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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Margherita Andrao</string-name>
          <email>drao@unitn.it</email>
          <email>margherita.andrao@unitn.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fabrizio Balducci</string-name>
          <email>fabrizio.balducci@uniba.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bernardo Breve</string-name>
          <email>bbreve@unisa.it</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrea Mattioli</string-name>
          <email>andrea.mattioli@isti.cnr.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fabiana Vernero</string-name>
          <email>fabiana.vernero@unito.it</email>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop Proceedings</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CNR-ISTI</institution>
          ,
          <addr-line>Pisa</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Fondazione Bruno Kessler</institution>
          ,
          <addr-line>Trento</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Bari ”A. Moro”</institution>
          ,
          <addr-line>Bari</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Salerno</institution>
          ,
          <addr-line>Salerno</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>University of Trento</institution>
          ,
          <addr-line>Trento</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>University of Turin</institution>
          ,
          <addr-line>Torino</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2023</year>
      </pub-date>
      <abstract>
        <p>This is the proposal of the 4th International Workshop on 'Empowering People in Dealing with Internet International Workshop on Empowering People in Dealing with Internet of Things Ecosystems • Margherita Andrao (University of Trento, Fondazione Bruno Kessler) - margherita.an-</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>(EMPATHY) – 4th edition.
2. Organizers’ Names, Afiliations and Email Addresses</p>
    </sec>
    <sec id="sec-2">
      <title>3. Email Address of the Main Contacting Person</title>
    </sec>
    <sec id="sec-3">
      <title>4. Workshop Length</title>
      <p>Half day.</p>
    </sec>
    <sec id="sec-4">
      <title>5. Expected Number of Participants</title>
      <p>15/20 participants are expected.</p>
    </sec>
    <sec id="sec-5">
      <title>6. Motivation and Objectives</title>
      <p>Nowadays the spreading of low-cost technologies integrating sensors and actuators favors
the development of the so-called smart objects, a trend fostered by the Internet of Things
(IoT), which creates a bridge between the physical and the digital world thanks to ubiquitous,
connected sensors and actuators.</p>
      <p>
        The opportunities ofered by the IoT are amplified by the use of new approaches that, based
on novel interaction paradigms, involve directly non-technical users in configuring the behavior
of their smart objects. End-User Development (EUD) is defined as a set of methods, techniques,
and tools that allow users of software systems, who are acting as non-professional software
developers, to create, modify, or extend a software artifact [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. To support EUD of IoT
applications, we have to consider that only end-users can know the most appropriate ways their
applications should react to contextual events. Thus, to reach a broad variety of users, tailoring
environments should ofer an easy-to-learn User Interface (UI), while allowing users to attain
high value and even complexity of the software they create or customize [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In this way, it
will be possible to obtain faster tailoring, better control over the application functionality, and
improved user experiences.
      </p>
      <p>
        Among the results that have benefited from the EUD approach, there are systems for
configuring and assigning semantics to intelligent objects also using pattern recognition techniques [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]
and interactive treasure hunt experiences through IoT smart objects and augmented cultural
artifacts within cultural sites [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Another promising field in which EUD may have potential is
education. Optimal integration of IoT devices in the educational setting is closely associated
with empowering children to program their smart games [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] and providing educators with the
possibility of defining each learner’s curricula [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        Moreover, the use of IoT devices can pose significant security and privacy risks to end-users.
In fact, the large amount of sensitive data the devices can collect and make available makes
them an attractive target for malicious individuals thus, it is necessary to provide end-users
with tailored EUD solutions for protecting their security [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In addition, the end-user’s mental
model lacks, among other aspects [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], the capacity to recognize whether their interaction with
EUD can lead to severe security and privacy risks [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ].
      </p>
      <p>
        It is essential to educate users on the potential risks associated with the use of IoT devices
in EUDs [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. With the aim of supporting users at making better decisions when configuring
an IoT-based environment, an alternative or complementary approach to education lies in the
provisioning of personalized recommendations [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. In fact, it has long been demonstrated that
recommendations can improve system usability and user experience in the EUD domain [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]: for
example, they can help to make the design space more manageable by suggesting IF-THEN rules
which fit the end users’ goals [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], possibly taking into account also factors, such as personality
traits, which could impact the perception, acceptance and appreciation of recommendations
themselves [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>Furthermore, it is to be considered how well the diferent composition paradigms that the
tailoring systems implement can support the end-user activities on these platforms [16]. For
instance, approaches based on conversational agents [17] or augmented reality [18] seem
promising for designing more engaging and understandable rule creation tools.</p>
      <p>Given the difusion and the importance of these issues, this workshop will provide a venue
for discussing ongoing research and sharing ideas for researchers and practitioners working on
solutions to personalize the behavior of IoT ecosystems.</p>
    </sec>
    <sec id="sec-6">
      <title>7. List of Topics</title>
      <p>Topics include, but are not limited, to:
• End-User Development (EUD) for IoT;
• Interaction Paradigms for IoT;
• Usability of IoT Systems;
• Interface Design for IoT;
• Intelligent Interface for IoT Systems;
• Accessibility for IoT Systems;
• Virtual and Augmented Reality for EUD in IoT settings;
• Conversational User Interfaces for EUD;
• Usable Security and Privacy in IoT systems;
• Personalisation and Recommendations for IoT;
• IoT for Cultural Heritage;
• Ubiquitous computing and mobile human computer interaction;
• Human-centered artificial intelligence in IoT contexts;
• Explainable AI solutions for EUD;
• User centered design;
• Personalization for Humanoid Robots;
• Integrated and Visual Development Environments for IoT;
• Interaction Paradigms for IoT;
• Industry case studies.</p>
    </sec>
    <sec id="sec-7">
      <title>8. Format and Required Services</title>
      <p>This will be a half-day workshop, oriented towards discussions, hands-on sessions and paper
presentations. The potential attendees will be informed about this workshop by the organizers
via the most well-known international mailing lists (e.g., DBWORLD, CHI-Announcements,
AISHCI, CVML, etc.) while the reference website will be published immediately upon acceptance
of the workshop.</p>
      <p>The workshop will start with the participants being welcomed and introduced to the
workshop’s goals and organizers. Then, the accepted papers will be presented following an order
communicated by the organizers in the previous days.</p>
      <p>Participants will be encouraged to provide short but provoking presentations that tackle
questions in line with the workshop goals and topics. More specifically, each presenter will
have a few minutes to discuss their work (10 minutes for the presentation plus 3 or 5 minutes
for Questions&amp;Answers, depending on the number of accepted papers). The workshop will
then continue with brainstorming sessions and discussions among the attendees, followed by
the presentation of results and challenges coming from all the workshop contributions.</p>
      <p>To conclude, a joint agenda will be defined which identifies ways to move forward, possibly
including the initiation of joint publications, the organization of a new workshop edition and
publications on the debated topics.
8.1. Schedule proposal
• 13.30-13.45 Welcome and introduction
• 13.45-14.45 Paper presentation (part I)
• 14.45-15.15 Cofee break
• 15.15-16.15 Paper presentation (part II)
• 16.15-17.15 Brainstorming and discussion
• 17.15-17.35 Presentation of the results and challenges
• 17.35-18.00 Agenda definition and Publication plans</p>
    </sec>
    <sec id="sec-8">
      <title>9. Target Audiences</title>
      <p>The number of workshop participants will be about 15/20 and limited to 30, mainly from
Academia, Research Institutes, Companies and professionals (developers, UX experts, Interaction
and UI designers, makers).
10. Proceedings
Final versions of the accepted papers will be submitted for publication in the CEUR Workshop
Proceedings (http://ceur-ws.org/) indexed by Scopus, either in an individual volume or as part
of the IS-EUD 2023 Adjunct Proceedings. Workshop results will be published on the website.
11. Workshop History
There have been three editions of the EMPATHY workshop, all of them eliciting good
participation and considerable interest in themes and contributions. The first edition of the workshop,
held at Island of Ischia (Italy) in conjunction with AVI 2020, was organized as a half-day event;
there were 11 accepted papers authored by more than 25 researchers. The second edition was
a full-day event held in Bari (Italy) in conjunction with the INTERACT 2021; there were 11
accepted papers authored by more than 35 researchers. The third edition of the workshop was
a full-day event held in Frascati (Italy) in conjunction with ACM AVI 2022 featuring 10 accepted
works involving more than 35 researchers and conspicuous participation of foreign researchers.
12. Organizers’ Bios
Margherita Andrao is a Ph.D. Student at the Department of Cognitive Science at the University
of Trento with a scholarship founded by Fondazione Bruno Kessler. Her research interests
include Human-Computer Interaction, Educational Technology, End-user Programming, and
Cognitive Psychology. She served as a reviewer for the Interaction Design and Children (IDC)
Conference.</p>
      <p>Fabrizio Balducci is Assistant Professor at the Computer Science Department of the
University of Bari ’A. Moro’ (website: http://ivu.di.uniba.it/people/balducci.htm). His research interests
include HCI, Pattern Recognition, Mobile software and UX. He has been TPC member of several
international conferences, Online Experience co-Chair for IFIP INTERACT 2021, Associate
Chair for ACM CHIPlay 2020, 2021, 2022 and serves as Associate Editor for the international
journal SAGE Simulation &amp; Gaming.</p>
      <p>Bernardo Breve is a Post-Doc Research Fellow at the Department of Computer Science of
the University of Salerno. His research interests include artificial intelligence, data science, and
Human-Computer Interaction, with an emphasis on usable security and privacy for end-users.
He has been a PC member of several international conferences, such as IEEE BigDataService,
International Workshop on Conceptual Modeling for Life Sciences, and also at the International
DMS Conference on Visualization and Visual Languages, during which he served as Publicity
co-chair, a Program co-chair, and a Conference co-chair in 2021, 2022, and 2023 respectively. He
served as a Lead-Guest Editor for the Special Issue on Sentient Multimedia Systems and Visual
Intelligence in the Multimedia Tools and Applications journal. He also serves as a reviewer for
several international journals, such as Multimedia Tools and Applications (MTAP), IEEE Access,
and ACM Transactions on the Web (TWeb).</p>
      <p>Andrea Mattioli is a research fellow at CNR-ISTI, HIIS Laboratory and a PhD student in
Information Engineering at the University of Pisa. His research interests are in the field of
Human-Computer Interaction, specifically in personalization for IoT applications, augmented
reality, and recommendation systems for smart environments. He serves as a reviewer for
international journals and conferences, such as ACM Transactions on Interactive Intelligent
Systems (TIIS), International Journal of Human-Computer Studies (IJHCS), ACM Conference
on Human Factors in Computing Systems (CHI), and ACM Conference on Intelligent User
Interfaces (IUI).</p>
      <p>Fabiana Vernero is Associate Professor at the Department of Computer Science, University
of Turin (website: https://www.unito.it/persone/fvernero). Her research interests include
intelligent user interfaces, recommender systems and persuasive technologies. She is among the
organizers of CHITALY 2023, to be held in Turin in September 2023, and serves as a reviewer for
several international journals and conferences. In the past, she contributed to the organization
of UMAP 2020 and Hypertext 2022, was part of the PhD committee in Modeling and Data
Science, University of Turin, and founded a startup in the mobile app industry.
ering People in Dealing with Internet of Things Ecosystems co-located with
International Conference on Advanced Visual Interfaces (AVI) 2022, Frascati, Italy, June 06,
2022, volume 3172 of CEUR Workshop Proceedings, CEUR-WS.org, 2022, pp. 41–48. URL:
https://ceur-ws.org/Vol-3172/short8.pdf.
[16] S. Gallo, M. Manca, A. Mattioli, F. Paternò, C. Santoro, Comparative Analysis of
Composition Paradigms for Personalization Rules in IoT Settings, in: D. Fogli, D. Tetteroo,
B. R. Barricelli, S. Borsci, P. Markopoulos, G. A. Papadopoulos (Eds.), End-User
Development, volume 12724, Springer International Publishing, Cham, 2021, pp. 53–70. URL:
https://link.springer.com/10.1007/978-3-030-79840-6_4, series Title: Lecture Notes in
Computer Science.
[17] S. Gallo, F. Paterno, A Conversational Agent for Creating Flexible Daily Automation, in:
Proceedings of the 2022 International Conference on Advanced Visual Interfaces, ACM,
Frascati, Rome Italy, 2022, pp. 1–8.
[18] R. Ariano, M. Manca, F. Paternò, C. Santoro, Smartphone-based augmented reality for
end-user creation of home automations, Behaviour &amp; Information Technology (2022) 1–17.
Publisher: Taylor &amp; Francis _eprint: https://doi.org/10.1080/0144929X.2021.2017482.</p>
    </sec>
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