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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Transient Narrative Networks and Information Landscapes for Enhancing Human Understanding</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Remi van Trijp</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>SONY Computer Science Laboratories</institution>
          ,
          <addr-line>6, rue Amyot, 75005 Paris</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <fpage>43</fpage>
      <lpage>47</lpage>
      <abstract>
        <p>This demonstration paper presents work-in-progress on a system that explores the use of interactive narratives and information landscapes for helping people to make sense of complex topics, especially those who struggle with data overload, information anxiety and other illnesses of the Digital Age. The current prototype allows people to explore articles from the English Wikipedia in three ways: a news-like web interface for careful reading, a 'transient narrative network' for coherence-building which unfolds based on user interaction, and an information landscape for perceiving which information exists outside of the user's current purview.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The explosion of data in the Digital Age has so far
mainly been treated as a technological problem that
can be solved through more sophisticated data
management techniques. However, an equally important
challenge is how to manage the impact of data
explosion on people’s well-being. More specifically,
problems such as data overload [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] or information
anxiety [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] make it increasingly dificult for people
to make sense of the events that they experience
or perceive on a daily basis. Moreover, data and
communication overload also have disastrous efects
on interpersonal understanding, leading to more
hostile interactions especially on social media [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        One of the most promising avenues for solving
these problems is to use human-centric artificial
intelligence that can help to enhance the human
understanding process. This demonstration paper
therefore presents work-in-progress on a system that
explores how interactive narratives and information
landscapes could be used for this purpose. The core
of the prototype is implemented using the Babel
Toolkit [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], an open-source software platform that
includes an interactive web interface and cognitive
language technologies such as Fluid Construction
Grammar [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], which will be used in future versions
of the prototype for deep linguistic analysis. The
core system is designed to be highly modular and
extensible through a RESTful architecture that allows
the system to request and integrate information
from external components.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Three Ways of Exploring</title>
    </sec>
    <sec id="sec-3">
      <title>Information</title>
      <sec id="sec-3-1">
        <title>The first prototype of the system allows users to</title>
        <p>explore information from wikipedia, which has been
selected as the prototype’s knowledge base because
of its scale, free access, linguistic diversity, and
evolving nature. The prototype currently uses the
English wikipedia but localization eforts are made
to extend the interface to access articles from other
languages as well.</p>
        <p>The following three subsections explain the
system’s three ways of exploring information from the
perspective of a fictitious person called Emily, a
young British woman who is very concerned about
the war in Ukraine and who wants to learn more
about the major entities that are involved.</p>
        <sec id="sec-3-1-1">
          <title>2.1. Careful Reading</title>
        </sec>
      </sec>
      <sec id="sec-3-2">
        <title>It is March 24, 2022. Emily hears on the news that</title>
        <p>British Prime Minister Boris Johnson is speaking
at a press conference at the NATO headquarters in
Brussels, where he accuses Russia of committing war
crimes. Emily doesn’t remember well what NATO
is, or why the Prime Minister would go there, so
she decides to look for more information.</p>
        <p>
          Upon starting the system, Emily is greeted by a
traditional-looking, news-like webpage as illustrated
in Figure 1. She then types “NATO” in the search
bar in the upper right corner, and a wikipedia
summary about NATO now appears under the header
“focus” in the top left, with an option to read the
full article. Below the summary she finds links to
related pages, while on the right she sees three more
prominent suggestions under the header “related
and “related entities” section aim to ofer more tion sources. AI researchers have therefore become
pieces of information that may be relevant to increasingly interested in incorporating the concept
Emily’s quest for knowledge. They only difer in of a narrative into the design of human-centric AI
where they are derived from: the related pages systems [
          <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
          ], especially now that information is
are obtained directly from Wikipedia’s linked data more scattered than ever across billions of connected
through the Wikimedia REST API, while the re- devices.
lated entities were suggested by a model of embed- Following studies in narratology [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], a narrative
dings of entities (vector representations) trained is assumed to have a three-layered structure:
with the Wikipedia2Vec tool [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], which not only
learns from wikipedia’s link graph model but which
also uses a word-based skip-gram model and an
anchor context model (using the neighbouring words
of a hyperlink that points to an entity as context).
• The fabula (or story) is the set of facts and
events; similar to the concept of ground truth.
        </p>
        <p>In the current prototype, the set of wikipedia
articles is assumed to represent the fabula.
• The plot (or syuzhet) is a structure that
arranges the relevant facts and events into a
causal chain or causal network.
• The narration (or narrative presentation)
concerns how the narrative is presented.</p>
        <sec id="sec-3-2-1">
          <title>2.2. Transient Narrative Network</title>
        </sec>
      </sec>
      <sec id="sec-3-3">
        <title>Emily clicks on a number of related pages, as she</title>
        <p>usually does when browsing the web, but she soon
loses track of which topics she has already covered The prototype has been observing Emily’s
interor how they relate to each other. She therefore actions with the system, and keeps track of which
switches to the narrative network view using the pages she visited (her personal plot) and which
navigation bar on top. related pages and entities would make possible
ex</p>
        <p>
          Narratives are widely accepted to be a key el- cursions or new pathways for exploration (parts of
ement of the human sense-making process [
          <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
          ], the fabula that may become relevant).1
particularly as a vehicle for creating coherence from
otherwise fragmented, disparate and noisy informa- 1All the while respecting her privacy: all of her information
is stored locally on her own computer.
        </p>
        <p>
          The resulting narrative, shown in Figure 2, is op- on something?
erationalized as a transient narrative network [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]
using vis.js (a dynamic browser-based visualization
library). A transient narrative network is a graph
that dynamically changes as new nodes and edges
are added when there is additional input or when
more information is requested from other
knowledge sources. Here, the graph shows which nodes
represent pages that Emily visited with directed
links indicating the order in which she traversed
the information space. Additional nodes and edges
are automatically added from wikipedia’s linked
graph model and shown as possible paths for
exploration, with more or less prominence depending on
where Emily is currently situated in the network
(i.e. which node is selected). Emily can now choose
to continue exploring the network and expanding it
by selecting nodes of interest, or she can return to
the careful reading view to learn more details about
a topic. She can also manually add, remove and
modify her own nodes and edges in other to further
personalize or complete the graph.
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>She therefore switches to a third page, which of</title>
        <p>
          fers a data visualization of all Wikipedia entities,
where she can see at which location she currently
2.3. Information Landscapes ifnds herself. She also gets a glimpse about which
information is out there, both close by and remotely
While Emily now has a more coherent answer to located. In the current prototype, the only
visualizaher initial question, she is still somewhat distrustful tion that is available is a visualization of the
embedabout the system. How reliable are the system’s dings of wikipedia entities by the Wikipedia2Vec
suggestions? And what information is out there? tool [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], illustrated in Figure 3, which is not yet
The narrative network is anchored to her own per- connected to the rest of the system.
spective so she can only see the so-called
“adjacentpossible” nodes [
          <xref ref-type="bibr" rid="ref13 ref14">13, 14</xref>
          ]. What if she is missing out
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. Conclusion and Future Work</title>
      <p>This demonstration paper introduced the first
prototype of a system under development that aims
to enhance human understanding through
humancentric artificial intelligence. More specifically, it
combines careful reading with narrative networks
(for coherence building) and information landscapes
(for purposefully navigating the information space)
through a web-based interface.</p>
      <p>
        Future work is planned in all three areas. For
the careful reading page, additional components
need to be integrated that support diferent
reading and comprehension monitoring strategies [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
These may include a combination of neurostatistical
models for keyword extraction (for quickly scanning
texts) or entity recognition and linking (for
improving the recommendations); and symbolic models for
extracting more detailed semantic frames [
        <xref ref-type="bibr" rid="ref16 ref17">16, 17</xref>
        ].
      </p>
      <p>
        To enhance the narrative networks, additional
knowledge sources need to be integrated such as
knowledge graphs (e.g. WikiData). Such knowledge
sources can also be employed for ofering diferent
narrations of the same plot. Promising work already
exists on how knowledge graphs can be exploited for
presenting events on a chronological timeline [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ],
which may further help users to build a coherent
picture about topics that they might otherwise explore
in a more random fashion. Narrative networks also
need to be stored in a Personal Dynamic Network
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>Finally, more interactive visualization methods
are needed that provide users with intuitive ways
to understand the information space. This atlas of
semantic maps then needs to be connected to the
core system so that the system can propose more
interesting routes for navigating information.</p>
    </sec>
    <sec id="sec-5">
      <title>4. Ethical Statement</title>
      <sec id="sec-5-1">
        <title>There are no ethical issues.</title>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>The work reported in this paper was carried out in
the context of MUHAI (Meaning and
Understanding in Human-Centric AI – https://muhai.org/),
a project funded by the European Union’s
Horizon 2020 research and innovation programme under
grant No 951846. I wish to thank the workshop
organizers Lise Stork, Katrien Beuls, and Luc Steels;
the anonymous reviewers; and the MUHAI partners
for their invaluable feedback. Many thanks also go
to my colleagues Inès Blin and Martina Galletti.
Finally, I wish to thank Vittorio Loreto and
Hiroaki Kitano for creating such a superb working
environment.</p>
    </sec>
  </body>
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  </back>
</article>