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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Source of Desire: Personal Identity as a Drive for Agent Behavior</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ursula Addison</string-name>
          <email>uaddison@gradcenter.cuny.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>AIC 2022, 8th International Workshop on Artificial Intelligence and Cognition</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>CUNY Graduate Center</institution>
          ,
          <addr-line>New York, NY</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The central component in the design of our artificial agent behavior generation system, la VIDA, is its drive mechanism. This drive, which we have named an identity profile , is a collection of roles, values, beliefs, and attitudes analogous to and inspired by the human identity. This identity profile acts as an intrinsic source of motivation to drive long-term, autonomous agent behavior. In this paper we explore the representation and function of an early design for the identity profile. We also discuss how the identity profile interacts with a personality inventory and commonsense knowledge graph to assign traits and associated strengths to the agent. These values can then be mapped to three behavior intensities to augment agent actions.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;agential identity</kwd>
        <kwd>artificial agent</kwd>
        <kwd>artificial intelligence</kwd>
        <kwd>cognition</kwd>
        <kwd>intrinsic motivation</kwd>
        <kwd>personality traits</kwd>
        <kwd>behavior</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        For an agent to achieve any degree of autonomy there must be something compelling their
actions. One type of compulsion is motivation, i.e. a force that energizes, activates, and directs
behavior. Motivation is as varied as the agents it compels. Deci and Ryan have identified
two broad classes of motivation in humans, intrinsic and extrinsic [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Intrinsic motivation is
activated by internal factors while extrinsic motivation arises from external factors.
      </p>
      <p>
        la VIDA is a goal-driven autonomy (GDA) system, where a GDA system generates goals that
become the focal point of system processes and agent actions. GDA systems typically have one
or more drives which provide a sense of purpose to guide the agent. At the time of writing
this paper we are unaware of any GDA system that uses intrinsic motivation as the sole drive
type. Many GDA systems are given extrinsic drives, e.g. internal evaluation mechanisms or
system designer specified achievement targets; Dora [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] and George [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] are systems of this
variety. While we don’t claim that our proposed method will be an improvement on existing
approaches, we do claim that it could provide a unique perspective on autonomy. We hope that
our work will inspire new questions and aid in finding their answers.
      </p>
      <p>
        Behavior can be stimulated by both emotions and motivations, the key diference being that
motivation directs and energizes behavior while emotion generally only energizes. Motivation is
defined as an urge that results in wants or needs that direct behavior toward a goal [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Emotion is
defined as a conscious and subjective experience characterized by mental states, biological reactions,
and expressions [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Beyond the important fact that our primary interests lie with intrinsic
motivation in GDA systems, emotions are less suited for our purposes due to their biological
nature. This is not to say that our agents won’t express emotions, but simply that emotions
are not directly encoded in the identity profile. Several existing models incorporate intrinsic
motivation using Reiss’ 16 basic desires [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], the Five-Factor Model of Personality [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], or concepts
from personality psychology [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Ramos et al. created a personality model using the 16 basic
desires; personality traits are derived from each of the desires [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Cebolledo and Troyer apply
Reiss’ motivations in agents which seek to satisfy their own needs [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Sun described three types
of drives; primary, high-level, and secondary. These drives are used to dynamically generate
goals [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The contributions of this paper are as follows:
1. A novel conceptual and structural representation of an agent’s roles, values, beliefs, and
attitudes that is inspired by the human identity [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
2. A novel GDA drive based on intrinsic motivation derived from an identity profile.
3. The design of a mapping between the personality traits found in the Mini-Marker
Personality Inventory (PI) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and their empirically supported expected behavior. Each trait
maps to three intensities of behavior, weak, medium, and strong.
      </p>
      <p>This paper is organized as follows, section 2 provides an introduction to the foundational
concepts of the identity profile and a short description of our system la VIDA, section 3 describes
the identity profile design, and section 4 discusses some conclusions and future work.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Identity</title>
      <p>
        When one refers to an identity they are essentially speaking about an agent’s self-definition.
The machinery provided by philosophy and psychology isn’t always suficient to describe the
identity, but in general we consider it to encompass an autonomous agent’s values, roles, beliefs,
and personality. The agent uses these segments to describe themselves in past, present, and
futures perspectives. They also use it to internally model their behavior and justify motivations
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        Early work on identity asserted that it was fixed, however it is accepted today, that while
a mature identity is very stable and results from both genetic and environmental factors, it is
dynamic and changes throughout the stages of life. During an individual’s life certain types
of events such as crisis and commitment are key to shaping the identity [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Identity can be
explored through the lens of a life account, and often begins to coalesce in adolescents who
have a chance to experiment with diferent beliefs, roles, and values to find a combination that
resonates. Key facets of a person’s life account include: the body, individual characteristics,
human relations, social reality, temporal environment, culture, and spiritual viewpoint. Just
as an individual’s internal self-image forms an integral part of their identity, so do the images
others hold of them. These external images are internalized and integrated into the self-image.
      </p>
      <p>
        There are a variety of ideas on how personhood is developed, but we focus on work by
Williams James [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] that attributes at least part of identity formation to personal efort. Sustained
efort crystallizes a collection of ideas and experiences into a coherent reference. This reference
"provides their lives with unity, purpose, and meaning" [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. James maintained that the single
identity is composed of three sub-identities; material self, social self, and spiritual self. The
material self relates to aspects of the physical world including the agent’s body. The social
self relates to other agents and their images of the agent, as well as social norms, and internal
values and roles. The spiritual self encompasses the agent’s judgement, metaphysical beliefs,
and spiritual beliefs.
      </p>
      <p>
        An important alternative to James’ work is the theory of identity formation based in personal
narratives [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ][
        <xref ref-type="bibr" rid="ref14">14</xref>
        ][
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Through writing their life story, a person defines themselves within the
narration. A life story may not necessarily be an accurate or complete portrayal of a life lived,
but rather a story constructed by the author that is a meaningful compilation of experiences,
thoughts, memories, and feelings used to paint a self-image.
      </p>
      <sec id="sec-2-1">
        <title>2.1. Five-Factor Personality Model</title>
        <p>
          A personality is the environmental and genetic impulse to interpret reality and respond to
it in a certain manner. The Five-Factor Model (FFM) can capture a personality by weighting
each of its five factors. The factors are conscientiousness, agreeableness, neuroticism, openness,
and extraversion [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. Conscientiousness refers to an agent’s degree of precision and carefulness.
Agreeableness impacts how likely an agent is to have a pleasant manner and conform under
diferent circumstances. Neuroticism relates to mood stability and levels of anxiety. Openness
determines the curiosity and adaptability of an agent. And finally, extraversion and its polar
opposite introversion respectively correlate with an agent being more or less communicative
and transparent. Each factor can hold a value within the interval [
          <xref ref-type="bibr" rid="ref1">0, 1</xref>
          ], with a value of 1 linked
to the most extreme version of a factor. In humans factor values are dynamic and are influenced
by an individual’s genes and environment.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Self-Schemata</title>
        <p>
          A mental schema is a cognitive structure to manage information in the mind. When a schema
exists for a particular dimension i.e. a target concept, new related information is grouped
with existing information or applied to forming a new schema. The agent infers a conclusion
about the dimension, and a generalization with respect to it is formed [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. For example,
money is needed to procure most goods and services. Clearly situations will arise when this
claim isn’t true, but it is a fairly safe and consistent assumption. The advantages of schema
include understanding new knowledge by linking it to existing knowledge and simplifying
vast amounts of information by focusing on a subset of it. Schemata allow agents to do more
eficient processing of environments and events, even though there is no guarantee the output
is correct. We are specifically interested in a sub-class of schema called self-schema, in which all
information stored for a dimension is related to the agent [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. For example, if the dimension is
the role of working as a barista, self-schema information will be a combination of expectations
about being a barista and the agent’s beliefs, memories, and experiences in the role.
        </p>
        <p>
          Schema can also be used to form behavioral scripts for commonplace situations. For instance,
many people have expectations of how a cafe event would unfold, where the customer is
purchasing food or drinks. To minimize the use of cognitive resources in commonly experienced
situations, an agent will often activate a behavioral script. Drawing information from the schema,
the script models the expected scenario including all necessary objects, roles, and ordered events
[
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Schemata in combination with behavioral scripts have the potential to significantly reduce
the processing needed to assess and act in various situations. We use concepts from self-schema,
behavioral scripts, and the FFM personality model to create a cognitive structure to define the
agent’s identity.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Motivation</title>
        <p>Motivation is the antecedent of a desire to be in a certain state. If an agent wants food, it may
be motivated by thirst or hunger. In this situation, a possible goal state is to be full i.e. for the
feeling of hunger to subside. Not all motivations are problems to solve or feelings that the agent
wishes to recede, at times one wishes to increase and stimulate certain motivations. Regardless
of the agent’s attitudes toward any particular motivation, it can fuel action.</p>
        <p>
          Motivation is a force that energizes, activates, and directs behavior toward a goal state [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ].
Many motivations originate in the identity of an agent as a result of biological and social factors.
The strength of each motivation is dynamic and an agent’s set of motivations interact to drive
the agent to act and exhibit behavior. Similar to other identity elements, motivations and their
efects are subjective and there is no hard rule for the result of any particular configuration. By
configuration we refer to the combination of motivations at play and their respective strengths.
For our work we consider identity motivations in a highly simplified manner. This entails
selecting a set of traits, where each is assigned a value in [
          <xref ref-type="bibr" rid="ref1">0, 1</xref>
          ].
        </p>
        <p>
          At this time, we are working with the personality traits found in the Mini-Marker PI [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. We
will then match each trait to the most commonly linked behaviors found in empirical research
studies [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ][
          <xref ref-type="bibr" rid="ref19">19</xref>
          ][
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. Taking guidance from the FFM, we assume there is expected behavior for
each of the five factors depending on their value. An agent with a high conscientiousness value is
expected to have precise and careful behavior. A low value in this factor is expected to result in
careless and inattentive actions. In this way we capture motivations by mapping trait values to
three intensities of anticipated types of behavior. We apply and represent motivation by starting
with the identity component, link it to expected behavior, and ultimately to its impact on the
agent’s behavior sequence. For example, conscientiousness_factor = 0.1 →− organized_trait
= 0.083 →− expressed_behavior = careless, and ultimately a plan is generated for serving the
customer the incorrect item.
2.4. la VIDA
la VIDA is a system to generate value and identity driven autonomous behavior in artificial
agents. It is a goal-driven autonomy (GDA) system [21][22] designed according to the goal
generation and management schema [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. As a collection of subsystems interacting to manage
and plan for goals, its key functionality is to create an action sequence for an agent that is
consistent with its identity profile and can be executed within the current environment.
        </p>
        <p>The identity profile is the key component of la VIDA. To the best of our knowledge, an
identity profile like the one we have designed hasn’t been used to drive agent behavior in a
GDA system. The identity profile is literally the source for the pool of goals that an agent can
potentially pursue. It also impacts how actions are planned for and ultimately performed. The
identity profile is implemented as a collection of data structures and will be integrated into the
agent class as one or more data members. The exact implementation is still being designed, but
there are many structures that can represent the graphs and tables that an identity profile is
composed of. In future work we will explore the possibility of allowing interaction between an
identity profile and a common sense knowledge graph (CSKG) such as ConceptNet [ 23]. This
connection could provide additional context and inference powers to the contents of an identity
profile.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Identity Profile Representation</title>
      <sec id="sec-3-1">
        <title>3.1. Schema Graphs</title>
        <p>Our selected representation and function of roles, values, beliefs, and attitudes are founded
on schemata. Each is a graph of related ideas that simulate the organization and functionality
of schema. A role describes a function or part played by an agent in social situations. We
represent a role as a single word or phrase stored in the network root node where children
nodes are strongly correlated verbs, adjectives, and nouns. We name this structure a role schema
and its primary function is to group together a collection of concepts that goals and actions
can be extracted from. In Fig. 1 the role is for "barista", a server and cofee maker within a
restaurant specializing in cofee beverages. The noun "server" is identified, as a starting point
for identifying actions that a server would typically perform. A CSKG can perform strength of
association calculations between any node pair, but additionally can help extract actions and
goals from a role schema.</p>
        <p>Schemata for values, beliefs, and attitudes have the same function and structure; they are
named value schema, belief schema, and attitude schema respectively. Each target concept is
placed at the root node and has children that are highly correlated adjectives, and nouns. The
agent seeks alignment with its identity and thus values represent the type of behavior the agent
strives for. Value schemata hold keywords that the agent would like to be true about itself. For
example, a value schema for "hard worker" might have children nodes "persistent", "accurate",
"punctual", and "skilled".</p>
        <p>A belief schema is a collection of concepts that the agent believes are associated; these
concepts may not actually be associated. The purpose of a belief schema is to bias the actions of
an agent in a subtle way. If the agent holds a belief schema for "customer" and it has children
nodes "talkative" and "easygoing", a barista agent who has the goal to earn tips, may prioritize
socializing with customers over completing their order.</p>
        <p>An attitude schema describes the feelings an agent has about a particular concept. This
concept is in the root node and its children are the feelings and reactions the agent has in
relation to the concept. An attitude schema for "work" might have children "exhaustion" and
"boring". Schemata will be manually created at this point of our work, and an agent’s identity
profile will consist of a small, non-exhaustive collection of schemata for its key roles, values,
beliefs, and attitudes. In addition, we will instantiate identity profiles to be compatible with the
given scenario.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Trait-Value Mappings</title>
        <p>Mappings between traits and behaviors are essentially functions that return one in a set of
behaviors based on the trait strength. The behaviors in the set are similar, only varying by
intensity; extraversion could be mapped to the behaviors: completely avoid interaction with
other agents, interact with agents half of the time, or interact with agents at each opportunity.
Trait-value mappings are conceptually represented as tables.</p>
        <p>
          Each agent identity profile has a single personality data member, called a personality profile .
This key-value pair container holds a character corresponding to each personality factor and
it’s value. As noted earlier, the value must lie in the closed interval 0 to 1. The lowest strength
is denoted with a value of 0 and the greatest strength with a value of 1. For this first iteration of
the identity profile we are experimenting with the Mini-Markers PI [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. This inventory has 40
traits, with a distinct subset of eight traits used to score each of the five factors. Each trait can
be attributed a discrete value from 1 to 9; 1 corresponding to "extremely inaccurate" increasing
up until 9 as "extremely accurate". All traits have a Varimax-Rotated factor loading for the big
ifve factors within the interval (− 1.05, 1.05).
        </p>
        <p>To obtain the score, subset trait ratings are aggregated, each taking the sign of its factor
loading with the greatest absolute value. Factor loadings indicate the strength of association
between a trait and the FFM factors. For example, the subset of extraversion traits are: talkative,
extroverted, bold, energetic, shy, quiet, bashful, and withdrawn. It is most strongly positively
associated with talkative and negatively with shy. As the inventory is setup, not all FFM factors
have the same possible minimum and maximum scores, but the overall minimum and maximum
scores are -7 and 7 respectively. Thus, factor scores taken from the test will be normalized by
diving by 7 to be consistent with identity profile 0 to 1 values. Since we are essentially seeking
the inverse of the Mini-Markers PI, we use the strength of any factor and factor loadings to infer
which traits the agent most strongly expresses. This is not necessarily the correct interpretation
and is simply the approach we are experimenting with at present. For example, if an agent has
a high extraversion value, it will have the traits talkative and extroverted. In addition, if the
agent is also high in other factors, a trait’s factor loadings may combine to attribute the trait
to the agent; a trait should have a value &gt; |ℎℎ|. Continuing with the example, if the
agent also has a high neuroticism value, factor loadings could combine to attribute the bold trait
to the agent. Trait strength is calculated by multiplying the factor strength by the trait factor
loading. Trait intensities are quantized into three categories; weak, medium, and strong. Values
in [0,0.33) are weak, values in [0.33,0.66] are medium, and values in (0.66,1] are strong.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions</title>
      <p>In this work we explore some early ideas for the representation and function of an agent identity
profile. The identity profile captures the mental aspects that describe an agent, such as its roles,
values, beliefs, and attitudes. We also consider how the elements of the agent’s identity profile
motivate it and what type of behavior results from those motives. As this is early work, we
have many ideas of how it can be further developed. We will begin with implementation and
testing, as this will reveal many design short-comings and necessities; redesign will follow.
The trait-value mapping will be extended to cover the three intensities of behavior for each of
the 40 Mini-Marker traits. To complete the table, we must determine which aspects of agent
behavior should be impacted by a particular trait and in which manner. In Fig. 2 we use the
trait "energetic" as an example, and note that the body movements, facial movements, and
dialogue should be impacted by this trait. Similar decisions will need to be made for each of the
remaining traits.
A. Waters, C. Hammen, The role of neuroticism and extraversion in the stress-anxiety and
stress-depression relationships, Anxiety, stress, and coping 23 (2010) 363–381.
[21] H. Muñoz-Avila, Adaptive goal driven autonomy, Case-Based Reasoning Research and</p>
      <p>Development. ICCBR 11156 (2018) 3–12.
[22] M. E. Klenk, Goal-driven autonomy in planning and acting, 2010.
[23] R. Speer, J. Chin, C. Havasi, Conceptnet 5.5: An open multilingual graph of general
knowledge, Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence
(2017) 4444–4451.</p>
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