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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Social skills training with video modeling in ASD</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Emanuela d'Aniello</string-name>
          <email>emanueladaniello.91@gmail.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ilaria Visone</string-name>
          <email>ilaria.visone92@gmail.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Veronica Paduano</string-name>
          <email>veronica.paduano@outlook.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonia Bosco</string-name>
          <email>ant.bosco@hotmail.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Fondazione Italiana Neuroscienze e Disordini dello Sviluppo (FINDS)</institution>
          ,
          <addr-line>Caserta</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Scuola di Specializzazione in Psicoterapia ad Orientamento Cognitivo e Comportamentale per i Disordini dell'Età Evolutiva</institution>
          ,
          <addr-line>Serapide SPEE, Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>According to the DSM-5, autism spectrum disorder (ASD) is characterized by pervasive deficits in social interaction and communication behavior, along with restricted and repetitive patterns of behavior. Social functioning is a predictor of workplace success. Deficit in this area for people with ASD, particularly high functioning mode (HF-ASD) implies difficulties managing and maintaining work. Soft skills are needed to secure and maintain adult employment. From a cognitive point of view, people with autism have a deficit in the acquisition of Theory of Mind (ToM), with the inability to recognize their own and others' mental states and lack of joint attention. According to several studies, innovative technologies can improve performance, including social performance, of people with ASD. For example, video modeling facilitates the teaching of social skills in the form of peer video modeling (PVM) and self-video modeling (SVM) in individuals with ASD. Video modeling is useful for teaching skills such as: independence, play and communication but also acquiring conversational skills, acquiring the ability to comment and compliment, acquiring pragmatic skills, and acquiring and enhancing the ability to initiate and sustain social relationships.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Social skills</kwd>
        <kwd>training</kwd>
        <kwd>videomodeling</kwd>
        <kwd>autism</kwd>
        <kwd>ASD</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In recent decades, researchers have attempted to categorize heterogeneity in autism spectrum disorders
(ASDs) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This effort has been largely unsuccessful because the distinct and empirically defined
subgroups have yet to be reliably identified. The Diagnostic and Statistical Manual of Mental Disorders,
4th Edition (DSM-IV) used a multi-category system for diagnosing pervasive developmental disorders
(PDD), which included autistic disorder, Asperger's disorder, pervasive developmental disorder not
otherwise specified, childhood disintegrative disorder, and Rett disorder, which has created challenges
to this effort. Several studies have reported limited reliability in how DSM-IV subtypes are assigned
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], with similar main symptom presentations in categorical diagnoses [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and poor predictive
ability of outcomes on subsequent baseline these subtypes [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ]. Consequently, the fifth edition of the
DSM (DSM-5) replaces the multicategory system with a single diagnostic dimension: ASD. The change
in DSM-5 that has received the most media attention is the removal of the DSM-IV clinical subtypes.
Over the past two decades, increased access to large and diverse samples has given researchers the
ability to determine that, in many cases, ASD symptoms are best represented in a two-domain model
of social communication deficits and interests. restricted and repetitive/behavioral (RRB) [
        <xref ref-type="bibr" rid="ref7 ref8">7-8</xref>
        ], rather
than the DSM-IV triad of symptoms that models communication deficits separate from social
impairments. Additionally, although the DSM-IV criteria for Autistic Disorder required a delay or
complete lack of expressive language development, this requirement was eliminated in DSM-5 because
research has shown that this feature is neither specific nor universal for individuals with ASD [
        <xref ref-type="bibr" rid="ref10 ref9">9-10</xref>
        ].
According to the DSM-5, autism spectrum disorders (ASDs) are detected by pervasive deficits in social
interaction and communication behavior, along with restricted and repetitive patterns of behavior, that
impact multiple domains of functioning throughout the life span. life. The social impairment of autism
spectrum disorder (ASD) is permanent [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Social dysfunction leads to poor functional outcomes in
people with ASD, even in the absence of a comorbidity with an intellectual disability. Social impairment
increases risk of bullying and dropping out of school), lower access to higher education, employment,
independent living, long-standing friendships, intimate relationships, and overall lower quality of life
Comorbid social anxiety is common and is associated with increased avoidance of use strategies, weak
social skills and functioning, reduced sociability, motivation, and social participation [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Social
isolation and feelings of loneliness are associated with increased depressive symptoms and suicidal
thoughts in adults with ASD). The socio-communicative deficit (or social functioning) is in fact
considered "fundamental" and the primary objectives of cognitive and psychosocial interventions focus
on this. Osterling and Dawson [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] demonstrated that children diagnosed with ASD exhibit
significantly fewer social skills. Children with ASDs do not point and display behaviors, look less at
people, and do not orient themselves when called by name than their typically developing peers.
Similarly, Osterling et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] found that children diagnosed with ASD or intellectual disability used
fewer gestures and showed more repetitive motor movements than typically developing peers. One of
the most consistent social deficits in children with ASD is the lack of nonverbal social gestures such as
pointing, showing, and giving. Pointing begins to develop around 8 months of age and should constitute
the majority of gestures by 12 months of age [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Consequently, the child does not know how to express
what he wants in the social environment, especially subjects with milder disabilities show a lack of
language learning skills and poor conversation skills, together with a total lack of promotion of social
interaction and a reduced ability to share interests, affections and emotions. Individuals without
previously diagnosed cognitive impairment and speech delay such as Asperger's Syndrome, fall into
the category of mild clinical severity of symptoms (level 1). In these subjects the deficit is mainly
communicative/social; therefore, it becomes a priority to work on these social skills to ensure real
inclusion [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Soft Skills in ASD</title>
      <p>
        The transversal competencies are linked to the world of work and are necessary to ensure and maintain
employment of the adult with ASD. Soft skills are essential and include communicating effectively
maintaining a positive attitude working in teams and cooperation maintaining professionalism,
following work and social rules resolving conflicts and standing up for yourself. However, these skills
often remain lifelong deficits and barriers to employment for people with ASD. Social functioning is a
predictor of workplace success [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Research focuses particularly on deficits in this area for individuals
with high-functioning ASD (HF-ASD). ASD-HF adults have average to above average intelligence and
often desire to work, but usually lack appropriate social communication, complex interpersonal skills,
and subtle emotion perception. For example, self-reported social "awkwardness" lack of spontaneous
speech, inappropriate use of slang, inability to differentiate tone of voice, and inefficiency in verbal
and/or non-verbal communication can complicate workplace interactions and ultimately lead to job
loss. He is also poor in hygiene and grooming skills, has difficulty understanding even facial
expressions and may act inappropriately with individuals of the opposite sex. For that matter, these
social deficits make it difficult for people to navigate and access community resources [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. The social
skill deficits identified in children with Level 1 ASD and those in HFA adults are the same and include:
lack of orientation toward social stimulation and inadequate use of eye contact, problems with social
initiation, difficulty with interactions, difficulty making interpretation of both verbal and non-verbal
social cues, inappropriate emotions, responses and lack of empathy, difficulty sharing emotional
experiences or understanding other's point of view, lack of reciprocity and developing friendships From
a cognitive point of view, several authors have tried to study the functioning of people with autism and
have hypothesized a deficit in the acquisition of Theory of Mind (ToM); [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. This deficit is manifested
by the inability to recognize one's own and others' mental states, lack of shared attention, intentional
communication and the ability to imitate. As the body of literature on such interventions evolves, the
operational question begins to shift beyond 'what works', towards the more nuanced questions 'how
does it work, for whom, under what conditions' as well as 'when' (i.e., in as a stage of cognitive and
psychosocial development). Treatment research related to ASD is just beginning to explore the common
and unique processes by which these interventions "work," the conditions under which they "work
best," and for whom each type of treatment might be optimal. Such research is crucial in moving the
field towards a more mature stage where cognitive and psychosocial interventions can be personalized
and optimized.
      </p>
    </sec>
    <sec id="sec-3">
      <title>2.1. Social Skills Training (SST)</title>
      <p>
        Social skills training (SST) is probably the most widely used intervention approach to improve social
functioning in older children and young adults with ASD. Often delivered in a group setting, SST is
based on the premise that structured learning of specific prosocial behaviors, coupled with opportunities
for in-session practice and out-of-session generalization strategies, are ideal for generating generalized
improvements in appropriate social behavior [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. The duration of the SST varies, from as little as 4
weeks to several years. Although qualitative and quantitative reviews of the effectiveness of SST
programs for youth with ASD do not exist, a large number of favorable findings exist. The most recently
published reviews suggest that SSTs can largely be considered empirically supported for ASD
populations, [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] although the ages and developmental levels for which this is the case are limited.
While such group-based programs have dominated this literature, in practice these interventions include
a wide range of approaches such as social stories, peer-mediated training and intervention, video
modeling of appropriate skills, [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ], and Pivotal Response. Several other psychosocial intervention
approaches are also being explored to address social communication deficits in ASD. For example,
there are programs to teach emotion regulation strategies through experiential and cognitive means.
These approaches are based on models implicating poor executive functioning or emotional regulation
in the complex social deficits of ASD. A related approach uses mindfulness-based interventions to help
youth with ASD experience increased awareness of themselves [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] and their behaviors during difficult
interactions. Such an approach would help individuals with ASD who suffer from a lack of awareness
of their behavior and internal states during social interactions, and therefore may benefit from greater
attention to their subjective experience.
      </p>
    </sec>
    <sec id="sec-4">
      <title>2.1.1. Video modeling (VM)</title>
      <p>
        Video modeling exploits the fact that subjects with ASD are motivated by an attraction to new
technologies, such as tablets, smartphones and PCs. These devices could facilitate the teaching of social
skills in the form of peer video modeling (PVM) and self-video modeling (SVM) in individuals with
ASD especially ASD-HF. Video modeling is a method used by applied behavior analysis (ABA) to
teach a variety of skills: independence, play and communication [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] There are numerous studies in the
literature that describe the effectiveness of this strategy also for social tasks complex: acquisition of
conversational skills [
        <xref ref-type="bibr" rid="ref25 ref26">25-26</xref>
        ] acquisition of the ability to comment and compliment [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]; acquisition of
pragmatic skills [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]; and the acquisition and enhancement of the ability to initiate and sustain social
relationships. Usually, the MV is structured so that the child can watch a recorded video of a specific
task to develop the graded ability to perform the task independently [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] The video clearly highlights
the basic prompts and stimuli to perform the task [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ] the sequence of antecedent environmental stimuli,
the behavioral response emitted and the environmental consequences. In PVM, the subject of the video
is represented by a peer, and he is instructed to clearly carry out the task. Conversely, in SVM, the
subject of the video is represented by the trainee. Therefore, the subject can watch himself in the video
performing the task. During the video recording, the subject receives continuous instructions [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ].
Video Modeling (VM) is a method that involves demonstrating a specific behavior by means of a video
representation of that behavior. An intervention using video modeling consists of two phases: the
affected person watching a video presentation and imitating the behavior modeled in the video on a
subsequent occasion. The video presentation includes defined behaviors that can be modeled by peers,
siblings, or adults in an attempt to acquire new behaviors or modify current ones. The modeling
intervention typically includes viewing modified representations of a child-appropriate behavior on a
screen; viewing repeated excerpts of the same behaviors or various examples of the behavior that are
presented to the child and evaluating with the child the behavior seen (e.g. surveying different situations,
people or resources). In addition, a regular retrospective evaluation of the tapes is possible if required.
Video modeling is considered a successful intervention approach with favorable outcomes in several
fields including social communication and interactive functioning useful for improving different
behaviors of different age groups and cultures. Several benefits have been associated with using video
modeling. For example, aspects and information unrelated to the modeled behavior or competence can
be removed through video editing. Furthermore, it can be implemented with minimal interaction or
contact with humans and thus reduces the likelihood of anxiety or distress in the person receiving the
intervention. Furthermore, video modeling is useful in increasing an individual's attention span and
motivation to acquire the skill of a modeled behavior and does not require any previous training or
education. In addition, it is quite cheap and easy to access, as videos viewed and repeatedly from a
tablet can be. Furthermore, advances in technology have resulted in various devices on which videos
can be viewed such as camcorders, televisions, laptops, computers, phones and tablets [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]. Several
studies have investigated the effects of video modeling in interventions with children with ASD and
found that it makes a perhaps influential contribution to interventions associated with building social
competencies and social skills in such children. For example, [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ] Charlop and colleagues evaluated
the outcome of a video modeling intervention on the conversational skills of three children with autism,
aged 6 years to 8 years with mental ages ranging from 3 years, 10 months to 6 years, 6 months. The
results indicated that not only were the children able to learn conversational skills through video
modeling, the skills were also generalized and they were able to maintain these skills over a period of
15 months. [34] Charlop-Christy used video modeling and in vivo modeling in a multiple baseline
design across and within the child for five children with autism, ages 7-11 years. For the behavior under
consideration, developing skills, video modeling was found to be a faster means of acquiring tasks and
was also successful in supporting skill generalization. [35] Charlop-Christy and Daneshvar reported
that video modeling was successful in teaching perspective taking quickly. Their study of three children
with autism, ages 6 to 10, found that the use of video modeling led to generalization of both stimulus
and response. [36] Haring, Breen, Weiner, Kennedy, &amp; Bednersh (1995) used three sets of treatments
to teach six generalized purchasing skills to students with moderate and severe disabilities, ages 10-16
years. These were: in vivo training followed by video training, video training followed by in vivo and
video training, and parallel in vivo training. This study found that video or in vivo training separately
did not lead to generalized purchasing abilities. However, a combination of the two (either sequentially
or in parallel) has been successful. [37] Le Blanc and colleagues evaluated video modeling with
reinforcement in teaching perspective-taking skills. The subjects of this study were three children with
autism, ages 7 to 13. A multiple base design was used for the study. This study found limited
effectiveness in generalizing skills as only two children were able to successfully perform an untaught
task. Additionally, [38] Nikopoulos and Keenan examined the efficacy of video modeling on social
initiation and gaming behavior. The study involved three children with autism, aged 7 to 9 years, in a
multiple baseline between subjects. The videos used in this intervention involved a simple play
interaction between a typical developing peer as a model and the experimenter using a single toy. The
results of this study indicated that video modeling using a peer had been effective in improving
participants' social initiation and playful (mutual) behavior. Furthermore, maintenance of these skills
was observed after monthly and quarterly follow-up periods. A study of [39] Shipley-Benamou,
Lutzker, and Taubman used multiple probe design through tasks and iterated between subjects in a
video modeling intervention to impart practical life skills to three children with autism, aged 5 years, 1
month, and 5 years , 5 months. The videos used in the intervention were developed from the participant's
perspective. Overall, the instructional videos were created from five selected activities. These videos
were found to be effective in supporting purposeful skill development in all three children. Furthermore,
maintenance of skills was evident after the use of the videos and a follow-up after one month. In their
study, Hine and Wolery [40] again used point-of-view video modeling to communicate choosing play
skills to two preschoolers with autism, aged 30 to 43 months. In other words, the videos were created
from the child's point of view and without models to show children the environment they would see
when they engage in the behavior under consideration. Hine and Wolery [40] used a multi-probe design
among participants and two behaviors were chosen to evaluate the effectiveness of the intervention.
Findings from the study suggested that point of view modeling could be effectively used to impart
toyplay skills to young children with autism. More recently, [41] Boudreau and Harvey and other authors
[46,47] used video self-modeling to increase play initiation for three children, ages 4 to 7 years, with
ASD using a multiple baseline between-subjects experimental design. Study subjects watched videos
of themselves participating in regular age-appropriate social initiations before engaging in playtime
with three typically developing peers. The social initiations of participants with ASD and their peers
were measured using a partial interval recording system. Study results indicated that video
selfmodeling was effective in increasing game initiation in participants with ASD to levels equivalent to
their peer participants. Furthermore, two of the participants with ASD showed further improvement in
the number of initiations two weeks after the intervention indicating that proficiency maintenance was
achieved in their cases. [42] Macpherson, Charlop, and colleagues used a multiple reference design
between subjects to investigate the outcomes of a handheld video modeling intervention. This
intervention was performed in a natural setting (the playground) and aimed to improve the giving of
compliments (verbal and gestural) in five children with autism, ages 9 years, 5 months to 11 years, 11
months. The video modeling intervention was implemented using an iPad during an athletic match
(kickball). The videos contained a familiar adult displaying three sets of compliments (verbals and
gestures). Video modeling was found effective in increasing verbal compliments given to peers.
Additionally, [43] Spriggs and colleagues evaluated the effectiveness of video modeling and
observational learning in teaching age-appropriate play and leisure skills to four students with ASD,
ages 8 to 11. . The results of this study indicate a useful association between video modeling and
increased playtime. The use of video modeling in its many variations has been included among the best
practices for the treatment of children with ASD and for teaching skills through imitative processes
[44,46,47] this is because humans automatically imitate the actions of others and learn to understand
them precisely through imitation; the imitative process allows, in fact, the construction of relationships
between individuals [45].
      </p>
    </sec>
    <sec id="sec-5">
      <title>3. Conclusion</title>
      <p>Several studies over time have given validity and effectiveness to the use of video modeling to improve
the social skills of individuals with ASD, whether they are children or adults. Video modeling
circumvents the signifying deficit of others' actions and the mirroring deficit in individuals with ASD.</p>
      <p>34. Charlop-Christy, M. H., Le, L., &amp; Freeman, K. (2001). A comparison of video modeling with
invivo modeling for teaching children with autism. Journal of Autism and Developmental Disorders,
30,537–552.</p>
      <p>35. Charlop-Christy, M. H., &amp; Daneshvar, S. (2003). Using video modeling to teach perspective
taking to children with autism. Journal of Positive Behavior Interventions, 5(1), 12–21
36. Haring, T. G., Breen, C. G., Weiner, J., Kennedy, C. H., &amp; Bednersh, F. (1995). Using
videotape modeling to facilitate generalized purchasing skills. Journal of Behavioral Education, 5(1),
29–53</p>
      <p>37. LeBlanc, L. A., Coates, A. M., Daneshvar, S., Charlop-Christy, M. H., Morris, C., &amp; Lancaster,
B. M. (2003). Using video modeling and reinforcement to teach perspective-taking skills to children
wit autism. Journal of Applied Behavior Analysis, 36(2), 253–257</p>
      <p>38. Nikopoulos, C. K., &amp; Keenan, M. (2004). Effects of video modeling on social initiations by
children with autism. Journal of Applied Behavior Analysis, 37(1), 93–96</p>
      <p>39. Shipley-Benamou, R., Lutzker, J. R., &amp; Taubman, M. (2002). Teaching daily living skills to
children withautism through instructional video modeling. Journal of Positive Behavior Interventions,
4(3),166–177.</p>
      <p>40. Hine, J. F., &amp; Wolery, M. (2006). Using point-of-view video modeling to teach play to
preschoolers with Autism. Topics in Early Childhood Special Education, 26(2), 83–93
41. Boudreau, J., &amp; Harvey, M. (2013). Increasing recreational initiations for children who have
asd usins video self modeling. Education and Treatment of Children, 36(1), 49–60
42. Macpherson, K., Charlop, M. H., &amp; Miltenberger, C. A. (2015). Using portable video modeling
technology to increase the compliment behaviors of children with autism during athletic group play. J.
Autism Dev. Disord., 45, 3836–3845.</p>
      <p>43. Spriggs, A. D., Mims, P. J., van Dijk, W., &amp; Knight, V. F. (2016). Examination of the evidence
base forusing visual activity schedules with students with intellectual disability. The Journal of Special
Education, 51(1), 14–26.</p>
      <p>44. Wong, C.; Odom, S.L.; Hume, K.A.; Cox, A.W.; Fettig, A.; Kucharczyk, S.; Brock, M.E.;
Plavnick, J.B.; Fleury, V.P.; Schultz, T.R. Evidence-Based Practices for Children, Youth, and Young
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Examining Predictors of Different ABA Treatments: A Systematic Review. Behavioral sciences (Basel,
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      <p>47. Frolli, A., Savarese, G., Di Carmine, F., Bosco, A., Saviano, E., Rega, A., Carotenuto, M., &amp;
Ricci, M. C. (2022). Children on the Autism Spectrum and the Use of Virtual Reality for Supporting
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          , &amp;
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          <year>1989</year>
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          ,
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          ),
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          -
          <lpage>285</lpage>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>