<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Human-Centred AI in Education in the Age of Generative AI Tools</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anders I. Mørch</string-name>
          <email>andersm@uio.no</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Renate Andersen</string-name>
          <email>renatea@oslomet.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Oslo Metropolitan University</institution>
          ,
          <addr-line>P.O. Box 4 St. Olavs plass, 0130 Oslo</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Oslo</institution>
          ,
          <addr-line>P.O. Box 1092 Blindern, 0317 Oslo</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Artificial intelligence (AI) based on machine learning, neural networks, and large language models has created an enormous interest during the past year, peaking with the release of ChatGPT (GPT 3.5) at the end of 2022. The educational sector has been in turmoil as knowledge acquisition, effective teaching, and meaningful learning experiences are its foundational building blocks. In the following position paper, we explore how human-centered AI (HCAI) can be a useful perspective on AI in the age of generative AI (GAI) for the educational sector. However, we also suggest taking advantage of GAI tools to prepare the next generation of students for a future workplace requiring informed interaction with AI tools. We argue there is a lot of potential for applying AI in education, which can be advantageous for both teachers and students to increase the educational experience. However, there are also major challenges. For example, GAI tools do not yet align with learning theories that promote student agency during knowledge construction (e.g., constructivist learning theories).</p>
      </abstract>
      <kwd-group>
        <kwd>1 Agency</kwd>
        <kwd>Artificial intelligence (AI)</kwd>
        <kwd>AI in education</kwd>
        <kwd>ChatGPT</kwd>
        <kwd>education</kwd>
        <kwd>generative AI</kwd>
        <kwd>human-centred AI</kwd>
        <kwd>scaffolding</kwd>
        <kwd>sociocultural learning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Artificial intelligence (AI) as a tool has transformed many sectors of society, including healthcare,
finance, agriculture, and education. After the introduction of ChatGPT, AI as a concept has extended
its reach from technophiles to the public, ranging from skeptics to enthusiasts. There are several
definitions of AI with slightly different angles. One provided by ChatGPT is as follows: “Artificial
Intelligence (AI) refers to the ability of machines to perform tasks that would normally require human
intelligence, such as learning, problem-solving, decision-making, and natural language processing. AI
is achieved using algorithms and statistical models that enable machines to learn from data, recognize
patterns, and make predictions.” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] Educational systems around the world aim to learn more about how
to apply AI in meaningful ways and steer away from the challenges. The challenges include lack of (or
little) human interaction by favoring algorithms, negative impact on student agency (more
autogenerated text than student produced text), and privacy issues (student data used by third parties); the
opportunities include personalized learning, student assessment, and educational content creation (e.g.,
automatically generated lesson plans).
      </p>
      <p>
        We argue in this position paper for the evolution of AI to HCAI by turning AI around to intelligence
augmentation (IA). Shneiderman [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] underscores that the goal in HCAI is to put human users at the
center stage, emphasizing user experience design, measuring human performance, and celebrating the
new powers that people have. HCAI is an approach to the design and development of AI systems that
prioritizes the needs, abilities, and experiences of human users. The goal of human-centered AI is to
create AI systems that are transparent, trustworthy, and accountable, and that enhance human
capabilities and well-being [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. HCAI enables developers to build and design AI systems that support
human self-efficacy, promote creativity, distribute responsibility, and facilitate social participation [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
which are human abilities that align with educational goals [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. To achieve HCAI goals, we highlight
the crucial role of human interaction as an enabling condition. We illustrate this through various
contrasting examples and propose new research questions specifically tailored for workshop
discussions. An example to illustrate the contrast between generative AI (GAI) and HCAI in education
is text composition (e.g., essay writing), a basic skill taught in school. A GAI tool for text production
creates text automatically based on user input (prompt), whereas an HCAI tool provides automated
feedback (output prompt) based on user-composed text [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. In this position paper we contrast HCAI
and GAI of visual and textual artifacts and explore how AI generative tools may impact education,
research, and theory.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
    </sec>
    <sec id="sec-3">
      <title>2.1. Generative AI tools: Strengths and limitations</title>
      <p>
        Generative AI refers to a type of artificial intelligence that can create new content, such as images,
videos, music, and text, which is not based on pre-existing examples or data. GAI tools use different
types of algorithms to learn the underlying patterns and structure of the data, and generate new content
based on these structures. The algorithms focus on different aspects of the generative AI process such
as: transformer architecture, pre-training on large data sets, fine tuning for specific tasks, natural
language processing (NLP), and deep learning [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        Generative AI can be used in a broad range of activities, for example in medicine and health care,
from creating synthetic medical images for training, to generating patient-specific treatment plans and
recommendations, to organizing administrative activities [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In the field of AI-generated art, GAI tools
such as DALL-E have been used to create original music and paintings that are indistinguishable from
those produced by human artists [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. However, generative AI also raises ethical and legal concerns
related to intellectual property, privacy, and accountability. For example, the use of generative AI to
create videos and images for spreading misinformation and propaganda, poses a significant threat to
democracy and public safety. Despite these challenges, generative AI continues to advance at a rapid
pace, with new research and applications being developed in various fields [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        Our preliminary observations have highlighted a notable dilemma with the current generation of
GAI tools: while they excel in capturing intricate details, they fall short in embodying emotions and
meaning—both crucial human values [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. In this paper, we delve into this discrepancy by addressing
three key challenges. Firstly, we explore the intricacies of representing parts and wholes (relations) in
artifacts. Secondly, we examine the complex nature of artifacts created by humans, which involve
multiple levels of abstraction during the creative process. Finally, we consider the superior performance
of human interaction with GAI tools as highlighted by computer science scholar Wegner [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. To bridge
the gap and tackle these challenges, we propose a distinction between two approaches to integrating
parts and wholes in artifacts. The algorithmic logic employed by GAI tools represents one method,
while the interactional logic of human development represents another. The algorithmic approach,
unlike the interactional one, fails to consider intermediate-level abstractions that are inherent to human
development and evident in conversations, written compositions, and image understanding. These
intermediate-level abstractions are closely linked to interaction, meaning, and emotions—elements of
human concern that computers overlook when algorithms completely automate artifact creation [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
To illustrate this point, we present two examples.
      </p>
      <p>
        Consider the production of literature references by GPT 3.5. At the lowest level, a reference is
composed of a sequence of words, which serves as the primary unit of analysis for the machine learning
algorithm. However, at a higher level, where human experts operate, the words are organized into
meaningful units, or aggregated components, referred to as intermediate building blocks such as
Authors, Title, Journal, and URL. Although GPT 3.5 may accurately reproduce each of these
components, the resulting artifact—a bibliographic entry—often turns out to be incorrect or
nonsensical, despite initially sounding plausible. This same dilemma is evident in images generated by
visual GAI tools like DALL-E. Each visual part of an image may be a flawless rendition of a specific
artwork piece, but when these parts are assembled within a broader context, they fail to convey
coherence or elicit an emotional response (Figure 1). Some proponents of AI tools argue that such
outcomes represent a unique creative aspect, while others view them as limitations of data-driven
machine learning. ChatGPT offers the following explanation: “Fixing this issue is challenging, as: (1)
during reinforcement learning (RL) training, there’s currently no source of truth; (2) training the model
to be more cautious causes it to decline questions that it can answer correctly; and (3) supervised
training misleads the model because the ideal answer depends on what the model knows, rather than
what the human demonstrator knows.” [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
    </sec>
    <sec id="sec-4">
      <title>Human-centred artificial intelligence</title>
      <p>
        Shneiderman [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] believes human-centered AI (HCAI) can help design AI systems that support
human creativity, clarify responsibility, and facilitate social participation. To achieve this, HCAI should
consider the following: 1) a two-dimensional HCAI framework with high levels of both human control
and automation, 2) a shift to empowering people with tool-like applications, and 3) a governance
structure for more reliable AI systems [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Fischer [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] suggests end-user development (EUD) and AI
should integrate and that HCAI intersects with EUD in areas like IA, explainable AI (XAI), ethics and
trust, and shared understanding. Yang and colleagues [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] argue that AI can evolve into HCAI by
considering human conditions and contexts and developing AI technology that can enable different
forms of human performance. HCAI can be used in education with tools such as AI-enabled chatbots,
smart content, and intelligent assessment, among others.
      </p>
      <p>
        However, there are challenges and opportunities for K-12 education in implementing AI.
Akinwalere and Ivanov [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] present examples of introducing AI in higher education, discussing its
possibilities and risks. Andersen, Mørch &amp; Litherland [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] provide an opportunity for HCAI with an
AI chatbot to provide automated feedback to offload domain-specific scaffolding from teachers to
computers in makerspace classrooms. The scaffolding is based on rules that test relations between
design units of a makerspace (software and hardware components) to provide instructional feedback
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. The feedback consists of only a few number of words, which is one of the characteristics that
distinguish HCAI and GAI. Scaffolding by HCAI aims to help students become independent learners
and therefore operates in the background, foregrounding student’s work.
2.3.
      </p>
    </sec>
    <sec id="sec-5">
      <title>Learning theories</title>
      <p>A critical role of HCAI with respect to GAI is to preserve context and make sure humans are kept
in the loop during transformation, which is the process of turning sequential input data, such as natural
language prompts, to generate output (text and images) based on machine learning models. This process
is not in outset compatible with human learning theories, advocating agency, and social context, i.e.,
constructivist learning theories.</p>
      <p>Constructivism is a theory originating more than 100 years ago that puts forward the hypothesis that
knowledge is not passively received but actively built on an individual’s prior experiences [18]. It also
considers the main function of cognition as adaptive to organize and make sense of the experiential
world [19-21]. Social constructivism, a branch of constructivism, emphasizes social context and
facilitation (instruction and scaffolding). This approach originated with Vygotsky [22] and is often
referred to as sociocultural learning theory, which is the approach adopted in our research. Student
agency is a central tenet when studying learning from a constructivist perspective, as it emphasizes that
learners should have control over their own learning and be active participants in the construction of
their own knowledge. Unfortunately, this feature is at odds with the current generation of GAI tools.
The students are not able to control the knowledge construction process when interacting with these
tools solely by input prompts, which is one of the main reasons for the current controversy in the
education sector caused by ChatGPT and related tools.</p>
    </sec>
    <sec id="sec-6">
      <title>3. A new research agenda</title>
    </sec>
    <sec id="sec-7">
      <title>3.1. Position statement and research questions</title>
      <p>Our statement in this position paper is that generative AI tools (GAI) (such as ChatGPT) provide
numerous possibilities for enriching the educational sector both for teachers and students. However,
some dilemmas exist that require further research: GAI tools provide detailed information about many
topics, but it is not personalized to the student or teacher, which limits the learning experience. As
mentioned in the previous section, the context generated by GAI tools are creative and explore new
meanings rather than aiming to preserve original (e.g., historical, or cultural) meaning. The latter is
more attuned to learning from a sociocultural perspective by emphasizing how a learning process
always is situated in a social practice and contextualized in a cultural tradition. Therefore, in further
research it could be interesting to explore how GAI tools can take the socio-cultural context of the
learners more into consideration when interacting with the learner to generate new information. One
scenario could be that instead of the GAI tools asking for textual input, the GAI tools could ask the
learner to provide a description or picture of the context the learners have in mind to provide more
meaningful and personalized output, which may enrich the learning situation for the parties involved.</p>
      <p>Research questions from this perspective include:
• How can future advancements in GAI tools incorporate the social context and learner
background to enhance their functionality and effectiveness?
• In what ways can the interaction with GAI tools be conceptualized as a contextualized learning
process, fostering personalized dialogues that stimulate deep learning?
• If the challenges in the first two RQs prove to be difficult for data-driven machine learning, what
approaches can be employed to integrate "truth models" associated with specific domains of
knowledge and expertise into GAI tools?</p>
      <p>Another crucial avenue for further research lies in exploring the conceptual foundations of learning
with GAI tools. Human learning is a multifaceted system characterized by various levels of abstraction
and interactions between subsystems, and it necessitates careful consideration when it comes to
interaction with GAI tools. Building upon prior work in HCAI, there is a need to examine the role of
human interaction in complex learning systems involving AI tools, particularly in the education sector.
This investigation can shed light on the concept of human-computer complementarity, determining the
tasks at which computers excel and those that are best performed by human learners. Furthermore, it is
worthwhile to reflect on how GAI tools can enhance user-adapted output by incorporating new sources
of information. For instance, the GAI may request specific details from the user to customize the
response, such as inquiring about their learning goals or the context in which the answer is required. By
effectively leveraging this information and actively contributing to the construction of a more dynamic
context, the GAI tool can be regarded as a partner in the interactional learning process. From this
perspective, some research questions to explore include:
• What are the optimal roles for computers and humans in the process of learning with GAI tools?
•
•
•
•</p>
      <p>How can LLM GAI tools generate instructional feedback and personalize the learning
experience?
Should there be a word limit imposed on LLM GAI tools’ output to provide automated
scaffolding of human generated text, rather than generating lengthy responses?
How can the use of input prompts in successive steps facilitate the development of shared
meaning (intersubjectivity) between humans and GAI tools, transcending their role as mere
inputs to the AI system, while avoiding a sole focus on knowledge?
How can GAI tools be effectively integrated into collaborative learning scenarios within virtual
worlds and other online learning communities (e.g., metaverse), such as role-playing games and
mass collaboration platforms?</p>
    </sec>
    <sec id="sec-8">
      <title>4. References</title>
      <p>[18] A. I. Mørch, V. Caruso, M. D. Hartley, End-user development and learning in Second Life: The
evolving artifacts framework with application, in: F. Paternò, V. Wulf (Eds.), New Perspectives in
End-User Development, Springer, Cham, 2017, pp. 333–358.
[19] J. S. Bruner, The act of discovery. Harvard Educational Review 31 (1961) 21–32.
[20] J. Piaget, The Origins of Intelligence in Children, International University Press, New York, NY,
1952.
[21] E. Von Glasersfeld, Constructivism in education, in: T. Husen, T. N. Postlethwaite (Eds.), The</p>
      <p>International Encyclopedia of Education Volume 1, Pergamon Press, Oxford, 1989, pp. 162–163.
[22] L. Vygotsky, Mind in Society: The Development of Higher Psychological Processes, Harvard
University Press, Cambridge, MA, 1978.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>ChatGPT</given-names>
            <surname>: What is</surname>
          </string-name>
          <string-name>
            <surname>AI</surname>
          </string-name>
          ,
          <year>2023</year>
          . URL: https://chat.openai.com
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>B.</given-names>
            <surname>Shneiderman</surname>
          </string-name>
          ,
          <article-title>Human-centered artificial Intelligence: Three fresh ideas</article-title>
          ,
          <source>AIS Transactions on Human-Computer Interaction</source>
          <volume>12</volume>
          (
          <year>2020</year>
          )
          <fpage>109</fpage>
          -
          <lpage>124</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>G.</given-names>
            <surname>Fischer</surname>
          </string-name>
          ,
          <article-title>Quality of life in the digital age: Exploring design trade-offs between artificial intelligence and intelligence augmentation, 2023 (forthcoming)</article-title>
          . URL: https://l3d.cs.colorado.edu/wordpress/wp-content/uploads/2020/05/paper-for-Homepage.pdf
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>N. B.</given-names>
            <surname>Dohn</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Y.</given-names>
            <surname>Kafai</surname>
          </string-name>
          ,
          <string-name>
            <surname>Y.</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Mørch</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Ragni</surname>
          </string-name>
          , Survey:
          <article-title>Artificial intelligence, computational thinking, and learning</article-title>
          .
          <source>Künstl Intell</source>
          <volume>36</volume>
          (
          <year>2022</year>
          )
          <fpage>5</fpage>
          -
          <lpage>16</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>A. I.</given-names>
            <surname>Mørch</surname>
          </string-name>
          ,
          <string-name>
            <given-names>I.</given-names>
            <surname>Engeness</surname>
          </string-name>
          , V. C. Cheng, W. K. Cheung, K. C.
          <article-title>Wong, EssayCritic: Writing to learn with a knowledge-based design critiquing system</article-title>
          ,
          <source>Educational Technology &amp; Society</source>
          <volume>20</volume>
          (
          <year>2017</year>
          )
          <fpage>216</fpage>
          -
          <lpage>226</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>D.</given-names>
            <surname>Baidoo-Anu</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. L.</given-names>
            <surname>Owusu</surname>
          </string-name>
          ,
          <article-title>Education in the era of generative artificial intelligence: Understanding the potential benefits of ChatGPT in promoting teaching and learning, 2023</article-title>
          . URL: https://ssrn.com/abstract=4337484 or http://dx.doi.org/10.2139/ssrn.4337484
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>T.</given-names>
            <surname>Davenport</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Kalakota</surname>
          </string-name>
          ,
          <article-title>The potential for artificial intelligence in healthcare</article-title>
          ,
          <source>Future Healthcare Journal</source>
          ,
          <volume>6</volume>
          (
          <year>2019</year>
          )
          <fpage>94</fpage>
          -
          <lpage>98</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <surname>ZMO.AI</surname>
          </string-name>
          ,
          <article-title>The rise of AI art generator: Will algorithms replace human artists, 2023</article-title>
          . URL: https://www.zmo.
          <article-title>ai/the-rise-of-ai-art-generator/</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>A. N.</given-names>
            <surname>Wu</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Stouffs</surname>
          </string-name>
          ,
          <string-name>
            <given-names>F.</given-names>
            <surname>Biljecki</surname>
          </string-name>
          ,
          <article-title>Generative Adversarial Networks in the built environment: A comprehensive review of the application of GANs across data types and scales</article-title>
          ,
          <source>Building and Environment</source>
          <volume>223</volume>
          (
          <year>2022</year>
          ), doi:10.1016/j.buildenv.
          <year>2022</year>
          .
          <volume>109477</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>P.</given-names>
            <surname>Wegner</surname>
          </string-name>
          ,
          <article-title>Why interaction is more powerful than algorithms</article-title>
          ,
          <source>Commun. ACM</source>
          <volume>40</volume>
          (
          <year>1997</year>
          )
          <fpage>80</fpage>
          -
          <lpage>91</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <surname>K. T. Litherland</surname>
            ,
            <given-names>A. I. Mørch</given-names>
          </string-name>
          ,
          <article-title>Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration</article-title>
          ,
          <source>Comput. Hum. Behav</source>
          .
          <volume>122</volume>
          (
          <year>2021</year>
          ), doi: 10.1016/j.chb.
          <year>2021</year>
          .106845
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12] ChatGPT: Limitations,
          <year>2023</year>
          . URL: https://openai.com/blog/chatgpt
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <surname>I. Alvarez</surname>
          </string-name>
          , DALL-E, and the future of art,
          <year>2023</year>
          . URL: https://apiumhub.com
          <article-title>/tech-blogbarcelona/dall-e-and-the-future-of-art/</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>G.</given-names>
            <surname>Fischer</surname>
          </string-name>
          ,
          <article-title>End-user development: Empowering stakeholders with artificial intelligence, metadesign, and cultures of participation</article-title>
          , in: D.
          <string-name>
            <surname>Fogli</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          <string-name>
            <surname>Tetteroo</surname>
            ,
            <given-names>B. R.</given-names>
          </string-name>
          <string-name>
            <surname>Barricelli</surname>
            ,
            <given-names>S.</given-names>
          </string-name>
          <string-name>
            <surname>Borsci</surname>
            ,
            <given-names>P.</given-names>
          </string-name>
          <string-name>
            <surname>Markopoulos</surname>
            ,
            <given-names>G. A.</given-names>
          </string-name>
          <string-name>
            <surname>Papadopoulos</surname>
          </string-name>
          (Eds.),
          <article-title>End-User Development: IS-EUD 2021</article-title>
          , volume
          <volume>12724</volume>
          of Lecture Notes in Computer Science, Springer, Cham,
          <year>2021</year>
          , pp.
          <fpage>3</fpage>
          -
          <lpage>16</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>S. J.</given-names>
            <surname>Yang</surname>
          </string-name>
          ,
          <string-name>
            <given-names>H.</given-names>
            <surname>Ogata</surname>
          </string-name>
          ,
          <string-name>
            <given-names>T.</given-names>
            <surname>Matsui</surname>
          </string-name>
          ,
          <string-name>
            <given-names>N. S.</given-names>
            <surname>Chen</surname>
          </string-name>
          ,
          <article-title>Human-centered artificial intelligence in education: Seeing the invisible through the visible</article-title>
          ,
          <source>Computers and Education: Artificial Intelligence</source>
          <volume>2</volume>
          (
          <year>2021</year>
          ), doi:10.1016/j.caeai.
          <year>2021</year>
          .
          <volume>100008</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <given-names>S. N.</given-names>
            <surname>Akinwalere</surname>
          </string-name>
          ,
          <string-name>
            <given-names>V.</given-names>
            <surname>Ivanov</surname>
          </string-name>
          ,
          <article-title>Artificial intelligence in higher education: Challenges and opportunities</article-title>
          ,
          <source>Border Crossing</source>
          <volume>12</volume>
          (
          <year>2022</year>
          )
          <fpage>1</fpage>
          -
          <lpage>15</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <given-names>R.</given-names>
            <surname>Andersen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A. I.</given-names>
            <surname>Mørch</surname>
          </string-name>
          , K. T. Litherland,
          <article-title>Collaborative learning with block-based programming: Investigating human-centered artificial intelligence in education</article-title>
          ,
          <source>Behaviour &amp; Information Technology 41.9</source>
          (
          <year>2022</year>
          )
          <fpage>1830</fpage>
          -
          <lpage>1847</lpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>