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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Grimm in Wonderland: Prompt Engineering with Midjourney to Illustrate Fairytales</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Martin Ruskov</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Milan</institution>
          ,
          <addr-line>20123 Milan</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The quality of text-to-image generation is continuously improving, yet the boundaries of its applicability are still unclear. In particular, refinement of the text input with the objective of achieving better results commonly called prompt engineering - so far seems to have not been geared towards work with preexisting texts. We investigate whether text-to-image generation and prompt engineering could be used to generate basic illustrations of popular fairytales. Using Midjourney v4, we engage in action research with a dual aim: to attempt to generate 5 believable illustrations for each of 5 popular fairytales, and to define a prompt engineering process that starts from a pre-existing text and arrives at an illustration of it. We arrive at a tentative 4-stage process: i) initial prompt, ii) composition adjustment, iii) style refinement, and iv) variation selection. We also discuss three reasons why the generation model struggles with certain illustrations: dificulties with counts, bias from stereotypical configurations and inability to depict overly fantastic situations. Our findings are not limited to the specific generation model and are intended to be generalisable to future ones.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;text-to-image generation</kwd>
        <kwd>prompt engineering</kwd>
        <kwd>action research</kwd>
        <kwd>fairytales</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Moral values inherent in literary heritage are not explicit and might be perceived diferently
over time. The project VAST (Values Across Space and Time) sets out to study such variations
in perceptions [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. One way to record contemporary perceptions of fairytales is to ask online
users what values they are able to identify in text snippets of interest [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. It is challenging
to engage people’s attention online, and accompanying these questions with illustrations is
expected to help improve engagement for participation. However, pre-existing images are not
always readily available for any snippet of interest, and it is impractical to commission ad-hoc
illustrations for the purposes of a study where participating users are expected to be exposed to
them only for a short period. This opens an opportunity to use a text-to-image generator as a
tool to enrich snippets of classical texts for the purposes of improving questionnaire engagement
and retention. In turn, this allows for computer-assisted multimedia representation of content
that is originally text only, despite apparent limitations, discussed further in this paper.
      </p>
      <p>
        In particular, here we set ourselves the task of generating illustrations for fairytales by the
Grimm brothers and investigate how accurate we can meet the expectations set by classical
texts. While current research into prompt engineering for text-to-image generators focuses
typically on construction of creative expressions [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ], we are rather interested in a believable
representation of well-known narratives. We engage in an iterative study in the tradition of
action research [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] while systematically exploring the solution space of text-to-image generation.
We set ourselves the exploratory goal to generate at least 5 believable illustrations for each of 5
fairytales and achieve this goal. This allows us to derive a process-based methodology towards
constructing believable representations of preexisting text snippets. We consider our results
satisfactory for our purposes of illustrating Grimm’s fairytales. Yet, we observe that we have
not reached a point where such illustration would be possible for any starting text snippet.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <p>
        In a work on design guidelines for text-to-image prompts, Liu and Chilton, use the VQGAN+CLIP
model and expertiment with 9 prompt templates [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. These templates are phrases in natural
language, constructed around up to four building blocks: i) subject, ii) verb, iii) medium, and
iv) style. In choosing to include medium, they generalise an improvement suggestion by the
authors of the generation model. Examples for media that Lui and Chilton provide include
painting, photo, cartoon, icon, etc. Oppenlaender used ethnographic methods in their
studies [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. In the first part of their work, they engaged in an autoethnographic study using
VQGAN+CLIP. However this was reported only as a sort of onboarding into the community
of prompt engineering practitioners and not a case of reflective practice with its own learned
lessons about the process, context, or specific circumstances beyond the conclusions from their
second part - the study of other practitioners. In this second, ethnographic part, Oppenalender
looks at practices developed in the emerging communities and arrives at a taxonomy of 6
types of prompt modifiers: i) subject terms, ii) style modifiers , iii) image prompts, iv) quality
boosters, v) repetition, and vi) magic terms [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Image prompts (i.e. using images as part of the
prompt), in particular, are one of the ways practitioners try to enforce character consistency
across generations. Notably, the last three prompt modifiers in Oppenlaender’s taxonomy
are subjectively introduced by practitioners and - due to the randomness of the generation
extremely dificult to validate.
      </p>
      <p>
        Whereas the above studies are based on GAN (Generative Adversarial Network), a more recent
and well-performing technology is difusion models [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. For example, with the DreamBooth
model, image-based fine-tuning has been successfully used to enforce character consistency
between images [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Yet, even in more advanced models, some typical problems persist. In
analysis of one of these – the Parti model – its authors list a number of identified typical
recurring limitations. Notably, among these are hallucinations, failures with representing counts
of similar objects and visual and linguistic priors – the emergence of stereotypes unrelated to
the prompt context [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Midjourney is among the most popular models among practitioners,
even though it is commercial and little is known about its architecture. The current release of
Midjourney – version 4 – is declared to introduce handling of more complexity, in particular
“Vastly more knowledge (of creatures, places, and more)”, “Much better at getting small details
right”, “Handles more complex prompting (with multiple levels of detail)”, “Better with
multiobject / multi-character scenes” [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Our preliminary testing showed partial indications that it
does deliver on these claims, allegedly on par with with most recent models like Parti [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and
Structured Difusion Guidance [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. However, the studies of prompt engineering listed above
focus on a single model and do not give insights as to whether they are transferable across
models. Partly due to the only recent advent of text-to-image generation models that are able
to deliver meaningful outputs for complex inputs, systematic attempts at comparison across
models are inconclusive [
        <xref ref-type="bibr" rid="ref11 ref6">11, 6</xref>
        ]. Ideas of how this could be done can come from a related tasks:
face generation with GANs, where quantitative comparisons have been made [12].
      </p>
      <p>
        Due to inherently complex processes, working with a black-box phenomena is very common
in social, organisational and design sciences. As a consequence, a range of participatory methods
like action research, reflective practice and design research [
        <xref ref-type="bibr" rid="ref12 ref5">13, 5</xref>
        ] are used. Typical for these is
that researchers engage in a project as practitioners. In iterative steps they not only develop a
product, but also reflect on developing a theory about the task at hand. An intended consequence
of this approach is that the emerging theory is contextualised in the specific settings of the
project. More specific to action research, two types of learning outcomes are delivered: one
intended to be used by practitioners and one by researchers [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. For reasons of space, here we
do not report on our implementation of the action research cycle itself, but focus on the applied
resulting text illustration process.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Method</title>
      <p>Text-to-image generators share a perceived range of afordances. Not only they take text as
input and produce an image, but also let themselves amend with input modifiers. Yet, it remains
an open question whether discovered patterns in prompt engineering for one model might be
transferable to another. We know that VQGAN+CLIP and Stable Difusion have very diferent
architectures, and know little of those of Dall-E and Midjourney. Thus, it would be a stretch to
assume that the prompt engineering learned for one model would be informative for others.</p>
      <p>Instead, we propose that the process of model exploration is a reusable form of knowledge in
line with action research. Considering that generation models are black boxes, the
experimentation with prompts is much more a field study "in the wild" than a controlled experiment. Thus,
we propose that an iterative action research approach could produce knowledge that is more
directly transferable across models than phenomenological research into interacting factors.</p>
      <p>
        Having the very specific task of illustrating fairytales, we start from Oppenlaender’s
taxonomy [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. We consider the modifier types of quality boosters and magic terms to be of little
relevance for our task. We also consider repetition modifiers out of the scope of this paper. Thus,
we focus on subject terms and style modifiers . Finally, we also take advantage of a feature of
Midjourney that allows the creation of variants of a produced image. This can be seen as a
special case of image prompts.
      </p>
      <p>
        Subject Due to our starting point being a pre-existing text and the claimed progress of
Midjourney v4, our subject terms do not always fit the simple subjects defined e.g. by Liu and
Chilton’s permutations [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Rather we derive our subject prompts from the original texts and
simplify and adapt them aiming to improve results. A natural first step in this process is to
identify where in the original text an important character or moment is introduced. Then we
simplify its textual description by trying, whenever possible, to fit it in a simple sentence. In
the process we also substitute pronouns with as specific nouns as possible. Examples can be
seen in Table 1.
      </p>
      <p>Style We intend style modifiers as a combination of Liu and Chilton’s medium and style.
Although these might also not implicitly be necessary for the purposes of our task, we use
them to restrict the text-to-image generator. Due to the hallucinations typical for such
systems, we seek the possibility to force the generator not to introduce excessive detail which
might sharply hit believability. For this purpose we experiment with style modifiers like
simple book illustration or minimalistic illustration to restrict hallucinations
and lead the generator towards the expectations for the genre medium.</p>
      <p>Image prompts We consider image prompts in a very particular sense, since we do not use
the actual possibility to provide a reference image. Instead, we take advantage of an image
variation feature provided by Midjourney. Under the premises that it functions conceptually
similarly to what an image prompt would be expected to do, even if it is expected to generate
results that are much more similar to the reference image than what would be expected from
an image prompt.</p>
      <p>Without using image-based fine-tuning, consistency across images is a challenge. in the case
of fairytales, it commonly occurs that – across diferent generation calls – the same character
is depicted with diferent features like hair or skin colour. However, for the purposes of this
research, we intend to present to users one image at a time, so we do not tackle this issue.
Fine-tuning along the lines of what is done in DreamBooth or actual image prompts, remains
beyond the scope of this study. Short time of exposure of the produced images to intended
users allows for small inconsistencies between snippet context and image, as long as these
do not strongly undermine believability. For the purposes of this preliminary study, we limit
ourselves to self-assessing believability. For the same reasons, we consider five successful
image generations per fairytale to be a satisfactory result. Again, due to the typical model
hallucinations, we do not engage in upscaling images (increasing resolution), because this
inevitably results in further unwanted artefacts. Instead, whenever in future a higher image
resolution is necessary, we intend to resort to conventional (basic) resampling techniques.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>In our exploratory study, starting from snippets of text and incrementally refining, we have
made more than 650 requests, generating more than 2600 images. Without claiming an eficient
exploration, this allowed us to illustrate 5 fairytales with successful generations for at least 5
diferent snippets per fairytale. Examples of this outcome can be seen in Table 1 and samples
from the steps, preceding these outcomes in Appendix A. The remaining successful generations
are provided in Appendix B and the full generated results are available at the author’s Midjourney
profile 1. From the experience made, we deduce the following tentative four-staged process:
1. Initial prompt Start with a prompt closely representing the original text trying to
summarise it – preserving vocabulary at this stage – into as close as possible to a simple sentence.
2. Composition adjustment Refine prompt step-wise opportunistically, preferring small
changes that would allow a fast feedback loop for finer control over change. Pay particular
attention to possible misinterpretation to ambiguous words. We identify the possibility to
control these at any of three levels:
• Adjusting words, optionally simplifying or replacing them with synonyms, ones that might
represent the context better. This might include reducing phrasal verbs to one representing
the action, sacrificing narrative richness and fidelity for precision of expression.
• Add or remove adjectives for entities (subject and objects) or adverbs for verbs
• Add objects to represent the context better and/or force removal of unnecessary artefacts.
3. Style refinement Whenever superfluous hallucination of the generator is perceived, it
could be suppressed by enforcing a style (in the case of fairytales we propose illustration)
with modifiers along the lines of basic, simple, minimal, flatcolor.
4. Variation selection Once the desired composition is reached, work with the generation of
variants, whenever the generator allows it, as the case of difusion models like Midjourney.
This might be tried also in cases where the composition is only “nearly reached”. For example,
when certain number of objects of a type are needed, but only an approximate count is reached,
this step could be attempted in the hope that hallucinations accidentally adjust the count.</p>
      <p>In our investigation, this produced successful results, a sample of which is provided in
Table 1. Even though we indicatively name our steps to describe their primary objective, the
corresponding elements are not exclusively elaborated in that step. Rather, one should have
low expectations of subsequent steps if the objective of previous steps was not approached to a
satisfactory degree. Practitioners are invited to navigate the process freely according to their
preferences. On one hand this means that we invite everyone to interrupt it at any step, should
the result be considered satisfactory. On the other, we suggest moving back and forth in the
process, or even jump steps whenever practitioners see fit.</p>
      <p>
        However, as the samples in Table 2 exemplify, the generation of images for other snippets
was extremely challenging to produce and we were not successful in doing it. We hypothesise to
have identified three particular reasons: dificulties with counts, inability to get distanced from
stereotypical configurations and non-conventional situations. These are in line with limitations
reported in the Parti model [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. We subject these hypotheses to simple accessible tests.
1Consider period from 10/11/2022 to 19/12/2022 at https://www.midjourney.com/app/users/696643755276763136/,
switching to "Grids" from the interface. Free registration in Midjourney is required to get access.
      </p>
      <sec id="sec-4-1">
        <title>Original Text</title>
        <p>a little cap made of red velvet.
Because it suited her so well, and she
wanted to wear it all the time, she
came to be known as Little Red
Riding Hood
the little cap made of red velvet
suited the little girl so well, she came
to be known as Little Red Riding</p>
        <sec id="sec-4-1-1">
          <title>Hood</title>
        </sec>
        <sec id="sec-4-1-2">
          <title>After the full moon had come up...</title>
        </sec>
        <sec id="sec-4-1-3">
          <title>They followed the pebbles that glis- medieval boy and girl follow trace of tened there like newly minted coins, pebbles in the woods showing them the way</title>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>Stage Image</title>
        <p>1
2
bTyhethperihnacenda,papnrodadcahnecdehdewr,ittohohkehrer bTahseicPbrionockeildluasntcreastiownith Cinderella, 3
faithful Johannes, who was sitting
at the front of the ship... saw three
ravens flying through the air towards
them
three ravens flying by a frigate in
open sea, simple book illustration
4</p>
        <p>There first reason we identify is the dificulty to cause the model to generate a specific number
of similar objects. In certain cases this might not be critical. With repeated attempts it is possible
to strike three ravens, or it might not be critical if the illustrated dwarfs are five or six, instead
of seven. However, a well-known issue among practitioners is the dificulty to draw e.g. hands,
often getting a wrong number of fingers.</p>
        <p>
          The second hypothesis is a presumed dificulty to generate scenes, diferent from a dominant
stereotypical view. In previous literature this is typically associated to priors [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] and although in
general this could be perceived as an advantage in our task, there are cases when it is undesirable.
An examples can be seen in the first row of Table 2. It appears to be impossible to force the
creation of a grave without a pre-existing tree on it. Our current hypothesis is that the model
"knows" that the grave of Cinderella’s mother has a tree on it, as this tree plays an important
role further in the story. This hypothesis is put to question by the fact that even when the
references of “Cinderella” and “mother’s” are removed, the model continues to produce a tree.
We also evaluate how another popular difusion model behaves on this input. This particular
issue was present, but not as persistent when generating with DALL-E.
        </p>
        <p>
          Examples for failure in representing non-conventional situations could be the extremely poor
results for prompts derived from non-realistic texts (also referred to as impossible scenes [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]),
such as examples 2 and 3 in Table 2. We hypothesise that this is due to the nature of training
based on pre-existing image datasets where anything similar – albeit possibly present in the
        </p>
        <sec id="sec-4-2-1">
          <title>Cinderella... went to her</title>
          <p>mother’s grave, and planted
the branch on it.</p>
          <p>Then Gretel gave [the witch]
a shove, causing her to fall in
[the hunter] took a pair of
scissors and began to cut open the
wolf’s belly
poor girl plants a branch on a
grave, minimalistic illustration</p>
        </sec>
        <sec id="sec-4-2-2">
          <title>Gretel shoves the witch into</title>
          <p>the oven, minimalistic
illustration
the hunter cuts the wolf’s belly
with scissors, basic illustration
dataset – would be an ignored outlier.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Future Work</title>
      <p>
        While our tentative four-staged process was developed and tested with Midjourney v4, we
have kept it generic enough to be applicable also to other current generation models and –
most importantly – future ones to come. This last point is key, because current state-of-the-art
models are just arriving at being able to handle a level of complexity required to illustrate
an existing text [
        <xref ref-type="bibr" rid="ref10 ref8">10, 8</xref>
        ]. We also have indicated three hypothesised issues for text-to-image
generation models, each of which could serve as a challenge for researchers and developers.
We claim that an approach starting from intentions, related to a pre-exisitng text, helps shed
light onto possible interpretations relevant to model limitations.
      </p>
      <p>In a subsequent iteration of this action research efort, the domain of studied texts could be
further expanded and the exploratory success threshold (the goal) could be increased. While it
was not clear whether this would be possible at the start of the study, now we have suficient
confidence to believe that it might be achievable.</p>
      <p>As stated by the rationale of this paper, a next step of this research is to perform an usability
study with end users to investigate whether generated images actually improve user engagement
when responding to online questions about values in fairytales. This study should also include
questions about image believability. Whereas we have tried to limit any bias that the generator
might introduce into images, the absence of such bias also needs to be validated. This can be
done by comparing responses of end users that are exposed to the generated illustrations with
ones that are not. Finally, we would like to identify metrics that would allow us to measure if
user participation corresponds to image quality and believability.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>The research leading to these results has received funding from the European Union’s Horizon
2020 research and innovation programme, in the context of VAST project, under grant agreement
No 101004949. This paper reflects only the view of the authors and the European Commission
is not responsible for any use that may be made of the information it contains.
[12] A. Borji, Generated faces in the wild: Quantitative comparison of stable difusion,
midjour9780203860113.</p>
    </sec>
    <sec id="sec-7">
      <title>A. Samples from Each Step</title>
      <p>For each of the examples in Table 1, a more detailed illustration of the process is included
in Table 3 and 4, featuring examples of previous failing steps in the form of attempted text
prompt, resulting images and relevant comments. The images are in a 2x2 grid as produced by
Midjourney for any prompt.</p>
      <sec id="sec-7-1">
        <title>Hansel and Gretel follow the pebbles that glisten showing 1 them the way</title>
      </sec>
      <sec id="sec-7-2">
        <title>The Prince dances with Cinderella 1</title>
      </sec>
      <sec id="sec-7-3">
        <title>The Prince came to Cinderella, and took her by the 2 hand and danced with her</title>
      </sec>
      <sec id="sec-7-4">
        <title>Problems: the glistening</title>
        <p>pebbles do not indicate path;
children not representative
for Hansel and Gretel;
artefacts in faces</p>
      </sec>
      <sec id="sec-7-5">
        <title>Note: attempted after reach</title>
        <p>ing Stage 2 where the need to
simplify the prompt was
identified.</p>
      </sec>
      <sec id="sec-7-6">
        <title>Problems: artefacts in fin</title>
        <p>gers and faces</p>
      </sec>
      <sec id="sec-7-7">
        <title>Problems: artefacts in hands</title>
        <p>and faces</p>
        <sec id="sec-7-7-1">
          <title>Result Comments</title>
          <p>three ravens flying by the
royal frigate in open sea, sim- 3
ple book illustration</p>
        </sec>
      </sec>
      <sec id="sec-7-8">
        <title>Problems: the context of</title>
      </sec>
      <sec id="sec-7-9">
        <title>Johannes hiding is missing; number of ravens; ships in background might be misleading</title>
      </sec>
      <sec id="sec-7-10">
        <title>Note: hiding Johannes is ac</title>
        <p>tually not visible.</p>
        <sec id="sec-7-10-1">
          <title>Problems: Number of</title>
          <p>ravens; strange ships</p>
        </sec>
      </sec>
      <sec id="sec-7-11">
        <title>Problems: number of ravens;</title>
        <p>“book” from style showing in
image</p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>B. Remaining Successful Generations</title>
      <p>For completeness, in the following Tables 5 and 6 the remaining successful generations are
reported.</p>
      <sec id="sec-8-1">
        <title>Original: Take them</title>
        <p>to your grandmother.</p>
      </sec>
      <sec id="sec-8-2">
        <title>She is sick and weak, Original and prompt:</title>
        <p>and they will do her Little Red Riding Hood,
well. haven’t you seen the</p>
        <sec id="sec-8-2-1">
          <title>Prompt: your grand- beautiful flowers that</title>
          <p>mother is sick and are blossoming in the
weak, and the food in woods
this basket will do her
well</p>
        </sec>
      </sec>
      <sec id="sec-8-3">
        <title>Original and prompt:</title>
        <p>Little Red Riding Hood
had run after flowers,
and did not continue
on her way to
grandmother’s until she had
gathered all that she
could carry. When she
arrived, she found, to
her surprise, that the
door was open
Original: Then
he took [granny’s]
clothes, put them on,
and put her cap on
his head. He got into
her bed and pulled the
curtains shut.</p>
        <sec id="sec-8-3-1">
          <title>Prompt: The big bad</title>
          <p>wolf put on granny’s
clothes, her cap on his
head and her glasses.</p>
        </sec>
        <sec id="sec-8-3-2">
          <title>Then he got into her bed and under her duvet, flat color en face</title>
        </sec>
        <sec id="sec-8-3-3">
          <title>Original: the king Original: After [the pi</title>
          <p>proclaimed a festival... geons] had cried this</p>
        </sec>
        <sec id="sec-8-3-4">
          <title>Original: there was All the beautiful young out, they both flew</title>
          <p>no bed for her... she girls... were invited, so Original and prompt: down and perched on
had to sleep by the fire- that the prince could dress that was more Cinderella’s shoulders,
side in the ashes select a bride for him- splendid and magnifi- one on the right, the</p>
        </sec>
        <sec id="sec-8-3-5">
          <title>Prompt: Cinderela self cent than any she had other on the left, and</title>
          <p>had no bed and had to Prompt: a festival yet had, and the slip- remained sitting there.
sleep by the fireside in to which all beautiful pers were of pure gold Prompt: the white
the ashes young girls are invited, doves perched on each
so that the prince of Cinderella’s
shoulmight choose ders, simple</p>
        </sec>
      </sec>
      <sec id="sec-8-4">
        <title>Original: The moon</title>
        <p>was shining brightly...</p>
        <sec id="sec-8-4-1">
          <title>Hansel bent over and</title>
          <p>filled his jacket
pockets with [pebbles], as
many as would fit.</p>
        </sec>
        <sec id="sec-8-4-2">
          <title>Prompt: little Hansel</title>
          <p>fills his pockets with
white pebbles in front
of woodcutter’s house
at night, simple
illustration</p>
        </sec>
      </sec>
      <sec id="sec-8-5">
        <title>Original: [Johannes</title>
        <p>says] “Everything
which [the princess]
has about her is of
gold]”</p>
        <sec id="sec-8-5-1">
          <title>Prompt: Everything</title>
          <p>the princess of the
golden roof has about
her is of gold</p>
        </sec>
      </sec>
      <sec id="sec-8-6">
        <title>Original: Hansel and</title>
        <sec id="sec-8-6-1">
          <title>Gretel sat by the fire... each one ate his little piece of bread.</title>
        </sec>
        <sec id="sec-8-6-2">
          <title>Prompt: poor Hansel</title>
          <p>and Gretel hold only
breadcrumbs by
campfire, simple illustration
Original and prompt:
the little house was
built entirely from
bread with a roof
made of cake, and the
windows were made of
clear sugar</p>
        </sec>
        <sec id="sec-8-6-3">
          <title>Original: they arrived</title>
          <p>at a large body of
water... [Gretel says]
“there is a white duck
swimming”</p>
        </sec>
        <sec id="sec-8-6-4">
          <title>Prompt: boy and girl</title>
          <p>see white duck
swimming in a lake In the
forest, medieval
illustration
Original and prompt:
a beautiful girl was
standing there by the
well with two golden
buckets in her hand,
drawing water with
them</p>
        </sec>
      </sec>
      <sec id="sec-8-7">
        <title>Original: a magnif</title>
        <p>icent chestnut horse
sprang forward... He
was about to mount it...</p>
      </sec>
      <sec id="sec-8-8">
        <title>Prompt: the king</title>
        <p>wants to mount
beautiful chestnut horse</p>
        <sec id="sec-8-8-1">
          <title>Original: But as faith</title>
          <p>ful Johannes spoke the
last word, he fell down
lifeless and turned to
stone</p>
        </sec>
        <sec id="sec-8-8-2">
          <title>Prompt: Faithful Jo</title>
          <p>hannes turns into
lifeless stone</p>
        </sec>
        <sec id="sec-8-8-3">
          <title>Original: “Mirror, mir</title>
          <p>ror, on the wall, Who
in this land is fairest
of all?” “It answered:...</p>
        </sec>
        <sec id="sec-8-8-4">
          <title>Snow-White is a thousand times fairer than you.”</title>
        </sec>
        <sec id="sec-8-8-5">
          <title>Prompt: evil queen</title>
          <p>sees Snowwhite in
mirror mirror on the wall</p>
        </sec>
      </sec>
      <sec id="sec-8-9">
        <title>Original: [a dwarf] Original: [Snow</title>
        <p>found Snow-White ly- White] barely had
ing [in his bed] asleep. a bite [of the apple]</p>
        <sec id="sec-8-9-1">
          <title>The seven dwarfs all in her mouth when</title>
          <p>came running up she fell to the ground</p>
        </sec>
        <sec id="sec-8-9-2">
          <title>Prompt: Beautiful dead.</title>
        </sec>
        <sec id="sec-8-9-3">
          <title>Snowwhite sleeps Prompt: Snowwhite</title>
          <p>in bed and drawves collapses on ground
watch her, minimalis- and drops apple, basic
tic illustration illustration</p>
        </sec>
      </sec>
      <sec id="sec-8-10">
        <title>Original: they had a</title>
        <p>transparent glass
coffin made, so she could
be seen from all sides</p>
        <sec id="sec-8-10-1">
          <title>Prompt: Snowwhite</title>
          <p>laying dead in a glass
cofin</p>
        </sec>
      </sec>
    </sec>
  </body>
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