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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modelling Interestingness: Stories as L-Systems and Magic Squares</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Cosimo Palma</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Naples "L'Orientale"</institution>
          ,
          <addr-line>Via Duomo, 219, 80139 Napoli</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Pisa</institution>
          ,
          <addr-line>Lungarno Antonio Pacinotti, 43, 56126 Pisa</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The purpose of this paper is to attract attention towards modelling the story's interestingness, an aspect of computational narratology which has been until now mainly linked to the lexical niveau, or even con ned as user-centered evaluation metrics. The approach proposed hereby is grounded on the episode (or narrateme, in the sense of Propp); furthermore, it aims at objectivity, i.e. independence from user preferences, by drawing from recent ndings in psycholinguistics, information theory, quantitative text analysis and cognitive psychology. A formalism used for the representation of recursive (biological or mathematical) shapes is applied to fairy-tales; one of its mathematical developments, the magic square, is suggested to represent, due to its unique properties, an appropriate mathematical object for modelling the distribution of events' self-information values in a fairy-tale.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Interestingness measures</kwd>
        <kwd>Magic squares</kwd>
        <kwd>Lindenmeyer systems</kwd>
        <kwd>Computational narratology</kwd>
        <kwd>Narrative Representation Models</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The introduction of new narrative devices is triggered by the inherent need for novelty
characterising the whole literary production, probably associated, like other human activities, with the
dopamine D4 receptor gene [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The quest for novelty, however, does not need inspiration when
concerning Automatic Story Generation, whereby a clear and sound model of interestingness is
required instead 1. The narratemes (recurring motives in simple tales, labelling event’s function
in the development of the narration, such as, for example, the Trans guration or the Marriage)
underlying a large sample of Russian folktales was rst discovered by Vladimir Propp in his
seminal work [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Because of the regularity of the event sequence ordering, his comparative
analysis could be de ned as morphology, in relationship with other domains, such as botany,
where plants of the same species share a similar shape. Despite the e ectiveness of this model
in matter of fairy-tales, the same would not be easily applied to text formats of higher length,
such as the novel, whose atomic components cannot be labelled by one single term.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
      <p>
        The surprisal or self-information is a unit of information theory, that aims to measure the
probability of an event according to its speci c context [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The more expectable an event is,
the less surprising it becomes[ibid.]. Therefore, the surprisal is inversely proportional to the
1
probability that an event occurs: wow(i) = log2 (p(i)|Kontext) .
      </p>
      <p>
        This dependency of the expected value of an event from the previous model sets the
surprisal within the framework of the conditional probability, where the new data
observation D carries no surprise if it leaves the observer believes una ected, i.e. if the posterior
is identical to the prior [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Conversely, D is surprising if the posterior distribution
resulting from observing D signi cantly di ers from the prior distribution. Therefore we can
formally measure surprise elicited by data as some distance measure between the posterior
and prior distributions, which can be achieved, among others, using the relative entropy or
Kullback-Leibler (KL) divergence. Thus, surprise is de ned by the average of the log-odd ratio:
KL(P (M |D), P (M )) = R P (M |D)log PP( M(M|D) ) dM .
      </p>
      <p>
        Other statistical test statistics, such as the 2, the Kolmogorov-Smirnov and the Epps-Singleton,
conceived to measure how similar two samples are (i.e. how probable it is that the they are
generated by the same distribution function) could theoretically be used for the same purpose.
The concept of interestingness has been di erently de ned in accordance to the discipline it
occurs in. In Hilderman &amp; Hamilton (1999) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] a thorough survey of all possible measures is
performed in the eld of Knowledge Discovery (KD)2. One of the most relevant for our domain
is the Silbershatz and Tuzhilin’s Interestingness, which determines the extent to which a soft
belief is changed as a result of encountering new evidence3.
      </p>
      <p>
        Hatzel [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] formulates the relevance as the amount of change introduced from an event, whereby
the event’s type describing the state change receives the highest value, followed by other less
relevant (i.e., less eventful) categories4. Strictly concerning Natural Language Processing (NLP)
tasks, it is mostly interpreted as a relative measure, such as the degree of similarity among
topics occurring in a documents sample and the user interest, calculated upon web browser logs
linked to speci c users [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ]. A spectacular attempt to capture objective interestingness has
been performed by Reagan and colleagues [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], where it is encapsulated within the concept of
emotion5: the emotional reaction of a sample of readers to some famous novels harvested from
the Project Gutemberg6 has been detected and measured by hedonic analysis7. The study has
been useful to assess that pivotal events arouse very similar reaction among all test takers. This
huge degree of inter-subjectivity, the enormous expenses necessary to carry out the experiment,
as well as the di culties related to the dataset construction for the other studies, leads us to
2They are ranked by representation (the dataset format on which they are to be applied), foundation (probabilistic,
distance-based, etc.), scope (single rule/rule set) and class (objective/subjective).
3A soft belief is one that an agent is can easily change provided that new evidence is encountered[ibid.].
4This approach is particularly noteworthy because it does not require a large annotated training dataset upon which
calculating expected values.
5The emotion, for simplicity’s sake, is therein categorised as positive or negative. Its intensity, not connotation, is
strictly correlated to what in this paper is meant by interestingness.
6https://www.gutenberg.org/ .
7The facial expressions of study participants have been monitored during the reading, and assigned to a value.
the question, of weather it be possible to model interestingness as a quantitative and absolute
measure, which for further studies does not require training data of any sort, drawing from
the ascertainment of its strict relationship to the eld of probability theory [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and cognitive
psychology.
      </p>
      <p>
        Recent ndings in the latter con rm that surprise is summoned by unexpected
(schemadiscrepant) events and its intensity is determined by the degree of schema-discrepancy [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ],
while the limits of hedonic analysis are highlighted, by mentioning for instance that the facial
expression of surprise postulated by evolutionary emotion psychologists has indeed been found
to rarely occur in real surprise[ibid.]. In "A cybernetic approach to aesthetics" [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] art is treated
under the lens of data processing, according to which an information stream much higher or
lower than 16 bits induces in the user respectively confusion and boredom, whereas close to
that very threshold interestingness is considered to arise. From a psycholinguistic point of view
other principles concerning the literary artefact come into consideration, such as the Uniform
Information Density (UID): "speakers should plan their utterances so that elements with high
information are lengthened, and elements with low information are shortened, making the
amount of information transmitted per time more uniform (hence closer to the optimum)" [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. The Lindenmeyer system and the Thue-Morse sequence</title>
      <p>
        The Lindenmeyer system is a logical formalism originally employed as the basis of an axiomatic
theory of biological development [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. It consists of a quadruple (V, S, !, P) where V is the
set of variables and S the set of constants. The letters from V and S constitute the alphabet
of the L system; ! is referred to as start word or axiom of the L-system; P is a set of ordered
pairs of words over the alphabet, obtained by using the composition rules. Famous examples
of L-modelable sequences are the Hilbert curve, in the scope of geometrical shapes, and the
Thue-Morse sequence, in numbers. Just like in a magic squares, the sum of the elements of each
row equals the sum of the elements of each column (4).
      </p>
      <p>
        As observable in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], the rows follow always one of two patterns, labelled by the letters A
and B on the right edge. We notice that not only the single rows are palindrome, but also
the letters column. Arranging a sequence in a matrix fashion allows to remark how patterns
propagates also on a structural level, beside the sequential one8. In [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], they are displayed
alongside with a L-system-inspired model for folktales: the rst line introduces all the elements
and sets necessary for the construction of the model: constants (C), narratemes (P), narratemes
sequences (F), start-narrateme (↵ ), end-narrateme (!) and compositional rules (Z). The letters
d, k and l stand for "deíxis", "katastrophé" and "l sis", representing the key moment of the
development of a story according to Van Dijk’s narratological model [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]9. In our formalization,
8This special distribution of the elements achieves the ful lment of the UID theory, beyond the sentence, also at the
text-level, in one of the most elegant possible ways.
9Temporally, they de ne the beginning, the middle, and the end, whereas narratologically they hint respectively
to the introduction (world creation, initial situations description, characters presentation, etc.), the de agration
of con icts and problems, and nally their solution and ending. For sake of computation, they will be rendered
respectively as 1, 2, and 3.
a narratame is obtained by a combination of the above mentioned atomic constructors 10. All
possible narratemes are contained in the list P, obtained by performing a permutation with
repetition on the given atomic constructors (precisely, the size of the set elevated to itself). The
alpha and omega are the the required start- and end- constants. According to the model, after
that the last number is upgraded, the one on its left is upgraded by one. If this is not possible, it
means that the tale cannot be developed further. Every vector of function can be repeated as
many time as desired.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. The story as a Magic Square</title>
      <p>The magic square is a square matrix, where the sum of the elements in every row, column and
diagonal equals to n⇤ (n2+1) , whereby the n is the order of the matrix (the amount of elements
2
for every row/column). The value of every position is represented by x = M (i, j), i ^ j  n,
where i represents the row and j the column. In this mathematical object, position and value
are deeply entangled. In a square matrix of even order, the rule holds:
8 i 2</p>
      <p>M ^ 8
x 2</p>
      <p>X )</p>
      <p>M [i] = x ^</p>
      <p>
        M [x] = i
10For instance, in case the narrateme Trans guration occurs in the canonical position (as in the list appearing in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]),
then it would be the Katastrophé - part of the Lysis - part of the Lysis-part of the story (hence, llk).
according to which the value in a given position equals the position where the number of its
position is to be found (i.e., if in position 3 we nd a 7, in the position 7 we shall nd a 3).
This profound relation between value and position is very similar to the one occurring in every
fairytale and myths, as proven by Lévi-Strauss [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], according to which the mythical narration
is both diacronic as syncronic: after its decomposition in mythemes, it can be arranged in a
matrix where distinct bundles of relationships are highlighted by the columns [ibid.].
      </p>
      <p>The rst matrix from the left, the Thue-Morse sequence, is an imperfect magic square, because
it is composed only by binary numbers. However, we notice that also on the diagonals, as well
as by rows and columns, the elements add up to 411. In the middle, we nd the so-called magic
square of the sun (6x6). As easily observable, by rotating or transposing it, its properties do
not change. Since in our framework every position can have only one value (the tale cannot be
rotated or transposed), I have created a third matrix, where for every position (i,j) the value
equals to |n/2 M (i, j)|. Therein the "equal sums" property is held only for columns.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Proof of concept</title>
      <p>
        Whereas the relaxed L-modelling of the fairy-tale according to Proppian rules has been an
exclusively demonstrative logics exercise, whose real case scenario application is yet to be
found12, the above sketched hypothesis can be indeed tested. The samples selected for this
proof of concept are: the time series of the 6x6 magic square (as for the third matrix in 4);
the time series of the emotion intensity values of "Harry Potter and the Deathly Hallows" [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ],
transformed in order to obtain only absolute values; the time series of the self-information
values of the Grimm’s folktale "The Queen bee", obtained by combining for each sentence the
Dependency Distance [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] (as measure for complexity) and the amount of Proppian narratemes
occurring therein (as measure of eventfulness as in [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ])13. The three vectors have been analysed
by means of some of the aforementioned test statistics.
      </p>
      <p>In the following, the Kolmogorov-Smirnov (KS) and the Epps-Singleton (ES) test statistics
performed on the vectors 1 and 2 (’Magic Square’ and ’Harry Potter’):
11This represents the trait-d’-union between Magic Square and Thue-Morse sequence.
12The fact that a fairy-tale can be framed by a recursive model would demonstrate that it is self-similar, as the magic
square is.
13Further analysis conducted on a small corpus of German fairy-tales can be retrieved at
https://github.com/Glottocrisio/GrimmHurst. The Hurst Exponent is there used as measure for the assessment of
their degree of self-similarity according to various linguistic levels.</p>
      <p>KstestResult(statistic=0.3055, pvalue=0.0689)
Epps_Singleton_2sampResult(statistic=10.4553, pvalue=0.0334)
The KS and the ES tests performed on the vectors 1 and 3 (’Magic Square’ and ’The Queen Bee’):
KstestResult(statistic=0.3055, pvalue=0.0684)
Epps_Singleton_2sampResult(statistic=17.2947, pvalue=0.0017)
The KS and the ES tests performed on the vectors 2 and 3 (’Harry Potter’ and ’The Queen Bee’):
KstestResult(statistic=0.3888, pvalue=0.0081)
Epps_Singleton_2sampResult(statistic=18.1595, pvalue=0.0011)</p>
    </sec>
    <sec id="sec-6">
      <title>6. Final considerations</title>
      <p>
        The performed experiment is nothing more than a sketch of how a thorough analysis could
be approached. The vectors are too few, too short and too unevenly obtained to represent a
relevant dataset on which a reliable analysis can be performed. The present deepening on the
interestingness does not pledge for its exclusivity, or even absolute prominence, in comparison
to all other aspects playing an important role in narrative production and fruition [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. The goal
of this proposal and the application sketch is the initiation of a discussion about the re-framing of
computational narratology in its needs, objectives and rationalia, triggered by the consideration
of the overwhelming presence of approaches, that nowadays excessively push for rule- or
probability- based automatic generation, whereby the aspects of interestingness, aesthetic
pleasure and beauty, are often neglected for machine-friendlier metrics, such as coherence and
correctness [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. I have suggested that a story, as a magic square, is composed by values, that
need to be distributed in a particular way in order to elicit aesthetic pleasure, yet maintaining the
illusion of high entropy. As an L-system, the story can in nitely ll a nite space, as suggested
by V. Propp in his work: every episode is a story made up of episodes.
      </p>
    </sec>
  </body>
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