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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Abdulaziz Ibrahem Altwijri</string-name>
          <email>aialtwijri@kau.edu.sa</email>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sergio Albiol-Pérez</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>José-Antonio Gil- Gómez</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>José-Antonio</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lozano-Quilis</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cristina García-Muñoz</string-name>
          <email>cristina.garciamunoz@uca.es</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>María Jesús Casuso-Holgado</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Systems Engineering</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Computing Universidad de Zaragoza</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Teruel Aragon Spain</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Universidad de Cádiz</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cadiz</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Spain</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Aragón Health Research Institute (IIS Aragón) Universidad de Zaragoza</institution>
          ,
          <addr-line>Teruel Aragon</addr-line>
          <country country="ES">Spain</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València</institution>
          ,
          <addr-line>Valencia</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Multiple Sclerosis</institution>
          ,
          <addr-line>Usability, Accessibility</addr-line>
          ,
          <institution>Motor Rehabilitation</institution>
          ,
          <addr-line>Virtual Reality</addr-line>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Proceedings Name</institution>
          ,
          <addr-line>Month XX-XX, YYYY, City, Country</addr-line>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Universidad de Sevilla</institution>
          ,
          <addr-line>Sevilla</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Multiple Sclerosis (MS) is the most common neurological disease responsible for handicap amongst young people aged 20-40 in North America and Europe. Although MS remains incurable, certain therapies have shown to manage its symptoms. The disorder of vestibular system has been observed amongst 49% - 59% patients with MS. An emerging tool within the context of vestibular recovery and telerehabilitation is immersive virtual reality (VRi). This paper has been written with an objective to evaluate previous studies conducted for the use of Immersive Virtual Reality (VRi) in MS patients in order to understand and highlight the importance of VRi. Statistical data extracted from selected studies was classified and pooled and then represented in tabular form. It has been discussed in detail through theoretical and tabular representations in this paper that VR represents an efficient alternative to standard motor rehabilitation forms as the studies that were reviewed provided with satisfactory results.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction 1.1. Multiple Sclerosis</title>
      <p>
        Multiple Sclerosis (generally termed MS) is an inflammation causing ailment wherein the nerve cells
of the brain and spinal cord sustain a damaged insulation cover. MS is the most common neurological
disease responsible for impairment amongst young people aged 20-40 in North America and Europe
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. It is widely accepted to be an autoimmune ailment which impacts the focal sensory system and has
a female to male ratio of 1:2. MS manifests as a sudden outset of sensory and focal inconveniences
including double vision, unstable walk or gait, limb weakness and bladder or bowel issues. The exact
      </p>
      <p>2022 Copyright for this paper by its authors.
etiology of the sickness is however unknown, though research has demonstrated that several
environmental and genetic factors can result in MS. Clinical manifestation of MS includes
demyelination inside the central nervous system and axonal loss. Mostly patients experience recurrent
episodes of a weakened nervous system, nevertheless with time, with 60% - 80% of the patients they
become tolerable and ongoing, often resulting in complete handicap and mental deficiency. The
following systems normally accompany MS: (1) visual issues; (2) weakness; (3) awareness issues; (4)
mental issues; (5) spasticity; (6) issues affecting coordination &amp; equilibrium; (7) issues impacting
digestive organs &amp; bladder; (8) sexual-related dysfunction and (9) discourse issues.</p>
      <p>Substantial developments made in the interpretation of pathology have aided in early diagnosis of
the disease. Although MS remains incurable, certain therapies have shown to manage its symptoms
hence they are endorsed and approved in order to adapt to the course of the disease and to improve the
wellbeing of the patients. Immunomodulatory medicines and use of calming via various procedures are
used as regular treatments of MS apart from therapies. Around 10 products with varying efficacy are
available in the market and more are expected. These medicines however, cannot stop the loss of nerve
tissue. This prompts the need for more research, the patients and caretakers should remain watchful for
the signs of the progression of the disease or any reaction resulting from therapy [11].
1.2.</p>
    </sec>
    <sec id="sec-2">
      <title>Vestibular Rehabilitation</title>
      <p>The disorder of vestibular system has been observed amongst 49% - 59% patients with MS. With
the support of vestibular rehabilitation, these symptoms can be improved, resulting in better life quality
of the patients.</p>
      <p>
        Basing upon techniques of adaptation, habituation and substitution, vestibular rehabilitation can be
effectual in tackling central as well as peripheral vestibular disabilities. The goals of vestibular
rehabilitation including improving ocular stability &amp; fixation, minimizing dizziness and therefore
having better everyday life performance are beneficial for patients with MS [
        <xref ref-type="bibr" rid="ref4 ref5 ref6">4,5,6</xref>
        ].
1.3.
      </p>
    </sec>
    <sec id="sec-3">
      <title>Immersive Virtual Reality</title>
      <p>
        To thoroughly engage the user inside the computer created virtual world is the objective of
immersive virtual reality (VRi). It can supply the VR user with a sense as if they had entered inside the
fabricated world [
        <xref ref-type="bibr" rid="ref7 ref8">7,8</xref>
        ].
      </p>
      <p>
        Within the domains of VRi, the mode which blends physical activity into the virtual surrounding
and with the advantages mentioned previously termed as exergame. Exergame has proven to be very
efficient for the treatment and management of neurological diseases. Regardless of exercising through
a VR system, the patient considers it to be very less tiring. VRi also allows the patient total immersion
inside the 360° virtual environment, boosting the feeling of actual presence. The methodology within
the VRi framework progresses along with the patient's understanding, willingness and compliance with
the treatment. The patient's willingness thereby brings about mental recuperation and allows the patients
to readily practice useful developments by estimating their own exhibition [
        <xref ref-type="bibr" rid="ref3 ref4">3,4</xref>
        ].
1.4.
      </p>
    </sec>
    <sec id="sec-4">
      <title>Tele-Rehabilitation</title>
      <p>
        In the aftermath of COVID-19, a paradigm shift has been set up regarding the assimilation of
telehealth into rehabilitation service delivery. However, the willingness of healthcare professionals and
their training and experience using telehealth is significantly varied [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>Tele rehab has the potential for giving an advantage in MS treatment as these systems include remote
checking of signs and action, videoconferencing, and dispersion of customized and specific data
through electronic components. Therefore, the overlooking of tele rehab with regard to treating MS is
unfortunate. Whilst these treatments are in no way or form a replacement for clinical treatment, they
have been established to relieve some of the side effects of extreme clinical procedures. An emerging
tool within the context of vestibular recovery and telerehabilitation is vivid augmented experience or
immersive virtual reality (VRi) which has been discussed.</p>
    </sec>
    <sec id="sec-5">
      <title>2. Methodology</title>
      <p>This paper has been written with an objective to investigate and evaluate previous studies conducted
for the use of Immersive Virtual Reality (VRi) in MS patients in order to understand and highlight the
importance of VRi. The articles and studies that have been included for the evaluation are those with
keywords “Multiple Sclerosis” and “Virtual Reality”. These studies are randomized control trials
(RCTs) carried out according to guidelines stated for Good Clinical Practice and CONSORT Statement
Guidelines.</p>
      <p>A bibliographic analysis was performed by using PubMed (Medline) and Virtual Health Library
Search Portal (BVS) databases. The review conducted was in line with the Preferred Reporting Items
for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The utilization of PRISMA
checklists refines the quality of reporting of the methodical reviews and also supplies with considerable
transparency in the selection procedure for the articles.</p>
      <p>Three measures were undertaken for the selection of the articles. Firstly, articles were looked upon
in the databases specified above and the titles and abstracts were studied. Secondly, inclusion criteria
analysis was performed and, on this basis, works were excluded based upon only their titles and /or
abstracts. As a third and final step, the articles that were screened and deemed eligible in the second
step, a full-text examination was carried out for them.
2.1.</p>
    </sec>
    <sec id="sec-6">
      <title>Selection of Study</title>
      <p>There were no limitations placed upon the sample size. Articles and texts that were published only in
English language were qualified if they fulfilled the following benchmarks.</p>
      <p>1. The study carried out only involved the people diagnosed with MS.
2. The population in (1) underwent an immersive VR analysis through a randomized controlled
trial (RCT).</p>
      <p>Similarly, exclusion criteria for article analysis included:
1. Articles not in English language.
2. The patients examined in the study were not precisely diagnosed with MS and had a
psychiatric history.
3. Non-inclusion of VR analysis.</p>
      <p>4. Also, articles that were not databased e.g., theoretical papers, secondary reviews, books.</p>
      <p>After the elimination of duplicates, articles were then finalized for the current study. Statistical data
from these studies whether quantitative or qualitative was classified and pooled. The data extracted was
then summarized and has been discussed.</p>
    </sec>
    <sec id="sec-7">
      <title>3. Results</title>
      <p>
        Through analysis of the studies that were selected in the methodology phase, it has been seen that the
use of immersive VR in MS patients improves balance control, arm movement and walking abilities. It
is suggested by the authors that interventions brought about by VR can assist as a successful therapeutic
alternative and also as an efficient alternative to standard motor rehabilitation. The positive feedback
and improvements observed in all the studies cannot be ignored. The evolution of VR technologies will
prompt enhanced rehabilitation with minimum therapist intervention [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        The benefits of VR also include: oriented tasks, repetition and performance of exercises in an
incentivizing environment, development of adherence, extrinsic feedback and multisensory stimulation
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        More research is required to analyze the ability of VR to treat and manage other symptoms of MS.
Taking into account limitations such as small sample size etc. in these studies, the results have to be
accurately comprehended and further studies are required as well. Several technologies have been
partial in comparison to the cost and analysis for their evaluation strategy nevertheless, results shown
by use of VR are promising and follow up research is required in order to boost the effects of treatment
in patients with MS [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
    </sec>
    <sec id="sec-8">
      <title>4. Discussion</title>
      <p>It has been discussed in detail through theoretical representations in this paper that VR represents an
efficient alternative to standard motor rehabilitation forms as the studies that have been reviewed
provided with satisfactory results.</p>
      <p>
        Neurorehabilitation programs are one of the most common and popular therapies that are directed at
reducing impairments and social disadvantages following MS. Patients with MS start their rehabilitation
processes by virtual exercises for rehabilitation including games with simple and intuitive interactions.
VR comes about as an innovative tool for the differently abled population other than those with MS
including Cerebral Palsy, Parkinson’s Disease, Down Syndrome and Autism [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        Hence, immersive virtual reality (VRi) is an important and emerging tool but there has been little to
no research of its consequences in MS. Therefore, there is also a need to establish a standard VR
protocol for vestibular rehabilitation [
        <xref ref-type="bibr" rid="ref3">3,12, 13</xref>
        ].
      </p>
    </sec>
    <sec id="sec-9">
      <title>5. References</title>
      <p>[11]W.-J. Huang, W.-W. C. Multiple sclerosis: Pathology, diagnosis and treatments. Experimental
and Therapeutic Medicine, 3163–3166. 2017.
[12]M. G. Maggio, R. De Luca, A. Manuli, A. Buda, M. Foti Cuzzola, S. Leonardi, G., et al. Do
patients with multiple sclerosis benefit from semi-immersive virtual reality? A randomized
clinical trial on cognitive and motor outcomes. Appl Neuropsychol Adult. 2022
JanFeb;29(1):59-65.
[13] R. Bertoni, F. G. Mestanza Mattos, M. Porta, F. Arippa, E. Cocco, M. Pau, D. Cattaneo. Effects
of immersive virtual reality on upper limb function in subjects with multiple sclerosis: A
crossover study. Mult Scler Relat Disord. 2022 Sep;65:104004.</p>
    </sec>
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