during the user’s interaction with the product (Momentary UX ); evaluating an episode
of use after an interaction event (Episodic UX ); and to gather the results of previous research
and user recollections after having used the product for broader time (Cumulative UX ) [13].
      </p>
      <p>Longitudinal research is ideal for studying how and when users transition from novice to
expert, understanding abandonment or adoption rates, comfort with technology, productivity,
and evolution of user perceptions [14]. Understanding these issues enables us to recognize the
user experience attributes that change in terms of temporality [15]. For instance, a product’s
quality (reliability) is bound to increase relative importance with prolonged use [15]. However,
the feeling of novelty is an aspect that quickly fades after the first interaction, while over time,
the product’s value to the user can emerge [16]. Software practitioners declare that Long-Term
UX studies emerged results relevant for (i) comparing the results with previous knowledge, (ii)
understanding the change in UX over time, (iii) helping to decide future work, (iv) designing
and developing new products, and (v) updating current products [17]. Therefore, Long-term UX
can to support the decision-making and minimize the risk of product failure [17].</p>
      <p>Considering the literature we posed the following research problem: The conduction of
Long-Term UX research in a fast-paced environment of software startups provides UX data to
support decisions about a software product/service. Taking into account the research problem,
this PhD project aims to respond faced under two research questions: (i) how can Long-Term
UX be adopted by software startups, considering their limited human resources (i.e., without UX
professionals) and temporal factors (i.e., agile software development)? and (ii) which UX data
collected from Long-Term UX practices can support startup practitioners in decision-making
during software development?</p>
      <p>
        Taking into account the discussion is possible to justify this research problem. Startup
characteristics (e.g., limited resources, small teams, and fast deliveries) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] can insert obstacles
to the practitioners conducting Long-Term UX. Furthermore, software startups cannot aford to
hire UX specialists or professionals dedicated only to UX Research activities [18]. We identified
in the literature that the software industry applies internal workshops and study groups about
UX Research, working skills research in developers and designers who do not know about UX
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This alternative, especially in startups, encourages developers and other practitioners to
apply UX Research practices. The need of having Long-Term UX methods and techniques more
easier to be applied is another topic [19]. Longitudinal studies should present Long-Term UX
techniques that are less costly to facilitate UX Research practices in agile software development
[
        <xref ref-type="bibr" rid="ref1">1, 20</xref>
        ]. The software industry uses fewer techniques specific to Long-Term UX (i.e., iScale and
AttrakDif). There is an efort to develop longitudinal studies, even with common collection
techniques (such as interviews, surveys online, observations, and focus groups) [17]. Finally,
Long-Term UX research generates results (UX data) about the cause and efect relationships of
users’ actions in each time span [13, 21, 17]. But, the Academy still has little explored how this
UX data impacts the business or decision-make during software development.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Knowledge Gap</title>
      <p>
        Methods and techniques can be applied to support UX practices, making them systemic and
more likely to be successful [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Particularly, Long-Term UX practices can be supported by
several methods and techniques to continuous getting user feedback. These methods and
techniques can be specific to Long-Term UX or not. Techniques such as interviews, surveys,
and focus groups are welcome, but others like CORPUS, iScale, and UX Curve are dedicated
to extracting a longitudinal view [20, 19, 17]. Nevertheless, these methods and techniques of
Long-Term UX may require a substantial amount of time and resources [17]. Retrospective
techniques are less costly and may be suitable for software startups, while repeated longitudinal
surveys present more reliable results but generate higher expenses [16]. Some studies address
the Long-Term UX work in the software industry [22, 16, 17], but we did not find studies that
specifically attend to the software startups’ environment.
      </p>
      <p>
        Using practices that do not capture user data only in a single experience can minimize the
startup practitioners’ dificulty in handling and utilizing feedback received [ 18, 23]. Solutions
reported in the literature unite agile software development with UX practices [
        <xref ref-type="bibr" rid="ref10">23, 10, 24</xref>
        ].
However, they do not give autonomy for startup practitioners to select UX Research practices
- besides tools and techniques - that best fit their needs during product development. There
are also proposals focused on Long-Term UX [19, 21, 25]. The software industry can also use
consolidated approaches, such as Lean UX [26] and Agile UX [27], that focus on incorporating UX
activities in agile environments. However, we do not find in the literature specific frameworks
for conducting Long-Term UX research that considers the software startups’ characteristics.
On the other hand, the literature suggests that solutions about Long-Term UX can increase
software startups’ competitiveness and to retain users over time [
        <xref ref-type="bibr" rid="ref10">17, 10, 18</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Research Goals</title>
      <p>The main goal is to investigate UX Research practices, techniques, and tools commonly applied
in software startups. This PhD project aims to propose a framework to facilitate the use of
Long-Term UX research in software startups. This proposal intends to help startup practitioners
decide which UX-related data to consider in their software projects and which techniques they
can apply to collect and analyze long-term data. Specific goals are: (i) identify UX Research
practices that are applied by adopting a systematic process (i.e., formal practices) or not (i.e.,
informal practices); (ii) classify UX Research and Long-Term UX practices applied by the software
industry through scientific literature; (iii) find out UX Research and Long-Term UX practices
applied by software startups from field studies; (iv) systematize a framework on Long-Term
UX to support startup practitioners in data collection and analysis activities; (v) evaluate the
framework with startup practitioners to refine the proposal.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Methodology</title>
      <p>This project is following a qualitative methodology (see Fig. 1) which use Grounded Theory
(GT) as the core method. The GT method aims to generate a theory or solution grounded in
analyzing the experiences and practices lived by people in a context [28].
practices applied by the software industry. From the literature and the findings of the first
ifeld study, we will cross-reference the data to identify common actions and characteristics
about: Long-Term UX practices, UX methods and techniques, and users’ information (UX data).
This cross-referencing of data will allow me to reach grounded categories and understand their
relationships. Consequently, this knowledge will be matured with new results - obtained in the
second field study - to consolidate the framework’s first version. We will return to stage (D) as
long as the framework’s evaluations are carried out to generate updates in the proposal.</p>
      <p>we will carry out the Proposal Evaluation (E) in software startups. we plan to put the
framework into practice by using it in agile software development. Each software startup will
use the framework between 1 and 2 months. We will collect software teams’ feedback about the
framework usage, including the perceived usefulness and ease of use.</p>
      <p>The Communication of Results (F) has been initiated and occurs in parallel to the previous
stages. We are preparing a journal paper with the results of the SLR. We also published a
paper in XXI Brazilian Symposium on Human Factors in Computing Systems, which discusses
the findings on Long-Term UX practices in depth.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Timeline</title>
      <p>This section presents the planned activities until the end of this research and timeline (see
Fig. 2). Each activity is represented through an identifier (e.g., A01, A02), and the color of each
activity follows the stage’s color that it will occur (see Fig. 1). Marking with an “X” in space
represents that an activity will be carried out in a month and year. We eliminated the activities
about (A) and (B) stages because they finished.
A01: Qualitative analysis on 1st field study, supported by SLR results (2nd GT level);
A02: Writing up the partial results of the GT, with codes and emerging themes;
A03: Conducting the 2nd field study with software startups and organizing the data collected;
A04: Qualitative analysis on 2nd field study, supported by previous results (3rd GT level);
A05: Conception of the framework resulting from the GT, with explanations of the practices,
artifacts and types of data that underpin the proposal;</p>
      <p>A06: Submit the project on the framework evaluation to the UFSCar Ethics Committee and
contact startups interested in participating in the evaluation;</p>
      <p>A07: Conducting the 1st evaluation study of the framework with startup “A” and organizing
the data collected;</p>
      <p>A08: Conducting the 2nd evaluation study of the framework with startup “B” and organizing
the data collected;</p>
      <sec id="sec-5-1">
        <title>A09: Refinement of the framework with the results of the last two evaluations;</title>
        <p>A10: Framework documentation with the updated proposal (final version);
A11: Communication of results (i.e., publication of papers, reports, presentations);
A12: Writing of the qualification of PhD project and examination;</p>
        <p>A13: Thesis writing and defense.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Preliminary Results</title>
      <p>Two preliminary results were produced in this project. The first results are of the SLR, with the
reduced presentation given the limited pages. In addition, we have partial results from the field
study. Regarding SLR results, there are 38 UX Research practices (formal and informal) applied
by the software industry and cataloged in 6 groups (see Fig. 3). The rectangle size reports
the number of occurrences per practice. Thus, Practices on Research Planning and Practices on
Collecting Data with Users were the groups of practices most frequently. The identification
of these practices allows us to generate further studies for: i) understand which UX Research
practices software startups perform and which they really need to carry out - either at the
business or software development level, and ii) develop solutions that fulfill these practices and
provide ways for small teams with little knowledge of UX to apply Long-Term UX research.</p>
      <sec id="sec-6-1">
        <title>Other results identified in the SLR were:</title>
        <p>■ We identified 52 methods and techniques used in UX Research practices. Software
practitioners commonly apply personas, metrics analysis, interviews, usability tests, and A/B tests.
However, qualitative analysis, contextual inquiry, and ethnographic study are still little explored;
■ The software industry obtains 12 types of users’ information (UX data). These UX data are
obtained through 20 of the 38 UX Research practices. Activities such as combine quantitative
and qualitative analysis on user data and analyze metrics and quantitative data are often applied
to get this variety of users’ information. Nevertheless, capturing the user frequency of use, user
culture and habits, and user-perceived utility are still complex;</p>
        <p>■ We identified that 15 of the 38 UX Research practices present a relationship with the
Long-Term UX research moments. However, performing research and evaluation with users
before the first use of the product ( Anticipated UX ) is a rare activity in the software industry.
Most UX Research practices focus on getting feedback after usage (Episodic UX ).</p>
        <p>■ These findings supported elaborating of recommendations that are currently being adjusted.
The recommendations present a summary of practices found, the methods and techniques used,
and the contexts in which they were applied. We clarify how the software industry applies such
recommendations and the benefits of carrying them out.</p>
        <p>Regarding the analysis of the interviews (first field study), we expect to identify UX Research
practices that: (i) to report user needs or expectations, (ii) to obtain user feedback or evaluation,
(iii) to analyze user feedback and generate insights into the product, and (iv) to communicate
research results and insights. We are also looking at what Long-Term UX moments these
practices are applied, besides what UX data is helpful to software startups.</p>
        <p>Considering the interviewees’ profiles and the first insights on partial results, we can expose
two hypotheses. The first is that software startups execute longitudinal research practices
but do not necessarily follow the Long-Term UX cycle [13, 19, 21, 20]. The literature presents
that Cumulative UX is characterized by sequential inquiry of all previous research moments
(see Fig. 4-A). However, part of the interviews suggest that software startups may work with
a longitudinal view, but their inquiries do not cover all the research moments (see Fig. 4-B).
For example, obtaining a longitudinal view of their users would be possible considering only
inquiries made in Episodic UX.</p>
        <p>The second hypothesis is that startup practitioners with positions or roles dedicated to
administration or marketing get directly involved with UX Research activities. It is possible that
this practitioner also has UX Research responsibilities, besides performing activities to extract a
longitudinal view of users.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Expected Contributions</title>
      <p>
        This PhD project expects to contribute to state of the art on Long-Term UX. Longitudinal studies
on UX evaluation reported in literature assessed users’ perceptions by focusing on specific
times (e.g., Episodic UX) rather than assessing how their perceptions changed over time [16].
Measuring the usefulness of Long-Term UX evaluation results to work practice still receives
little attention in the literature [17]. Therefore, this PhD can contribute to the Long-Term UX
gaps. Most academic researchers concentrate on investigating UX from a theoretical perspective,
while software practitioners need tools and methods that make UX feasible and assessable [25].
This PhD research also generates knowledge on Long-Term UX practices commonly applied in
software startups. Knowing what Long-Term UX research practices are applied and how UX
data are relevant for product development can diminish the gap between theory and practice in
Long-Term UX. According to the benefits that Long-Term UX research can generate for software
startups (i.e., creating value from users, scaling up the business, and retaining users over time
[
        <xref ref-type="bibr" rid="ref10 ref6 ref8">6, 8, 10</xref>
        ]), our main contribution is the proposed framework. The framework will guide startup
practitioners in choosing Long-Term UX practices and techniques that attend the software
teams’ needs during product development. The framework’s final version will be available
in an interactive web format for startup practitioners to query Long-Term UX practices and
techniques, just as to query which UX data should be obtained.
      </p>
    </sec>
    <sec id="sec-8">
      <title>Acknowledgments</title>
      <p>We thank the support of grant #2020/00615-9 and grant #2020/11441-1, São Paulo Research
Foundation (FAPESP), and grant 313312/2019-2, Conselho Nacional de Desenvolvimento Científico e
Tecnológico (CNPq - Brazil).
[13] V. Roto et al., User experience white paper: Bringing clarity to the concept of user
experience, Dagstuhl seminar on demarcating user experience 1 (2011).
[14] C. Courage, J. Jain, S. Rosenbaum, Best Practices in Longitudinal Research, in: CHI ’09</p>
      <p>Extended Abstracts on Human Factors in Computing Systems, ACM, 2009, p. 4791–4794.
[15] A. Pohlmeyer, Identifying Attribute Importance in Early Product Development. Exemplified
by Interactive Technologies and Age, Doctoral thesis, Technische Universität Berlin, 2012.
[16] P. Marti, I. Iacono, Anticipated, momentary, episodic, remembered: the many facets of
User eXperience, in: Federated Conference on Computer Science and Information Systems,
IEEE, 2016, pp. 1647–1655.
[17] J. Varsaluoma, F. Sahar, Usefulness of Long-Term User Experience Evaluation to Product
Development: Practitioners’ Views from Three Case Studies, in: 8th Nordic Conference
on Human-Computer Interaction, ACM, 2014, p. 79–88.
[18] L. Hokkanen, K. Väänänen-Vainio-Mattila, UX Work in Startups: Current Practices and
Future Needs, in: Agile Processes in Software Engineering and Extreme Programming,
Springer, 2015, pp. 81–92.
[19] S. Kujala et al., UX Curve: A method for evaluating long-term user experience, Interacting
with computers 23 (2011) 473–483.
[20] D. Biduski et al., Assessing long-term user experience on a mobile health application
through an in-app embedded conversation-based questionnaire, Computers in Human
Behavior 104 (2020) 106169.
[21] S. Kujala et al., Lost in Time: The Meaning of Temporal Aspects in User Experience, in:</p>
      <p>Human Factors in Computing Systems (CHI EA ’13), ACM, 2013, p. 559–564.
[22] M. von Wilamowitz-Moellendorf, M. Hassenzahl, A. Platz, Dynamics of user experience:
How the perceived quality of mobile phones changes over time, in: Workshop at the 4th
Nordic Conference on Human-Computer Interaction, 2006, pp. 74–78.
[23] L. Hokkanen, K. Kuusinen, K. Väänänen, Minimum viable user experience: A framework
for supporting product design in startups, in: Agile Processes in Software Engineering
and Extreme Programming, Springer, 2016, pp. 66–78.
[24] K. Kuusinen, BoB: a framework for organizing within-iteration UX work in agile
development, in: Integrating User-Centred Design in Agile Development, Springer, 2016.
[25] F. Lachner et al., Quantified UX: Towards a Common Organizational Understanding of</p>
      <p>User Experience, in: 9th Nordic Conference on Human-Computer Interaction, ACM, 2016.
[26] J. Gothelf, Lean UX: Applying lean principles to improve user experience, "O’Reilly Media,</p>
      <p>Inc.", 2013.
[27] R. Hartson, P. S. Pyla, The UX book: Agile UX design for a quality user experience, Morgan</p>
      <p>Kaufmann, 2018.
[28] J. W. Creswell, C. N. Poth, Qualitative Inquiry and Research Design: Choosing Among</p>
      <p>Five Approaches, 4 ed., SAGE Publications, Inc, 2017.
[29] B. Kitchenham, S. Charters, Guidelines for performing Systematic Literature Reviews in</p>
      <p>Software Engineering, Technical Report, Keele University and Durham University, 2007.
[30] T. Dybå, T. Dingsøyr, Empirical studies of agile software development: A systematic
review, Information and Software Technology 50 (2008) 833–859.
[31] S. Genome, Global Startup Ecosystem Report, 2019. Startup Genome.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>P.</given-names>
            <surname>Kashfi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Feldt</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Nilsson</surname>
          </string-name>
          ,
          <article-title>Integrating UX principles and practices into software development organizations: A case study of influencing events</article-title>
          ,
          <source>Journal of Systems and Software</source>
          <volume>154</volume>
          (
          <year>2019</year>
          )
          <fpage>37</fpage>
          -
          <lpage>58</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>N.</given-names>
            <surname>Paternoster</surname>
          </string-name>
          et al.,
          <article-title>Software development in startup companies: A systematic mapping study</article-title>
          ,
          <source>Information and Software Technology</source>
          <volume>56</volume>
          (
          <year>2014</year>
          )
          <fpage>1200</fpage>
          -
          <lpage>1218</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>J.</given-names>
            <surname>Choma</surname>
          </string-name>
          et al.,
          <article-title>Influences of UX factors in the Agile UX context of software startups</article-title>
          ,
          <source>Information and Software Technology</source>
          <volume>152</volume>
          (
          <year>2022</year>
          )
          <fpage>107041</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>C.</given-names>
            <surname>Giardino</surname>
          </string-name>
          et al.,
          <source>What Do We Know about Software Development in Startups?, IEEE Software 31</source>
          (
          <year>2014</year>
          )
          <fpage>28</fpage>
          -
          <lpage>32</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>J.</given-names>
            <surname>Saad</surname>
          </string-name>
          et al.,
          <article-title>UX work in software startups: A thematic analysis of the literature</article-title>
          ,
          <source>Information and Software Technology</source>
          <volume>140</volume>
          (
          <year>2021</year>
          )
          <fpage>106688</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>L.</given-names>
            <surname>Hokkanen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Xu</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K.</given-names>
            <surname>Väänänen</surname>
          </string-name>
          ,
          <article-title>Focusing on User Experience and Business Models in Startups: Investigation of Two-Dimensional Value Creation</article-title>
          , in: 20th International Academic Mindtrek Conference, ACM,
          <year>2016</year>
          , p.
          <fpage>59</fpage>
          -
          <lpage>67</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>E.</given-names>
            <surname>Klotins</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Unterkalmsteiner</surname>
          </string-name>
          , T. Gorschek,
          <article-title>Software engineering in start-up companies: An analysis of 88 experience reports (</article-title>
          <year>2019</year>
          )
          <fpage>68</fpage>
          -
          <lpage>102</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>K.</given-names>
            <surname>Kuusinen</surname>
          </string-name>
          et al.,
          <article-title>From Startup to Scaleup: An Interview Study of the Development of User Experience Work in a Data-Intensive Company</article-title>
          , in: Human-Centered Software Engineering, Springer,
          <year>2019</year>
          , pp.
          <fpage>3</fpage>
          -
          <lpage>14</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>M.</given-names>
            <surname>Hassenzahl</surname>
          </string-name>
          ,
          <article-title>The Thing and I (Summer of '17 Remix)</article-title>
          ,
          <source>in: Funology</source>
          <volume>2</volume>
          : From Usability to Enjoyment, Springer,
          <year>2018</year>
          , pp.
          <fpage>17</fpage>
          -
          <lpage>31</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>L.</given-names>
            <surname>Hokkanen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Leppänen</surname>
          </string-name>
          ,
          <article-title>Three patterns for user involvement in startups</article-title>
          ,
          <source>in: 20th European Conference on Pattern Languages of Programs</source>
          , ACM,
          <year>2015</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>8</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>S.</given-names>
            <surname>Farrell</surname>
          </string-name>
          , UX Research Cheat Sheet,
          <year>2017</year>
          . Nielsen Norman Group (NNGroup).
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>K.</given-names>
            <surname>Pazitka</surname>
          </string-name>
          ,
          <source>The UX Research Methods Every Designer Needs To Know</source>
          ,
          <year>2019</year>
          . CareerFoundry.
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>