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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Advancing Intelligent Textbooks with Automatically Generated Practice: A Large-Scale Analysis of Student Data</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Rachel Van Campenhout</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michelle Clark</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bill Jerome</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jeffrey S. Dittel</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Benny G. Johnson</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>VitalSource Technologies</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Raleigh</string-name>
        </contrib>
      </contrib-group>
      <abstract>
        <p>Integrating formative practice questions with textbook content at frequent intervals creates an active learning environment that is more effective for student learning. Advances in artificial intelligence have made it possible to develop automatic question generation systems robust enough for use with students at scale. In this paper, we analyze five types of automatically generated questions using data from hundreds of thousands of students across more than eight thousand textbooks. The difficulty and persistence performance metrics of these questions build on previous research and reveal insights into question performance and student behavior. Metacognitive tutorial activities are also generated, and investigation into students' openended responses show differences in how students apply what they have learned from the text.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Artificial intelligence</kwd>
        <kwd>automatic question generation</kwd>
        <kwd>formative practice</kwd>
        <kwd>textbooks</kwd>
        <kwd>learning by doing</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The use of artificial intelligence for automatic question generation (AQG) has become an
increasingly viable option for incorporating learning by doing in digital textbooks. Textbooks are
passive learning resources, and reading has been shown to be less effective for learning than the
combination of reading and practice. Rereading is regarded as a low utility study strategy compared to
alternative active learning approaches [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Incorporating formative practice questions with text content
at frequent intervals in a learning by doing approach has been shown to have approximately six times
the impact on learning than merely reading [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ][
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. This active learning method fosters the doer effect,
a learning science principle proven to be causal to learning [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ][
        <xref ref-type="bibr" rid="ref4">4</xref>
        ][
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Furthermore, the doer effect
remains significant even after accounting for student prior knowledge and individual characteristics
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ][
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], confirming this learning by doing approach is beneficial for all students. Consequently, the
implementation of automatically generated formative practice in digital textbooks provides an efficient
means of drastically scaling the doer effect for students.
      </p>
      <p>
        Recent years have seen a surge in research on AQG systems across a variety of educational
applications. However, few studies have evaluated automatically generated (AG) questions using
student data [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In our previous work, an AQG system was developed that uses electronic textbooks as
the corpus for natural language processing and machine learning. Initially, two question types
(fill-inthe-blank and matching) were generated and used in automatically generated courseware [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. These AG
questions were placed alongside human-authored questions, and research on students’ interactions with
these questions in natural learning contexts focused on several key performance metrics: engagement,
difficulty, persistence, and discrimination [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ][10]. Findings indicated no meaningful differences
between AG and human-authored questions. Instead, differences were observed in relation to the
cognitive process dimension of the question type. For example, fill-in-the-blank questions correspond
to a recall cognitive process, whereas matching questions involve a recognition cognitive process [11].
The AG and human-authored questions were similar to each other based on their cognitive process
dimension.
      </p>
      <p>
        In this work, we expand on this existing research by investigating the performance of AG questions
that were incorporated into digital textbooks as a free added learning feature, named CoachMe, within
VitalSource’s Bookshelf e-reader platform. While this is a different learning environment than
courseware, adding formative practice directly to the textbook reading experience allows for immediate
scaling of learning by doing. Since 2022, more than 2.3 million AG questions have been placed in over
8,000 textbooks, making them available to any learner using those textbooks in any context. In addition
to a larger scale than previous research [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], this study includes AG question types not previously
investigated, such as multiple choice, free response, and submit-and-compare. Furthermore, certain
question types were combined to create multi-step “tutorial” activities, in which a student’s response to
a question can trigger additional follow-up questions using simple branching conditional logic. Of
particular interest are AG metacognitive free response questions employed in some tutorial types
(described below), as they represent the first questions generated by this AGQ system intended to evoke
the “understand” and “evaluate” cognitive process dimensions [11] with a metacognitive component.
The goal of these tutorials is to take advantage of the learning benefits from self-explanation and
metacognitive thinking [12]. While the majority of the AG questions are still recognition and recall
types and on the lower levels of Bloom’s Taxonomy, the metacognitive tutorials offer an opportunity
for students to engage in higher Bloom’s levels.
      </p>
      <p>This study evaluates the AG questions in two different ways: analyzing questions based on difficulty
and persistence where applicable, and performing an initial analysis of students’ textual responses.
There are two primary research goals in this investigation:
1. To learn more about the performance of AG questions at a large scale.</p>
      <p>2. To gain a better understanding of emerging patterns in student behavior.</p>
      <p>Additionally, a comparison is made between the data set of all student-question interactions to date and
a single university course using the AG questions wherein the student learning context is known. As
artificial intelligence is increasingly used for educational applications such as AQG, it is increasingly
necessary to report and establish benchmarks for basic performance metrics using student data. Through
these analyses, this study aims to provide valuable new insights into how AQG can help transform
passive textbooks into interactive learning by doing environments to support student learning.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Methods</title>
      <p>
        Following the recommendation of Kurdi et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], we report the essential information summarizing
the AQG method used. The purpose of AQG is to generate questions for formative practice as students
read a textbook. Generation uses both syntactic and semantic levels of understanding, and an
expertdeveloped rule-based approach is used for the procedure of transformation. The textbook is the input
corpus for the natural language processing methods. When possible, feedback for incorrect answers is
also generated from the textbook content. The AQG method is not designed for a specific domain and
is applicable to a wide variety of subject matter; however, the method is not applicable for some
domains, mainly mathematics and language learning. As seen in Figure 1, the questions open in a panel
next to the textbook content, allowing students to refer back to the content if needed while they answer.
      </p>
      <p>
        The question types in this study include cloze questions created from important sentences in the
textbook content: fill-in-the-blank (FITB) questions with a single answer blank (recall), and matching
questions with three answer blanks (recognition). Important sentence identification is done by ranking
the sentences in each textbook section with the TextRank algorithm [13]. Several considerations factor
into selection of answer word(s) within sentences, including part of speech (must be noun or adjective)
and frequency in the textbook corpus. Feedback is generated where possible using textbook sentences
related to the question stem, such as a different sentence containing the same answer word (illustrated
in Figure 1); outcome feedback is always available. These question types have been previously studied
using student data from natural learning contexts [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>New AG question types not studied in our previous work include multiple choice questions, in which
a term or definition from the textbook’s glossary is used as the question stem and the choices consist of
the corresponding definition or term plus two to three distractors created from coordinate glossary
terms; for example, a question with the correct answer “covalent bonding” might have “ionic bonding”
and “hydrogen bonding” selected as distractors. Another new question type is self-graded
submit-andcompare, in which the student is asked to write a short free response answer (approximately one
sentence) to a question prompt. The student’s answer is not automatically scored for this question type.
Instead, after submitting the answer the student is given a model correct answer obtained from the
textbook content for comparison, and then asked to self-report if their answer was correct. In this work,
these questions asked the student to write a definition for a given textbook glossary term, and the model
answer was the textbook’s definition.</p>
      <p>The new multi-step tutorial activity type has been utilized for various purposes, including
scaffolding, remediation, and enrichment. Examples include following an incorrect response to a
question with an easier version of that question instead of simply having the student try the same
question again or revealing the correct answer, creating flashcards from content of missed questions,
and following a correctly answered question with a more advanced question on the same topic. In
Section 3.2, a particular type of enrichment tutorial, in which the student is asked to explain an incorrect
answer to a question they have just answered correctly, is the focus of analysis.</p>
      <p>In order to achieve our research goals, this paper focuses on an exploratory data analysis of a
historical data set. A benefit of digital learning environments is the large volume of microlevel data
collected [14]. In this case, each interaction students had with the automatically generated questions
was recorded, including each answer attempt and correctness state. This large data set of interaction
events can reveal new insights into the performance of the AG questions by exploring descriptive
statistics for each question type.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>The student-question interactions for this analysis were aggregated across all textbooks with
CoachMe questions in use from January 4, 2022 (launch) through May 12, 2023, when most courses
using CoachMe for the Spring 2023 term had completed. This includes 8,407 textbooks, 334,902
students, 941,318 unique questions, and 8,753,453 interaction events. While the number of unique
questions answered is just short of a million, the total number of questions answered is 5,370,981. These
differ because multiple students can answer the same question. Furthermore, since these questions are
used as formative practice, students can answer each one many times (for example, until they get it
correct). The total number of individual answer attempts is 7,077,271. This is the largest data set of
students answering AG questions analyzed in AQG research known to date.
3.1.</p>
    </sec>
    <sec id="sec-4">
      <title>Difficulty and Persistence</title>
      <p>
        The first validation check for the AG questions is the difficulty and persistence performance metrics.
Question difficulty is important to monitor, as research has shown that questions that are too easy or
difficult could deter students [15]. It is also important to note, though, that common difficulty index
boundaries set in the literature are regarding assessment items for high-stakes exams, not formative
practice. Unlike in a summative assessment context, a greater variety of factors may influence observed
difficulty for low-stakes formative practice (for example, students have the option of searching for
answers if desired). There is no set standard for difficulty for formative items used for learning by doing.
However, prior research on AG and human-authored questions used as practice in courseware
environments found very difficult questions had much lower persistence (students stopped trying before
reaching the correct answer) while the easiest questions maintained high persistence rates [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
    </sec>
    <sec id="sec-5">
      <title>3.1.1. Difficulty</title>
      <p>
        In this study, difficulty is determined by the students’ first answer attempt on the questions. The
difficulty index (percentage of students answering correctly on the first attempt) for each AG question
type is noted in Table 1; note that the definition of difficulty index means higher values correspond to
less difficult questions. Using a two-tailed z test, all differences in difficulty index by question type are
statistically significant (p &lt;&lt; 0.001). The difficulty of the recognition question types, matching (79.3%)
and multiple choice (72.3%), aligns with previous research findings [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Compared with results from
six courseware environments, the AG matching was one of the easier question types with difficulty
index ranging from 81% to 90% [9, Table 5]. Given that the courseware studied was used in specific
classroom contexts, the similar trend for AG matching across a larger aggregated data set is a positive
finding. In the previous research, human-authored multiple choice questions were included in the
analysis, which ranged from the mid-sixty to mid-seventy percent difficulty. While the multiple choice
questions here are automatically generated, the mean of 72.3% falls within the range of the
humanauthored questions. In this case, it is also consistent that the matching questions are easier than the
multiple choice.
      </p>
      <p>The FITB are, by contrast, a recall question type and are the most difficult at 54.7%. This finding is
consistent with previous research, wherein the difficulty for AG FITB were largely in the 60% range
[9, Table 5]. A lower first attempt accuracy in this case seems reasonable given the additional effort
required for the recall type (to determine and correctly input a response) and the aggregation of a more
context-varied data set.</p>
      <p>For the self-graded submit-and-compare question type, the difficulty index of 80.5% was obtained
from student self-ratings. This indicates that students likely responded honestly in reflection on their
own answers. The last AG question type was free response, which was not scored so a difficulty index
could not be evaluated.</p>
    </sec>
    <sec id="sec-6">
      <title>3.1.2. Persistence</title>
      <sec id="sec-6-1">
        <title>Difficulty Index</title>
        <p>
          As these questions are formative, if a student responds incorrectly at first, they can continue to
answer. Persistence is the rate at which students continue to answer until they reach the correct response.
While the persistence data set is a subset of the difficulty data set—as it includes only students who
answer questions incorrectly on their first attempt—persistence is a separate metric focused on the
student’s decision to persevere on an incorrectly answered question. While persistence is not entirely
independent from the difficulty of the question, as that may influence a student’s decision to persist, it
is also likely that persistence is influenced by the cognitive process type of the question (as seen in [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ])
or the student’s own motivation. Persistence is a valuable metric to monitor for two reasons. First,
VanLehn [16] describes the importance of persistence on the learning process itself. Second, persistence
by question type can help indicate the performance of the AG questions as a learning tool.
        </p>
        <p>
          Table 2 gives the persistence rate for each question type. The highest persistence rate was observed
for multiple choice (93.6%), which also happens to require the least effort to answer. The next highest
persistence rate was for matching (69.5%), followed by FITB (58.5%). The differences in persistence
by question type are statistically significant (p &lt;&lt; 0.001). In previous research, persistence rates
exceeded 80% for AG FITB and matching question types [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. However, it is important to note that the
course context could potentially have a larger impact on persistence than the varied contexts aggregated
in this study, in the majority of which student engagement with the questions was optional.
        </p>
        <p>It is also notable that the persistence rates are ordered by the cognitive process dimension [11]. The
highest persistence rate was observed for multiple choice questions, a recognition type that also required
the least effort to answer. Matching questions—another recognition type— resulted in the next highest
persistence rate. The lowest persistence rate was on the fill-in-the-blank (FITB) questions, which are a
recall type.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>3.1.3. FITB “Non-Genuine” Answers</title>
      <p>The FITB questions provide an opportunity to investigate student behavior more closely, as the
answers students input are recorded. These responses provide a large data set of highly varied qualitative
data. Due to the design of the user interface, students must attempt the question before they receive any
other information. It is possible for students to input a non-genuine answer attempt, i.e., one that is not
convincing as an attempt to enter a word. In order to explore how often this might be occurring, FITB
responses were analyzed with a set of simple rules developed to estimate the percentage of non-genuine
first attempts. These rules included categories such as:
• Very short answers (less than 3 characters)
• Answers with no vowels
• Answers containing punctuation
• Known common non-answers (e.g., “idk”)
While not every non-genuine answer may be identified using these rules, it provides a good estimate
for how often students applied this approach.</p>
      <p>Of the nearly 1.6 million incorrect first attempts for FITB questions, 12.2% were categorized as
nongenuine answers. Of these, the majority (82.7%) were very short answers. The most common short
answer was “d”, which was entered 9,993 times. The commonly used response “idk” was entered 5,408
times. To investigate further, for this group of non-genuine first attempt responses a persistence rate of
46.5% was identified. Of the students who employed this strategy to answer the FITB questions
initially, nearly half followed this by ultimately completing the question correctly.</p>
      <p>While we cannot know all the reasons for this behavior, two possibilities warrant discussion. The
first is that some students may not be taking the practice seriously and therefore apply minimal effort.
Rather than come up with an answer, they type in a non-genuine answer according to a selected strategy.
That approach would certainly not shock most educators, who are well aware that not all students share
the same motivations or strategies for learning. However, a second possibility for this behavior must
also be considered. Because the user interface requires an attempt before providing feedback or the
option to reveal the correct answer, if a student genuinely does not know how to answer, they might
submit a non-genuine response to get to the feedback. In this case non-genuine answers may be less
driven by a student’s chosen strategy, but rather as a response to a difficult question. Given this finding,
potential improvements to the user interface is a topic for future investigation.</p>
    </sec>
    <sec id="sec-8">
      <title>3.1.4. Single-Course Comparison</title>
      <p>The results thus far encompass all student-question interactions with the CoachMe AG questions
across all learning contexts. By comparison, there were several university courses that assigned these
questions as homework, therefore driving student engagement with all questions. One such course was
a criminal justice course conducted at a major public university in Fall 2022 with 50 students. The
instructor assigned the AG questions in the course’s textbook [17] for homework on a weekly basis.
Students received ten points per chapter for completing a minimum of 80% of the practice questions.
Points were awarded for completion only, not accuracy.</p>
      <p>Table 3 shows total questions answered, difficulty index, and persistence rate for each question type.
The results for this particular course are in contrast to the aggregated results in Tables 1 and 2. In this
course, all question types had a higher difficulty index by at least ten percentage points. The FITB
questions in this course have a difficulty index of 78.0% compared to the aggregated 54.6%. Similarly,
persistence in this course was over 90% for all question types. The results for AG matching and FITB
are more similar to the previously examined results from a courseware environment [9, Table 5]. The
rate of non-genuine answers was also calculated. At 17.1%, this course had a higher rate than the
aggregated data; however, the persistence for non-genuine answers was 92.0%—essentially double the
aggregated persistence rate.</p>
      <sec id="sec-8-1">
        <title>Question Type Total Answered</title>
        <p>Matching 1,465
Multiple Choice 193
FITB 5,121
Self-Graded Submit-and-Compare 458
Free Response 128</p>
      </sec>
    </sec>
    <sec id="sec-9">
      <title>Metacognitive Tutorials</title>
      <p>The tutorials provide a distinctive perspective on student learning experiences with the textbook
content. Results from a representative tutorial type are analyzed here: a metacognitive activity triggered
by answering an initial multiple choice question correctly. When providing the correct answer on the
first attempt, students were told that another student had selected one of the incorrect distractor
responses and asked to help that student by giving an explanation of the error as a free response. An
example is shown in Figure 2. While the incorrect response did not originate from an actual peer in the
course, this tutorial type gives students a metacognitive activity with a perceived social aspect.</p>
      <p>As a new type of automatically generated activity designed to elicit more complex reasoning and
deeper understanding of the textbook material, the analysis of this metacognitive tutorial type reveals
new insight into the learning possibilities of AQG. In total, 30,577 answers to the metacognitive tutorial
step were submitted.</p>
    </sec>
    <sec id="sec-10">
      <title>3.2.1. Answer Length</title>
      <p>The first approach to understanding how students responded was by examining answer length,
shown in Table 4. The mean answer length was 12.5 words, which could potentially constitute a
succinct yet complete sentence. The minimum response (as required by the user interface) is one word,
while the 25th percentile is three words, which may not be a genuine attempt to address the prompt.
Some examples of three-word answers are “i don’t know” and “read the book.” The 75th and 90th
percentiles indicate longer sentences or multiple-sentence answers. The maximum lengths encompass
tactics such as copying a section of the textbook into the answer text box. To estimate the percentage
of non-genuine answers, answers with less than five or greater than 200 words were used, resulting in
30.7% of answers deemed non-genuine.</p>
      <p>The distribution of answer lengths, shown in Figure 3, has an interesting shape. The most prominent
peak is observed for responses under five words—the criterion established for identifying non-genuine
short answers. Yet there is a plateau evident between eight and ten words, resulting in an almost bimodal
shape. The graphical representation shows the presence of multiple distinct behaviors pertaining to the
length of students' answers.</p>
    </sec>
    <sec id="sec-11">
      <title>3.2.2. Key Term Analysis</title>
      <p>To analyze the student responses from a different perspective, the correct answer and distractor key
terms from the multiple-choice-to-metacognitive-prompt tutorial activity were utilized. In this scenario,
the students must first select the correctly defined term, which is then followed by an incorrect distractor
term to explain to a peer. This specific setup allows for categorizing student responses based on the
usage of these key terms in their answers. There are four possible categories: neither term, distractor
term, correct term, both terms. For the 9,158 tutorials of this type that were completed, the distribution
of key terms usage is presented in Table 5. The largest category is neither term included, which
comprises 43.6% of responses—an even larger percentage than for non-genuine short answers. The next
largest groups are students who included only one of the key terms, either the distractor (23.5%) or
correct (18.4%) term. The smallest group was students who included both terms (14.6%).
No</p>
      <p>No</p>
      <p>As there are distinct categories based on the key terms included in the answers, the distribution of
answer length was plotted for each category, shown in Figure 4. This demonstrated notable differences
among the categories. A Kruskal-Wallis H test showed that the answer length mean ranks in the
categories are not all the same (p &lt;&lt; 0.001). The group that did not use either term had a peak answer
length of approximately three words, followed by a steep decline by ten words. Although some students
gave longer answers without using either term, it is seen this group contains the majority of the
nongenuine answer attempts. For the groups that used only one term (either the distractor or the correct
term), a peak answer length was observed near ten words, which also corresponds to the 50th percentile
of all answer lengths from Table 4. These groups exhibited a more gradual decline in answer length
frequency. In contrast, the group that used both terms had a peak length of over 20 words and
consistently longer answers than the other groups. While other useful ways to evaluate the responses
may exist, classification by the distractor and correct key terms from the metacognitive tutorial prompts
reveals distinct groupings that could potentially be used in the future for delivering more tailored
feedback, for example.</p>
    </sec>
    <sec id="sec-12">
      <title>Single-Course Comparison</title>
      <p>In an example tutorial from criminal justice, a multiple choice question gave students a definition
(“Developed to explore the risks of victimization from personal crimes and seeks to relate the patterns
of one's everyday activities to the potential for victimization”) where the correct response was “Lifestyle
theory.” While the initial multiple choice question provided feedback and a chance for the student to
try again if they answered incorrectly, those who answered correctly were offered an additional
opportunity to apply their knowledge. These students were then prompted with: “Another student
answered ‘Life course theory’ [a distractor from the initial question]. What would you say to help them
understand their error?” A total of 27 students responded to this AG tutorial question. Two responses
were non-genuine answers, and two others simply provided the correct answer (e.g., “it’s lifestyle
theory you goofy goober”). The remaining 23 students submitted responses to help explain or
distinguish between lifestyle theory and life course theory. For example, one student explained, “Life
style [sic] theory explains how an individual’s life choices affect their victimization. The life course
theory explains how all an individual’s life events contribute to their victimization.” This response
demonstrates the student’s understanding of both the correct and incorrect terms by their attempt to
differentiate between them.</p>
      <p>The classification of answers by key term(s) referenced was analogously examined within the
specific context of the criminal justice course. As shown in Table 6, 17.9% of answers did not contain
either of the key terms, whereas 41.8% of answers incorporated both. Notably, these proportions
contrast with those in the aggregated results from Table 5.</p>
    </sec>
    <sec id="sec-13">
      <title>4. Conclusion</title>
      <p>Recent advancements in artificial intelligence, specifically in natural language processing and
machine learning tools, have facilitated the development of automatic question generation systems
capable of producing high-quality formative practice questions. AQG systems can accomplish what is
otherwise too costly—the generation of millions of formative practice questions to support learning by
doing in textbooks at scale. Application of artificial intelligence in accordance with learning science
research has significant potential for benefiting students.</p>
      <p>This large-scale analysis of automatically generated questions included almost a million unique
questions, more than three hundred thousand students, and more than seven million total question
attempts. The substantive volume of data collected offers a distinctive perspective on not only the
performance of these AG question types but also student behavior patterns. The difficulty and
persistence performance metrics were qualitatively consistent with prior research on AG questions
within courseware—the recognition question types were less difficult and had higher persistence than
the recall question types. The difficulty results for the AG matching and FITB questions were slightly
lower but within close range of previous findings—an encouraging result given the difference in
learning contexts for this larger aggregated data set compared to the previous research conducted within
specific university courses. However, when focusing on a subset of the current data from the use of
these questions as assignments in a university course, both the difficulty index and persistence rate
increased to levels comparable to the courses in prior research. This suggests that the implementation
of these questions within a classroom learning context influences how students interact with them.</p>
      <p>This data set also enabled an exploration of how students chose to interact with text entry questions,
whether FITB or the free response metacognitive tutorials. Given the very large data set, it is plausible
that student effort levels would vary. Analysis of student answers revealed that a small proportion of
students input non-genuine answers for the FITB questions (12.2%), though many of these students
persisted to input the correct response (46.5%). By comparison, in a classroom setting the percentage
of non-genuine responses was higher (17.1%) but so was persistence (92.0%). The free response
questions had a diverse range of response lengths, but the majority of students made a reasonable
attempt, incorporating one or both of the key terms in the tutorial activity in their answer. There was
also a relationship observed between the number of key terms used and the length of the answer.</p>
      <p>This study also suggests new avenues for future research. Additional research questions that emerge
include: How does engaging in this learning by doing behavior during reading impact student behavior
in their learning environments (e.g., class participation or learning outcomes)? Are certain patterns of
behavior more beneficial for learning than others? How can this data be employed to refine the questions
generated or the user interface? Though the success of automatically generated questions at scale is
becoming established, further optimization of this learning tool will only continue to benefit students.
5. References
[10] B. G. Johnson, J. S. Dittel, R. Van Campenhout, and B. Jerome, "Discrimination of automatically
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